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  2. Battle for Azeroth Beta - Build 26903 The WoW Mobile Armory App Support Ending Originally Posted by Blizzard (Blue Tracker / Official Forums) As of July 11, 2018, we will no longer be supporting the World of Warcraft Mobile Armory app. But this isn’t the end of the road, as we’re continuing to develop and improve our mobile offering for World of Warcraft. As a part of our commitment to providing WoW players with a living, connected experience on multiple fronts, we are transitioning away from the current World of Warcraft Mobile Armory app and will be converting the Legion Companion App into a new WoW Companion App in the future. As part of that, we’ll be incorporating many of your favorite World of Warcraft Armory app features along with features for Battle for Azeroth into a new shared app for a more streamlined experience. Stay tuned for more information. Mythic Dungeon Invitational Global Finalists, Explained Originally Posted by Blizzard (Blue Tracker / Official Forums) Out of the 32 starting teams—eight apiece from the Americas, Europe, Asia-Pacific, and China—just two from each region are participating in the Mythic Dungeon Invitational Global Finals in Columbus, Ohio, beginning Friday, June 22 at 9:00 a.m. PDT. There is a $100,000 prize pool on the line and the top four finishers earn a spot in the MDI All-Stars exhibition at BlizzCon in November. Witness the Birth of a Dynasty Teams had six weeks to prepare for the finals by honing their skills, perfecting their routes, and studying their opponents. The reigning champions from the 2017 Mythic Dungeon Invitational, Free Marsy, are primed to repeat the events of last year’s triumph. Free Marsy swept through the APAC region undefeated, but weren’t the only team with a blemish-free record. Perfect regular seasons will be major psychological weapons for both Method NA and Skyline.D—who didn’t drop a map playing in China, but will have to overcome a major deficit in their completion times if they want to remain competitive. Since their healer couldn’t attend the event in Columbus, Free Marsy picked up Sups from Free Pumps. Sups stood out for his Restoration Druid “catweaving” skills, which nearly landed his team in the finals with Free Marsy. His reliable extra DPS may have been enough to clinch victory at the regionals, but Sups isn’t the only healer who’s proven himself to be a damage-dealing force. Method NA’s Jdotb, usually known for his top-level mage skills, crushed it as a Restoration Druid in his regional matches. Underdogs from Above It is no small feat to take out the top three seeded teams from your region. Kjell’s Angels became unlikely champions in the European regionals after defeating the favored Method EU and Raider.IO, and then holding off Method Pogchamp in their rematch at the EU finals. With the changes to the tournament format, Kjell’s Angels will have ample opportunity to prove themselves to be something more than a fluke, but rather burgeoning masters of their craft. Turn It Up to 25 Changes to the format include increasing the key level by one for each round, putting the finals at +25, increasing mob health, and increasing damage dealt by enemies from 896% to 985%. Also, the third affix for each match is now set in advance, instead of being chosen by the losing team of the previous match in each series. To spice it up even more, affixes and map pools were shuffled, and previously excluded affixes were added to the available pool. Learn more about the MDI Global Finals and the latest news here, and then catch all of the MDI Global Finals action in English on the official Warcraft Twitch channel with additional languages also available. Beta Downtime - 6/22/2018 Originally Posted by Blizzard (Blue Tracker) Greetings Beta realms will be down today 6/22/2018 from 1:30PST to 2:30PST for some routine checkups. No changes are planned. Thanks for your patience everyone! Blue Posts Originally Posted by Blizzard Entertainment Weather density inducing motion sickness... Rain ingame gives me pretty bad dizziness, nausea and eye strain. On live you can turn it off. It seems the console command "/console WeatherDensity" does not work anymore. I set it to 0 and there was no change in the rain. Is this intended? If so will there be a menu option to turn it down? I know this effects a small portion of the playerbase but weather density really can be an accessibility issue. Thanks for the report. This is just a bug; we made some updates to the weather visuals, and the new visuals aren't properly responding to the weatherDensity flag in the current build. That'll be corrected in the next one, and /console weatherDensity 0 should work properly once again. (Blue Tracker / Official Forums) View the full article
  3. MMO-Champion

    Battle for Azeroth Beta - Build 26903

    Battle for Azeroth Beta - Build 26903 Build 26903 might be deployed to the Beta realms soon. New Models New Icons Achievement Changes Originally Posted by MMO-Champion Battle for Azeroth Quests 7th Legion Spycatcher Slay all of the invaders in the Nazmir world quest "Don't Stalk Me, Troll" in 60 seconds 5 points. while not in a group. 5 points. 8.0 Darkshore Skip Unlock - Alliance (New) Account Wide. 8.0 Darkshore Skip Unlock - Horde (New) Account Wide. 8.0 Lordaeron Skip Unlock - Alliance Name changed from "8.0 Lordaeron Unlock - Alliance" to "8.0 Lordaeron Skip Unlock - Alliance". 8.0 Lordaeron Skip Unlock - Horde Name changed from "8.0 Lordaeron Unlock - Horde" to "8.0 Lordaeron Skip Unlock - Horde". A Most Efficient Apocalypse Board the A.F.M.O.D and complete the Nazmir world quest "Cancel the Blood Troll Apocalypse" in 30 seconds. 5 points. while not in a group. 5 points. It's Really Getting Out of Hand Become the Hand of Fate and complete the Nazmir world quest "Getting out of hand" in 20 seconds. 5 points. while not in a group. 5 points. Revenge is Best Served Speedily Ride the frog loa and complete the Nazmir world quest "Revenge of Krag'wa" in 45 seconds. 5 points. while not in a group. 5 points. Zandalari Spycatcher Slay all of the invaders in the Nazmir world quest "Don't Stalk Me, Troll" in 60 seconds 5 points. while not in a group. 5 points. Promotions Feats of Strength [DNT] Player Expansion Level is "Battle for Azeroth" (New) Account Wide. Reputation Heritage of the Dark Iron Earn level 110 120 on a newly created Dark Iron dwarf character. Reward: Dark Iron Dwarf Heritage Armor. 10 points. Account Wide. Heritage of the Mag'har Earn level 110 120 on a newly created Mar'har Orc character. Reward: Mag'har Orc Heritage Armor. 10 points. Account Wide. PvP Talent Changes Originally Posted by MMO-Champion Any class Tank role Shadow Mania Row 1, Column 1. Spell: Shadow Mania Shadow Mania Spell Changes Originally Posted by MMO-Champion Mounts Frostshard Infernal Summons and dismisses your Flarecore Infernal. 1.5 sec cast. Frostshard Infernal. Account wide. 1.5 sec cast. Palehide Direhorn Summons and dismisses a rideable Palehide Direhorn. 1.5 sec cast. Account wide. 1.5 sec cast. Item Set Bonuses Frenzied Battleplate Your damaging spells and abilities have a chance to send you into a wild frenzy granting you 3 Strength for 15 sec. Approximately 1 proc per minute. Tailwind Regalia Increases movement speed by 5. 5%. Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Blood Death's Caress Reach out with necrotic tendrils, dealing [ 14.74% [ 93 + 14.74% of Attack Power ] Shadow damage and applying Blood Plague to your target. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [ 49.8% of Attack Power ] health from the target over 24 sec. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant. Veteran of the Third War Stamina increased by 50% 60% and Armor increased by 20%. Death Knight - Blood Spec. 1 sec global cooldown. Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Enraged Maul Maul the target for [ 22.54% of Attack Power ] Physical damage. Requires Bear Form. Honor PvP Talent. 20 Rage. Melee range. Instant. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Pets Dash Increases your pet's movement speed by 80% for 10 sec. None - Cunning & Ferocity Spec. Instant. 20 sec cooldown. Basic Ability. Instant. 20 sec cooldown. Survival Butchery Strike all nearby enemies in a flurry of strikes, inflicting [ 58.03% [ 80% of Attack Power ] Physical damage to each. Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5. Requires Two-Handed Melee Weapon. 3 charges. Survival Hunter - Level 30 Talent. 20 30 Focus. 8 yd range. Instant. 9 sec recharge. 3 charges. Carve A sweeping attack that strikes all enemies in front of you for [ 28% of Attack Power ] Physical damage. Reduces the remaining cooldown on Wildfire Bomb by 1.0 1 sec for each target hit, up to 5. Requires Two-Handed Melee Weapon. Hunter - Survival Spec. 35 Focus. 8 yd range. Instant. 6 sec cooldown. Wildfire Bomb Hurl a bomb at the target, exploding for [ 45% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 90% of Attack Power ] Fire damage over 5 6 sec. 1 charge. Hunter - Survival Spec. 40 yd range. Instant. 18 sec recharge. 1 charge. Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Polymorph Transforms the enemy into a peacock, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Turtle Peacock. 2% of Base Mana. 30 yd range. 1.7 sec cast. Polymorph Transforms the enemy into a porcupine, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Pig Porcupine. 2% of Base Mana. 30 yd range. 1.7 sec cast. Polymorph Transforms the enemy into a bumblebee, wandering around incapacitated for 60 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Turtle Bumblebee. 2% of Base Mana. 30 yd range. 1.7 sec cast. Polymorph Transforms the enemy into a baby direhorn, wandering around incapacitated for 60 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Turtle Direhorn. 2% of Base Mana. 30 yd range. 1.7 sec cast. Fire Mastery: Ignite Your target burns for an additional [ 75% of Spell Power ]% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Meteor, Phoenix Flames, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Every 2 sec, your Ignites may spread to another nearby enemy. Mage - Fire Spec. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Soothing Mist Heals the target for [ 900% of Spell Power ] over 20 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Honor PvP Talent. 0% of Base Mana, plus 0.3% per sec. 40 yd range. 20 sec cast (Channeled). 1 sec cooldown. 0.5 sec global cooldown. Mistweaver Enveloping Mist Wraps the target in healing mists, healing for [ 247.5% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 0%. Monk - Mistweaver Spec. 5.2% 5% of Base Mana. 40 yd range. 2 sec cast. Renewing Mist Surrounds the target with healing mists, restoring [ 140% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. 1 charge. Monk - Mistweaver Spec. 2.8% 2.6% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 charge. None PvP Talents Deep Shatter Your Frostbolt deals 150% additional damage to Frozen targets. Frostbolt, Frozen Orb, Blizzard, Freeze, and Water Jet can no longer generate Fingers of Frost. Tank Role - Tier 0 PvP Talent. Hallucinations Your successful Dispel Magic, Mass Dispel, Leap of Faith, and Power Word: Shield casts generate 4 6 Insanity. Tank Role - Tier 0 PvP Talent. Scatter Shot A short-range shot that deals [ 25% of Spell Power + 4.46% of Attack Power ]% weapon Power damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Requires Ranged Weapon. Tank Role - Tier 0 PvP Talent. 20 yd range. Instant. 30 sec cooldown. Shadow Mania Voidform's Insanity drain is reduced by 50% 100% while stunned, feared, or silenced.Tank Role - Tier 0 PvP Talent. Cunning, Cunning, Ferocity, Tenacity Pathfinding You and your pet gain 8% increased movement speed. None - Cunning & Cunning Spec. Unlimited range. Ferocity, Tenacity Spec. Unlimited range. Cunning, Ferocity, Ferocity, Tenacity Predator's Thirst You and your pet gain 10% Leech. None - Ferocity & Ferocity Spec. Unlimited range. Cunning, Ferocity, Ferocity, Tenacity Spec. Unlimited range. Cunning, Ferocity, Tenacity, Tenacity Endurance Training You and your pet gain 5% increased maximum health. None - Cunning, Ferocity, Tenacity & Tenacity Spec. Unlimited range. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 40% of the amount healed. Targeting this ally directly with Flash of Light or Holy Light also refunds 20% 25% of Mana spent on those heals. 60 yd range. Instant. Holy Beacon of Light Your Flash of Light and Holy Light on your Beacon of Light target will refund 20% 25% of their Mana cost. Paladin - Holy Spec. Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 40% of the amount healed. Targeting this ally directly with Flash of Light or Holy Light also refunds 20% 25% of Mana spent on those heals. Paladin - Holy Spec. 2.5% of Base Mana. 60 yd range. Instant. Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. All affected allies will be healed for 40% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also refund 20% 25% of their Mana cost. Holy Paladin - Level 100 Talent. 10% of Base Mana. 40 yd range. Instant. 15 sec cooldown. Holy Light An efficient spell, healing a friendly target for [ 150% [ 140% of Spell Power ]. Paladin - Holy Spec. 13% of Base Mana. 40 yd range. 2.5 sec cast. Light of the Martyr Sacrifice a portion of your own health to instantly heal an ally for [ 125% of Spell Power ]. You take damage equal to [ 50 + 25% of Spell Power ]% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. 7.5% 7% of Base Mana. 40 yd range. Instant. Light's Beacon Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 40% of the amount healed. Targeting this ally directly with Flash of Light or Holy Light also refunds 20% 25% of Mana spent on those heals. Paladin - Holy Spec. 60 yd range. Protection Ardent Defender Reduces all damage you take by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 12% 20% of your maximum health. Paladin - Protection Spec. Instant. 2 min cooldown. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Penance Launches a volley of holy light at the target, causing [ 176% [ 168% of Spell Power ] Holy damage to an enemy or [ 225% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant. Penance Launches a volley of holy light at the target, causing [ 176% [ 168% of Spell Power ] Holy damage to an enemy or [ 225% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant. Spirit of Redemption The Priest becomes the Spirit of Redemption for 7 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the Priest can cast any healing spell free of cost. Can't be cast in Shadowform. Honor PvP Talent. Instant. 3 min cooldown. Discipline Penance Launches a volley of holy light at the target, causing [ 176% [ 168% of Spell Power ] Holy damage to an enemy or [ 225% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Priest - Discipline Spec. 2% of Base Mana. 40 yd range. Instant. 9 sec cooldown. Power Word: Solace Strikes an enemy with heavenly power, dealing [ 120% [ 110% of Spell Power ] Holy damage and restoring 1% of your maximum mana. Priest - Level 45 Talent. 40 yd range. Instant. 12 sec cooldown. Holy Renew Fill the target with faith in the light, healing them instantly for [ 21% [ 20% of Spell Power ] and then [ 105% [ 100% of Spell Power ] over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 1.7% of Base Mana. 40 yd range. Instant. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Create: Crimson Vial Create a Crimson Vial to share with allies. Maximum of 3 can be carried at once. Crimson Vial Drink an alchemical concoction that heals you for 30% of your maximum health over 6 sec. 3 charges. Honor PvP Talent. 1.5 sec cast. 60 sec recharge. 3 charges. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Elemental Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 9%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Icefury, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Thunderstorm, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 9%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Icefury, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Thunderstorm, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 106% 100%: Healing Surge Increases damage/healing by 100%: Earth Shield Shaman - Elemental Spec. Elemental & Restoration Healing Surge A quick surge of healing energy that restores [ 125% [ 130% of Spell Power ] of a friendly target's health. Shaman - Elemental & Restoration Spec. 20% 18% of Base Mana. 40 yd range. 1.5 sec cast. Restoration Chain Heal Heals the friendly target for [ 95% [ 105% of Spell Power ], then jumps to heal the most injured nearby party or raid members. Healing is reduced by 15% after each jump. Heals 3 total targets. Shaman - Restoration Spec. 25% of Base Mana. 40 yd range. 2.5 sec cast. Earthen Wall Totem Summons a totem with Total Health health for 15 sec. [ 140% [ 35% of Spell Power ] damage from each attack against allies within 10 yards of the totem is redirected to the totem. Restoration Shaman - Level 60 Talent. 11% of Base Mana. 40 yd range. Instant. 60 sec cooldown. 1 sec global cooldown. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Demonology Doom Inflicts impending doom upon the target, causing [ 160% of Spell Power ] Shadow damage after 30 sec. If Doom kills the target, there is a 5% [ 160% of Spell Power ]% chance to summon a Doomguard to fight for you for 25 sec. Generates 1 Soul Shard when dealing damage. Demonology Warlock - Level 30 Talent. 1% of Base Mana. 40 yd range. Instant. Destruction Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 18% [ 16% of Spell Power ] Fire damage to the target and [ 8% [ 7% of Spell Power ] Fire damage to nearby enemies. Destruction Warlock - Level 100 Talent. 1.5% of Base Mana. 40 yd range. 3 sec cast (Channeled). 25 sec cooldown. Flashover Conflagrate deals 10% 25% increased damage and grants an additional charge of Backdraft. Destruction Warlock - Level 15 Talent. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Fury Recklessness Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 60 min 10 sec. Generates 100 Rage. Warrior - Fury Spec. Instant. 1.5 min cooldown. Professions Enchanting Crusader Permanently enchant a melee weapon to often heal for 86 and increase Strength by 86 100 and increase Strength by 100 for 15 sec. when attacking in melee. Has a reduced effect for players above level 60. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Large Brilliant Shard x 4, Righteous Orb x 2. Landslide Permanently enchant a weapon to sometimes increase attack power by 74 150 for 12 sec when striking in melee. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust x 6, Greater Celestial Essence x 5, Heavenly Shard x 5, Maelstrom Crystal x 5. Inscription Viridescent Ink Create a vial of Viridescent Ink. Inscription. 1.5 sec cast. Reagents: Distilled Water, Acacia Powder, Viridescent Pigment x 2. Jewelcrafting Amberblaze Loop Reduces the materials required to craft an Amberblaze Loop. Jewelcrafting. 1.5 sec cast. Reagents: Amberblaze, Storm Silver Ore x 11, Expulsom x 2. Honorable Combatant's Staff of Intuition Craft an Honorable Combatant's Staff of Intuition. Jewelcrafting. 1.5 sec cast. Reagents: Scarlet Diamond x 6, Owlseye x 4, Amberblaze x 4, Storm Silver Ore x 10, Platinum Ore x 5, Expulsom x 3. 10, Owlseye x 10, Amberblaze x 10, Storm Silver Ore x 20, Platinum Ore x 10, Expulsom x 3. Honorable Combatant's Staff of Intuition Reduce the materials required to craft an Honorable Combatant's Staff of Intuition. Jewelcrafting. 1.5 sec cast. Reagents: Scarlet Diamond x 4, Owlseye x 4, Amberblaze x 4, Storm Silver Ore x 8, Platinum Ore x 4, Expulsom x 2. 8, Owlseye x 8, Amberblaze x 8, Storm Silver Ore x 16, Platinum Ore x 8, Expulsom x 2. Honorable Combatant's Staff of Intuition Greatly reduce the materials required to craft an Honorable Combatant's Staff of Intuition. Jewelcrafting. 1.5 sec cast. Reagents: Scarlet Diamond x 2, Owlseye x 2, Amberblaze x 2, Storm Silver Ore x 6, Platinum Ore x 3, Expulsom. 6, Owlseye x 6, Amberblaze x 6, Storm Silver Ore x 12, Platinum Ore x 6, Expulsom. Laribole Staff of Alacrity Greatly reduces the materials required to craft a Laribole Staff of Alacrity. Jewelcrafting. 1.5 sec cast. Reagents: Laribole x 2, Royal Quartz x 2, Tidal Amethyst x 2, Storm Silver Ore x 6, Platinum Ore x 3, Expulsom. 6, Royal Quartz x 6, Tidal Amethyst x 6, Storm Silver Ore x 12, Platinum Ore x 6, Expulsom. Laribole Staff of Alacrity Reduces the materials required to craft a Laribole Staff of Alacrity. Jewelcrafting. 1.5 sec cast. Reagents: Laribole x 4, Royal Quartz x 4, Tidal Amethyst x 4, Storm Silver Ore x 8, Platinum Ore x 4, Expulsom x 2. 8, Royal Quartz x 8, Tidal Amethyst x 8, Storm Silver Ore x 16, Platinum Ore x 8, Expulsom x 2. Laribole Staff of Alacrity Craft a Laribole Staff of Alacrity. Jewelcrafting. 1.5 sec cast. Reagents: Laribole x 6, Royal Quartz x 4, Tidal Amethyst x 4, Storm Silver Ore x 10, Platinum Ore x 5, Expulsom x 3. 10, Royal Quartz x 10, Tidal Amethyst x 10, Storm Silver Ore x 20, Platinum Ore x 10, Expulsom x 3. Owlseye Loop Reduces the materials required to craft an Owlseye Loop. Jewelcrafting. 1.5 sec cast. Reagents: Owlseye, Storm Silver Ore x 11, Expulsom x 2. Royal Quartz Loop Reduces the materials required to craft a Royal Quartz Loop. Jewelcrafting. 1.5 sec cast. Reagents: Royal Quartz, Storm Silver Ore x 11, Expulsom x 2. Scarlet Diamond Staff of Intuition Greatly reduces the materials required to craft a Scarlet Diamond Staff of Intuition. Jewelcrafting. 1.5 sec cast. Reagents: Scarlet Diamond x 2, Owlseye x 2, Amberblaze x 2, Storm Silver Ore x 6, Platinum Ore x 3, Expulsom. 6, Owlseye x 6, Amberblaze x 6, Storm Silver Ore x 12, Platinum Ore x 6, Expulsom. Scarlet Diamond Staff of Intuition Reduces the materials required to craft a Scarlet Diamond Staff of Intuition. Jewelcrafting. 1.5 sec cast. Reagents: Scarlet Diamond x 4, Owlseye x 4, Amberblaze x 4, Storm Silver Ore x 8, Platinum Ore x 4, Expulsom x 2. 8, Owlseye x 8, Amberblaze x 8, Storm Silver Ore x 16, Platinum Ore x 8, Expulsom x 2. Scarlet Diamond Staff of Intuition Craft a Scarlet Diamond Staff of Intuition. Jewelcrafting. 1.5 sec cast. Reagents: Scarlet Diamond x 6, Owlseye x 4, Amberblaze x 4, Storm Silver Ore x 10, Platinum Ore x 5, Expulsom x 3. 10, Owlseye x 10, Amberblaze x 10, Storm Silver Ore x 20, Platinum Ore x 10, Expulsom x 3. Tidal Amethyst Loop Reduces the materials required to craft a Tidal Amethyst Loop. Jewelcrafting. 1.5 sec cast. Reagents: Tidal Amethyst, Storm Silver Ore x 11, Expulsom x 2. Leatherworking Coarse Leather Armguards Create Coarse Leather Armguards. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 9 6, Blood-Stained Bone x 4. Coarse Leather Cestus Craft a Coarse Leather Cestus. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 20, Blood-Stained Bone x 12. 10, Blood-Stained Bone x 8. Coarse Leather Gauntlets Create Coarse Leather Gauntlets. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 12 9, Blood-Stained Bone x 5. Coarse Leather Helm Create a Coarse Leather Helm. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 18 10, Blood-Stained Bone x 8. Coarse Leather Leggings Create Coarse Leather Leggings. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 20, Blood-Stained Bone x 10. 12, Blood-Stained Bone x 6. Coarse Leather Pauldrons Create Coarse Leather Pauldrons. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 18, Blood-Stained Bone x 8. 8, Blood-Stained Bone x 6. Coarse Leather Treads Create Coarse Leather Treads. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 12 9, Blood-Stained Bone x 5. Coarse Leather Vest Create a Coarse Leather Vest. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 20, Blood-Stained Bone x 10. 12, Blood-Stained Bone x 6. Coarse Leather Waistguard Create a Coarse Leather Waistguard. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 12, Blood-Stained Bone x 5. 10, Blood-Stained Bone x 4. Emblazoned Mistscale Boots Craft Emblazoned Mistscale Boots. Leatherworking. 2 sec cast. Reagents: Mistscale x 70, Calcified Bone x 60, Expulsom x 60, Sanguicell x 250. Hardened Tempest Hide x 25, Mistscale x 50, Expulsom x 50, Sanguicell x 250. Emblazoned Mistscale Leggings Craft Emblazoned Mistscale Leggings. Leatherworking. 2 sec cast. Reagents: Mistscale x 85, Calcified Bone x 75, Expulsom x 50, Sanguicell x 250. Hardened Tempest Hide x 65, Mistscale x 65, Expulsom x 60, Sanguicell x 250. Emblazoned Tempest Boots Craft Emblazoned Tempest Boots. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 50, Calcified Bone x 60, Expulsom x 60, Sanguicell x 250. 25, Calcified Bone x 50, Expulsom x 50, Sanguicell x 250. Emblazoned Tempest Leggings Craft Emblazoned Tempest Leggings. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 65, Calcified Bone x 85, Expulsom x 50, Sanguicell x 250. 65, Expulsom x 60, Sanguicell x 250. Hardened Tempest Boots Create Hardened Tempest Boots. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 40, Calcified Bone x 50, Expulsom x 40, Hydrocore x 15. 18, Calcified Bone x 40, Expulsom x 30, Hydrocore x 15. Hardened Tempest Knuckles Craft Hardened Tempest Knuckles. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 30, Calcified Bone x 25, Expulsom x 15. 22, Expulsom x 4. Hardened Tempest Knuckles Greatly reduces the materials required to craft Hardened Tempest Knuckles. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 25, Calcified Bone x 20, Expulsom x 10. 22, Calcified Bone x 16, Expulsom x 2. Hardened Tempest Knuckles Reduces the materials required to craft Hardened Tempest Knuckles. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 28, Calcified Bone x 22, Expulsom x 12. 26, Calcified Bone x 18, Expulsom x 3. Hardened Tempest Leggings Craft Hardened Tempest Leggings. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 50, Calcified Bone x 75, Expulsom x 30, Hydrocore x 15. 50, Expulsom x 40, Hydrocore x 15. Honorable Combatant's Bow Reduce the materials required to craft an Honorable Combatant's Bow. Leatherworking. 2 sec cast. Reagents: Star Wood x 12, Calcified Bone x 28, Expulsom x 12. 10, Mistscale x 28, Calcified Bone x 20, Expulsom x 4. Honorable Combatant's Bow Greatly reduce the materials required to craft an Honorable Combatant's Bow. Leatherworking. 2 sec cast. Reagents: Star Wood x 10, Calcified Bone x 25, Expulsom x 10. 8, Mistscale x 25, Calcified Bone x 20, Expulsom x 3. Honorable Combatant's Bow Craft an Honorable Combatant's Bow. Leatherworking. 2 sec cast. Reagents: Star Wood x 15, Calcified Bone x 30, Expulsom x 15. 14, Mistscale x 30, Calcified Bone x 25, Expulsom x 5. Honorable Combatant's Leather Armguards Reduce the materials required to craft Honorable Combatant's Leather Armguards. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 20 16, Calcified Bone x 10, Expulsom x 8. Honorable Combatant's Leather Armguards Greatly reduce the materials required to craft Honorable Combatant's Leather Armguards. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 15, Calcified Bone x 7, Expulsom x 5. 12, Calcified Bone x 8, Expulsom. Honorable Combatant's Leather Armguards Craft Honorable Combatant's Leather Armguards. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 25, Calcified Bone x 15, Expulsom x 10. 20, Calcified Bone x 12, Expulsom x 2. Honorable Combatant's Leather Gauntlets Reduce the materials required to craft Honorable Combatant's Leather Gauntlets. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 45, Calcified Bone x 20, Expulsom x 12. 20, Calcified Bone x 14, Expulsom x 2. Honorable Combatant's Leather Gauntlets Craft Honorable Combatant's Leather Gauntlets. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 50, Calcified Bone x 25, Expulsom x 15. 25, Calcified Bone x 18, Expulsom x 3. Honorable Combatant's Leather Gauntlets Greatly reduce the materials required to craft Honorable Combatant's Leather Gauntlets. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 40, Calcified Bone x 15, Expulsom x 10. 15, Calcified Bone x 10, Expulsom. Honorable Combatant's Leather Leggings Reduce the materials required to craft Honorable Combatant's Leather Leggings. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 60, Calcified Bone x 25, Expulsom x 12. 25, Calcified Bone x 18, Expulsom x 4. Honorable Combatant's Leather Leggings Greatly reduce the materials required to craft Honorable Combatant's Leather Leggings. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 55, Calcified Bone x 20, Expulsom x 10. 20, Calcified Bone x 12, Expulsom x 3. Honorable Combatant's Leather Leggings Craft Honorable Combatant's Leather Leggings. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 65, Calcified Bone x 30, Expulsom x 15. 30, Calcified Bone x 24, Expulsom x 5. Honorable Combatant's Leather Treads Greatly reduce the materials required to craft Honorable Combatant's Leather Treads. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 40, Calcified Bone x 15, Expulsom x 10. 15, Calcified Bone x 10, Expulsom. Honorable Combatant's Leather Treads Craft Honorable Combatant's Leather Treads. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 50, Calcified Bone x 25, Expulsom x 15. 25, Calcified Bone x 18, Expulsom x 3. Honorable Combatant's Leather Treads Reduce the materials required to craft Honorable Combatant's Leather Treads. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 45, Calcified Bone x 20, Expulsom x 12. 20, Calcified Bone x 14, Expulsom x 2. Honorable Combatant's Leather Waistguard Reduce the materials required to craft an Honorable Combatant's Leather Waistguard. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 35, Calcified Bone x 15, Expulsom x 12. 24, Calcified Bone x 10, Expulsom x 2. Honorable Combatant's Leather Waistguard Greatly reduce the materials required to craft an Honorable Combatant's Leather Waistguard. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 30, Calcified Bone x 10, Expulsom x 10. 18, Calcified Bone x 6, Expulsom. Honorable Combatant's Leather Waistguard Craft an Honorable Combatant's Leather Waistguard. Leatherworking. 2 sec cast. Reagents: Tempest Hide x 40, Calcified Bone x 20, Expulsom x 15. 30, Calcified Bone x 14, Expulsom x 3. Honorable Combatant's Mail Armguards Reduce the materials required to craft Honorable Combatant's Mail Armguards. Leatherworking. 2 sec cast. Reagents: Mistscale x 20 16, Calcified Bone x 10, Expulsom x 8. Honorable Combatant's Mail Armguards Craft Honorable Combatant's Mail Armguards. Leatherworking. 2 sec cast. Reagents: Mistscale x 25, Calcified Bone x 15, Expulsom x 10. 20, Calcified Bone x 12, Expulsom x 2. Honorable Combatant's Mail Armguards Greatly reduce the materials required to craft Honorable Combatant's Mail Armguards. Leatherworking. 2 sec cast. Reagents: Mistscale x 15, Calcified Bone x 7, Expulsom x 5. 12, Calcified Bone x 8, Expulsom. Honorable Combatant's Mail Gauntlets Greatly reduce the materials required to craft Honorable Combatant's Mail Gauntlets. Leatherworking. 2 sec cast. Reagents: Mistscale x 40, Calcified Bone x 15, Expulsom x 10. 15, Calcified Bone x 10, Expulsom. Honorable Combatant's Mail Gauntlets Craft Honorable Combatant's Mail Gauntlets. Leatherworking. 2 sec cast. Reagents: Mistscale x 50, Calcified Bone x 25, Expulsom x 15. 25, Calcified Bone x 18, Expulsom x 3. Honorable Combatant's Mail Gauntlets Reduce the materials required to craft Honorable Combatant's Mail Gauntlets. Leatherworking. 2 sec cast. Reagents: Mistscale x 45, Calcified Bone x 20, Expulsom x 12. 20, Calcified Bone x 14, Expulsom x 2. Honorable Combatant's Mail Leggings Craft Honorable Combatant's Mail Leggings. Leatherworking. 2 sec cast. Reagents: Mistscale x 65, Calcified Bone x 30, Expulsom x 15. 30, Calcified Bone x 24, Expulsom x 5. Honorable Combatant's Mail Leggings Greatly reduce the materials required to craft Honorable Combatant's Mail Leggings. Leatherworking. 2 sec cast. Reagents: Mistscale x 55, Calcified Bone x 20, Expulsom x 10. 20, Calcified Bone x 12, Expulsom x 3. Honorable Combatant's Mail Leggings Reduce the materials required to craft Honorable Combatant's Mail Leggings. Leatherworking. 2 sec cast. Reagents: Mistscale x 60, Calcified Bone x 25, Expulsom x 12. 25, Calcified Bone x 18, Expulsom x 4. Honorable Combatant's Mail Treads Greatly reduce the materials required to craft Honorable Combatant's Mail Treads. Leatherworking. 2 sec cast. Reagents: Mistscale x 40, Calcified Bone x 15, Expulsom x 10. 15, Calcified Bone x 10, Expulsom. Honorable Combatant's Mail Treads Craft Honorable Combatant's Mail Treads. Leatherworking. 2 sec cast. Reagents: Mistscale x 50, Calcified Bone x 25, Expulsom x 15. 25, Calcified Bone x 18, Expulsom x 3. Honorable Combatant's Mail Treads Reduce the materials required to craft Honorable Combatant's Mail Treads. Leatherworking. 2 sec cast. Reagents: Mistscale x 45, Calcified Bone x 20, Expulsom x 12. 20, Calcified Bone x 14, Expulsom x 2. Honorable Combatant's Mail Waistguard Reduce the materials required to craft an Honorable Combatant's Mail Waistguard. Leatherworking. 2 sec cast. Reagents: Mistscale x 35, Calcified Bone x 15, Expulsom x 12. 24, Calcified Bone x 10, Expulsom x 2. Honorable Combatant's Mail Waistguard Greatly reduce the materials required to craft an Honorable Combatant's Mail Waistguard. Leatherworking. 2 sec cast. Reagents: Mistscale x 30, Calcified Bone x 10, Expulsom x 10. 18, Calcified Bone x 6, Expulsom. Honorable Combatant's Mail Waistguard Craft an Honorable Combatant's Mail Waistguard. Leatherworking. 2 sec cast. Reagents: Mistscale x 40, Calcified Bone x 20, Expulsom x 15. 30, Calcified Bone x 14, Expulsom x 3. Imbued Mistscale Boots Craft Imbued Mistscale Boots. Leatherworking. 2 sec cast. Reagents: Mistscale x 65, Calcified Bone x 55, Expulsom x 50, Sanguicell x 25. Hardened Tempest Hide x 20, Mistscale x 45, Expulsom x 40, Sanguicell x 25. Imbued Mistscale Leggings Craft Imbued Mistscale Leggings. Leatherworking. 2 sec cast. Reagents: Mistscale x 80, Calcified Bone x 65, Expulsom x 40, Sanguicell x 25. Hardened Tempest Hide x 55, Mistscale x 55, Expulsom x 50, Sanguicell x 25. Imbued Tempest Boots Craft Imbued Tempest Boots. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 45, Calcified Bone x 55, Expulsom x 50, Sanguicell x 25. 20, Calcified Bone x 45, Expulsom x 40, Sanguicell x 25. Imbued Tempest Leggings Craft Imbued Tempest Leggings. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 55, Calcified Bone x 80, Expulsom x 40, Sanguicell x 25. 55, Expulsom x 50, Sanguicell x 25. Mistscale Boots Craft Mistscale Boots. Leatherworking. 2 sec cast. Reagents: Mistscale x 60, Calcified Bone x 50, Expulsom x 40, Hydrocore x 15. Hardened Tempest Hide x 18, Mistscale x 40, Expulsom x 30, Hydrocore x 15. Mistscale Knuckles Reduces the materials required to craft Mistscale Knuckles. Leatherworking. 2 sec cast. Reagents: Mistscale x 28, Calcified Bone x 22, Expulsom x 12. 26, Calcified Bone x 18, Expulsom x 3. Mistscale Knuckles Greatly reduces the materials required to craft Mistscale Knuckles. Leatherworking. 2 sec cast. Reagents: Mistscale x 25, Calcified Bone x 20, Expulsom x 10. 22, Calcified Bone x 16, Expulsom x 2. Mistscale Knuckles Craft Mistscale Knuckles. Leatherworking. 2 sec cast. Reagents: Mistscale x 30, Calcified Bone x 25, Expulsom x 15. 22, Expulsom x 4. Mistscale Leggings Craft Mistscale Leggings. Leatherworking. 2 sec cast. Reagents: Mistscale x 75, Calcified Bone x 60, Expulsom x 30, Hydrocore x 15. Hardened Tempest Hide x 50, Mistscale x 50, Expulsom x 40, Hydrocore x 15. Recurve Bow of the Strands Craft a Recurve Bow of the Strands. Leatherworking. 2 sec cast. Reagents: Star Wood x 15, Calcified Bone x 30, Expulsom x 15. 14, Tempest Hide x 30, Calcified Bone x 25, Expulsom x 5. Recurve Bow of the Strands Greatly reduces the materials required to craft a Recurve Bow of the Strands. Leatherworking. 2 sec cast. Reagents: Star Wood x 10, Calcified Bone x 25, Expulsom x 10. 8, Tempest Hide x 25, Calcified Bone x 20, Expulsom x 3. Recurve Bow of the Strands Reduces the materials required to craft a Recurve Bow of the Strands. Leatherworking. 2 sec cast. Reagents: Star Wood x 12, Calcified Bone x 28, Expulsom x 12. 10, Tempest Hide x 28, Calcified Bone x 20, Expulsom x 4. Shimmerscale Armguards Create Shimmerscale Armguards. Leatherworking. 2 sec cast. Reagents: Shimmerscale x 9 6, Blood-Stained Bone x 4. Shimmerscale Gauntlets Create Shimmerscale Gauntlets. Leatherworking. 2 sec cast. Reagents: Shimmerscale x 12 9, Blood-Stained Bone x 5. Shimmerscale Helm Create a Shimmerscale Helm. Leatherworking. 2 sec cast. Reagents: Shimmerscale x 18 10, Blood-Stained Bone x 8. Shimmerscale Leggings Create Shimmerscale Leggings. Leatherworking. 2 sec cast. Reagents: Shimmerscale x 20, Blood-Stained Bone x 10. 12, Blood-Stained Bone x 6. Shimmerscale Pauldrons Create Shimmerscale Pauldrons. Leatherworking. 2 sec cast. Reagents: Shimmerscale x 18, Blood-Stained Bone x 8. 8, Blood-Stained Bone x 6. Shimmerscale Striker Craft a Shimmerscale Striker. Leatherworking. 2 sec cast. Reagents: Shimmerscale x 20, Blood-Stained Bone x 12. 10, Blood-Stained Bone x 8. Shimmerscale Treads Create Shimmerscale Treads. Leatherworking. 2 sec cast. Reagents: Shimmerscale x 12 9, Blood-Stained Bone x 5. Shimmerscale Vest Create a Shimmerscale Vest. Leatherworking. 2 sec cast. Reagents: Shimmerscale x 20, Blood-Stained Bone x 10. 12, Blood-Stained Bone x 6. Shimmerscale Waistguard Create a Shimmerscale Waistguard. Leatherworking. 2 sec cast. Reagents: Shimmerscale x 12, Blood-Stained Bone x 5. 10, Blood-Stained Bone x 4. Riding Battle for Azeroth Pathfinder (New) Increases mounted movement speed in the Broken Isles by 20%. Rank 1. Tailoring Battle Flag: Phalanx Defense Craft a Battle Flag: Phalanx Defense. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 25, Embroidered Deep Sea Satin x 18, Nylon Thread x 20. 10, Nylon Thread x 20. Battle Flag: Phalanx Defense Reduces the materials required to craft a Battle Flag: Phalanx Defense. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 22 20, Embroidered Deep Sea Satin x 16, Nylon Thread x 18. 8, Nylon Thread x 18. Battle Flag: Phalanx Defense Greatly reduces the materials required to craft a Battle Flag: Phalanx Defense. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20 15, Embroidered Deep Sea Satin x 15, Nylon Thread x 16. 5, Nylon Thread x 16. Battle Flag: Rallying Swiftness Greatly reduces the materials required to craft a Battle Flag: Rallying Swiftness. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20 15, Embroidered Deep Sea Satin x 15, Nylon Thread x 16. 5, Nylon Thread x 16. Battle Flag: Rallying Swiftness Craft a Battle Flag: Rallying Swiftness. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 25, Embroidered Deep Sea Satin x 18, Nylon Thread x 20. 10, Nylon Thread x 20. Battle Flag: Rallying Swiftness Reduces the materials required to craft a Battle Flag: Rallying Swiftness. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 22 20, Embroidered Deep Sea Satin x 16, Nylon Thread x 18. 8, Nylon Thread x 18. Battle Flag: Spirit of Freedom Craft a Battle Flag: Spirit of Freedom. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 25, Embroidered Deep Sea Satin x 18, Nylon Thread x 20. 10, Nylon Thread x 20. Battle Flag: Spirit of Freedom Greatly reduces the materials required to craft a Battle Flag: Spirit of Freedom. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20 15, Embroidered Deep Sea Satin x 15, Nylon Thread x 16. 5, Nylon Thread x 16. Battle Flag: Spirit of Freedom Reduces the materials required to craft a Battle Flag: Spirit of Freedom. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 22 20, Embroidered Deep Sea Satin x 16, Nylon Thread x 18. 8, Nylon Thread x 18. Deep Sea Bag Craft a Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 60, Tidespray Linen x 20, Nylon Thread x 15. 30, Tidespray Linen x 15, Nylon Thread x 15. Deep Sea Bag Greatly reduces the materials required to craft a Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 50, Tidespray Linen x 15, Nylon Thread x 12. 25, Tidespray Linen x 12, Nylon Thread x 12. Deep Sea Bag Reduces the materials required to craft a Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 55, Tidespray Linen x 18, Nylon Thread x 14. 28, Tidespray Linen x 14, Nylon Thread x 14. Deep Sea Bandage Craft a Deep Sea Bandage. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 2. Emblazoned Deep Sea Breeches Craft Emblazoned Deep Sea Breeches. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 65, Deep Sea Satin x 85 45, Deep Sea Satin x 65, Nylon Thread x 75, Expulsom x 50, Sanguicell x 250. 60, Sanguicell x 250. Emblazoned Deep Sea Gloves Craft Emblazoned Deep Sea Gloves. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 50, Deep Sea Satin x 60 20, Deep Sea Satin x 50, Nylon Thread x 50, Expulsom x 60, Sanguicell x 250. 50, Sanguicell x 250. Embroidered Deep Sea Bag Reduces the materials required to craft an Embroidered Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 75, Expulsom x 8, Hydrocore x 3. 70, Expulsom x 7, Hydrocore x 2. Embroidered Deep Sea Bag Greatly reduces the materials required to craft an Embroidered Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 60, Expulsom x 8, Hydrocore. 65, Expulsom x 5, Hydrocore. Embroidered Deep Sea Bag Craft an Embroidered Deep Sea Bag. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 100 75, Expulsom x 10, Hydrocore x 4. 3. Embroidered Deep Sea Breeches Craft Embroidered Deep Sea Breeches. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 50, Deep Sea Satin x 75 35, Deep Sea Satin x 45, Nylon Thread x 65, Expulsom x 30, Hydrocore x 15. 40, Hydrocore x 15. Embroidered Deep Sea Cloak Reduces the materials required to craft an Embroidered Deep Sea Cloak. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 28, Deep Sea Satin x 18, Nylon Thread x 33, Expulsom x 12. 13, Deep Sea Satin x 8, Nylon Thread x 10, Expulsom x 2. Embroidered Deep Sea Cloak Craft an Embroidered Deep Sea Cloak. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 30, Deep Sea Satin x 20, Nylon Thread x 35, Expulsom x 14. 15, Deep Sea Satin x 12, Nylon Thread x 12, Expulsom x 3. Embroidered Deep Sea Cloak Greatly reduces the materials required to craft an Embroidered Deep Sea Cloak. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 25, Deep Sea Satin x 16, Nylon Thread x 30, Expulsom x 10. 10, Deep Sea Satin x 6, Nylon Thread x 8, Expulsom. Embroidered Deep Sea Gloves Craft Embroidered Deep Sea Gloves. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 40, Deep Sea Satin x 50 10, Deep Sea Satin x 40, Nylon Thread x 40, Expulsom x 40, Hydrocore x 15. 30, Hydrocore x 15. Embroidered Deep Sea Satin Craft Embroidered Deep Sea Satin. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 2, Nylon Thread x 10. Tidespray Linen, Nylon Thread x 5. Honorable Combatant's Satin Belt Craft an Honorable Combatant's Satin Belt. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 25, Nylon Thread x 28, Expulsom x 14. 35, Nylon Thread x 25, Expulsom x 3. Honorable Combatant's Satin Belt Reduce the materials required to craft an Honorable Combatant's Satin Belt. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 23, Nylon Thread x 26, Expulsom x 12. 33, Nylon Thread x 20, Expulsom x 2. Honorable Combatant's Satin Belt Greatly reduce the materials required to craft an Honorable Combatant's Satin Belt. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 22, Nylon Thread x 25, Expulsom x 10. 30, Nylon Thread x 15, Expulsom. Honorable Combatant's Satin Boots Greatly reduce the materials required to craft Honorable Combatant's Satin Boots. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 22, Nylon Thread x 25, Expulsom x 10. 30, Nylon Thread x 15, Expulsom. Honorable Combatant's Satin Boots Craft Honorable Combatant's Satin Boots. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 25, Nylon Thread x 28, Expulsom x 14. 35, Nylon Thread x 25, Expulsom x 3. Honorable Combatant's Satin Boots Reduce the materials required to craft Honorable Combatant's Satin Boots. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 23, Nylon Thread x 26, Expulsom x 12. 33, Nylon Thread x 20, Expulsom x 2. Honorable Combatant's Satin Bracers Craft Honorable Combatant's Satin Bracers. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 18 28, Nylon Thread x 12, Expulsom x 8. 2. Honorable Combatant's Satin Bracers Greatly reduce the materials required to craft Honorable Combatant's Satin Bracers. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 15 22, Nylon Thread x 8, Expulsom x 7. Honorable Combatant's Satin Bracers Reduce the materials required to craft Honorable Combatant's Satin Bracers. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 16 25, Nylon Thread x 10, Expulsom x 8. Honorable Combatant's Satin Cloak Greatly reduce the materials required to craft an Honorable Combatant's Satin Cloak. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 25, Nylon Thread x 30, Expulsom x 10. 30, Nylon Thread x 15, Expulsom. Honorable Combatant's Satin Cloak Craft an Honorable Combatant's Satin Cloak. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 30, Nylon Thread x 35, Expulsom x 14. 35, Nylon Thread x 25, Expulsom x 3. Honorable Combatant's Satin Cloak Reduce the materials required to craft an Honorable Combatant's Satin Cloak. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 33, Expulsom x 12. 33, Nylon Thread x 20, Expulsom x 2. Honorable Combatant's Satin Mittens Craft Honorable Combatant's Satin Mittens. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 25, Nylon Thread x 28, Expulsom x 14. 35, Nylon Thread x 25, Expulsom x 3. Honorable Combatant's Satin Mittens Greatly reduce the materials required to craft Honorable Combatant's Satin Mittens. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 22, Nylon Thread x 25, Expulsom x 10. 30, Nylon Thread x 15, Expulsom. Honorable Combatant's Satin Mittens Reduce the materials required to craft Honorable Combatant's Satin Mittens. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 23, Nylon Thread x 26, Expulsom x 12. 33, Nylon Thread x 20, Expulsom x 2. Honorable Combatant's Satin Pants Craft Honorable Combatant's Satin Pants. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 40, Nylon Thread x 35, Expulsom x 15. 45, Nylon Thread x 25, Expulsom x 6. Honorable Combatant's Satin Pants Greatly reduce the materials required to craft Honorable Combatant's Satin Pants. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 36, Nylon Thread x 30, Expulsom x 10. 35, Nylon Thread x 15, Expulsom x 4. Honorable Combatant's Satin Pants Reduce the materials required to craft Honorable Combatant's Satin Pants. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 38, Nylon Thread x 33, Expulsom x 12. 40, Nylon Thread x 20, Expulsom x 5. Hooked Deep Sea Net Craft a Hooked Deep Sea Net. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 10, Nylon Thread x 25. 15. Imbued Deep Sea Breeches Craft Imbued Deep Sea Breeches. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 55, Deep Sea Satin x 80 40, Deep Sea Satin x 55, Nylon Thread x 70, Expulsom x 40, Sanguicell x 25. 50, Sanguicell x 25. Imbued Deep Sea Gloves Craft Imbued Deep Sea Gloves. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 45, Deep Sea Satin x 55 15, Deep Sea Satin x 45, Nylon Thread x 45, Expulsom x 50, Sanguicell x 25. 40, Sanguicell x 25. Tidespray Linen Belt Create Tidespray Linen Belt. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 10, Nylon Thread x 10. 13, Nylon Thread x 10. Tidespray Linen Bracers Create Tidespray Linen Bracers. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 8, Nylon Thread x 3. 10, Nylon Thread x 5. Tidespray Linen Cloak Create a Tidespray Linen Cloak. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 15, Nylon Thread x 10. 13, Nylon Thread x 10. Tidespray Linen Hood Create Tidespray Linen Hood. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20, Nylon Thread x 10. 16, Nylon Thread x 20. Tidespray Linen Mittens Create Tidespray Linen Mittens. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 15, Nylon Thread x 10. 13, Nylon Thread x 10. Tidespray Linen Net Craft a Tidespray Linen Net. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 10, Nylon Thread x 25. 15. Tidespray Linen Pants Create Tidespray Linen Pants. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 30, Nylon Thread x 20. 17, Nylon Thread x 10. Tidespray Linen Robe Create Tidespray Linen Robe. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 30, Nylon Thread x 20. 16, Nylon Thread x 20. Tidespray Linen Sandals Create Tidespray Linen Sandals. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20, Nylon Thread x 10. 12, Nylon Thread x 20. Tidespray Linen Spaulders Create Tidespray Linen Spaulders. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20, Nylon Thread x 10. 13, Nylon Thread x 10. Item Effects Apply Equipment Decreases mission duration by 0%. Instant. 100%. Instant. Bone Throw Your damaging spells and abilities have a chance to throw a large bone at your target, dealing 7,015 0 damage. Approximately 3 procs per minute. Butcher's Bone Apron Mongoose Bite Raptor Strike increases the damage of your next Carve by 10%. Stacks up to 10 times. Carrion Swarm Your ranged attacks and spells have a chance to unleash a Carrion Swarm to infect all enemies in a line in front of you, dealing 25,712 0 Shadow damage over 8 sec. 100 yd range. Approximately 1.5 procs per minute. Consort's Cold Core Sindragosa's Frostwyrm's Fury has 50% reduced cooldown and Freezes all enemies hit for 3 sec. Crimson Vial Honor Talent. PvP Talent. Critter Combustion Read a magic scroll to destroy nearby critters. 15 yd range. 1.5 sec cast. 30 yd range (40 for friends). 1.5 sec cast. Dark Blast Your ranged attacks and spells have a chance to unleash a Dark Blast in the direction of your target, dealing 23,342 0 Shadow damage to all enemies in the line. 100 yd range. Approximately 0.85 procs per minute. Douse Flames Douse fires in the Ruins of Brennadam. 10 yd range. Instant. 30 yd range. Instant. Festermight Bursting a Festering Wound grants you 205 37 Strength for 20 sec, stacking. Stacking this effect does not extend its duration. Flame Wreath Your ranged attacks and spells have a chance to create a Flame Wreath beneath your target. After 6 sec, or if they move out of the ring, it explodes for 30,182 0 Fire damage to all enemies within 12 yds. Approximately 0.92 procs per minute. Flamethrower Releases a directed stream of fire. 15 yd range. Instant. 3 sec cast (Channeled). Food (New) Restores 12,432 health over 30 sec. Must remain seated while eating. Instant. Food (New) Restores 12,432 health over 30 sec. Must remain seated while eating. Instant. Food (New) Restores 12,432 health over 30 sec. Must remain seated while eating. Instant. Gathering Storm While Bladestorming, every 1 sec you gain 88 Speed and Bladestorm's damage increases by 505. Lasts 6 sec. 276. Lasts 6 sec. Kafa Boost Increases your Haste by 3,022 124 for 25 sec and sobers you up. Instant. 1 sec cooldown. Kam Xi'raff Reduces the cost of your healing spels by 3%. spells by 3%. Kul Tiran Cannonball Runner Your attacks have a chance to deploy a cannon battery at your side for 10 sec, dealing 0 total Fire damage divided evenly among enemies in a cone in front of it. Approximately 1.5 procs per minute. Lunar Glide (New) Increases healing done by Vivify by 10%. Maddening Whispers Gain 10 charges of Maddening Whispers. Your damaging spells transfer one Maddening Whisper to the target for 30 sec. This may only occur once every 0.5 sec. When all Whispers have been applied, each deals 6,709 0 Shadow damage. Instant. 2 min cooldown. Mechanical Bomb Squirrel Your ranged attacks and spells have a chance to release a Mechanical Bomb Squirrel that charges your target and explodes for 9,920 0 Fire damage. Approximately 2 procs per minute. Nimble Brew Honor Talent. PvP Talent. Nimble Brew Removes all root, stun, fear and horror effects and reduces the duration of future such effects by 60% for 6 sec. Honor PvP Talent. Instant. 2 min cooldown. Oblivion's Embrace Demon Spikes and Empower Wards gain 1 additional charge. gains 1 additional charge. Poisoned Dreams Your damaging spells have a chance to afflict the target with Nightmare Corruption for 20 sec, causing your spells to deal up to 684 0 additional damage as Shadow. Every 2 sec Nightmare Corruption attempts to spread to a nearby enemy. If no uninfected enemies are nearby, the intensity of the Corruption increases. 100 yd range. Approximately 1 proc per minute. Potion of Replenishment Puts the imbiber in an elevated state of focus where they can restore up to 16,630 25,000 mana over 10 sec, but they are defenseless until their focus is broken. 10 sec cast (Channeled). Qa'pla, Eredun War Order Dire Beast Barbed Shot reduces the remaining cooldown on Kill Command by 3 sec. Rattlegore Bone Legplates Bone Shield reduces damage taken by an additional 2% grants an additional10% armor and increases your maximum Runic Power by 60. Runemaster's Pauldrons Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants you 1 charge of Demon Spikes. Scouting Report Grants a mission to unlock Fairwind Post in Drustvar. Instant. Swiftwind Post in Drustvar. Instant. Sin'dorei Spite For 25 sec after casting Summon Doomguard or Summon Infernal Summon Infernal, or Summon Demonic Tyrant, you and your minions deal 15% increased damage. Synapse Shock Lightning Bolt and Chain Lightning increase your Intellect by 156 21 per target hit for 15 sec, stacking up to 5 times. Terror From Below Your ranged attacks and spells have a chance to summon a behemoth from the deep to swallow your target whole, dealing 55,478 0 Nature damage split amongst you and all nearby enemies. Approximately 1.2 procs per minute. Tormenting Cyclone Your ranged attacks and spells have a chance to create a Tormenting Cyclone at the target's location for 10 sec that deals 1,464 0 Shadow damage every sec. 100 yd range. Approximately 1.5 procs per minute. Upgrade Weapon Increases the item level of a Blacksmithing weapon or shield by 139 1, up to a maximum of 139. 3 sec cast. Volatile Energy Your ranged attacks and spells have a chance to release a ball of Volatile Energy that travels towards your target, dealing 8,538 0 damage to enemies it passes through. Approximately 2 procs per minute. Volatile Magic Your damaging critical strikes have a chance to apply Volatile Magic. At 6 stacks Volatile Magic is converted into Withering Consumption, dealing 12,805 0 Arcane damage over 12 sec. Approximately 12 procs per minute. Wilfred's Sigil of Superior Summoning Each Dreadstalker or Wild Imp you summon reduces the remaining cooldown on Summon Doomguard and Summon Infernal by 2.0 seconds. Demonic Tyrant by 2 seconds. Strings Changes Originally Posted by MMO-Champion BLIZZARD_COMMUNITIES_SERVICES_UNAVAILABLE (New) - Unavailable|n|nBlizzard services are currently unavailable. A game restart may be required to re-enable functionality. CHALLENGE_MODE_WEEKLY_REWARD_AVAILABLE - You've earned a reward chest for last week's performance. Visit performance.\nVisit your Class Hall to claim it! CHARACTER_UPGRADE_CLASS_TRIAL_UNLOCK_READY_DESCRIPTION - Apply Level 100 110 Character Boost to this character? CLUB_REMOVED_REASON_BANNED (New) - You have been banned from %s. CLUB_REMOVED_REASON_CLUB_DESTROYED (New) - You have been removed from %s because it was destroyed. CLUB_REMOVED_REASON_REMOVED (New) - You have been removed from %s. COMMUNITIES_CREATE_DIALOG_DESCRIPTION_INSTRUCTIONS_BATTLE_NET (New) - Optional description of your group COMMUNITIES_CREATE_DIALOG_DESCRIPTION_LABEL_BATTLE_NET (New) - Group Description COMMUNITIES_CREATE_DIALOG_NAME_AND_SHORT_NAME_ERROR - Community Name|n%s|n|nShort Name|n%s COMMUNITIES_CREATE_DIALOG_NAME_ERROR - Community Name|n%s COMMUNITIES_CREATE_DIALOG_NAME_INSTRUCTIONS_BATTLE_NET (New) - The name of your group COMMUNITIES_CREATE_DIALOG_NAME_LABEL_BATTLE_NET (New) - Group Name COMMUNITIES_CREATE_GROUP (New) - Create Group COMMUNITIES_INVITE_MANAGER_EXPIRES_AFTER_LABEL (New) - Expires After COMMUNITIES_INVITE_MANAGER_NUMBERUSES_LABEL (New) - Number of Uses COMMUNITIES_INVITE_MANAGER_USES - %d uses |4use:uses; COMMUNITIES_PRESENCE_MOBILE_CHAT (New) - Mobile Chat ERR_BNET_IS_NOT_YOUR_FRIEND (New) - Add %s as a friend to whisper them. ERR_GUILD_AND_COMMUNITIES_UNAVAILABLE (New) - Guilds and Communities are currently unavailable ERR_NAME_TOO_LONG - That name is too long. Enter a new name. ERR_NAME_TOO_SHORT - That name is too short. Enter a new name. EXPANSION_TRIAL_THANKS_TEXT - Buy the expansion to continue your adventures in Battle for Azeroth. It comes with a free Level 110 Character Boost which you can use to unlock this trial character or use on a different character. GENERIC_FRACTION_STRING_WITH_SPACING (New) - %d / %d GUILD_CHALLENGE_TOOLTIP5 - Complete any Legion dungeon dungeon from the current expansion after activating a Mythic Keystone while in a guild group. ISLANDS_HEADER - Islands Island Expeditions ISLANDS_QUEUE_CANNOT_QUEUE_ERROR (New) - Islands requires a party size of %d ISLANDS_QUEUE_FIND_CREW (New) - Find Crew ISLANDS_QUEUE_FRAME_TITLE (New) - Weekly Scouting Report ISLANDS_QUEUE_PARTY_REQUIREMENTS (New) - Requires a party of %d members ISLANDS_QUEUE_SET_SAIL (New) - Set Sail ISLANDS_QUEUE_WEEKLY_QUEST - Weekly Quest Azerite Gathered ISLANDS_TUTORIAL (New) - Race against the enemy to plunder Azerite from uncharted isles.|n|nThis scouting report shows the islands and creatures you'll encounter this week.|n|nChoose a difficulty and set sail! MYTHIC_PLUS_CLAIM_REWARD_MESSAGE - You've eared a reward chest for your last week's performance.\nVisit your Class Hall to claim it! You've earned a reward chest for last week's performance.\nVisit your faction hub to claim it! PARTY_POSE_VICTORY - Victory! PVP_WAR_MODE_DESCRIPTION - Enlist in War Mode and activate World PvP, increasing quest rewards and experience by up to 10% and enabling PvP Talents in the outdoor world. VOICE_ACTIVATED - Voice Activated Open Mic VOICE_CHAT - Voice |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tVoice Chat VOICE_CHAT_CHANNEL_ANNOUNCE_MEMBER_ACTIVE (New) - %s has joined the voice channel. VOICE_CHAT_CHANNEL_ANNOUNCE_MEMBER_LEFT (New) - %s has left the voice channel. VOICE_CHAT_CHANNEL_ANNOUNCE_PLAYER_ACTIVE (New) - You have joined the voice channel. VOICE_CHAT_CHANNEL_ANNOUNCE_PLAYER_LEFT (New) - You have left the voice channel. VOICE_CHAT_CHANNEL_MANAGEMENT_TIP (New) - %1$s Press %2$s to manage and join voice chat. VOICE_CHAT_JOIN (New) - Join Voice Chat VOICE_CHAT_LEAVE (New) - Leave Voice Chat VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_CUSTOM_NAME (New) - Joined |c%%s%s|r voice chat. VOICE_CHAT_NOTIFICATION_COMMS_MODE_VOICE_ACTIVATED - Voice activated. Open Mic. WARDROBE_COLLECTION_TYPE_PAIRED - Artifact Pair Legion Artifacts Garrison Mission Changes Originally Posted by MMO-Champion 8.0 - Generic Missions The Shadow War Level 120. Item Level 800. 3 1 Followers. Cost: 20 Resources. Duration: 2 hrs. Our communications to Stormwind are being disrupted by Horde forces in the area. Send Falstad to clear out any resistance and open communication with the war back home.. Rewards: 50 XP The Shadow War Level 120. Item Level 800. 3 1 Followers. Cost: 20 Resources. Duration: 2 hrs. Our communications to Orgrimmar are being disrupted by Alliance forces in the area. Send Valtrois to clear out any resistance and open communication with the war back home.. Rewards: 50 XP View the full article
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  5. MMO-Champion

    Battle for Azeroth Preview - PvP Rating Updates

    Character Services Sale and Australian Price Changes, Free Welcome Back Weekend Battle for Azeroth Preview - PvP Rating Updates Originally Posted by Blizzard (Blue Tracker / Official Forums) With the upcoming Battle for Azeroth expansion, we’re overhauling the game’s PvP progression and reward systems. Today, we wanted to take some time to break down those changes and provide some information on what Rated Battleground and Arena participants can look forward to. New Tiers and Rating Bands For years, participants in World of Warcraft’s Rated PvP have received numerical Elo-based ratings based on their performance, but what that number means to a player is fairly opaque. Participants currently have to wait until the very end of a PvP season for us to review the full standings and assign titles like Gladiator or Rival based on their relative standing. In Battle for Azeroth, we want to increase clarity and offer a more structured progression that recognizes players’ accomplishments in real time as they climb through the ranks. As players reach the following rating thresholds, they will enter formal brackets: Combatant: 1400–1599 Challenger: 1600–1799 Rival: 1800–2099 Duelist: 2100–2399 Gladiator: 2400+ The specific rewards available in each of these brackets which will be clearly shown in the game’s interface so players can work their way toward earning the items they want most. Skill and Participation Rewards We’re focusing on two things as we delve into how players earn rewards for taking part in Rated PvP. One focus is refining and clarifying how we reward skill, and the other focus is providing clarity around how we reward participation at varying levels. Participation Matters The feedback we heard around Legion’s PvP rewards pointed toward players’ desire for a more controllable and predictable gearing path. To that end, we’re bringing back Conquest points as a measure of Rated PvP activity; we’re also offering a specific piece of raid-quality gear each week, adding up to full sets of increasing quality over the course of a season. This will make it so players have better visibility into how much time and effort they’ll need to put into earning a specific item and will counterbalance the random nature of rewards elsewhere in the system. We’re also changing how players can earn Vicious mounts. In the current Legion system, you need to win 100 Rated 3v3 Arena or 40 Rated Battleground matches. In Battle for Azeroth, Rated play in any bracket—including 2v2! —will count toward earning these mounts. And in line with our philosophy around making cosmetic rewards account-wide, your PvP efforts account-wide will count toward earning these rewards for your collection. In for the Skill With these updates, we want to make sure we’re providing PvP rewards that are commensurate with someone’s level of play. To this end, we’re adding an end-of-the week reward along the lines of the weekly Grand Challenger’s Bounty chests you can earn for doing Mythic Keystone dungeons. These weekly rewards can be collected from a chest in the Dueler’s Guild PvP hub in either Zuldazar (Horde) or Boralus (Alliance). If you’ve filled up your Conquest bar for the week, you’ll receive a reward in the chest of an appropriate item level. The item level of the reward will be based on the highest bracket in which you won at least one game last week. For example, if you played and won at Duelist in 3v3, expect to receive a reward with an appropriate item level for your ranking at the end of the week. However, if you were rated as a Duelist in 3v3, but only participated in 2v2, you wouldn’t receive a Duelist level item unless you had won a game in 3v3. Who’s the Greatest? To help provide even more transparency, we’re adding regional tracking so that once you’ve reached Gladiator, you will be able to see where you rank in your region right within the interface. For those aiming to make your way to the very top of the rankings, you’ll be able to keep a close eye on just how far you have to go to get there, or even brag to your friends about just how far you’ve gone. End of the Season? We’re still in the process of working out the possible end-of-season rewards, but for now we can say we’ll be keeping the special seasonal Gladiator titles for the very top players at the end of each season. Those who get the Gladiator title will also need to win an additional number of games to earn the mount as their reward. We have more in store for PvP beyond Rated play, so be sure to check back here for more! View the full article
  6. World of Warcraft Character Services Sale World of Warcraft character services are currently 25% off at the Blizzard store and in-game shop. Currently, this affects Appearance Changes, Character Transfers, Race Changes, Name Changes and Faction Changes. World of Warcraft Free Welcome Back Weekend All inactive WoW accounts have been upgraded to Warlords of Draenor and made active for free until June 24th. This means that you can currently play the game up to Warlords of Draenor (or the latest expansion purchased) content without a sub until June 24th. Upcoming Australian Dollar (AUD) Price Changes for Select World of Warcraft Services Originally Posted by Blizzard (Blue Tracker / Official Forums) World of Warcraft is played in many regions around the world, and we regularly conduct reviews of the prices of our games and services in all currencies. From time to time, it’s necessary to make changes to certain pricing based on a variety of factors, including global and regional market conditions. Following a careful evaluation, we wanted to provide notice that we’ll soon be adjusting the Australian dollar (AUD) prices of some of the select services available for World of Warcraft. The new AUD pricing, reflected in the table below, will go into effect on 26 June AEST. Subscription prices will not be affected. New Zealand dollar pricing will be unaffected by this price change, and players in New Zealand will continue to purchase digital game software, virtual items, subscriptions, and optional game services at the current NZD pricing. We know that people have a lot of options for entertainment, and we never take pricing adjustments such as this lightly. We appreciate that players choose to spend their time with World of Warcraft, and we’re committed to ensuring the game continues to provide Australian players with a great entertainment value. New Price Starting 26 June (AUD) - Name Change - $13.50 Appearance Change - $20.00 Helms - $20.00 WoW Token - No change Character Transfer- $34.00 Race Change - $34.00 Pets - $13.50 Mounts - $34.00 Warforged Nightmare - $40.00 Pet & Mount Bundle - $47.00 Faction Change - $40.00 Guild Transfer - $47.00 Guild Faction Change - $54.00 Guild Name Change - $27.00 Character Transfer & Faction Change - $74.00 Character Boost - $80.00 Guild Transfer & Faction Change - $88.00 View the full article
  7. Challenge Rift - Week 52 Hearthstone Tavern Talk: Class Rewards, New Players, Alternate Card Art, Card Reprints Reduced Battleground Pool, Mid-Season Brawl Grand Finals Recap, HeroStorm Episode 42 Arathi Highlands Updates - Battle for Azeroth With the introduction of the Stromgarde Keep Warfront there have been some updates to Arathi Highlands. Before the Storm Novel Graves Those who have read the Christie Golden Battle for Azeroth prequel novel Before the Storm will recognize a small graveyard north of Stromgarde. You can click each grave to see who is buried there. Faction Warfront Bases Stromgarde is the hub for the Alliance while Az'Gorok is the hub for the Horde. Stromgarde Keep Stromgarde Keep has received many visual updates. Az'Gorok The Horde now have their own hub in Arathi Highlands called Az'Gorok. It is situated slightly Northeast of Stromgarde. Azerite War Machine World Boss To the East of Az'Gorok and North of Refugee Point is an empty field. An Azerite War Machine world boss spawns and is Horde or Alliance themed depending on which faction controls Arathi Highlands. Refugee Point The Alliance hub of Refugee Point has received a face lift. Hammerfall The Horde city of Hammerfall has also received some visual updates. Witherbark Village The troll village in the Southeast of the zone has received upgrades in the form of Zuldazar art. Official Forum Maintenance - 6/20 Originally Posted by Blizzard (Blue Tracker / Official Forums) Greetings, The forums will be undergoing maintenance on Wednesday, June 20th starting at 10:00 PM (PDT). We expect this maintenance to last until approximately 5:00 AM (PDT). During this time, the forums will be in a Read-Only mode. FinalBossTV - Mages in Battle for Azeroth FinalBossTV made a few videos recently on Mages in Battle for Azeroth! View the full article
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  9. Battle for Azeroth Beta - Build 26871 Druid Artifact Transmog in Battle for Azeroth The latest beta build added the Artifact transmog system: When transmogging your weapon, there is an option under the weapon type drop down menu called "Artifact Pair." When you select this, you see your basic artifact weapon and the different versions of each weapon. When you right click the version, a list of the different forms and color options is able to be selected to apply to your character. The form is still linked to your artifact weapon and so your weapon will appear as the claws or daggers (based on spec) regardless of what weapon you have equipped. (ex - your equipped polearm would still turn into the dual daggers). A similar system is in place for other classes. Uther's Tomb Updates Uther's Tomb received some more updates in Battle for Azeroth. His statue has been upgraded and two locked doors have appeared on either side of the stained glass window. If you look through the bars, you can see stairs leading down into an unknown location. Dark Iron Racial - Mole Machine The Mole Machine allows you and your friends to travel to Stormwind or right outside Ironforge. Warfront and Island Expedition Queue Menus The menus that allow you to queue for Warfronts and Island Expeditions were recently added to beta. Battle for Azeroth Timewalking Quest Reward The quest available whenever a timewalking event is active returns in Battle for Azeroth and has been updated to reward a normal cache from the new raid and artifact power for your neck piece. View the full article
  10. MMO-Champion

    Battle for Azeroth Beta - Build 26871

    Battle for Azeroth Beta - Build 26871 A new build is on the way! New Login Screen New Models New Maps New Music There are hundreds of new pieces of music in this build! Game Credits New Icons New Loading Screens New Items Level Type Slot Name Model Viewer 120 Other Highmaul Ambassador's Garb 120 Other Yaungol Oil Stove 120 Other Jinyu Light Globe 120 Other Enchanted Soup Stone 120 Other Magic Monkey Banana 120 Other Bad Mojo Banana 120 Other Regenerating Banana Bunch 1 Quest Azerite Crystal 325 Off Hand Off Hand Plundered Codex of Otherworldly Vision Modelviewer 325 Off Hand Off Hand Plundered Sapling Seed Modelviewer 325 Off Hand Off Hand Plundered Ambershaper's Egg Modelviewer 350 Back Back Windswept Dinorider's Cape Modelviewer 350 Back Back Desert Nomad's Wrap Modelviewer 350 Plate Waist Girdle of Biting Winds Modelviewer 350 Plate Waist Death Devouring Girdle Modelviewer 1 Cosmetic Head Plundered Blue Captain's Hat Modelviewer 1 Cosmetic Head Plundered Crimson Captain's Hat Modelviewer 1 Cosmetic Head Plundered Pirate Admiral's Bicorne Modelviewer 325 One-handed Axe One Hand Plundered Iceshard Bite Modelviewer 325 Two-handed Axe Two Hand Plundered Molten Reaper Modelviewer 325 Two-handed Axe Two Hand Plundered Fury-Fin Axe Modelviewer 325 Two-handed Axe Two Hand Plundered Wingblade Axe Modelviewer 325 Bow Ranged Plundered Bow of the Chosen Modelviewer 325 Gun Ranged Plundered Amber Slinger Modelviewer 325 Gun Ranged Plundered Windblaster Modelviewer 325 Gun Ranged Plundered Dragon Roar-Barrel Modelviewer 325 One-handed Mace One Hand Plundered Obsidian Scale Smasher Modelviewer 325 One-handed Mace One Hand Plundered Mrggll Masher Modelviewer 325 One-handed Mace One Hand Plundered Stump Mace Modelviewer 325 One-handed Mace One Hand Plundered Frost Scepter Modelviewer 325 One-handed Mace One Hand Plundered Geode Gavel Modelviewer 325 One-handed Mace One Hand Plundered Coilpoint Scepter Modelviewer 325 One-handed Mace One Hand Plundered Paragon's Mace Modelviewer 325 One-handed Mace One Hand Plundered Essence Font Scepter Modelviewer 325 One-handed Mace One Hand Plundered Sandstone Gavel Modelviewer 325 Two-handed Mace Two Hand Plundered Twilight Pummeler Modelviewer 325 Two-handed Mace Two Hand Plundered Firegeode Mace Modelviewer 325 Polearm Two Hand Plundered Jinyu Spear Modelviewer 325 Polearm Two Hand Plundered Vanguard Trident Modelviewer 325 One-handed Sword One Hand Plundered Jinyu Longsword Modelviewer 325 One-handed Sword One Hand Plundered Seacrystal Blade Modelviewer 325 One-handed Sword One Hand Plundered Swarmer's Blade Modelviewer 325 One-handed Sword One Hand Plundered Sand-Dweller's Scimitar Modelviewer 325 One-handed Sword One Hand Plundered Carapace Linked Longsword Modelviewer 325 Two-handed Sword Two Hand Plundered Scalebane Claymore Modelviewer 325 Two-handed Sword Two Hand Plundered Blade of Northern Kings Modelviewer 325 Staff Two Hand Plundered Hozen Chieftain's Stave Modelviewer 325 Staff Two Hand Plundered Silverpaw Staff Modelviewer 325 Staff Two Hand Plundered Sea-Sinew Stave Modelviewer 325 Staff Two Hand Plundered Oracle Fin Staff Modelviewer 325 Staff Two Hand Plundered Squidcaster Modelviewer 325 Staff Two Hand Plundered Thorncrowned Stave Modelviewer 325 Staff Two Hand Plundered Keeper's Stave Modelviewer 325 Staff Two Hand Plundered Embercrystal Staff Modelviewer 325 Staff Two Hand Plundered Tainted Scarab Stave Modelviewer 325 Fist Weapon One Hand Plundered Twinscale Handblade Modelviewer 325 Fist Weapon One Hand Plundered Bear-Carved Fists Modelviewer 325 Fist Weapon One Hand Plundered Coral-Scale Claw Modelviewer 325 Fist Weapon One Hand Plundered Drillbore Fists Modelviewer 325 Dagger One Hand Plundered Trident Barb Modelviewer 325 Dagger One Hand Plundered Darkscale Blade Modelviewer 325 Dagger One Hand Plundered Twinblade of the Tol'vir Modelviewer 325 Dagger One Hand Plundered Darkblade of the Old Gods Modelviewer 325 Dagger One Hand Plundered Petrified Kelp Blade Modelviewer 325 Wand Ranged Plundered Wand of Tentacle Horrors Modelviewer 325 Wand Ranged Plundered Dragonfist Wand Modelviewer 1 Other Letter from an Admirer Achievement Changes Originally Posted by MMO-Champion Battle for Azeroth Exploration Better, Faster, Stronger Simultaneously have Have all four Witch's Boon effects on you as well as Witch's Curse: Newt on you at the same time in Drustvar. 5 points. Carved in Stone, Written in Blood Study the history of the blood trolls by locating the following pictographs. 5 points. in Nazmir. 5 points. Cursed Game Hunter Kill one of every type of cursed animal in Drustvar.5 points. Eat Your Greens Sample all of the edible plants within Nazmir. 10 points. 5 points. Eating Out of the Palm of My Tiny Hand Feed brutosaurs their favorite food in Zuldazar, Vol'dun, and Nazmir. 5 points. Zandalar. 5 points. Everything Old Is New Again Find and return the following Order of Embers relics.to their rightful place in Drustvar. 5 points. Get Hek'd Find 4 boons of Jani in each zone of Zandalar. 10 points. Complete the following tasks for Jani in Zandalar. 5 points. Legends of the Tidesages Discover each of the lore objects in Stormsong Valley that tell the legacy of the tidesages. 5 points. Sausage Sampler Eat the following sausages from Drustvar.5 points. Scavenger of the Sands Collect all the junk items lost in the sands of Vol'dun. 10 points. 5 points. Shanty Raid Find the Forbidden Sea Shanties of Tiragarde Sound. 1 points. 5 points. Quests About To Break Suffer from all three negative Strain effects at once. 5 points. in Stormsong Valley. 5 points. Adept Sandfisher Collect each of the Sandworm Scales listed below from Sandfishing in Vol'dun. 10 points. 5 points. Bless the Rains Down in Freehold Hit the following targets with Vile Bombardment during "Swab This!" in Tiragarde Sound. 5 points. By de Power of de Loa! Finish the Hundred Troll Holdout Complete the Zuldazar world quest "Hundred Troll Holdout" without dropping any of the four totem buffs. 5 points. Champion of the Vulpera Rescue vulpera in Vol'dun. 10 points. 5 points. Clever Use of Mechanical Explosives Use a Sporonite Bomb on the Lichen King. 5 points. in Stormsong Valley. 5 points. Drag Race Use the Bolas to drag 5 invading troggs behind Cooper at the same time in the Norwington Estate. 5 points. in Tiragarde Sound. 5 points. Hungry, Hungry Ranishu Feed your Voracious Ranishu in under 45 seconds. 5 points. in Vol'dun. 5 points. Let's Bee Friends Feed Bumbles in Stormsong Valley the Mildenhall Growth Formula. Pet Reward: Bumbles. 5 points. Life Finds a Way... To Die! Hunt down and kill a fearsome dinosaur of each species from the following list. 5 points. in Zuldazar and Nazmir. 5 points. Loa Expectations Have the following buffs cast on you. 10 points. in Zandalar. 5 points. Paku'ai Travel Travel Zuldazar using 6 different Totems of Pa'ku in 1 minute. 5 points. Raptari Rider Maintain the Speed of Gonk for 3 minutes. 5 points. in Zuldazar. 5 points. Sabertron Assemble Destroy each color of Sabertron. 5 points. in Stormsong Valley. 5 points. Scourge of Zem'lan Kill pirates while accompanied by Ol' Bonebite in the Port of Zem'lan. 10 points. at the Port of Zem'lan in Vol'dun. 5 points. The Final Seal Complete the Zandalar Forever scenario. 5 points. in Zuldazar. 5 points. The Long Con Complete Roko the Wandering Merchant's questline. 5 points. in Tiragarde Sound. 5 points. The Reining Champion Score at least 600 points in the Norwington Estate horse show. 5 points. in Tiragarde Sound. 5 points. These Hills Sing Enjoy an Unforgettable Luncheon at a special location in Stormsong Valley.5 points. Torcanata Win the Torcanata. 5 points. in Zuldazar. 5 points. Vorrik's Champion Assault Faithless in Vol'dun with Vorrik's Bulwark, Rakjan the Unbroken, or a Battle Krolusk. 10 points. 5 points. Wide World of Quests (New) Complete 100 different World Quests in Kul Tiras and Zandalar. 10 points. Account Wide. Reputation Azerothian Diplomat Name changed from "Zandalar Diplomat" to "Azerothian Diplomat". Earn Revered with all of the Kul Tiras Zandalar listed below. 10 points. reputations listed below. 10 points. Account Wide. Kul Tiras Diplomat Earn Revered with all of the Kul Tiras reputations listed below. 10 points.Account Wide. Island Expeditions Expansion Features Archipelago Explorer (New) Complete expeditions to five different islands. 10 points. Azerite Admiral Collect 1,000,000 Azerite on Island Expeditions. 10 points. Account Wide. Bane of the Chain Complete Achieve victory in an expedition to Dread Chain in PvP. 10 points. Account Wide. Bayside Brawler Win 10 Island Expeditions in PvP. 10 points. Account Wide. Blood in the Water Win 20 Island Expeditions in PvP. 10 points. Account Wide. Clash at the Cay Complete Achieve victory in an expedition to Molten Cay in PvP. 10 points. Account Wide. Competent Captain Win 20 Island Expeditions on Heroic difficulty or higher. 10 points. Account Wide. Dread Chain Complete Achieve victory in an expedition to Dread Chain on any difficulty. 10 points. Account Wide. Expedition Leader Complete all of the Island Expeditions achievements listed below. Title Reward: Expedition Leader. 20 points.Account Wide. Expert Expeditioner Win 50 Island Expeditions on Mythic difficulty. 10 points. Account Wide. Give Me The Energy Collect 30 globes of Azerite Energy on Island Expeditions. 10 points. Account Wide. Helping Hand Rescue all of the explorers on Island Expeditions listed below. 10 points. Account Wide. Heroic: Dread Chain Complete Achieve victory in an expedition to Dread Chain on Heroic difficulty or higher. 10 points. Account Wide. Heroic: Molten Cay Complete Achieve victory in an expedition to Molten Cay on Heroic difficulty or higher. 10 points. Account Wide. Heroic: Rotting Mire Complete Achieve victory in an expedition to Rotting Mire on Heroic difficulty or higher. 10 points. Account Wide. Heroic: Skittering Hollow Complete Achieve victory in an expedition to Skittering Hollow on Heroic difficulty or higher. 10 points. Account Wide. Heroic: Un'gol Ruins Complete Achieve victory in an expedition to Un'gol Ruins on Heroic difficulty or higher. 10 points. Account Wide. Heroic: Verdant Wilds Complete Achieve victory in an expedition to Verdant Wilds on Heroic difficulty or higher. 10 points. Account Wide. Heroic: Whispering Reef Complete Achieve victory in an expedition to Whispering Reef on Heroic difficulty or higher. 10 points. Account Wide. I'm Here for the Pets Obtain all of the Island Expeditions battle pets listed below. 10 points. Account Wide. Island Conqueror Name changed from "Archipelago" to "Island Conqueror". Complete the Mythic Island Expeditions achievements listed below. 10 points. Account Wide. Island Slayer (New) Complete the PvP Island Expeditions achievements listed below. 10 points. Account Wide. Metal Detector Loot 100 Seafarer's Dubloons. 10 points. Account Wide. Mire Marauder Complete Achieve victory in an expedition to Rotting Mire in PvP. 10 points. Account Wide. Molten Cay Complete Achieve victory in an expedition to Molten Cay on any difficulty. 10 points. Account Wide. My Dubs Loot 10 Seafarer's Dubloons. 10 points. Account Wide. Mythic: Dread Chain Complete Achieve victory in an expedition to Dread Chain on Mythic difficulty. 10 points. Account Wide. Mythic: Molten Cay Complete Achieve victory in an expedition to Molten Cay on Mythic difficulty. 10 points. Account Wide. Mythic: Rotting Mire Complete Achieve victory in an expedition to Rotting Mire on Mythic difficulty. 10 points. Account Wide. Mythic: Skittering Hollow Complete Achieve victory in an expedition to Skittering Hollow on Mythic difficulty. 10 points. Account Wide. Mythic: Un'gol Ruins Complete Achieve victory in an expedition to Un'gol Ruins on Mythic difficulty. 10 points. Account Wide. Mythic: Verdant Wilds Complete Achieve victory in an expedition to Verdant Wilds on Mythic difficulty. 10 points. Account Wide. Mythic: Whispering Reef Complete Achieve victory in an expedition to Whispering Reef on Mythic difficulty. 10 points. Account Wide. No Tourist Win 10 Island Expeditions on Normal difficulty or higher. 10 points. Account Wide. Notorious Win 50 Island Expeditions in PvP. 10 points. Account Wide. Reef Madness Complete Achieve victory in an expedition to Whispering Reef in PvP. 10 points. Account Wide. Rotting Mire Complete Achieve victory in an expedition to Rotting Mire on any difficulty. 10 points. Account Wide. Ruined the Ruins Complete Achieve victory in an expedition to Un'gol Ruins in PvP. 10 points. Account Wide. Skittering Hollow Complete Achieve victory in an expedition to Skittering Hollow on any difficulty. 10 points. Account Wide. Skittering Smashed Complete Achieve victory in an expedition to Skittering Hollow in PvP. 10 points. Account Wide. Sucker Punch Kill a player that is affected by a Sticky Starfish on Island Expeditions. 10 points. Account Wide. Team Deathmatch Slay all of the Horde champions listed below. 10 points. Account Wide. Team Deathmatch Slay all of the Alliance champions listed below. 10 points. Account Wide. Tell Me A Tale Complete all of the Island Expeditions quests listed below. 10 points. Account Wide. Un'gol Ruins Complete Achieve victory in an expedition to Un'gol Ruins on any difficulty. 10 points. Account Wide. Verdant Wilds Complete Achieve victory in an expedition to Verdant Wilds on any difficulty. 10 points. Account Wide. War for the Wilds Complete Achieve victory in an expedition to Verdant Wilds in PvP. 10 points. Account Wide. Whispering Reef Complete Achieve victory in an expedition to Whispering Reef on any difficulty. 10 points. Account Wide. Player vs. Player Legacy Immortal No More Kill High Priestess Tyrande Whisperwind. 10 points. Orgrimmar Offensive Damage High Overlord Saurfang until he humors you by pretending to die. 10 points. Raids Feats of Strength The Chosen Defeat Helya in Trial of Valor on Mythic difficulty without failing the Test of the Chosen. Title Reward: The Chosen. 10 points. Talent Calculator The talent calculator has been updated for this this build. Spell Changes New Strings Originally Posted by MMO-Champion ACTIONBARS_LABEL - ActionBars |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tActionBars AZERITE_EMPOWERED_ITEM_LOOT_LABEL (New) - Azerite Item! AZERITE_EMPOWERED_REFORGE_NO_CHOICES_TO_UNDO (New) - No power choices to undo. AZERITE_EMPOWERED_UNSELECTED_TRAITS_HELPTIP - A new trait power is available.|nShift Right Click to view. AZERITE_ITEM_LEVELED_UP_TOAST_UNLOCKED_MULTIPLE - New Traits Available New Powers Available AZERITE_ITEM_LEVELED_UP_TOAST_UNLOCKED_SINGLE - New %s Trait Available Power Available AZERITE_POWER_NOT_FOR_YOUR_SPEC (New) - This power isn't for your specialization. AZERITE_POWER_UNSELECTABLE_IN_PREVIEW (New) - You can't do that while previewing. AZERITE_PREVIEW_UNAVAILABLE_FOR_CLASS (New) - No Azerite preview available for your class. AZERITE_TUTORIAL_FIRST_POWER_LOCKED_IN (New) - This power is now active.|nKeep leveling your Heart of Azeroth to unlock more powers. AZERITE_TUTORIAL_ITEM_IN_BAG (New) - You just received a new piece of Azerite Armor. Open your bag to equip. AZERITE_TUTORIAL_ITEM_IN_SLOT (New) - Equip the Azerite Armor to be empowered by the Heart of Azeroth. CHARACTER_SELECT_INFO_EXPANSION_TRIAL_BOOST_BUY_EXPANSION (New) - Buy Expansion to Unlock CHARACTER_SELECT_INFO_EXPANSION_TRIAL_BOOST_LOCKED (New) - Trial Completed CHARACTER_SELECT_INFO_EXPANSION_TRIAL_BOOST_LOCKED_TOOLTIP_TEXT (New) - Buy the Expansion and apply a character boost (1 free with purchase) to unlock this character. CHARACTER_SELECT_INFO_EXPANSION_TRIAL_BOOST_LOCKED_TOOLTIP_TITLE (New) - Expansion Character Locked CHARACTER_SELECT_INFO_EXPANSION_TRIAL_PLAYABLE (New) - Trial In Progress CLUB_INVITE_HYPERLINK_TEXT (New) - [Join: %s] COMBAT_LABEL - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tCombat Combat COMMUNITIES_ADD_DIALOG_INVITE_LINK_DESCRIPTION - Enter a group's invitation link or code: community's invitation link or code: COMMUNITIES_ADD_DIALOG_INVITE_LINK_LABEL - Join Group Community COMMUNITIES_CREATE_DIALOG_NAME_AND_SHORT_NAME_ERROR (New) - Community Name|n%s|n|nShort Name|n%s COMMUNITIES_CREATE_DIALOG_NAME_ERROR (New) - Community Name|n%s COMMUNITIES_CREATE_DIALOG_SHORT_NAME_ERROR (New) - Short Name|n%s COMMUNITIES_INVITE_MANAGER_LINK_INSTRUCTIONS (New) - Invite links are an easy way to invite multiple characters to a community. Just post a link in chat or paste it on the web to give quick access to joining this community. Links have a timeout and a limited use count, which you can change in Link Options. COMMUNITIES_MEMBER_LIST_SHOW_OFFLINE (New) - Show Offline Members COMMUNITIES_MESSAGE_OF_THE_DAY_FORMAT (New) - Message of the Day: "%s" COMMUNITIES_NOTIFICATION_SETTINGS_DIALOG_SETTINGS_LABEL - New Message Toasts and Unread Counts Notification Settings COMMUNITIES_ROSTER_COLUMN_TITLE_CLASS - Cls Class COMMUNITY_MESSAGE_DROP_DOWN_DELETE (New) - Delete Message CONFIRM_JOIN_CHARACTER_COMMUNITY (New) - Join Community? CONFIRM_JOIN_CHARACTER_COMMUNITY_SUBTEXT (New) - Are you sure you want to join %s? CONFIRM_JOIN_COMMUNITY (New) - Join Group? CONFIRM_JOIN_COMMUNITY_SUBTEXT (New) - Are you sure you want to join %s? CR_BLOCK_TOOLTIP - Blocking adds %s armor against an attack, increasing Physical damage reduction to %d%%.\n|cff888888 Blocking reduces damage of an attack by %0.2f%%.\n|cff888888(Against an evenly matched enemy)|r DISPLAY_LABEL - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tDisplay Display DISPLAY_PERSONAL_RESOURCE - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Personal Resource Display DISPLAY_PERSONAL_RESOURCE_ON_ENEMY - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show Special Resources on Targets ERR_CANT_TRADE_GOLD - Both parties can't trade gold. Gold may only be offered by one trader. EXPANSION_TRIAL_PURCHASE_THANKS_BUTTON (New) - Logout EXPANSION_TRIAL_PURCHASE_THANKS_TEXT (New) - You must log out to complete the upgrade process. EXPANSION_TRIAL_PURCHASE_THANKS_TITLE (New) - Thank You For Buying FLASH_LOW_HEALTH_WARNING - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tDo Do Not Flash Screen at Low Health GARRISON_TYPE_8_0_LANDING_PAGE_TITLE - Order Hall Missions GARRISON_TYPE_8_0_LANDING_PAGE_TOOLTIP - Click to show the Class Hall report Mission report GUILD_ACHIEVEMENTS_ELIGIBLE - At least %1$d out of %2$d players in your group are members of %3$s. Guild achievements and experience are able to be earned. can be earned. GUILD_EXPERIENCE_LABEL (New) - %s / %s GUILD_MOTD_TEMPLATE - Guild Message of the Day: %s "%s" LFG_LIST_SPAM - Spam Advertisement LOCK_CURSOR (New) - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tLock Cursor to Window MOUSE_LABEL - Mouse |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tMouse NAMES_LABEL - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tNames Names NEW_AZERITE_POWER_AVAILABLE - - A new trait is available. power is available. OPTION_TOOLTIP_STACK_RIGHT_BARS (New) - Sort the two right bars one above the other, instead of side-by-side.|n|n(this only applies to large screen monitors) OPTIONAL_QUEST_OBJECTIVE_DESCRIPTION - (Optional) %s %s (Optional) ORDER_HALL_TALENT_UNAVAILABLE_NOT_ENOUGH_RESOURCES_MULTI_RESOURCE (New) - Not enough %s PARTY_WARMODE_MESSAGE - This player is in a different War Mode has a different War Mode setting than you. You can neither see nor interact with this player. PLAYER_V_PLAYER_SEASON - Player vs. Player (Legion Season %d) Battle for Azeroth Season %d) PVP_LAST_SEASON_HIGH (New) - Last Season High PVP_TALENT_FIRST_TALENT (New) - PvP Talents enhance your character in PvP. Click to choose your first talent. PVP_WAR_MODE_DESCRIPTION - Enlist in War Mode and activate World PvP, granting bonus experience, additional rewards from World Quests and activating increasing quest rewards by up to 10% and enabling PvP Talents in the outdoor world. REALMLIST_TYPE_TOOLTIP - Normal = No special rules on this realm.\nPvP = Player versus Player.\nRP = Roleplaying realm.\nRPPvP = Roleplaying, Player versus Player realm. realm.\nRP = Roleplaying realm. SELF_HIGHLIGHT_OPTION - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Raid Self Highlight SHOW_NAMEPLATE_LOSE_AGGRO_FLASH - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Flash on Aggro Loss SPLASH_BATTLEFORAZEROTH_BOX_FEATURE1_DESC - [PH] Race against rival intruders to plunder uncharted islands. Race against rival teams to plunder Azerite from uncharted isles. SPLASH_BATTLEFORAZEROTH_BOX_FEATURE1_TITLE - [PH] Island Expeditions SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_DESC_ALLIANCE - [PH] Journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Search for the lost Kul Tiran fleet and battle ancient evils rising from the depths. SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_DESC_HORDE - [PH] Journey to the birthplace of all troll civilization. Explore an ancient kingdom fraught with long-buried secrets and bloodthirsty foes. SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE1_DESC - [PH] Create cross-realm groups to connect all your friends. Includes voice chat. These cross-realm social groups connect friends, even in different guilds. SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE1_TITLE - [PH] Communities SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE2_DESC - [PH] Receive bonuses and hunt down bounty targets, or become one yourself. Unlock bonus XP and honor talents by opting into world PvP on any realm. SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE2_TITLE - [PH] War Mode SPLASH_BATTLEFORAZEROTH_PREPATCH_RIGHT_DESC - [PH] Check out your new class abilities and talents. Explore your updated class abilities and prepare to fight for the future of Azeroth! SPLASH_BATTLEFORAZEROTH_PREPATCH_RIGHT_TITLE - [PH] Prepare for War Before the Storm STACK_RIGHT_BARS (New) - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tStack Right Bars Vertically STAT_BLOCK_TARGET_TOOLTIP (New) - (Against Current Target: %0.2f%%) TOOLTIP_QUEST_ITEM_SPECIALIZATIONS (New) - For specializations: TRANSMOG_REQUIRED_SPEC (New) - Requires specialization: %s TUTORIAL_VOICE (New) - You can join or leave voice chat here. UNIT_NAMEPLATES_AUTOMODE - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Always Show Nameplates UNIT_NAMEPLATES_MAKE_LARGER - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Larger Nameplates UNITNAME_SUMMON_TITLE38 (New) - %s's Admirer WAR_MODE_TUTORIAL (New) - War Mode activates World PvP, increasing quest rewards and experience and enabling PvP Talents in the outdoor world. WARDROBE_COLLECTION_TYPE_PAIRED (New) - Artifact Pair WARFRONT_TUTORIAL_CONSTRUCTION (New) - Spend the iron and wood you collect here. WARFRONT_TUTORIAL_RESOURCES (New) - Iron and wood are resources needed to build your base and recruit troops. WORLD_QUEST_REWARD_FILTERS_RESOURCES (New) - Resources Misc Changes Originally Posted by MMO-Champion Class Specializations Monk Windwalker - DPS spec. A martial artist without peer who pummels foes with hands and fists. Preferred Weapons: Dual Fist Weapons, Axes, Maces, Swords. Mastery: Combo Strikes. Icon: Currency Types Miscellaneous Epicurean's Award - Visit special cooking vendors in Dalaran and the capital cities to capital cities and Northrend Dalaran to purchase unusual cooking recipes, spices, and even a fine hat! Difficulties Scenario Normal (New) - Players: 5. Flight Masters Zandalar Gloom Hollow, Nazmir - Horde only. Mount: NPC #69066. NPC #125991. Holidays Battle for Azeroth Dungeon Event (New) - While this event is active, the final boss of each Battle for Azeroth dungeon awards an extra item when defeated. Battle for Azeroth Dungeon Event (New) - While this event is active, the final boss of each Battle for Azeroth dungeon awards an extra item when defeated. Battle for Azeroth Dungeon Event (New) - While this event is active, the final boss of each Battle for Azeroth dungeon awards an extra item when defeated. Battle for Azeroth Dungeon Event (New) - While this event is active, the final boss of each Battle for Azeroth dungeon awards an extra item when defeated. LFG Dungeons Dungeons The Battle for Lordaeron - Name changed from "The Battle for Lordaeron - Alliance" to "The Battle for Lordaeron". The Battle for Lordaeron (Alliance) - CRT Join King Anduin in the fight for Lordaeron Keep. Map: Lordaeron. Level 110. Suggested level: 110. Roles: 1-20 damage. The Battle for Lordaeron - Name changed from "The Battle for Lordaeron - Horde" to "The Battle for Lordaeron". The Battle for Lordaeron (Horde) - CRT Join Warchief Sylvanas Windrunner in the battle for Lordaeron Keep. Map: Lordaeron. Level 110. Suggested level: 110. Roles: 1-20 damage. Unknown Halls of Containment - The doors of this ancient titan research facility open for the first time in millennia. What remains of the horrors sealed away? Map: Uldir. Level 110-120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage. Map Areas Freehold Freehold > Sweete's Landing (New) - Music: Zone-70-Nightmare-Walk-Solo. Freehold > The Court of Crossbones (New) - Music: Zone-70-Nightmare-Walk-Solo. Freehold > The Rum Quarter (New) - Music: Zone-70-Nightmare-Walk-Solo. Kul Tiras Drustvar > Crimson Coast - Music: ZONE_80_Drustvar_CrimsonForest Music: ZONE_80_Drustvar_CrimsonRise. Pet battle levels: 25-25. Drustvar > Falconhurst - Music: ZONE_80_Drustvar_CrimsonForest Music: ZONE_80_Drustvar_CrimsonRise. Pet battle levels: 25-25. Drustvar > Gol Inath - Music: ZONE_80_Drustvar_CrimsonForest Music: ZONE_80_Drustvar_CrimsonRise. Pet battle levels: 25-25. Drustvar > Waycrest Manor - Music: ZONE_80_Drustvar_Waycrest Music: ZONE_80_Drustvar_WaycrestDistantOrgan. Pet battle levels: 25-25. Stormsong Valley > Anchors Down - Music: ZONE_80_DiveBars. Stormsong Valley > Braxton Lodge (New) Stormsong Valley > Murkfathom Reach - Music: ZONE_80_StormsongValley_Naga. Stormsong Valley > Sprucewood - Music: ZONE_80_StormsongValley_Sprucewood. Stormsong Valley > The Jeweled Coast - Music: ZONE_80_StormsongValley_Tortollan. Music: ZONE_80_StormsongValley_Kezan. The Great Sea - Music: Zone-70-BrokenIsles-TheGreatSea. Pet battle levels: 25-25. Thros, the Blighted Lands - Music: ZONE_80_Drustvar_Walk Music: ZONE_80_Drustvar_CrimsonRise. Pet battle levels: 25-25. Tiragarde Sound > Ashvane Docks - Music: ZONE_80_TiragardeSound_Boralus Music: ZONE_80_TiragardeSound_Ashvane. Pet battle levels: 25-25. Tiragarde Sound > Daelin's Gate - Music: ZONE_80_TiragardeSound_VigilHill Music: ZONE_80_TiragardeSound_Ashvane. Pet battle levels: 25-25. Tiragarde Sound > Dampwick Ward - Music: ZONE_80_TiragardeSound_Boralus Music: ZONE_80_TiragardeSound_Ashvane. Pet battle levels: 25-25. Tiragarde Sound > Harbormaster's Office - Music: ZONE_80_TiragardeSound_Harbormaster. Pet battle levels: 25-25. Tiragarde Sound > Hook Point - Music: ZONE_80_TiragardeSound_Boralus Music: ZONE_80_TiragardeSound_Ashvane. Pet battle levels: 25-25. Tiragarde Sound > Proudmoore Academy - Music: ZONE_80_TiragardeSound_Proudmoore. Music: ZONE_80_TiragardeSound_ProudmooreAcademy. Tiragarde Sound > The Drunk Tank - Music: ZONE_80_DiveBars. Siege of Boralus Siege of Boralus > Upton Borough (New) Tol Dagor Tol Dagor (New) - Music: DGN_80_TolDagor_Outside. Warfronts Arathi - Horde The Battle for Stromgarde (New) Zandalar Nazmir > Altar of Rot - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Blood Coast - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Bloodfire Ravine - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Burial Mound - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Koramar - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Krag'wa's Shore - Music: ZONE_80_Nazmir_Jurassic. Music: ZONE_80_Nazmir_Naga. Nazmir > Natha'vor - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Shoaljai Tar Pits - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > The Fallen Outpost - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > The Heart of Darkness - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Torga's Innards - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Torga's Rest - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Torga's Tavern - Music: ZONE_80_DiveBars. Nazmir > Tul'vor - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Xal'vor - Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Zalamar - Music: ZONE_80_Nazmir_GeneralWalk. Music: ZONE_80_Nazmir_BloodTrolls. Nazmir > Zul'Nazman - Music: ZONE_80_Nazmir_BloodTrolls. Vol'dun > Camp Lastwind - Music: ZONE_80_Vol'dun_Necropolis(Nazmir). Music: ZONE_80_Vol'dun_Vulpera. Vol'dun > Heyman's Hideaway - Music: ZONE_80_DiveBars. Vol'dun > Port of Zem'lan - Music: ZONE_80_Vol'dun_Necropolis(Nazmir). Music: ZONE_80_Vol'dun_Zem'lan. Vol'dun > Sanctuary of the Devoted - Music: ZONE_80_Vol'dun_Sethrak. Music: ZONE_80_Vol'dun_SanctuaryoftheDevoted. Vol'dun > Shatterstone Harbor - Music: ZONE_80_Vol'dun_Sethrak. Music: ZONE_80_Vol'dun_Alliance. Vol'dun > Shatterstone Harbor - Music: ZONE_80_Vol'dun_Sethrak. Music: ZONE_80_Vol'dun_Alliance. Vol'dun > Temple of Kimbul - Music: ZONE_80_Vol'dun_Naga. Music: ZONE_80_Vol'dun_TempleoftheFang. Vol'dun > Terrace of the Fang - Music: ZONE_80_Vol'dun_Naga. Music: ZONE_80_Vol'dun_TempleoftheFang. Vol'dun > The Golden Isle - Music: ZONE_80_Vol'dun_Necropolis(Nazmir). Music: ZONE_80_Vol'dun_Zem'lan. Vol'dun > Vorrik's Sanctum - Music: ZONE_80_Vol'dun_GeneralWalk. Music: ZONE_80_Vol'dun_Vulpera. Vol'dun > Vulpera Hideaway - Music: ZONE_80_Vol'dun_Vulpera. Zuldazar > Blood Gate - Music: ZONE_80_Nazmir_BloodTrolls. Zuldazar > Gral's Grotto - Music: ZONE_80_Zuldazar_Gral'sGrotto. Music: ZONE_80_DiveBars. Zuldazar > Grand Bazaar - Music: ZONE_80_Zuldazar_Dazar'alor. Music: ZONE_80_Zuldazar_Dazar'alor_Bazaar. Zuldazar > Rootway Collapse - Music: ZONE_80_Nazmir_GeneralWalk. Zuldazar > Savagelands - Music: ZONE_80_Zuldazar_Savagelands. Zuldazar > The Dive Bar - Music: ZONE_80_DiveBars. Zuldazar > The Feeding Grounds - Music: ZONE_80_Zuldazar_Savagelands. Zuldazar > The Great Seal - Music: ZONE_80_Zuldazar_Dazar'alor. Music: ZONE_80_Zuldazar_Dazar'alor_Hub. Zuldazar > The Sand Bar - Music: ZONE_80_DiveBars. Map Difficulties 8.0 Transport: Boralus Barge (New) - Max players: 5. 8.0 Transport: Boralus Ship Small (New) - Max players: 5. Darkshore Prepatch Darnassian Ship (New) - Max players: 5. Warfronts Arathi - Alliance - 147 (New) - Max players: 20. Warfronts Arathi - Horde - 147 (New) - Max players: 20. Maps Battle for Azeroth 8.0 Transport: Boralus Barge (New) - Directory: 8TransportBoralusBarge. Type: Normal. 8.0 Transport: Boralus Ship Small (New) - Directory: 8TransportBoralusShipSmall. Type: Normal. Darkshore Prepatch Darnassian Ship (New) - Directory: DarkshorePrepatchDarnassianShipCosmetic. Type: Normal. Scenarios The Battle for Stromgarde 01: Reclaim Ar'gorok - Reclaim our base and establish a steady stream of iron and wood. secure sources of iron and wood we'll need to raise an army. 01: Reclaim Stromgarde - Reclaim our base and establish a steady stream of iron and wood. secure sources of iron and wood we'll need to raise an army. Thros, the Blighted Lands 02: Chasing Shadows - Jaina's Jaina has fled deeper into the Blighted Lands. Follow her. World Safe Locations Kalimdor 8.0 Darkshore - Horde Intro Vehicle Safeloc 2 - CRT (New) 8.0 Lordaeron Scenario - Final Point, Speak to Nathanos (msc) (New) Kul Tiras 8.0 Jaina Line - Daring Escape Disconnect Safe Location - KRB (New) 8.0 Stormsong - Fate's End GY - SBV (New) 8.0 Stormsong - Shrine of the Storm Upper GY - GJC (New) 8.0 Tol Dagor - Alliance Intro - Cell (New) Thros, The Blighted Lands 8.0 Jaina Line - Thros - 2nd Graveyard - TSH (New) View the full article
  11. Patch 7.3.5 Hotfixes - June 19: Mythic Argus Nerfs Originally Posted by Blizzard (Blue Tracker / Official Forums) Antorus, The Burning Throne Sargeras' Rage and Fear damage reduced by 15%. Argus' health reduced by 3% in Mythic Difficulty. Beta Build Update - 6/19/2018 Originally Posted by Blizzard (Blue Tracker / Official Forums) Greetings all, Realms came down a bit ago to facilitate a new build update. No ETA for today's push but things should be coming up soon. Also, character copy will be enabled! Please note that under load, the character copy system could fail to create at times due to volume of requests. If things seem slow, take a deep breath, wait a bit and try again later. I'll leave this thread open for discussion as long as conversations remain civil and adhere to forum guidelines. Thanks for your patience everyone! PTR Build Update - 6/19/2018 Originally Posted by Blizzard (Blue Tracker / Official Forums) Greetings all, Realms came down a bit ago to facilitate a new build update. No ETA for today's push but things should be coming up soon. Also, character copy will be enabled! Please note that under load, the character copy system could fail to create at times due to volume of requests. If things seem slow, take a deep breath, wait a bit and try again later. I'll leave this thread open for discussion as long as conversations remain civil and adhere to forum guidelines. Thanks for your patience everyone! View the full article
  12. MMO-Champion

    Occularus, Na'zak the Fiend, Cataclysm Timewalking

    Challenge Rift - Week 52 Greater Invasion Boss - Occularus Occularus is up this week, rewarding item level 930 loot! World Boss - Na'zak the Fiend Na'zak the Fiend is up this week. If you are an alchemist without Recipe: Potion of Prolonged Power he is the source for this recipe. Bonus Event - Cataclysm Timewalking Cataclysm Timewalking is back this week. The weekly quest from Archmage Timear rewards a Accolade of Victory, Seal of Broken Fate, and Cache of Antoran Treasures. You can find Kiatke in Stormwind and Orgrimmar. Her unique items include Tosselwrench's Mega-Accurate Simulation Viewfinder and Gurboggle's Gleaming Bauble. Don't forget to keep working towards Reins of the Eclipse Dragonhawk, Bridle of the Ironbound Wraithcharger, and Yu'lei, Daughter of Jade! Reins of the Infinite Timereaver can also drop from any Timewalking dungeon boss. View the full article
  13. Top 64 Decks From DreamHack Summer 2018 HGC Mid-Season Brawl - Grand Finals Battle for Azeroth Feedback - New Arenas Originally Posted by Blizzard (Blue Tracker / Official Forums) With this thread, we're requesting targeted feedback on the new Arenas: Mugambala (Zuldazar) Hook Point (Kul Tiras) At this time, the Arena queue in the Battle for Azeroth Beta should only offer these two maps. (Blue Tracker / Official Forums) In this thread, we're looking for feedback on the Arenas themselves -- how they play and feel, and details on any environmental concerns that you might come across. Please use the in-game report button to report bugs with spells that aren't working as expected. You may also wish to leave detailed feedback on such things here. Blue Posts Originally Posted by Blizzard Entertainment Battle for Azeroth PvP I get there is a lot to be done and blizz has a lot on their hands. But scaling needs to be addressed. I completely love the idea of a 110 holding his own vs a 120. But the scaling goes much further then that. I went to org on my lock with a LVL 60 disc priest. It literally took 10 horde to kill him, not exaggerating that number either. At 120 I could get this disc priest below 80% hp. Actually crazy. Also it’s seems like old pvp gear with resilience works. A lot of people are running around in full Cata pvp gear and other old seasons. Makes you 100% more useful in pvp atm or so it seems. Try it out for yourself. But something needs to be done before 8.0 goes live Just dropping in to say that the PvP scaling is a system we're iterating on. Anomalies like level 60 players doing more damage than a 110 are essentially bugs that we're ironing out. It would be helpful to hear scenarios in which you feel the scaling system is functioning oddly (i.e. lower levels doing more damage than max levels, certain spells doing more damage than they should, items etc.) Thanks for the testing, and the feedback! (Blue Tracker / Official Forums) Blue Tweets Originally Posted by Blizzard Entertainment Will all the class story lines/mounts be available in a post-legion world? I am trying to level all the classes as fast as I can but I don't think I will be able to by pre-patch/BFA. Please confirm since this has not been confirmed in awhile. In Battle For Azeroth, you will be able to earn the Legion class mounts. (WarcraftDevs) Will "The Chosen" Achievement become un-obtainable at some point? Will the cache that is the reward become un-obtainable at some point? If so, when? Thanks Yes, "The Chosen" will be moved to a Feat of Strength with 8.0, and that should already/soon be the case in the Battle for Azeroth Beta. (WarcraftDevs) End of Legion: PvP Systems Feedback Originally Posted by Blizzard (Blue Tracker / Official Forums) Thanks guys on all of your responses here and your continued level of feedback you're giving us on these. What's Next? I'm gonna be going through and compiling all of this into data for the team like we normally do with topics on the forums. What's different is that having the feedback concentrated like this should help ensure the topic is properly covered. I'm gonna lock this one now to preserve it. Like I mentioned before we're doing a series of these and the next one is Order Halls. Where is X Topic? There is probably a topic on our list that pertains to you so no worries! We plan on covering quite a few bases of playstyles overall within the game. Dark Legacy Comics #636 DLC #636 has been released! View the full article
  14. MMO-Champion

    Patch 8.0 PTR - Artifact Retirement Questline

    Patch 8.0 PTR - Artifact Retirement Questline The pre-expansion patch on the PTR has updated to include the quest chain that leads to our Artifact Weapons becoming inactive as we head into Battle for Azeroth. Spoilers: When you log into the PTR, you are given the quest The Speaker's Call which has you travel to Silithus and talk to the flight master of your respective faction's hub in order to get a ride up to your faction's gunship. Magni is on board with a select number of influential Legion NPCs (based on your class) who also have Artifact weapons. Upon turn in, you will receive the quest The Power in Our Hands which requires you to speak to Magni to initiate a cutscene in which you and the other NPCs use your Artifact Weapons to drain the energy from Sargeras's sword and stabilize the wound. Completing these quests will still allow you to use your Artifact Weapon, but all traits and abilities attached to it will become disabled, including those from the Netherlight Crucible and your relics. Relics can still be slotted into the weapon, but all they do is increase the item level of the weapon. View the full article
  15. WoWProgress

    Xarka left Mokrah Toktok

    Jun 16, 2018 Xarka left Mokrah ToktokView the full article
  16. WoWProgress

    Rotti joined Mokrah Toktok

    Jun 16, 2018 Rotti joined Mokrah ToktokView the full article
  17. Früher
  18. MMO-Champion

    Dev Watercooler: World of Warcraft Classic

    Dev Watercooler: World of Warcraft Classic Blizzard just released a blog post to discuss updates on Classic WoW. Originally Posted by Blizzard (Blue Tracker / Official Forums) Greetings! Development of World of Warcraft Classic is underway, and we’re very excited to share some of the challenges and solutions we’re working on. As we mentioned last BlizzCon, the process of restoring the classic game is not straightforward, and it’s important to us to take the time and effort to get it right—this includes poring over numerous game versions, data, and code; meticulously scrutinizing all the changes we’ve made over the years. Rest assured: The WoW Classic team is hard at work making it a reality, and we’re at a point in development where we’re ready to share some of the things we’ve been working on. WoW Classic: First Prototype The first—and among the most important—decision we had to make was which version of the game to focus on. As many of you have noted, the classic period was two years long and full of changes. Core features like Battlegrounds were introduced in patches after WoW’s original launch, and class design similarly changed over time. After careful consideration, we decided on Patch 1.12: Drums of War as our foundation, because it represents the most complete version of the classic experience. Once we had our starting point, we began taking stock of what we had in the source code and what we could make available, which included restoring the original development database from archival backups. After stitching various key pieces together, we had a locally rebuilt version of Patch 1.12 running internally. The team could create characters and do basic questing and leveling—and dying, which we did many times. For testing purposes. Obviously. Our initial runs exposed a few (expected) issues: the game sometimes crashed, didn’t recognize our modern video cards, and was incompatible with our current login system. That first pass also couldn’t support any of our modern security and anti-cheating capabilities. Clearly we had a lot of work to do to make WoW Classic live up to the Blizzard standard of quality, and deliver the experience players want. The Path Forward: Second Prototype Speaking of engineering, World of Warcraft is a very data-driven game, which means the basic code is flexible and the specific way it behaves is controlled by information contained in databases. Things like quests, monsters, items, and the rules for how these all interact are defined by the designers and artists in data. So we asked ourselves, would it still be possible to deliver an authentic classic experience if we took our modern code, with all its back-end improvements and changes, and used it to process the Patch 1.12 game data? While that might seem counterintuitive, this would inherently include classic systems like skill ranks, old quests and terrain, talents, and so on, while later features like Transmog and Achievements would effectively not exist because they were entirely absent from the data. After weeks of R&D, experimentation, and prototyping, we were confident we could deliver the classic WoW content and gameplay without sacrificing the literally millions of hours put in to back-end development over the past 13 years. While our initial effort helped us determine the experience we wanted to provide, this second prototype really defined how we’d get there. Starting from a modern architecture—with all its security and stability changes—means the team’s efforts can be focused on pursuing an authentic classic experience. Any differences in behavior between our development builds and the patch 1.12 reference can be systematically cataloged and corrected, while still operating from a foundation that’s stable and secure. Digging In So what does it take to recreate an authentic classic experience with modern engineering? Let’s start by categorizing the different types of game data that make up WoW: Table data: This kind of information is almost always represented as numbers. How many hit points a creature has, the amount of Strength an item grants, or where and when certain creatures spawn, are all examples of the numerical data we store in our databases. We can also store and enforce relationships between different pieces of data. File data: This is often very dense data like 3D models, textures, animations and terrain. Our user interface is built up from XML and Lua files. Many of the art files do not use the same file formats that commercial art tools spit out. Our build pipeline takes these raw art files and translates them into something optimized for our game to read and process. Lua scripts: Some features are driven by Lua scripts written by designers, allowing them to easily define custom behaviors for server-side logic without requiring deep engineering knowledge. How Engineering Has Changed One challenge we face is that all the classic data is in the original format used at launch, but that format has changed substantially in the intervening years. Major work needs to be done in this area to make the modern client compatible with the classic data. For example, spells could originally only perform three actions on the spell’s target. In table form, that looked something like this: As you can see, there is a lot of space taken up by ‘Nothing’. Over the course of WoW’s lifetime, we’ve improved our data design and normalized much of our database data. Today, that same data would be separated out like this: In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years. Looking Ahead All the work we’re doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional modern improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience. We are looking forward to the challenges ahead and share your passion for the classic game; every code check-in data conversion we make brings WoW Classic closer to providing that authentic experience you—and we—want. Thanks for joining us on this journey. View the full article
  19. World of Warcraft: Battle for Azeroth Main Title Music "Before the Storm" Composed and arranged by Glenn Stafford, with additional music by Neal Acree, Sam Cardon, Clint Bajakian, David Arkenstone, and includes classic World of Warcraft themes by Jason Hayes. Originally Posted by Blizzard (Blue Tracker) With every expansion, our musical mages reach deep down into their souls and summon a tableau of sound to accompany your next adventure. Building upon a variety of musical themes from World of Warcraft over the years, composer Glenn Stafford has infused his magic into the new main title for Battle for Azeroth, “Before the Storm.” Sit back, relax, and let the music carry you into the heart of Azeroth. View the full article
  20. Developer Q&A with Ion Hazzikostas - Battle for Azeroth Ion will be answering World of Warcraft: Battle for Azeroth beta questions at 11 A.M PST! Click to load chat Stay Tuned View the full article
  21. Season 14 Launch! Rise of the Zombeasts is This Week's Tavern Brawl HGC Mid-Season Brawl Group Stage - Wednesday Overwatch League 2018: Stage 4 Week 4 Recap Warcraft Battle for Azeroth Story Panel Matthew Mercer talked with Christie Golden, Steve Danuser, and Terran Gregory about the World of Warcraft story at E3. Christie Golden co-wrote the theme song for Hearthstone's Kobolds and Catacombs. Stabbing Azeroth with a sword was not as hard as killing Varian Wrynn for the cinematic team. More amazing cutscene events are lined up for the near future in BfA. More recent cinematics have the ability to incorporate the player character to keep them involved and the drivers of the world. World of Warcraft Chronicle Volume 3 creates the lore of which faction killed notable bosses and raids to better help include players in the narrative of the story. Faction "conflict" has always been a part of the story but Battle for Azeroth is the first time all out faction "war" is the issue. There's nothing like a resource drive like Azerite to create conflict. Blizzard told Christie Golden that they wanted Before the Storm to dive deeply into the motivations of Anduin and Sylvanas. Killing major characters is inevitable when progressing the story and never easy. Not everyone has a heroic death or one that comes unexpectedly. The little bits of story seen already will blossom over the course of the expansion. There are 20-some quest designers for WoW currently. The story and animation department for WoW has a couple of hundred artists but they also work on other Blizzard IPs. The dedicated WoW group is 20-30 people. There is more content coming out soon for launch that hasn't been talked about yet, including stuff that hasn't been tried before. Characters are utilized more when it makes sense for what the story is currently trying to tell. Warfronts Play With The Blues Friday Originally Posted by Blizzard (Blue Tracker / Official Forums) Join us on Friday, June 15 from 2:00 p.m. to 4:00 p.m. PDT and help test Warfronts in the Battle for Azeroth Beta. We're going to focus testing on the Scenario portion of Warfronts, and to get as many testers in there as possible, we'll remove pre-requisites and spawn special war tables in each faction's capital city. You'll be able to queue for this one with a level 110 (or higher) character. We'll update this post with more information on the playtest. Stay tuned! Warfronts Testing and Feedback Originally Posted by Blizzard (Blue Tracker / Official Forums) With the current Beta build, Beta testers are experiencing the entirety of the Warfronts: Battle for Stromgarde experience. An alternating cycle kicked off on Thursday, June 7 between the Horde and Alliance vying for control of Stromgarde and Arathi Highlands. Both Horde and Alliance testers have queued since then. Here’s an outline of how the cycle works: The Alliance starts with ownership of Arathi Highlands, and Horde players challenge them by contributing professions items, gold, and War Resources to help their faction build up enough strength to attack. This is a region-wide effort. Once enough contributions are supplied by the region, the Warfront: Battle for Stromgarde unlocks and Horde players are able to queue for the experience. This queue remains open for a set duration, allowing players to complete the Warfront on a schedule that works for them. After the Horde attack is complete, the Horde takes control of Arathi Highlands, giving them access to a unique World Boss and a series of rare spawns and other rewards only available during the period when their faction owns the zone. The Alliance then begins contributing resources to challenge Horde control. The cycle continues perpetually, with each faction competing against the other to gain access more quickly or reduce the enemy team’s access to the zone. Currently, the queue window in the Beta is set to remain open for 2 days. Notably, this update included a first look at a completely updated version of the Arathi Highlands zone, including new creatures, as well as access to your faction’s base in the zone, and plenty of other surprises. Please feel free to post your feedback on Warfronts in this thread, and please submit issues with Warfronts to our BFA Beta Bug Report Forum. Hey guys, few additional clarifications for you from the development team: In order to be eligible to queue for Warfronts, you need to be level 120, and have completed enough of the campaign to have unlocked World Quests. We're also working to make it more apparent when the Warfront is actually open, and what its current state is. We previously had Warfronts available starting at level 110 for early testing; that is no longer the case. Also just to clarify an earlier point: each state of the Warfront should be active for approximately two days, but the exact amount of time can change based on player participation. We're not planning on accelerating that any further in the Beta for the time being, because we want to see how things work out on this schedule. The feedback we've gotten so far has been very helpful, especially the points where the system seemed confusing or unclear. Warfronts are pretty complex, and one of our goals with Beta is to figure out ways to make them understandable. This is part of why we haven't directly explained too much about how they work; we want to hear how you experience them naturally, and where that experience stumbles, so that we can make it more clear. Keep it coming! FinalBossTV - Warlocks in Battle for Azeroth FinalBossTV made a few videos recently on Warlocks in Battle for Azeroth! View the full article
  22. Before the Storm: Seven Ways the Novel Sets the Stage for Battle for Azeroth Battle for Azeroth - Mythic+ Dungeon Feedback Originally Posted by Blizzard (Blue Tracker / Official Forums) Mythic+ Keystone Dungeons are now available for testing. After completing a Mythic dungeon, you should receive a random keystone. Please use this thread for any Mythic+ feedback that you have. Raid Testing Schedule - June 14th-18th Originally Posted by Blizzard (Blue Tracker / Official Forums) On Thursday, June 14th we will be conducting raid tests of Uldir. If testing goes well, the majority of Normal mode will remain available over the weekend. Thursday, June 14th Mythrax - Heroic Uldir 13:00 PDT (16:00 EDT, 22:00 CEST) G'huun - Heroic Uldir 14:00 PDT (17:00 EDT, 23:00 CEST) Thursday, June 14th - Monday, June 18th Normal Uldir As always, this testing schedule is very fluid and subject to the realities of a Beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Battle for Azeroth Beta - Build 26812 Build 26812 will be deployed to the Beta realms soon! New Models New Icons New Items Level Type Slot Name Model Viewer 325 Off Hand Off Hand Plundered Sand-Scoured Fetish Modelviewer 200 Cloth Shoulders Plundered Runecaster's Mantle Modelviewer 200 Leather Shoulders Plundered Shoveltusk-Hide Shoulders Modelviewer 200 Mail Shoulders Plundered Dragonrider Spaulders Modelviewer 200 Plate Shoulders Plundered Gjalerbron Pauldrons Modelviewer 325 Shield Off Hand Plundered Jadefury Shield Modelviewer 325 Shield Off Hand Plundered Beacon-Light Bulwark Modelviewer 325 Shield Off Hand Plundered Totem Barrier Modelviewer 325 Shield Off Hand Plundered Torga Blessed Bulwark Modelviewer 325 One-handed Axe One Hand Plundered Skullsplitter Modelviewer 325 One-handed Axe One Hand Plundered Ice-Etched Axe Modelviewer 325 One-handed Axe One Hand Plundered Heart Hacker Modelviewer 325 Bow Ranged Plundered Longhunt Bow Modelviewer 325 Bow Ranged Plundered Biting Shot Longbow Modelviewer 325 One-handed Mace One Hand Plundered Horn Pummeler Modelviewer 325 One-handed Mace One Hand Plundered Mogu Scepter Modelviewer 325 Two-handed Mace Two Hand Plundered Petrified Tree Modelviewer 325 Two-handed Mace Two Hand Plundered Tenderizing Crusher Modelviewer 325 Two-handed Mace Two Hand Plundered Fireheart Pummeler Modelviewer 325 Two-handed Mace Two Hand Plundered Troll Ceremonial Basher Modelviewer 325 Two-handed Mace Two Hand Plundered Crag Basher Modelviewer 325 Polearm Two Hand Plundered Poleaxe of Intimidation Modelviewer 325 Polearm Two Hand Plundered Berserker's Poleaxe Modelviewer 325 One-handed Sword One Hand Plundered Sandfury Blade Modelviewer 325 One-handed Sword One Hand Plundered Splitblade Slicer Modelviewer 325 One-handed Sword One Hand Plundered Celestial Finblade Modelviewer 325 Two-handed Sword Two Hand Plundered Jadestar Blade Modelviewer 325 Two-handed Sword Two Hand Plundered Farakki Hacker Modelviewer 325 Staff Two Hand Plundered Voodoo Dancer Stave Modelviewer 325 Staff Two Hand Plundered Flamecaster Stave Modelviewer 325 Staff Two Hand Plundered Waterspeaker's Staff Modelviewer 325 Dagger One Hand Plundered Barb-Edged Dagger Modelviewer 325 Dagger One Hand Plundered Twinbarb Shanker Modelviewer 325 Dagger One Hand Plundered Seatusk Shiv Modelviewer 325 Dagger One Hand Plundered Tiki-Bound Blade Modelviewer 325 Dagger One Hand Plundered Junglestalker's Talon Modelviewer 325 Dagger One Hand Plundered Shadow-Infused Blade Modelviewer 325 Dagger One Hand Plundered Waterspeaker's Spellblade Modelviewer 325 Wand Ranged Plundered Death Chatter Wand Modelviewer 325 Wand Ranged Plundered Desert Hexxer Modelviewer 325 Wand Ranged Plundered Light-Binding Wand Modelviewer Achievement Changes Originally Posted by MMO-Champion Battle for Azeroth Exploration Three Sheets to the Wind Sample Acquire all of these Kul Tiran drinks. 5 points. Quests Clever Use of Mechanical Explosives Use a Saronite Sporonite Bomb on the Lichen King 5 points. Every Day I'm Truffling Have all four Stormsong Valley truffle effects on you at the same time. 5 points. Honor Player vs. Player Honor Level 400 Reach Honor Level 400. 10 points. Account Wide. . Pet Reward: Vicious Crustacean Combatant. 10 points. Account Wide. Honor Level 500 Reach Honor Level 500. 10 points. Account Wide. . Mount Reward: Prestigious Bloodforged Courser. 10 points. Account Wide. Talent Changes Originally Posted by MMO-Champion Death Knight Frost Avalanche Name changed from "Icecap" to "Avalanche". Row 4, Column 1. Spell: Icecap Avalanche Cold Heart Name changed from "Shattering Strikes" to "Cold Heart". Row 1, Column 3. Spell: Shattering Strikes Cold Heart Frostscythe Name changed from "Glacial Advance" to "Frostscythe". Row 4, Column 3. Spell: Glacial Advance Frostscythe Frozen Pulse Name changed from "Avalanche" to "Frozen Pulse". Row 4, Column 2. Spell: Avalanche Frozen Pulse Glacial Advance Name changed from "Frostscythe" to "Glacial Advance". Row 6, Column 2. Spell: Frostscythe Glacial Advance Icecap Name changed from "Freezing Fog" to "Icecap". Row 7, Column 1. Spell: Freezing Fog Icecap Obliteration Name changed from "Pillar of Frost" to "Obliteration". Row 7, Column 2. Spell: Pillar of Frost Obliteration Demon Hunter Vengeance Fel Devastation Name changed from "Spirit Bomb" to "Fel Devastation". Row 6, Column 3. Spell: Spirit Bomb Fel Devastation Quickened Sigils Name changed from "Sigil of Chains" to "Quickened Sigils". Row 5, Column 2. Spell: Sigil of Chains Quickened Sigils Sigil of Chains Name changed from "Quickened Sigils" to "Sigil of Chains". Row 5, Column 3. Spell: Quickened Sigils Sigil of Chains Spirit Bomb Name changed from "Fel Devastation" to "Spirit Bomb". Row 6, Column 2. Spell: Fel Devastation Spirit Bomb Hunter Survival Butchery Row 2, Column 3. Spell: Butchery. Replaces: Carve Monk Brewmaster Guard Name changed from "Elusive Dance" to "Guard". Row 7, Column 2. Spell: Elusive Dance Guard Spitfire Name changed from "Gift of the Mists" to "Spitfire". Row 3, Column 2. Spell: Gift of the Mists Spitfire Mistweaver Focused Thunder Name changed from "Upwelling" to "Focused Thunder". Row 7, Column 1. Spell: Upwelling Focused Thunder Upwelling Name changed from "Focused Thunder" to "Upwelling". Row 7, Column 2. Spell: Focused Thunder Upwelling Priest Discipline Dominant Mind Name changed from "Shining Force" to "Dominant Mind". Row 4, Column 2. Spell: Shining Force Dominant Mind Masochism Name changed from "Body and Soul" to "Masochism". Row 2, Column 2. Spell: Body and Soul Masochism Holy Angel's Mercy Name changed from "Mania" to "Angel's Mercy". Row 2, Column 1. Spell: Mania Angel's Mercy Censure Name changed from "Mind Bomb" to "Censure". Row 4, Column 2. Spell: Mind Bomb. Replaces: Psychic Scream Censure Perseverance Name changed from "Angel's Mercy" to "Perseverance". Row 2, Column 2. Spell: Angel's Mercy Perseverance Multiple specs Angelic Feather Name changed from "Masochism" to "Angelic Feather". Row 2, Column 3. Spell: Masochism Angelic Feather Body and Soul Name changed from "Angelic Feather" to "Body and Soul". Row 2, Column 1. Spell: Angelic Feather Body and Soul Mindbender Name changed from "Shield Discipline" to "Mindbender". Row 3, Column 2. Spell: Shield Discipline Mindbender. Replaces: Shadowfiend Power Word: Solace Name changed from "Mindbender" to "Power Word: Solace". Row 3, Column 3. Spell: Mindbender. Replaces: Shadowfiend Power Word: Solace Shield Discipline Name changed from "Power Word: Solace" to "Shield Discipline". Row 3, Column 1. Spell: Power Word: Solace Shield Discipline Shining Force Name changed from "Dominant Mind" to "Shining Force". Row 4, Column 3. Spell: Dominant Mind Shining Force Shadow Mania Name changed from "Perseverance" to "Mania". Row 2, Column 3. Spell: Perseverance Mania Mind Bomb (New) Row 4, Column 2. Spell: Mind Bomb. Replaces: Psychic Scream Psychic Horror Name changed from "Censure" to "Psychic Horror". Row 4, Column 3. Spell: Censure Psychic Horror San'layn (New) Row 2, Column 2. Spell: San'layn Rogue Multiple specs Cheat Death Name changed from "Elusiveness" to "Cheat Death". Row 4, Column 2. Spell: Elusiveness Cheat Death Elusiveness Name changed from "Cheat Death" to "Elusiveness". Row 4, Column 3. Spell: Cheat Death Elusiveness PvP Talent Changes Originally Posted by MMO-Champion Any class Tank role Avert Harm Name changed from "Guard" to "Avert Harm". Row 1, Column 1. Spell: Guard Avert Harm Spell Changes Originally Posted by MMO-Champion Item Set Bonuses Increased Agility 15 Increases your Agility by 15. Increased Attack Power 30 Increases your Agility by 15. Item - 7.0 Order Hall - Strength - Class Set - 6P Bonus Strength increased by 23. Item - LFR T17 Plate Melee 2P Bonus Strength increased by 119. Item - LFR T18 Plate Melee 2P Bonus Strength increased by 137. Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Avalanche Casting Howling Blast with Rime active causes jagged icicles to fall on your nearby enemies enemies nearby your target, dealing [ 16% of Attack Power ] Frost damage. Frost Death Knight - Level 60 Talent. Cold Heart (New) Every 3 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal [ 9% of Attack Power ] Frost damage. Stacks up to 15 times. Frost Death Knight - Level 56 Talent. Frostscythe A sweeping attack that strikes all enemies in front of you for [ 14% of Attack Power ] Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Requires Melee Weapon. Frost Death Knight - Level 90 60 Talent. 1 Runes. 8 yd range. Instant. Frozen Pulse While you have fewer than 2 3 full Runes, your auto attacks radiate intense cold, inflicting [ 5.5% [ 4.5% of Attack Power ] Frost damage on all nearby enemies.Frost Death Knight - Level 60 Talent. Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 0.700 * CAP ] Frost damage [ 0.420 * CAP ] Frost damage and applying Razorice to enemies near their eruption point. Frost Death Knight - Level 60 Talent. 1 Runes. 100 yd range. Instant. 15 sec cooldown. 90 Talent. 30 Runic Power. 100 yd range. Instant. 6 sec cooldown. Horn of Winter Blow the Horn of Winter, gaining 2 Runes and generating 20 25 Runic Power. Frost Death Knight - Level 57 Talent. Instant. 45 sec cooldown. Icecap Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Empower Rune Weapon Pillar of Frost by cd sec. Frost Death Knight - Level 60 Talent. 100 Talent. Obliteration (New) While Pillar of Frost is active, Frost Strike and Howling Blast grant Killing Machine. Frost Death Knight - Level 100 Talent. Blood Blood Death Knight Increases damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Death's Caress, Defile, Epidemic, Frost Fever, Frostscythe, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases periodic damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Death's Caress, Defile, Epidemic, Frost Fever, Frostscythe, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases damage/healing by 80%: Death Strike Death Knight - Blood Spec. Frost Frost Death Knight Increases damage/healing by 28% 8%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Defile, Epidemic, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Heartbreaker, Howling Blast, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases periodic damage/healing by 28% 8%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Defile, Epidemic, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Heartbreaker, Howling Blast, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Death Knight - Frost Spec. Pillar of Frost The power of frost increases your Strength by 20% for 20 sec. Instant. 60 sec cooldown. 15% for 15 sec. Each Rune spent while active increases your Strength by an additional 1%. Death Knight - Frost Spec. Instant. 45 sec cooldown. Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Vengeful Retreat (Prepared) Generates 100 Generates 80 Fury over 10 sec if you damage an enemy. Talents Blind Fury Eye Beam generates 35 40 Fury every sec. and its duration is increased by 50%. Havoc Demon Hunter - Level 99 Talent. Burning Alive Every 2 sec, your Fiery Brand deals [ 5% [ 311 + 5% of Attack Power ] Fire damage and spreads to one nearby enemy. Vengeance Demon Hunter - Level 100 Talent. Felblade (Havoc) Generates 50 Fury. Generates 40 Fury. Momentum Fel Rush increases your damage done by 15% for 6 sec. Vengeful Retreat's cooldown is reduced by 5 sec, and it generates 100 80 Fury over 10 sec if it damages at least one enemy. Havoc Demon Hunter - Level 110 Talent. Vengeance Chaos Brand (New) Your Fire damage brands the target, increasing magic damage taken by 5%. Demon Hunter - Vengeance Spec. Fiery Brand Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power 311% of weapon damage;] Fire damage and reducing the damage they deal to you by 40% for 8 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown. Immolation Aura Engulf yourself in flames, instantly causing [ 24.57% of Attack Power ] Fire damage to enemies within 8 yards and radiating [ 9.17% [ 311 + 9.17% of Attack Power ] Fire damage every sec for 6 sec. Generates 20 Pain over 6 sec. Demon Hunter - Vengeance Spec. Instant. 15 sec cooldown. Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Guardian Bear Form Bear Form gives an additional 30% Stamina. Druid - Guardian Spec. 20% Stamina. Druid - Guardian Spec. Frenzied Regeneration Heals you for 25% of maximum health over 5 24% of maximum health over 4 sec. 1 charge. Requires Bear Form. Druid - Guardian Spec. 10 Rage. Instant. 36 sec recharge. 1 charge. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Birds of Prey Mongoose Biting your pet's target Attacking your pet's target with Mongoose Bite or Butchery extends the duration of Coordinated Assault by 1 sec. Survival Hunter - Level 100 Talent. Butchery Strike all nearby enemies in a flurry of strikes, inflicting [ 58.03% of Attack Power ] Physical damage to each. Requires Two-Handed Melee Weapon. 3 charges. Survival Hunter - Level 30 Talent. 20 Focus. 8 yd range. Instant. 15 sec recharge. 3 charges. 9 sec recharge. 3 charges. Careful Aim Aimed Shot has a 30% 50% chance to deal 100% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter - Level 30 Talent. Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for [ 80% of Attack Power damage;] Physical damage. The chakrams will return to you, damaging enemies again. Your primary target takes 100% increased damage. Survival Hunter - Level 100 Talent. 30 Focus. 40 yd range. Instant. 20 sec cooldown. Hunter's Mark Apply Hunter's Mark to the target, increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter's Mark, you instantly gain 20 Focus. The target can always be seen and tracked by the Hunter. Only one Hunter's Mark can be applied at a time. Marksmanship Hunter - Level 60 Talent. 60 yd range. Instant. Lethal Shots Steady Shot has a 10% 25% chance to cause your next Aimed Shot or Rapid Fire to be guaranteed critical strikes. Marksmanship Hunter - Level 90 Talent. Master Marksman Aimed Shot has a 30% 100% chance to reduce the focus cost of your next Arcane Shot or Multi-Shot by 100%. Marksmanship Hunter - Level 15 Talent. Serpent Sting Fire a shot that poisons your target, causing them to take [ 10% [ 15% of Attack Power ] Nature damage instantly and an additional [ 40% [ 60% of Attack Power ] Nature damage over 12 sec. Requires Ranged Weapon. Marksmanship Hunter - Level 15 Talent. 10 Focus. 40 yd range. Instant. Streamline Rapid Fire now lasts an additional 1.0 sec 30% longer. Marksmanship Hunter - Level 60 Talent. Volley Your auto-shots have a 10% chance to cause a volley of arrows to rain down around the target, dealing [ 75% of Attack Power ] Physical damage to each enemy within 8 yards. Marksmanship Hunter - Level 30 Talent. Beast Mastery Beast Mastery Hunter Increases damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley Increases periodic damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley Increases damage/healing by 50%: Volley Hunter - Beast Mastery Spec. Marksmanship Aimed Shot A powerful aimed shot that deals [ 180% of Attack Power * mult ] Physical damage. Damage increased by 50% against a target you have not yet damaged. Requires Ranged Weapon. 2 charges. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. 3 2.5 sec cast. 12 sec recharge. 2 charges. Marksmanship Hunter Decreases damage/healing by 20%: A Murder of Crows, Aimed Shot, Arcane Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Rapid Fire, Serpent Sting, Stampede, Steady Shot, Steel Trap, Stomp, Terms of Engagement, Volley Decreases periodic damage/healing by 20%: A Murder of Crows, Aimed Shot, Arcane Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Rapid Fire, Serpent Sting, Stampede, Steady Shot, Steel Trap, Stomp, Terms of Engagement, Volley Decreases damage/healing by 40%: A Murder of Crows Hunter - Marksmanship Spec. Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 41% [ 30% of Attack Power ] Physical damage Requires Ranged Weapon. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant. Steady Shot A steady shot that causes [ 60% of Attack Power ] Physical damage. Usable while moving. Generates 10 Focus. Requires Ranged Weapon. Hunter - Marksmanship Spec. 40 yd range. 2 sec cast. 1.8 sec cast. Trick Shots When Multi-Shot hits 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets at 100% for 50% of normal damage, or each shot of your next Rapid Fire will ricochet to 2 additional nearby targets. Hunter - Marksmanship Spec. Survival Kill Command Kill Command has a 25% chance to immediately reset its cooldown. Hunter - Survival Spec. Coordinated Assault increases this chance by another 25%. Hunter - Survival Spec. Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Arcane Arcane Explosion Causes an explosion of magic around the caster, dealing [ 60% of Spell Power ] Arcane damage to all enemies within 10 yards. Generates 1 Arcane Charge if any targets are hit. Mage - Arcane Spec. 12% of Base Mana. Instant. 10% of Base Mana. Instant. Arcane Mage Decreases damage/healing by 6% 25%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Decreases periodic damage/healing by 6% 25%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage - Arcane Spec. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 115% [ 150% of Attack Power ]. Unlimited range. Instant. Paralysis Incapacitates the target for 60 sec. Limit 1. Damage will cancel the effect. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3% of Base Mana 20 Energy / 20 Energy. 20 yd range. Instant. 45 sec cooldown. Renewing Mist Surrounds the target with healing mists, restoring [ 175% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 30%. Unlimited range. Instant. Unlimited range. Instant. Vivify (Brewmaster, Windwalker) Causes a surge of invigorating mists, healing the target for [ 105% of Attack Power ]. [ 120% of Attack Power ]. Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for [ 105% [ 120% of Attack Power ] and all allies with your Renewing Mist active for [ 70% of Spell Power ]. [ 80% of Spell Power ]. Talents Black Ox Brew Chug some Black Ox Brew, which instantly refills your Energy, and your Ironskin Brew and Purifying Brew charges. Brewmaster Monk - Level 45 Talent. Instant. 1.5 min cooldown. 2 min cooldown. Blackout Combo Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 100%. Breath of Fire: Cooldown reduced by 3 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Brewmaster Monk - Level 100 Talent. Guard (New) Guard against future attacks, causing the next absorb damage you would Stagger to instead be prevented. Brewmaster Monk - Level 100 Talent. Instant. 30 sec cooldown. Spitfire Tiger Palm has a 25% chance to reset the cooldown of Breath of Fire.Brewmaster Monk - Level 45 Talent. Brewmaster Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 115% [ 150% of Attack Power ]. Monk - Brewmaster Spec. Ironskin Brew A swig of strong brew allows you to Stagger substantially more damage for 6 7 sec. Shares charges with Purifying Brew. 3 charges. Monk - Brewmaster Spec. Instant. 16 sec recharge. 3 charges. 14 sec recharge. 3 charges. Purifying Brew Clears 50% of your damage delayed with Stagger. Shares charges with Ironskin Brew. 3 charges. Monk - Brewmaster Spec. Instant. 16 sec recharge. 3 charges. 14 sec recharge. 3 charges. Stagger You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 25% 35% effectiveness. Monk - Brewmaster Spec. 1 sec global cooldown. Mistweaver Renewing Mist (New) Renewing Mist now has 2 charges. Monk - Mistweaver Spec. Renewing Mist Surrounds the target with healing mists, restoring [ 175% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 30% 1 charge. Monk - Mistweaver Spec. 3% of Base Mana. 40 yd range. Instant. 8 sec cooldown. recharge. 1 charge. Vivify Vivify heals all allies with your Renewing Mist active for [ 70% [ 80% of Spell Power ]%. Monk - Mistweaver Spec. Windwalker Fists of Fury Pummels all targets in front of you, dealing [ 470.9% of Attack Power ] damage over 4 sec to your primary target and [ 235.5% of Attack Power ] damage over 4 sec to other targets. Can be channeled while moving. Requires One-Handed Melee Weapon. Monk - Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown. 1 sec global cooldown. None PvP Talents Avert Harm Name changed from "Guard" to "Avert Harm". Battle Trance You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 12 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Tank Role - Tier 0 PvP Talent. Death Wish Increases your damage taken and done by 5% for 15 sec at the cost of 5% of your health. Stacks up to 10 times. Tank Role - Tier 0 PvP Talent. 10% 5% of Total 254. Instant. 5 sec cooldown. Raging Frenzy Your Frenzied Regeneration also generates 60 Rage over 5 4 sec. Tank Role - Tier 0 PvP Talent. Spirit Link You link yourself and two closest allies within 0 to 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 20 sec. Limited to 3 targets. Tank Role - Tier 0 PvP Talent. 35% of Base Mana. 15 yd range. Instant. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Consecration Deals [ 3.5% Deals [ 4.2% of Attack Power ] Holy damage every 1 sec to enemies within 8 yards. Unlimited range. Instant. Crusader Strike (Holy, Protection) Strike the target for [ 90% [ 76.5% of Attack Power ] Physical damage. Crusader Strike (Retribution) Strike the target for [ 90% [ 76.5% of Attack Power ] Physical damage. Talents Blade of Wrath Your auto attacks have a chance to reset Art of War resets the cooldown of Blade of Justice. 100% more often and increases its damage by 25%. Retribution Paladin - Level 30 Talent. Approximately 3.5 procs per minute. 4 procs per minute. Consecrated Ground Up to 6 allies standing within your Consecration receive [ 2.07% of Spell Power ] healing every 1 sec, and enemies within your Consecration Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed. Protection Paladin - Level 90 Talent. Crusade Increases Call upon the Light and begin a crusade, increasing your damage done and Haste by damage% for 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional damage%. Maximum 10 stacks. 1 charge. Retribution Paladin - Level 100 Talent. Instant. 2 min recharge. 1 charge. Divine Judgment Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 15% 20%, stacking up to 15 times. Retribution Paladin - Level 60 Talent. Divine Purpose Your abilities that consume Holy Power have a 20% 15% chance to make your next ability that consumes Holy Power free. and deal 20% increased damage and healing. Retribution Paladin - Level 100 Talent. Fires of Justice Your Crusader Strike's cooldown is reduced by reduction sec and Crusader Strike has Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power. Retribution Paladin - Level 30 Talent. Hammer of Wrath Hurls a divine hammer that strikes an enemy for [ 108% [ 92% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Crusade. Generates 1 Holy Power. Retribution Paladin - Level 30 Talent. 30 yd range. Instant. 7.5 sec cooldown. Selfless Healer Judgment reduces Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 33% 25%, and increases its healing done on others by 10%. Stacks up to 3 by 10%. Stacks up to 4 times. Retribution Paladin - Level 90 Talent. Wake of Ashes Lash out at your enemies, dealing [ 140% [ 170% of Attack Power ] Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power. Retribution Paladin - Level 60 Talent. Instant. 45 sec cooldown. Word of Glory Heals a friendly target and the 2 most injured targets within 0 yards for 2 30 yards for [ 560% of Spell Power . 2 charges. Retribution Paladin - Level 90 Talent. 3 Holy Power. 40 yd range. Instant. 60 sec recharge. 2 charges. Zeal Judging a foe Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 50% faster and deal an additional [ 10% [ 8.5% of Attack Power ] Holy damage. Retribution Paladin - Level 15 Talent. Holy Holy Paladin Holy Paladin core passive Increases damage/healing by 40%: Aura of Mercy, Bestow Faith, Consecrated Ground, Flash of Light, Hand of the Protector, Holy Light, Holy Prism, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light's Hammer, Word of Glory Increases periodic damage/healing by 40%: Aura of Mercy, Bestow Faith, Consecrated Ground, Flash of Light, Hand of the Protector, Holy Light, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light's Hammer, Word of Glory Increases damage/healing by 150%: Consecration Paladin - Holy Spec. Holy & Protection Consecration Consecrates the land beneath you, causing [ 31.5% [ 37.8% of Attack Power ] Holy damage over 12 sec to enemies who enter the area. Limit 1. Paladin - Holy & Protection Spec. Instant. 4.5 sec cooldown. Retribution Art of War Templar's Verdict and Divine Storm each have a 20% chance to make the other free. Your auto attacks have a chance to reset the cooldown of Blade of Justice. Paladin - Retribution Spec. Approximately 4 procs per minute. Blade of Justice Pierces an enemy with a blade of light, dealing [ 200% [ 145% of Attack Power * mult ] Physical damage. Generates 2 Holy Power. Requires Two-Handed Melee Weapon. Paladin - Retribution Spec. 12 yd range. Instant. 10.5 sec cooldown. Judgment Judges the target, dealing [ 112.5% [ 95% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next ability that costs Holy Power. Generates 1 Holy Power. 1 charge. Paladin - Retribution Spec. 3% of Base Mana. 30 yd range. Instant. 12 sec recharge. 1 charge. Retribution Paladin Decreases damage/healing by 14%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes, Zeal Decreases periodic damage/healing by 14%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes, Zeal Increases damage/healing by 114%: Flash of Light Increases damage/healing by 300%: Consecration Paladin - Retribution Spec. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Soul Shards Affliction: Soul Shards are generated by your Agony's damage over time. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards, Demonology: Soul Shards are generated by some of your spells and your Shadow Bolt. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards. Destruction: Soul Shards and Soul Shard Fragments are generated by some of your spells and Shard Fragments are generated by many of your spells. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. 10 Soul Shard Fragments make up 1 Soul Shard. While out of combat you regenerate up to 3 Soul Shards. Talents Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing [ 15% [ 10% of Spell Power ] Shadow damage to all enemies within 8 yards. Demonology Warlock - Level 15 Talent. 2 Soul Shard. 40 yd range. Instant. 30 sec cooldown. Doom Inflicts impending doom upon the target, causing [ 250% [ 160% of Spell Power ] Shadow damage after 30 sec. If Doom kills the target, there is a 5% chance to summon a Doomguard to fight for you for 25 sec. Generates 1 Soul Shard when dealing damage. Demonology Warlock - Level 30 Talent. 1% of Base Mana. 40 yd range. Instant. Vile Taint Erupts a vile pool Unleashes a vile explosion at the target location, dealing [ 75% of Spell Power ] Shadow damage over 10 sec to all enemies within 10 yds and reducing their movement speed by 30%. Affliction Warlock - Level 60 Talent. 1 Soul Shard. 40 yd range. 1.5 sec cast. 20 sec cooldown. Demonology Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 90% [ 58% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Warlock - Demonology Spec. 40 yd range. 4.5 sec cast. Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 75% [ 48% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast. Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 50% [ 32.5% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant. Summon Demonic Tyrant Summon a Demonic Tyrant to increase the duration of all of your current demons by 15.0 0.0 sec, and increase the damage of all of your other demons by 15%, while damaging your target. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. 2 sec cast. 1.5 min cooldown. Demonology & Destruction Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 45% [ 30% of Spell Power ] Shadow damage. Shadow Bolt (Destruction) Sends a shadowy bolt at the enemy, causing [ 45% [ 30% of Spell Power ] Shadow damage. Pets Legion Strike A strong attack that does damage of the Felguard's weapon deals damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec. (Right-Click to toggle) Requires Weapon. Basic Attack. 60 Energy. Melee range. Instant. 1 sec global cooldown. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for [ 55% [ 50% of Attack Power ] Physical damage. Instant. Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for [ 55% [ 50% of Attack Power ] Physical damage. Requires Melee Weapon. Instant. Talents Anger Management (Fury) Every 25 Every 20 Rage you spend reduces the remaining cooldown on Recklessness by 1 sec. Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for dmg Physical damage over 3 4 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks. Generates 15 20 Rage over the duration. Fury Warrior - Level 90 Talent. Instant. 60 sec cooldown. Carnage Rampage costs 10 less Rage and deals 10% 15% increased damage. Fury Warrior - Level 75 Talent. Frothing Berserker Rampage now costs 95 Rage and increases your damage done by 10% and Haste by 10% 5% for 6 sec. Fury Warrior - Level 75 Talent. Furious Slash Aggressively strike with your off-hand weapon for [ 70% [ 60% of Attack Power * mult ] Physical damage, and increases your Haste by 2% for 15 sec, stacking up to 3 times. Generates 5 4 Rage. Requires Two-Handed Melee Weapon. Fury Warrior - Level 45 Talent. Melee range. Instant. Inner Rage Raging Blow's cooldown is reduced by reduction sec and damage is increased by 15% 20%. Fury Warrior - Level 45 Talent. Reckless Abandon Recklessness generates 100 Rage and lasts 3 4 sec longer. Fury Warrior - Level 100 Talent. Siegebreaker Break the enemy's defenses, dealing [ 100% [ 85% of Attack Power ] Physical damage, and increasing your damage done to the target by 15% for 10 sec. Generates 15 10 Rage. Requires Melee Weapon. Fury Warrior - Level 100 Talent. Melee range. Instant. 30 sec cooldown. Arms Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 385% [ 350% of Attack Power ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior - Arms Spec. Instant. 1.5 min cooldown. Protection Vanguard Hardened by battle, your Stamina is increased by 30% 35%, and your armor is increased by 40% of your Strength. Warrior - Protection Spec. Professions Alchemy Alchemy Allows an alchemist to brew basic potions up to a maximum potential skill of 300. Requires Herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Instant. Blacksmithing Blacksmithing Allows a Blacksmith to make basic weapons and armor up to a maximum potential skill of 75. Requires stone and metal found with the mining skill. Blacksmithing. Instant. Cooking Cooking Allows a cook to make basic recipes up to a maximum potential skill of 75. Requires meat from beasts and fire to make food. Cooking. Instant. Enchanting Disenchanting Rod Create a Disenchanting Rod. Enchanting. 2 sec cast. Reagents: Star Wood, Shadow Gloom Dust x 40, Veiled Crystal x 5, Expulsom x 30, Hydrocore. Enchanter's Umbral Wand Create an Enchanter's Umbral Wand. Enchanting. 2 sec cast. Reagents: Star Wood, Shadow Gloom Dust x 15, Umbra Shard x 5. Enchanting Allows an enchanter to enchant basic items up to a maximum potential skill of 75. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Instant. Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3. Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2. Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2. Pact of Haste Permanently enchant a ring to increase Haste by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2. Pact of Haste Permanently enchant a ring to increase Haste by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2. Pact of Haste Permanently enchant a ring to increase Haste by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3. Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3. Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2. Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2. Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3. Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2. Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2. Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3. Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5. Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4. Seal of Haste Permanently enchant a ring to increase Haste by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3. Seal of Haste Permanently enchant a ring to increase Haste by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5. Seal of Haste Permanently enchant a ring to increase Haste by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4. Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4. Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3. Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5. Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5. Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4. Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3. Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom. Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom. Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom. Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom. Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom. Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom. Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to sometimes increase your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom. Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom. Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom. Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom. Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom. Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom. Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom. Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom. Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom. Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 7. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom. Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 7. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom. Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 35. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom. Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom. Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom. Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom. Weapon Enchant - Torrent of Elements Permanently enchant a weapon to sometimes increase your elemental spell damage by 10%. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom. Weapon Enchant - Torrent of Elements Permanently enchant a weapon to proc an aura which increases your elemental spell damage by 10%. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom. Weapon Enchant - Torrent of Elements Permanently enchant a weapon to proc an aura which increases your elemental spell damage by 10%. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom. Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom. Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom. Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom. Engineering Engineering Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill. Engineering. Instant. Fishing Fishing Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 300. Fishing. Instant. Fishing. Instant. Herbalism Herb Gathering The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 300 and Inscription. Herbalism. Melee range. 2 sec cast. Inscription Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 75. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Instant. Jewelcrafting Jewelcrafting Allows a jewelcrafter to make jewelry, up to to a maximum potential skill of 75 and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Instant. Leatherworking Leatherworking Allows a leatherworker to make leather armor, up to to a maximum potential skill of 75 and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Instant. Mining Mining How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 300. Requires a Mining Pick. Can't be cast in Tree of Life Form. Mining. Melee range. 3.2 sec cast. Skinning Skinning The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 300. Apprentice. Melee range. 1.5 sec cast. Tailoring Tailoring Allows a tailor to make basic cloth armors up to a maximum potential skill of 75. Requires cloth found on humanoids. Tailoring. Instant. Item Effects Arcane Mirror Hold up the mirror, reducing magical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant. Archive of the Titans Your armor gathers and analyzes combat data every 5 sec, increasing your primary stat by 17, stacking up to 20 times. The data decays while out of combat. Enables Machine Learning within Uldir. Uldir. Reorigination Array within Uldir. Uldir. Blackrock Plating Apply the plating to your armor, reducing physical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant. Brainsmasher Brew Throw a keg of powerful brew that stuns all enemies within 5 yards for 30 10 yards for 20 sec. Only usable on Island Expeditions. 30 yd range. Instant. 30 sec cooldown. Burstforce Explosive Take 10 Fire damage and launch yourself towards your nearest ally. Only usable on Island Expeditions. 300 yd range. Instant. 50-300 yd range (30-300 for friends). Instant. Dark Mirror Hold up the mirror, reducing magical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant. Deepforged Plating Apply the plating to your armor, reducing physical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant. Flashfire Brew Drink the brew, increasing Critical Strike damage and healing by 50% for 10 200% for 5 min. Only usable on Island Expeditions. 30 yd range. Instant. 30 sec cooldown. Forlorn Toll Call the souls of the deceased. 1.5 sec cast. 20 yd range. 1.5 sec cast. Glorious Pennant (New) Represent your faction! Instant. Inspiring Vanguard Grand Crusader's chance is increased by 5% to 20% and it grants you 249 Strength for 8 sec. Kul Tiran Cannonball Runner Name changed from "Cannonball Hurdler" to "Kul Tiran Cannonball Runner". Laser Matrix Your spells and abilities have a chance to release a barrage of lasers that burns enemies for 827 Arcane damage and cauterizes allies' wounds to restore 317 health. Enables Machine Learning within Uldir. Uldir. Reorigination Array within Uldir. Uldir. Meridian Strikes When you Combo Strike, the cooldown of Touch of Death is reduced by 1 0.5 sec. Touch of Death deals an additional 205 damage. REUSE ME (DNT) Permanently enchant a weapon to reduce the amount of threat you generate when fighting an enemy. 1.5 sec cast. Reagents: Shadow Dust x 15. Gloom Dust x 15. Rumbling Tremors Your Earth Elemental spawns Tremors that deal 933 Physical damage to enemies within 8 yds every 2 seconds. Earth Elemental's auto attack damage is increased by 933. Set Level Equip a follower with an item a power level 645 weapon. Instant. 1.5 sec cooldown. Set Level Equip a follower with an item a power level 630 weapon. Instant. 1.5 sec cooldown. Set Level Equip a follower with an item a power level 615 weapon. Instant. 1.5 sec cooldown. Small Charm of Inertia Instant. Increases movement speed by 1%. Instant. Soulbinding Mist For 60 sec, 200% For until cancelled, 100% of the damage you take will be copied to an enemy target. Only usable on Island Expeditions. 30 yd range. Instant. 30 sec cooldown. Sporonite Bomb Inflicts 0 Fire Nature damage to all enemies in a 5 yard radius. 40 yd range. 2 sec cast. Sunwell Torrent Use on Dar'Khan Drathir to release the energy contained in this item causing [ 500 [ 125 + 75% of Spell Power ] Arcane damage over 5 sec and silencing the target. Can be cast in Shadowform. 20 yd range. 5 sec cast (Channeled). Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage for 8 sec. 0 damage for 8 sec. Swelling Stream Every 2 Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 329 health to up to 3 injured allies. Healing is reduced by 30% after each jump. Unerring Vision While Trueshot is active you gain 346 35 Critical Strike rating every sec, stacking up to 10 times. Unforged Armor Breaks the target's armor, increasing physical damage taken by 100% for 30 60 sec. 30 yd range. Instant. Unstable Phase Puts the target in an unstable phase, increasing magical damage taken by 100% for 20 60 sec. Only usable on Island Expeditions. 40 yd range. Instant. Upgrade Weapon Increases the item level of a Blacksmithing weapon or shield by 15 138, up to a maximum of 138. 3 sec cast. Upgrade Weapon Increases the item level of an Inscription-crafted weapon by 15 1, up to a maximum of 138. Requires Staves, Wands. 3 sec cast. Azerite Powers Originally Posted by MMO-Champion Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Winds of War Name changed from "Heed My Call" to "Winds of War". Your damaging abilities have a chance to deal 622 Nature damage to your target, and 62 Nature damage to enemies within 3 yards of that target. Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times. Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Tier 4 Unerring Vision While Trueshot is active you gain 346 35 Critical Strike rating every sec, stacking up to 10 times. Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Tier 4 Meridian Strikes When you Combo Strike, the cooldown of Touch of Death is reduced by 1 0.5 sec. Touch of Death deals an additional 205 damage. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Tier 4 Inspiring Vanguard Grand Crusader's chance is increased by 5% to 20% and it grants you 249 Strength for 8 sec. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Tier 4 Rumbling Tremors Your Earth Elemental spawns Tremors that deal 933 Physical damage to enemies within 8 yds every 2 seconds. Earth Elemental's auto attack damage is increased by 933. Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage for 8 sec. 0 damage for 8 sec. Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage for 8 sec. 0 damage for 8 sec. Swelling Stream Every 2 Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 329 health to up to 3 injured allies. Healing is reduced by 30% after each jump. Swelling Stream Every 2 Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 329 health to up to 3 injured allies. Healing is reduced by 30% after each jump. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 2 Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Resounding Protection Every 30 sec, gain an absorb shield for 841 for 30 sec. 0 for 30 sec. Tier 3 Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven". Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times. Tier 4 Archive of the Titans Your armor gathers and analyzes combat data every 5 sec, increasing your primary stat by 17, stacking up to 20 times. The data decays while out of combat. Enables Machine Learning within Uldir. Reorigination Array within Uldir. Laser Matrix Your spells and abilities have a chance to release a barrage of lasers that burns enemies for 827 Arcane damage and cauterizes allies' wounds to restore 317 health. Enables Machine Learning within Uldir. Reorigination Array within Uldir. Strings Changes Originally Posted by MMO-Champion AZERITE_EMPOWERED_SELECT_POWER (New) - Are you sure you want to select this power? BOOST_POPUP_TIMER_FORMAT_STRING (New) - Expires in %s CHARACTER_TYPE_FRAME_EXPANSION_TRIAL_CHARACTER (New) - Expansion Trial CHARACTER_TYPE_FRAME_EXPANSION_TRIAL_CHARACTER_TOOLTIP (New) - Create a trial character to play the Battle for Azeroth intro experience. CHAT_CHANNEL_DROP_DOWN_OPEN_COMMUNITIES_FRAME (New) - Open in Communities Pane COMMUNITIES_INVITE_MANAGER_COPY - Copy Link COMMUNITIES_INVITE_MANAGER_LINK_ID_LABEL (New) - Link ID: COMMUNITIES_INVITE_MANAGER_LINK_TO_CHAT (New) - Link to Chat COMMUNITIES_NOTIFICATION_SETTINGS_ALL (New) - All COMMUNITIES_NOTIFICATION_SETTINGS_NONE (New) - None ERR_VOICE_CHAT_PLAYER_SILENCED - We |cffff2020We have silenced your account following multiple reports of abusive chat from other players. While you are silenced, you can only use voice chat in private channels. channels.|r EXPANSION_TRIAL_CREATE_TRIAL_CHARACTER (New) - Create Trial Character HONOR_LEVEL_TOOLTIP (New) - Honor Level %d MUTE_SILENCED (New) - Mute (Player is silenced) MYTHIC_PLUS_LEADER_BOARD_NAME_ICON - %1$s:|t %1$s|t %2$s PVP_WAR_MODE_DESCRIPTION - Enables world PvP with the opposing faction.|nActivates Enlist in War Mode and activate World PvP, granting bonus experience, additional rewards from World Quests and activating PvP Talents in the outdoor world. SCRAPPING_MACHINE_TITLE - Scrap-O-Matic 1000 Shred-Master Mk1 SOCIAL_QUEUE_COMMUNITIES_HEADER_FORMAT (New) - %s (%s) SPLASH_BATTLEFORAZEROTH_BOX_FEATURE1_DESC (New) - [PH] Race against rival intruders to plunder uncharted islands. SPLASH_BATTLEFORAZEROTH_BOX_FEATURE1_TITLE (New) - [PH] Island Expeditions SPLASH_BATTLEFORAZEROTH_BOX_LABEL (New) - New in Battle for Azeroth! SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_DESC_ALLIANCE (New) - [PH] Journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_DESC_HORDE (New) - [PH] Journey to the birthplace of all troll civilization. SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_TITLE_ALLIANCE (New) - Kul Tiras SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_TITLE_HORDE (New) - Zandalar SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE1_DESC (New) - [PH] Create cross-realm groups to connect all your friends. Includes voice chat. SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE1_TITLE (New) - [PH] Communities SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE2_DESC (New) - [PH] Receive bonuses and hunt down bounty targets, or become one yourself. SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE2_TITLE (New) - [PH] War Mode SPLASH_BATTLEFORAZEROTH_PREPATCH_LABEL (New) - New in Battle for Azeroth Pre-Launch! SPLASH_BATTLEFORAZEROTH_PREPATCH_RIGHT_DESC (New) - [PH] Check out your new class abilities and talents. SPLASH_BATTLEFORAZEROTH_PREPATCH_RIGHT_TITLE (New) - [PH] Prepare for War TOOLTIP_AZERITE_UNLOCK_LEVELS (New) - Azerite Powers (0/%d): UNMUTE_SILENCED (New) - Unmute (Player is silenced) VOICE_TOOLTIP_SILENCED_MUTE_MIC - Mute|n|nWe Mute|n|n|cffff2020We have silenced your account following multiple reports of abusive chat from other players. While players.|nWhile you are silenced, you can only use voice chat in private channels. channels.|r VOICE_TOOLTIP_SILENCED_UNMUTE_MIC - Unmute|n|nWe Unmute|n|n|cffff2020We have silenced your account following multiple reports of abusive chat from other players. While players.|nWhile you are silenced, you can only use voice chat in private channels. channels.|r View the full article
  23. Blood Trolls - Not an Allied Race Before the Storm: Seven Ways the Novel Sets the Stage for Battle for Azeroth Christie Golden's next novel, Before the Storm has finally released. You can see a larger preview from Amazon here. Originally Posted by Blizzard (Blue Tracker / Official Forums) Author Christie Golden talks about her latest World of Warcraft novel—Before the Storm—and why you should read it before heading into Battle for Azeroth™. Before the Storm is available to purchase on Amazon now. Christie Golden: As the author of Before the Storm, and a Blizzard Entertainment employee to boot, I’m a bit biased. I have always found great joy writing World of Warcraft novels, but this one? Well, it’s special. And it’s going to be something you’ll want to read before Battle for Azeroth arrives. There are a lot of reasons for this, but here are the seven I think are most important—and, I hope, ntertaining.” Delve deeper into moments from the cinematics through a new medium CG: One of the amazing things about working for Blizzard is that they let me do insanely fun stuff like collaborate with brilliant people like in-game cinematics director Terran Gregory! You might remember the Horde and Alliance epilogue cinematics for Patch 7.5.3. Those were adapted from scenes I had already written for Before the Storm. I was able to attend the voice recording sessions for those cinematics, and I read several paragraphs of Before the Storm’s manuscript to actors Josh Keaton (Anduin Wrynn) and Patty Mattson (Sylvanas Windrunner) to explain how their characters felt when they first encountered the powerful material known as Azerite. It helped inform their performances, and when you read the scenes from the novel for yourself, you’ll get even more dialogue, context, and description. For instance, before he speaks at the memorial, Anduin recalls a similar service after the events of Wrath of the Lich King. You’ll also learn that there were a lot of other Horde members celebrating with Sylvanas in Grommash Hold. (And of course, after reading the book, you can go back and rewatch the cinematics!) Embark on a world tour (mostly) CG: Azeroth is a big world, and Before the Storm gets to roam around in it. From Teldrassil to Thunder Bluff, from Orgrimmar to Ironforge (where the dwarves may or may not be starting to brew “Anduin’s Amber”), from the sands of Silithus to the shadows of the Undercity, you’ll visit some familiar and loved places—and a few that might not be quite so pleasant—before the upheaval of Battle for Azeroth. Spend time with iconic characters . . . and meet some new ones CG: You’ll catch up with Lady Jaina Proudmoore and the woman who was her childhood friend—Calia Menethil, sister of Arthas himself. You’ll meet another representative from Lordaeron, Archbishop Alonsus Faol, who doesn’t look much like his portraits these days. We’ll also spend time with the noble Baine Bloodhoof, the slimy Jastor Gallywix, and a pair of living legends recently returned to Azeroth, High Exarch Turalyon and Alleria Windrunner. While the novel can’t show every main character, race, or class, we’re aware that players love their toons and want to see representation. As a player myself, I always keep that in mind when I’m writing WoW novels. I think, though, from the cover, you should be able to tell that this particular novel focuses on. . . . Warchief Sylvanas Windrunner and King Anduin Wrynn CG: These two couldn’t be more different. Before the Storm examines their psychologies, philosophies, and values as Sylvanas and Anduin grapple with the pressures of leading their factions and healing a broken world. The Dark Lady, of course, has been with us since before there was a World of Warcraft. She has a long and achingly tragic backstory, and I’ve had the chance to write her multiple times. Anduin, on the other hand, was only a ten-year-old child in the game until the novel The Shattering, where I got a chance to help develop him. It’s been so much fun to watch him “grow up” in the books and the game. With the discovery of Azerite, which has the potential to heal, change, or destroy the world, the young and idealistic king finds himself increasingly at odds with the brilliant, focused warchief, who most definitely has her own agenda. As tensions rise, Anduin seeks common ground. He reaches out to what seems, at first, to be unlikely allies: a group of Forsaken. Get a whole new view into Forsaken society CG: This novel has lots of Forsaken, with names, histories, and people that they love. We’ve not seen a lot of these free-willed undead in the novels, and I had a terrific time exploring them—what makes them tick, how they survive in this world, what they’ve lost, and what they’ve gained. How they’re viewed by the living, and how they view the living in turn. They have a lot of heart for people whose hearts no longer beat. Hear the voice of King Anduin Wrynn tell the story CG: The terrific Josh Keaton, who has voiced Anduin throughout almost all of World of Warcraft, was chosen to narrate this novel. So if you decide you want the audiobook, you’re in for an extra treat. I’m absolutely thrilled we all get to hear his work on this! But what I’m most excited about is. . . . Before the Storm interweaves with the game on a whole new level CG: Now that I’m a Blizzard employee, the gates to the innermost sanctums have been opened to me. When I was writing novels before I officially joined the studio, I always felt welcomed and appreciated, and everyone was very helpful. But I didn’t know what I didn’t know... and being aware of all that was going on around this expansion sparked so very many ideas! You’ll find callbacks to the novel as you progress in-game. There’s has never been a World of Warcraft novel written by someone with so much access, and readers will feel that connection. As ever, thanks for joining us on this journey, and I hope you enjoy reading Before the Storm as much as I enjoyed writing it. Book summary: Azeroth is dying. The Horde and the Alliance defeated the demonic Burning Legion, but a dire catastrophe is unfolding deep below the surface of the world. There is a mortal wound in the heart of Azeroth, struck by the sword of the fallen titan Sargeras in a final act of cruelty. For Anduin Wrynn, king of Stormwind, and Sylvanas Windrunner, warchief of the Horde and queen of the Forsaken, there is little time to rebuild what remains and even less to mourn what was lost. Azeroth’s devastating wound has revealed a mysterious material known as Azerite. In the right hands, this strange golden substance is capable of incredible feats of creation; in the wrong ones, it could bring forth unthinkable destruction. As Alliance and Horde forces race to uncover the secrets of Azerite and heal the wounded world, Anduin enacts a desperate plan aimed at forging a lasting peace between the factions. Azerite jeopardizes the balance of power, and so Anduin must gain the trust of Sylvanas. But, as ever, the Dark Lady has her own machinations. For peace to be possible, generations of bloodshed and hatred must be brought to and end. But there are truths that neither side is willing to accept and ambitions they are loath to relinquish. As Alliance and Horde alike grasp for the Azerite’s power, their simmering conflict threatens to reignite all-out war—a war that would spell doom for Azeroth. View the full article
  24. MMO-Champion

    Blood Trolls - Not an Allied Race

    Blood Trolls - Not an Allied Race Originally Posted by Blizzard (Blue Tracker / Official Forums) Just to clear the confusion, there was a small segment in yesterday's E3 interview with IGN in which we weren't entirely clear - but we want to clarify that Blood Trolls are not currently planned as an Allied Race. It can be easy to mix up words in interviews when you're covering a range of story points such as that of the Blood Trolls and their interactions with the Zandalari - but we just wanted to be sure we could get a note out on this before we get more Allied Race rumors flying around. Thanks for the discussion here! View the full article
  25. Frost Death Knight Feedback - Battle for Azeroth Originally Posted by Blizzard (Blue Tracker / Official Forums) Lots of feedback on the first round of changes. Here’s the second iteration: Pillar of Frost Previous changes to Pillar of Frost have been reverted. While the ability is quite simple in a vacuum (20% damage increase with no other mechanics), there were clearly a lot of players who were uncomfortable with the idea of removing a core ability that’s been around for so long. After reading all the feedback and examining the ability’s place on the spec, we think the ability did provide a couple valuable things to the Frost rotation. One is Pillar of Frost is a window to play around – it allowed you to occasionally pool/spend your resources for a gain in a way that otherwise Frost doesn’t really have baseline. Additionally, it was a damage amp that you could/would want to line up cooldowns for – Remorseless Winter, Frostwyrm’s Fury, etc. Straightforward, but felt good to use. Pillar of Frost is now back, at 45 sec cooldown and 15 sec duration – shorter cooldown but same uptime. Since it’s providing some useful gameplay direction for the rotation, we’re leaning into it more and making it available a little more often. Additionally, to give it just a little more texture and gameplay, its damage bonus now starts at 15% and increases by 1% per Rune spent while it’s active. Pillar usually ends with a 25% damage bonus or more. Talent Changes Glacial Advance now costs 30 Runic Power (instead of 1 Rune), has a 6 sec cooldown (down from 15 sec), and also applies Razorice to all enemies hit. Glacial Advance overlapped a lot with Frostscythe in both use and cost, and we’re looking to differentiate it so it can find its own use case. Cold Heart has replaced Shattering Strikes. It’s basically the same as the legendary but without the stun, and provides the spec’s talent tree with some single-target burst. Obliteration is mostly back to its live design, but it’s now a passive, and triggered while Pillar of Frost is active. With Pillar of Frost being back baseline, we still want to avoid a setup where casing 3 self-buff cooldown consecutively was possible (Pillar of Frost, Empower Rune Weapon, Obliteration, in any order). We're still iterating a bit on Obliteration's cost reduction mechanic - it has some slightly awkward effects on resources which we'd like to make feel better. Current talent layout: Level 60: Avalanche, Frozen Pulse (now requires fewer than 3 full Runes instead of fewer than 2), Frostscythe Level 90: Gathering Storm, Glacial Advance, Frostwyrm’s Fury Level 100: Icecap (same as live, affecting Pillar of Frost), Obliteration, Breath of Sindragosa Notes: Icy Talons now triggers from Breath of Sindragosa, since it’s replacing your Frost Strike for a period of time. Icebound Fortitude’s damage reduction was increased to 30% for both Frost/Unholy specs As always, thanks for the continued feedback and we expect to hear more from you all. End of Legion: PVP Feedback Originally Posted by Blizzard (Blue Tracker / Official Forums) With Legion coming to a close we thought we might try something a little different and collect some specific feedback on things. We've now covered Mythic+, and Mythic Raiding so its time to change it up! This week's topic is going to be about PVP over the course of Legion. BUT WAIT. While its easy to lump class feedback into the umbrella of PVP that's not what we're looking for here. We're looking for feedback more centered on PVP's functioning systems. This includes things like gearing, Arena and Battleground maps, rewards, rating systems, etc. Why the clarification to exclude Class Feedback? This is because if we didn't this feedback post would be almost impossible to read or evaluate. Those types of issues are far better as one offs that we can evaluate within those situational examples. Where is X topic? Don't worry as we have a list of topics that we plan on going down and its probably on the list. Every week will be a new topic so just give us a moment and we'll get there. What Topics have you covered already? We've now covered Mythic+, and Mythic Raiding. Also a friendly note that just because you see it here doesn't mean it will be changed or added - and this topic is not an indication of future feature development. Battle For Azeroth Addon Changes Originally Posted by Blizzrd (Blue Tracker / Official Forums) Thanks for the feedback. While we have to limit the SendLoggedAddonMessage to UTF-8 that is viewable in WoW, we are adding a CHAT_MSG_ADDON_LOGGED event. View the full article
  26. Battle for Azeroth Beta Key Giveaway - Week 2 - We've Seen It All! Challenge Rift - Week 51 Results and Decklists from HCT Seoul 2018 HGC Mid-Season Brawl Group Stage - Tuesday, Weekly Hero Rotation & Sales Overwatch League - Which Teams will Make the Finals? Before the Storm Novel Released Christie Golden's next novel, Before the Storm has finally released. This novel details the events preceding Battle for Azeroth. You can see a larger preview from Amazon here. UNIQLO Blizzard Apparel Now Available The UNIQLO Blizzard apparel is now available at the UNIQLO website! There are a wide amount of options from every Blizzard game so check it out! Warfronts Testing and Feedback - Battle for Azeroth Beta Originally Posted by Blizzard (Blue Tracker / Official Forums) With the current Beta build, Beta testers are experiencing the entirety of the Warfronts: Battle for Stromgarde experience. An alternating cycle kicked off on Thursday, June 7 between the Horde and Alliance vying for control of Stromgarde and Arathi Highlands. Both Horde and Alliance testers have queued since then. Here’s an outline of how the cycle works: The Alliance starts with ownership of Arathi Highlands, and Horde players challenge them by contributing professions items, gold, and War Resources to help their faction build up enough strength to attack. This is a region-wide effort. Once enough contributions are supplied by the region, the Warfront: Battle for Stromgarde unlocks and Horde players are able to queue for the experience. This queue remains open for a set duration, allowing players to complete the Warfront on a schedule that works for them. After the Horde attack is complete, the Horde takes control of Arathi Highlands, giving them access to a unique World Boss and a series of rare spawns and other rewards only available during the period when their faction owns the zone. The Alliance then begins contributing resources to challenge Horde control. The cycle continues perpetually, with each faction competing against the other to gain access more quickly or reduce the enemy team’s access to the zone. Currently, the queue window in the Beta is set to remain open for 2 days. Notably, this update included a first look at a completely updated version of the Arathi Highlands zone, including new creatures, as well as access to your faction’s base in the zone, and plenty of other surprises. Please feel free to post your feedback on Warfronts in this thread, and please submit issues with Warfronts to our BFA Beta Bug Report Forum. Feedback: The MOTHERLODE!! - Battle for Azeroth Beta Originally Posted by Blizzard (Blue Tracker / Official Forums) We've temporarily disabled The MOTHERLODE!! while we make changes to the environment. World Boss - Pit Lord Vilemus Pit Lord Vilemus is up this week, rewarding item level 930 loot! World Boss - Levantus Levantus is up this week! Shamans can get the The Warmace of Shirvallah hidden artifact appearance for Doomhammer. Weekly Bonus Event - Pet Battles Originally Posted by Blizzard (Blue Tracker / Official Forums) An extra weekly quest and rewards are here— the Pet Battles bonus event is underway! This Week All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours. Look for the following all week long: Archmage Timear near Violet Hold in Dalaran has a quest for you. Quest requirement: Win 5 pet battles versus other players with a team of three level-25 pets. Reward: One Ultimate Battle-Training Stone. Passive bonus: All Pet Battle experience gains are increased by +200%. Brawl - Tarren Mill vs. Southshore Originally Posted by Blizzard Entertainment Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens back to the early days of WoW PvP, with an epic battle between the two towns of Tarren Mill and Southshore. In this game of war, you’ll need to work as a team and deplete your foes’ resources to claim victory. View the full article
  27. Week 2 - We've Seen It All! Blizzard has given us some beta keys to help you prepare for Battle for Azeroth! This week you will need to finish up exploring Broken Isles if you haven't already. This giveaway is for 200 US/EU Battle for Azeroth Beta keys! This giveaway runs from June 11 to June 17 To enter complete the Broken Isles Explorer achievement and then log in to the contest site. You will need to log in with your Battle.Net account (It's safe!) so that we can confirm you have earned the achievement. You can be sure that you are entered by checking the contest status page. Winners will be selected by June 19 You will need to check the contest status page to see if you have won and claim your key. Winners will have 5 days to view their key. After that another winner will be selected. Having trouble? Read this information first. Enter Contest View the full article
  28. Battle for Azeroth - Live Developer Q&A Thursday - 6/14 Originally Posted by Blizzard (Blue Tracker / Official Forums) The Battle for Azeroth beta has begun! Join us live on Twitch, June 14, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A where he’ll be answering your World of Warcraft: Battle for Azeroth beta questions. Feel free to submit questions by posting in this forum thread or via Twitter using the hashtag #WarcraftQA. We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Thursday at 20h00 CEST / 11:00 a.m. PDT! View the full article
  29. Our Initial Thoughts and Highlights of the Taverns of Time Arena Event Cards Nexomania Ending, HGC Mid-Season Brawl Group Stage - Monday Fan Art - The Gods of Zul'Aman Remastered Ivan Kuzkin made an updated version of The Gods of Zul'Aman trailer. You can see a comparison to the original below. Blue Tweets Originally Posted by Blizzard Entertainment General feeling seems to be that Legion had solid content drip, but maybe 7.1 was a little too fast. That said, is there anything you'd change about the content per patch? If you could swap X for Y. I.e. "7.X could have used a ___, I would have swapped that for ___." (Muffinus) Which legendary is your favorite re: acquisition? We've had a lot of them, from a hammer and sword and staff to a bow and glaive to a hammer again and an axe to a cloak etc. (Muffinus) Will completing the campaign with both an Alliance and Horde character be required for Pathfinder Part 1 achievement? No. In Battle for Azeroth, you'll only need to complete one of either the Horde or the Alliance campaigns to earn the Pathfinder Part 1 Achievement. (WarcraftDevs) you mentioned in an interview awhile back that you guys were looking at what to do with pet stables. Any news? Nothing to share yet, sorry! Realize this is a big deal to hunters though. (Muffinus) Dark Legacy Comics #635 DLC #635 has been released! View the full article
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