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  1. Upcoming Warlock Changes - Patch 8.1 Enhancement Shaman PTR Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) In an upcoming Public Test Realm (PTR) build, several changes are coming for Enhancement Shamans. We’re adjusting the following talents: Boulderfist damage bonus increased to 35%. Lightning Shield will no longer generate any bonus Maelstrom when the Lightning Shield overcharges. Landslide changed to a 40% proc chance. Forceful Winds reduced from 100% per stack to 80% per stack. Totem Mastery: the Storm Totem benefit increased from 5% to 10%. Hailstorm's damage increased by 50%. Overcharge now causes a 9 second cooldown to Lightning Bolt, down from 12 seconds. Fury of Air damage increased by 40%. Crashing Storm damage increased by 40%. Lightning Shield and Forceful Winds are both popular talents right now, and we don’t want to reduce Enhancement’s overall damage with changes to those two talents, so additionally: The damage done by all Enhancement abilities increased by 5%. The changes above should help make the different choices on many talent rows much more competitive with each other. In addition to these changes above, we’re adjusting how many tooltips are generated. This may cause some websites to show that the damage or healing of almost every single Enhancement ability has changed. Do not panic; we are not lowering all of your damage and healing! This will be a behind-the-scenes data adjustment only. Thank you for testing with us on the PTR! Eurogamer Interview with Alex Afrasiabi about Sylvanas Eurogamer sat down with Alex Afrasiabi to discuss Sylvanas and the story of Battle for Azeroth. Having a divided fanbase for a character is a lot more interesting than a one-sided, clearly the right direction path. The goal was to create enough plausible deniability in the actions Sylvanas has committed where she can still have a fanbase. Alex says that her actions are not necessarily out of character as she has been a driving force for many questionable decisions, such as the blight, over the years. He refers to the Wrathgate as being under Sylvanas's orders...? Your choice made to back either Sylvanas or Saurfang will play out over the story and you will find out if you are right or wrong. For the moment, Sylvanas seems to be too well liked to simply kill off. The developerbase and Alex are all fans of Sylvanas as well and making her a raid boss would be a bit of a let down. There is a lot more to Sylvanas's story that hasn't been told yet. Forbes Interview with Ion Hazzikostas About War Mode Forbes interviewed game director Ion Hazzokostas about the state of War Mode. There is a relatively even balance of people who play Alliance or Horde. Overall win rates in random battlegrounds are "shockingly even." Epic battlegrounds tend to favor Alliance and the other battlegrounds skew a bit more in the Horde's favor. The ratio seems of win rates is about 54% Horde and 46% Alliance, not including Rated Battlegrounds. The amount of players who utilize War Mode currently skew towards Horde. In Tides of Vengeance, the team is looking into offering some kind of increased rewards for the less-represented faction in War Mode, so the risk and reward are better calibrated. Ion suspects that many Alliance players had bad experiences in War Mode in the beginning of the expansion and have turned off War Mode because of it. The purpose of increased awards is to make up for the risk of being killed by the opposite faction, but they want to keep this on equal grounds, and their hope is that increasing the rewards of the less represented faction will encourage more people to activate War Mode when their faction is at a disadvantage. Ion admits that Beserking is a bit too powerful of a racial ability for some classes and this is why it is receiving a small nerf. Historically, PvP severs have always been more Horde-favored. It might have to do with player identity in the game, such as wanting to be something battle-hardened like an orc. Blizzard is also keeping an eye on class and specialization appearance rates in PvP combat. The Starting Zone Podcast Interviews WoW Devs at BlizzCon The Starting Zone Podcast interviewed Chris Robinson, Frank Kowalkowski, Jeremy Feasel and Tina Wang at BlizzCon about Battle for Azeroth! Listen by clicking the banner below! Technically PvP Blizzcon Interview Podcast Technically PvP, a World of Warcraft PvP podcast, recently did a Blizzcon interview podcast! You can listen to it by clicking the banner below! World of Warcraft - Battle for Azeroth Metal Cover by Evil Ducky Production Evil Ducky Production did a Battle for Azeroth metal cover! Check it out! View the full article
  2. MMO-Champion

    Upcoming Warlock Changes - Patch 8.1

    Six Hearthstone Decks From Legend You Should Try This Weekend Developer AMA Recap, Brawl: Trial Grounds Upcoming Warlock Changes - Patch 8.1 Originally Posted by Blizzard (Blue Tracker / Official Forums) In an upcoming build, the Demonic Tyrant will also extend the duration of any demons summoned from the Nether Portal level 100 talent. Can you clarify something? Will it only extend the duration when Tyrant is cast? As in we need to portal, summon as many as possible, and then Tyrant for it to have any effect? Or can we Tyrant, Nether Portal, and chain summon with the extended duration kicking in as they are summoned? I'm presuming it's the former and not the latter. The Demonic Tyrant extends the summon duration of all demons that are currently active when the Demonic Tyrant is summoned. Demons summoned after the Demonic Tyrant has been cast do not get the duration extension. All demons, regardless of whether they were active before the Demonic Tyrant summon, or if they were summoned afterwards, should still benefit from the area damage buff (currently 15%) that the Demonic Tyrant provides while the Demonic Tyrant is still active. A few more changes you will see in an upcoming PTR build: On the current live version, there is an issue where pets are gaining bonus Energy regeneration from the Warlock's Haste stat at twice the expected value. This is already fixed in the 8.1.0 PTR build and has been for many weeks now. We have made some adjustments to keep the relative value of your pet similar to what it is on the live version: Felguard, Felhunter, Succubus, and Voidwalker pets have had their damage scaling from the Warlock's Spell Power increased by 15%. Imps have had their spell power scaling from the Warlock's Spell Power increased by 25%. Another recent change we made was to reduce the duration of the Nether Portal talent from 20 seconds, down to 15 seconds. In an upcoming build, the damage of all demons that can come from the Nether Portal has been increased by 25%. View the full article
  3. WoW Classic Demo Extended to Monday Pre-Release Is Back for Rastakhan’s Rumble - And Rowdier Than Ever! AMA Starting, Orphea PTR Datamining, InvenGlobal Interviews Activision Blizzard Q3 2018 Earnings Call Activision Blizzard has their earnings call today. Activision Blizzard had 345 million Monthly Active Users in the quarter. Blizzard had 37 million MAU in the quarter. (Identical to last quarter) World of Warcraft: Battle for Azeroth set a new day-one franchise record with more than 3.4 million units sold-through. World of Warcraft engagement grew strongly quarter-over-quarter. Hearthstone recently surpassed the 100 million life-to-date registered player milestone Players spent a record 52 minutes per day in Activision, Blizzard, and King games in the quarter. Viewership of Activision Blizzard games was up substantially this quarter, and in the month of October, Activision Blizzard had seven of the top 20 most viewed games on the industry’s largest streaming platform BlizzCon drew over 40,000 fans in person with millions more livestreaming from around the world Overwatch League continues to build on the success of its inaugural season with the announcement of the sale of another six teams in September, again at a substantially higher valuation than the team prices in the first season. The total Overwatch League roster is now at 20 teams, with nine teams outside the U.S The Hearthstone Pop-Up Book Available on Amazon The Hearthstone Pop-Up Book is now available for purchase on Amazon! This is a charming story told with the game's signature wit and whimsy, fully illustrated with center pops. Developers Working on Mobile Titles Across All Blizzard IPs In a recent press conference for Diablo: Immortal at Blizzcon, executive producer Allen Adham stated that mobile games for other Blizzard IPs are currently in development. Here is a recap of the specifics from the press conference. Wyatt Cheng is also part of the press conference. Many of Blizzard's best developers are now working on new mobile titles across all of Blizzard's IPs. Some of them are with external partners, like Diablo: Immortal; but many of them are being developed internally only, and they'll have information to share on those in the future. Blizzard's approach to mobile gaming comes from many people over the last few years shifting away from playing primarily on desktop to playing many hours on mobile. Allen says that they have more new products in development today at Blizzard than they've ever had before and the future is very bright. Diablo: Immortal is being designed with the intent that people of all ages can play it, and will not be a mature rated game. This is an opportunity to introduce Diablo to a much wider audience around the world. NetEase has been a partner of Blizzard for awhile and this partnership happened organically. There are developers here and in China working on this title. Diablo: Immortal being mobile was decided because the fidelity of mobile phones is getting to the level of being almost equivalent to PCs. Wyatt says that most of the criticism comes from being skeptical of the game, but many who have played it on the show floor started skeptical but thought it was awesome. Blizzard is always trying to innovate and this is just one of the ways they are experimenting with new genres. They do emphasize that they are working on multiple Diablo projects and the hard-core PC fans should take note of this. WoW Subreddit Developer Interview The WoW subreddit also interviewed Ion Hazzikostas during Blizzcon. Story The major story arc for an expansion is planned out months to years in advance. The Alliance will learn of Saurfang's escape from a Horde hero in their midst and try to understand how a prisoner escaped from under their nose. There's more to creating a story than just listening to the community's perspective. Stories must have highs and lows then invoke different emotional responses from many different people in order to be meaningful and that means sometimes having frustrating moments which may be upsetting to some fans. There has to be a balance between highs and lows in a story. The PTR is when they’re more likely to take feedback from confused players and change things. Ultimately they feel that they need to trust creative impulses within the team and be story-focused, but they do listen to feedback. Warfronts The team admits that lack of clarification for how Warfronts cycle was not done well this caused a lot of confusion that can be addressed with better communication by Blizzard. Warfront cycles were created to give more content that ebbs and flows based on player activities. The new Warfront will have a rotating set of actual daily turn in quests while the contribution window is open. Different materials will be needed everyday rather than 13 things for you to do on day 1 and then zero for the rest of it. The team wants to focus on smaller chunks of world content available more often over larger chunks that are only available every couple of weeks so that there feels like there is more to do. Azerite Armor With Azerite Armor, they hoped to have a system where players are always building toward a more interesting upgrade - making new decisions on a regular basis, but they some of these iterations in Battle for Azeroth haven't translated as well as they had hoped. Having one spec trait to choose from and one generic trait was a major folly of the system upfront and they hope that the new second outer ring will address this by having several choices tailored to your spec to choose from right away. The hope is that adding an additional ring of traits will lessen the sense that there’s only one Azerite piece that you have to have for a given situation. The new currency system for targeting specific high-iLevel Azerite pieces should also help with that. They are still listening, still open to making changes as needed and hope that players trust that they care deeply about the matter and aren’t ignoring feedback because they think everything is fine. World Quests They admit that world quests have a lot of repetition and are looking for ways to address this, but the system as a whole is a much better one than past expansions where you only visited specific hubs in the world for daily quests after leveling to cap. They’d like to make world quests more varied and engaging than just “find the closest rare elites and kill them” to complete an emissary. Incursions are essentially world quests but are way more story driven and meaningful because they incorporate the war. Professions The team believes that the quest system for professions in Legion was too heavy based on feedback. Later patches plan to add small quest content that tries to give importance to the professions that you have chosen. Legendaries The devs are open to having legendary items where it makes sense. They want to avoid past experiences of having players get lucky and being 20% stronger than anyone else because of it, guilds having bad luck and getting no legendary drops, or stacking players because they have legendaries. Guilds A lot can be done for the improvement both on the recruitment side and from a player looking to find a guild. That is something they're working on and will have some improvements to roll out later on in Battle for Azeroth. They want to make sure guild identity matters, but past iterations of buffs and level systems caused newer guilds to struggle to keep up, which limits the diversity of options. Crucible of Storms There will be a quest chain for both Horde and Alliance to explain the events leading to the raid. It will differ slightly based on faction. Sanguicells Enchanters will have new recipes that will actually convert Sanguicell into Expulsom for personal use. A universal cooking recipe will allow you to use Sanguicell in place of rare fish for the highest level of raid feasts. Emissary Rewards The team switched from random rewards to specific ones so that players could decide if they wanted to do the cache for the day. The rewards were recently increased to make it more worthwhile to players to complete emissaries. In retrospect, Paragon reputation should have been in Battle for Azeroth since launch to keep world quests and reputation more relevant. View the full article
  4. MMO-Champion

    WoW Classic Demo Extended to Monday

    WoW Classic Demo Extended to Monday Originally Posted by Blizzard (Blue Tracker / Official Forums) It’s been awesome seeing all the excitement building around WoW Classic and the play-at-home demo we released as part of the BlizzCon Virtual Ticket. So awesome, in fact, that we’d like to keep the party going for a few more days! We’ve extended the duration of the WoW Classic Demo to last through the weekend, ending at 10 AM Pacific time on Monday, November 12. That should give you plenty of time to track down those remaining Zhevra Hooves, or finish cooking up some Westfall Stew. We hope you’re enjoying the WoW Classic Demo and can’t wait to share the full game with you next summer! View the full article
  5. [UPDATED] Diablo 4 Announcement Pulled from Blizzcon, Kotaku Writes Hearthstone's 100 Million Players Celebration - Login For Free Packs and Gold Quests! Patch 8.1 - Demonology Warlock Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) In the current build up on the PTR (Public Test Realm), a few changes were made to the Demonic Consumption level 100 talent: Any imp that the Demonic Tyrant consumes now has a chance to grant you the Demonic Core buff. If your Tyrant consumes six imps when summoned, you have six individual chances to get a Demonic Core buff applied to you. The damage buff to the Demonic Tyrant from consuming the Wild Imps is now much higher. One additional note about the Demonic Tyrant: In an upcoming build, the Demonic Tyrant will also extend the duration of any demons summoned from the Nether Portal level 100 talent. Play with the Blues - Nov 8 Originally Posted by Blizzard (Blue Tracker / Official Forums) We're planning another testing session for the new Darkshore Warfront coming in Tides of Vengeance, and would love for you to join us! Tomorrow, November 8, beginning at 4 PM Pacific time (7 PM Eastern), we'll be queuing for the new Warfront. As with previous tests, we'll be making a couple PTR-only changes: there will be special queuing tables set up in Orgrimmar and Zandalar, and any character level 110 or higher will be able to participate. Additionally, there are a couple of changes to the Darkshore zone that we've enabled for testing purposes which we'd like to clarify. All of the Darkshore World Quests are currently active on PTR, and both factions are able to loot the treasures scattered around the zone. After release, only the faction that currently holds the zone will be able to loot the treasures, and only a handful of the World Quests will be enabled at any one time. We hope to see you tomorrow evening! WoW Secret Finding Discord Discovers Music Secret in Waycrest Manor The WoW Secret Finding Discord has discovered the musical easter egg in Waycrest Manor that was mentioned during the Immersive Sounds of Azeroth Panel at Blizzcon. 5 pipe organs afflicted by drust magic are found throughout Waycrest Manor. Walking near them spawns a witch that you need to kill. Lady Waycrest will become angry and play a discord chord on her organ when you kill one. After you have killed all 5 witches and cleared the instance, return to "The Grand Foyer" at the entrance. After a few minutes music from other Blizzard games will begin to play! The music plays a loop of 6 familiar tracks. Diablo Immortal Wiki If you are interested in Diablo Immortal, our friends over at Gamepedia have created a wiki! View the full article
  6. Patch 8.1.0 PTR - Build 28366 Hearthstone's 100 Million Players Celebration - Login For Free Packs and Gold Quests! Upcoming Heroes of the Storm Post-BlizzCon AMA, Weekly Hero Rotation & Sales Experience Required to Level Reduced on 8.1 PTR The experience required to level from 1 to 110 has decreased substantially on the PTR, with extremely small changes to the 110 to 120 experience. The following chart shows just how much the experience has been lowered. Level Old XP Req New XP Req Percent Change 20 42,320 41,260 -2.5% 21 46,560 44,230 -5.0% 22 49,440 45,730 -7.5% 23 52,000 46,800 -10.0% 24 55,040 49,540 -10.0% 25 58,400 51,830 -11.3% 26 61,120 53,480 -12.5% 27 64,160 55,340 -13.7% 28 66,880 56,850 -15.0% 29 71,680 60,030 -16.3% 30 76,160 62,830 -17.5% 31 81,440 66,170 -18.8% 32 85,600 68,480 -20.0% 33 90,240 71,060 -21.3% 34 94,560 73,280 -22.5% 35 99,200 75,640 -23.8% 36 104,160 78,120 -25.0% 37 108,480 80,000 -26.3% 38 113,280 82,130 -27.5% 39 117,920 84,020 -28.7% 40 123,280 86,300 -30.0% 41 128,750 88,840 -31.0% 42 134,160 91,900 -31.5% 43 139,870 95,110 -32.0% 44 145,490 98,210 -32.5% 45 151,440 101,460 -33.0% 46 157,500 104,740 -33.5% 47 163,470 107,890 -34.0% 48 169,760 111,190 -34.5% 49 176,180 114,520 -35.0% 50 182,480 117,700 -35.5% 51 189,130 121,040 -36.0% 52 195,900 124,400 -36.5% 53 202,540 127,600 -37.0% 54 209,540 130,960 -37.5% 55 216,660 134,330 -38.0% 56 223,640 137,540 -38.5% 57 230,990 140,900 -39.0% 58 238,460 144,270 -39.5% 59 245,790 147,470 -40.0% 60 254,300 152,580 -40.0% 61 261,860 157,120 -40.0% 62 269,810 161,890 -40.0% 63 277,880 166,730 -40.0% 64 285,780 171,470 -40.0% 65 294,080 176,450 -40.0% 66 302,500 184,520 -39.0% 67 311,040 192,840 -38.0% 68 319,400 201,220 -37.0% 69 328,170 210,030 -36.0% 70 337,060 219,090 -35.0% 71 345,750 228,200 -34.0% 72 354,880 237,770 -33.0% 73 364,120 247,600 -32.0% 74 373,150 257,470 -31.0% 75 382,630 267,840 -30.0% 76 392,220 278,480 -29.0% 77 401,600 289,150 -28.0% 78 411,430 300,340 -27.0% 79 421,370 311,810 -26.0% 80 431,440 323,580 -25.0% 81 441,270 330,950 -25.0% 82 451,560 338,670 -25.0% 83 461,980 346,490 -25.0% 84 472,150 354,110 -25.0% 85 482,800 362,100 -25.0% 86 493,570 370,180 -25.0% 87 504,070 378,050 -25.0% 88 515,080 386,310 -25.0% 89 526,200 394,650 -25.0% 90 542,590 406,940 -25.0% 91 554,010 415,510 -25.0% 92 565,540 424,160 -25.0% 93 576,780 432,590 -25.0% 94 588,550 441,410 -25.0% 95 600,440 450,330 -25.0% 96 612,440 459,330 -25.0% 97 624,560 468,420 -25.0% 98 636,810 477,610 -25.0% 99 648,730 486,550 -25.0% 100 657,000 492,540 -25.0% 101 663,000 497,060 -25.0% 102 669,000 501,580 -25.0% 103 675,000 506,100 -25.0% 104 681,000 510,620 -25.0% 105 687,000 515,140 -25.0% 106 693,000 519,660 -25.0% 107 699,000 524,180 -25.0% 108 705,000 528,690 -25.0% 109 711,000 533,210 -25.0% 110 717,000 537,730 -25.0% 111 831,450 831,000 -0.1% 112 838,350 837,930 -0.1% 113 845,250 844,850 0.0% 114 852,150 851,780 0.0% 115 859,050 858,700 0.0% 116 865,950 865,630 0.0% 117 872,850 872,550 0.0% 118 879,750 879,480 0.0% 119 886,650 886,400 0.0% Fifth Ring Now Available for Battle of Dazar'alor Gear on PTR Adventure Guide The recent update on the PTR has added the fifth ring of traits to the new raid gear in the adventure journal. The fifth ring has two spec specific trait options to choose between for each spec for your class. The fourth ring continues to have one spec specific trait for each spec or the option of a general trait. Raid Testing Schedule - November 8th-12th Originally Posted by Blizzard (Blue Tracker / Official Forums) On Thursday, November 8th and Friday, November 9th we will be conducting raid tests of the Mythic Battle of Dazar'alor. After Mythic testing has ended up Friday, we will open Normal bosses 1-6 for both faction. These bosses will remain available over the weekend. BOTH FACTIONS: Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback. Thursday, November 8th Jadefire Masters - Mythic Battle of Dazar'alor 13:00 PST (16:00 EST, 22:00 CET) Conclave of the Chosen - Mythic Battle of Dazar'alor 14:00 PST (17:00 EST, 23:00 CET) Horde will experience this boss as if they were Alliance. Friday, November 9th Mekkatorque - Mythic Battle of Dazar'alor 13:00 PST (16:00 EST, 22:00 CET) Alliance will experience this boss as if they were Horde. Grong - Mythic Battle of Dazar'alor 14:00 PST (17:00 EST, 23:00 CET) Normal Battle of Dazar'alor 16:00 PST (19:00 EST, 1:00 CET) As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees. View the full article
  7. MMO-Champion

    Patch 8.1.0 PTR - Build 28366

    Patch 8.1.0 PTR - Build 28366 Build 28366 will be deployed to the PTR realms soon. Achievement Changes Originally Posted by MMO-Champion Appearances Collections Daz'aling Attire Collect an armor set from the Battle of Atal'dazar. 10 points. Account Wide. Dazar'alor. 10 points. Account Wide. Battle for Azeroth Quests Kul Tirans Don't Look at Explosions Complete the quest "Express Delivery" in the Alliance War Campaign.10 points. Battle Raid Dungeons & Raids Mythic: Jadefire Masters Name changed from "Mythic: Grimfang and Firecaller" to "Mythic: Jadefire Masters". Mythic: Jadefire Masters Name changed from "Mythic: Flamefist and the Illuminated" to "Mythic: Jadefire Masters". Mythic: Opulence Name changed from "Mythic: Treasure Guardian" to "Mythic: Opulence". Defeat Treasure Guardian Defeat Opulence in Battle of Dazar'alor on Mythic difficulty. 10 points. Praise the Sunflower Defeat the Treasure Guardian Opulence in Battle of Dazar'alor after /praising a Singing Sunflower while under the effects of Brilliant Aura on Normal Difficulty or higher. 10 points. Dungeons & Raids Glory of the Dazar'alor Raider Complete the Battle of Dazar'alor raid achievements listed below. Mount Reward: Armored Skyterror. 25 points. Account Wide. Dazar'alor Windreaver. 25 points. Account Wide. World Player vs. Player One Shot, One Kill Kill a player using the No Fly Zone Enforcer BOOM-O-MATIC 9000 during the Zuldazar Assault world quest "Hard Landing". 5 points. Spell Changes Originally Posted by MMO-Champion Companions Summon Whomper (New) Right Click to summon and dismiss Whomper. Battle Pet. Battle Pet. Instant. Item Set Bonuses Gift of the Loa (New) Your primary stat is increased by 150 while you are in Zuldazar. Keepsakes of the Resolute Commandant (New) Your autoattacks are tinged with the rime of the high seas, dealing 37 Frost damage to your target and reducing their movement speed by 10% for 4 sec. Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Frost Frostwyrm's Fury Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing [ 270% [ 300% of Attack Power ] Frost damage and slowing movement speed by [ 50 + 25% of Spell Power ]% for 10 sec. Frost Death Knight - Level 90 Talent. Frost Death Knight - Level 90 Talent. Instant. 3 min cooldown. Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Eye Beam (Havoc) Blasts all enemies in front of you, dealing guaranteed critical strikes for a total of [ 191.2% [ 225% of Attack Power ] Chaos damage over 2 sec. Eye Beam (Vengeance) Blasts all enemies in front of you, dealing guaranteed critical strikes for a total of [ 127.5% [ 150% of Attack Power ] Chaos damage over 2 sec. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Fists of Fury Pummels all targets in front of you, dealing [ 531.5% [ 603.7% of Attack Power ] damage over 4 sec to your primary target and [ 265.7% [ 301.9% of Attack Power ] damage over 4 sec to other targets. Can be channeled while moving. 8 yd range. Instant. Windwalker Fists of Fury Pummels all targets in front of you, dealing [ 531.5% [ 603.7% of Attack Power ] damage over 4 sec to your primary target and [ 265.7% [ 301.9% of Attack Power ] damage over 4 sec to other targets. Can be channeled while moving. Requires One-Handed Melee Weapon. Monk - Windwalker Spec. Monk - Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown. 1 sec global cooldown. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Holy Blessed Hands Your Blessing spells all of Protection and Blessing of Freedom spells now have 1 additional charge. PvP Talent. PvP Talent. 1 sec global cooldown. Requires Paladin. Requires level 40+. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Discipline Atonement Power Word: Shield, Shadow Mend, and Power Word: Radiance apply Atonement to your target for 50 15 sec. Your spell damage heals all targets affected by Atonement for 55% of the damage done. Priest - Discipline Spec. Priest - Discipline Spec. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Assassination Blindside Exploits the vulnerability of foes with less than 30% 35% health, dealing [ 60% of Attack Power ] Physical damage to the target. Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health. Awards 1 combo points. Requires Daggers. Assassination Rogue - Level 15 Talent. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant. 1 sec global cooldown. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Restoration Ancestral Gift (New) You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace. PvP Talent. PvP Talent. Requires Shaman. Requires level 40+. Cleansing Waters (New) Your Chain Heal and Healing Rain spells have a 20% increased chance to critically heal, and when they critically heal the target is dispelled of all harmful magical effects. PvP Talent. PvP Talent. Requires Shaman. Requires level 40+. Restoration Shaman Restoration Shaman core passive Increases damage/healing by 46%: Chain Heal, Downpour, Earth Shield, Healing Rain, Healing Stream Totem, Healing Surge, Healing Wave, Rippling Waters, Riptide, Tidebringer, Unleash Life, Wellspring Increases periodic damage/healing by 46%: Chain Heal, Downpour, Earth Shield, Healing Rain, Healing Stream Totem, Healing Surge, Healing Wave, Rippling Waters, Riptide, Tidebringer, Unleash Life, Wellspring Increases damage/healing by 55%: Chain Lightning, Earthquake, Flame Shock, Flametongue Attack, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 55%: Chain Lightning, Earthquake, Flame Shock, Flametongue Attack, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 14%: Lava Burst Shaman - Restoration Spec. Shaman - Restoration Spec. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Demonology Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing [ 14% [ 21% of Spell Power ] Shadow damage to all enemies within 8 yards. Demonology Warlock - Level 15 Talent. Demonology Warlock - Level 15 Talent. 2 Soul Shard. 40 yd range. Instant. 30 sec cooldown. Nether Portal Tear open a portal to the Twisting Nether for 20 15 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you. Demonology Warlock - Level 100 Talent. Demonology Warlock - Level 100 Talent. 3 1 Soul Shard. 40 yd range. 2.5 sec cast. 3 min cooldown. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Arms Arms Warrior Increases damage/healing by 15%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Opportunity Strikes, Overpower, Raging Blow, Ravager, Rend, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 15%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Opportunity Strikes, Overpower, Raging Blow, Ravager, Rend, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Whirlwind, Whirlwind Off-Hand Decreases damage/healing by 5% Increases damage/healing by 12%: Bladestorm and Bladestorm Off-Hand Warrior - Arms Spec. Warrior - Arms Spec. Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing [ 150% of Attack Power ] Physical damage to your primary target and [ 75% of Attack Power ] damage to all other targets, and increasing damage you deal to all targets them by 30% for 10 sec. Arms Warrior - Level 75 Talent. Arms Warrior - Level 75 Talent. Instant. 45 sec cooldown. Minor Glyphs Glyph of the Weaponmaster Your Battle Cry Your Recklessness ability causes the appearance of your weapon to change to that of a random weapon from your bag for 10 min. Minor Glyph. Minor Glyph. Weaponmaster Your Battle Cry Your Recklessness ability causes the appearance of your weapon to change to that of a random weapon from your bag for 10 min. Minor Glyph. Minor Glyph. 1.5 sec cast. Azerite Traits Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Helchains Dark Transformations ignites you and your pet with flaming chains that deal 57 Fire damage every sec to enemies between you for 5 sec. 15 sec. Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Burst of Savagery When Mangle benefits from Gore, it Consuming Gore grants you 0 mastery for 5 sec and has a 15% chance to activate Gore. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Light's Decree Your abilities that consume Holy Power Spending Holy Power during Avenging Wrath causes you to explode with Holy light for 262 damage to nearby enemies while Avenging Wrath is active 87 damage per Holy Power spent to nearby enemies. Avenging Wrath's duration is increased by 5 sec. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Echoing Blades Fan of Knives damage is increased by [ 20 * (1 + 27 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 48 * (1 + 27 / 100.2 * (1 + 0.2).2) ] damage to enemies within 5 yards. 8 yards. Nothing Personal Vendetta grants you 50 energy over 20 sec and Vendetta poisons the target, dealing [ 144 * 10 * (1 + 27 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec.and grants you 40 energy over 20 sec. Item Effects Arcane Enchantment Increase the Critical Strike chance of all party members within 40 yards by 2 150 for 20 sec. Rank 1. Rank 1. Instant. Bolstering Bellow Increase the Versatility of all party members within 40 yards by 2 0 for 20 sec. Rank 1. Rank 1. Instant. Capturing Soul (New) Trap the target's soul inside Narassin's Soul Gem. Only usable on dead targets. 10 yd range. 5 sec cast (Channeled). 60 sec cooldown. Coin Stamp (New) Crackling Tourmaline (New) Increases your Speed by 120 for 60 min. Instant. 60 sec cooldown. Crown of Opulence (New) Detoxified Blight Grenade (New) Throws a Detoxified Blight Grenade at the target, covering them in Detoxified Blight. 10 yd range. Instant. 10 min cooldown. Diamond of Sustenance (New) Draw sustenance from the gem, restoring 166,256 health and 83,128 mana over 20 sec. If you spend at least 10 sec focusing on the gem you will become well fed, gaining 75 in a stat for 60 min. 20 sec cast (Channeled). Draught of Ten Lands Increases all stats by 0 20 and experience gained by 10%. Instant. Embiggining Sends a bolt of mostly harmless energy at your target. Only works on dead targets. 15 yd range. 1.5 sec cast (Channeled). 1 sec global cooldown. Emerald of Vigor (New) Restores 33,251 health. Instant. 60 sec cooldown. Explosives Pack (New) Instant. Flexibility Draught Increases Versatility and your size for 20 min. Counts as both a Battle and Guardian elixir. Affects only targets up to level 109. Instant. Instant. Flexibility Tincture Increases Versatility and reduces your size for 20 min. Counts as both a Battle and Guardian elixir. Affects only targets up to level 109. Instant. Instant. Fury of the Forest Lord Increase your Critical Strike by 543 619 for 12 sec. Instant. 60 sec cooldown. Gilded Path (New) Looting gold increases your movement speed by 30% for 6 sec. High Tinker's Expertise (New) Increases your Kul Tiran or Zandalari Engineering by 5. Highborne Memento (New) Allow yourself to be possessed by a Highborne spirit. 1.5 sec cast. 60 min cooldown. Hymn of Zeal Increase the Haste of all party members within 40 yards by 2 0 for 20 sec. Rank 1. Rank 1. Instant. Light of the Sea (New) Lessens the effects of Howling Winds while battling Lady Jaina Proudmoore. Mech-Jockey (New) You move 20% faster while piloting a mount created by an Engineer. This does not stack with other movement speed increasing effects. Mirror of Entwined Fate Restore 348 Restore 3,620 health to the target, but inflict a curse on the caster, absorbing the next 232 healing they yourself that absorbs the next 1,207 healing you receive. 50 yd range. Instant. 2 min cooldown. 30 sec global cooldown. Precision Draught Increases Critical Strike and your size for 20 min. Counts as both a Battle and Guardian elixir. Affects only targets up to level 109. Instant. Instant. Precision Tincture Increases Critical Strike and reduces your size for 20 min. Counts as a Battle elixir. Affects only targets up to level 109. Instant. Instant. Pry Gem (New) Pry a gem from the crown. 2 sec cast. 23 hrs cooldown. Razorleaf Tempest Your attacks have a chance to grant you 615 416 Critical Strike for 16 sec. Approximately 1 proc per minute. 1.5 procs per minute. Sapphire of Brilliance (New) Increases all stats by 400 for 60 sec. Instant. 5 min cooldown. Spinning (New) Instant. 5 min cooldown. Spinning (New) Instant. 5 min cooldown. Star Topaz (New) Make a friendly player sparkle! 30 yd range. Instant. 30 sec cooldown. Sul'thraze Your melee attacks have a chance to lash the enemy with the rage of Sul'thraze, lowering the target's damage by 2,823, dealing 9,055 Shadow damage, and another 9,030 54, dealing 175 Shadow damage, and another 175 damage over 15 sec. Approximately 1.69 procs per minute. Sunset Amber (New) Reduces a party member's size by 50% for 5 min. 30 yd range. 2 sec cast. 30 sec cooldown. Supremacy Draught Increases all stats and your size for 20 min. Counts as both a Battle and Guardian elixir. Affects only targets up to level 109. Instant. Instant. Supremacy Tincture Increases all stats and reduces your size for 20 min. Counts as both a Battle and Guardian elixir. Affects only targets up to level 109. Instant. Instant. Taste of Victory (New) Experience gained in Kul Tiras and Zandalar is increased by 10%. Does not work above level 120. Instant. Throw Back Toss the fish back into the water, increasing Fishing skill by 5, up to a max of 800 100. 12-15 yd range. Instant. Thunder Jolt Your damaging spells and abilities have a chance to electrocute your opponent for 564 592 Nature damage. Approximately 1.5 procs per minute. Titanic Momentum Your attacks have a chance to increase your Haste by 36 54 for 10 sec, stacking up to 8 times. Approximately 8 procs per minute. Wisdom of the Forest Lord Increase your Intellect by 2,180 decreasing by 436 520 decreasing by 104 every 4 sec. Instant. 60 sec cooldown. Professions Enchanting Umbra Shatter (New) Shatters an Umbra Shard into 3 Gloom Dust. Enchanting. Enchanting. 1 sec cast. Reagents: Umbra Shard. Veiled Shatter (New) Shatters a Veiled Crystal into 2 Umbra Shards. Enchanting. Enchanting. 1 sec cast. Reagents: Veiled Crystal. Leatherworking Scarlet Herring Lure Craft a Scarlet Herring Lure. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 18, Calcified Bone x 40, Expulsom x 30, Hydrocore x 15. 3, Hydrocore x 5. Misc Changes Originally Posted by MMO-Champion Battle Masters All Arenas - Brawl. Level: 110-120. Players: 8-15. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena, Blade's Edge Arena, Dalaran Sewers, Hook Point, Mugambala, Nagrand Arena, Ruins of Lordaeron, The Tiger's Peak, Tol'Viron Arena. LFG Dungeons Dungeons Escape from Tol Dagor - Name changed from "8.1 War Campaign - Chapter 03 - To Tol Dagor (msc)" to "Escape from Tol Dagor". Tol Dagor Breakout. Horde only. Map: Tol Dagor Scenario. Level 110. Suggested level: 120. Roles: 1-3 damage. 5 damage. Unknown Death's Bargain - Witness King Rastakhan's defiant stand against the bloodthirsty Alliance invaders. Horde only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage. Defense of Dazar'alor - The city faces a cowardly Alliance attack, and the Horde's brave champions are the only ones who can break the siege. Horde only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage. Empire's Fall - Ancient treasures lie deep within the halls of the palace. But beware, for they are guarded by the wrath of the loa. Alliance only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage. Might of the Alliance - Witness the Horde's savagery as they strike at the valiant heroes of the Alliance. Alliance only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage. Siege of Dazar'alor - With the bulk of Rastakhan's forces lured into Nazmir, the time has come to storm the city. Alliance only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage. Victory or Death - King Rastakhan has been slain, and those responsible must be brought to justice before they can escape. Horde only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage. Mounts Ground Mounts Blackpaw - Ground Mount. Blackpaw. "Blackpaw was just hibernating, minding his own business, and then suddenly there was a warfront." Source: Drop: Blackpaw Zone: Darkshore Agathe Wyrmwood Zone: Darkshore Drop: Blackpaw Zone: Darkshore G.M.O.D. - Ground Mount. G.M.O.D.. "Garishly sporting extreme amounts of goblin flair, Gallywix commissioned his Gilded Mech of Death to one up Mekkatorque in combat and more importantly in style." Source: Drop: High Tinker Mekkatorque Zone: Battle of Dazar'alor Kaldorei Nightsaber - Ground Mount. Kaldorei Nightsaber. "The connection between a nightsaber and its hunter or huntress is nearly inseparable." Source: Drop: Shadowclaw Zone: Darkshore Croz Bloodrage Zone: Darkshore Drop: Shadowclaw Zone: Darkshore Umber Nightsaber - Ground Mount. Umber Nightsaber. "Nightsabers are an integral part of the Kaldorei's army, serving as both mount and assault weapon in one." Source: Drop: Moxo the Beheader Zone: Darkshore Drop: Athil Dewfire Zone: Darkshore Scenarios Battle of Dazar'alor 01: Death's Bargain (New) - Witness King Rastakhan's defiant stand against the bloodthirsty Alliance invaders. 01: Defense of Dazar'alor (New) - The city faces a cowardly Alliance attack, and the Horde's brave champions are the only ones who can break the siege. 01: Empire's Fall (New) - Ancient treasures lie deep within the halls of the palace. But beware, for they are guarded by the wrath of the loa. 01: Might of the Alliance (New) - Witness the Horde's savagery as they strike at the valiant heroes of the Alliance. 01: Siege of Dazar'alor (New) - With the bulk of Rastakhan's forces lured into Nazmir, the time has come to storm the city. 01: Victory or Death (New) - King Rastakhan has been slain, and those responsible must be brought to justice before they can escape. Tyrande's Ascension 11: The Queen's Pawn - Intervene before Nathanos raises the fallen as forsaken. Confront Nathanos Blightcaller. World Boss Lockouts Drov the Ruiner - Quest #37462 #37460 World Safe Locations Kul Tiras 8.1 War Campaign - H - Chapter 1 - Safe Spot, Estate - (STM) (New) 8.1 War Campaign - H - Chapter 1 - Safe Spot, Hill - (STM) (New) Strings Changes Originally Posted by MMO-Champion CONQUEST_BAR_REWARD_COLLECT (New) - Visit your War Headquarters to collect your reward. CONQUEST_BAR_REWARD_DONE (New) - You've earned all available Conquest rewards for this week. Check back next week. GARRISON_MISSION_ENVIRONMENT_COUNTERED (New) - Countered MYTHIC_PLUS_OVERTIME_SEASON_BEST (New) - Best Over-Time MYTHIC_PLUS_SEASON_DESC1 (New) - Higher item level rewards MYTHIC_PLUS_SEASON_DESC2 (New) - Each mythic level is now more difficult MYTHIC_PLUS_SEASON_DESC3 (New) - New Affix: Inferno PVP_MATCH_READY_ERROR (New) - You can't leave the queue because your match is ready. PVP_WAR_MODE_DESCRIPTION_FORMAT (New) - Enlist in War Mode and activate World PvP, increasing quest rewards and experience by %1$d%% and enabling PvP Talents in the outdoor world. PVP_WAR_MODE_NOT_NOW_ALLIANCE_RESTAREA (New) - This can be turned off in any rest area, but can only be turned on in Stormwind. PVP_WAR_MODE_NOT_NOW_HORDE_RESTAREA (New) - This can be turned off in any rest area, but can only be turned on in Orgrimmar. SOCIAL_ITEM_PREFILL_TEXT_ALL - %s %s %s #Warcraft SOCIAL_ITEM_REMOVE_BUTTON (New) - Remove Item TOGGLE_ALL_SOUND_SOUND_DISABLED (New) - Sound Disabled TOGGLE_ALL_SOUND_SOUND_ENABLED (New) - Sound Enabled WAR_MODE_BONUS_INCENTIVE_TOOLTIP (New) - War Mode bonus increased to %2$d%%. WAR_MODE_CALL_TO_ARMS (New) - War Mode: Call to Arms View the full article
  8. MMO-Champion

    Zandalari & Kul Tiran Allied Race Update

    Zandalari & Kul Tiran Allied Race Update Blizzard has updated the Zandalari Troll and Kul Tiran race options. Originally Posted by Blizzard (Blue Tracker / Official Forums) We’ve discovered two errors in our original communications regarding which classes would be available to the Kul Tiran and Zandalari Allied Races. We’re in the process of updating those communications now, but wanted to call your attention to two important corrections: Warlock was incorrectly listed as an available option for Zandalari at the What’s Next panel at BlizzCon. The Zandalari have no connection to fel magic, and will not be able to be Warlocks. Mage was incorrectly omitted as an available option for Kul Tirans in the panel and on the World of Warcraft website. While Kul Tiran Mages are relatively uncommon, there are a few prominent examples, and so Kul Tiran characters will be allowed to play as Mage. We apologize for the confusion that these errors have caused. This wasn't an error in communication. You just realized after the fact that your judgment was a bit lacking and so you changed some things. This was simply what it is, an error. We posted one thing on the website and one thing in the slides at the panels. This was a misalignment on assets so we're correcting that now. It happens. View the full article
  9. [UPDATED] Diablo 4 Announcement Pulled from Blizzcon, Kotaku Writes Mythic Uldir Cross Realm Raiding Now Available Starting today you can now raid Mythic Uldir cross server! Alliance reached its 100 Hall of Fame guilds for Uldir. Ji'arak - Zuldazar Battle for Azeroth World Boss Ji'arak is the world boss this week! You can find the boss in the west side of Zuldazar. Level Type Slot Name Model Viewer 355 Back Back Windswept Dinorider's Cape Modelviewer 355 Cloth Head Matriarch's Shadowveil Modelviewer 355 Cloth Hands Gloves of Enveloping Winds Modelviewer 355 Leather Waist Avian Clutch Belt Modelviewer 355 Leather Legs Savage Terrorwing Leggings Modelviewer 355 Mail Waist Hurricane Cinch Modelviewer 355 Mail Legs Windshear Leggings Modelviewer 355 Plate Chest Stormcrash Chestguard Modelviewer 355 Plate Feet Galebreaker's Sabatons Modelviewer 355 Plate Wrists Talonscored Azure Vambraces Modelviewer Pet Battle Bonus Event Originally Posted by Blizzard (Blue Tracker / Official Forums) Put your best battle pet teams to the test with this week’s event. To get in on the action, open your Pet Journal (Collections Shift+ P) and click the “Find Battle” button to be match up with an opponent with their own team of well-trained companions. Look for the following all week long: Chronicler Shoopa in Zuldazar and in Boralus has a quest for you – The Very Best. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Win 5 pet battles versus other players with a team of three level-25 pets. Reward: One Ultimate Battle-Training Stone. Passive bonus: All Pet Battle experience gains are increased by +200% Every Week The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests. Island Expeditions for the Week of November 6, 2018 Twilight Dragon invasions are added to the invasion possibilities this week! The Island Expeditions for the week are: Molten Cay with Trolls Skittering Hollow with Kobolds Verdant Wilds with Druids Call to Arms: Vol'dun This week's Call to Arms is Call to Arms: Vol'dun or Call to Arms: Vol'dun. Head to Vol'dun Valley with warmode enabled to kill 10 players of the opposing faction. This will reward you with conquest and 75 reputation for either 7th Legion or The Honorbound.View the full article
  10. BlizzCon 2018 Recap Diablo Immortal Interview With Wyatt Cheng And Joe Hsu Hearthstone Patch - New Classic Cards, Free Packs, Rastakhan's Rumble Pre-Order Heroes of the Storm PTR Patch Notes - November 5, 2018 Mamytwink Interview with Jeremy Feasel and Tina Wang The French site Mamytwink interviewed Jeremy Feasel and Tina Wang on some interesting Battle for Azeroth topics. Nazjatar Zone Nazjatar's detailed operations are still being worked on, but the team loves the rare spawn system from the Timeless Isle and the idea of meeting criteria to spawn a rare mob or having some that don't spawn often that causes players to come together for an unexpected moment. They want these moments to happen in Nazjatar. Nazjatar is a big landmass while Mechagon is smaller and focused around the mega dungeon. Nazjatar is a very unique environment with coral, kelp forests, and geysers. Nazjatar is really the first time people with see true Naga culture and architecture. in Vash'jir we mostly saw Night Elf ruins while Nazjatar has bioluminescent abyssal buildings. You will need to take a boat to reach Nazjatar as it is located far away at the edge of the Great Sea. The team has discussed having old school PvP objectives in Nazjatar similar to the world PvP areas in Burning Crusade (Auchindoun, Halaa, etc). Something that has been talked about are recurring events during which the Naga regain control of Nazjatar by seizing three towers. This causes terrible effects and you feel that Azshara's eyes are everywhere and that she is trying to regain control. Players would need to work together to regain control of these towers. In War Mode, these towers would also be able to be taken over by a specific faction in order to increase the rewards in Nazjatar much like the towers in Hellfire Peninsula. The team wants to grow upon the escort system and have new allies in Nazjatar accompany you into the world, level up, and have you discover their story through quests. Mechagon The team wanted to create another mega dungeon after all the positive feedback from Karazhan. The main lessons they learned from Karazhan was the timing to complete the dungeon and the level of loot drops that it offered. Mechagon will have unique loot and you will want to come back even after the next raid. The community appreciated that Karazhan was split into 2 wings in a later patch. They plan to do the same for Mechagon. Island Expedition AI When the team was developing the Island Expedition AI they implimented it into a bunch of areas, including sending teams of NPCs into Arathi Basin. It was during these tests that they realized that the AI should jump so that they felt more like players. Warfronts The team has seen players lose Warfronts already, specifically near the beginning of their introduction when low item level players were queing and couldn't handle the mobs. Heroic Warfronts will require more coordination and to play in groups to react to the enemy NPCs. Examples of this include having to escort troops that are summoned or having to retreat to defend your base from enemy units. PvP Warfronts are always being discussed internally, but there is nothing to announce about adding them at the moment. War Mode, Incursions, and PvP Wintergrasp is returning as an epic battleground soon. Incursions are meant to drive home the faction war. Each faction will have the chance to defend or attack based on the location of an Incursion. For example, if the Horde attack Tiragarde Sound, the Alliance Incursion quests will involve defending their lands while the Horde ones will be on the offensive. There are special abilities that are accessed during these quests that can be used on hostile NPCS but also player characters in War Mode. Things like ships exploding in the sky, cities on fire, and the Horde trying to blow up the Boralus gate with an iron star are used to really show the war aspect of the Incursions. The team hopes Incursions and the increased rewards will push more people into War Mode to create huge battles between the factions in the world. Lore and Story During the Crucible of Storms raid, the factions will learn that there is something dark under the sea and that a portion of N'Zoth is right under the Shrine of the Storm. The team has plans for the branching story between siding with Saurfang or Sylvanas. The team loves the idea of the Heritage Armor quests because it allows them to develop lore from the past for the races of Azeroth. Graphical Improvements Battle for Azeroth introduced many new graphical options such as dynamic weather and placing filters such as the fire used in Siege of Boralus. More recently they have greatly improved the management of the graphics processor. The Lost Codex Interview with Alex Afrasiabi & Patrick Dawson The Lost Codex sat down with Alex Afrasiabi & Patrick Dawson to discuss the story and systems of Battle for Azeroth. Vol'dun The Sethrakk did not evolve from trolls. The trolls abandoned Vol'dun after it became a desert. Mythrax was a general in the Aqir War mentioned in chronicle and the events of Vol'dun's past occurred during this war. Drust and the Death Realm There is a relation between the Drust and Vrykul. They came from seafaring Vrykul clans. The Death Realm is an offshoot of the Dream/Nightmare. Thros is an isolated part of a land of nightmare and death. Large Scale NPC Battles Creatures in the distance that can't be interacted with are not spawned server side. This allows the team to have many npcs on screen at once such as in the Lordaeron scenario and the battle in Dazar'alor seen during the Horde campaign. They first used this technology in the Siege of Orgrimmar. Allied Races There is no pattern to creating an Allied Race. They want races that are cool and contextually important. With that said, Allied Races need to have animation rigs, which is a limitation to some degree, but as with the case of Kul Tiran Humans, new animation rigs can be altered and created. Alex believes that Kul Tirans should be able to be mages, and says the team will discuss it further. He can't promise that it will happen, however. There is a chance that new customization options could be added to the Void Elves to fill the High Elf fantasy. There is a chance that there might be changes to the acquisition of Heritage Armor in the future. Lore, Story, and Feedback Loa who died during the Zandalar campaign are not necessarily dead forever. Collaboration is key when it comes to player feedback. They are always listening and talking about feedback even when they don't necessarily agree. The team knew adding a choice to the Sylvanas/Saurfang quest chain would mean that they have to deliver on creating a narrative choice with meaning that has consequences in the future, and thought that this moment was a good time to experiment with this idea. Choices like this are a test, but Blizzard wants to do them. People removing their shoulder pads as a movement to stand with Saurfang was a powerful moment for the team and is really what drove them to want to create this branching story choice. There is always a chance we could see Yrel and characters from alternate Draenor again. Inside a Methodical AWC 2018 Championship Originally Posted by Blizzard (Blue Tracker / Official Forums) This was a record-setting year for the World of Warcraft Arena World Championship (AWC), which saw the most LAN tournaments and largest prize pools to date. And at BlizzCon, scene veterans witnessed the resounding domination of North American teams, which culminated in the first-ever NA vs. NA finals match in AWC history, Method Orange against The Gosu Crew. Dispelling the Curse One member of Method Orange, Chuck “Cdew” Dewland, has flown close to the sun for years. As a long-term Arena healer for Method, Cdew’s teams have placed from fifth to second place at BlizzCons past. But this year Cdew and his team finally broke through, as Method Orange became the first NA team in five years to win a WoW championship at BlizzCon. Rivals All the Way In a post-match interview, Method Orange’s Michael “Samiyam” Hlubek said The Gosu Crew “were definitely scary to go up against. As the group we feared the most, we hoped they’d get knocked out by another team, but it wouldn’t be a tournament without facing them. It felt really good to win against so many great teams; it feels like we really earned these trophies.” The Gosu Crew pride themselves on not focusing on multi-classing, mastering multiple classes to adapt to various team compositions. Instead, the team meets their competition head-on with absolute mastery of their main classes. And Method Orange did not shrink from the challenge. The eventual champions did their homework and brought their best game on the final day of BlizzCon 2018, delivering a definitive 4-0 sweep in the best-of-seven final series. To The Gosu Crew’s credit, as Method Orange racked up wins against them, they stayed true to their philosophy, declining to try and answer their opponent’s momentum by switching to backup classes. Both teams have much to be proud of—but, for now, congratulations to Method Orange, your 2018 World of Warcraft AWC Champions! Hearthstone Reaches 100 Million Players Blizzard announced today that Hearthstone has hit the 100 million players mark. To celebrate, there will be a special in-game event from November 7th through the 11th. During the event, players who log in to the game will receive a one-time reward of six free packs from the most recent expansion set, The Boomsday Project. In addition, players will be able to complete a series of “Celebrate the Players” event quests to earn up to 500 gold—which can be used to acquire card packs from any set in the game and participate in the Arena mode. Originally Posted by Blizzard Entertainment A little over five years ago, a few Blizzard Entertainment developers were toiling away on a small passion project: Hearthstone®, a free-to-play digital collectible card game at a time when such games were not front of mind for most. They based the game on the company’s Warcraft® universe and polished every aspect—from the flash of the animations to the bombastic voice lines of the heroes—and launched it to critical acclaim globally in 2014. Today Blizzard announced that Hearthstone has hit the 100-million-player mark. “Reaching 100 million players is a huge milestone for Hearthstone, but what matters to us even more is the fact that so many people around the world have embraced the spirit of the game,” said J. Allen Brack, president of Blizzard Entertainment. “Whether at events like BlizzCon® and Fireside Gatherings or just in tuning in to watch their favorite streamers, it’s been so inspiring to see millions of players and fans coming together, online and in real life, to participate in the Hearthstone community.” A Thank You to the Players As a way of commemorating Hearthstone’s 100-million-player milestone and thanking players everywhere for bringing the game to life, Blizzard is holding a special in-game event from November 7 through 11. During the 100 Million Players Celebration event, players who log in to the game will receive a one-time reward of six free packs from the most recent expansion set, The Boomsday Project™. In addition, players will be able to complete a series of “Celebrate the Players” event quests to earn up to 500 gold—which can be used to acquire card packs from any set in the game and participate in the Arena mode, a fun alternative form of competition in Hearthstone. Dark Legacy Comics #654 - Shakedown DLC #654 has been released! View the full article
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    BlizzCon 2018 Recap

    Blizzcon 2018 Recap Lots of new info this year! Be sure to read each post, watch videos, and stay tuned for more information as we get it. World of Warcraft World of Warcraft: Classic WoW Classic is slated for release in the Summer of 2019. Free to anyone with a live subscription. Restoring History: Creating WoW Classic Panel New charity pet: - Whomper! Proceeds go to Code.org. New WoW Cinematic: "Lost Honor" featuring Saurfang & Anduin. Patch 8.1 - Tides of Vengeance and Patch 8.1.5 Kul Tiran Humans & Zandalari Trolls Allied Races were updated to show available classes and racials. Patch 8.1 is slated for release on December 11th, 2018. New raid will not open until early 2019. New in-game cinematic "Terror of Darkshore". Patch 8.1.5 will bring updates to the Darkmoon Faire, Brawler's Guild, Microholidays and more. Warsong Gulch and Arathi Basin Visual Upgrades. Warlords of Draenor Timewalking. Patch 8.2 - Rise of Azshara and Beyond Patch 8.2.5 will update Goblin and Worgen models. Rise of Azshara includes lots of new content with a release date to be determined. Two New Landmasses to explore - Nazjatar and Mechagon. New Mega Dungeon - Mechagon. New Raid - Azshara's Eternal Throne. Gnome and Tauren Heritage Armor. Full World of Warcraft: What's Next Panel World of Warcraft: Q & A Panel Build a Panel - World Creation in World of Warcraft Immersive Sounds of Azeroth Battle for Azeroth Cinematics: Expanding the Narrative Diablo Diablo Immortal is a new mobile game that takes place between the stories of Diablo 2 and Diablo 3. Diablo Immortal cinematic reveal. Gameplay trailer for Diablo Immortal. The game will feature 8 zones, 4 instanced dungeons and 6 classes to start. Fully integrated to Battle.net. Barbarian Crusader Demon Hunter Monk Necromancer Wizard Diablo - What's Next Panel Diablofans also put together a list of details. Diablo Immortal: World And Q&A Panel Recap Overwatch Ashe - A damage dealer with a rifle and dynamite explosives. Ashe's origin story showcases her villianous backstory. Ashe's introduction video showing her unique skills. New animated cinematic short "Reunion" featuring Ashe and McCree. Overwatch - What's Next Panel Hearthstone Rastakhan's Rumble is the next expansion. Troll themed expansion will feature 135 new cards. New keyword card type called Overkill. Expansion will release on December 4th, 2018. Hearthpwn's Full What's Next Panel Recap, including Card Previews Heroes of the Storm Orphea is the next hero, a character born in the Nexus. Free to anyone with a BlizzCon or Virtual Ticket Midranged assassin Janitor Leoric skin Kevin "cloaken" Johnson announcer pack Heir of Raven Court cinematic featuring Orphea. Heroes of the Storm: What's Next Panel Heroes of the Storm: 2019 Gameplay Updates Heroes of the Storm Day 1 Recap Heroes of the Storm: Deep Dive Artist at Work: Bringing Heroes to Life Warcraft 3: Reforged Inside Warcraft III: Reforged Panel Recap Warcraft 3:Reforged will fully integrate with modern Battle.net and feature updated models, textures and animations. Release is set for sometime in 2019. Can be pre-purchased today. There are exclusive items available for other Blizzard titles if you pre-purchase the Spoilers of War edition. Meatwagon mount in World of Warcraft. Card Back in Hearthstone. 4 Warcraft Heroes in Heroes of the Storm. ...And More! A cinematic reveal trailer was released. Gameplay trailer showing the before and after with new models and textures. Blizzard also released a trailer for The Culling Campaign. The official forums for the game are live and the developers are looking for feedback. Starcraft II New Co-op Commander - Zeratul Starcraft II: What's Next Panel Recap View the full article
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    Starcraft II: What's Next Panel Recap

    World of Warcraft: Q & A Panel Inside Warcraft III: Reforged Panel Recap Starcraft II: What's Next Panel Recap Co-op leaderboards are being explored. The team wants to support video streams right in the client. War Chests They want to get another war chest out by the end of the year. This time around they want to include building skins. You will be able to unlock war chest rewards by watching Starcraft II Esports on Twitch. With the new building skins they try to make sure that the profile remains similar to the original race design. New Co-Op Commander - Zeratul The challenge was to differentiate Zeratul from Vorazun Units have Xel'Naga enhancements Immortals can become enforcers that tilt their cannons up to shoot air units They also incorporated Prophecy influences. Zeratul will be able to use his prophetic vision ability to find Xel'Naga artifact fragments on the map. These act as additional side quests that will power Zeratul's abilities when completed. Each artifact fragment found unlocks an additional ability. Ultimate Xel'Naga Constructs become available when all fragments are found on the map. Zeratul can customize and choose his own top bar abilities. One ability allows you to call down Legendary Protoss Legions. Big Design Patch Adjust end game units for each race. Ensure upgrades are interesting. Encourage mid and late game encounters. Reintroduce exciting compositions from the past. Versus Highlights Terran Battlecruiser improved Pre 3.8 Cyclone reintroduced Protoss Tempest Rework Dark Templar upgrade improved Zerg Nydus rework New Ultralisk upgrade Versus - The Future Design patch release isn't the end, it's the start of balance tuning Big patches yearly isn't the goal, only as warranted Balance as needed Respect player time investment There are no plans for more story missions like the Nova one at the moment. You must watch the Starcraft Twitch streams live to unlock the content, but you can also earn them in game. The team is trying to find new ways to increase the difficulty of Co-Op past Brutal. The team would like community feedback about implementing Ultra Widescreen support as larger field views might give a tactical advantage to players with an ultra widescreen. View the full article
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    Inside Warcraft III: Reforged Panel Recap

    World of Warcraft: Q & A Panel Inside Warcraft III: Reforged Panel Classic games was started to preserve these iconic Blizzard games. It was a natural progression to move to Warcraft III after their work on Starcraft. It was hard to keep the remaster under wraps because of the updates that were happening to the original game. It is not unfair to say that the art of the original game does not hold up as well as the gameplay has. This is why the graphics are getting updated. They originally went with a more cartoony look for the new graphics, but it seemed too much like a lot of other games. The team looked to the Mists of Pandaria cinematic as a base for what orcs and humans should look like in Warcraft III: Reforged. The same engine is being used for Warcraft III: Reforged as the original game with some minor tweaks. The tools used to create the new art will also be available to the community with the world editor. The community is what has primarily kept this game alive and the team wants to give back for that. The team has learned a lot of lessons from other RTS games they have made and can use these lessons in Warcraft III: Reforged. The team wants the locations you know from World of Warcraft to be better showcased and look more like they do in WoW for this remaster. The team has been trying to roll out a lot of quality of life improvements for the current game to prepare for the remaster. This includes patching and lag issues. The team wanted to get rid of limitations that no longer pose an issue in modern gaming. Opening Port 6112 to play custom games will no longer be a thing! Warcraft III: Reforged will be added to the Battle.net Launcher. At the end of the day, this is an evolution of Warcraft III. The graphics that you see are actually being added on top of the existing engine. World of Warcraft's engine is based off of Warcraft III. The team took the changes and lessons that WoW has had with its engine and incorporated it into Warcraft III: Reforged. All of the animations and attack swings are from the original engine. The team doesn't want to break apart the original community and so are trying to keep the game anchored to the original. The team can add a lot more personality to the game with new infrastructure as long as the core gameplay stays the same. The artists are slightly constrained by the old game's animations. All of the maps created over the years on the original game need to be able to load up in Warcraft III: Reforged with the new art assets. The team wanted to lift up the lesser used heroes to reach the power of ones like the Demon Hunter. The team has communicated with competitive players all over to address the changes that have been made to the game. The team wants to continue to communicate with the community to build the game in a way that pleases players. They have taken modern gaming steps to get the game released faster. They have partnered and hired people from the community to make sure the game stays true to the original. The UI is decoupled to allow the map makers to customize the UI in a way that they could not in the past. The team wants to have as many created maps to work with the new editor from day 1 of release. If maps take advantage of bugs or are broken they will be addressed. They will release the tools that they use and guides on how to use them. The original graphics and audio will still be available and can be used on command if you desire. The original SD models and textures will also look much better. There will be functionality to merge your current account into Battle.net to keep your win records and achievements. The team doesn't want to tell you how to play the game. This is your game! The team wants to improve the join functionality. There is a possibility you will be able to que as a group of 2 and matched with 2 strangers for a 4 v 4. The focus right now is getting the existing game right, but there is potential for new stories and campaigns in the future. They moved Arthas's entrance to the Culling of Stratholme to the southern entrance to showcase the familiarity to the WoW dungeon version from Wrath of the Lich King. The community needs to work together to teach new players about the game. View the full article
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    Artist at Work: Creating World of Warcraft Art Panel

    World of Warcraft: Q & A Panel Artist at Work: Creating World of Warcraft Art Panel View the full article
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    World of Warcraft: Q & A Panel

    Restoring History: Creating WoW Classic Panel Recap World of Warcraft: Q & A Moments of player agency can only happen if there are repercussions. The Saurfang quest in 8.1 is a bit of an experiment in player agency. They want to avoid senseless choices like "should i collect these pumpkins? but emphasize major choices in the future. Chris Metzen is the next to ask a question! There may very well be a job posting in the future for a new warchief of the Horde, and if there is, they will call Chris Metzen! Translation - Thrall may have a part to play in the future, though the answer could have just been a joke! There is a fundamental rewrite of the code for the Auction House that is actively being worked on. When it is implemented, the band aid fix of the 20% Auction House cut will not be needed. View the full article
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