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  1. John Staats Interview, DLC #649, Garbage Guide To Warcraft: Battle For Azeroth Azerite Trait Tuning - September 25 Originally Posted by Blizzard (Blue Tracker / Official Forums) With scheduled maintenance this week, we intend to make some targeted adjustments to Azerite Traits: All Classes (Healer) Ephemeral Recovery mana increased by 15%. (Healer) Savior trigger threshold increased to 50% health (was 35%). Death Knight (Forums / Skills / Talent Calculator) (Blood/Unholy) Bone Spike Graveyard: damage increased by 100%. (Unholy) Festering Doom: damage increased by 25%. Demon Hunter (Forums / Skills / Talent Calculator) (Havoc) Eyes of Rage: damage increased by 20%. (Havoc) Furious Gaze: Haste increased by 40% and duration increased to 12 sec. (Havoc) Revolving Blades: damage reduced by 35%. (Havoc) Thirsting Blades: damage increased by 70%. (Vengeance) Revel in Pain: absorption increased by 20%. Druid (Forums / Skills / Talent Calculator) (Balance, Guardian, Restoration) Craggy Bark: absorption increased by 15%. (Balance) Dawning Sun: damage increased by 40%. (Balance) Streaking Stars: damage reduced by 40%. (Balance) Sunblaze: damage increased by 35% (unchanged in PvP). (Feral) Iron Jaws: damage increased by 66% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced. (Guardian) Gory Regeneration: healing increase increased by 15%. (Guardian, Feral) Masterful Instincts: bonuses increased by 10%. Hunter (Forums / Skills / Talent Calculator) (Beast Mastery, Marksmanship) Rapid Reload: damage increased by 25% and tooltip corrected to say "more than 2 targets." (Beast Mastery) Pack Alpha: damage increased by 60% (unchanged in PvP). (Beast Mastery) Dance of Death: Agility increased by 20%. (Marksmanship) Unerring Vision: Critical Strike increased by 100%. (Marksmanship) Focused Fire: damage increased by 30%. (Survival) Blur of Talons: Agility increased by 65%. (Survival) Up Close and Personal: Damage increased by 40%. Mage (Forums / Skills / Talent Calculator) (Arcane) Galvanizing Spark: damage reduced by 30% (unchanged in PvP). (Arcane) Explosive Echo: damage reduced by 35%. (Frost) Frigid Grasp: Intellect increased by 100%. (Frost) Packed Ice: Damage increased by 120% (+45% if used with Splitting Ice). Reduced by 50% against players. (Frost) Glacial Assault: Chance to activate increased to 20%. Monk (Forums / Skills / Talent Calculator) (Mistweaver) Burst of Life: healing increased by 20%. (Windwalker) Open Palm Strikes: damage increased by 60% (unchanged in PvP). Paladin (Forums / Skills / Talent Calculator) (Protection) Dauntless Divinity: block increased by 20%. (Protection) Judicious Defense: absorption increased by 10%. (Retribution) Divine Right: Strength increased by 40%, duration increased to 15 sec. (Retribution) Expurgation: damage increased by 15%. Priest (Forums / Skills / Talent Calculator) (Discipline, Shadow) Depth of the Shadows: healing increased by 20%. (Holy) Blessed Sanctuary: bonus increased by 10%. (Holy) Permeating Glow: bonus increased by 15%. (Shadow) Spiteful Apparitions: damage bonus increased by 75% when the Auspicious Spirits talent is not selected. (Shadow) Searing Dialogue: damage increased by 150%. Rogue (Forums / Skills / Talent Calculator) (Assassination, Subtlety) Sharpened Blades: damage reduced by 30% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced. (Assassination) Poisoned Wire: Critical Strike increased by 50%. (Outlaw) Brigand's Blitz: Haste increased by 50%. (Subtlety) Blade in the Shadows: damage reduced by 25%. (Subtlety) The First Dance: Now grants 2 stacks of the Critical Strike bonus when activated. Critical Strike bonus reduced by 25%. Shaman (Forums / Skills / Talent Calculator) (Enhancement) Strength of Earth: damage increased by 60%. (Enhancement) Roiling Storm: damage increased by 100% (unchanged in PvP). (Restoration) Soothing Waters: healing increased by 10% Warlock (Forums / Skills / Talent Calculator) (Affliction) Dreadful Calling: damage increased by 30%. (Demonology) Forbidden Knowledge: damage increased by 35% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced. (Demonology) Umbral Blaze: damage increased by 20%. (Demonology) Explosive Potential: duration increased to 15 sec. (Destruction) Accelerant: duration increased to 12 sec. (Destruction) Crashing Chaos: damage reduced by 30% (unchanged in PvP). (Destruction) Rolling Havoc: duration increased to 15 sec. Warrior (Forums / Skills / Talent Calculator) (Arms)Executioner's Precision: damage increased by 75% (unchanged in PvP). (Arms) Test of Might: Strength reduced by 15%. (Fury) Reckless Flurry: damage reduced by 25%. (Fury) Bloodcraze: Critical Strike increased by 100%. (Protection) Reinforced Plating: Strength increased by 10%. Alongside these changes, we plan to increase the damage output of a few affected specs: Arcane Mage: all damage increased by 3%. Balance Druid: Starsurge and Starfall damage increased by 15%. Destruction Warlock: Incinerate, Conflagrate, and Immolate damage increased by 10%. Fury Warrior: all damage increased by 6%. You'll see the final adjustments in our hotfixes update post on Tuesday. In addition to the tank and healer trait tuning originally posted in this thread, we're planning to adjust several DPS-focused traits, as well as make a few broader tuning changes to a couple of specs. I've updated the original post with the full details. Patch 8.1 - Taunt Tooltip Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) Sorry for the delay in responding to this; I wanted to make sure I had all my info 100% correct before I said anything, rather than risk giving you incorrect or incomplete info. So first off: the threat bonus from using taunts is not being removed. That's a tooltip change that was made entirely for consistency; every taunt increases threat generation while it's active, but it was only mentioned in the tooltip for a few of them for some reason. So that's just basic housekeeping. However, separate from the tooltip change, we are going to experiment a little with reducing how big the threat bonus is on the 8.1 PTR. Currently, it's pretty massive, which is a holdover from when it was first added in Mists of Pandaria. Remember, back then active tanks were dealing huge amounts of damage (and thus, threat) due to the Vengeance mechanic, and so the offtank needed a huge threat boost to be able to keep aggro through tank swaps. That mechanic hasn't existed for a few expansions now. Nowadays, in BFA, threat is once again something tanks need to keep in mind, and that massive bonus opens us up to all sorts of wacky issues as DPS (both from tanks and from damage dealers) increases. As one example, there's a risk that we end up in a situation where certain tanks need to use their taunt on cooldown as part of their single target rotation. That would be bad for several fairly obvious reasons. So, we're going to try it with a lower bonus on the PTR and see what happens. Our expectation is that there is no tangible effect on your gameplay; you still use taunts exactly how you do now, and they have the same result. I'm a little confused- you expect threat issues bad enough with DPS scaling over time that you worry tanks might feel like they need to weave Taunt into their rotations because it gives them extra threat, so you're reducing the bonus, taking away an option to deal with that apparent inevitability? Are you adding something else? What gameplay do you see arising instead? If we get to that point (it's not clear if it'd ever actually happen), we wouldn't want "use Taunt on cooldown" to be the way to deal with it anyway. We'd rather just make sure you're generating enough threat. Blue Posts Originally Posted by Blizzard Entertainment PvP Enchants Not Account WIde Hey there, as I’m sure some of you guys already know the new pvp enchant at 2100 is not accountwide, which seems weird seeing as every previous pvp enchant was made accountwide, I opened a ticket about it once I found this out myself to see if maybe it was a bug and the gm that replied said as of now it’s working as implemented This enchant is intended to not be account wide. Our philosophy here is that if you see a player with this enchant, you know they earned it on that character. We realize the enchant may of been account wide once upon a time and that other similar systems may be account wide but that is not our stance with this particular reward. Sorry for the confusion. (Blue Tracker / Official Forums) Cap'n Crackers Update Here to give the best update ever. Cap'n Crackers now sits on your shoulder when you target him and use /whistle. Also Crackers does the same as well. Wait... we're not done. Petey sits on the opposite shoulder too. (Blue Tracker / Official Forums) Anchor Weed Supply Yeah though. Considering time invested people are not asking unreasonable prices for these pots. Something is very wrong with the supply of herbs to the market. Right now its the lack of Anchor Weed driving it all up. We've got a current hotfix in the works that should address some of the right now problems by increasing the amount of Anchor Weed per gather for ranks 2 and 3. In case anyone hasn't seen the datamining for 8.1, we're also looking at tweaking the recipe costs a little to bring the material cost of recipes requiring Anchor Weed down as well. This of course isn't final and could change, but just wanted to let you guys know that we're looking into these kinds of things. (Blue Tracker / Official Forums) View the full article
  2. John Staats Interview, DLC #649, Garbage Guide To Warcraft: Battle For Azeroth Upcoming Hotfixes - Azerite Trait Scaling in PvP Originally Posted by Blizzard (Blue Tracker / Official Forums) Credit to u/Narabug on Reddit. TL;DR: Damage-based Azerite Traits will deal more damage at higher Azerite Armor/Trait levels, and lowering your overall gear level will make them deal even more damage. For some classes, this may allow you to drop your gear level in order to do extremely high burst Azerite Trait damage. Azerite Traits appear to not scale the same as ability damage. Traits that are specifically damage oriented will *always* do more damage with a higher item level, and the difference appears to be roughly the same as the listed difference, even with scaling. For example, if a 340 trait does 600 damage and a 385 trait does 1000 damage, then you may hit your opponent for 1200/2000 respectively with those items equipped. We continued to test by dropping item level to see if trait damage was just immune to item level scaling, but it was not. As your item level decreases, the damage your opponents take from traits increases. There are indeed some issues that you guys have pointed out, which are in the process of being hotfixed. These have to do with Azerite gear slots (and gems) not being weighted in the system as much as they should, and bugs with lower level trinkets being usable at max level. As much fun as it is to relive Taunka Time, we will be working on getting these fixed up. I've raised the cap on this thread so any further specific examples you guys have that haven't already mentioned would be great, as getting this resolved is a high priority at the moment. Thanks for all the examples so far. Method Mythic G'huun World First Video Method has released their Mythic G'huun kill video. Arcane Torrent Feedback Originally Posted by Blizzard (Blue Tracker / Official Forums) Arcane Torrent is effectively a Mass Dispell/AoE Purge, as well as a free HP generation. I think it's pretty fair that one is on the GCD as its still very powerful. Shadowmeld doesn't have near that much of an impact if you're comparing what the abilities actually do. I don't think the mentality should be "All Racials should be on or off GCD" but rather what they do individually that dictates that. Of course the feedback is welcome but specific examples of why X or Y ability should be on or off is great as always. You don't think a VANISH that lets you escape from death every 2 minutes doesn't have as much impact? When you're comparing the two abilities to each other, no. I think Arcane Torrent is far more powerful in both a PvE and PvP standpoint. The ability for classes like Paladins to purge a buff, and generate a HP, in a singular global is very strong. Imagine that off the GCD and it becomes even stronger. Game worked fine for 11 years with a much better Arcane Torrent off the GCD isn't specific enough? I think you need to look in the context of what Arcane Torrent did originally. Since it was a Silence/Interrupt, it would be a little strange on the GCD as interrupts shouldn't be on the GCD. That's at is core is what the ability was made to used for, to silence. So it should be off. Now with the rework since its more in line with a Purge, it should be on the GCD. I'm not the biggest fan of some of the GCD changes personally but I think the new Arcane Torrent is an example of something that definitely should be on the GCD. What HP generation? It generates a minuscule amount of resources that isn't even worth the 1.5s GCD it incurs. Unless there is something to dispel, it is worthess. If you play Ret for example, it generates a Holy Power, which is a class resource for Ret. So if all your abilities are on CD waiting for the next ability, you can toss in Arcane Torrent if there is nothing to purge. Which equates to a free Holy Power every time it's up. This can save your Relentless Inquisitor, Inquisition, or Righteous Verdict, so that you can keep those buffs rolling. That's a lot of power for a racial ability. There's a reason why its in the Ret opener, and mentioned in the overall rotation, for most if not all guides if you're a Blood Elf. It's small when compared to your regular class abilities but that's a pretty big for a racial. Feel free to change it back whenever I do find myself missing the AoE silence, but I actually prefer the newer version myself. I think it's a bit more of a niche being a purge and I think abilities like that can be pretty fun. View the full article
  3. What Happened in Hearthstone? Taking a Look Back at September 17 - 23 Comic: Fall of King's Crest Torbjorn Rework In Depth Look Vanilla WoW Developer Interview - John Staats We recently had the opportunity to talk to John Staats about his ongoing Kickstarter for a book about Vanilla WoW development that ends tomorrow! The book is now the most funded non fiction book in Kickstarter history. If you are interested in how it was created, there is an article about the book's creation and approval. WoW Token and The Dreadwake Mount You won't get The Dreadwake mount if you convert Tokens into game time. Originally Posted by Blizzard (Blue Tracker) Hey guys, I just wanted to confirm that you would NOT get the Dreadwake mount if you convert your WoW Tokens into game time directly. In this case you would need to claim the tokens for balance first and then buy the correct bundle from our shop, here: https://eu.shop.battle.net/en-gb/pro...ametime-bundle Hope this helps! Dark Legacy Comics #649 DLC #649 has been released. Garbage Guide To Warcraft: Battle For Azeroth Kilian is back with another World of Warcraft guide. View the full article
  4. MMO-Champion

    Patch 8.1.0 PTR - Build 27826 Changes

    Patch 8.1.0 PTR - Build 27826 Changes Please keep in mind that some of the spell changes are just tooltip updates to reflect hotfixes. Achievement Changes Originally Posted by MMO-Champion Battle Dungeon Dungeons & Raids Kings' Rest unlocked (New) Siege of Boralus unlocked (New) Battle for Azeroth Exploration Battle for Azeroth Pathfinder, Part One Complete the Kul Tiras and Zandalari Zandalar achievements listed below. Reward: Increased Mount Speed in Kul Tiras and Zandalar. 25 points. Account Wide. Quests War Campaign - Chapter 04 Complete (A) (New) War Campaign - Chapter 04 Complete (H) (New) In Teldrassil's Shadow (New) Complete the Tyrande's Ascension storyline. Reward: 'Night Warrior' Night Elf Customization. Account Wide. The Shadow Hunter (New) Aid Vol'jin in his search for answers. 10 points. Character 8.0.1 Micro Hubs - A - Grimwatt's Crash - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - A - Mistvine Ledge - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - A - Mugamba Overlook - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - A - Veiled Grotto - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - A - Verdant Hollow - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - A - Vulture's Nest - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - H - Hillcrest Pasture - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - H - Mudfisher Cove - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - H - Stonefist Watch - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - H - Stonetusk Watch - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - H - Swiftwind Post - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - H - Windfall Cavern - Unlocked (KMS) (New) Account Wide. 8.0.1 Micro Hubs - H - Wolf's Den - Unlocked (KMS) (New) Account Wide. Draenor Garrison Expansion Features Master Draenor Crafter Craft 50 Epic items with an item level of at least 600 136. Reward: Garrison Monument. 10 points. Honor Player vs. Player Honor Level 20 Reach Honor Level 20. Pet Reward: Wyrmtongue Minstrel. 10 points. Account Wide. Fan. 10 points. Account Wide. Island Expeditions Expansion Features Azerite Admiral Collect 1,000,000 Azerite on Island Expeditions. 10 points.Account Wide. Helping Hand Rescue all of the explorers on Island Expeditions listed below. 10 points.Account Wide. I'm Here for the Pets Obtain all of the Island Expeditions battle pets listed below. 10 points.Account Wide. Tell Me A Tale Complete all of the Island Expeditions quests listed below. 10 points.Account Wide. Mounts Feats of Strength Sinister Gladiator's Proto-Drake (New) Obtain the Sinister Gladiator's Proto-Drake from Battle for Azeroth Season 2. Player vs. Player Downing the Dark Lady Kill Lady Sylvanas Windrunner. 10 points. in Orgrimmar. 10 points. Feats of Strength Challenger: Battle for Azeroth Season 2 (New) Earn the rank of Challenger during Battle for Azeroth Season 2. Title Reward: Challenger. Combatant: Battle for Azeroth Season 1 (New) Earn the rank of Combatant during Battle for Azeroth Season 1. Title Reward: Combatant. Combatant: Battle for Azeroth Season 2 (New) Earn the rank of Combatant during Battle for Azeroth Season 2. Title Reward: Combatant. Duelist: Battle for Azeroth Season 2 (New) Earn the rank of Duelist during Battle for Azeroth Season 2. Title Reward: Duelist. Gladiator: Battle for Azeroth Season 2 (New) Earn the Rank of Gladiator during Battle for Azeroth Season 2. Reward: Gladiator Title. Hero of the Alliance: Sinister (New) End Battle for Azeroth Season 2 in the top 0.5% of the rated battleground ladder (requires 50 games won on your current faction in Battle for Azeroth Season 2). Hero of the Horde: Sinister (New) End Battle for Azeroth Season 2 in the top 0.5% of the rated battleground ladder (requires 50 games won on your current faction in Battle for Azeroth Season 2). Rival: Battle for Azeroth Season 2 (New) Earn the rank of Rival during Battle for Azeroth Season 2. Title Reward: Rival. Sinister Combatant (New) Account Wide. Sinister Combatant (New) Account Wide. Sinister Gladiator: Battle for Azeroth Season 2 (New) End Battle for Azeroth PvP Season 2 in the top 0.1% of the 3v3 arena ladder (requires 150 games won your current faction in Battle for Azeroth Season 2). Title Reward: Sinister Gladiator. Professions Guild Working as a Team Obtain 525 skill points between all expansions in all professions and secondary professions. Reward: Banner of Cooperation. 10 points. Working Better as a Team Obtain 600 skill points between all expansions in all professions and secondary professions. Reward: Heirloom Legs. 10 points. Reputation Heritage of the Dark Iron Earn level 120 110 on a newly created Dark Iron dwarf character. Reward: Dark Iron Dwarf Heritage Armor. 10 points. Account Wide. Heritage of the Mag'har Earn level 120 110 on a newly created Mag'har orc character. Reward: Mag'har Orc Heritage Armor. 10 points. Account Wide. War Effort Expansion Features Defeat 2 Commanders (Alliance) (Hidden) (New) Defeat the following enemy commanders in the Battle for Stromgarde: Defeat 2 Commanders (Horde) (Hidden) (New) Defeat the following enemy commanders in the Battle for Stromgarde: Spell Changes Keep in mind that many of these are tooltip updates to reflect hotfixes. Originally Posted by MMO-Champion Mounts Admiralty Stallion Summons and dismisses your Pearl Admiralty Stallion. Account wide. Account wide. 1.5 sec cast. Alabaster Hyena Summons and dismisses your Alabaster Hyena. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast. Conqueror's Scythemaw Name changed from "Conquerer's Scythemaw" to "Conqueror's Scythemaw". Summons and dismisses your Conquerer's Conqueror's Scythemaw. Account wide. Account wide. 1.5 sec cast. Dune Scavenger Summons and dismisses your Dune Scavenger. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast. Hyena Mount Black (PH) Summons and dismisses your Hyena Mount Black (PH). 1.5 sec cast. Account wide. Account wide. 1.5 sec cast. Hyena Mount White (PH) Summons and dismisses your Hyena Mount White (PH). 1.5 sec cast. Account wide. Account wide. 1.5 sec cast. Ivory Hawkstrider Name changed from "White Hawkstrider" to "Ivory Hawkstrider". Summons and dismisses a rideable White Ivory Hawkstrider. Account wide. Account wide. 1.5 sec cast. Mecha-Mogul Mk2 (New) Summons and dismisses the Mecha-Mogul Mk2. Account wide. Account wide. 1.5 sec cast. Sinister Gladiator's Proto-Drake Name changed from "Blue Gladiator's Proto-Drake" to "Sinister Gladiator's Proto-Drake". Summons and dismisses your Blue Sinister Gladiator's Proto-Drake. 1.5 sec cast. Summon Dawnforge Ram Summons a Dawnforge Ram, which serves as a mount. Summon. Summon. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast. The Dreadwake (New) Summons and dismisses The Dreadwake. Account wide. Account wide. 1.5 sec cast. The Hivemind Transforms you into the Hivemind. Other members of your Hivemind may join with you. This is a flying mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast. Vicious Black Bonesteed (New) Summons and dismisses a rideable Vicious Black Bonesteed. Account wide. Account wide. 1.5 sec cast. Vicious Black Warsaber (New) Summons and dismisses a rideable Vicious Black Warsaber. Account wide. Account wide. 1.5 sec cast. Vicious Kaldorei Warsaber Name changed from "Vicious Warsaber" to "Vicious Kaldorei Warsaber". Summons and dismisses a rideable Vicious Kaldorei Warsaber. Account wide. Account wide. 1.5 sec cast. Vicious White Bonesteed (New) Summons and dismisses a rideable Vicious White Bonesteed. Account wide. Account wide. 1.5 sec cast. Vicious White Warsaber (New) Summons and dismisses a rideable Vicious White Warsaber. Account wide. Account wide. 1.5 sec cast. Companions Bloated Bloodfeaster Name changed from "Bloodfeaster Larva" to "Bloated Bloodfeaster". Redridge Tarantula (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant. Saurolisk Hatchling Right Click to summon and dismiss the Saurolisk Hatchling this companion. Battle Pet. Battle Pet. Instant. Summon Cap'n Crackers (New) Right Click to summon and dismiss Cap'n Crackers. Battle Pet. Battle Pet. Instant. Test Pet (New) Right Click to summon and dismiss your Test Pet. Battle Pet. Battle Pet. Instant. Item Set Bonuses Attack Power 150 (New) Increases attack power by 75. Attack Power 28 Increases Strength by 16. 13. Attack Power 30 (New) Increases attack power by 15. Attack Power 50 (New) Increases attack power by 25. Attack Power Bonus Your attacks have a chance to grant you 565 Agility for 15 sec. 65 Agility for 15 sec. Attack Power Bonus Your attacks have a chance to grant you 565 Agility for 15 sec. 65 Agility for 15 sec. Heal Renew Your Heal spell now also heals for [ 315 [ 295 + 100% of Spell Power ] over 15 sec. Increase Nature Dam 7 Increases Intellect by 141. 4. Increased All Resist 08 (New) Reduces magical damage taken by 5%. Increased Armor 100 +156 Armor. +14 Armor. Increased Armor 200 +10 Armor. +30 Armor. Increased Armor 200 +10 Armor. +30 Armor. Increased Armor 200 +10 Armor. +30 Armor. Increased Armor 200 +10 Armor. +30 Armor. Increased Armor 200 +10 Armor. +30 Armor. Increased Armor 200 +10 Armor. +30 Armor. Increased Armor 200 +10 Armor. +30 Armor. Increased Armor 200 +10 Armor. +30 Armor. Increased Armor 200 +10 Armor. +30 Armor. Increased Armor 200 +10 Armor. +30 Armor. Increased Armor 200 Beaststalker (New) +30 Armor. Increased Armor 200 Dreadmist +9 Armor. +30 Armor. Increased Armor 200 Elements (New) +30 Armor. Increased Armor 200 Lightforge (New) +30 Armor. Increased Armor 200 Magister (New) +30 Armor. Increased Armor 200 Shadowcraft (New) +30 Armor. Increased Armor 200 Valor (New) +30 Armor. Increased Armor 200 Wildheart (New) +30 Armor. Increased Dodge Increases dodge by 4. 5. Increased Intellect 20 (New) +20 Intellect. Increased Strength 35 (New) +35 Strength. Item - Shaman T20 Elemental 2P Bonus While Fire Elemental is active, your Flame Shock deals 40% 5% increased damage over time and always critically strikes. Item - Shaman T20 Elemental 4P Bonus Reduce the cooldown of Fire Elemental by 3.0 1.0 sec when Flame Shock periodic damage deals a critical strike. This effect may occur once every 1.0 sec. Item - Warlock T20 Demonology 2P Bonus Shadow Bolt and Demonwrath have a 20% 4% chance to reset the cooldown of Call Dreadstalkers. Item - Warrior T17 Fury 4P Bonus While Battle Cry is active, your attack speed and critical strike chance increase by 0% every second. 6% every second. Meditation Increases your Versatility by 50. 18. Purified Shard of the Scale - Equip Effect - New Version 8.1 (New) Your direct heals have a chance to cause Cauterizing Heal. Your direct damage spells have a chance to cause Searing Flame. Approximately 1 proc per minute. Shiny Shard of the Scale - Equip Effect - New Version 8.1 (New) Your direct heals have a chance to cause Cauterizing Heal. Your direct damage spells have a chance to cause Searing Flame. Approximately 1 proc per minute. Warrior's Resolve Chance on melee attack to heal you for 110. 102. Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Dark Command Command the target to attack you, increasing threat you generate against that target for 3 sec. 30 yd range. Instant. 8 sec cooldown. Death Grip (Blood) Harnesses the energy that surrounds and binds all matter, drawing the target toward you, forcing the enemy to attack you, and increasing threat you generate against that target by 400% for 3 sec. 200% for 3 sec. Pets Sweeping Claws Rakes an enemy with deformed claws, dealing [ 50.3% [ 29.9% of Attack Power ] Shadow damage to the target and nearby enemies. Can be cast in Ghoul. 40 Energy. Melee range. Instant. 1 sec global cooldown. Unholy Festering Strike Strikes for [ 101.09% of Attack Power ] Physical damage and infects the target with 0-0 2-2 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 41 + 20% [ 20% of Attack Power ] Shadow damage and generating 3 Runic Power. Requires Two-Handed Melee Weapon. Death Knight - Unholy Spec. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant. Festering Wound Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 41 + 20% [ 20% of Attack Power ] Shadow damage and generating 3 Runic Power. Stacks up to 6 times on any target. Death Knight - Unholy Spec. Death Knight - Unholy Spec. Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Havoc Havoc Demon Hunter Increases damage/healing by 11%: Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon's Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Rush, Felblade, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin, Vengeful Retreat Increases periodic damage/healing by 11%: Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon's Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Rush, Felblade, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin, Vengeful Retreat Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Torment Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 30 yd range. Instant. 8 sec cooldown. Vengeance Torment Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 8 sec cooldown. Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Growl Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Requires Bear Form. 30 yd range. Instant. 8 sec cooldown. Primal Wrath (New) Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point. 1 point : [ 10% of Attack Power ] plus Rip for 4 sec 2 points: [ 15% of Attack Power ] plus Rip for 6 sec 3 points: [ 20% of Attack Power ] plus Rip for 8 sec 4 points: [ 25% of Attack Power ] plus Rip for 10 sec 5 points: [ 30% of Attack Power ] plus Rip for 12 sec Feral Druid - Level 90 Talent. Feral Druid - Level 90 Talent. 20 Energy. Instant. 1 sec global cooldown. Sabertooth Ferocious Bite deals 20% increased damage and always refreshes the duration of Rip. 100 yd range. Instant. refreshes the duration of Rip on your target. 100 yd range. Instant. Scent of Blood (New) Each enemy hit by Thrash reduces the cost of Swipe by 3 Energy for the next 6 sec. Feral Druid - Level 90 Talent. Feral Druid - Level 90 Talent. Shred (Balance, Guardian, Restoration) Shred the target, causing [ 38.06% of Attack Power ] Physical damage to the target. Awards 0 combo points. Shred the target, causing [ 46% of Attack Power ] Physical damage to the target. Shred (Feral) Shred the target, causing [ 38.06% [ 46% of Attack Power ] Physical damage to the target. While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike. Awards 0 combo points. While stealthed, Shred deals 30% increased damage, and has double the chance to critically strike. Feral Berserk Reduces the energy cost of all Cat Form abilities by 40% and increases maximum Energy by 50 for 15 sec. Requires Cat Form 20 sec. Druid - Feral Spec. Druid - Feral Spec. Instant. 3 min cooldown. 1 sec global cooldown. Feral Druid Increases damage/healing by 3% 8%: Berserk, Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shred, Swipe, Thrash Increases periodic damage/healing by 3% 8%: Berserk, Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shred, Swipe, Thrash Increases damage/healing by 83%: Regrowth Increases periodic damage/healing by 83%: Regrowth Druid - Feral Spec. Druid - Feral Spec. Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 6.2% [ 9.2% of Attack Power ] damage, 1 sec 2 points: [ 12.5% [ 18.4% of Attack Power ] damage, 2 sec 3 points: [ 18.7% [ 27.6% of Attack Power ] damage, 3 sec 4 points: [ 24.9% [ 36.8% of Attack Power ] damage, 4 sec 5 points: [ 31.2% [ 46% of Attack Power ] damage, 5 sec Requires Cat Form. Druid - Feral Spec. Druid - Feral Spec. 35 Energy. Melee range. Instant. 20 sec cooldown. 1 sec global cooldown. Mastery: Razor Claws Increases the damage done by your Cat Form bleed abilities and finishing moves by [ 200% of Spell Power ]%. Druid - Feral Spec. Druid - Feral Spec. Rip Finishing move that causes Bleed damage over 24 sec. Damage increases time. Lasts longer per combo point: 1 point : [ 32.4% of Attack Power ] damage 2 points: [ 64.9% of Attack Power ] damage 3 points: [ 97.3% of Attack Power ] damage 4 points: [ 129.7% of Attack Power ] damage 5 points: [ 162.2% of Attack Power ] damage [ 50% of Attack Power ] over 8 sec 2 points: [ 75% of Attack Power ] over 12 sec 3 points: Attack Power over 16 sec 4 points: [ 125% of Attack Power ] over 20 sec 5 points: [ 150% of Attack Power ] over 24 sec Requires Cat Form. Druid - Feral Spec. Druid - Feral Spec. 30 20 Energy. Melee range. Instant. 1 sec global cooldown. Sabertooth Ferocious Bite deals 20% increased damage and always refreshes the duration of Rip. Feral Druid - Level 90 Talent. Feral Druid - Level 90 Talent. refreshes the duration of Rip on your target. Feral Druid - Level 15 Talent. Feral Druid - Level 15 Talent. Savage Roar Finishing move that increases damage by 15% 10% and energy regeneration rate by [ 10 + 25% of Spell Power ]% while in Cat Form. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Feral Druid - Level 90 Talent. Feral Druid - Level 90 75 Talent. Feral Druid - Level 75 Talent. 30 Energy. 100 yd range. Instant. 1 sec global cooldown. Shred Shred deals [ 38.06% [ 46% of Attack Power ]% increased damage against bleeding targets. Druid - Feral Spec. Druid - Feral Spec. Restoration Focused Growth Reduces the mana cost of your Lifebloom by 40% 15%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 30% 15%. Stacks up to 3 times. PvP Talent. PvP Talent. Requires Druid. Requires level 40+. Restoration Druid Restoration Druid core passive Increases damage/healing by 40% 44%: Cenarion Ward, Cultivation, Efflorescence, Germination, Incarnation: Tree of Life, Lifebloom, Regrowth, Rejuvenation, Revitalize, Spring Blossoms, Swiftmend, Tranquility, Wild Growth Increases periodic damage/healing by 40% 44%: Cenarion Ward, Cultivation, Efflorescence, Germination, Incarnation: Tree of Life, Lifebloom, Regrowth, Rejuvenation, Revitalize, Spring Blossoms, Swiftmend, Tranquility, Wild Growth Increases damage/healing by 31%: Mangle, Moonfire, Shred, Solar Wrath, Sunfire, Thrash Increases periodic damage/healing by 31%: Mangle, Moonfire, Shred, Solar Wrath, Sunfire, Thrash Druid - Restoration Spec. Druid - Restoration Spec. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Beast Lore Gathers information about the target beast, displaying damage, health, diet, abilities diet, abilities, specialization, whether or not the creature is tameable, and if it is exotic. 40 yd range. Instant. Beast Mastery Beast Mastery Hunter Decreases damage/healing by 1% 6%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Dire Beast: Hawk, Kill Command, Multi-Shot, Stampede, Stomp Decreases periodic damage/healing by 1% 6%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Dire Beast: Hawk, Kill Command, Multi-Shot, Stampede, Stomp Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec. Dire Beast: Basilisk Summons a slow moving basilisk near the target for 30 sec that attacks the target for heavy damage. PvP Talent. PvP Talent. 60 Focus. 40 yd range. Instant. 2 min cooldown. Requires Hunter. Requires level 40+. Beast Mastery & Marksmanship Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of [ 142% [ 234.2% of Attack Power ] Physical damage to all enemies in front of you. Usable while moving. Requires Ranged Weapon. Beast Mastery/Marksmanship Hunter - Level 90 Talent. Beast Mastery/Marksmanship Hunter - Level 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown. Pets Growl Your pet growls at the target, generating threat, taunting the target to attack the pet, and increasing threat that your pet generates against the target for 3 sec. Basic Ability. Basic Ability. 30 yd range. Instant. 8 sec cooldown. Survival Survival Hunter Decreases damage/healing by 7%: A Murder of Crows, Butchery, Carve, Chakrams, Flanking Strike, Harpoon, Kill Command, Mongoose Bite, Raptor Strike, Serpent Sting, Spell #190,925, Steel Trap, Terms of Engagement, Wildfire Bomb Decreases periodic damage/healing by 7%: A Murder of Crows, Butchery, Carve, Chakrams, Flanking Strike, Harpoon, Kill Command, Mongoose Bite, Raptor Strike, Serpent Sting, Spell #190,925, Steel Trap, Terms of Engagement, Wildfire Bomb Hunter - Survival Spec. Hunter - Survival Spec. Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Arcane Arcane Barrage Arcane Barrage hits 1 additional targets within [ 80% of Spell Power ] yds per Arcane Charge For each Arcane Charge, Arcane Barrage hits 1 additional nearby targets for 40% damage. Mage - Arcane Spec. Mage - Arcane Spec. Fire Fire Mage Decreases damage/healing by 16% 11%: Arcane Missiles, Blast Wave, Blazing Barrier, Conflagration, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Pyroblast, Scorch Decreases periodic damage/healing by 16% 11%: Arcane Missiles, Blast Wave, Blazing Barrier, Conflagration, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Pyroblast, Scorch Mage - Fire Spec. Mage - Fire Spec. Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 50% [ 57.5% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec. Mage - Fire Spec. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4 sec cast. Kindling Your Fireball, Pyroblast, Fire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1 0 sec. Fire Mage - Level 100 Talent. Fire Mage - Level 100 Talent. Pyroclasm Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 225% additional damage. Maximum 2 charges stacks. Fire Mage - Level 100 Talent. Fire Mage - Level 100 Talent. Frost Blizzard Ice shards pelt the target area, dealing [ 114.4% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage - Frost Spec. Mage - Frost Spec. 2.5% of Base Mana. 35 40 yd range. 8 sec cast (Channeled). 8 sec cooldown. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Windwalker Good Karma Touch of Karma can now redirect an additional 50% of your maximum health 100% of the damage redirected by Touch of Karma also heals you. Windwalker Monk - Level 60 Talent. Windwalker Monk - Level 60 Talent. 40 yd range. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Flash of Light Expends a large amount of mana to quickly heal a friendly target for [ 125% [ 134% of Spell Power ]. 22% of Base Mana. 40 yd range. 1.5 sec cast. Holy Holy Light An efficient spell, healing a friendly target for [ 140% [ 150% of Spell Power ]. Paladin - Holy Spec. Paladin - Holy Spec. 13% of Base Mana. 40 yd range. 2.5 sec cast. Protection Protection Paladin Increases damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Retribution Aura, Shield of the Righteous Increases periodic damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Retribution Aura, Shield of the Righteous Increases damage/healing by 108% 94%: Flash of Light Decreases damage/healing by 30%: Judgment Paladin - Protection Spec. Paladin - Protection Spec. Retribution Greater Blessing of Kings Places a powerful blessing on a single ally for 60 min, granting a shield that absorbs up to [ 67.5% [ 80% of Holy Spell Power ] damage every 6 sec. Limited to 1 target. Paladin - Retribution Spec. Paladin - Retribution Spec. 30 yd range. Instant. Greater Blessing of Wisdom Places a powerful blessing on a single ally for 60 min, restoring 1% of their maximum health and mana every 10 sec. Limited to 1 target. Paladin - Retribution Spec. Paladin - Retribution Spec. 30 yd range. Instant. Retribution Paladin Decreases damage/healing by 27%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Wake of Ashes, Zeal Decreases periodic damage/healing by 27%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Wake of Ashes, Zeal Increases damage/healing by 108% 94%: Flash of Light Increases damage/healing by 300%: Consecration Paladin - Retribution Spec. Paladin - Retribution Spec. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Penance Launches a volley of holy light at the target, causing [ 160% of Spell Power ] Holy damage to an enemy or [ 213% [ 284% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant. Penance Launches a volley of holy light at the target, causing [ 160% of Spell Power ] Holy damage to an enemy or [ 213% [ 284% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant. Discipline Discipline Priest Discipline Priest core passive Increases damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Premonition, Shadow Covenant, Shadow Mend Increases periodic damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Premonition, Shadow Covenant, Shadow Mend Decreases damage/healing by 9%: Shadow Word: Pain and Smite Decreases periodic damage/healing by 9%: Shadow Word: Pain Priest - Discipline Spec. Priest - Discipline Spec. Penance Launches a volley of holy light at the target, causing [ 160% of Spell Power ] Holy damage to an enemy or [ 213% [ 284% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Priest - Discipline Spec. Priest - Discipline Spec. 2% of Base Mana. 40 yd range. Instant. 9 sec cooldown. Rapture For the next 10 sec, Power Word: Shield absorbs an additional 200%. and may be cast on targets with Weakened Soul. Priest - Discipline Spec. Priest - Discipline Spec. Instant. 1.5 min cooldown. Discipline & Holy Focused Will Discipline: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec. Holy: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec, stacking up to 2 1 times. Priest - Discipline & Holy Spec. Priest - Discipline & Holy Spec. Discipline & Shadow Body and Soul (Discipline) Can occur once every 6 sec sec. Power Word: Shield (Discipline) Shields an ally for 15 sec, absorbing [ 462% of Spell Power ] damage, and preventing damage from delaying spellcasting. Shields an ally for 15 sec, absorbing [ 462% of Spell Power ] damage. You cannot shield the target again for 6 sec. Power Word: Shield (Shadow) Shields an ally for 15 sec, absorbing [ 209.4% of Spell Power ] damage, and preventing damage from delaying spellcasting. Shields an ally for 15 sec, absorbing [ 209.4% of Spell Power ] damage. You cannot shield the target again for 6 sec. Holy Focused Will (New) Focused Will now stacks up to 2. Priest - Holy Spec. Priest - Holy Spec. Holy Priest Holy Priest core passive Increases damage/healing by 40% 36%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew, Spell #2,060 Increases periodic damage/healing by 36%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew Increases periodic damage/healing by 40%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Healing, Prayer of Mending, Renew Spell #2,060 Increases damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Increases periodic damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Priest - Holy Spec. Priest - Holy Spec. Shadow Shadow Priest Decreases damage/healing by 29%: Dark Ascension, Dark Void, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases periodic damage/healing by 29%: Dark Ascension, Dark Void, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Increases periodic damage/healing by 20%: Shadow Word: Pain and Vampiric Touch Increases damage/healing by 20%: Shadow Word: Pain and Vampiric Touch Increases damage/healing by 24%: Shadow Mend Priest - Shadow Spec. Priest - Shadow Spec. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Outlaw Outlaw Rogue Increases damage/healing by 19% 13%: Ambush, Between the Eyes, Blade Rush, Deadly Poison, Death from Above, Dispatch, Ghostly Strike, Killing Spree, Main Gauche, Mastery: Main Gauche, Mutilate, Pistol Shot, Riposte, Shiv, Sinister Strike, Wound Poison Increases periodic damage/healing by 19% 13%: Ambush, Between the Eyes, Blade Rush, Deadly Poison, Death from Above, Dispatch, Ghostly Strike, Killing Spree, Main Gauche, Mastery: Main Gauche, Mutilate, Pistol Shot, Riposte, Shiv, Sinister Strike, Wound Poison Rogue - Outlaw Spec. Rogue - Outlaw Spec. Subtlety Subtlety Rogue Increases damage/healing by 28% 21%: Backstab, Deadly Poison, Death from Above, Eviscerate, Gloomblade, Main Gauche, Mutilate, Nightblade, Second Shuriken, Secret Technique, Shadow Blades, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, Wound Poison Increases periodic damage/healing by 28% 21%: Backstab, Deadly Poison, Death from Above, Eviscerate, Gloomblade, Main Gauche, Mutilate, Nightblade, Second Shuriken, Secret Technique, Shadow Blades, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, Wound Poison Rogue - Subtlety Spec. Rogue - Subtlety Spec. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Call the Thunder Name changed from "Seismic Armor" to "Call the Thunder". Targets affected by your Earthquake deal 20% less damage to you. Your maximum Maelstrom increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10. Elemental Shaman - Level 60 Talent. Elemental Shaman - Level 60 Talent. Capacitor Totem Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. 10% of Base Mana. 35 40 yd range. Instant. 60 sec cooldown. 1 sec global cooldown. Earthbind Totem Summons an Earth Totem with [ 2% of Total Health ] health at the target location for 20 sec that slows the movement speed of enemies within 10 yards. 35 40 yd range. Instant. 30 sec cooldown. 1 sec global cooldown. Surge of Power Name changed from "Seismic Armor" to "Surge of Power". Targets affected by your Earthquake deal 20% less damage to you. 100 yd range. Instant. Earth Shock also enhances your next spell: Flame Shock: The next cast does not incur a cooldown. Lightning Bolt: Your next 3 casts will cause an additional Elemental Overload. Lava Burst: Reduces the cooldown of your Storm Elemental by 6.0 sec. Frost Shock: Freezes the target in place for 6 sec. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 100 yd range. Elemental Earth Shock Instantly shocks the target with concussive force, causing [ 250% [ 210% of Spell Power ] Nature damage. Shaman - Elemental Spec. Shaman - Elemental Spec. 60 Maelstrom. 40 yd range. Instant. Earthen Rage Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 13.75% of Spell Power ] Nature damage to your most recently attacked target. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 15 Talent. Elemental Shaman - Level 15 Talent. Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 147% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. Shaman - Elemental Spec. Shaman - Elemental Spec. 60 Maelstrom. 35 yd range. Instant. 40 yd range. Instant. Elemental Blast Harnesses the raw power of the elements, dealing [ 63% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 366 for 10 sec. Can cause an Elemental Overload. Elemental Shaman - Level 15 Talent. Elemental Shaman - Level 15 Talent. 40 yd range. 2 sec cast. 12 sec cooldown. Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Greater Fire Elemental is active, Flame Shock generates 3 Maelstrom when it deals damage over time. 1 charge. Shaman - Elemental Spec. Shaman - Elemental Spec. 40 yd range. Instant. 2.5 min cooldown. recharge. 1 charge. Icefury Hurls frigid ice at the target, dealing [ 55% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 100% increased damage. Generates 15 Maelstom. Can cause an Elemental Overload. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 40 yd range. 2 sec cast. 30 sec cooldown. Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 50.31% [ 70.4% of Spell Power ] Nature damage. Generates 8 Maelstrom. Shaman - Elemental Spec. Shaman - Elemental Spec. 40 yd range. 2 sec cast. Master of the Elements Casting Lava Burst increases the damage of your next Nature, Physical or Frost spell by 20%. Elemental Shaman - Level 30 Talent. Elemental Shaman - Level 30 Talent. 2 min cooldown. Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 20 times. 1 charge. Elemental Shaman - Level 60 Talent. Elemental Shaman - Level 60 Talent. 40 yd range. Instant. 2.5 min cooldown. recharge. 1 charge. Stormkeeper Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 250% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target. Elemental Shaman - Level 100 Talent. Elemental Shaman - Level 100 Talent. 1.5 sec cast. 60 sec cooldown. Restoration Rippling Waters Riptide has 1 additional charge. Riptide Heals for [ 67.5% [ 45% of Spell Power ] when the spell ends its duration, is refreshed on the target, or is dispelled. PvP Talent. PvP Talent. Requires Shaman. Requires level 40+. Spirit Link You link yourself and two closest allies within 0 to 15 yards together. When linked targets take damage, 35% 25% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 24 sec. Limited to 3 targets. PvP Talent. PvP Talent. 40% 60% of Base Mana. 15 yd range. Instant 1.5 sec cast. Requires Shaman. Requires level 40+. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Demonology Demonology Warlock Increases damage/healing by 5% 10%: Bilescourge Bombers, Corruption, Demonbolt, Doom, Drain Life, Hand of Gul'dan, Implosion, Rain of Fire, Seed of Corruption, Shadow Bolt Increases periodic damage/healing by 5% 10%: Bilescourge Bombers, Corruption, Demonbolt, Doom, Drain Life, Hand of Gul'dan, Implosion, Rain of Fire, Seed of Corruption, Shadow Bolt Warlock - Demonology Spec. Warlock - Demonology Spec. Destruction Destruction Warlock Decreases damage/healing by 20% 16%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Drain Life, Grimoire of Sacrifice, Immolate, Incinerate, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Soul Fire Decreases periodic damage/healing by 20% 16%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Drain Life, Grimoire of Sacrifice, Immolate, Incinerate, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Soul Fire Warlock - Destruction Spec. Warlock - Destruction Spec. Rain of Fire Calls down a rain of hellfire, dealing [ 108% of Spell Power ] Fire damage over 8 sec to enemies in the area. Warlock - Destruction Spec. Warlock - Destruction Spec. 3 Soul Shard. 35 40 yd range. 8 sec cast (Channeled). Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 50% [ 35 + 50% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Warlock - Destruction Spec. Warlock - Destruction Spec. 2% of Base Mana. 30 yd range. Instant. 3 min cooldown. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Taunt Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. 30 yd range. Instant. 8 sec cooldown. Arms Arms Warrior Increases damage/healing by 34% 15%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Opportunity Strikes, Overpower, Raging Blow, Ravager, Rend, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 34% 15%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Opportunity Strikes, Overpower, Raging Blow, Ravager, Rend, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Whirlwind, Whirlwind Off-Hand Increases damage/healing by 12%: Bladestorm and Bladestorm Off-Hand Warrior - Arms Spec. Warrior - Arms Spec. Deep Wounds Mortal Strike, Execute, and Ravager inflict Deep Wounds, causing [ 53.82% [ 37.5% of Attack Power ] Bleed damage over 6 sec. Warrior - Arms Spec. Warrior - Arms Spec. Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing [ 53.82% [ 1,000% of Spell Power ]%, dealing [ 37.5% of Attack Power ] Bleed damage over 6 sec. Striking an enemy with Mortal Strike, Cleave, Execute, or Ravager inflicts Deep Wounds. Warrior - Arms Spec. Warrior - Arms Spec. Fury Whirlwind Whirlwind causes your next Bloodthirst or Rampage 2 single-target attacks to strike up to 4 additional targets for 50% damage. Warrior - Fury Spec. Warrior - Fury Spec. Protection Shield Block Raise your shield, blocking all melee attacks against you for 6 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active. Requires Shields. 1 charge. Warrior - Protection Spec. Warrior - Protection Spec. 30 Rage. Instant. 18 sec recharge. 1 charge. Racials Dark Iron Dwarf Fireblood Removes all poison, disease, curse, magic, and bleed effects and increases your primary stat by 750 and an additional 250 600 and an additional 200 for each effect removed. Lasts 8 sec. Dark Iron Dwarf Racial. Dark Iron Dwarf Racial. Instant. 2 min cooldown. Azerite Traits Archive of the Titans Your armor gathers and analyzes combat data every 5 sec, increasing your primary stat by 6 7, stacking up to 20 times. The data decays while out of combat. Enables Reorigination Array within Uldir. Bracing Chill Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 195 215 and move Bracing Chill to a nearby ally (up to 6 times). Earthlink Azerite energy courses through you, reaching 66 54 primary stat and then diminishing down to 11 primary stat, cycling every 6 sec. 9 primary stat, cycling every 12 sec. Laser Matrix Your spells and abilities have a chance to release a barrage of lasers, dealing 754 526 Arcane damage split among all enemies and restoring 942 health split among injured allies. Enables Reorigination Array within Uldir. Thunderous Blast Dealing damage has a chance to call down a Thunderous Blast, dealing 151 98 Nature damage to the enemy and increasing the damage of Thunderous Blast by 20%. At 100% increased damage, Thunderous Blast will critically hit and reset this effect. Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Frozen Tempest Remorseless Winter deals an additional 9 18 damage. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime. Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Revolving Blades Blade Dance deals 140 additional damage, and the cost of your next Blade Dance is reduced by 5 3 Fury for each enemy struck by the final slash. Unbound Chaos Your inner demon slams into nearby enemies at the end of your Fel Rush, dealing 343 Chaos damage. 161 Chaos damage. Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Reawakening When you resurrect an ally with Rebirth, they absorb 2,701 damage over 15 sec. 5,395 damage and gain Well Fed, increasing their Agility, Intellect, or Strength by 60. High Noon Sunfire's radius is increased to 11 yds, and it deals 188 91 additional damage to its primary target. Craggy Bark Barkskin reduces melee attacks against you by 52 damage. Physical attacks against you by 35 damage. Blood Mist Rake deals 30 65 additional damage over its duration, and has a chance to grant you Berserk for 5 sec. Cannot occur while Incarnation: King of the Jungle is active. Gushing Lacerations Rip deals 12 24 additional damage per combo point, and has a 6% chance to award a combo point each time it deals damage. Autumn Leaves If Rejuvenation is your only heal over time effect on the target, increase the healing of Rejuvenation by 27. 20. Fungal Essence Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 749. 861. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Feeding Frenzy Barbed Shot deals 300 1,492 additional damage over its duration, and Frenzy's duration is increased to 9.0 sec. Arcane Flurry Arcane Shot increases the damage of Arcane Shot by 42 for 3 23 for 10 sec, stacking up to 2 times. Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Anomalous Impact Arcane Missiles deals 7 9 additional damage for each Arcane Charge you have. Arcane Pummeling Each wave of Arcane Missiles deals 97 Clearcasting procs 10% more often, and each wave of a Clearcast Arcane Missiles deals 122 more damage than the previous one. Brain Storm While channeling Evocation, your Intellect is increased by 89 every 1 sec. Lasts 10 sec. 37 every 1 sec. Lasts 30 sec. Explosive Echo Arcane Explosion deals an additional 48 61 damage. When it damages at least 3 targets, it has a 10% chance to deal an additional 325 Arcane damage to them. 412 Arcane damage to them. Galvanizing Spark Arcane Blast deals an additional 26 24 damage and has a 8% chance to generate a second Arcane Charge. Duplicative Incineration Fireball deals an additional 102 51 damage, and has a 5% chance to launch a second Fireball. Firemind Consuming Hot Streak grants you 36 47 Intellect for 12 sec. This effect stacks up to 3 times. Preheat Scorch increases the damage the target takes from your Fire Blast by 99 for 30 sec. 115 for 30 sec. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Niuzao's Blessing Expel Harm restores 117 234 health over 6 sec for each Healing Sphere consumed. Iron Fists Fists of Fury grants you 0 Critical Strike for 10 sec when it hits at least 4 enemies. 3 enemies. Swift Roundhouse Blackout Kick increases the damage of your next Rising Sun Kick by 228 67, stacking up to 2 times. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Gallant Steed Inspire yourself and nearby allies while Divine Steed is active, granting 0 Speed for 5 sec 0. Divine Steed's cooldown is reduced to 40 seconds. Indomitable Justice Judgment deals additional damage when your health percentage exceeds the target's, up to 345 damage. 418 damage. Martyr's Breath Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 144 215. This effect can stack up to 10 times. Radiant Incandescence Your Holy Shock criticals deal an additional 42 damage, or an additional 66 healing, over 3 sec. 126 damage, or an additional 198 healing, over 3 sec. Relentless Inquisitor Spending Holy Power grants you 0 haste for 10 12 sec per Holy Power spent, stacking up to 20 times. Zealotry Casting Crusader Strike increases the damage of your Crusader Strike by 16 24 for 20 sec, stacking up to 10 times. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Twist Magic When you successfully Dispel Magic, heal yourself and 4 injured allies for 702. within 40 yds for 174. Contemptuous Homily Penance deals an additional 21 23 damage and extends your Purge the Wicked by 1 sec per bolt. Gift of Forgiveness Smite deals an additional 48 33 damage if you have at least 3 Atonements active. Everlasting Light Heal restores up to 160 191 additional health, based on your missing mana. Death Throes Shadow Word: Pain deals an additional 264 damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain, you gain 5 Insanity. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Replicating Shadows (New) Each combo point spent has an 10% chance to cause your Nightblade deal 124 Shadow damage and replicate to a nearby enemy. Shrouded Mantle Cloak of Shadows heals you for 240 689 every 1 sec, plus an additional 130 311 for each effect it negates. Shrouded Suffocation Garrote cast from Stealth generates 2 additional Combo Points and deals 73 additional damage. 39 additional damage. Sharpened Blades Your autoattacks increase the damage of your next Shuriken Toss or Poisoned Knife by 24 42, stacking up to 30 times. Ace Up Your Sleeve Each combo point spent on Between the Eyes increases damage by an additional 17 53 and grants a 2% chance to gain 4 Combo Points. Deadshot Between the Eyes increases the damage of your next Pistol Shot by 302. 241. Blade In The Shadows Shadowstrike increases the damage your Shadowstrike deals by 13 11 for 60 sec, stacking up to 10 times. Night's Vengeance Nightblade increases the damage of your next Eviscerate within 8 sec by 22. 33. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Strength of Earth Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 126 Nature damage. 151 Nature damage. Spouting Spirits Spirit Link Totem restores 319 510 health to all nearby allies 1 second after it is dropped. Swelling Stream Every 3 sec your Healing Stream Cloudburst Totem releases a lesser chain heal, restoring 169 55 health to up to 3 injured allies. Healing is reduced by 30% after each jump. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Lifeblood When you use a Healthstone, gain 0 Leech for 20 sec 355 Leech for 20 sec. Inevitable Demise Damaging an enemy with Corruption increases the damage of your next Drain Life by 7 9. This effect stacks up to 100 times. Sudden Onset Agony deals up to an additional 0 54 damage and starts with 4 stacks. Demonic Meteor Hand of Gul'dan deals 62 187 additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard. Shadow's Bite When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 76 for 8 sec. 205 for 8 sec. Flashpoint When your Immolate deals periodic damage to a target above 80% health, gain 0 Haste for 8 sec. 10 sec. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Crushing Assault Your melee abilities have a chance to increase the damage of your next Slam by 483 563 and reduce its Rage cost by 20. Executioner's Precision Execute increases the damage of your next Mortal Strike against the target by 215 251, stacking up to 2 times. Lord of War Warbreaker deals an additional 645 751 damage and generates 10 Rage. Seismic Wave Overpower causes a seismic wave that deals 251 124 Physical damage to enemies in a 10 yd line. Gathering Storm (Arms) While Ravager is active, every 1 sec you gain 62 Speed and Ravager's damage increases by 119. 139. Gathering Storm (Fury) While Bladestorming, every 1 sec you gain 62 Speed and Bladestorm's damage increases by 119. 139. Gathering Storm Fury: While Bladestorming, every 1 sec you gain 62 Speed and Bladestorm's damage increases by 119. 139. Reckless Flurry Auto attacks deal 458 19 additional damage and reduce the cooldown of Recklessness by 0.1 sec. Simmering Rage Rampage deals an additional 60 80 damage and generates 1 Rage per strike. Professions Alchemy Coastal Healing Potion Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 5, Crystal Vial. 2, Crystal Vial. Coastal Healing Potion Create a Coastal Healing Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 7, Crystal Vial. 3, Crystal Vial. Coastal Healing Potion Reduce the materials required to create a Coastal Healing Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 5, Crystal Vial. 2, Crystal Vial. Coastal Mana Potion Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Riverbud x 5, Crystal Vial. 2, Crystal Vial. Coastal Mana Potion Reduce the materials required to create a Coastal Mana Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Riverbud x 5, Crystal Vial. 2, Crystal Vial. Coastal Mana Potion Create a Coastal Mana Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Riverbud x 7, Crystal Vial. 3, Crystal Vial. Flask of Endless Fathoms Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Winter's Kiss x 10, Riverbud x 15, Crystal Vial. Flask of Endless Fathoms Create a Flask of the Endless Fathoms. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10 6, Winter's Kiss x 15, Riverbud x 20, Crystal Vial. Flask of Endless Fathoms Reduces the materials required to craft a Flask of Endless Fathoms. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Winter's Kiss x 10, Riverbud x 15, Crystal Vial. Flask of the Currents Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Akunda's Bite x 10, Sea Stalk x 15, Crystal Vial. Flask of the Currents Reduces the materials required to craft a Flask of the Currents. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Akunda's Bite x 10, Sea Stalk x 15, Crystal Vial. Flask of the Currents Create a Flask of the Currents. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10 6, Akunda's Bite x 15, Sea Stalk x 20, Crystal Vial. Flask of the Undertow Reduces the materials required to craft a Flask of the Undertow. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Akunda's Bite x 10, Siren's Pollen x 15, Crystal Vial. Flask of the Undertow Create a Flask of the Undertow. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10 6, Akunda's Bite x 15, Siren's Pollen x 20, Crystal Vial. Flask of the Undertow Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Akunda's Bite x 10, Siren's Pollen x 15, Crystal Vial. Flask of the Vast Horizon Reduces the materials required to craft a Flask of the Vast Horizon. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Winter's Kiss x 10, Star Moss x 15, Crystal Vial. Flask of the Vast Horizon Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Winter's Kiss x 10, Star Moss x 15, Crystal Vial. Flask of the Vast Horizon Create a Flask of the Vast Horizon. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10 6, Winter's Kiss x 15, Star Moss x 20, Crystal Vial. Mystical Cauldron Chance to create multiple cauldrons. Alchemy. Alchemy. 2 sec cast. Reagents: Flask of Endless Fathoms x 3, Flask of the Currents x 3, Flask of the Undertow x 3, Flask of the Vast Horizon x 3, Expulsom x 5, Hydrocore. 3, Hydrocore. Mystical Cauldron Reduce the materials required to create a Mystical Cauldron. Alchemy. Alchemy. 2 sec cast. Reagents: Flask of Endless Fathoms x 3, Flask of the Currents x 3, Flask of the Undertow x 3, Flask of the Vast Horizon x 3, Expulsom x 5, Hydrocore. 3, Hydrocore. Blacksmithing Sinister Combatant's Cutlass (New) Craft a Sinister Combatant's Cutlass. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Cutlass (New) Greatly reduce the materials required to craft a Sinister Combatant's Cutlass. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Cutlass (New) Reduce the materials required to craft a Sinister Combatant's Cutlass. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Deckpounder (New) Reduce the materials required to craft a Sinister Combatant's Deckpounder. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Deckpounder (New) Craft a Sinister Combatant's Deckpounder. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Deckpounder (New) Greatly reduce the materials required to craft a Sinister Combatant's Deckpounder. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Armguards (New) Craft Sinister Combatant's Plate Armguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Armguards (New) Reduce the materials required to craft Sinister Combatant's Plate Armguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Armguards (New) Greatly reduce the materials required to craft Sinister Combatant's Plate Armguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Boots (New) Reduce the materials required to craft Sinister Combatant's Plate Boots. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Boots (New) Craft Sinister Combatant's Plate Boots. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Boots (New) Greatly reduce the materials required to craft Sinister Combatant's Plate Boots. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Gauntlets (New) Craft Sinister Combatant's Plate Gauntlets. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Gauntlets (New) Greatly reduce the materials required to craft Sinister Combatant's Plate Gauntlets. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Gauntlets (New) Reduce the materials required to craft Sinister Combatant's Plate Gauntlets. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Greaves (New) Craft Sinister Combatant's Plate Greaves. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Greaves (New) Reduce the materials required to craft Sinister Combatant's Plate Greaves. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Greaves (New) Greatly reduce the materials required to craft Sinister Combatant's Plate Greaves. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Waistguard (New) Greatly reduce the materials required to craft a Sinister Combatant's Plate Waistguard. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Waistguard (New) Reduce the materials required to craft a Sinister Combatant's Plate Waistguard. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Plate Waistguard (New) Craft a Sinister Combatant's Plate Waistguard. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Polearm (New) Reduce the materials required to craft a Sinister Combatant's Polearm. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Polearm (New) Greatly reduce the materials required to craft a Sinister Combatant's Polearm. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Polearm (New) Craft a Sinister Combatant's Polearm. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Shanker (New) Greatly reduce the materials required to craft a Sinister Combatant's Shanker. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Shanker (New) Reduce the materials required to craft a Sinister Combatant's Shanker. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Shanker (New) Craft a Sinister Combatant's Shanker. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Shield (New) Greatly reduce the materials required to craft a Sinister Combatant's Shield. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Shield (New) Craft a Sinister Combatant's Shield. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Shield (New) Reduce the materials required to craft a Sinister Combatant's Shield. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Spellblade (New) Craft a Sinister Combatant's Spellblade. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Spellblade (New) Reduce the materials required to craft a Sinister Combatant's Spellblade. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Spellblade (New) Greatly reduce the materials required to craft a Sinister Combatant's Spellblade. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Cooking Bountiful Captain's Feast Prepare Bountiful Captain's Feasts more efficiently, using fewer materials. Cooking. Cooking. 2 sec cast. Reagents: Redtail Loach x 18, Frenzied Fangtooth x 18, Stringy Loins x 18, Meaty Haunch x 18, Kul Tiramisu x 11, Mon'Dazi x 11, Midnight Salmon x 5. 2. Bountiful Captain's Feast Prepare Bountiful Captain's Feasts even more efficiently, using significantly fewer materials. Cooking. Cooking. 2 sec cast. Reagents: Redtail Loach x 15, Frenzied Fangtooth x 15, Stringy Loins x 15, Meaty Haunch x 15, Kul Tiramisu x 10, Mon'Dazi x 10, Midnight Salmon x 5. 2. Bountiful Captain's Feast Prepare a Bountiful Captain's Feast. Cooking. Cooking. 2 sec cast. Reagents: Redtail Loach x 20, Frenzied Fangtooth x 20, Stringy Loins x 20, Meaty Haunch x 20, Kul Tiramisu x 12, Mon'Dazi x 12, Midnight Salmon x 5. 3. Galley Banquet Prepare a Galley Banquet. Cooking. Cooking. 2 sec cast. Reagents: Briny Flesh x 10, Thick Paleo Steak x 10, Sand Shifter x 10, Tiragarde Perch x 10, Foosaka x 10, Fresh Potato x 30, Midnight Salmon x 2. Galley Banquet Prepare Galley Banquets more efficiently, using fewer materials. Cooking. Cooking. 2 sec cast. Reagents: Briny Flesh x 9, Thick Paleo Steak x 9, Sand Shifter x 9, Tiragarde Perch x 9, Foosaka x 10, Fresh Potato x 28, Midnight Salmon x 2. Galley Banquet Prepare Galley Banquets even more efficiently, using significantly fewer materials. Cooking. Cooking. 2 sec cast. Reagents: Briny Flesh x 8, Thick Paleo Steak x 8, Sand Shifter x 8, Tiragarde Perch x 8, Foosaka x 10, Fresh Potato x 25, Midnight Salmon x 2. Engineering F.R.I.E.D. Craft a F.R.I.E.D. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 10 6, Chemical Blasting Cap x 5, Insulated Wiring x 8. F.R.I.E.D. Greatly reduces the materials required to craft a F.R.I.E.D. Chance to create multiple bombs. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8, Chemical Blasting Cap x 3, Insulated Wiring x 5. 4, Chemical Blasting Cap x 2, Insulated Wiring x 4. F.R.I.E.D. Reduces the materials required to craft a F.R.I.E.D. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8 5, Chemical Blasting Cap x 3, Insulated Wiring x 5. Organic Discombobulation Grenade Reduces the materials required to craft an Organic Discombobulation Grenade. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8 5, Chemical Blasting Cap x 3, Insulated Wiring x 5. Organic Discombobulation Grenade Craft an Organic Discombobulation Grenade. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 10 6, Chemical Blasting Cap x 5, Insulated Wiring x 8. Organic Discombobulation Grenade Greatly reduces the materials required to craft an Organic Discombobulation Grenade. Chance to create multiple bombs. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8, Chemical Blasting Cap x 3, Insulated Wiring x 5. 4, Chemical Blasting Cap x 2, Insulated Wiring x 4. Sinister Combatant's Discombobulator (New) Craft a Sinister Combatant's Discombobulator. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Discombobulator (New) Greatly reduce the materials required to craft a Sinister Combatant's Discombobulator. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Discombobulator (New) Reduce the materials required to craft a Sinister Combatant's Discombobulator. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Stormsteel Destroyer (New) Greatly reduce the materials required to craft a Sinister Combatant's Stormsteel Destroyer. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Stormsteel Destroyer (New) Craft a Sinister Combatant's Stormsteel Destroyer. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Stormsteel Destroyer (New) Reduce the materials required to craft a Sinister Combatant's Stormsteel Destroyer. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Thermo-Accelerated Plague Spreader Reduces the materials required to craft a Thermo-Accelerated Plague Spreader. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8 5, Chemical Blasting Cap x 3, Insulated Wiring x 5. Thermo-Accelerated Plague Spreader Craft a Thermo-Accelerated Plague Spreader. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 10 6, Chemical Blasting Cap x 5, Insulated Wiring x 8. Thermo-Accelerated Plague Spreader Greatly reduces the materials required to craft a Thermo-Accelerated Plague Spreader. Chance to create multiple bombs. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8, Chemical Blasting Cap x 3, Insulated Wiring x 5. 4, Chemical Blasting Cap x 2, Insulated Wiring x 4. Unstable Temporal Time Shifter (New) Reduce the materials required to craft an Unstable Temporal Time Shifter. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 12, Storm Silver Ore x 5, Insulated Wiring x 10. Unstable Temporal Time Shifter (New) Greatly reduce the materials required to craft an Unstable Temporal Time Shifter. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 12, Storm Silver Ore x 5, Insulated Wiring x 10. Unstable Temporal Time Shifter (New) Craft an Unstable Temporal Time Shifter. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 12, Storm Silver Ore x 5, Insulated Wiring x 10. Inscription Contract: 7th Legion (New) Reduce the materials required to craft a Contract: 7th Legion. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10. Contract: 7th Legion (New) Greatly reduce the materials required to craft a Contract: 7th Legion. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10. Contract: 7th Legion (New) Craft a Contract: 7th Legion. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10. Contract: The Honorbound (New) Craft a Contract: The Honorbound. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10. Contract: The Honorbound (New) Reduce the materials required to craft a Contract: The Honorbound. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10. Contract: The Honorbound (New) Greatly reduce the materials required to craft a Contract: The Honorbound. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10. Sinister Combatant's Etched Vessel (New) Reduce the materials required to craft a Sinister Combatant's Etched Vessel. Inscription. Inscription. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Etched Vessel (New) Craft a Sinister Combatant's Etched Vessel. Inscription. Inscription. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Etched Vessel (New) Greatly reduce the materials required to craft a Sinister Combatant's Etched Vessel. Inscription. Inscription. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Songs of the Alliance Craft a Songs of the Legion Alliance scroll. Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Roseate Pigment x 100. Vantus Rune: Zuldazar Raid (New) Craft a Vantus Rune: Zuldazar Raid. Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Ultramarine Ink x 30, Viridescent Ink x 10. Vantus Rune: Zuldazar Raid (New) Greatly reduces the materials required to craft a Vantus Rune: Zuldazar Raid. Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Ultramarine Ink x 25, Viridescent Ink x 6. Vantus Rune: Zuldazar Raid (New) Reduces the materials required to craft a Vantus Rune: Zuldazar Raid. Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Ultramarine Ink x 28, Viridescent Ink x 8. Jewelcrafting Sinister Combatant's Staff of Intuition (New) Craft a Sinister Combatant's Staff of Intuition. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Staff of Intuition (New) Greatly reduce the materials required to craft a Sinister Combatant's Staff of Intuition. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Staff of Intuition (New) Reduce the materials required to craft a Sinister Combatant's Staff of Intuition. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Leatherworking Draconic Leg Reinforcements Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 14 and critical strike by 8 ec1 and critical strike by ec2. Draconic leg reinforcements cause the item to become soulbound. Rank 3. Rank 3. 5 sec cast. Reagents: Eternium Thread. Heavy Leg Reinforcements Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 21 and dodge by 8 ec1 and dodge by ec2. Heavy leg reinforcements cause the item to become soulbound. Rank 3. Rank 3. 5 sec cast. Reagents: Eternium Thread. Primal Leg Reinforcements Permanently attach primal leg reinforcements onto your pants, increasing Agility by 14 and critical strike by 8 ec1 and critical strike by ec2. Primal leg reinforcements cause the item to become soulbound. Rank 3. Rank 3. 5 sec cast. Reagents: Eternium Thread. Scarlet Herring Lure (New) Craft a Scarlet Herring Lure. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 18, Calcified Bone x 40, Expulsom x 30, Hydrocore x 15. Sinister Combatant's Bow (New) Greatly reduce the materials required to craft a Sinister Combatant's Bow. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Bow (New) Craft a Sinister Combatant's Bow. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Bow (New) Reduce the materials required to craft a Sinister Combatant's Bow. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Armguards (New) Craft Sinister Combatant's Leather Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Armguards (New) Reduce the materials required to craft Sinister Combatant's Leather Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Armguards (New) Greatly reduce the materials required to craft Sinister Combatant's Leather Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Gauntlets (New) Reduce the materials required to craft Sinister Combatant's Leather Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Gauntlets (New) Greatly reduce the materials required to craft Sinister Combatant's Leather Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Gauntlets (New) Craft Sinister Combatant's Leather Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Leggings (New) Craft Sinister Combatant's Leather Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Leggings (New) Reduce the materials required to craft Sinister Combatant's Leather Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Leggings (New) Greatly reduce the materials required to craft Sinister Combatant's Leather Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Treads (New) Reduce the materials required to craft Sinister Combatant's Leather Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Treads (New) Craft Sinister Combatant's Leather Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Treads (New) Greatly reduce the materials required to craft Sinister Combatant's Leather Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Waistguard (New) Reduce the materials required to craft a Sinister Combatant's Leather Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Waistguard (New) Craft a Sinister Combatant's Leather Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Leather Waistguard (New) Greatly reduce the materials required to craft a Sinister Combatant's Leather Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Armguards (New) Greatly reduce the materials required to craft Sinister Combatant's Mail Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Armguards (New) Craft Sinister Combatant's Mail Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Armguards (New) Reduce the materials required to craft Sinister Combatant's Mail Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Gauntlets (New) Greatly reduce the materials required to craft Sinister Combatant's Mail Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Gauntlets (New) Reduce the materials required to craft Sinister Combatant's Mail Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Gauntlets (New) Craft Sinister Combatant's Mail Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Leggings (New) Craft Sinister Combatant's Mail Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Leggings (New) Reduce the materials required to craft Sinister Combatant's Mail Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Leggings (New) Greatly reduce the materials required to craft Sinister Combatant's Mail Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Treads (New) Craft Sinister Combatant's Mail Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Treads (New) Reduce the materials required to craft Sinister Combatant's Mail Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Treads (New) Greatly reduce the materials required to craft Sinister Combatant's Mail Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Waistguard (New) Craft a Sinister Combatant's Mail Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Waistguard (New) Greatly reduce the materials required to craft a Sinister Combatant's Mail Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Mail Waistguard (New) Reduce the materials required to craft a Sinister Combatant's Mail Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Riding Battle for Azeroth Pathfinder Increases mounted movement speed in the Broken Isles Zandalar and Kul Tiras by 20%. Rank 1. Rank 1. Tailoring Resilient Spellthread Permanently embroiders your cloak with resilient spellthread, preventing you from being dazed while running or walking in Kul Tiras or Zandalar. Only the tailor's cloak can be embroidered, and doing so will cause them to become soulbound. Tailoring. Tailoring. 1.5 sec cast. Reagents: Tidespray Linen x 20, Deep Sea Satin x 8, Nylon Thread x 10. Sinister Combatant's Satin Belt (New) Craft a Sinister Combatant's Satin Belt. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Belt (New) Greatly reduce the materials required to craft a Sinister Combatant's Satin Belt. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Belt (New) Reduce the materials required to craft a Sinister Combatant's Satin Belt. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Boots (New) Craft Sinister Combatant's Satin Boots. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Boots (New) Greatly reduce the materials required to craft Sinister Combatant's Satin Boots. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Boots (New) Reduce the materials required to craft Sinister Combatant's Satin Boots. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Bracers (New) Greatly reduce the materials required to craft Sinister Combatant's Satin Bracers. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Bracers (New) Craft Sinister Combatant's Satin Bracers. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Bracers (New) Reduce the materials required to craft Sinister Combatant's Satin Bracers. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Cloak (New) Craft a Sinister Combatant's Satin Cloak. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Cloak (New) Greatly reduce the materials required to craft a Sinister Combatant's Satin Cloak. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Cloak (New) Reduce the materials required to craft a Sinister Combatant's Satin Cloak. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Mittens (New) Greatly reduce the materials required to craft Sinister Combatant's Satin Mittens. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Mittens (New) Reduce the materials required to craft Sinister Combatant's Satin Mittens. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Mittens (New) Craft Sinister Combatant's Satin Mittens. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Pants (New) Reduce the materials required to craft Sinister Combatant's Satin Legs. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Pants (New) Craft Sinister Combatant's Satin Legs. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. Sinister Combatant's Satin Pants (New) Greatly reduce the materials required to craft Sinister Combatant's Satin Legs. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2. String Changes Originally Posted by MMO-Champion AUCTION_HOUSE_DEPRECATED (New) - This addon has been disabled. You should install an updated version. BLIZZARD_COMMUNITIES_SERVICES_UNAVAILABLE - Unavailable|n|nBlizzard services are currently unavailable. A game restart may be required to re-enable functionality. BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES (New) - This service will automatically be applied when processing has been completed. BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES_EUR (New) - This service will automatically be applied when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES_KR (New) - This service is nonrefundable after clicking the button below, and the service will automatically be applied when processing has been completed. BLIZZARD_STORE_DISCLAIMER_GUILD_FACTION_CHANGE (New) - This process may take %s to complete.|n|HurlIndex:44|h|cff006995Frequently Asked Questions|r|h BLIZZARD_STORE_DISCLAIMER_GUILD_FACTION_CHANGE_CN (New) - This process may take %s to complete.|n|HurlIndex:45|h|cff006995Frequently Asked Questions|r|h BLIZZARD_STORE_DISCLAIMER_GUILD_NAME_CHANGE (New) - This process may take %s to complete.|n|HurlIndex:44|h|cff006995Frequently Asked Questions|r|h BLIZZARD_STORE_DISCLAIMER_GUILD_NAME_CHANGE_CN (New) - This process may take %s to complete.|n|HurlIndex:45|h|cff006995Frequently Asked Questions|r|h BLIZZARD_STORE_VAS_ERROR_CHARACTER_HAS_VAS_PENDING (New) - - This character already has a pending service. Please wait until that is complete to try again. BLIZZARD_STORE_VAS_RENAME_GUILD (New) - Rename Guild BOOST2_WARLOCKAFF_REMIND_UNSABLEAFFLICTION - Use |cFFFFFFFFUnsable Affliction|r. Use |cFFFFFFFFUnstable Affliction|r. CHAR_CREATE_TRIAL - Trial Starter Accounts cannot create Death Knights. CHAR_CREATE_TRIAL_DEMON_HUNTER (New) - Starter Accounts cannot create Demon Hunters. CLICK_FOR_MORE_INFO (New) - Click for more information COMMUNITIES_CALENDAR_CHAT_EVENT_BROADCAST_FORMAT (New) - %s: %s %s COMMUNITIES_CALENDAR_CHAT_EVENT_TITLE_FORMAT (New) - [%s] COMMUNITIES_CALENDAR_CLICK_TO_ADD_INSTRUCTIONS (New) - COMMUNITIES_CALENDAR_EVENT_FORMAT (New) - %s at %s COMMUNITIES_CALENDAR_MOTD_FORMAT (New) - "%s" COMMUNITIES_CALENDAR_ONGOING_EVENT_PREFIX (New) - Event occurring now COMMUNITIES_CALENDAR_TODAY (New) - Today COMMUNITIES_CALENDAR_TOOLTIP_TITLE (New) - Bulletin COMMUNITIES_MEMBER_LIST_MEMBER_COUNT_FORMAT (New) - %s/%s Online COMMUNITIES_PRESENCE_OFFLINE (New) - Offline CONQUEST_REQUIRES_PVP_SEASON (New) - Conquest can only be earned during an active PvP season. CR_SPEED_TOOLTIP - Speed Increases movement speed.|n|nSpeed: %s [+%.2f%%] CRITERIA_COMPLETED (New) - Completed CRITERIA_COMPLETED_DATE (New) - Completed %s CRITERIA_NOT_COMPLETED (New) - Not completed DEMON_HUNTER_RESTRICTED_BOOST_IS_TOO_LOW_LEVEL (New) - You can't use a Level 100 Character Boost on a Demon Hunter. EMOTE522_CMD1 (New) - /boop EMOTE522_CMD2 (New) - /boop ERR_AUCTION_HOUSE_BUSY (New) - The Auction House is busy. ERR_AUCTION_HOUSE_UNAVAILABLE (New) - The Auction House is currently unavailable. ERROR_COMMUNITIES_VETERAN_TRIAL - Not available for Veteran Trial accounts. Starter Edition accounts. FEATURE_NOT_YET_AVAILABLE - This feature's not yet available. This feature is not yet available. GUILD_ROSTER_DROPDOWN_ACHIEVEMENT_POINTS (New) - Achievement Points GUILD_ROSTER_DROPDOWN_PLAYER_STATUS (New) - Player Status GUILD_ROSTER_DROPDOWN_PROFESSION (New) - Profession HEART_OF_AZEROTH_MISSING_ACTIVE_POWERS (New) - Active Azerite Powers HEART_OF_AZEROTH_MISSING_ERROR (New) - Requires Heart of Azeroth HUNTER_PET_CUNNING_CORE_ABILITY_5 - Passive ability that increass increases all damage your pet deals. MYTHIC_PLUS_CHEST_LEVEL_ABOVE_15 - Completing high level dungeons \nwill Completing higher level dungeons will result in a larger Artifact Power \nreward. reward. MYTHIC_PLUS_CHEST_LEVEL_BELOW_15 - Completing a Mythic Level %d \ndungeon will improve your reward to\nitem level %d. dungeon will improve your reward to item level %d. MYTHIC_PLUS_MISSING_KEYSTONE_MESSAGE - In Mythic difficulty, each dungeon you complete increases\nthe increases the difficulty and the rewards of the next dungeon.\n\nEach week you will recieve a chest with rewards based\non receive a chest with rewards based on the highest Mythic level you completed that week. \n \nTo week.\n\nTo get started, set your dungeon difficulty to Mythic and \ncomplete any max-level dungeon. complete any max-level dungeon. MYTHIC_PLUS_MISSING_WEEKLY_CHEST_REWARD (New) - Complete a Mythic %d dungeon to earn a piece of Item Level %d gear in your weekly chest. MYTHIC_PLUS_WEEKLY_CHEST_REWARD - Your weekly chest will contain a \npiece of item level %d gear piece of item level %d gear PARTY_PLAYER_WARMODE_DISABLED (New) - This player has War Mode disabled. You can't see them in the world unless you also disable War Mode in your Talents pane. PARTY_PLAYER_WARMODE_ENABLED (New) - This player has War Mode enabled. You can't see them in the world unless you also enable War Mode in your Talents pane. PET_SPECIALIZATION_TEMPLATE (New) - Specialization: %s POWER_GAINS_COMBATLOG_TOOLTIP - Show messages when a spell or ability restores mana, energy, rage, focus, chi, holy power, or shadow orbs. fury, or shadow orbs. POWER_TYPE_GREED (New) - Greed PVP_TIER_WITH_RANK_AND_RATING (New) - %1$s #%2$d (%3$d) PVP_TIER_WITH_RATING (New) - %1$s (%2$d) RACIAL_TRAITS (New) - Racial Traits: SLASH_COUNTDOWN1 (New) - /countdown SLASH_COUNTDOWN2 (New) - /countdown SPELL_FAILED_CUSTOM_ERROR_374 (New) - You have no Wood to collect. SPELL_FAILED_CUSTOM_ERROR_376 (New) - Target must be dead. SPELL_FAILED_CUSTOM_ERROR_377 (New) - Your target is already embiggified. STUN_BOT_TIMER_BAR (New) - Stun Bot Energy Bar VAS_GUILD_FACTION_CHANGE_CONFIRMATION (New) - of %s|n-Faction change to %s|n-Old guild renamed to |n-%s appointed guild master of old guild VAS_GUILD_FACTION_CHANGE_PLUS_NAME_CHANGE_CONFIRMATION (New) - of %s|n-Faction change to %s|n-Rename to |n-%s appointed guild master of old guild VAS_GUILD_FACTION_NAME_CHANGE_CHECKBOX_TOOLTIP (New) - Optional guild name change VAS_GUILD_NAME_CHANGE_TOOLTIP (New) - - 2 to 24 letters|n- Can't contain numbers or special|ncharacters|n- Can't contain any characters which|nare not supported in your region VAS_NEW_GUILD_MASTER_EMPTY_TEXT (New) - New Guild Master VAS_NEW_GUILD_MASTER_LABEL (New) - Appoint guild master for old guild VAS_NEW_GUILD_MASTER_TOOLTIP (New) - Appoint a guild master for the placeholder guild that will stay on your original faction. Your members will stay in that guild until they do their own Faction Changes. VAS_NEW_GUILD_NAME_LABEL (New) - New Guild Name VAS_OLD_GUILD_NEW_NAME_CHANGE_TOOLTIP (New) - Choose a new name for the placeholder guild that will stay on your original faction (since two guilds can't have the same name). Your members will stay in that guild until they do their own Faction Changes.|n|n- 2 to 24 letters|n- Can't contain numbers or special|ncharacters|n- Can't contain any characters which|nare not supported in your region VAS_OLD_GUILD_NEW_NAME_EMPTY_TEXT (New) - Old Guild Name VAS_OLD_GUILD_NEW_NAME_LABEL (New) - Choose name for old guild VISITABLE_URL44 (New) - https://us.battle.net/support/en/article/32543 VISITABLE_URL45 (New) - https://www.battlenet.com.cn/support/zh/article/154 WAR_MODE_BONUS_PERCENTAGE_XP - |cff1eff00+15% War Mode Bonus|r |cff1eff00+10% War Mode Bonus|r WORLD_QUEST_REWARD_FILTERS_REPUTATION (New) - Reputation Misc Changes Originally Posted by MMO-Champion Barber Shop Styles Blood Elf Earrings - Emeralds & Upper Earring - Name changed from "Earrings - Rubies & Diamonds" to "Earrings - Emeralds & Upper Earring". Battle Masters AI Test - Arathi Basin - Level: 10-110 120. Players: 8-15. Rated players: 10. Map: AI Test - Arathi Basin. All Arenas - Level: 15-120. Players: 5. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena, Blade's Edge Arena, Dalaran Sewers, Hook Point, Mugambala, Nagrand Arena, Ruins of Lordaeron, Shado-Pan Showdown, The Tiger's Peak, Tol'Viron Arena. Cooking: Impossible - Players: 12-15 Level: 110-120. Players: 5-10. Rated players: 10. Map: Cooking: Impossible. Rated Battleground - Level: 110 Level: 120. Players: 5-10. Rated players: 10. Maps: Arathi Basin, Deepwind Gorge, Rated Eye of the Storm, Seething Shore, Silvershard Mines, Temple of Kotmogu, The Battle for Gilneas, Twin Peaks, Warsong Gulch. Shado-Pan Showdown - Brawl. Level: 110-120. Players: 5. Rated players: 5. Map: Shado-Pan Showdown. Character Titles Combatant %s - Name changed from "%s of Quel'Thalas" to "Combatant %s". Dread Gladiator %s - Name changed from "%s of Argus" to "Dread Gladiator %s". Fierce Gladiator %s (New) Sinister Gladiator %s - Name changed from "%s of Khaz Modan" to "Sinister Gladiator %s". Class Specializations Warlock Demonology - DPS spec. A commander of demons who twists the souls of $Ghim:her $Ghis:her; army into devastating power. Preferred Weapon: Staff, Wand, Dagger, Sword. Mastery: Master Demonologist. Icon: Warrior Protection - Tank spec. A stalwart protector who uses a shield to safeguard $Ghimself:herself; and $Ghis:her; allies. Preferred Weapon: Axe, Mace, Sword, and Shield. Mastery: Critical Block. Icon: Currency Types Hidden Proudmoore Admiralty - Name changed from "Proudmore Admiralty" to "Proudmoore Admiralty". Grants reputation with Proudmore Admiralty. Proudmoore Admiralty. Warfronts - Personal Tracker - Wood in Chest (Hidden) (New) - Max Quantity: 100. Group Finder Activities Dungeons Kings' Rest (Mythic Keystone) (New) - 5 players. Level 120. Map: Kings' Rest. Difficulty: Mythic Keystone. Kings' Rest (Mythic) (New) - 5 players. Level 120. Map: Kings' Rest. Difficulty: Mythic. Siege of Boralus (Mythic Keystone) (New) - 5 players. Level 120. Map: Siege of Boralus. Difficulty: Mythic Keystone. Siege of Boralus (Mythic) (New) - 5 players. Level 120. Map: Siege of Boralus. Difficulty: Mythic. Holidays The Battle for Lordaeron (New) - Experience the struggle for control as the Alliance storm the shores of Lordaeron Keep! For victory, for glory -- for Lordaeron! Uldir (New) - Enter Uldir raid on Normal or Heroic difficulty - G'huun awaits! Uldir (New) - Enter Uldir raid on Normal or Heroic difficulty - G'huun awaits! Uldir (New) - Enter Uldir raid on Normal or Heroic difficulty - G'huun awaits! Uldir (New) - Enter Uldir raid on Normal or Heroic difficulty - G'huun awaits! War of the Thorns (New) - Conflict emerges in Darkshore as the Horde and Alliance battle for control over Teldrassil in this limited time event! War of the Thorns (New) - Conflict emerges in Darkshore as the Horde and Alliance battle for control over Teldrassil in this limited time event! Item Name Descriptions Artifact Power (New) - Artifact Power LFG Dungeons Dungeons Court of Stars - Map: Court of Stars. Level 111 255. Suggested level: 111. Roles: 1 tank/1 healer/3 damage. Gate of the Setting Sun - Map: Gate of the Setting Sun. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage. Gnomeregan - Defeat the mysterious creatures that have taken residence in the Gnomeregan. Map: Gnomeregan. Level 110+. Suggested level: 110. Roles: 1 damage. Gnomeregan. Map: Gnomeregan. Level 120+. Suggested level: 120. Roles: 1 damage. Havenswood (New) - Head out for adventure on Havenswood. Map: Havenswood (Islands 2). Level 110-120. Suggested level: 120. Roles: 3 damage. Jorundall (New) - Head out for adventure on Jorundall. Map: Jorundall (Islands 7). Level 110-120. Suggested level: 120. Roles: 3 damage. Mogu'shan Palace - Map: Mogu'shan Palace. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage. Shado-Pan Monastery - Map: Shado-Pan Monastery. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage. Shado-Pan Showdown - Map: Shado-Pan Showdown. Level 100 120+. Suggested level: 100. Roles: 1 tank/1 healer/3 damage. Siege of Niuzao Temple - Map: Siege of Niuzao Temple. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage. Stormstout Brewery - Map: Stormstout Brewery. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage. Temple of the Jade Serpent - Map: Temple of the Jade Serpent. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage. The Arcway - Map: The Arcway. Level 111 255. Suggested level: 110. Roles: 1 tank/1 healer/3 damage. The Battle for Darkshore (New) - Rally beside your forces and push forth to Lor'danel in an effort to reclaim Darkshore for the Alliance. Map: Warfronts Darkshore - Alliance. Level 110+. Suggested level: 120. Roles: 15-20 damage. The Battle for Darkshore (New) - Rally beside your forces and push forth to Lor'danel in an effort to reclaim Darkshore for the Horde. Map: Warfronts Darkshore - Horde. Level 110+. Suggested level: 120. Roles: 15-20 damage. The Sunwell - Heritage Armor (New) - Horde only. Map: The Sunwell. Level 110. Suggested level: 110. Roles: 1 damage. The Whispering Reef (New) - Head out for adventure on The Whispering Reef. Map: Whispering Reef (Islands 10). Level 110-120. Suggested level: 120. Roles: 3 damage. Tyrande's Ascension (New) - Map: Kalimdor > 8.1 Darkshore Scenario. Level 120. Suggested level: 100. Roles: 1 damage. Ulduar - 8.1 Dwarf Heritage Armor (New) - You tread within the ancient titan city of Ulduar. Map: Ulduar. Level 120-1. Suggested level: 120. Roles: 1 tank/1 healer/3 damage. Zandalari Treasury (New) - Gold. Gems. Probable doom. Map: Zandalari Treasury. Level 108-120. Suggested level: 100. Roles: 1 damage. Events Random Timewalking Dungeon (Burning Crusade) - Level 71-120+. Roles: 1 tank/1 healer/3 damage. Random Timewalking Dungeon (Cataclysm) - Level 86-120+. Roles: 1 tank/1 healer/3 damage. Random Timewalking Dungeon (Mists of Pandaria) - Level 91-120+. Roles: 1 tank/1 healer/3 damage. Random Timewalking Dungeon (Wrath of the Lich King) - Level 81-120+. Roles: 1 tank/1 healer/3 damage. Timewalking Raid: Black Temple - Map: Black Temple. Level 71-120+. Suggested level: 110. Roles: 8-30 damage. Timewalking Raid: Ulduar - Map: Ulduar. Level 81-120+. Suggested level: 110. Roles: 8-30 damage. Unknown 8.1 Darkspear - Icecrown - The Frozen Throne (ZTO) (New) - Help the Spirit of Vol'jin confront the Lich King. Horde only. Map: Icecrown Citadel. Roles: 1 damage. 8.1 War Campaign - Chapter 03 - To Tol Dagor (msc) (New) - Tol Dagor Breakout. Map: Tol Dagor Scenario. Roles: 1 damage. Ahn'kahet: The Old Kingdom - Map: Ahn'kahet: The Old Kingdom. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage. End Time - Map: End Time. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage. Grim Batol - Map: Grim Batol. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage. Gundrak - Map: Gundrak. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage. Halls of Lightning - Map: Halls of Lightning. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage. Lost City of the Tol'vir - Map: Lost City of the Tol'vir. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage. Magisters' Terrace - Map: Magister's Terrace. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage. Mana-Tombs - Map: Auchindoun: Mana-Tombs. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage. Opening of the Dark Portal - Map: Opening of the Dark Portal. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage. Pit of Saron - Map: Pit of Saron. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage. Shattered Halls - Map: Hellfire Citadel: The Shattered Halls. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage. Slave Pens - Map: Coilfang: The Slave Pens. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage. The Arcatraz - Map: Tempest Keep: The Arcatraz. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage. The Nexus - Map: The Nexus. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage. The Stonecore - Map: The Stonecore. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage. The Vortex Pinnacle - Map: The Vortex Pinnacle. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage. Throne of the Tides - Map: Throne of the Tides. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage. Utgarde Pinnacle - Map: Utgarde Pinnacle. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage. Mail Templates #536 - Hi $n, Beastmaster L'kala sent me a new friend! Apparently he had too much energy for them to train at the Kral. It feels wrong to keep him cooped up here all day. If you are interested in taking him with you, Swing by the Hall of Beasts and check him out! #537 - Hi $n! This saurid showed up at the Hall of Beasts with a note around his neck, "Send to Rich-mon". Could this be to you? He's been causing mayhem with the other trainers all week!If you're interested in adding him to your team, stop by the Hall of Beasts. Please. #538 - Hey $n, I ran into a little ranishu while I was out walking my cobras. She must love the sound of the flute, she followed us home. Would you be interested in her? I only train cobras.Stop by the Cracked Coast if you want to check her out. Map Areas 8.1 Darkshore Horde Quests Darkshore (New) - Music: WARFRONT_80_Arathi_Horde_GeneralWalk. Darkshore > Ashwood Depot (New) - Music: Zone-Darkshore. Darkshore > Bashal'Aran (New) - Music: Zone-Darkshore. Darkshore > Cinderfall Grove (New) - Music: Zone-Darkshore. Darkshore > Cliffspring River (New) - Music: Zone-Darkshore. Darkshore > Delaryn's Demise (New) - Music: Zone-Darkshore. Darkshore > Forlorn Crossing (New) - Music: Zone-Darkshore. Darkshore > Gloomtide Strand (New) - Music: Zone-Darkshore. Darkshore > Lor'danel (New) - Music: Zone-Darkshore. Darkshore > Lor'danel Landing (New) - Music: Zone-Darkshore. Darkshore > Lornesta Mine (New) - Music: Zone-Darkshore. Darkshore > Mist's Edge (New) - Music: Zone-Darkshore. Darkshore > Ruins of Lornesta (New) - Music: Zone-Darkshore. Darkshore > The Dredge (New) - Music: Zone-Darkshore. 8.1 Darkshore Scenario Darkshore (New) Darkshore > Ashwood Depot (New) Darkshore > Bashal'Aran (New) Darkshore > Delaryn's Demise (New) Darkshore > Forlorn Crossing (New) Darkshore > Mist's Edge (New) Darkshore > Ruins of Auberdine (New) Darkshore > Twilight Shore (New) Darkshore > Withering Thicket (New) Crucible of Storms Crucible of Storms (New) Crucible of Storms > Shrine of Shadows (New) - Music: DGN_80_ShrineOfStorms_Shadows. Crucible of Storms > Tendril of Corruption (New) - Music: DGN_80_ShrineOfStorms_Shadows. Dagger Realm Tenebrous Vault (New) Deepwind Gorge Cooking Impossible - Name changed from "[TEMP] Cooking Impossible" to "Cooking Impossible". Music: Zone-50-PandarenTavern_A. Uncharted Territory (New) - Music: Zone-50-PandarenTavern_A. Dev Smoketest Dev Smoketest Area (New) Gnomeregan Gnomeregan (New) - Music: zone-deadmines. Pet battle levels: 25-25. Kul Tiras Drustvar > Falcon's Rest (New) - Pet battle levels: 25-25. Drustvar > Horde Airship (New) Stormsong Valley > Horde Airship (New) Stormsong Valley > Shrine of the Storm (copy) (New) - Music: ZONE_80_StormsongValley_ShrineOfStorms. Tiragarde Sound > Crosswind Commons - Music: ZONE_80_TiragardeSound_Boralus. Pet battle levels: 25-5. 25. Tiragarde Sound > Greystone Ruins (New) Tiragarde Sound > Horde Airship (New) Tiragarde Sound > Lord Admiral's Rest - Music: ZONE_80_TiragardeSound_Proudmoore. Pet battle levels: 25-5. 25. Tiragarde Sound > Mariner's Row - Music: ZONE_80_TiragardeSound_Boralus. Pet battle levels: 25-5. 25. Tiragarde Sound > The Strider (New) Tiragarde Sound > Upton Borough - Music: ZONE_80_TiragardeSound_Boralus. Pet battle levels: 25-5. 25. Outland Silvermoon City > Court of the Sun (New) Shrine of the Storm Quests Shrine of the Storm (New) Test Dungeon Test Dungeon - Pet battle levels: 25-25. Test Dungeon - Gray Area (New) Test Dungeon - White Area (New) Tol Dagor Scenario Tol Dagor (New) - Music: DGN_80_TolDagor_Outside. Unknown Ironforge > Madoran's Study (New) Redridge Mountains > Redridge Pass (New) - Music: Zone-Forest. Swamp of Sorrows > Misty Reed Farm - Name changed from "Swamp of Sorrows > Misty Reed Post" to "Swamp of Sorrows > Misty Reed Farm". Warfronts Darkshore - Alliance Darkshore (New) Darkshore (New) - Music: WARFRONT_80_Arathi_Horde_GeneralWalk. Darkshore > Ashwood Depot (New) - Music: Zone-Darkshore. Darkshore > Auberdine Refugee Camp (New) - Music: Zone-Darkshore. Darkshore > Bashal'Aran (New) Darkshore > Bitterstone Quarry (New) - Music: Zone-Darkshore. Darkshore > Cinderfall Grove (New) - Music: Zone-Darkshore. Darkshore > Cliffspring River (New) Darkshore > Forlorn Crossing (New) - Music: Zone-Darkshore. Darkshore > Gloomtide Strand (New) - Music: Zone-Darkshore. Darkshore > Lor'danel (New) Darkshore > Lor'danel Landing (New) - Music: Zone-Darkshore. Darkshore > Lornesta Mine (New) - Music: Zone-Darkshore. Darkshore > Mist's Edge (New) Darkshore > Moontouched Den (New) Darkshore > Ruins of Auberdine (New) Darkshore > Ruins of Lornesta (New) Darkshore > The Dredge (New) - Music: Zone-Darkshore. Darkshore > The Moonspray (New) - Music: Zone-Darkshore. Darkshore > The Veiled Sea (New) Darkshore > Twilight Shore (New) Darkshore > Twilight Vale (New) Darkshore > Withering Thicket (New) Warfronts Darkshore - Horde Darkshore (New) - Music: WARFRONT_80_Arathi_Horde_GeneralWalk. Darkshore (New) Darkshore > Ashwood Depot (New) Darkshore > Auberdine Refugee Camp (New) Darkshore > Bashal'Aran (New) Darkshore > Bitterstone Quarry (New) Darkshore > Cinderfall Grove (New) Darkshore > Cliffspring River (New) Darkshore > Forlorn Crossing (New) Darkshore > Gloomtide Strand (New) Darkshore > Lor'danel (New) Darkshore > Lor'danel Landing (New) Darkshore > Lornesta Mine (New) Darkshore > Mist's Edge (New) Darkshore > Moontouched Den (New) Darkshore > Ruins of Auberdine (New) Darkshore > Ruins of Lornesta (New) Darkshore > The Dredge (New) Darkshore > The Veiled Sea (New) Darkshore > Twilight Shore (New) Darkshore > Twilight Vale (New) Darkshore > Withering Thicket (New) Zandalar Nazmir > Alliance Airship (New) Vol'dun > Alliance Airship (New) Vol'dun > Zul'Toa (New) Zuldazar > Alliance Airship (New) Zandalari Treasury Zandalari Treasury (New) Zuldazar Raid The Burning of Zuldazar (New) Maps Battle for Azeroth 8.1 Darkshore Horde Quests (New) - Directory: DarkshoreHordeQuests. Type: Normal. Time is always 0:00am. 8.1 Darkshore Outdoor Final Phase (New) - Directory: DarkshoreOutdoorPhase. Type: Normal. Time is always 0:00am. 8.1.0 Incursion Airship Alliance (New) - Directory: IncursionAirshipAlliance. Type: Normal. 8.1.0 Incursion Airship Horde (New) - Directory: IncursionAirshipHorde. Type: Normal. Cooking: Impossible - Directory: CookingImpossible. Type: Battleground. Description: "Nom nom nom". "This brawl takes place in the Valley of the Four Winds Cooking: Impossible is a 10 flag capture style battle". PvP Objective: "Complete Nomi's Chili Recipe". PvP Description: "- Gather Ingredients from the Valley and bring them to Nomi - First to gather 10 Ingredients wins - Dying or being Stunned will cause you to drop the Ingredients". Crucible of Storms (New) - Directory: SeaPriestRaid. Type: Raid. Dagger Realm (New) - Directory: DaggerRealm. Type: Normal. DELETE (New) - Directory: N�Zoth. Type: Normal. Dev Smoketest (New) - Directory: DevSmoketest. Type: Normal. Jorundall (Islands 7) (New) - Directory: Islands7. Type: Scenario. Kalimdor > 8.1 Darkshore Scenario (New) - Directory: DarkshoreTyrandeScenario. Type: Scenario. Time is always 0:00am. Shrine of the Storm Quests (New) - Directory: SeaPriestDungeonQuests. Type: Normal. Tol Dagor Scenario (New) - Directory: TolDagorScenario. Type: Scenario. Transport: Cooking: Impossible - Hot Air Balloon - Alliance (New) - Directory: TransportCookingImpossibleAllianceBalloon. Type: Normal. Transport: Cooking: Impossible - Hot Air Balloon - Horde (New) - Directory: TransportCookingImpossibleHordeBalloon. Type: Normal. Warfronts Darkshore - Alliance (New) - Directory: WarfrontsDarkshoreAlliance. Type: Scenario. Time is always 0:00am. Warfronts Darkshore - Horde (New) - Directory: WarfrontsDarkshoreHorde. Type: Scenario. Time is always 0:00am. Zandalari Treasury (New) - Directory: ZandalariTreasury. Type: Scenario. Zuldazar Raid (New) - Directory: Zandalarraid. Type: Raid. Vanilla Transport: Zuldazar Raid Ship (New) - Directory: ZuldazarRaidShipTransport. Type: Normal. Mounts Flying Mounts Mecha-Mogul Mk2 - Flying Mount. Spell #261437 Mecha-Mogul Mk2. "The Mk2 is an updated design with a focus on comfort and reliability over firepower." Source: Profession: Engineering Sunreaver Dragonhawk - Flying Mount. Sunreaver Dragonhawk. "The Sunreavers of Dalaran select only the swiftest and most formidable of dragonhawks as their mounts." Source: Vendor: Vasarin Redmorn Zone: Icecrown Faction: The Sunreavers - Exalted Cost: 100[Ability_Paladin_ArtofWar] 150[Ability_Paladin_ArtofWar] The Dreadwake (New) - Flying Mount. The Dreadwake. "A ship unlike any other, held aloft by a gift from an unknown kraken-faced god of the deeps." Source: In-Game Shop The Hivemind (New) - Flying Mount. The Hivemind. "A true union of minds." Source: Drop: The Hivemind Ground Mounts Conqueror's Scythemaw - Name changed from "Conquerer's Scythemaw" to "Conqueror's Scythemaw". Ground Mount. Conquerer's Scythemaw Conqueror's Scythemaw. "The battle-hardened shell of this mighty beast can turn aside even the most hefty hammer or sharpened spear." Source: Achievement: Conqueror of Azeroth Category: World Goldenmane - Ground Mount. Goldenmane. "Lord Stormsong ordered his cronies to steal this horse from the Norwington Estate in Tiragarde, as he was covetous of its lucious luscious golden mane." Source: Zone: Stormsong Ivory Hawkstrider - Ground Mount. White Hawkstrider Ivory Hawkstrider. ""My winged children fill the skies. Not this one though." -Aviana" Source: Vendor: Trinket Zone: Highmountain Cost: 10,000 Sunreaver Hawkstrider - Ground Mount. Sunreaver Hawkstrider. "I demand speed, grace and discipline on the battlefield. This one will serve nicely. -Eressea Dawnsinger" Source: Vendor: Vasarin Redmorn Zone: Icecrown Faction: The Sunreavers - Exalted Cost: 150[Ability_Paladin_ArtofWar] 100[Ability_Paladin_ArtofWar] Vicious Black Bonesteed (New) - Ground Mount. Vicious Black Bonesteed. "These skeletal steeds know no fear, eat no grains, and can travel impossible distances." Source: Vendor: Deathguard Netharian Zone: Orgrimmar Cost: 1[ACHIEVEMENT_BG_KILL_ON_MOUNT.BLP] Vicious Kaldorei Warsaber - Name changed from "Vicious Warsaber" to "Vicious Kaldorei Warsaber". Ground Mount. Vicious Warsaber Vicious Kaldorei Warsaber. "The blades adorning this mount's armor are designed to both inspire fear and pre-slice meals for the warsaber." Source: Vendor: Necrolord Sipe Zone: Stormwind City Cost: 1[ACHIEVEMENT_BG_KILL_ON_MOUNT.BLP] Vicious White Warsaber (New) - Ground Mount. Vicious White Warsaber. "If you try to give it a belly scratch, you're asking for trouble." Source: Vendor: Necrolord Sipe Zone: Stormwind City Cost: 1[ACHIEVEMENT_BG_KILL_ON_MOUNT.BLP] Scenarios Escape from Tol Dagor 01: Speak to Warden (New) - Speak to Warden Amical. 02: (New) - Send the guards away, and take the Master Key. 03: Release Ashvane (New) - Release Ashvane 04: Create a distraction (New) - Release prisoners and plant the explosives. 05: Escape the Prison (New) - get through sewers 06: Defeat the Warden (New) 07: Get to the Ship (New) - Deliver Ashvane Gnomeregan 01: Automated Defenses (New) - The automated defenses of Gnomeregan have been activated! 02: Out of Control Elementals (New) - Defeat the Living Elementals. 03: Pull the Correct Levers (New) - Use the correct sequence of levers to activate the Door Control Console. 04: Bypass the Mine Field (New) - Ride the Bomb Stomper 5000 through the deadly field of Bomb Bots. 05: Resilient Critters (New) - Defeat the critters that somehow survive in this place. 06: You Dirty Rat (New) - There's a Leper Rat of unusual size guardng that door. It looks mean. 07: Gnomeregan Defense Force, Activate! (New) - Defeat the Gnomeregan Defense Force. 08: Shadowy Figure (New) - Someone has telepoted into the room. Confront them! 09: Thermaplugg's Latest Invention (New) - Mekgineer Thermaplugg has left his latest invention here as the last bastion of defense for Gnomeregan. Smash it! Jailor of the Damned 01: Confront the Lich King (New) 02: Reach the Death Gate (New) - Retreat to Bwonsamdi's Death Gate. 03: Escape the Frozen Throne (New) - Use Bwonsamdi's Death Gate to escape the Frozen Throne. The Battle for Darkshore 01: Preparation (New) - Prepare yourself for battle. 01: To Auberdine! (New) - Remove the Alliance from the Ruins of Auberdine. 02: Forward Progress (New) - Claim Bashal'Aran for the Horde. 02: To Auberdine! (New) - Remove the Forsaken threat and begin the reclamation of Ruins of Auberdine. 03: Advancing the Effort (New) - Construct the means necessary to defeat the enemy. 03: Applying Pressure (New) - Defeat the Horde's forward commander in Ruins of Auberdine. 04: End of the Road (New) - Defeat the enemy commander and claim Darkshore for the Horde. 04: Forward Progress (New) - Reclaim Bashal'Aran. 05: Advancing the Effort (New) - Construct the means necessary to defeat the enemy. 06: The Fallen Moon (New) - Defeat the enemy commander and reclaim Darkshore for the Alliance. The Fall of the Sunwell 01: By Blood Remembered (New) - Shine the lantern and start the memories of the fallen. 02: Until Our Last Breath (New) - Hold the line against the Scourge 03: Delaying Death's March (New) - Defeat Seer Drannix 04: For Anasterian! (New) - Face Arthas. 05: A Setback (New) - Shine the lantern on Kael'thas' decision. 06: He Who Walks the Day (New) - Break through to the Sunwell. 07: A Prince's Decision (New) - Defend the Magisters during their ritual. The Treasury Heist 01: A Simple Plan (New) - Use the G.P.G. 02: Mission: Probable (New) - Proceed further into the treasury. 03: Take the Shortcut (New) - Head towards the central chamber. 04: Nevermind (New) - Return to the outer hallway. 05: Let's Try This Again (New) - Gather Data using G.P.G. 06: The Search Continues (New) - Proceed further into the treasury. Tyrande's Ascension 01: In Teldrassil's Wake (New) - Sail to the Ruins of Auberdine. 02: Elune's Gaze (New) - Find the Eye of Elune in the Ruins of Auberdine. 03: Cornered! (New) - Defeat Bilegut and escape the hall. 04: A Cry for Help (New) - Investigate the screaming nearby. 05: No Elf Left Behind (New) - Rescue the kaldorei prisoners in the Withering Thicket. 06: Closing In (New) - Find Tyrande Whisperwind in Bashal'Aran. 07: Zenith (New) - Guard Tyrande while she completes the Ritual of the Night Warrior. 08: The Night Warrior (New) - Witness Tyrande's ascension into the Night Warrior. 09: Nowhere to Run (New) - Hunt down Nathanos Blightcaller. 10: Nowhere to Hide (New) - Find Nathanos Blightcaller nearby. 11: The Queen's Pawn (New) - Intervene before Nathanos raises the fallen as forsaken. 12: Eyes of the Forest (New) - Return to the fleet and scout the Horde army. World Safe Locations 8.1 Darkshore Horde Quests Darkshore - Tyrande (H) - Bashal'Aran GY (New) Darkshore - Tyrande (H) - Lor'danel GY (New) 8.1 Darkshore Scenario 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 10-11 - GJC (New) 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 1-2 - GJC (New) 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 3-6 - GJC (New) 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 7-9 - GJC (New) 8.1 Tyrande - A - Tyrande Scenario - Start - GJC (New) Broken Isles Suramar - MoonGuard Lower GY1 - Name changed from "Suramar - MoonGaurd Lower GY1" to "Suramar - MoonGuard Lower GY1". Suramar - Moonguard Mid GY2 - Name changed from "Suramar - Moongaurd Mid GY2" to "Suramar - Moonguard Mid GY2". Suramar - Moonguard Mid GY3 - Name changed from "Suramar - Moongaurd Mid GY3" to "Suramar - Moonguard Mid GY3". Suramar - Moonguard Upper GY4 - Name changed from "Suramar - Moongaurd Upper GY4" to "Suramar - Moonguard Upper GY4". Crucible of Storms 8.1 Shrine Raid - Entrance Target - KLH (New) 8.1 Shrine Raid - Post B1 - KLH (New) Dagger Realm 8.1 SoS PreRaid - Dagger - Revival Point (msc) (New) Emerald Dreamway Emerald Dreamway - The Stuff of Dreams (RKS) (New) Gnomeregan Scenario - Gnomeregan Pet Battle Entrance (New) Havenswood (Islands 2) Havenswood (New) Icecrown Citadel 8.1 Icecrown - The Frozen Throne (New) Jorundall (Islands 7) Jorundall (New) Kalimdor 8.1 Tyrande - A - Tyrande Scenario - Safe Exit Loc - GJC (New) Kul Tiras 8.1 Incursions - Crawler Mine - Safe Loc - (MDE) (New) 8.1 Incursions - Crawler Mine Abandon (MDE) (New) 8.1 Incursions - Harder They Fall - Safe Loc - (MDE) (New) 8.1 Incursions - Tiragarde - Greystone Ruins - H - WQ02 - Iron Star Exit (JDA) (New) 8.1 Incursions - Unfriendly Skies - Safe Loc (MDE) (New) 8.1 Shrine Raid - Exit Target - KLH (New) 8.1 War Campaign - A - Ch1 - anglepoint boat safeport - krb (New) 8.1 War Campaign - A - Ch3 - Zandalari Treasury Scenario Exit - KRB (New) 8.1 War Campaign - H - Chapter 2 - Drustvar Combat Safe spot - (STM) (New) 8.1 Zuldazar Raid - Alliance - Zone Out Location (New) Islands - Boralus Harbor Exit Loc (New) Norwington Estate Safe Place (New) Warfront Darkshore - Alliance Exit Safe Loc (New) The Sunwell 8.1 Sunwell Unlock Scenario - GY 1 (New) 8.1 Sunwell Unlock Scenario - GY 2 (New) 8.1 Sunwell Unlock Scenario - GY 3 (New) The Sunwell - Heritage Scenario Start (New) Tol Dagor Scenario 8.1 Tol Dagor Scenario (New) Ulduar 8.1 Dwarf Heritage - Ulduar - Scenario - Entrance Loc - RRB (New) Unknown Safe Exit: 8.1 Dwarf Heritage Armor - Loch Modan - RRB (New) Warfronts Arathi - Horde Warfront Arathi - Horde, General GY (New) Warfronts Darkshore - Alliance Warfront Darkshore - Alliance Bashal'Aran GY (New) Warfront Darkshore - Alliance Intro GY (New) Warfront Darkshore - Alliance Lor'danel GY (New) Warfront Darkshore - Alliance Ruins of Auberdine GY (New) Warfront Darkshore - Alliance Ship (New) Warfront Darkshore - Alliance Start (New) Warfronts Darkshore - Horde Warfront Darkshore - Horde Bashal'Aran GY (New) Warfront Darkshore - Horde Intro GY (New) Warfront Darkshore - Horde Lor'danel GY (New) Warfront Darkshore - Horde Ruins of Auberdine GY (New) Warfront Darkshore - Horde Start (New) Zandalar 8.0 Zuldazar - Dino Training - Finale Safe Loc (JAK) (New) 8.1 Incursions - Famous Airship Disasters - Safe Loc - (MDE) (New) 8.1 Zuldazar Raid - Horde - Zone Out Location (New) Islands - Port of Zandalar Exit Loc (New) Warfront Darkshore - Horde Exit Safe Loc (New) Zandalari Treasury 8.1 War Campaign - A - Ch3 - Zandalari Treasury Scenario Entry - KRB (New) Zuldazar Raid 8.1 Zuldazar Raid - Alliance - Zone In Location (New) 8.1 Zuldazar Raid - Balcony Entrance (New) 8.1 Zuldazar Raid - Balcony Exit (New) 8.1 Zuldazar Raid - Elevator Bottom (New) 8.1 Zuldazar Raid - Elevator Top (New) 8.1 Zuldazar Raid - Horde - Zone In Location (New) 8.1 Zuldazar Raid - Throne Room Entrance (New) 8.1 Zuldazar Raid - Throne Room Exit (New) 8.1 Zuldazar Raid - Treasure Room Entrance (New) 8.1 Zuldazar Raid - Treasure Room Exit (New) View the full article
  5. Patch 8.1.0 PTR - Build 27826 Click to load chat Patch 8.0.1 Hotfixes - September 21, 2018 Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeons and Raids Tol Dagor Overseer Korgus’ Incendiary Rounds’ damage and Blast Rounds’ pushback decreased by 25%. Island Expeditions A new world quest has been added to win one Island Expedition. Click on the map and set sail for adventure! Some Island Expedition achievements have been made account-wide. Resolved additional issues that could prevent players from gaining progress in Island Expeditions for the weekly quest “Azerite for the Horde / Alliance”. Items Fixed bugs that were preventing Truffles in Stormsong Valley from behaving as expected. Heart of Azeroth Ablative Shielding is no longer reduced by Stagger. Player versus Player The Weekly Quest "Something Different" can now be completed by participating in Shado-pan Showdown, as intended. “Something Different” now grants a 340 item level Dread Gladiator piece of gear from the Brawl Footlocker. Players who have already turned in “Something Different” this week can now complete it a second time. World Quests Fixed an issue where the "Pest Problem" did not count towards the Storm's Wake emissary. There are now a greater number of Ancient Texts that are “Past Due”. Azerite Trait Tuning - September 25 Originally Posted by Blizzard (Blue Tracker / Official Forums) With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like: Blessed Sanctuary bonus increased by 10%. Burst of Life healing increased by 20%. Craggy Bark bonus increased by 15%. Dauntless Divinity block increased by 20%. Depth of the Shadows healing increased by 20%. Ephemeral Recovery mana increased by 15%. Gory Regeneration healing increase increased by 15%. Judicious Defense absorption increased by 10%. Masterful Instincts bonuses increased by 10%. Permeating Glow bonus increased by 15%. Reinforced Plating Strength increased by 10%. Revel in Pain absorption increased by 20%. Savior threshold increased to 50% health (was 35%). Soothing Waters healing increased by 10%. You'll see the final adjustments in our hotfixes update post on Tuesday. PvP Balance Tuning September 24 Originally Posted by Blizzard (Blue Tracker / Official Forums) We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned: Items Razdunk's Big Red Button damage reduced by 25% against enemy players. Death Knight (Forums / Skills / Talent Calculator / PvP Talent Calculator) Unholy Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players. Druid (Forums / Skills / Talent Calculator / PvP Talent Calculator) The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players. Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players. Feral Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players. Restoration Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%). Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%). All Restoration Druid healing reduced by 10% when engaged in combat with enemy players. Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator) Beast Mastery Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players. Survival Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players. Monk (Forums / Skills / Talent Calculator / PvP Talent Calculator) Mistweaver Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). Paladin (Forums / Skills / Talent Calculator / PvP Talent Calculator) Holy Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). Priest (Forums / Skills / Talent Calculator / PvP Talent Calculator) Discipline Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%). Shaman (Forums / Skills / Talent Calculator / PvP Talent Calculator) Restoration Surging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Spirit Link (PvP Talent) mana cost increased by 50%. Spirit Link (PvP Talent) now has a 1.5 second cast time. Spirit Link (PvP Talent) redistributes 25% damage, down from 35%. Rippling Waters (PvP Talent) healing reduced by 33%. Riptide healing reduced by 15% when engaged in combat with enemy players. Elemental Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players. Warrior (Forums / Skills / Talent Calculator / PvP Talent Calculator) Arms Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%). Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%). Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight). Originally Posted by Blizzard Entertainment Warlock, Death Knight and others will be addressed in a future round of changes. (ckaleiki) Prot warriors in 8.1 Originally Posted by Blizzard Entertainment Shamans got a blue; Here's to hoping Warriors get one. I won't make a massive OP, there's been tomes written on how broken prot was since earliest stages of BfA beta. It's common knowledge that warriors make up for under 5% of all tank representation after 2 weeks of Uldir, in ALL types of content; They're weak, they lack a niche, their kit has been massively hurt by the GCD change, and they need a lot of love to become viable. Like. Without exaggeration, it's easier to heal a shadow priest who pulls aggro in a dungeon, than a prot warrior in that same dungeon... Blizzard? Are you doing this one class at a time, or can prots hope for some love as well? Cause it honestly feels really bad when the most iconic tank in the game is just so far behind it's not even worth using any more... I can’t speak to any plans for the patch, but I do know that we’re planning to make some tuning adjustments sometime in the next few weeks which should include some defensive buffs for Protection Warriors. (Blue Tracker / Official Forums) Just curious but why can't you speak to any plans for the patch? You explained the tooltips for the proposed ele shaman changes, but can't speak about warriors? Or is it that there is nothing changing in the patch for warriors? Few reasons. Partially because I'm not a class designer, so I don't make those decisions. But also because the class team themselves haven't decided yet. We agree Prot Warriors need love, but aren't 100% decided on exactly what form those changes will take, which also means we don't know if it'll need to be in a patch or not. The Elemental changes require a patch, otherwise we'd just hotfix them in. Regarding this upcoming tuning pass, I wouldn't expect it to be something that solves every Prot Warrior grievance, but it should hopefully help while we look into potential further adjustments. Hate to say it (and hate to nail it to you Lore) but class imbalance is very very bad right now. I think most of us don't want classes that are OP or overtuned-- but we would like to see them fluid enough and competitive enough that we can feel comfortable that our individual investment will ensure us a spot and a chance at current WoW content. Class balance is definitely a sore spot right now, both in community feedback and our own internal discussions. We're working on it. It's a delicate thing; we want to solve the issue of players feeling like their class is undesired, but we also want to avoid the opposite issue where everyone feels like they need to reroll to whatever the new hotness is every few weeks (side note, that's part of why we do tuning adjustments in batches rather than every few days, to give things a little time to stabilize before the next round). I'd also like to submit the argument that, while class balance certainly isn't perfect right now, it's also the beginning of an expansion, which is *always* a bit shaky for class balance. There are absolutely outliers on either side of the spectrum, with some buffs and most likely some nerfs incoming, but aside from those few cases, our data (based on hundreds of thousands of boss kills, arena matches, etc) is showing that class balance isn't that far out of whack from how things were at the start of Legion, or Warlords, or Mists, etc. But like I said, we're working on it, and will have more to share soon. (Blue Tracker / Official Forums) Vicious Saddles in Battle for Azeroth Originally Posted by Blizzard (Blue Tracker / Official Forums) Hey guys! This is something we've seen y'all ask about and just wanted to share some insight to the Vicious Saddle mounts. Currently, players can earn Vicious Saddles through the “Veteran of the Alliance” or “Veteran of the Horde” series of per-character achievements. We’re also working on some new ways players can earn Vicious Saddles in the next major content update, Tides of Vengeance. Note that the Battle for Azeroth seasonal mounts will not be added to the saddle vendor until sometime after the conclusion of the final Battle for Azeroth PvP season. Until then, the only way to earn these mounts will be to actively participate in the associated PvP season. Blue Posts Originally Posted by Blizzard Entertainment PvP Brawl: Shado-Pan Showdown No Credit We're pushing a hotfix out shortly with the quest not correctly giving credit with Shado-pan Showdown. We're also increasing the reward, and resetting the quest so those who already completed it can complete it again. You should see that reflected in game soon™ (Blue Tracker / Official Forums) Reddit AMA with Former WoW Devs Reddit is hosting another AMA with former World of Warcraft developers Johnathan Staats, author of the World of Warcraft Diary, David Ray and Kevin Jordan! Go ask them some questions!View the full article
  6. MMO-Champion

    Patch 8.1.0 PTR - Build 27826

    Patch 8.1.0 PTR - Build 27826 Keep checking back, as we update our notes! New LFG Entries Originally Posted by MMO-Champion The Battle for Darkshore - Rally beside your forces and push forth to Lor'danel in an effort to reclaim Darkshore for the Alliance. The Battle for Darkshore - Rally beside your forces and push forth to Lor'danel in an effort to reclaim Darkshore for the Horde. Havenswood - Head out for adventure on Havenswood. Jorundall - Head out for adventure on Jorundall. Ulduar - 8.1 Dwarf Heritage Armor - You tread within the ancient titan city of Ulduar. The Sunwell - Heritage Armor - Tyrande's Ascension - The Whispering Reef - Head out for adventure on The Whispering Reef. Zandalari Treasury - Gold. Gems. Probable doom. 8.1 Darkspear - Icecrown - The Frozen Throne (ZTO) - Help the Spirit of Vol'jin confront the Lich King. 8.1 War Campaign - Chapter 03 - To Tol Dagor (msc) - Tol Dagor Breakout New Factions Originally Posted by MMO-Champion Dino Training - Direhorn - Zandalari Empire (Paragon) - The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea. Proudmoore Admiralty (Paragon) - Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus. Talanji's Expedition (Paragon) - Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls. Storm's Wake (Paragon) - Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras. New Commendations Originally Posted by MMO-Champion 7th Legion Commendation - Awards %d reputation with the 7th Legion. Champions of Azeroth Commendation - Awards %d reputation with the Champions of Azeroth. Honorbound Commendation - Awards %d reputation with the Honorbound. Order of Embers Commendation - Awards %d reputation with the Order of Embers. Order of Embers Commendation - Awards %d reputation with the Order of Embers. Proudmoore Admiralty Commendation - Awards %d reputation with the Proudmoore Admiralty. Storm's Wake Commendation - Awards %d reputation with Storm's Wake. Tortollan Seekers Commendation - Awards %d reputation with the Tortollan Seekers. Zandalari Empire Commendation - Awards %d reputation with the Zandalari Empire. Talanji's Expedition Commendation - Awards %d reputation with Talanji's Expedition. Voldunai Commendation - Awards %d reputation with the Voldunai. Content Tuning Originally Posted by MMO-Champion 8.1 Raid Zuldazar - Normal 8.1 Raid Zuldazar - Heroic 8.1 Raid Zuldazar - Mythic 8.1 Raid Zuldazar - LFR 8.1 Zone - Outdoor 8.1 Warfronts 8.1 Shrine Raid - LFR 8.1 Shrine Raid - Mythic 8.1 Shrine Raid - Heroic 8.1 Shrine Raid - Normal 8.3 Zone - Outdoor 8.1 Incursions MoP Endgame - Isle of the Thunder King - Loot Room 8.0 - Professions (Min 120) Mop Endgame - Durotar 5.3: Storyline New Area PoIs Originally Posted by MMO-Champion Incursion - Tiragarde is under attack by the Horde! Withering Thicket - Allows for the collection of Wood. Cinderfall Grove - Allows for the collection of Wood. Lor'danel Landing - Alliance Lor'danel Landing - Horde Lornesta Mine - Allows for the collection of Iron. Gloomtide Strand - Alliance Gloomtide Strand - Horde Gloomtide Strand - Neutral Bitterstone Quarry - Allows for the collection of Iron. Ashwood Depot - Alliance Ashwood Depot - Horde Ruins of Auberdine - Alliance Ruins of Auberdine - Secure a foothold in Darkshore. Forlorn Crossing - Alliance Forlorn Crossing - Horde Bashal'Aran - Construct a base to recapture Darkshore. Injured Tree of Life - Revive! Tree of Life - Main structure which improves the base. Tree of Ages - Alliance Tree of Eternity - Alliance Glaiveworks - Vehicle production building. Ancient of War - Primary troop production building. Hunter's Hall - Upgrade the weapons and armor of units. Altar of Elders - Access to powerful player bonuses. Ruins of Auberdine - Horde Incursion - Drustvar is under attack by the Horde! Incursion - Stormsong Valley is under attack by the Horde! Incursion - Nazmir is under attack by the Alliance! Incursion - Vol'dun is under attack by the Alliance! Incursion - Zuldazar is under attack by the Alliance! Altar of Storms - Access to powerful player bonuses. Barracks - Primary troop production building. Workshop - Vehicle production building. Stronghold - Horde Fortress - Horde Destroyed Great Hall - Capture and Rebuild! Great Hall - Main structure which improves the base. Zidormi - Travel through time to another point in Arathi Highlands' history. New Areas Originally Posted by MMO-Champion SeaPriestRaid - Crucible of Storms WarfrontsDarkshoreAlliance - Darkshore WarfrontsDarkshoreAllianceChat - Darkshore AdamsTestDungeon - Test Dungeon - White Area AdamsTestDungeon - Test Dungeon - Gray Area WarfrontsDarkshoreAllianceWitheringThicket - Withering Thicket WarfrontsDarkshoreAllianceRuinsofAuberdine - Ruins of Auberdine WarfrontsDarkshoreAllianceCliffspringRiver - Cliffspring River WarfrontsDarkshoreAllianceLordanel - Lor'danel WarfrontsDarkshoreAllianceBashalAran - Bashal'Aran WarfrontsDarkshoreAllianceRuinsofLornesta - Ruins of Lornesta WarfrontsDarkshoreAllianceMoontouchedDen - Moontouched Den WarfrontsDarkshoreAllianceMistsEdge - Mist's Edge WarfrontsDarkshoreAllianceTheVeiledSea - The Veiled Sea WarfrontsDarkshoreAllianceTwilightShore - Twilight Shore WarfrontsDarkshoreAllianceTwilightVale - Twilight Vale WarfrontsDarkshoreAllianceAuberdineRefugeeCamp - Auberdine Refugee Camp ZuldazarRaid - The Burning of Zuldazar HordeAirship - Horde Airship HordeAirship - Horde Airship HordeAirship - Horde Airship WarfrontsDarkshoreAllianceBitterstoneQuarry - Bitterstone Quarry WarfrontsDarkshoreAllianceCinderfallGrove - Cinderfall Grove WarfrontsDarkshoreAllianceAshwoodAerie - Ashwood Depot WarfrontsDarkshoreHorde - Darkshore WarfrontsDarkshoreHordeChat - Darkshore GreystoneRuins - Greystone Ruins WarfrontsDarkshoreAllianceForlornCrossing - Forlorn Crossing WarfrontsDarkshoreAllianceLordanelLanding - Lor'danel Landing WarfrontsDarkshoreAllianceTheDredge - The Dredge AllianceAirship - Alliance Airship AllianceAirship - Alliance Airship AllianceAirship - Alliance Airship WarfrontsDarkshoreAllianceLornestaMine - Lornesta Mine WarfrontsDarkshoreAllianceGloomtideStrand - Gloomtide Strand FalconsRest - Falcon's Rest WarfrontsDarkshoreAllianceTheMoonspray - The Moonspray MadoranStudy - Madoran's Study ZulToa - Zul'Toa 81DarkshoreHorde - Darkshore DarkshoreTyrandeScenario - Darkshore 81DarkshoreHordeLordanelLanding - Lor'danel Landing WarfrontsDarkshoreHordeWitheringThicket - Withering Thicket 81DarkshoreHordeLordanel - Lor'danel 81DarkshoreHordeTheDredge - The Dredge WarfrontsDarkshoreHordeRuinsofAuberdine - Ruins of Auberdine 81DarkshoreHordeAshwoodDepot - Ashwood Depot 81DarkshoreHordeCliffspringRiver - Cliffspring River WarfrontsDarkshoreHordeCliffspringRiver - Cliffspring River 81DarkshoreHordeCinderfallGrove - Cinderfall Grove WarfrontsDarkshoreHordeLordanel - Lor'danel 81DarkshoreHordeForlornCrossing - Forlorn Crossing WarfrontsDarkshoreHordeBashalAran - Bashal'Aran 81DarkshoreHordeGloomtideStrand - Gloomtide Strand 81DarkshoreHordeBashalAran - Bashal'Aran WarfrontsDarkshoreHordeRuinsofLornesta - Ruins of Lornesta 81DarkshoreHordeLornestaMine - Lornesta Mine WarfrontsDarkshoreHordeMoontouchedDen - Moontouched Den 81DarkshoreHordeRuinsofLornesta - Ruins of Lornesta WarfrontsDarkshoreHordeMistsEdge - Mist's Edge 81DarkshoreHordeMistsEdge - Mist's Edge WarfrontsDarkshoreHordeTheVeiledSea - The Veiled Sea WarfrontsDarkshoreHordeTwilightShore - Twilight Shore WarfrontsDarkshoreHordeTwilightVale - Twilight Vale WarfrontsDarkshoreHordeAuberdineRefugeeCamp - Auberdine Refugee Camp WarfrontsDarkshoreHordeBitterstoneQuarry - Bitterstone Quarry WarfrontsDarkshoreHordeCinderfallGrove - Cinderfall Grove WarfrontsDarkshoreHordeAshwoodDepot - Ashwood Depot WarfrontsDarkshoreHordeForlornCrossing - Forlorn Crossing WarfrontsDarkshoreHordeLordanelLanding - Lor'danel Landing WarfrontsDarkshoreHordeTheDredge - The Dredge WarfrontsDarkshoreHordeLornestaMine - Lornesta Mine WarfrontsDarkshoreHordeGloomtideStrand - Gloomtide Strand TenebrousVault - Tenebrous Vault CookingImpossibleUnchartedTerritory - Uncharted Territory TheStrider - The Strider GnomereganPetBattle - Gnomeregan StormsongDungeonExterior - Shrine of the Storm (copy) SeaPriestRaidTab - Shrine of the Storm 81DarkshoreHordeDelarynsDemise - Delaryn's Demise ZandalariTreasury - Zandalari Treasury DevSmoketestArea - Dev Smoketest Area TolDagorScenario - Tol Dagor TheShepherdsGate - Court of the Sun DarkshoreTyrandeScenarioWitheringThicket - Withering Thicket DarkshoreTyrandeScenarioRuinsOfAuberdine - Ruins of Auberdine DarkshoreTyrandeScenarioTwilightShore - Twilight Shore DarkshoreTyrandeScenarioBashalAran - Bashal'Aran DarkshoreTyrandeScenarioForlornCrossing - Forlorn Crossing DarkshoreTyrandeScenarioAshwoodDepot - Ashwood Depot DarkshoreTyrandeScenarioMistsEdge - Mist's Edge DarkshoreTyrandeScenarioDelarynsDemise - Delaryn's Demise ShrineofShadowsRaid - Shrine of Shadows ShrineofShadowsRaid - Tendril of Corruption RedridgePass - Redridge Pass View the full article
  7. Battle for Stromgarde Warfront Available for Alliance Season 15 Launch Developer Insights: Days of the Frozen Throne with the Live Content Team Game Design & Balance AMA - Recap Overwatch Ultimate Genji Sword - Available for Pre-Order World of Warcraft Diary Chapter Preview - Stepping on Toes John Staats has sent along a chapter from his upcoming book as a preview! There is an ongoing Kickstarter for a book about Vanilla WoW development that is about to end early next week. If you are interested in hearing more, John Staats (Level Designer), David Ray (Senior Tool & Database Programmer), and Kevin Jordan (Game Designer) are doing a Reddit AMA tonight! Originally Posted by MMO-Champion "I’m a programmer. I can push around the producers, but the level designers won’t listen to me." — Jeremy Wood Veteran programmer Collin Murray described Jeremy Wood, whom we hired straight out of college, as “a guy who is scary-perceptive for someone who’s never worked before.” It’s a universally perception that level designers don’t listen—that we build however we please, regardless of limitations set by the programmers. But let me take this opportunity to offer a bit of defense for my fellow level designers: We listen, but we also have other considerations. We’re the center of development’s Venn diagram. It’s our job to make locations render smoothly; while telling a story; while making the world beautiful and immersive; while providing areas suitable for gameplay. In serving our varied masters, we sometimes forget our limitations. When we discover something cool, concessions often must be made. Sometimes our hacks create more work for other departments, who help us pull off our tricks. It’s a balancing act of robbing Peter to pay Paul. For instance, I once butted heads with the programmers over transparent water. Our opaque water wasn’t popular with the art team, and it prevented me from seeing my submerged temples in Blackfathom Deeps. I’d asked repeatedly for transparent water tests, but the programming staff said they were swamped with higher priorities and didn’t have time to fix “sorting issues”—which were graphical glitches when multiple transparent objects appeared in front of one another. If spell effects (which used transparent textures) were cast in front of transparent water, they would appear to be underneath the water’s surface. Not good, right? And sorting issues were a messy video card problem, and since all video cards worked differently, it was a major pain in the ass to correct. However, I wasn’t convinced. I scaled-up one of our props that used transparent textures and used it as a mock-waterline to see how bad sorting would look—and the result wasn’t bad at all. The sorting issues were only noticeable when I channeled from the shoreline into the water. The “ribbon” VFX hiccuped when they overlapped the water, but it was utterly unnoticeable in the heat of combat. The entire dungeon team was so excited that we showed the producers, and Shane gave me his thoughts. “John, I know you’re super-excited about this, but you have to let us handle it,” he explained. It was a delicate situation, and he just wanted to be the one telling the programmers they were wrong. Everyone had been working late hours and Shane didn’t want to upset anyone. “I promise you,” he continued, “we’ll implement transparent water, but it might take a little time. Please, don’t tell anyone else.” Shane was talking to me like this because I had a reputation for being a ninja and sneaking things into the build of the game that weren’t approved or on a task list. I’d always earned autonomy in the workplace by working longer hours than anyone else—and my situation at Blizzard was no different. I established a gentleman’s agreement with the producers that I could build extra dungeons on weekends and after hours if I completed tasks already assigned to me. I found trust like this to be liberating, empowering, and generally made my time on the job more comfortable. I ended up making so much content, the game designers urged the producers to treat me with a hands-off approach. Because I worked on whatever I wanted, people often came to me if they needed something major to be improved—or ninja’ed in. Since the producers were wise to my ways they always kept an eye on me to make sure I wasn’t creating work for other people. But transparent water was a different story. This time I had gone behind the backs of programmers after they had doubled-down on insisting that they didn’t have time to fix sorting issues. In truth, the programmers were correct—there were sorting issues, but what they didn’t realize (and what my test had demonstrated) was that the sorting errors were mostly unnoticeable. Aside from myself, the programmers were working longer hours than anyone else on the team, so reversing one of their vetoes would be a touchy prospect. Shane was perfectly reasonable in wanting the news to come from him instead of a rabble-rousing level designer. I certainly didn’t want the heat, so I let Shane add the task to the programmer’s workload in his own time, so I promised to keep my big mouth shut. But what Shane didn’t do was tell the other level designers the same thing, and they promptly blabbed about the discovery to half the office. Later that day, a group of artists came over to my desk and insisted that I show them this Promethean miracle of transparent water. I protested, but they weren’t having any of it. They told me the whole team already knew and crossed their arms, saying they wouldn’t leave until I showed them. I relented just to get them out of my office. And wouldn’t you know it, Shane walked into my office at exactly that moment. Before I could get a chance to explain what had happened, he walked away, shaking his head in exasperation. That should illustrate what it was like to work with level designers. We are troublemakers by nature. We spend so much time on a single file or area that sometimes we become too fixated on forcing things to happen. I’ve always found case-by-case problem solving yielded better results than fiats coming from department leads who didn’t quite realize the whole “robbing Peter to pay Paul” thing. For instance, I ignored our object size limits while building the thorn canopies for the Razorfen dungeons. After Scott Hartin informed me why the engine couldn’t handle my giant canopy I built it a different way and he subsequently gave me a different veto. Over several weeks we went back and forth until eventually we ended up working out the problem together (Scott tweaked the code to make an exception). The result was that Chris Metzen’s vision of being inside a giant thorn bush was realized. And I wasn’t the only one making waves. When Aaron Keller was told we couldn’t place freestanding buildings directly on the terrain for complicated pathing code reasons, he placed tepees and tents in Thunderbluff anyway, and we discovered that the pathing problems weren’t as bad as initially feared. Dana Jan built his Deadmines bigger than our engine’s “farclip limit,” which forced programmers to increase it—and we learned bigger rooms didn’t produce performance problems. This proved to be a valuable lesson for creating “epic” areas. As ornery as the dungeon builders were, the exterior level designers were worse (or so we were told). The programmers were so frustrated by the overuse of props in some areas (which deteriorated the engine’s performance), that they often went to the producers to arbitrate compromises. Butting heads was a good thing; it meant employees were passionate about their jobs, new things were discovered, and the game’s limits were stretched with coolness. View the full article
  8. MMO-Champion

    Battle for Stromgarde Warfront Available for Alliance

    Battle for Stromgarde Warfront Available for Alliance The Alliance have completed the progress bar to launch The Battle for Stromgarde Warfront! Alliance characters with an item level of 320 or higher can now queue for the 20 man PvE large scale scenario to fight for control of Arathi Highlands against the opposite faction AI. Pick up the quest Warfront: The Battle for Stromgarde and complete the scenario for an item level 370 piece of gear! Warfronts award item level 340 loot baseline upon completion. Alliance characters have 7 days to complete the Warfront before the Horde characters will be able to start to contribute resources to launch their Warfront! View the full article
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    Method World First G'huun Kill

    Method World First G'huun Kill Uldir has been cleared on Mythic difficulty by Method! Congratulations to them! They are the first to earn Hall of Fame: G'huun (Horde). The official Mythic Raid Leaderboard now has its first entry! Method streamed progression this time, for the first time ever. Players watching kept WoW at the top or near the top of the Twitch game list for most of progression. View the full article
  10. Update: Cap'n Crackers is now for sale for $10 on the shop. Update: You will receive The Dreadwake as a reward for purchasing 180 days of game time between today and 10/22/2018. We're Gone Fishin' in This Week's Tavern Brawl! Upcoming Developer AMA, Official Forum Overhaul, HGC Insider Ep 3 The Dreadwake - Shop Mount The Dreadwake was hotfixed into the game today as a reward for purchasing 180 days of game time between now and 10/22. Cap'n Crackers - Shop Pet Cap'n Crackers / Cap'n Crackers were hotfixed into the game today and are on sale now for $10. Pirate's Day Live Pirate's Day is back again! Nothing new this year, but it was updated last year. Check out the little beach party just south of Booty Bay! The Jolly Roger toy is back again! It is purchasable from Edward Techt for those that have completed Avast Ye, Admiral!. You can purchase Big Bag of Booty from Dread Captain DeMeza to transfer gold between servers with a 5% loss. Kill Ol' Eary to get the Slightly-Chewed Insult Book toy. Completing You're Gonna Need A Bigger Boat! rewards Emergency Pirate Outfit Drink with Dread Captain DeMeza to earn The Captain's Booty Originally Posted by Blizzard (Blue Tracker / Official Forums) Hoist sail and make way for Booty Bay because it’s Pirate’s Day! Bring Your Sea Shanty to Booty Bay Pirates have taken over the goblin town of Booty Bay and Captain DeMeza is recruiting any scurvy dog she can into her buccaneer ranks. Visit her or her henchmen in the capital cities if the pirate’s life is for you! Feeling out of place in Booty Bay without a proper costume? Don’t worry. /Dance one little jig with the Dread Captain DeMeza and she’ll be impressed enough to press you into her crew and outfit you properly. If you get attached to your new look, you can do the quest You're Gonna Need A Bigger Boat!! Succeed, and you’ll get an Emergency Pirate Outfit (or five) for when Pirate’s Day is but a distant memory and your inner pirate is clawing to get out. What good is a pirate without an avian companion on their shoulder? Captain DeMeza (for the exchange of a few shiny coins) can help you call forth a temporary companion named Petey to take with you wherever you sail. From time to time the captain will shout for a brave party to take on a terror of the deeps–an elite shark known as Ol' Eary. Make sure you have a hearty crew with you or you could become just so much chum in the waters of the bay. Join the Beach Party Once you and your crew have helped the captain handle Ol’Eary, you can celebrate with the crew at a little beach party just south of Booty Bay. The exalted among the Bloodsail Buccaneers can also purchase a toy from Edward Techt–the Jolly Roger-to show off their dedication to the cause. If you’re really feeling generous, you can also purchase a Big Bag of Booty from Captain DeMeza and spread the wealth around to all your pirate pals in a burst of glittery glory. View the full article
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    Patch 8.0.1 Hotfixes - September 18, 2018, Blue Posts

    Patch 8.0.1 Hotfixes - September 18, 2018 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Druid (Forums / Skills / Talent Calculator) Casting Regrowth with Rampant Growth active and Innervate active no longer grants two stacks of Lively Spirit. Priest (Forums / Skills / Talent Calculator) Holy Guardian Spirit can no longer heal for more than 200% of the Priest's maximum HP. Dungeons and Raids Scarlet Monastery Scarlet Fanatic’s Hands of Purity no longer deals excessive damage. The Underrot Ticks now do less damage and spawn in smaller numbers. Unbound Abomination now spawns pools of Vile Expulsion around him. Uldir Fetid Devourer Corruption Corpuscle health reduced by 10% on Mythic difficulty. Island Expeditions The bonus XP reward for completing a normal Island Expedition has been increased. Player versus Player The PvP Brawl first win of the day now properly awards 40 Conquest. The Seasonal PvP Mount now properly indicates you need Combatant Rated PvP rank or higher to earn it. Druid (Forums / Skills / Talent Calculator) Feral Earthen Grasp now only affects melee hit chance, and no longer reduces spell hit chance. Blue Posts Originally Posted by Blizzard Entertainment X Exalted Reputation Achievements Do you have any info on how Reps that you have to pick 1 of two will count? like oracles/frenzyheart and scryers/aldor? if I have 2 characters 1 with each does it count as 2 or do only 1 of the reps count. It should count as 1. The intention is not to nerf the achievement or raise the number of reps you can have exalted at once, just to make it ease the burdens of alts/character-switching. (Blue Tracker / Official Forums) WoW Token Price From end of July 2018 to today the WoW Token price has dropped by half. Make of that metric what you will but it tells me that such a steep decline in such a short timeframe is not a good thing. This means that more people are buying the Tokens with real money faster than those buying the token with gold. Thus causing the price to fall. It unfortunately means a little less gold for your token, but the market dictates that is how much it's worth at the moment. Lot's of gold is moving around as its still the start of an expansion. It's pretty normal. In fact it means the opposite of what you're proposing, its good for WoW as a whole because it means people are buying plenty of tokens to sell for gold. Slightly negative for token sellers if anything. I totally see the point you're making though, in that it implies less people are buying tokens with gold. Which isn't necessarily the truth but rather the value of those selling them for gold has drastically changed causing the price to fall. It’s because the Legion mission tables don’t give gold anymore. I was making 100K/day. Now I make like 5K a day I think we're still a little too early to see the impact of that within the tokens but it will definitely have an impact in the long run. I totally see the point you're making though, in that it implies less people are buying tokens with gold. Which isn't necessarily the truth but rather the value of those selling them for gold has drastically changed causing the price to fall. And I think there's more to the equation than A + B = C. It's very hard to imply or interpret player interest through a single point of data.[/i] Definitely true as well! It's a little harder to infer fully the impact of the token within the economy as you guys don't have sight on the buying and selling rates. I'm pretty sure people can pick up on what I implied though in my explanation. (Blue Tracker / Official Forums) Weekly Conquest Reward To clarify, the weekly conquest item (from the conquest cap quest, not the chest) gives a set item level. This does not increase based upon your rating. However, it could be boosted to an item level corresponding to your current rank with a Battleborn Sigil. (Blue Tracker / Official Forums) View the full article
  12. Season 15 Launch New Classic Cards Coming to Hearthstone, Tournaments On Hold, Halloween, New Welcome Bundle, New Paladin Hero Team League Changes, Patch Notes - September 19, 2018, Weekly Hero Rotation & Sales Elemental Shaman Changes in Patch 8.1 Originally Posted by Blizzard (Blue Tracker / Official Forums) As the patch 8.1.0 information starts to comes out, we wanted to share the current plans of what is being changed for Elemental Shaman. Core Ability Changes: Shifted some damage from Earth Shock to Lightning Bolt. Elemental Shaman is the only lightning based spell caster. However, over time, Lightning Bolt has gone from being a significant portion of your total damage to one of your least damaging abilities. It should be a powerful and effective spell for you to cast, and not something that feels like a burden to your rotation. Earth Shock will still be your hardest hitting spell, but Lightning Bolt should feel a bit better as part of your rotation. Lava Burst has had its functionality changed behind the scenes to allow an in-flight Lava Burst to gain a guaranteed critical strike from a Flame Shock cast after the Lava Burst has been cast. This change should help your initial spells cast against a monster, boss, enemy player, or whatever else feel much better. You can cast Lava Burst before combat, and when it finishes, cast Flame Shock, and the Lava Burst will gain the critical strike benefit from your Flame Shock. Talent Changes: The level 15 talent Elemental Blast will now always pick a different secondary stat buff when causing an Elemental Overload. The level 30 talent Master of the Elements can now also benefit a Physical damage spell, allowing it to increase the damage of an Earthquake. The level 100 talent Stormkeeper now also increases the damage of your next two Lightning Bolts by 250% in addition to its existing effects. This damage bonus will also apply to the Elemental Overloads of Lightning Bolt from Stormkeeper. The Master of the Elements and Stormkeeper changes are primarily to help keep balance between single target damage and area damage of the talent rows. Master of the Elements will now affect your next Earthquake spell to keep the talent more competitive when dealing area damage, and Stormkeeper will grant you two really powerful Lightning Bolts that also cause Elemental Overloads when fighting just a single target. The level 15 talent Exposed Elements has been removed, and the level 90 talent Earthen Rage has taken its place The level 60 talent High Voltage has been removed. New talent in the level 60 row: Call the Thunder New talent in the level 90 row: Surge of Power When looking at the whole sum of changes made to Elemental Shaman this expansion, we feel that some of the passive talent choices weren’t holding up well, and had no interaction with how you played the game at all. We’re adding some experimental new talents that should allow some additional decision making on how you choose to use some of your abilities. Please keep in mind that both of these new talents, as well as all of the other changes, are still under iteration and may change entirely throughout the patch 8.1.0 PTR cycle. Just as a quick update, here's the current version of the experimental new talents that will be hitting the PTR soon. Reminder that these are experimental, the PTR is for testing, we'll probably iterate on or completely replace these designs, etc. Call the Thunder - Your maximum Maelstrom is increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10. Surge of Power - Earth Shock also enhances your next spell: Flame Shock: The next cast does not incur a cooldown. Lightning Bolt: Your next 3 casts will cause an additional Elemental Overload. Lava Burst: Reduces the cooldown of your Fire (or Storm) Elemental by 6 sec. Frost Shock: Roots the target in place for 6 sec. Account Wide Reputation Achievements Originally Posted by Blizzard (Blue Tracker / Official Forums) Does this mean for example I'm halfway through honored with 7th legion on this toon. If I get on another alt and level through the 3 zones doing the questline that also give 7th legion rep that will count towards rep on this toon as well and I should be revered? Or vice versa all my alts should be halfway honored when they enter bfa? Rep gain won't be account wide, however progress towards the achievement will. Say for example I have Character A that I haven't touched since Wrath, that has all of the previous reps exalted (not using exact numbers here just making an example). Let's say we have 20 reputations at exalted on this character that are unique. Now I play Character B that I haven't touched those reps with, because I just don't want to grind them again. Let's say this character has 40 unique reputations that Character A doesn't have at exalted. Since its the highest progressed character the achievement only looks at this character. Meaning that I just have 40 reps as far as the achievement is concerned. Now once I've logged into both of those characters when this change is added into the game, I will then receive credit towards the achievement tracker and I would now show as having 60 reputations on that achievement. So I effectively don't have to go back and get those reps again, unless I want to make my Rep window look pretty. Any word on how it will treat faction exclusive reps? They will uniquely act as a singular rep to avoid double credit, similar with how mounts are tracked. So if you have exalted 7th Legion on your Alliance character, and exalted with Honorbound on your Horde. Then your account only has credit for 1 of those 2 reps in the achievement tracker. Account wise they're the same rep. View the full article
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    Upcoming Content Patch - Developer Live Stream

    Upcoming Content Patch - Developer Live Stream A content update will be coming to the PTR very soon and today we'll hear about the major pieces of content in the patch at 11 AM PDT. Click to load chat Tides of Vengeance The Horde and Alliance conflict may feel more distant right now, but that's all about to change. Tides of Vengeance is the next update! The War Campaign continues. Incursions are coming. Similar to Legion Assaults. Horde/Alliance forces will invade an area, turning off World Quests, objective for the area. New World Quests are coming. Saurfang, Tyrande, and Vol'jin story lines will be advanced. Heritage Armor is coming for other races: Dwarves and Blood Elves. It is unlocked via a racial quest, Exalted and Max Level? You can log in, do the quest, and unlock it! View the full article
  14. Vanilla WoW Developer Q&A - Submit Questions for John Staats Challenge Rift - Week 64 The Hearthstone Global Games Week 7 Heroes of the Storm PTR Patch Notes - September 17, 2018 Reminder - Developer Live Stream Today at 11 AM PDT Originally Posted by Blizzard (Blue Tracker / Official Forums) With Battle for Azeroth in full swing, we’re sitting down with Game Director Ion Hazzikostas to get a peek at the next content update. Join us live on Twitch Tuesday, September 18 at 11:00 a.m. PDT. Patch 8.0.1 Hotfixes - September 17th, 2018 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Druid (Forums / Skills / Talent Calculator) Skystep Potion and Lightfoot Potion will no longer drop shapeshifting forms, and shapeshifting while having one of these active will no longer cancel them. Paladin (Forums / Skills / Talent Calculator) Protection Last Defender now has a cap of up to 50% reduction in damage taken. Dungeons and Raids Shrine of the Storm Vol'zith the Whisperer Consume Essence cast time increased by 2 seconds. Abyssal Eruption damage decreased by 20%. Uldir G’huun Bursting Boils should no longer spawn close to the boss. Items The Frenetic Corpuscle now activates more often. Heart of Azeroth Archive of the Titans: Primary stat bonus increased by 20% Laser Matrix: Damage reduced by 30% Thunderous Blast: Damage reduced by 35% Death Knight (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Frost) Frozen Tempest: Damage increased by 100% Druid (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Feral) Blood Mist: Damage increased by 125% Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Beast Mastery) Feeding Frenzy: Damage increased by 400% (Marksmanship) Arcane Flurry: Duration increased to 10 seconds, damage reduced by 45% Mage (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Arcane) Brain Storm: Duration increased to 30 seconds, Intellect bonus reduced by 75% (Fire) Firemind: Intellect bonus increased by 30% Monk (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Windwalker) Iron Fists: Required targets reduced to 3 (Windwalker) Swift Roundhouse: Damage bonus reduced by 55% Rogue (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Assassination) Shrouded Suffocation: Damage bonus reduced by 40% Shaman (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Elemental/Enhancement) Natural Harmony: Secondary stat bonuses increased by 40% Warlock (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Affliction) Sudden Onset: Damage bonus reduced by 30% (Demonology) Demonic Meteor: Damage increased by 200% (Destruction) Flashpoint: Duration increased to 10 seconds, Haste bonus increased by 25% Warrior (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Fury) Simmering Rage: Damage increased by 35% Player versus Player Hook Point Arena has reopened for play. Epic Battlegrounds now award bonus Conquest for first win of the day (was the first win of the week). Fixed a bug that caused Enlistment Bonus gained from participating in battlegrounds as a Mercenary to not increase Honor gain from some sources. The absorb granted by Mchimba's Ritual Bandages is reduced by 55% while engaged in combat with enemy players. The absorb granted by Xalzaix's Veiled Eye is reduced by 70% while engaged in combat with enemy players. Professions Hydrocores now have a chance to drop off the final bosses of BfA dungeons in Heroic difficulty. Inscription [With weekly maintenance in each region] The strength of Vantus Runes has been reduced to the same potency they had in Legion. Developers’ notes: Vantus runes are a unique consumable that provide an extra boost when your raid group is focusing on a single boss. But if they’re too powerful, they can create a sense of regression as you try to re-kill the boss without their aid in subsequent weeks. Quests Fixed a bug where Pa’ku could fail to appear as expected during “Zandalar Forever!”. Collecting Incandescent Duskwings or Crown of Torcali in a group now shares credit on “Alchemy is an Inexact Science”. PvP Scaling Clarification on Twitter PvP Game Designer Chris Kaleiki clarified on Twitter how PvP scaling works! In Remembrance: The Harvest Festival Has Begun Originally Posted by Blizzard (Blue Tracker / Official Forums) The yearly Harvest Festival is now underway in Azeroth. This is a solemn time when the Alliance honors Uther the Lightbringer by lighting a candle at his tomb in the Western Plaguelands, while members of the Horde show their respect to Grommash Hellscream by leaving a bottle of spirits at the base of the Hellscream Memorial in Demon Fall Canyon in Ashenvale. When: September 18-25 Where: Outside Ironforge and Orgrimmar Commemorate those who have sacrificed their lives to help friends and allies. Feasts are also held outside Ironforge and Orgrimmar in honor of these fallen heroes. Azurethos, The Winged Typhoon - Tiragarde Sound World Boss Azurethos is this week's BfA world boss! Level Type Slot Name Model Viewer 355 Trinket Trinket Plume of the Seaborne Avian 355 Trinket Trinket Galecaller's Beak 355 Trinket Trinket Azurethos' Singed Plumage 355 Cloth Feet Sandals of Rustling Rage Modelviewer 355 Cloth Hands Windcaller's Down Handwraps Modelviewer 355 Leather Chest Chestguard of Dire Winds Modelviewer 355 Leather Feet Footpads of the Encircling Storm Modelviewer 355 Mail Head Feathered Galeforce Crest Modelviewer 355 Mail Wrists Bindings of the Winged Typhoon Modelviewer 355 Plate Legs Roost-Defender's Legguards Modelviewer 355 Plate Feet Galebreaker's Sabatons Modelviewer Island Expeditions for Week of September 18th, 2018 The islands expeditions for the week are Verdant Wilds, Whispering Reef and Skittering Hollow! Weekly Bonus Event - Pet Battles Originally Posted by Blizzard (Blue Tracker / Official Forums) An extra weekly quest and rewards are here— the Pet Battles bonus event is underway! This Week All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours. Look for the following all week long: The Adventure Guide has a quest for you. Quest requirement: Win 5 pet battles versus other players with a team of three level-25 pets. Reward: One Ultimate Battle-Training Stone. Passive bonus: All Pet Battle experience gains are increased by +200%. Call to Arms: Drustvar This week's Call to Arms is Call to Arms: Drustvar or Call to Arms: Drustvar. Head to Drustvar with warmode enabled to kill 10 players of the opposing faction. You no longer have to loot an air supply! This will reward you with conquest and 75 reputation for either 7th Legion or The Honorbound. Also, if you capped your conquest last week you can now work towards this week's reward, a pair of ilvl 355 gloves! PvP Brawl: Shado-Pan Showdown The PvP brawl for the week is Shado-Pan Showdown, so use the PvP Group Finder to complete Something Different! Originally Posted by Blizzard Entertainment Step into Tiger’s Peak Arena and get ready for the Shadow-Pan Showdown. You’ll race for control of a center control point to activate one of two bosses. The first to kill the other team’s boss wins! View the full article
  15. MMO-Champion

    Azerite Trait Tuning September 17

    Vanilla WoW Developer Q&A - Submit Questions for John Staats Azerite Trait Tuning September 17 Originally Posted by Blizzard (Blue Tracker / Official Forums) As mentioned in the Reddit AMA last Friday, we’re working on balance tuning for Azerite Armor traits. We’re planning to make the following changes during this week’s maintenance period. Note that there are more changes already in the works; this is just a first pass, focused on bringing some of the biggest outliers up (or down) to more acceptable levels. General Archive of the Titans: Primary stat bonus increased by 20% Laser Matrix: Damage reduced by 30% Thunderous Blast: Damage reduced by 35% Death Knight (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Frost) Frozen Tempest: Damage increased by 100% Druid (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Feral) Blood Mist: Damage increased by 125% Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Beast Mastery) Feeding Frenzy: Damage increased by 400% (Marksmanship) Arcane Flurry: Duration increased to 10 seconds, damage reduced by 45% Mage (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Arcane) Brain Storm: Duration increased to 30 seconds, Intellect bonus reduced by 75% (Fire) Firemind: Intellect bonus increased by 30% Monk (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Windwalker) Iron Fists: Required targets reduced to 3 (Windwalker) Swift Roundhouse: Damage bonus reduced by 55% Rogue (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Assassination) Shrouded Suffocation: Damage bonus reduced by 40% Shaman (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Elemental/Enhancement) Natural Harmony: Secondary stat bonuses increased by 40% Warlock (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Affliction) Sudden Onset: Damage bonus reduced by 30% (Demonology) Demonic Meteor: Damage increased by 200% (Destruction) Flashpoint: Duration increased to 10 seconds, Haste bonus increased by 25% Warrior (Forums / Skills / Talent Calculator / PvP Talent Calculator) (Fury) Simmering Rage: Damage increased by 35% View the full article
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