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  1. MMO-Champion

    The Hivemind Mount Solved

    The Hivemind Mount Solved The Secret Finding Discord has figured out the Hivemind Mount! Check out the full guide on Warcraft Secrets. You will need a group of at least five players to acquire The Hivemind. There are many pugs going in LFG. You should all have the same warmode setting while working on the puzzle together. Step 1 - Purchase and equip the Talisman of True Treasure Tracking. This is obtained Griftah in Shattrath. Keep this equipped for the entire puzzle. Step 2 - Acquire the colored crystal monocles. Note: Players have reported that your party only needs one of each monocle, but each one should be held by a different player. According to these reports you do not have to acquire any of these monocles personally to unlock The Hivemind. It is possible to join a group of four players who have these monocles already, but who have not completed the Suramar Beams, and join them at that step. Red Crystal Monocle - complete the trading game puzzle in Vash’jir. You will need 2380 gold for this step. Buy 500 Seashell from Sir Finley Mrrgglton. Buy 100 Cavity-Free Great Shark Tooth from Volatile Violetscale. Buy 50 Razoreel Larva from Manta Stargazer. Buy 250 Well-Fed Doctor Fish from Lil’ Whalley Buy 10 Freshly Molted Crab Skin from Gloomy Bluefin. Buy 50 Glittergill Glitter from Ol’ Fishbreath. Return to Sir Finley Mrrgglton and buy 80 Seashell. Buy 2 Giant Giant Toenail Clipping from Gloomy Bluefin. Buy 4 Makrura Eye from Little Carp. Buy 1 Accidentally-Severed Seahorse Fin from Volatile Violetscale. Buy 2 Shiny Sea Serpent Scale from Crimson Angerfish. Buy 40 Symbiotic Plankton from Manta Stargazer. Return to Sir Finley Mrrgglton and buy 5 Scintillating Murloc Skin Lotion and 300 Seashell. Buy 30 Vantus Black Squid Ink from Ol' Fishbreath. Buy 30 Super Slick Eel Slime from The Blackfish. Buy 3 Rock-Encrusted Whelk Shell from Volatile Violetscale. Buy 5 Potent Gastropod Gloop from Little Carp. Return to Sir Finley Mrrgglton and buy 1500 Seashell. Buy 300 Very Pretty Coral from Lil' Whalley Buy 100 Iridescent Shimmerray Skin from Ol' Fishbreath Buy 20 Luxurous Luxscale Scale from Crimson Angerfish Buy 5 Captured Cavitation Bubble from The Blackfish. Return to Sir Finley Mrrgglton and buy the Red Crystal Monocle. Green Crystal Monocle - complete the Skyreach puzzle. At the end of the Skyreach dungeon, you can interact with the Basic Instructions banner. Interact with the small glowing orb on the console and colored lights will appear in the distance. Use the console to perform the following sequence: Right - Up - Down - Up - Right - Right - Up - Left - Down - Up - Left - Down A chest will appear at the top of the console, loot the Green Crystal Monocle. Yellow Crystal Monocle - complete the Halls of Origination puzzle. Enter the Halls of Origination and take the stairs on the right. When you’ve reached the elevator jump down to interact with the Stellar Refraction device. Click each constellation that appears to change the colors of other constellations nearby. Once they are all the same color, the chest will spawn containing the Yellow Crystal Monocle. An addon has been developed to help solve this puzzle. Note that you can invite players to your party after the puzzle has been solved, and they too can loot the chest containing the monocle. Blue Crystal Monocle - complete the letter puzzle. You will need to read letters located all over Azeroth. Letter #1 - Shattrath at 65,69 behind Griftah. Letter #2 - Highmountain at 57.41, 27.91 on top a wood crate. Letter #3 - Karazhan raid on a table in Medivh's Chambers. Letter #4 - Razorfen Downs at the end of the instance on a table. Letter #5 - Mount Hyjal at 44.41, 46.65 at the top of the tree. Letter #6 - Icecrown at 70.73, 73.35 near the border of Crystalsong Forest. Letter #7 - Townlong Steppes at 37.7, 63 near the base of the structure. Go to Borean Tundra to the top of The Nexus and loot the Gift from Ms. Graham at 27.45, 27.12 to acquire the Blue Crystal Monocle. Step 3 - Disabling the Suramar Beams. In Suramar at 41, 69.5 there are four colored beams, one for each monocle. There are also 4 withered NPCs that correspond to each beam / monocle. Rikei (red) located at 71.86, 62.57 Blom’an (blue) located at 46.89, 28.61. Giluzui (green) located at 19.95, 46.39. Yorilan (yellow) located at 43.58, 81.82. Each member of your party must be at a different withered, equipped with the corresponding colored monocle. Equipping the monocle will make the withered hostile to you. The remaining player will stand by the doorway with the colored beams. Bringing the withered down to 1% HP (be careful not to kill them) will cause it to cast Draw Energy. This will cause that withered’s color beam to briefly be removed from the doorway. The 4 members of your group handling the withered must carefully time bringing the NPCs down to 1%, while the fifth player stands near the doorway, waiting to go in. Once all beams are down, the 5th player must quickly get to the dresser and interact with the Lost Cat Toy. This will cause the player to be teleported out and take damage. Make note of the amount of damage taken, as this is required to complete the next step. Step 4 - Lady Chaton in the Court of Stars Take the entire group to Lady Chaton in the Court of Stars. There are numerous manakittens that can be pet. Each time you pet a kitten it gets a stack of Purring for 15 seconds. The damage the 5th player in your party took when getting teleported out of the Suramar room is the number of stacks you must apply to different cats. The order of the cats compared to the damage taken is Fluffy, Shadow, Mew, Ash and Bella. For example, if the player in your group took 15904 damage then you would need 1 stack on Fluffy, 5 stacks on Shadow, 9 stacks on Mew, 0 stacks on Ash and 4 stacks on Bella. If the damage taken was only 4 digits long, ignore Fluffy. If the damage taken was only 3 digits long, Ignore Fluffy and Shadow. Make sure to start with the cat that has the highest stacks needed, as the stacks quickly drop after 15 seconds. Once all necessary cats have their required stacks, and orb will appear. Click it to be teleported to the next puzzle. Step 5 - The Jumping Puzzle All five players will need to get to the other side of the room through the jumping puzzle. This can take some time, and the exact method is still being worked out, but it can be brute forced so keep trying until you all get across. Check the Warcraft Secrets guide for tips and videos on this step. With all five players across, walk up to the door together. All players must wait at the door for it to open. Final Step - The Arcane Crossing Stand near the top step and wait for the floating disc to fly toward you. Click it to attempt to mount on it. Only a few party members will be able to fly on it together at any one time. The trick to this step is to find the people in your group that are able to cross together. One person will be able to cross with anyone, while others will only be able to cross with specific party members. User Raere posted a helpful image on the WoW Secret Finding Discord. Use raid target icons to identify who is able to cross together. This is a take on the classic "farmer, fox, chicken and corn" river crossing riddle. Players will have to go back and forth multiple times until everyone makes it to the finish. Once all players are across, stand at the door and wait for it to open. Surrounding The Hivemind are five shadowy pools. Each member must stand in a different pool and click on The Hivemind. Once all players channel their spell at the same time, the mount will be yours! View the full article
  2. Elixir of Tongues Live, Upcoming Tuning, Q&A Feedback, A Message From Heroes Team AWC and MDI Competitive Rulings Originally Posted by Blizzard (Blue Tracker / Official Forums) The World of Warcraft Arena World Championship (AWC) and Mythic Dungeon Invitational (MDI) programs operate via official rulesets, which were established in order to set expectations around the rules of tournament play and structure, player eligibility, points, prizes, sponsorships, and player conduct. All players accept these rules in order to participate in our tournaments and are expected to abide by them at all times. We take all violations seriously. This page will be updated as new competitive rulings are issued. Simon "Boetar" Heinks 2018 AWC Ruleset 6.1(a) - Misconduct outside tournament venue Suspension (01/01/2019 - 12/31/2019) Patch 8.1 Hotfixes - December 14, 2018 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Hunter (Forums / Skills / Talent Calculator) Marksmanship Double Tap will no longer be immediately consumed for no benefit if it is activated while channeling Rapid Fire. Dungeons and Raids Grievous should no longer stack to 2 on the first periodic. Increasing damage of Bursting to 7% per tick (was 5%). Atal’Dazar Removed Infested from several stationary enemies in the instance. Kings’ Rest Adjusted spawns of Teeming in the instance immediately before and after the Golden Serpent. Animated Guardian’s Released Inhibitors only increases Melee haste. Lowered duration of King A’akul’s Hidden Blade to 4 seconds (was 8 seconds. Lowered Embalming Fluid DoT duration to 6 seconds (was 10 seconds). Lowered Golden Serpent’s Animated Gold health by 75%. Lowered Guard Captain Atu’s Axe Barrage to 6 seconds (was 10 seconds). Queen Patlaa’s Dark Shot changed. It now takes 1.5 seconds to land. Reduced Spectral Berserker Severing Blade damage by 25%. Seneschal M’bara is now level 120 and is susceptible to crowd control. Spectral Berserker is now level 120 and is susceptible to crowd control. Motherlode Adjusted spawns of Teeming in the instance. Reduced Venture Co. Mastermind Leech Globule healing by 50% Increased Feckless Assistant Transfiguration Serum recast to 20 seconds (was 10 seconds). Reduced Weapon Testers Echo Blade damage by 50%. Reduced damage of Venture Co. Earthshaper’s Rock Lance by 25%. Reduced Recast of Earthshaper’s Earth Shield to 20 seconds (was 10 seconds). Wanton Sapper casts Final Blast at 10% health (was at 20%). Sethrallis Increased recast of Healing Wave cast by Charged Dust Devil to 16 seconds (was 10 seconds). Reduced duration of Sandswept Marksman Neurotoxin to 4 seconds (was 8 seconds). Faithless Tender’s Greater Heal is now single target. Reduced melee damage of Faithless Conscript by 70%. Increased respawn of Faithless Conscripts to 50 seconds (was 60 seconds). Shrine of the Storm Lowered damage of Temple Attendant’s Wash Away by 25%. Wash Away no longer hits pets and guardians. Runecarver Sorn’s Carve Flesh initial damage reduced by 75%, but is now increased by 70% per tick. Increased recast on Drowned Depthbringer’s Rip Mind to 16 seconds (was 8 seconds). Removed Infested from the Living Current before Aqu’sirr. Siege of Boralus Reduced damage of Blacktar Bomber’s Burning Tar initial damage by 50% and Fire Bomb by 25%. Adjusted spawns of Teeming and Infested in the instance. Increased cast time of Ashvane Commander’s Bolstering Shout to 5 seconds (was 3 seconds). Reduced Hadal Darkfathom’s Break Water unavoidable damage by 25%. Reduced range on Bilge Rat Demolisher Terrifying Roar to 10 yards (was 30 yards), and added a precast visual. Tol Dagor The Sand Queen’s Buzzing Drone no longer melees, but casts Itchy Bite much more frequently. Ashvane Marine’s Suppression Fire initial damage removed, but periodic damage immediately deals damage. Overseer Korgus Incendariy Rounds no longer stacks. Heavy Cannon’s Cannon Blast damage should now scale with the Keystone Level of the dungeon. The Underrot Increased recast on Devout Blood Priest abilities. Reduced Fanatical Headhunter Barbed Spear duration to 4 seconds (was 8 seconds). Reduced duration of Warcry to 8 seconds (was 30 seconds). Elder Leaxa will now only spawn one Blood Mirror clone. Waycrest Manor Deathtouched Slaver is now susceptible to Stun. Maddened Survivalist Freezing Trap is now Magic. Uldir Fixed a bug with the way Fetid Devourer uses his walk. No time to talk. Island Expeditions Resolved an issue in Jorundall that could cause the Southsea Pirate invasion to spawn a pirate ship in Fatigue waters. Items Players are now able to purchase Elixir of Tongues from Lizzi Liverzapper. Using and applying the potion will allow players to be able to understand the opposite faction. Captain's Signet of Command is now item level 395 (was 380) to match its Horde counterpart. Scouting Maps should again show up on the Honorbound and 7th Legion vendors and display the Pathfinder requirement to buy it if you do not have that achievement yet. Fixed an issue where Cloak of the Restless Tribes was not scaling properly after exiting a Timewalking dungeon. Player versus Player Monk Wind Waker will put a spell visual on the Monk when an ally triggers it. Paladin Ultimate Retribution will now cancel when Divine Shield or Blessing of Protection is applied. World Quests It is now raining additional mana for the Nazmir Assault World Quests "It's Raining Mana" and "Untapped Potential". View the full article
  3. Season 15 End/Season 16 Start Dates Rastakhan's Rumble Legendary Cards Worth Your Dust A Message From Production Director Kaéo Milker Overwatch Winter Wonderland Patch - Skins, Nerfs & Buffs Elixir of Tongues Hotfix Live The Elixir of Tongues is now for sale on Fizzi Liverzapper. Upcoming Tuning Adjustments - December 18 Originally Posted by Blizzard (Blue Tracker / Official Forums) With scheduled maintenance next week on 19 December, we’re focusing on shoring up a couple of specs that fell a little behind with Tides of Vengeance: Druid (Forums / Skills / Talent Calculator) Feral Damage of all abilities increased by 7%. Mage (Forums / Skills / Talent Calculator) Frost Damage of all spells increased by 3%. Both of these adjustments will apply to PvP activities as well. Developer Q&A Feedback Originally Posted by Blizzard Entertainment I know he more then likely didn’t word it right but…It honestly sounds like they only take analysis data into consideration and not their player base… Which would actually explained a ton about the sate of the current game, class design, and how poor of a state BFA launched… That Q&A was hard to watch I guess you’d be surprised just how much we do read and do listen but that doesn’t mean we do knee-jerk reactions to whatever someone says. We do miss things and do make mistakes, we are still human (unfortunately?), but we do try to consider the implications that changes will have for all player types. We, the World of Warcraft community, are a mass of individuals and not a hive mind. (Blue Tracker / Official Forums) If you have additional questions or topics to discuss feel free to share those. If there were specific questions you felt weren’t important, please specify those. Keep in mind that what you are wanting answered and what is important to you can easily be different to others… many others. (Blue Tracker / Official Forums) A Message From Heroes Production Director Kaéo Milker Originally Posted by Blizzard (Blue Tracker) Yesterday, we announced a difficult decision—the HGC will not be returning in 2019 and we’ll be transitioning some Heroes of the Storm developers to our other game teams. While our extended Blizzard family working on World of Warcraft, Hearthstone, Overwatch, and our unannounced projects will be getting an influx of much-needed, extremely talented Heroes devs to help them achieve their goals, it also means that we’ll need to change the cadence of support for Heroes going forward. So, I’m sad. I’m sad because I love this team and this game that we’ve built together, with all of you, and this past year has been such a great one for Heroes of the Storm. The HGC had its best year yet and I was so looking forward to the 2019 season. On the game side, we’ve had a steady stream of some of the most sought-after heroes, amazing themed events, and impactful reworks. We also made meaningful progress on improving core systems and features across the game. We truly hit our stride in 2018, so I’m disappointed that some of the exciting plans we had for 2019 will have to change. But all is not lost. The team that remains dedicated to Heroes of the Storm is a veritable Who’s Who of developers who have been driving every facet of the game from the very beginning—from people you know and have seen speak publicly about the game for years, to those who have poured their hearts into it from behind the scenes. In short, we’re continuing to develop the game with an incredible team that has the experience and passion required to support Heroes of the Storm well into the future. The Heroes of the Storm team and I also have a unique opportunity to rethink things and reprioritize. Because now more than ever, our charge is to focus on taking care of you, our players, and to channel all our energy into keeping the game dynamic and fun. This means we’re still committed to regular hero reworks, themed events, and even new heroes. We’re setting our sights on the new goals and timelines for what we want to do with the game from here on out and we’re eager to share those plans as soon as they’re finalized. So, I’m also excited. I’m excited for my teammates to bring their hard-won experience from making this game to the other teams at Blizzard to help their games be even better. And I’m especially excited for Heroes of the Storm to continue evolving with a renewed focus and purity of purpose. Thank you for joining us on the journey so far, and please bear with us through these changes. Your feedback is as critical as ever, and continues to guide our priorities and decisions while helping us be better along the way. Thank you, Kaéo View the full article
  4. MMO-Champion

    Tides of Vengeance Developer Q&A - Ion Hazzikostas

    Developer Q&A - Ion Hazzikostas Ion Hazzikostas will be answering your Tides of Vengeance questions today. Click to load chat Communication Patch notes were thorough, but not complete. Profession requirements on crafted gear wasn't an intended change in the form it took. Patch 8.0 crafted gear didn't have the profession requirement like previous expansions, this was fixed as being a bug without the entire team being involved. This was fixed as soon as the team realized what happened. Going forward, in Season 2 crafted gear will have the profession requirement. Some changes would clutter the notes, like belt clipping or typos. Some changes were missed, such as Stealth detection on Underrot mobs. This change was made a while back, and the team forgot by the time the notes were being created. Going forward, the team will try to ensure the notes are more complete. One of the challenges for the WoW team has been evolving their processes as the team size grew. It used to be 5-6 people working on a certain feature, so everyone was aware of what was going on. This is no longer the case, as more people that are spread out are involved with the game. The team wants to provide more reasoning in hotfix or patch notes when changes are made. They have been trying to do that for class changes, but will do it for more things in the future. View the full article
  5. HGC and Heroes of the Dorm 2019 Cancelled, Some Developers Switching Teams The new single player Hearthstone experience Rastakhan's Rumble Run is live! World Of Warcraft: Greek Community Q&A with Ion Hazzikostas Game Director of World of Warcraft, Ion Hazzikostas, answered some previously submitted questions from the Greek World of Warcraft Community. Video courtesy of Enternity.gr. Mythic+ Dungeons Ideally each path of endgame progression will have unique benefits and rewards. Gear swapping in Mythic+ is something the team thought about changing during Legion, but didn't want to do in the middle of an expansion. The team views a Mythic+ dungeon like a single boss encounter, which is why you can't change talents or respec in the middle of the dungeon. Choices are more interesting when you are weighing the entire range of situations that the dungeon is going to offer. If you are just gearing for a specific boss or pull, those choices are fairly easy. You just collect the right gear and set up macros to swap as you go. Your gameplay should be more important than having the right gear swapping macros set up. PvP The team would like to have space in the game for sustained pressure, with DoT classes wearing down the healers, giving a burst class a chance to jump in and get the kill. Weakness in one area should be made up with strengths in another. If you are less mobile, you should be harder to kill. If you have high mobility, you should probably go down more easily if people are able to focus on you. The team would rather focus on increasing strengths rather than mitigating weaknesses. Always bolstering weaknesses makes everyone more average at everything. Stat Squish The team doesn't think they will need to do another stat squish for another expansion, and certainly not during this one. With the work that the team has done for the Battle for Azeroth stat squish, it should be easier to do it in the future, with far fewer bugs and issues. The team did a one time rework of every creature and ability in the game for Battle for Azeroth, converting them to a system that allows an easy 30% nerf under the hood. Now it is just changing one number and everything should just work. Stat squishes help to keep numbers from getting out of control while still providing for power gain over an expansion. The team doesn't have a great solution to avoid having to do stat squishes in the future. The Return of Classic Buffs There is something nice about getting buffed up before a pull, it's almost ceremonial. It feels like you are powering up to go into a fight. The buffs also have a social element and make people stronger in a raid than they would be on their own. The buffs also gave some classes that could use some extra utility an extra reason to be brought. Paladins and Druids traditionally had raid buffs, but in the Battle for Azeroth environment, they already had plenty of utility. The team would rather focus on the unique and strong utility that Druids and Paladins already bring rather than adding more buffs if they feel that there isn't incentive to bring these classes. Loot Systems Loot used to be much harder to come by, with guilds clearing old bosses over and over because loot was rarer. Drop rates are now higher, there is personal loot, trading loot, bonus rolls, and other opportunities to get loot. The team expects players will get the loot that they want from a raid within a couple of months of doing that tier. It's very rare to actually go a meaningful amount of time into a raid tier without getting the items that you want. Warforging and Titanforging add some level of interest to repeated clears of a raid. You might have been doing Uldir for a couple of months at this point. There is still a chance to earn something interesting and gain more power to keep progressing in the raid. The team doesn't want players to feel obligated to go back and clear lower difficulties every week for the rare chance that something might be an upgrade. Most players aren't feeling forced to go back and clear lower difficulties anymore. In Legion, set pieces were a reason to go back to try and get upgrades, but the game has moved away from tier sets. It's up to players to choose where to spend their time, and what is most rewarding. You are better off doing Mythic+ than going back to lower raid difficulties for a slim chance at an upgrade. Personal Loot Overall, the team is happy with how Personal Loot is working out so far. The best geared raid groups are still the ones doing the hardest content. The benefits to removing personal loot are three things: On the lower end, there are lots of guilds that churn through a steady stream of trials. Historically, guilds wouldn't give trials any loot, causing them to not have any progression. On the highest end, there are guilds running multiple groups in parallel that would funnel loot to specific characters using Master Loot. This made it 4-5x faster to gear up compared to regular groups that were just doing one run. This led to more and more guilds to start running split raids. Split raids made it difficult to balance raids for everyone, as the top end guilds were overgeared compared to average guilds. If you want to be competitive and try for the Top 100, you can just focus on gearing up your main roster and maybe some backups rather than running split raids. The team is able to itemize differently with Personal Loot. With Master Loot, the team had to design loot tables that didn't have niche items that would only be useful to a spec or two. Now the team can better cater to a wider range of itemization, with more fist weapons, range weapons, shields, and more. For tight knit social groups that weren't abusing any of this, there is something that was lost with these changes. The change for the game as a whole is a step in the right direction. Once you are past the first few weeks of a new raid tier, tradability helps offset these changes. The team is trying to make item level a better guide for what is an upgrade. Personal Loot is here to stay, so let's talk about how we can improve it rather than rolling it back to Master Loot. Ranked PvP Battle for Azeroth Ranked PvP has worked out well so far, as there is a clear progression system. Unranked PvP isn't a hardcore and competitive environment, it is more relaxed. Solo queue isn't a great fit for WoW because the game is very composition dependent. When you make a Heroes or Overwatch team, players can switch what they are playing to build the right composition. Having good matchmaking with reasonable queue times, a good skill level match, and building reasonable compositions doesn't seem possible to achieve. It would either be very long queue times or wild mismatches in skill / compositions. The team is focused on improving the social tools in the game to make it easier for players to join groups of like minded folks. This also is a more social experience, which is something the team tries to emphasize whenever possible as an MMO. Raid Difficulties The difficulty structure that the team has settled on is the right one for World of Warcraft. For someone that does Mythic, both Normal and Raid Finder seem like they are the same, but they are serving very different audiences. Normal is for a mix of friends and family groups, and pick-up-groups. There are plenty of groups that spend an entire tier progressing through Normal difficulty. This is a satisfying and rewarding experience for those groups. Raid Finder doesn't provide a satisfying social or progressive experience. In Mists, Normal was similar to Heroic difficulty today. Groups would find Raid Finder to be unsatisfying and asocial, but Normal was too difficult. Raid Finder is for people that don't want to commit to a schedule or raid group. If you have some free time, you can jump in, check out the story, get some gear for your alt, finish a quest, and enjoy a bite sized chunk. It's not meant to be a lasting social experience, just a chance to experience raid content and an alternative progression path. It isn't possible to merge both of those experiences without heavily disappointing one group. Heroic is for more organized groups that value performance and class composition. Mythic is for players that want to do that at the very highest level. Hopefully groups feel like they can focus on two difficulties. Mythic raiders aren't going back to Normal. 30 item levels per tier is the right number assuming players are doing two tiers. The gap allows for progression and getting meaningfully more powerful. Heroic of next tier has to beat Mythic of the previous tier. Professions With every expansion, the team has changed their approach to professions. Delivery mechanisms for recipes and ways for crafters to differentiate themselves from each other change. What makes one Blacksmith different from another? One can make something that the other can't. A lot of the differentiation was accomplished through rarity. A lucky drop gave players a reward. A world where everyone can make steady progress towards making everything harms the ability for a crafter to have an economic advantage. All crafters are basically the same thing. If you never get the thing you want, that would be frustrating, maybe some bad luck protection would help. You may not get Rank 3 of what you really want, but you might get Rank 3 for another recipe that will give you a different economic advantage. If you spend time being better at a progression, that should come with some economic and power advantages. The team isn't quite there yet. Hotfixes: December 13, 2018 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Druid (Forums / Skills / Talent Calculator) Restoration Ursol's Vortex is learned at level 28 (was 63). Hunter (Forums / Skills / Talent Calculator) Survival Fixed an issue causing Mongoose Fury to incorrectly apply new stacks before the damage from Mongoose Bite was dealt, instead of after. Items Heart of Azeroth (Elemental Shaman) Fixed an issue that sometimes caused Echo of the Elementals to summon two Ember Elementals after Fire Elemental expired. Player versus Player Alterac Valley Fixed a bug that caused players to be unable to spawn at Stonehearth Graveyard after dying. Death Knight (Forums / Skills / Talent Calculator) Frostwhelp's Indignation (Azerite trait) now correctly damages players in addition to granting mastery. Raise Abomination will now correctly attack neutral creatures if the player is in combat with them. Priest (Forums / Skills / Talent Calculator) Discipline Fixed a bug that prevented Trinity from providing additional critical strike chance to Smite, Penance, and Shadowfiend. Fixed a bug that caused Trinity to stop applying Atonement to targets after 3 are active. Warlock (Forums / Skills / Talent Calculator) Affliction Fixed a bug that caused Gateway Mastery to reduce the duration of the Demonic Gateway debuff by more than 15 seconds. Quests (With server restarts in each region) Fixed a bug that caused repeatable quests, such as Pet Battle dailies or Blingtron, to reset incorrectly. Fixed an issue where Alliance players could not turn in "An End to the Killing" to King Anduin Wrynn in Stormwind if they were also on the quest "On Whispered Winds". All NPCs related to “The Right Mech for the Job” should now be visible, even when a Faction Assault is active. Fixed an issue where certain players could see multiple copies of Anduin, Velen, and Genn in the Stormwind War Room. World Quests Fixed an issue where Horde players could not complete the quest "Cease all Summoning" while the Nazmir Assault is active. Fixed a bug where players were sometimes not granted quest credit during “Desert Crawl”. Fixed a bug that prevented Blight Barrels from behaving properly on “Barreling Through”. Baron Cloudsnipe will no longer chase players in Pozzik's Experimental Bomber to the ends of the earth on “Romp in the Swamp”. He's still a crack shot, though. HGC and Heroes of the Dorm 2019 Cancelled, Some Developers Switching Teams Originally Posted by Blizzard (Blue Tracker) We’re constantly changing and evolving not only our games, but how we support and grow them. This evolution is vital to our ability to continue doing what we love to do—making great games—and it’s what makes Blizzard, Blizzard. Over the past several years, the work of evaluating our development processes and making hard decisions has led to new games and other products that we’re proud of. We now have more live games and unannounced projects than at any point in the company’s history. We’re also at a point where we need to take some of our talented developers and bring their skills to other projects. As a result, we’ve made the difficult decision to shift some developers from Heroes of the Storm to other teams, and we’re excited to see the passion, knowledge, and experience that they’ll bring to those projects. This isn’t the first time we’ve had to make tough choices like this. Games like Diablo II, World of Warcraft, StarCraft II, Overwatch, and more would not exist had we not made similar decisions in the past. Despite the change, Heroes of the Storm remains our love letter to Blizzard’s worlds and characters. We’ll continue actively supporting the game with new heroes, themed events, and other content that our community loves, though the cadence will change. Ultimately, we’re setting up the game for long-term sustainability. We’re so grateful for the support the community has shown from the beginning, and the development team will continue to support Heroes with the same passion, dedication, and creativity that has made the game such a unique experience. We’ve also evaluated our plans around Heroes esports—after looking at all of our priorities and options in light of the change with the game, the Heroes Global Championship and Heroes of the Dorm will not return in 2019. This was another very difficult decision for us to make. The love that the community has for these programs is deeply felt by everyone who works on them, but we ultimately feel this is the right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect. While we don’t make these decisions lightly, we do look to the future excited about what the decisions will mean for our other live games and all the projects we have in the works. We appreciate all of our hard-working developers and everyone in the Blizzard community, and look forward to sharing many more epic gaming experiences with you in the future. J. Allen Brack and Ray Gresko View the full article
  6. MMO-Champion

    New Mount - Vulpine Familiar

    New Mount - Vulpine Familiar A new in-game shop mount has been added to the game! View the full article
  7. See Rumble Run Early With Blizzard and Alliestrasza This Thursday Event: Toys, toys, toys! Overwatch Winter Wonderland Patch - Skins, Nerfs & Buffs Azerite Knowledge Catch-Up Mechanic It looks like we will see more Azerite Knowledge begin increasing again on January 22 with the released of Season 2 Azerite items. Patch 8.1.0 Hotfixes - December 12, 2018 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Monk (Forums / Skills / Talent Calculator) Windwalker Good Karma no longer incorrectly increases Touch of Karma's absorption. Dungeons and Raids Uldir Vectis Fixed a bug causing Vectis to cast an extra Contagion prior to casting Liquefy. Items Scouting maps that teach flight paths to your alts have returned to the Honorbound and 7th Legion vendors. Island Flotsam will now correctly change to Dented Coins when a Horde character changes to Alliance. Dented Coins will now correctly change to Island Flotsam when an Alliance character swaps to Horde. Heart of Azeroth Fixed a bug that caused damage effects such as Laser Matrix and Ricocheting Inflatable Pyrosaw to target enemies that were crowd-controlled. Good Karma no longer incorrectly increases Touch of Karma's absorption. Healing from Glimmer of Light is now correctly modified by Mastery: Lightbringer. Echoing Blades’ Fan of Knives explosion now always critically hits. Its base damage has been reduced by 75%. Developers’ note: This change allows the trait to scale with the talent Master Assassin in a more reasonable way. The total reduction of the Echo comes out to around 50%, with some variance depending on your Critical Strike chance. Missions Fixed a bug that caused Treasure Map missions to expire in 8 hours. They now expire in 72 hours. Developers’ note: This won’t affect missions that are currently in a player’s mission list, only newly-created missions. Professions Reverted yesterday's change to require Profession skill for using high iLvl crafted items. A number of recipes have been adjusted so that the expulsom required by the recipe matches the amount of explusom returned when you scrapped the crafted item. Player versus Player Fixed a bug that caused players who have earned seasonal Gladiator achievements in Legion: Season 5 and Battle for Azeroth: Season 1 to not earn the Gladiator achievement. Death Knight (Forums / Skills / Talent Calculator) Unholy Fixed an issue that caused the Zombie summoned by Reanimation (PvP Talent) to have more health than 5. Fixed a bug that caused Necrotic Strike's initial damage to not be increased by Mastery: Dreadblade. Fixed a bug that could cause Necrotic Strike to apply too large of a healing absorb against non-player targets. Fixed a bug that caused the heal generated by Life and Death (PvP Talent) to be a critical heal. Fixed a bug that caused the heal of Life and Death to be larger than 10% of a heal cast on a target with your Festering Wound. Paladin (Forums / Skills / Talent Calculator) Holy Cleanse the Weak will no longer incorrectly cause Cleanse to go on cooldown when it removes effects from friendly targets. Retribution Templar's Verdict and Divine Storm no longer deal reduced damage to enemy players. Priest (Forums / Skills / Talent Calculator) Discipline Resolved an issue that caused Power Word: Shield's value to be lower than intended when engaged in combat with enemy players. Power Word: Shield absorbs an additional 10% when engaged in combat with enemy players. Developers’ note: Shadow Priests’ Power Word: Shield was unaffected by the above and is unchanged. Shadow Fixed a bug that caused Greater Fade to be removed by Shadowy Apparitions. Rogue (Forums / Skills / Talent Calculator) Fixed a bug that caused Vanish to end before the normal duration when taking damage and harmful effects. Assassination, Subtlety Fixed a bug that caused Subterfuge to not be applied when attacking during Vanish. World Quests Captured Zandalari no longer knockback NPCs during “Azerite Mining”. Fixed an issue where Fozruk can sometimes fail to grant you World Quest credit. Fixed a bug that could remove a player from their manasaber mount on “Ley Race”. Patch 8.1 - Undocumented Changes Our friends at Wowpedia have a nice list of some of the changes that aren't in the patch notes. FinalBossTV #176 - State of Tanking in Battle for Azeroth This week FinalBossTV talked to Max, Shakib & Munkky about the state of Tanks in Battle for Azeroth right before Patch 8.1. View the full article
  8. MMO-Champion

    Patch 8.1 Hotfixes - December 11, 2018

    Patch 8.1 Hotfixes - December 11, 2018 Originally Posted by Blizzard (Blue Tracker / Official Forums) Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Battle For Azeroth. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied. Classes Hunter (Forums / Skills / Talent Calculator) Beast Mastery Fixed a bug with Spirit Mend that caused it to heal for less than intended. Dungeons and Raids Uldir Zul, Reborn Zul's health has been reduced by 5% on Mythic difficulty. Developers’ note: Tides of Vengeance removed the Subtlety Rogue passive Shuriken Combo, which was a core part of many guilds’ strategy on this fight. We’re reducing Zul’s health to avoid the update increasing the difficulty of the fight for guilds that were relying on Shuriken Combo. Items Heart of Azeroth Synaptic Spark Capacitor damage decreased 32%. Professions Fixed a bug that allowed some Battle For Azeroth crafted gear to be worn by player characters who no longer had the crafting skill to create it. Cooking Battle for Azeroth flasks and feasts now increase the primary stat for tanks (was Stamina). Cooks can now learn and serve new Stamina foods. Player versus Player Rogue (Forums / Skills / Talent Calculator) Snake Eyes (Azerite Trait) is reduced by 30% when engaged in combat with enemy players. Shaman (Forums / Skills / Talent Calculator) Pack Spirit (Azerite Trait) is reduced by 80% when engaged in combat with enemy players (was a 50% reduction). The following Azerite Traits are reduced to 50% effectiveness when engaged in combat with enemy players: Death Knight - Magus of the Dead Demon Hunter - Revel in Pain Druid - Masterful Instincts, Arcanic Pulsar, Lively Spirit Hunter - Dire Consequences, Surging Shots Mage - Arcane Pummeling, Flash Freeze, Blaster Master, WildFire Monk - Glory of the Dawn Paladin - Avenger's Might, Light's Decree, Righteous Conviction Priest - Whispers of the Damned Rogue - Nothing Personal Shaman - Lava Shock Warlock - Dreadful Calling, Baleful Invocation Warrior - Intimidating Presence, Crushing Assault, Bastion of Might Quests Fixed a bug where enemies required for “Black Moon Rising” weren’t providing quest credit when killed. View the full article
  9. Patch 8.1 - Tides of Vengeance Live Today Patch 8.1 - Tides of Vengeance Trailer and Key Art Blizzard released the patch trailer today, along with some screenshots and key art! Patch 8.1 - Mythic Zul: 5% Health Nerf Blizzard is hotfixing Mythic Zul to reduce his health by 5% to compensate for the removal of Shuriken Combo. View the full article
  10. MMO-Champion

    Patch 8.1 - Tides of Vengeance Live This Week!

    Patch 8.1 - Tides of Vengeance Live Today Patch 8.1 - Tides of Vengeance is live today! Class Changes New and Updated Azerite Powers - Patch 8.1 continues to improve the Azerite Power system with changes to existing powers and a plethora of new ones added to the available options! Mythic Plus Azerite Armor Vendor - Thaumaturge Vashreen in each capital city sells Mythic Plus Azerite Armor caches and specific pieces for the new currency, Titan Residuum. Spells Being Taken off the Global Cooldown - Several abilities are being removed from the global cooldown!. New Warfront - Battle for Darkshore - This warfront continues the story of the Night Elves after the loss of Teldrassil and their fight to reclaim Darkshore from Horde control. Warfront Rewards Vendor - Learn more about the new warfront vendor. Warfront World Quests - Learn more about the new Warfronts world quests. Night Warrior Scenario - Preview the Night Warrior Scenario and the new Night Warrior cosmetic options for Night Elves! Fate of Saurfang Quest Chain - The story of Saurfang continues in this patch. Faction Assaults - Learn about the new Faction Assaults, similar to the Legion Invasions! Paragon Reputations for Battle for Azeroth Factions - Paragon reputations make a return! Horde and Alliance War Campaigns Continue - Learn about the continuation of the war campaign. Blood Elf and Dwarf Heritage Armor - Learn about the new Heritage armor for Blood Elves and Dwarves. New Island Expeditions and Changes - Changes, additions, and a reward vendor added for Island Expeditions. New Pet Battle Dungeon - Gnomeregan - Learn a little bit about the new battle pet dungeon. New Paladin Spell Animations - New animations added for paladins. Leveling Changes - Reduced experience to level! War Mode Buff Changes - New incentives for the minority faction. Account Wide Quality of Life Alt Changes - Account wide transmog reputation, Heart of Azeroth levels, and flight paths. Mounts - Patch 8.1 adds a bunch of new mounts to obtain. Profession Updates and Changes - New stuff for professions. Miscellaneous Changes and Additions - Solo LFR Legion raids, new hunter pets, music and more! What is Not Coming This Week? Certain things will unlock on January 22, 2019 and a few things are a little further off than that! January 22, 2019 The Battle for Dazar'alor Raid - New raid! January 22 — Normal and Heroic Difficulties January 29 — Mythic and Raid Finder Wing 1 February 12 — Raid Finder Wing 2 February 26 — Raid Finder Wing 3 PvP Season 2 - Season 1 will end and 2 will begin. Mythic Keystone Dungeon Season 2 - A new affix and higher item level rewards with a 5th azerite ring Future Crucible of Storms Raid - A two boss raid in Stormsong Valley. Kul Tiran Human and Zandalari Troll Allied Races - Two new allied races. New and Updated Azerite Powers Patch 8.1 continues to improve the Azerite Power system with changes to existing powers and a plethora of new ones added to the available options! Mythic Plus Azerite Armor Vendor Thaumaturge Vashreen in each capital city sells Mythic Plus Azerite Armor caches and specific pieces for the new currency, Titan Residuum. Titan Residuum is rewarded from your mythic plus cache or breaking down Azerite Armor pieces at the scrapbot. Item Level 355 Cache - 15 Titan Residuum Item Level 370 Cache - 50 Titan Residuum Item Level 385 Cache - 165 Titan Residuum Specific Item Level 385 Piece - 675 Titan Residuum Class Guides Icy Veins is ready to go with updated class guides! Originally Posted by MMO-Champion Death Knight Skills Talent Calculator Class Forum Blood Death Knight Guide for 8.1 Frost Death Knight Guide for 8.1 Unholy Death Knight Guide for 8.1 BfA Death Knight Leveling Guide Demon Hunter Skills Talent Calculator Class Forum Havoc Demon Hunter Guide for 8.1 Vengeance Demon Hunter Guide for 8.1 BfA Demon Hunter Leveling Guide Druid Skills Talent Calculator Class Forum Balance Druid Guide for 8.1 Feral Druid Guide for 8.1 Guardian Druid Guide for 8.1 Restoration Druid Guide for 8.1 BfA Druid Leveling Guide Hunter Skills Talent Calculator Class Forum Beast Mastery Hunter Guide for 8.1 Marksmanship Hunter Guide for 8.1 Survival Hunter Guide for 8.1 BfA Hunter Leveling Guide Mage Skills Talent Calculator Class Forum Arcane Mage Guide for 8.1 Fire Mage Guide for 8.1 Frost Mage Guide for 8.1 BfA Mage Leveling Guide Monk Skills Talent Calculator Class Forum Brewmaster Monk Guide for 8.1 Mistweaver Monk Guide for 8.1 Windwalker Monk Guide for 8.1 BfA Monk Leveling Guide Paladin Skills Talent Calculator Class Forum Holy Paladin Guide for 8.1 Protection Paladin Guide for 8.1 Retribution Paladin Guide for 8.1 BfA Paladin Leveling Guide Priest Skills Talent Calculator Class Forum Discipline Priest Guide for 8.1 Holy Priest Guide for 8.1 Shadow Priest Guide for 8.1 BfA Priest Leveling Guide Rogue Skills Talent Calculator Class Forum Assassination Rogue Guide for 8.1 Outlaw Rogue Guide for 8.1 Subtlety Rogue Guide for 8.1 BfA Rogue Leveling Guide Shaman Skills Talent Calculator Class Forum Elemental Shaman Guide for 8.1 Enhancement Shaman Guide for 8.1 Restoration Shaman Guide for 8.1 BfA Shaman Leveling Guide Warlock Skills Talent Calculator Class Forum Affliction Warlock Guide for 8.1 Demonology Warlock Guide for 8.1 Destruction Warlock Guide for 8.1 BfA Warlock Leveling Guide Warrior Skills Talent Calculator Class Forum Arms Warrior Guide for 8.1 Fury Warrior Guide for 8.1 Protection Warrior Guide for 8.1 BfA Warrior Leveling Guide Spells Being Taken off the Global Cooldown Several abilities are being removed from the global cooldown! Originally Posted by Blizzard (Blue Tracker) I believe it was Ion that said in a dev chat movement abilities were coming back off the GCD. So is this actually happening? This is something that is still happening. Here is the list I have so far of abilities that are for sure coming off the GCD: Havoc - Vengeful Retreat All Druids - Wild Charge Arms - Charge Fury - Charge Protection Warrior - Ignore Pain Protection Warrior – Intercept Protection Warrior (PvP) – Dragon Charge Survival – Harpoon (Source) Well that’s nice I guess, what about all the other categories? This is just what we have confirmed so far. There could potentially be more added to the list, but I personally just don’t know of any others yet. We’d love to hear from you guys on more examples of abilities that you feel should be off the GCD and why. (Source) New Warfront - Battle for Darkshore A new warfront is being introduced to go alongside with the Battle for Stromgarde. This warfront continues the story of the Night Elves after the loss of Teldrassil and their fight to reclaim Darkshore from Horde control. Check out our preview below and for more information on how the cycle will work, refer to Blizzard's official preview! Warfront Rewards Vendor Patch 8.1 adds a new currency called 7th Legion Service Medal / Honorbound Service Medal. These are acquired from Warfronts as well as Incursion World quests and can be spent at a vendor near your Warfront table in your capital city. Warfront World Quests Arathi Highlands now has a variety of world quests added to it instead of just the world boss quest. In addition, Darkshore also has many world quests. These are most likely available to the faction in control of the map. Night Warrior Scenario The Night Warrior scenario is a new series of quests that advances the story of the Night Elves after the events of the Burning of Teldrassil. Both Horde and Alliance have separate scenarios to tell the sides to the story. Alliance venture into Darkshore with Tyrande while the Horde attempt to resurrect fallen Night Elves with Nathanos, culminating in a showdown that leads to the Darkshore Warfront. Night Warrior Night Elf Customization Options Completing the Night Warrior Scenario unlocks a new skin tone option for Night Elves that grants them darker purple skin and black eyes. Fate of Saurfang Quest Chain There is a new quest chain that continues the story of Saurfang from the point he is released by Anduin in the Lost Honor cinematic. This chain culminates in a choice that will have consequences in the future! Faction Assaults Much like the Legion Invasions from the Legion expansion, Tides of Vengeance adds new limited time world quests that cycle between each faction defending or attacking an area of Zuldazar or Kul Tiras. If your faction is defending, you finish the Faction Assault by completing four of the world quests and then attacking the opposing faction's air ship. These are also a new way to level alts as characters 110 or above can complete a Faction Assault and receive the Taste of Victory buff for an hour after completion. Paragon Reputations for Battle for Azeroth Factions The Paragon Reputation reward system is returning from Legion for the Battle for Azeroth factions. Every 10,000 reputation you earn past exalted will now reward you with a container that can contain fun rewards! In addition, contracts for the 7th Legion and Honorbound factions have finally been added. Alliance Factions 7th legion - Rallying War Banner, Recipe: Contract: 7th Legion Proudmoore Admiralty - Proudmoore Music Box, Albatross Feather Order of Embers - Bewitching Tea Set, Cobalt Raven Hatchling Storm's Wake - Violet Abyssal Eel, Technique: Glyph of Storm's Wake Horde Factions The Honorbound - Rallying War Banner, Recipe: Contract: The Honorbound Zandalari Empire - Warbeast Kraal Dinner Bell Talanji's Expedition - For da Blood God!, Pair of Tiny Bat Wings The Voldunai - Goldtusk Inn Breakfast Buffet, Meerah's Jukebox, Words of Akunda Neutral Factions Tortollan Seekers - Bowl of Glowing Pufferfish, Kojo's Master Matching Set Champions of Azeroth - Azerite Firework Launcher Horde and Alliance War Campaigns Continue Both the Horde and Alliance will be able to advance their war campaign with tons of new story content that leads up to the events of the new raid, the Battle for Dazar'alor. The large chunks of each story will likely continue in installments for the next month, with the PTR calendar having the part releases listed as follows: December 11 - Part 1 December 18 - Part 2 January 8 - Part 3 January 22 - Part 4 January 29 - Part 5 Blood Elf and Dwarf Heritage Armor Players with maximum-level (120) Blood Elves or Dwarves who are Exalted with their faction (Silvermoon City or Ironforge respectively) will be able to embark on a new quest line for each race to learn more about their history. Once you complete your quest, you’ll gain a new Heritage Armor transmog set unique to your race and be able to show off your pride. Click the banners below to learn more about the quest chains! New Island Expeditions and Changes Changes are being made to the way Island Expeditions function. Click the banner to see Blizzard's full preview! Highlights include: Two new islands - Havenswood and Jorundall Two new events (akin to invasions currently) Azerite Ruptures - Protect a device from waves of enemies Azerite Extractors - Set up an extractor that will grant you azerite over time, but the enemy team can take it if not defended More clustered NPCs for easier navigation Seafarer's Dubloon Vendors in 8.1 Vendors have been added near the Island Expeditions Que Hub in both Boralus and Dazar'alor that offer a variety of rewards in exchange for your Seafarer's Dubloon. Mysterious Treasure Map Reward The World Quest to win 1 Island Expedition a week has been replaced with a new one that has you collect enough Azerite from Island Expeditions to receive a Mysterious Treasure Map. This item unlocks a rare mission at your mission table that rewards Azerite Power and either 5,000 gold or additional Azerite Power depending on the mission. Island Expedition Rewards Update Patch 8.1 will change Island Expedition rewards from being based on the NPCs you kill to the NPCs that are on the island. Originally Posted by Blizzard (Blue Tracker) In Tides of Vengeance, in addition to two new Island Expeditions, we’re making a number of adjustments and improvements to Islands. One of those changes will alter how various cosmetic rewards are determined, and we’d like to explain that further, as we promised here: https://twitter.com/WarcraftDevs/sta...80683058487297 Currently in Battle for Azeroth, Island Expeditions have a chance to reward cosmetic items based on which type of creatures you and your team defeated. For example, if the island theme of the week was Hozen, there’s a chance to receive one of the Banana toys. If the invaders were Nerubian, you could have a chance to receive the Voru’kar Leecher companion pet (among other things). They way this has worked is by means of a hidden scorecard that counted your group’s efforts against anything on the island that was part of the invaders’ ecology. So if anyone in the group earned some Azerite from killing invaders or mining Azerite near the invaders, everyone in the group had a chance at the cosmetic rewards. That chance grew based on how much invaders’ Azerite was obtained, and was also a higher chance in Heroic and even higher in Mythic difficulty Islands. We set the maximum chance you could earn at a reasonable threshold, in the hopes that players wouldn’t feel that they needed to only kill invaders and not complete the islands in a natural way. Of course, that’s not how it worked out. Confusion around the best way to get cosmetics led to a divergence in playstyles, with some players wishing to focus exclusively on hunting specific creatures, while others wished to win the island efficiently to get Azerite. This caused a significant amount of tension between players who had differing goals. In Tides of Vengeance, all players on an Expedition will have a chance to receive cosmetic rewards based on the island’s inhabitants, rather than which enemies were specifically defeated. That chance will again be higher on higher difficulties, but there will be no need to strategize around invaders. The most efficient way to receive cosmetic rewards will be whatever tactics cause you to complete the Island quickly, on the highest difficulty that you’re comfortable. Thanks to everyone who has stormed our high seas with feedback on this. We really appreciate it. New Pet Battle Dungeon - Gnomeregan Another pet battle dungeon is being added in 8.1 with a variety of mechanical themed rewards to earn! Originally Posted by Blizzard (Blue Tracker / Official Forums) It’s time to martial your menagerie and put your best battle pets forward within the halls of Gnomeregan. To get started on your journey, you’ll need to have earned the achievement All Growns Up!, which requires you to raise a pet to level 25. This will make a new quest available to you from Radek Fuselock, who is located near the pet battle trainers in Dazar’alor, or Tizzy Gearjolt, who is located just outside of Dana Pull’s shop in Hook Point in Boralus. You won’t need to complete the Wailing Caverns or Deadmines pet battle dungeons to gain access, and with the release of the Tides of Vengeance content update, you’ll be able to play the three pet battle dungeons in any order. Completing the quest and pet battle dungeon the first time earns you an Ultimate Battle-Training Stone. You’ll also be able to avail yourself of Manapoof’s aid to teleport directly to Gnomeregan’s dungeon entrance as a part of the quest reward. For those daring to push your team, you can take on the Challenge Mode version of the dungeon, which requires you to have at least 15 maximum-level battle pets. This will open an account-wide weekly quest that you can pick up from Micro Zoox, who’s waiting outside the Gnomeregan instance portal. Completing the Challenge Mode the first time will grant the achievement Pet Battle Challenge: Gnomeregan, which rewards a Mini Spider Tank battle pet. Return each week to complete the quest and you’ll earn the reward Pristine Gizmo, which can be exchanged for items from Micro Zoox including an Unopened Gnomeregan Supply Box, Mechanical Cockroach, Schematic: Mechantula, Leper Rat Tail, and Rechargeable Alarm-O-Dog Battery. Whether you’re new to pet battle dungeons or a companion-combat veteran, you’ll want to get in on the ongoing story as it unfolds. Who are the shadowy figures that keep appearing? What do they want? What are their nefarious plans? Discover what awaits your critter pals next in Gnomeregan! New Paladin Spell Animations Paladins are receiving visual updates to Avenging Wrath, Beacon of Light, Beacon of Virtue, Holy Light, and Light of Dawn! Leveling Changes The experience required to level from 1 to 110 has decreased substantially, with extremely small changes to the 110 to 120 experience. Click the banner to see just how much the experience has been lowered. War Mode Buff Changes War Mode is getting a buff to encourage mode people to participate in world PvP. The faction that is less represented in War Mode will get a Call to Arms buff for activating War Mode, increasing the 10% experience/rewards buff to 20% for the duration that your faction is the minority. Account Wide Quality of Life Alt Changes Alts will have it just a bit easier in Patch 8.1. Here are a few changes: Account Wide Reputation Transmog Unlocks - As long as one character on your account has the necessary reputation requirements and unlocks completed, alts that meet the level requirements will be able to transmog certain tabards and armor pieces! Account Wide Champions of Azeroth Neck Ilvl Unlock - As long as one character on your account has the necessary revered reputation requirement with Champions of Azeroth, alts that meet the level requirements will be able to complete the quests from Magni to upgrade their Heart of Azeroth! Account Wide Flight Paths - As long as one character on your account has completed the Battle for Azeroth Pathfinder, Part One achievement, you can purchase 7th Legion Scouting Map or Honorbound Scouting Map to trade to alts and unlock all Kul Tiras/Zanadar flight paths! New Mounts Patch 8.1 adds quite a few new mounts! Click the banner to see them all! Profession Updates and Changes Many new recipes have been added this patch. Some highlights are below, with a look at all the new recipes by clicking the banner below. Tidalcore is a new crafting material from Heroic and Mythic dungeons Breath of Bwonsamdi - is a new crafting material from the Battle of Dazar'alor raid. Recipe: Sanguinated Feast - New cooking recipe that creates Sanguinated Feast, which provides 100 in your main stat and uses Sanguicell. Formula: Enchanted Tiki Mask - Enchanting recipe to make Enchanted Tiki Mask New armor recipes for most professions that will likely be available on January 22nd when gear item level rewards increase. Miscellaneous Changes and Additions A variety of many other changes and additions have been made to the game. More World Quests have been added to Kul Tiras and Zandalar. The reputation awarded for activities in Legion content for the Allied Race reputations has been increased. 100 Exalted Reputations progress is now account wide, however, each reputation and its faction equivalent only count once across all characters. Having multiple alts will not get you the achievement any faster. Blood-Soaked Tome of Dark Whispers - Allows hunters to tame crawgs and other blood beasts. Solo Queue for Legion Raids Patch 8.1 adds the option to solo queue for wings of Legion Raid Finder difficulty raids to Archmage Timear in Broken Isles Dalaran. Boralus Update Boralus has received a small tweak to the area leading to the War Campaign boat. Currently, there is a small gate separating the stairs from the 7th Legion Quartermaster. This has been removed in Patch 8.1 and replaced with an open plank to jump on from the stairs. The quartermaster has also been moved to compensate for this change. New Music and Audio A lot of new music and audio has been added in this patch. Achievement, String, and Misc Changes Take a look at the new achievements, strings, scenarios, mounts, and other misc changes coming in the patch! Content Coming on January 22, 2019 Some content will not be available when Patch 8.1 launches on December 11th. Here is what you have to look forward to next month! Battle of Dazar’alor Raid For ages untold, Dazar’alor has stood at the center of the great and powerful Zandalari empire. Its guards have thwarted numerous attempts on King Rastakhan’s life, and it has endured trials both ancient and new. But as war reaches the shores of Zuldazar, the Alliance embarks on a daring gambit to besiege the golden pyramid and sever the Zandalari’s bond to the Horde. Raid Unlock Schedule January 22 — Normal and Heroic Difficulties January 29 — Mythic and Raid Finder Wing 1 February 12 — Raid Finder Wing 2 February 26 — Raid Finder Wing 3 PvP Season 1 Ends and Season 2 Starts Battle for Azeroth PvP Season 1 will end and Season 2 will begin at the same time as Battle of Dazar’alor opens on January 22. Mythic Keystone Dungeon Season 2 Begins January 22 To align with the opening of the new raid dungeon, Mythic Keystone Dungeon Season 2 will begin on January 22. Reaping - New Affix that causes previously killed trash to rise and rush your group every 20% on the progress bar. Increased item level rewards Additional ring on Azerite Armor The fifth ring has two spec specific trait options to choose between for each spec for your class. The fourth ring continues to have one spec specific trait for each spec or the option of a general trait. Content Available in the Future Some additional content will be released later than January 22nd, most likey around 8.1.5. Crucible of Storms Raid The Crucible of Storms raid will be a two boss raid that continues the story of Azshara and the Old God influences in Battle for Azeroth. This raid also has a series of quests related to Xal'atath. Kul Tiran Human and Zandalari Troll Allied Races At some point after the Battle for Dazar'alor, we will be recruiting the Kul Tiran Humans and Zandalari Trolls officially into the factions. For more information on these races, click the banners below. View the full article
  11. MMO-Champion

    Tides of Vengeance Updated Patch Notes

    Live Developer Q&A Friday, December 14 - Submit Your Questions Tides of Vengeance Updated Patch Notes Originally Posted by Blizzard (Blue Tracker / Official Forums) The war raging across Azeroth between Alliance and Horde has intensified. As the Alliance lays plans to retake Darkshore and regain a foothold in Kalimdor, both factions have redoubled their attacks across the zones of Kul Tiras and Zandalar. War Campaign New Questlines New chapters in the War Campaign are now available. Head to Boralus or Zuldazar to rejoin your faction’s war efforts. New Missions Several new Missions are now available at both your War Table, as well as from new drops from various activities, such as Island Expeditions. Look for new Missions to upgrade your faction’s outposts, level up followers so that they gain access to a new equipment slot, send your followers on lucrative new weekly treasure hunts, and unlock a vendor who offers the opposing faction’s pets. Faction Assaults Periodically, the Alliance or the Horde will launch an assault against a hostile position in Kul Tiras or Zandalar. When an Assault is active, a group of new World Quests will be available to both factions in that area. Rally to the location to fight on behalf of your faction and earn new Honorbound or 7th Legion Service Medals that can be exchanged for a variety of rewards. Players who have unlocked World Quests at level 120 on at least one character will have Assault World Quests available to any of their other characters. Warfront: The Battle for Darkshore The conflict over the home of the night elves has reached a fever pitch, and new questlines will lead you to the all-new Battle for Darkshore. In this new Warfront, you’ll unlock access to powerful hero transformations that give you temporary abilities themed around your role as a tank, healer, or damage dealer. Contributions for Darkshore as well as the Stromgarde Warfront now operate on a daily cycle. When resources are being mustered, three quartermasters will each put out a request for a different contribution each day. The requested turn-ins have also been adjusted to be more consistent in their value. When your faction controls either Arathi Highlands or Darkshore, world quests will now be available in those zones, in place of the once-per-cycle kill quests that were previously offered for Arathi. Heritage Armor Questlines New questlines to find and obtain new Heritage armor are available to two mighty races – the dwarves and the blood elves. Available at level 120 to dwarves who are Exalted with Ironforge and blood elves who are exalted with Silvermoon, look for “Keep Yer Feet on the Ground” at the Stormwind Embassy, or “The Pride of the Sin’dorei” at the Orgrimmar Embassy, and get started rediscovering your heritage. Island Expeditions Scouts have discovered two new destinations for Island Expeditions – the vrykul land of Jorundall and the Gilnean town of Havenswood. These, as well as the previous Island Expeditions, now feature new enemies, achievements, events, items, and vendors. The logic used to spawn Island Expeditions has been adjusted to favor more organic concentrations of foes, with more clear paths in between, to make it easier to navigate without being forced into combat. The chance for cosmetic rewards are now based on all the enemies and Azerite present on the island, and no longer tied to only the enemy camps your team defeats. Completing an Island Expedition at a higher difficulty increases the chance of receiving these bonus rewards. Battle pets rewarded from the completion of islands that were previously uncageable can now be caged. The weekly quest to recover Azerite now requires 36,000 Azerite (was 40,000). Mythic and PvP Islands now reward 350 Artifact Power (was 300), and PvP Islands now award 50 Conquest on a win (was 8). The weekly Island Expedition quest, and progress towards it, are now visible on the world map. The Island Expedition weekly quest now rewards lucrative new treasure map Missions for your followers. Look for new vendors in Boralus and Dazar’alor who offer exclusive rewards in exchange for your Seafarer’s Dubloons. Dungeons and Raids You can now speak to Archmage Timear in Dalaran above the Broken Isles to access Legion Raid Finder solo or with a private group. Siege of Boralus and Kings’ Rest are now available on Heroic difficulty. Mythic Keystones can no longer be deleted. The new Raid: Battle of Dazar’alor, and Season 2 for PvP and Mythic Keystone Dungeons will begin with the weekly reset in each region starting on January 22, 2019. Achievements Many new achievements related to the new Assaults, Island Expeditions, and Warfront are now available. Two new Mythic Keystone Feats of Strength are now available. To earn them, complete all available Battle for Azeroth Mythic Keystone dungeons before the time limit, at +10 and +15 difficulty, by the end of the season. The Family Battler achievement has arrived. Complete 10 challenging family-only pet battle achievements in Kul Tiras and Zandalar to earn your new Wicker Wraith pet. Progress toward the new 100 Exalted Reputations achievement is account-wide. Complete it to earn the Pureheart Courser mount and the “Esteemed” title. Items and Rewards Account-bound maps to unlock many flight points on Kul Tiras and Zandalar can be purchased from the War Campaign emissary to send to your alts. The Tortollans have new trinkets they’re willing to share if you’ll help the baby turtles make it to the water. The Meat Wagon mount is now available to players who purchased Warcraft III: Reforged. Azerite Gear Vendor You can now target specific kinds of Azerite armor by earning Titan Residuum, which can be used to purchase Azerite armor from everyone’s favorite purveyor of exquisite furnishings: Thaumaturge Vashreen. The item contained in your Mythic Keystone weekly cache can no longer be a piece of Azerite gear. You’ll now receive an amount of Titan Residuum in addition to your weekly item. Higher-level Keystones return greater amounts of Titan Residuum from your weekly cache. Scrapping or disenchanting new epic-quality Azerite gear obtained in Tides of Vengeance (from any source) also provides Titan Residuum. Thaumaturge Vashreen currently offers slot-specific tokens for Azerite gear, equivalent to item levels from Normal, Heroic, and Mythic Uldir. Additionally, specific pieces of Mythic Raid item level Azerite gear may be purchased at a premium price. There is no cap on the amount of Titan Residuum you may collect. When Season 2 begins, Thaumaturge Vashreen will offer new, higher item-level Azerite items at higher Residuum asking prices, while the weekly Mythic Keystone chest reward and the Residuum obtained from destroying higher item-level Azerite pieces increases proportionally. Heart of Azeroth New Azerite Traits are available from gear found in the Battle for Darkshore Warfront: Ancients’ Bulwark – Standing still grants you Versatility and moving grants you healing. Apothecary’s Concoctions – Your damaging and healing abilities have a chance to deal extra plague damage or restore missing health. Endless Hunger – Increases your Versatility and grants you health when you move near an enemy’s corpse. Shadow of Elune – Your spells and abilities have a chance to increase your Haste and grant you increased movement speed at night. Each specialization has had one of its Azerite traits replaced with a new one. Details may be found in the Class changes section below. More new Azerite Traits and armor with a new fifth tier of traits will become available in Season 2 and from Battle of Dazar’alor. Reaching Friendly, Honored, or Revered reputation with the Champions of Azeroth faction now unlocks the appropriate quests to upgrade your Heart of Azeroth for all characters on your account. The cost of using the Azerite Reforging services available in your faction capital has been reset to the base 5 gold. This cost now decays by 50% every 24 hours, down from 72 hours. New Follower Equipment New basic equipment for Followers is now available from your Honorbound or 7th Legion reputation vendor. Alchemists can now learn and craft a powerful new Follower item that bypasses the troop penalty on Stealth missions: Vial of Obfuscation. New Heirlooms Honorbound and 7th Legion quartermasters in the Warfront muster area in each capital offer new Heirlooms in exchange for Medals. Battle Hymnal (A trinket that temporarily increases your and your party’s Haste) Bolstering War Horn (A trinket that temporarily increases your and your party’s Versatility) Cloak of Hardened Steel (A cloak that increases your experience gains) Dusk Powder (A Trinket that, on use, temporarily reduces the threat you generate) Enchanted Warscroll (A trinket that temporarily increases your and your party’s Haste) Paragon Reputations All Battle for Azeroth factions now offer repeatable Paragon reward caches when you earn reputation with them after reaching Exalted. Rewards include toys such as the Bowl of Glowing Pufferfish and companion pets such as the Cobalt Raven. Gold Rewards World Quests and Missions now reward more gold. New PvP Brawl: Cooking: Impossible Nomi is back, and he wants you to bring your most dangerous pots and pans to The Valley of the Four Winds for a new brawl in the kitchen. Look to your in-game calendar for round one of this cutthroat culinary conflict. Battle Pets: There’s Gnome Place Like Gnomeregan You’re called to an all-new pet dungeon experience. Pick up your first quest to head to Gnomeregan from Radek Fuselock in Dazar’alor or Tizzy Gearjolt in Boralus. You’ll find the new vendor Micro Zoox just outside Gnomeregan, offering four new companions: Mechanical Cockroach, Leper Rat, Mechantula (a schematic for Engineers to craft and trade), and everyone’s best friend, Alarm-o-Dog. Completing the normal version of the pet dungeon rewards an Ultimate Battle-Training Stone, and completing the Challenge version rewards your very own Mini Spider Tank pet. The Gnomeregan battle pet dungeon does not require that you have completed previous battle pet dungeons. If you’d like to compete head-to-head with other players, the PvP pet battle matchmaker has been improved. Now, players who are new to the PvP battle pet system are more likely to be matched up against other new PvP pet battlers. Professions Keep an eye out for new additions to many Professions, including new gear, new feasts for your raid and dungeon groups, new Jewelcrafting rings, inscription Contracts for increased Honorbound and 7th Legion reputation, and new craftable pets. Learn new Sanguicell recipes for Engineering, Alchemy, Enchanting, and Cooking. Look out for the Enchanting new pet: Enchanted Tiki Mask. Level 111-120 gems can no longer be placed into the sockets of items from previous expansions. Darkmoon Faire quest-based skillups now apply automatically to the most recent expansion profession progress that is not at its maximum. Professions-related World Quests now have a chance to reward Expulsom. Herbalism World Quests now have a chance to reward Anchor Weed. Character Appearances Night elves who complete the new Darkshore questline may earn a new custom appearance that may then be selected at barber shops throughout Azeroth. Partially collected transmog sets will now tell you more information about which missing appearances are relevant to your current character. Items with reputation requirements to acquire no longer require that reputation to apply as a transmog appearance, once acquired. Fist weapons can now be transmogrified over other types of one-handed melee weapons, and vice-versa. If your character’s race or faction cosmetically changes (such as in Battle of Dazar’alor or Mercenary Mode), any Horde or Alliance-centric armor and weapon appearances your character is wearing or has transmogrified to will update to appear as the enemy faction’s version. If you have a transmogrified appearance that isn’t considered valid for the race you change in to, the transmog will be removed and your equipped armor will show, subject to the same faction split. Group Finder Dungeons from prior expansions will no longer appear when searching for Dungeon groups in the Premade Group Finder. For example, level 120 players will no longer see groups listed for Lower Blackrock Spire. Battle for Azeroth dungeons now automatically change you to a spec that matches the role you chose when you queued. Fixed issues that could prevent groups from using the Premade Group Finder to form or backfill groups for Timewalking raids. When an attempt to queue for an activity fails due to party member eligibility, the group leader is now informed which party members are not eligible. Mobile Companion App Added new Missions and rewards. Added new World Quests and additional zones: Arathi Highlands and Darkshore. Fixed performance and disconnection issues. Fixed a bug where Azerite Armor Caches showed incorrect item level. World and Questing Time to level from 1 to 110 has been reduced by approximately 25%. Legion World Quests for the Highmountain Tribe, Nightfallen, Army of the Light, and Argussian Reach now reward increased reputation. The initial chapters of the War Campaign now reward more reputation with the 7th Legion or Honorbound. Most world quests can no longer be completed in a raid group, and Premade Group Finder groups for them will automatically delist upon reaching 5 players. Epic world boss quests are still raid-eligible. Rest areas have been added to Hook Point and The Mugambala. A new flight point has been added to The Mugambala. User Interface The flight maps in Eastern Kingdoms and Kalimdor have been updated to a higher resolution. Reputation rewards from world quests and missions now use quality to indicate their potency. Bag search will now help find new things including item quality, Azerite, specific Azerite powers, and stats appearing on an item. Items which have stats that scale with your character’s level (such as gems in the auction house) will now show their stats at the maximum value. Pending summons now show on party/raid frames. While the scrapper UI is open, scrappable items will be marked with an overlaid icon. The location of the scrapper will now show on your minimap. The Mythic Keystone Dungeon tab now shows the highest-level Mythic dungeon that was completed in time. Higher-level completions that were not in time are still stored and can be seen when mousing over a given dungeon in the interface. Inbound and outbound blocks (both melee and ranged) will now show in floating combat text. The responsiveness of the Communities UI has been improved. Upcoming calendar events are now shown in Community chat. Classes All Classes Area damage abilities such as Chain Lightning or Avenger’s Shield can now properly destroy totems or Explosive orbs in Mythic Keystone dungeons if the player targets them directly. Shield users can now block ranged physical attacks. Fixed pathing issues that could cause some spells such as Frozen Orb to become stuck. Troll Berserking reduced to 10% Haste for 12 seconds (was 15% Haste for 10 seconds). Blood Elf Arcane Torrent cooldown increased to 2 minutes (was 1.5 minutes). Azerite Traits Ephemeral Recovery redesigned. It now provides a mana gain when you go below 20% mana. Self Reliance heal now activates when no enemies are within 12 yards (was 20 yards). Death Knight (Forums / Skills / Talent Calculator) Death Strike (Rank 2) now reduces the cost of Death Strike by 10 and increases its healing by 60% (was 40%). Veteran of the Third War is now learned by all specs, providing 10% stamina to Frost and Unholy, and 60% to Blood Death Knights. Azerite Traits Bloody Runeblade (replaces Embrace of the Darkfallen) - When Crimson Scourge activates, you gain 259 Haste for 5 seconds, and immediately gain 5 Runic Power. Cold Hearted - Icebound Fortitude heals for 1908 every second and its cooldown is reduced by 15 seconds. Frostwhelp's Indignation (replaces Glacial Contagion) - Pillar of Frost summons a Frostwhelp who breathes on all enemies within 20 yards in front of you for 864 Frost damage. Each unique enemy hit by Frostwhelp's Indignation grants you 35 Mastery for 6 seconds, up to 175. Helchains (replaces Horrid Experimentation) - Dark Transformations links you and your pet with chains that deal 467 Fire damage every second to enemies between you for 15 seconds. Magus of the Dead (replaces Festering Doom) - Apocalypse and Army of the Damned additionally summon a Magus of the Dead who hurls Frostbolts and Shadowbolts at your foes, dealing 933 each. Blood Bonestorm now heals you for a maximum of 15% of your health. Purgatory no longer clears on death. Will of the Necropolis now reduces damage taken below 30% by 30% (was 35% reduction below 35% health). Frost Breath of Sindragosa damage decreased by 10%. Dreadwake Armor 2-piece bonus value reduced to 3% (was 15%). Unholy All Will Serve Skulker Shot damage reduced by 15%. Bursting Sores now affects all nearby targets. Death and Decay’s Necrotic Strike now also hits up to 3 additional targets. Demon Hunter Chaos Brand now triggers from all damage (was only Fire/Chaos damage). Azerite Traits Chaotic Transformation (replaces Unbound Chaos) - Demon Blades / Demon's Bite deals 283 additional damage. When you activate Metamorphosis, the cooldown of Eye Beam and Blade Dance is immediately reset. Hour of Reaping (replaces Gaping Maw) - Lesser Soul Fragments restore 467 additional health, and every 40 Soul Fragments you consume causes your next Soul Cleave to grant you a Soul Barrier. Revel in Pain now additionally causes Fiery Brand to last 10 seconds. New: Thrive in Chaos - Each Fury / Pain spent heals you for 10 / 25 Health. Havoc Vengeful Retreat is no longer subject to the global cooldown. Druid Wild Charge is no longer subject to the global cooldown. Azerite Traits Arcanic Pulsar (replaces Sunblaze) - Starsurge's damage is increased by 429. Every 9 Starsurges, gain Celestial Alignment for 6 seconds. Autumn Leaves healing reduced by 25%, and now increases Rejuvenation duration by 1 second. Burst of Savagery (replaces Craggy Bark) - Consuming Gore grants you 104 mastery for 5 seconds and has a 15% chance to activate Gore. Early Harvest (replaces Fungal Essence) - When Wild Growth expires, it heals the target for 291 if they are injured or it reduces the cooldown of Innervate by 1 sec if they are not. Gushing Lacerations damage increased by 400%. High Noon now increases Sunfire periodic damage instead (was direct damage). Jungle Fury (replaces Shredding Fury) - Tiger's Fury increases your critical strike by 339 and lasts 12 seconds. Power of the Moon now increases Moonfire periodic damage (was direct damage), and now grants Moonfire periodic damage a chance to grant Lunar Empowerment. Reawakening Absorption doubled, and now grants the target of your Rebirth a Well Fed buff. New: Switch Hitter - An ability from your chosen Affinity grants an additional bonus for 20 seconds. Untamed Ferocity (replaces Raking Ferocity) - Combo-point generating abilities deal 86 additional instant damage and reduce the cooldown of Berserk by 0.3 seconds. Balance Mastery: Starlight now affects Starsurge and Solar Empowerment at full value (was half value). Stellar Flare damage increased by 25%. Twin Moons damage bonus to Moonfire reduced to 10% (was 20%). Feral Feral spec aura no longer has a hidden 25% bonus to Haste. Mastery: Razor Claws now includes finishing moves. Ferocious Bite no longer refreshes the duration of Rip if the target is below 25% health. Maim Energy cost reduced to 30 (was 35), and damage increased by 50%. New: Primal Wrath - Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point. Shred damage increased by 20%, and damage bonus from stealth reduced to 30% (was 50%). Rip Energy cost reduced to 20 (was 30), combo points now increase the duration (was damage), and lasts longer per combo point. Savage Roar now grants 10% damage (was 15%), and now grants 10% Energy regeneration rate. New: Scent of Blood - Each enemy hit by Thrash reduces the cost of Swipe by 3 Energy for the next 6 seconds. Guardian All damage abilities increased 12%. At level 80, Guardian Druids now learn Stampeding Roar (Rank 2), which reduces the cooldown of Stampeding Roar by 1 minute. Ursol’s Vortex (replaces Intimidating Roar) - Conjures a vortex of wind for 10 seconds at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Restoration Tranquility direct healing reduced by 10%, and heal-over-time healing reduced by 40%. Wild Growth healing increased by 10%. Hunter Beast Lore now shows spec and abilities. Many creatures that were previously untamable can now be tamed by Hunters. Hunter shots now visually fire from the correct attachment point. The spell visuals for Barrage have been improved. Azerite Traits Dire Consequences (replaces Pack Alpha) - Kill Command deals 525 additional damage, and has a chance to summon a Dire Beast. New: Nature’s Salve - Exhilaration heals you for an additional 11505 health, and its cooldown is reduced by 15 seconds. Primeval Intuition (replaces Up Close and Personal) - Your maximum Focus is increased and Mongoose Bite / Raptor Strike increases your Critical Strike by 10 for 12 seconds, stacking up to 5 times. Surging Shots (replaces Arcane Flurry) - Rapid Fire damage is increased per shot fired. This damage starts lower and increases per shot of Rapid Fire. Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. Beast Mastery Your second Animal Companion will now Play Dead and benefit from Mend Pet. Dire Beast now properly includes beasts from Kul Tiras and Zandalar. Marksmanship Aimed Shot damage increased by 20% and no longer has a +50% damage bonus if it is the first shot against a target. Arcane Shot damage increased 25%. Bursting Shot now snares for 6 seconds (was 4 seconds), can no longer be dodged, and knocks targets back much farther. Disengage can now be used while using Rapid Fire without breaking the channel. Explosive Shot redesigned. Now fires an explosive shot at your target. After 3 seconds, the shot will explode, dealing Fire damage to all enemies within 8 yards Lethal Shots redesigned. Arcane Shot and Multi-Shot have a 20% chance to reduce the cooldown of Rapid Fire by 5 seconds. Lone Wolf now ramps up to maximum effect 20 seconds after dismissing your pet (was 50 seconds). Multi-Shot damage increased 25%, and radius increased to 10 yards (was 8). Piercing Shot now ignores armor and can no longer be blocked. Precise Shots bonus reduced to 75% (was 100%). Serpent Sting damage increased by 15%. Steady Shot now also increases the duration of Concussive Shot on a target by 3 seconds. Streamline additional Rapid Fire duration reduced to 20% (was 30%). Trick Shots additional damage increased to 50% (was 40%). Trueshot redesigned. Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster. Volley now has a greater chance to activate and does less damage. Survival Harpoon is no longer subject to the global cooldown. Mage Cold Snap can once again be used while in Ice Block. Azerite Traits Brain Storm now also makes Evocation grant 2 Arcane Charges immediately. Equipoise (replaces Anomalous Impact) - When you are above 70% mana, Arcane Blast deals 150 additional damage. When you are below 70% mana, Arcane Blast's cost is reduced by 190. Flash Freeze (replaces Winter's Reach) - Each of your Icicles deals 897 additional damage, and when an Icicle deals damage you have a 3% chance to gain the Fingers of Frost effect. New: Quick Thinking - Your instant cast damaging spells heal you for 784. Wildfire (replaces Preheat) - Pyroblast deals 937 additional damage. When you activate Combustion, you gain 768 Critical Strike, and up to 4 nearby allies gain 96 Critical Strike for 10 seconds. Frost All damage increased by 3%. Blizzard now applies a 50% snare for 1.5 seconds (was 50% snare for 15 seconds) and range increased to 40 yards (was 35 yards). Comet Storm damage reduced by 10%. Frostbolt now applies a 50% snare for 8 seconds (was 50% snare for 15 seconds). Frozen Orb now applies a 30% snare for 3 seconds (was 50% snare for 15 seconds). Regalia of the Arcane Tempest 2-piece set bonus reduced to 4% crit damage (was 20%). Monk Crackling Jade Lightning initial tick and damage per-tick reduced 20%. Azerite Traits Burst of Life now additionally reduces the cooldown of Life Cocoon by 20 seconds. Dance of Chi-Ji (replaces Meridian Strikes) - Spending Chi has a chance to make your next Spinning Crane Kick free and deal 2966 additional damage. New: Exit Strategy - Rolling grants you 73 Avoidance for 2 seconds. Taking non-periodic damage in this time reduces the cooldown of Roll by 5 seconds. Fury of Xuen (replaces Iron Fist) - Your Combo Strikes grant you the Fury of Xuen, giving your next Fists of Fury a 2% chance to grant 1200 Haste and invoke Xuen, The White Tiger for 8 seconds. Glory of the Dawn (replaces Swift Roundhouse) - Rising Sun Kick has a chance to trigger a second time, dealing 11526 Physical damage and restoring 1 Chi. Secret Infusion (replaces Invigorating Brew) - After using Thunder Focus Tea, your next spell gives 80 of a stat for 10 seconds. Straight, No Chaser (replaces Niuzao’s Blessing) - Ironskin Brew increases your Armor by 69, and has an 8% chance to not consume a charge. Brewmaster Base Stagger amount reduced to 105% of Agility (was 140%). Ironskin Brew increases Stagger by 270% (was 250%). Black Ox Statue threat radius reduced to 20 yards (was 30 yards). Mistweaver Enveloping Mist healing reduced by 13%. Soothing Mist is no longer dispellable. Windwalker All damage increased by 5%. Good Karma redesigned - 100% of the damage redirected by Touch of Karma also heals you. Rushing Jade Wind now has a 1 Chi cost, a 6 second duration, and 6 second cooldown. Touch of Death damage reduced to 35% of your maximum health (was 50%). Touch of Karma damage redirected is now 70% of absorbed damage (was 100% of absorbed damage). Paladin Paladin Divine Steed glyphs from the Legion Order Hall are now accessible account-wide. Azerite Traits Divine Revelations now additionally increases Infusion of Light-buffed Flashes of Light. New: Empyreal Ward - Lay on Hands grants the target 259 armor for 1 minute. Empyrean Power (replaces Divine Right) - Your attacks have a chance to make your next Divine Storm free and deal 2559 additional damage. Glimmer of Light (replaces Martyr's Breath) - Holy Shock leaves a Glimmer of Light on the target for 30 seconds. When you Holy Shock, all targets with Glimmer of Light are damaged for 421 or healed for 730. Light's Decree (replaces Zealotry) - Spending Holy Power during Avenging Wrath causes you to explode with Holy light for 1182 damage per Holy Power spent to nearby enemies. Avenging Wrath's duration is increased by 5 seconds. Righteous Conviction (replaces Dauntless Divinity) - Your Light of the Protector heals for 1290 additional healing, and is always increased by 200% during Avenging Wrath. Holy Holy Paladin spells and visuals have been updated. Protection Hand of the Protector bonus is now based on your target’s missing health. Retribution Consecration damage increased by 20%. Fixed a bug that prevented consecutive Divine Purpose procs. To compensate, Diving Purpose damage and healing increased reduced to 20% (was 30%). Divine Storm damage increased by 20%. Greater Blessing of Kings absorption increased 19% and can no longer stack. Greater Blessing of Wisdom no longer restores health, only mana, and can no longer stack. Priest Focused Will now stacks to a maximum of 1 (was 2). Halo damage and healing reduced 6%. Power Word: Shield applies Weakened Soul, preventing the same caster from recasting it on the same target for 7.5 seconds. Azerite Traits New: Death Denied - Leap of Faith absorbs the next 10,736 damage to the target within 10 seconds. While the shield holds, Leap of Faith cools down 200% faster. Depth of the Shadows healing bonus increased 100%, and now increases Atonement duration, when applied by Shadow Mend, by 2 seconds. Promise of Deliverance (replaces Sacred Flame) - For 10 seconds after you cast Holy Word: Serenity, Heal and Flash Heal heal for an additional 472, and reduce the cooldown of Holy Word: Serenity by an additional 1 seconds. Searing Dialogue now also causes Mind Sear to snare targets hit by Mind Sear by 30% for 1 second. Sudden Revelation (replaces Gift of Forgiveness) - Power Word: Radiance has a 50% chance to cause your next Holy Nova to deal 1470 additional damage and reduce the cooldown of Power Word: Radiance by 3 seconds. Thought Harvester redesigned. Vampiric Touch damage is increased, and each time Vampiric Touch deals damage you have a chance to increase the damage of your next Mind Sear within 20 seconds by 300%. Whispers of the Damned redesigned. Mind Blast now deals additional damage and generates additional Insanity on critical strikes. Discipline Damage of Smite and Shadow Word: Pain reduced by 11%. Damage of Shadowfiend, Mindbender, Purge the Wicked, Schism, and Power Word: Solace reduced 8%. Atonement heals for 55% of damage done (was 60%). Body and Soul no longer has a 6 second internal cooldown. Evangelism cooldown increased to 90 seconds (was 75 seconds). Power Word: Shield cost increased to 2.65% of mana (was 2.5%). Rapture additionally allows you to ignore Weakened Soul. Holy Benediction proc rate decreased to 25% (was 30%). Binding Heal healing reduced to 67% of spell power (was 75%), and now costs 2.9% of mana (was 2.4%). Focused Will (rank 2) allows it to stack to 2. Greater Fade now cancels when the Priest takes a hostile action. Heal healing increased to 175% (was 160%) Holy: Word Salvation initial healing reduced to 110% (was 150%). Renew healing increased by 15%. Trail of Light now affects Heal as well as Flash Heal and replicates 35% of the initial cast (was 40%). Shadow Shadow Priests now have Focused Will. All damage reduced by 5%. Dispersion damage reduction increased to 75% (was 60%), and now also increases movement speed by 50% for its duration. New: Intangibility (replaces Mania) - Dispersion heals for 50% of your maximum health over its duration and has 30 seconds reduced cooldown. Hallucinations is now a passive ability for all Shadow Priests (was a PvP talent). Legacy of the Void now increases Voidform’s damage bonus by 5%. Mind Bomb duration increased to 6 seconds (was 5 seconds). Mind Sear damage increased by 20%. Power Word: Shield no longer has a cooldown. Psychic Scream damage break threshold increased by 40% against non-players. Shadowform no longer provides 10% physical damage reduction. Surrender to Madness cooldown reduced to 3 minutes (was 4 minutes), and Insanity generation penalty duration reduced to 15 seconds (was 30 seconds). Voidform now increases spell damage by 20% (was 10%), and Insanity drain increase reduced by 7.5%. Void Bolt Insanity generation increased to 20 (was 16). Void Torrent damage increased by 20%, now generates 25 Insanity over its duration, and no longer requires Voidform. Rogue Azerite Traits Blade in the Shadows now reduces the cost of Shadowstrike by 2 Energy as a non-stacking bonus. Damage bonus reduced by 40%. Echoing Blades (replaces Fan of Blades) - Fan of Knives damage is increased by 321. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1282 damage to enemies within 8 yards. Keep Your Wits About You (replaces Storm of Steel) - Each time an attack Blade Flurries, increase the chance for Sinister Strike to strike again by 2%. Additional strikes of Sinister Strike deal 1844 more damage. New: Lying in Wait - While no enemy is within 12 yards, heal for 689 every second. While any enemy is within 12 yards, gain 173 Speed. Nothing Personal (replaces Poisoned Wire) - Vendetta poisons the target, dealing 11049 damage over 20 seconds, and grants you 40 energy over 20 seconds. Perforate now reduces the cooldown of Shadow Blades by 0.5 seconds when Backstabbing an enemy from behind. Replicating Shadows (replaces Sharpened Blade) - Each combo point spent has an 2% chance to cause your Nightblade to deal 5843 Shadow damage and spread to a nearby enemy. The First Dance redesigned. Activating Shadow Dance now grants you Combo Points and increases your Haste for its duration. Subtlety Shuriken Combo (baseline passive) removed. Shuriken Storm damage increased by 35%. Shaman Capacitor Totem and Earthbind Totem range increased to 40 yards. Spirit Wolf is now available when you’re dead. Azerite Traits New: Ancient Ankh Talisman - While Reincarnation is off cooldown, your maximum health is increased by 2590. While you are at full health, Reincarnation cools down 50% faster. Tectonic Thunder (replaces Rumbling Tremors) - Earthquake deals 596 Physical damage instantly, and has a 25% chance to make your next Chain Lightning be instant cast. Spouting Spirits healing reduced by 15%, and now increases Spirit Link Totem radius by 15%. New: Thunderaan’s Fury - Stormstrike deals 271.5 additional damage, and has a 15% chance to summon Thunderaan's Fury Totem, doubling the chance to activate Windfury Weapon for 12 seconds. Turn of the Tide (replaces Ebb and Flow) - Both bonuses of Tidal Waves are increased 5%, and spells affected by it heal for an additional 859. Elemental New: Call the Thunder - Your maximum Maelstrom increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10. Earth Shock damage reduced by 16%. Earthquake range increased to 40 yards. Elemental Blast overloads will now always grant a separate secondary stat buff from the primary spell and the overloaded spell. Flame Shock duration increased to 24 seconds (was 18 seconds). Icefury now generates 25 Maelstrom (was 15), overload generates 12 Maelstrom (was 8), now causes your next 4 Frost Shocks to generate 8 Maelstrom, and bonus damage increased to 200% (was 100%). Master of the Elements can now also buff your next Physical damage spell. Lightning Bolt damage increased by 40%. Stormkeeper now also increases the damage of your next two Lightning Bolts (and their overloads) by 150%. New: Surge of Power - Earth Shock also enhances your next spell cast within 15 seconds (Flame Shock, Lightning Bolt, Lava Burst, Frost Shock). Enhancement All damage increased by 5%. Boulderfist damage increase is now 35% (was 20%). Crashing Storm damage increased by 40%. Forceful Winds damage per stack reduced to 80% (was 100%). Fury of Air damage increased by 40%. Hailstorm damage increased by 50%. Landslide proc chance increased to 40% (was 20%). Lightning Shield overcharge no longer generates Maelstrom. Overcharge cooldown reduced to 9 seconds (was 12 seconds). Totem Mastery Storm Totem increased to 10% Stormstrike damage (was 5%). Restoration Chain Heal healing increased 33%. High Tide redesigned. Every (40,000 at level 120) mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Unleash Life now heals for 130% (was 110%), increases the next heal by 35% (was 45%), and costs 4% mana (was 5%). Warlock Players can now summon other players in their group who are present in the same dungeon. All Warlocks now have Demonic Embrace (passive) – Stamina increased by 10%. Imp Firebolt damage increased by 25%. Felhunter, Succubus, and Voidwalker damage increased by 15%. Azerite Traits Baleful Invocation (replaces Forbidden Knowledge) - Your Demonic Tyrant's Demonfire deals 375 additional damage, and summoning your Demonic Tyrant instantly generates 5 Soul Shards. Chaos Shards (replaces Accelerant) - Incinerate damage is increased by 198, and when you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 seconds. Dreadful Calling damage increased by 30%. Inevitable Demise is now triggered by Agony (was Corruption), and stacks up to 50 times (was 100). Pandemic Invocation (replaces Deathbloom) - Refreshing Corruption, Agony, or Siphon Life will deal 692 Shadow damage and has a chance to grant you a Soul Shard. New: Terror of the Mind - You steal 770 health every 1 second from targets affected by your Fear spell. Affliction Unstable Affliction damage reduced by 9%. Demonology Bilescourge Bombers damage increased by 50%. Demonic Consumption – each Wild Imp consumed now has a chance to proc Demonic Core, and your Tyrant’s damage bonus per energy consumed has been increased by 100%. The Demonic Tyrant’s summon duration extension now also applies to any demons summoned from the Nether Portal. Felguard spell power scaling increased by 15%, and Legion Strike damage additionally increased by 20%. Nether Portal duration changed to 15 seconds (was 20 seconds), and cost reduced to 1 soul shard (was 3). All pets that can come out of the Nether Portal now deal 25% increased damage. Sacrificed Souls additional damage per demon reduced to 4% (was 5%). Destruction Rain of Fire range increased to 40 yards (was 35 yards). Warrior Battle Shout now correctly increases auto-attack damage by 10%. Azerite Traits Bastion of Might (replaces Reinforced Plating) - Avatar increases your Mastery by 106 for 20 seconds, and instantly grants you Ignore Pain. Cold Steel, Hot Blood (replaces Bloodcraze) - Bloodthirst critical strikes generate additional Rage and inflict a Gushing Wound that leeches health over 6 seconds. Crushing Assault Slam damage increased to 10,800 (was 7,060). Gathering Storm redesigned. Now while Bladestorming, you gain movement speed and strength, stacking. New: Intimidating Presence - Intimidating Shout reduces the movement speed of affected enemies by 50%, and prevents the next 8109 damage they deal after Intimidating Shout ends. Striking the Anvil (replaces Executioner’s Precision) - The Tactician effect improves your next Overpower, causing it to deal 902 additional damage and reduce the remaining cooldown of Mortal Strike. Unbridled Ferocity (replaces Trample the Weak) - Rampage deals additional damage and has a 8% chance to grant you Recklessness. Arms Charge is no longer subject to the global cooldown. Execute now refunds 20% of Rage spent if the target doesn’t die (was 30%). Fury Charge is no longer subject to the global cooldown. Protection Ignore Pain is no longer subject to the global cooldown. Intercept is no longer subject to the global cooldown. Shield Block recharge time reduced to 16 seconds (was 18 seconds). Vanguard now increases Stamina by 45% (was 40%), and armor by 60% of Strength (was 50%). Player versus Player The reward bonuses from War Mode can now scale above 10% when a faction was outnumbered over the course of the preceding week, up to a maximum of 30% additional quest rewards and experience. In War Mode, an outnumbered faction now has access to a weekly quest to slay 25 level 120 players of the opposing faction, rewarding a piece of item level 370 Arathi Warfront gear and 1000 Artifact Power. War Mode can now be disabled in any rested area. It can still only be enabled in Stormwind or Orgrimmar. The Honor system reward vendor has been consolidated. Strongboxes rewarded for unrated PvP have been improved. They now contain Marks of Honor, gold, PvP consumables, and profession materials. Strongboxes granted on victories contain greater amounts of these rewards. Rated Arenas and Rated Battlegrounds now grant an additional 50% conquest for all conquest reward weeks prior to week 9. Honor pet rewards have consolidated to new vendors in Stormwind and Orgrimmar. Alterac Valley The relentless snow in Alterac Valley has raised the height of Stonehearth graveyard, making it more challenging for the Horde to assault. Classes (PvP) Healing Surge, Healing Wave, Holy Light, Flash of Light, Heal, and Regrowth healing increased by 15% in PvP. Death Knight Decomposing Aura now only applies to Blood and Unholy Death Knights. Heartstop Aura now only applies to Blood and Frost Death Knights and decreases the cooldown recovery rate of abilities by 30% to enemies (was 20%). Dark Simulacrum cost reduced to none (was 20 Runic Power) and cooldown decreased to 20 seconds (was 25 seconds). New PvP talent (Frost, Unholy): Transfusion. Generates 20 Runic Power and reduces the Runic Power cost of Death Strike by 50% for 7 seconds. Frost New PvP talent: Dead of Winter. After your Remorseless Winter deals damage 5 times to a target, they are Stunned for 4 seconds, and your Remorseless Winter's cooldown is increased by 25 seconds and its radius is reduced to 5 yards. Chill Streak now deals up to 6% of the target’s health in Frost damage (was 3%). Deathchill reworked. It is now applied by Remorseless Winter and Chains of Ice (was Death Grip), and now roots the target in place for 4 seconds. Delirium now lasts for 15 seconds (was 8 seconds). Unholy New PvP talent: Lichborne. Become Undead for 10 seconds, all damage is reduced by 30%, and you are immune to Stun, Snare, Fear and Root effects. You cannot move faster than 50% of normal speed. New PvP talent: Life and Death. When targets afflicted by your Festering Wound are healed, you are also healed for 10% of the amount. Your Virulent Plague now erupts for 400% of normal eruption damage when dispelled. New PvP talent: Necromancer’s Bargain. The cooldown of your Apocalypse is reduced by 45 seconds, your Apocalypse applies Crypt Fever to the target, and Crypt Fever deals up to 8% of the target’s maximum health in Shadow damage over 4 seconds. Healing spells cast on this target will refresh the duration of Crypt Fever. New PvP talent: Raise Abomination. Raises an Abomination for 25 second which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague. Demon Hunter Havoc Demonic Origins no longer increases damage outside of Metamorphosis. Mana Break no longer increases damage based on missing mana, now increases the mana cost of spells by 30% for 10 seconds, and now costs 50 Fury. Mana Rift now has an 8 yard range (was 20 yards), now explodes after 2.5 seconds (was 2 seconds) and now costs 50 Fury. Vengeance Demonic Trample now increases speed by 175% for 3 seconds, now shares charges and cooldown with Infernal Strike, and targets can only be affected by its knockdown effect once every 45 seconds. Druid Balance Deep Roots now increases the amount of damage required to cancel your Entangling Roots and Mass Entanglement by 400% (was 200%). Faerie Swarm now disarms targets for 5 seconds (was 8 seconds). Moonkin Aura now causes Starsurge to grant 4% spell critical strike chance to 8 allies within 40 yards for 18 seconds, stacking up to 3 times. Feral King of the Jungle now increases healing received (was damage done). New PvP Talent: Heart of the Wild - You become further adept in Caster Form and Bear Form. New PvP Talent: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of all allies within 40 yards by 5%. Also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 seconds. Savage Momentum now reduces the remaining cooldown of Tiger’s Fury, Stampeding Roar, and Survival Instincts by 10 seconds. Guardian Freedom of the Herd is now available to Guardian Druids. Restoration Early Spring now also grants Full Bloom when Wild Growth heals 6 allies. New PvP Talent: Master Shapeshifter - Your Guardian, Balance, or Feral Affinity is amplified, granting an additional effect. Nourish has been redesigned and is now an active spell. Regrowth healing increased by 15% in PvP. Monk Eminence reduces the cooldown of Transcendence by 20 seconds (was 5 seconds), and is no longer available to Windwalker Monks. Grapple Weapon cooldown reduced to 45 seconds. Brewmaster Chrysalis reduces Life Cocoon by 45 seconds (was 30 seconds). Windwalker New PvP talent: Alpha Tiger - Attacking new challengers with Tiger Palm fills you with the spirit of Xuen, granting you 30% haste for 8 seconds. This effect cannot occur more than once every 30 seconds per target. Chi Burst is no longer cloned by or has its damage reduced by Storm, Earth, and Fire. New PvP talent: Reverse Harm - Heals a friendly target for 8% of their maximum health and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Generates 2 Chi. Ride the Wind no longer increases the cooldown of Flying Serpent Kick. New PvP talent: Turbo Fists - Fists of Fury now deals full damage to all targets hit, reduces all targets movement speed by 90%, and you Parry all attacks while channeling Fists of Fury. New PvP talent: Wind Waker - When you or allies are snared, the snare is instantly removed, and their movement speed is prevented from being reduced below 100% for 4 seconds. Paladin Holy Cleanse the Weak now also removes Diseases and Poisons on targets healed by your Holy Light. Divine Favor cooldown reduced to 25 seconds (was 45 seconds) Divine Vision now also reduces Shadow damage by 15% dealt by damage over time and area of effect to allies within your aura. Flash of Light healing increased by 15% in PvP. Holy Light healing increased by 25% in PvP. Priest Discipline Trinity now also causes Smite, Penance, and Shadowfiend critical strike chance to be increased by 25% when you have Atonement on 3 or more allies. Holy Heal healing increased by 50% in PvP. Shadow Edge of Insanity now reduces damage taken and damage dealt by 10% and has a 15 second duration. Shadowmend healing increased by 25% in PvP. Rogue Assassination Shiv now costs 35 Energy, and now applies Deadly, Wound, and Crippling Poison to the target. Shaman Elemental Earth Fury (Honor Talent) removed. Lightning Lasso is no longer dispellable and deals damage of 48% of the target’s health over 6 seconds. Restoration Chain Heal healing increased by 50% in PvP. Healing Surge healing increased by 15% in PvP. Healing Wave healing increased by 25% in PvP. PvP talent Rippling Waters has been removed. Warlock Curse of Weakness now reduces attack power (was physical damage), and its effect is increased to 30% (was 25%). Affliction, Destruction New PvP talent: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 125%. Warrior Dragon Charge is no longer subject to the global cooldown. Game Client Integrated new multi-threaded performance optimizations for clients using DirectX 12 and Metal. All systems that are capable of DirectX 12 now default to DirectX 12. View the full article
  12. MMO-Champion

    Patch 8.1 - Night Warrior Scenario

    Patch 8.1 - Night Warrior Scenario The Night Warrior scenario is a new series of quests that advances the story of the Night Elves after the events of the Burning of Teldrassil. Tyrande's owl will bring you a message to go to Stormwind Keep. There, Tyrande tries to convince Anduin to send troops to take back Darkshore, but he tells her to be patient as they can't spare any troops because of the war in Kul Tiras and Zandalar. Tyrande says her people will take back Darkshore without him. You head to Darkshore, and after a series of quests, find out that Tyrande plans to invoke the ritual of the Night Warrior, which will make her the instrument of Elune' wrath. You, Shandris Feathermoon, and Maiev Shadowsong search for her through Horde camps while Sira Moonwarden scouts the shore. You eventually find Tyrande and witness her ascension. She takes you and destroys a Forsaken deathcamp, killing everyone inside except for the leader, Belmont, whom she wants to leave to rot. The final portion has you, Tyrande, and Malfurion face an army of Forsaken and Nathanos empowered by two of Sylvanas's valkyr. Nathanos is on the brink of death but one of the valkyr sacrifices herself to save him. The other raises Delaryn Summermoon and Sira Moonwarden (who was killed as you arrived). The Horde flees and you return to Kul Tiras while Tyrande vows to finish this another day. View the full article
  13. MMO-Champion

    Patch 8.1 - New Paladin Spell Animations

    Patch 8.1 - New Paladin Spell Animations Paladins are receiving visual updates to Avenging Wrath, Beacon of Light, Beacon of Virtue, Holy Light, and Light of Dawn! Avenging Wrath Beacon of Light Beacon of Virtue Holy Light Light of Dawn View the full article
  14. Live Developer Q&A Friday, December 14 - Submit Your Questions Originally Posted by Blizzard (Blue Tracker / Official Forums) Join us live on Twitch.tv/Warcraft Friday, December 14, at 11:00 a.m. PST, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A, where he’ll be answering your Tides of Vengeance questions. You can submit your questions here in this thread or on Twitter by using the hashtag #WarcraftQA. As a reminder, please keep your questions short (40 words or less) so that we can get to as many questions as possible. We look forward to you joining us live on Tuesday! View the full article
  15. MMO-Champion

    Patch 8.1 - The Fate of Saurfang Quest Chain

    Patch 8.1 - The Fate of Saurfang Quest Chain The quest chain that continues Saurfang's story is available in Patch 8.1. Spoilers ahead! The Dark Lady Calls and The High Overlord - Dark Ranger Alina on the docks of Dazar'alor has you go see Sylvanas in Orgrimmar. She sends you to Elwynn Forest to meet with one of her rangers as reports have surfaced that Saurfang has escaped custody. A Way Out, On Track, and Eastern Escape - You meet Dark Ranger Lyana outside Stormwind and investigate the area for signs of where Saurfang went. Following tracks and a recently used lock points to an escape through the sewer. Corner Crossing, Signs of Saurfang, Ever Eastward, and Tracking Tipoff - The search leads you to Redridge Mountain where you disguise yourselves as humans and question the local guards and townsfolk. After taking out a giant spider that Saurfang had injured, you question Hunter Mcalister, but kill him when his dogs identify you. Grim Tidings, A Warrior's Death, and Queen's Favor - Lyana leaves to report to Sylvanas and Zekhan appears, revealing that Saurfang is hiding in the Swamp of Sorrows. You arrive as the Dark Rangers prepare to capture or kill him and help defend Saurfang. Afterwards, he wants you and Zekhan to remain in the Warchief's favor and bruises you as a ploy to convince her that you didn't help. He then runs off after saying you will see him again. You return to Sylvanas who is irritated, but insists he will be found. Completing this quest chain rewards you with Worn Cloak. Alternative Choice When you reach the point in the quest chain where you talk to Zekhan, you can choose to side with Sylvanas instead of continuing the quest and helping Saurfang. If you choose this, several things happen: You receive the quest For the Queen and head straight to Sylvanas instead of continuing the quest and helping Saurfang. A message tells you that you will not receive the Worn Cloak, will start an alternate quest, and Zekhan will remember your choice. View the full article
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