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  1. Why are the Nephalem So Powerful? Popular HearthPwn Standard and Wild Decks of the Week for August 20 Patch 7.3 - Vile Fiend Patch 7.3 adds the Vile Fiend mount. Patch 7.3 - Heirloom Neck Patch 7.3 adds a new Heirloom neck item, the Man'ari Training Amulet. This item allows you to sacrifice 10% health to increase movement speed by 40% for 10 sec. It is rewarded from the Assault on Felfire Armory Order Hall mission. Ghostcrawler Tweets Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard. Originally Posted by MMO-Champion Back when you were working on WoW, how much did the concept of “theme park” vs “sandbox” influence the drawing board? Did you guys identify with one side more than another on a scale, or did you consider WoW to be it’s own entity, and introduce features to fit the current trend of gameplay? WoW followed the theme park philosophy pretty strongly. Before WoW, MMOs were much more about creating an “interesting” (quotes intentional) world in which players could go find “fun” things to do. But often that fun devolved into grinding mobs. WoW was explicit about constantly providing directed gameplay, largely through quests. Rather than the quests petering out and reaching the point where you have to grind, in WoW the quests just never ran out. There are even way more quests than you need in order to reach max level, and increasingly there are even quests at max level. Quests aren’t even the only system that provides stuff for players to do. Beyond just WoW, I’ll be a little controversial here and say that I worry that the importance of sandboxes to successful game design gets overstated. I’ve also noticed that it is game reviewers who get really excited about open-ended gameplay, and I’m sure part of that reason is because they have to play through so many games at a frenetic pace that something where they get to set the rules is appealing. And I do get the appeal of sandboxes. It’s just that so often the game can’t often deliver on the massive expectations of what a sandbox really is. I get really bored of games where I have to go find the fun or invent my own fun, usually because games can’t ever really deliver on “Anything that you can conceive, you can do.” Instead I always find myself bumping into the limitations of the system. I can’t really be a thief who just survives stealing from other players. I can’t really be a merchant or a politician or a prophet because the game systems aren’t robust enough to support that. Minecraft lets you make ridiculously elaborate architecture. GTA is funny when the cop AI collides with semi-realistic car physics. But both are still pretty limited in terms of sandboxes. (My favorite game is D&D, where a human dungeon master does allow you to do almost anything you can dream up. Computers are far behind.) I could talk a lot about Breath of the Wild. It is a fantastic game. But I also do get bored sometimes when I climb a mountain just to find nothing interesting up on top. Yes, it’s great that the game lets me climb any mountain. That freedom is amazing. But I’m going to stop doing it if I keep finding boring mountaintops. Watching the different systems interact in ways that you would expect (”Lightning is attracted to metal!” “Bombs can move things when they explode!” is fun to witness and maybe entertaining from a creative expression standpoint. But that doesn’t automatically make it fun. I still want something engaging. If it can be an engaging open world game, great. But if it’s just an open world game, I’m going to move on to another game quickly. I completely realize this is personal preference, but I’d rather designers give me an experience that they think would be fun for me, rather than giving me a tool set and letting me invent the fun. But I’m a guy who loves Lego, but never builds anything other than the model the boxed sets are designed to make. YMMV. (Source) Dark Legacy Comics #595 DLC #595 has been released. View the full article
  2. Patch 2.6.1 PTR Notes - New Items and Significant Item Changes New Fireside Gathering Features Now Live - Fireside Brawls & Tavern Signs Patch 7.3 PTR - Build 24853 Build 24853 will be deployed tothe PTR realms soon. Spell Changes Originally Posted by MMO-Champion Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Frost Frost Death Knight Increases damage/healing of Avalanche, Breath of Sindragosa, Death Strike, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Howling Blast, Obliterate, Obliterate Off-Hand, Remorseless Winter by 30% 23%. Increases periodic damage/healing of Avalanche, Breath of Sindragosa, Death Strike, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Howling Blast, Obliterate, Obliterate Off-Hand, Remorseless Winter by 30% 23%. Death Knight - Frost Spec. Unholy Unholy Death Knight Increases damage/healing of Apocalypse, Clawing Shadows, Death and Decay, Death Strike, Festering Strike, Outbreak, Scourge Strike, Soul Reaper by 8% 5%. Increases periodic damage/healing of Apocalypse, Clawing Shadows, Death and Decay, Death Strike, Festering Strike, Outbreak, Scourge Strike, Soul Reaper by 8% 5%. Death Knight - Unholy Spec. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Beast Mastery Beast Mastery Hunter Increases damage/healing of Barrage, Chimaera Shot, Cobra Shot, Kill Command, Multi-Shot, Stomp, Volley by 10% 6%. Increases periodic damage/healing of Barrage, Chimaera Shot, Cobra Shot, Kill Command, Multi-Shot, Stomp, Volley by 10% 6%. Increases damage/healing of Bestial Wrath by 10 6. Hunter - Beast Mastery Spec. Survival Survival Hunter Increases damage/healing of Butchery, Carve, Flanking Strike, Fury of the Eagle, Hatchet Toss, Lacerate, Mongoose Bite, Raptor Strike by 10% 7%. Increases periodic damage/healing of Butchery, Carve, Flanking Strike, Fury of the Eagle, Hatchet Toss, Lacerate, Mongoose Bite, Raptor Strike by 10% 7%. Hunter - Survival Spec. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Windwalker Windwalker Monk Increases damage/healing of Blackout Kick, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Strike of the Windlord, Tiger Palm by 5% 0%. Increases periodic damage/healing of Blackout Kick, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Strike of the Windlord, Tiger Palm by 5% 0%. Monk - Windwalker Spec. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) PvP Talents Thief's Bargain The cooldown of your Vanish spell is reduced by 60 45 sec. Your damage is increased by 10%, but your maximum health is reduced by 15%. Subtlety Rogue - Tier 5 PvP Talent. Assassination Assassination Rogue Increases damage/healing of Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Mutilate Off-Hand, Neurotoxin, Poisoned Knife, Rupture, Shiv, Sinister Strike, Toxic Blade, Wound Poison by 28% 22%. Increases periodic damage/healing of Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Mutilate Off-Hand, Neurotoxin, Poisoned Knife, Rupture, Shiv, Sinister Strike, Toxic Blade, Wound Poison by 28% 22%. Rogue - Assassination Spec. Outlaw Outlaw Rogue Increases damage/healing of Ambush, Between the Eyes, Death from Above, Ghostly Strike, Main Gauche, Pistol Shot, Riposte, Run Through, Saber Slash by 4% 0%. Increases periodic damage/healing of Ambush, Between the Eyes, Death from Above, Ghostly Strike, Main Gauche, Pistol Shot, Riposte, Run Through, Saber Slash by 4% 0%. Increases damage/healing of Death from Above by 30%. Rogue - Outlaw Spec. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Elemental Earth Shock Instantly shocks the target with concussive force, causing up to [*1,300% [*1,230% of Spell Power*] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 40 yd range. Instant. Enhancement Enhancement Shaman Increases damage/healing of Crash Lightning, Earthen Spike, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand by 13% 10%. Increases periodic damage/healing of Crash Lightning, Earthen Spike, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand by 13% 10%. Increases damage/healing of Crash Lightning, Earthen Spike, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand by 13 10. Shaman - Enhancement Spec. Raid & Dungeon Abilities Swing The caster swings their weapon in a devastating arc, inflicting 1,070,500 538,000 Fire damage to all enemies caught in the weapon's path. Melee range. 2 sec cast. 5 sec cooldown. Item Effects Attuning Attune the crystal with the spirit's essence. Results may be unpredictable. Melee range. Instant. 7 yd range. 3 sec cast (Channeled). Some New Blue Faces Originally Posted by Blizzard (Blue Tracker / Official Forums) Over the coming weeks, you’ll be seeing some new Blue accounts posting here in the forums. These fine folks are joining on to help us be more present and active in discussions with you all. Our new additions will be labeled “Forum Engagement.” While these people are Blizzard employees, they aren’t game designers and won’t be able to answer those deeper questions about topics like game balance. And no worries; you’ll still see the same names you recognize. Thanks for giving them a warm welcome! Patch 7.3 - Dressing Room Update Patch 7.3 enlarges the dressing room window and adds class specific backgrounds. Blue Posts Originally Posted by Blizzard Entertainment Draenor Pathfinder While at this point in time we don't have any plans to remove the Draenor Pathfinder requirement for flying in Draenor, I just wanted to add that there's a lot of great feedback on both sides of the fence here, thanks everyone for remaining mostly constructive. (Blue Tracker / Official Forums) PvP Like a Pro - Practicing Effectively Originally Posted by Blizzard (Blue Tracker / Official Forums) Two weeks ago, we kicked off the PvP like a Pro series, where we talk to some of the best Arena players in the world and gain their insights. Part 3 - Practicing Effectively Minpojke of team Northern Gaming Blue has achieved rank one in Arena every season since 2011. His current squad has been playing together for more than two years, and came third in the Global Finals at BlizzCon 2016. With his help, we’ve built a five-step guide to help you practice like a pro! Synergy - Align Your Team Before setting out on your quest to the top, make sure you’re “aligned as a team,” says Minpojke. Like in any group activity, “it’s very important that everyone has the same goals and the same drive to do what it takes to win.” Make sure your team shares similar ambitions, and is aligned on how much effort will be required to achieve them. And of course, make sure you have similar gaming schedules so you can play and practice together! Atmosphere - Stay Positive It’s important to have a good atmosphere while playing. Minpojke says, “If you and your group get along and even become friends, you’ll like playing and actually learn more as well.” Be sure that the mood stays positive so that you can enjoy competing and improving together. It’s much easier to keep a team motivated if you’re all having fun—it’s a game after all! Stated more simply, Minpojke says, “It’s easy to win as a team—in the sense that it’s easy to be happy and celebrate—but if you’re capable of losing together, then you’ll be a great team.” Strategy - Know the Meta When it comes to making practice effective, Minpojke feels it’s a priority to stay up to date with the current meta. He told us that the best way to do this is to follow tournaments, high-level Arena streams, and the PvP Leaderboards to see which classes are on top. “It’s quite easy to keep up with the meta. Watch streams to see what the pros are playing, and track the ladder to see which classes and compositions are at the top. And don’t forget to follow tournaments to see the best comps shine.” Once you’re confident in what you want to play, it’s time to queue up! As FabsS discussed in our previous interview, Minpojke says that it’s important to set your win condition before the gates open. “Ask what you want to achieve as a team; will you focus on a lot of CC or try to draw out the game longer?” Since you know what matchup you’ll be playing against, you can start to ask these questions and develop your strategy. Analysis - Review Your Games If your setup supports it, Minpojke recommends recording as many sessions as you can—they’re much more valuable then looking at a damage meter. He says that the first objective is to see if you followed your game plan. Did you stick to it? Did it work? If the answer to either of these questions is no, you need to work on executing the plan better in future or possibly changing it up all together. Watching your own recordings is also a chance to highlight individual mistakes. As Minpojke says, “Always stay self-critical, and always look for ways to improve—you’ll notice pretty quickly your most crucial and common mistakes.” While Minpojke emphasizes that “losing is arguably the best way of learning,” he also reminded us that “it’s very important to recognize when you do well.” Think positively here: no one can play the perfect game, but there are often good takeaways to be emulated going forward. Reviewing recordings of his gameplay is a regular part of Minpojke’s routine, as well as discussing previous matches with his team between games while queueing. You can learn from a win as well as a loss! Execute - Implement Your Analysis After watching the replays, it’s time to set your goals. Decide what you want to focus on, and “make plans before you queue for a session.” If there was a specific matchup you were struggling with, you can discuss plans for how you’ll react to it next time. In some instances, it could be worth writing some notes, especially if you have many things to focus on versus many compositions. Minpojke equated it to studying for a test, “Practice it, and read it over and over until it sticks in your head.” Minpojke attended his first BlizzCon with current teammate Zunniyaki in 2013, finishing in second place. Northern Gaming Blue are the defending European Champions, and with nine BlizzCon appearances between their players, they’re one of the most experienced rosters in the field. You can watch Minpojke and Northern Gaming Blue compete live at gamescom from August 23-26. For the full details on when and where you can watch, head on over to our European Championship Finals blog. Dark Legacy Comics #594 DLC #594 has been released! View the full article
  3. Blizzard Entertainment at gamescom 2017 Blizzard recently updated the beta build of WoW from Patch 7.1 to Patch 7.3, likely updating it from the previous BlizzCon build to the gamescom build. Originally Posted by Blizzard (Blue Tracker / Official Forums) Blizzard is heading back to Cologne, Germany next week for gamescom 2017! The event takes place from August 22–26, and we’ll be there to put on our best show yet. We’ll kick things off by releasing a special preview video of all the playable content we’ll be showcasing at gamescom. Be sure to mark your calendar for 18:00 CEST on Monday, August 21, and head to YouTube to watch it. Subscribe to our channel to be sure you don’t miss it! At 18:00 CEST on Wednesday, August 23, members of our game development teams will take to our main stage for the Blizzard Reveal Ceremony, which will be live-streamed on http://gamescom.blizzard.com. Throughout gamescom, visitors to the Blizzard booth in Hall 7 of the Koelnmesse will have the chance to play the latest content for Overwatch, Hearthstone, World of Warcraft, Heroes of the Storm, StarCraft II, StarCraft: Remastered, and Diablo III. Of course, we’ll also have some epic entertainment in store, including our Blizzard Cosplay Contest and two performances from Video Games Live—these activities and more will be viewable via live stream on the website. Our full schedule of activities is now available on http://gamescom.blizzard.com, and you’ll find an overview of each game below. Overwatch Visitors to the Blizzard booth will be able to experience a brand-new Overwatch map—tune in to our preview video on Monday when details will be revealed. The world premiere of a new Overwatch animated short will take place on our main stage and via live stream during the Blizzard Reveal Ceremony on Wednesday. We’ll be showcasing some impressive Doomfist cosplay on our main stage on Wednesday. The German voice actors from Overwatch will be doing a live performance on Thursday. Overwatch FX Artist Rachel Day will be presenting her work on the making of Doomfist live on Friday. Members of the German Overwatch World Cup team will be doing an on-stage panel on Saturday. Hearthstone Hearthstone players can enjoy an early look at new Fireside Gathering features during gamescom, where they’ll join forces in a whole new kind of Fireside Brawl: a group raid against the Lich King. We’ll find out which country’s players will rise above the rest as the Hearthstone Global Games Finals take place live on our Hearthstone stage on Friday and Saturday—choose your champion to win a card pack, and watch the tournament live-streamed on www.twitch.tv/playhearthstone. To celebrate the latest expansion, Knights of the Frozen Throne, gamers in Cologne will be able to grab a free frozen treat and participate in Hearthstone activities at the gamescom city festival—where the Hearthstone traveling ice cream truck will be making its final European stop on the Ice Cream Citadel tour on Friday and Saturday from 15:00-23:00. World of Warcraft Gamers will be able to group up with other gamescom attendees and run through a dungeon from World of Warcraft’s upcoming Patch 7.3—details about this content update will be unveiled on stage and via live stream during the Blizzard Reveal Ceremony on Wednesday. Twelve top-ranked Arena teams will battle it out in the WoW European Championship Finals on our World of Warcraft stage from Wednesday to Saturday for a share of the $100,000 USD prize pool and the chance to compete in the WoW Arena World Championship Finals at BlizzCon later this year—watch the live stream on http://www.twitch.tv/warcraft. Visitors to the Blizzard booth will be able to attend a live Darkmoon Faire, which will include activities like an airbrush makeup station and photo opportunities with iconic WoW statues and items. Top European World of Warcraft guilds Nova and Set Sail For Fail will race against each other in Mythic dungeons live on stage on Wednesday, Friday, and Saturday. Heroes of the Storm Blizzard booth visitors will be able to get some hands-on play time with our latest Hero—details will be revealed in our Monday preview video. Heroes of the Storm: Showdown will see community personalities and pros duking it out in live show matches on our main stage—including Team Liquid and Team Expert on Wednesday, and popular German YouTubers ApeCrime and PietSmiet on Friday. Carbot Animations will be doing a Heroes of the Storm drawing session live on stage on Thursday. StarCraft Our newest co-op commander will be playable for the first time at the Blizzard booth—tune in to our preview video on Monday when details are unveiled. StarCraft: Remastered, our recently released modernization of the classic award-winning real-time strategy game and its Brood War expansion, will also be available to play on the show floor. Well-known StarCraft players White-Ra, iNcontroL and TLO will clash in exciting live StarCraft II and StarCraft: Remastered show matches on Wednesday, Thursday, and Saturday. Diablo III Attendees at gamescom will be able to command legions of the risen dead and wield the dark arts with Diablo III’s Rise of the Necromancer pack, playable on PC and PlayStation 4. We’ll also feature our famous dance contest on Friday and our cosplay contest on Saturday, as well as signing sessions, quizzes, and more on our main stage—including performances from Video Games Live on Thursday and Friday. Remember to visit http://gamescom.blizzard.com for the full schedule of activities. In addition, gamescom attendees can pick up a selection of Blizzard merchandise, including some brand-new and convention-exclusive items, at the Blizzard store in Hall 5. Daily Live Streams Those who can’t make it to gamescom 2017 in person will still be able to catch all the excitement via daily live streams on http://gamescom.blizzard.com. Well-known streamers will also be bringing you live action from the Blizzard booth—visit the website for details, and follow our social media channels for the latest news live from the event! Trial of Style - Do Your Little Turn on the Catwalk Trial of Style is finally live this week! Six players enter the Mogwalk and change their transmog and haircut to match one of the themes below. Two players are teleported to the stage and the remaining players vote. First, second, and third place receive prizes, while everyone else gets a consolation prize. These prizes contain varying amounts of Trial of Style Token, which can be exchanged for transmoggable gear at Transmog NPCs. Fashionable Undershirt - 1 x Trial of Style Token Ensemble: Der'izu Armor - 60 x Trial of Style Token Ensemble: Mana-Etched Regalia - 60 x Trial of Style Token Ensemble: Obsidian Prowler's Garb - 60 x Trial of Style Token Ensemble: Righteous Battleplate - 60 x Trial of Style Token Originally Posted by MMO-Champion HOLIDAY_TRANSMOG_THEME_01 (New) - Theme: Summer Styles HOLIDAY_TRANSMOG_THEME_02 (New) - Theme: Winter Wear HOLIDAY_TRANSMOG_THEME_03 (New) - Theme: Ready for Battle HOLIDAY_TRANSMOG_THEME_04 (New) - Theme: Fun and Flirty HOLIDAY_TRANSMOG_THEME_05 (New) - Theme: Mismatched Mayhem HOLIDAY_TRANSMOG_THEME_06 (New) - Theme: Fire and Ice HOLIDAY_TRANSMOG_THEME_07 (New) - Theme: Dark and Deadly HOLIDAY_TRANSMOG_THEME_08 (New) - Theme: Faction Pride HOLIDAY_TRANSMOG_THEME_09 (New) - Theme: Primal Style HOLIDAY_TRANSMOG_THEME_10 (New) - Theme: Heroes of Azeroth HOLIDAY_TRANSMOG_THEME_11 (New) - Theme: Make Me Laugh HOLIDAY_TRANSMOG_THEME_12 (New) - Theme: Tabard Time HOLIDAY_TRANSMOG_THEME_13 (New) - Theme: Everyday Heroes HOLIDAY_TRANSMOG_THEME_14 (New) - Theme: Epic Purple HOLIDAY_TRANSMOG_THEME_15 (New) - Theme: Champions of the Light HOLIDAY_TRANSMOG_THEME_16 (New) - Theme: Freestyle! Originally Posted by Blizzard (Blue Tracker / Official Forums) Ladies and gentlemen of the Horde and Alliance, it’s time to synchronize your wardrobes and prepare to do battle. The Trial of Style has arrived and it’s time to put your transmogrification skills to the test. You’re Invited! When: August 17–21 Where: Queue for the 5-player scenario at your friendly neighborhood Transmog NPC What: Contestants will have two minutes to create transmog sets from within their collection, based on themes in the scenario. Two players at a time will be pulled up on stage to strike a pose and show off their creation— leaving the remaining three to vote on who of the two has managed to capture the theme best. No peeking! It comes as no shock that you'll be properly smocked before the competition begins. Strike a pose and shake your little tush...on the catwalk. When the glitter settles, you'll earn your just rewards. Once the glitter settles and the rounds of voting have completed First Place, Second Place, and Third Place winners will be awarded. Don’t worry, even if you don’t win, there’s always the Trial of Style Consolation Prize. These prizes contain Trial of Style Tokens which can be redeemed for special transmog gear in Dalaran. Fashion conscious citizens of Azeroth can also take advantage of Transmogrification and Barbershop services for free during the Trial of Style. Even if you don’t participate, you can adjust your hairstyle and transmog for no gold cost while the event is active. Are you ready to dress to impress? View the full article
  4. Patch 7.3 New Combat Animations: It’s Magic!

    Patch 7.3 New Combat Animations: It’s Magic! Originally Posted by Blizzard (Blue Tracker / Official Forums) With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development. A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did. WoW has grown a lot over the last decade, and after we took stock of our combat pacing, it was clear that we needed to deliver a much tighter and more responsive experience for every button you press. Back in the days of simply chain-casting Frostbolt, it didn’t really matter how much time it took your character to go from precast to missile launch. Today, you have a suite of spells at your fingertips where cast times have sped up and split-second decision making is key. To help the way the game is currently played, we wanted more timing consistency. Keeping this split-second decision making in mind for the new cast animations, we found a sweet spot between game play responsiveness and striking, weighty animation. The punchiness of our new animations were working so well, we decided to revisit our original cast animations with a fresh eye on what we had learned—while keeping the style and uniqueness of the classic cast animations for every race. The only thing we touched was the time it took to hit the cast pose since, in the live game, each race’s cast timing is different. This ensured that every spell cast with our new class animations or our iconic racial animations had the same punchy and responsive feel. Ultimately, our main goals remained the same for our next chapter in updating combat; retain the individuality and identity of what came before, pay off epic moments over the course of a battle, and update the game as seamlessly as possible. If we did our jobs right, it should feel as though it has always been this way. Our work should blend into the background so you can focus on melting, smashing, cursing, crushing, igniting, stabbing, purifying, and exploding your foes into unfathomably tiny bits. - Adam Kugler, Lead Class Designer With animation, the first things you might notice are all new caster ready idles. Currently, after you cast a spell, the character goes back to their stand animation. For this revamp, we wanted to create distinct idles that conveyed the personality of the caster much like how a melee class does while holding two swords or a giant, two-handed axe. This was tricky since class fantasy is very personal and no two people have the same idea on how a mage or shaman should stand. We also looked at what we could do with spells that had a cast time. Currently, directed and omni (area of effect) spells loop as the spell builds up before firing. These are distinct animations we had no intention of removing, but to fit the idea of a spell building up, we thought a strong, progressive motion showing the character pulling magic from the ground or gathering it from the air would look cool. So that’s what we did with the new precast animations. Again, class fantasy was a factor with this—how exactly does a shaman pull magic from the ground? We also created a bunch of quick, single-handed animations to add variety to instant spells. These look especially neat as you run around casting with your right and left hands. Beefier spells now have stronger straight arm moves, while curses fire with a flick of the wrist. - Kevin Rucker, Senior Animator The next step for revamped animations was revamped spell effects to go along with them! This was a tricky undertaking, especially for iconic spells. The goal was to pay homage to the original—but in some cases, we needed to completely reimagine the spell. It gave us a chance to define what each kit of magic should look like and with higher fidelity than what was possible in classic WoW. With that in mind, we aimed to work our way towards snappier, more modern spell effects without trampling too much on sacred ground. Overall, we needed the combat for casters to look and feel more exciting and rewarding while keeping a unique visual identity for each class and spec. For example, with the Blizzard spell, we kept all the same elements of the original, but brought them in line with more modern effects. We also defined what makes this frost mage-like (wispy, magical, precise) as opposed to shaman frost (naturalist, elemental, realistic) or death knight frost (bitter, aggressive, sinister). This is a good example of an homage spell, where we wanted to keep the intention of the original spell. With Arcane Missiles, on the other hand, we reimagined what it could look like. We kept the iconic structure of five bursts of four missiles, but got creative with the rest. What should a mage’s Arcane magic look like? Chaotic firecracker-like sparkle explosions? We think so! The effects revamp effort was all about the balance between paying homage to the original feel and reimagining everything. How do we breathe new life into each spec, but make sure we retain the core identity? How do we build a tighter, more cohesive class fantasy around spells players have been casting for 12+ years? How do we make sure all these fancy new effects don’t tank your graphical performance? It has been a long, careful balancing act between what we, as artists, want it to look like and what you, as players, want it to feel like. We’re psyched about how it turned out and we hope you’re equally psyched to run around casting your improved spells! - Sarah Carmody, FX Artist We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them. View the full article
  5. Patch 7.3 PTR - Build 24829

    Sale: Amazon has the C920 webcam on sale! Patch 7.3 PTR - Build 24829 Build 24829 will be deployed to the PTR realms soon. Some of these changes were in the build earlier this morning. Achievement Changes Originally Posted by MMO-Champion Artifacts Class Hall Netherlight Crucible - At Least 1 Relic Power Unlocked (New) Spell Changes Originally Posted by MMO-Champion Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Feral, Balance, Guardian Cat Form Druid - Feral Spec. Instant. Balance, Guardian Spec. Instant. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Execute Off-Hand Attempt to finish off a wounded foe, causing (666% 800% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant. Fury Execute Attempt to finish off a wounded foe, causing (666% 800% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 250 Rage. Melee range. Instant. Professions Alchemy Lightblood Elixir Create a Lightblood Elixir. Alchemy. 2 sec cast. Reagents: Astral Glory x 25, Primal Sargerite. 30, Primal Sargerite. Lightblood Elixir Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. 20. Lightblood Elixir Create a Lightblood Elixir more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. 25. Tears of the Naaru Create a Tears of the Naaru more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. Tears of the Naaru Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. Leatherworking Fiendish Shoulderguards Craft Fiendish Shoulderguards even more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Claw x 6, Primal Sargerite x 2. Fiendish Shoulderguards Craft Fiendish Shoulderguards. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Claw x 8, Primal Sargerite x 5. Fiendish Shoulderguards Craft Fiendish Shoulderguards more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Claw x 7, Primal Sargerite x 4. Fiendish Spaulders Craft Fiendish Spaulders. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Tooth x 8, Primal Sargerite x 5. Fiendish Spaulders Craft Fiendish Spaulders even more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Tooth x 6, Primal Sargerite x 2. Fiendish Spaulders Craft Fiendish Spaulders more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Tooth x 7, Primal Sargerite x 4. Tailoring Lightweave Breeches Craft Lightweave Breeches more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 60 40, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 6. Lightweave Breeches Craft Lightweave Breeches. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 75 50, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 8. Lightweave Breeches Craft Lightweave Breeches even more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 50 30, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 4. Item Effects Call of the Void Stalker Call upon two Void Stalkers to strike your target from two directions inflicting up to 202,040 288,612 Physical damage to all enemies in their paths. 100 yd range. Instant. 1.5 min cooldown. Leeching Void Void energy pools at your feet for 10 sec, dealing 117,720 94,160 Shadow damage to targets standing within the area. You are healed for 200% 300% of the damage dealt. Instant. 1.5 min cooldown. Taeshalach Technique Name changed from "Taeschalach Technique" to "Taeshalach Technique". Your melee attacks have a chance to grant Taeschalach Taeshalach Technique. On reaching 10 applications, you lash out with a devastating combination of attacks, striking all enemies for 254,850 Fire damage in a 12 yd cone in front of you. Approximately 13 procs per minute. Tremendous Fortitude Increases maximum health by 15% 180,000% for 15 sec, up to a limit of 180,000 15 bonus health. Shares cooldown with other Battlemaster's trinkets. Instant. Void Tendril Your damaging spells have a chance to summon a void tendril near your target's location, dealing 103,139 28,502 Shadow damage to all enemies within 4 yds after a brief delay. 100 yd range. Approximately 4 procs per minute. Whispers of L'ura Listen to the Whispers of L'ura for 45 sec, granting the chance for your healing spells to heal for an additional 43,169 35,313. Instant. 3 min cooldown. Approximately 26.67 procs per minute. Artifact Powers Originally Posted by MMO-Champion Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Elemental Static Overload (Rank 1) After using Stormkeeper, your next Lightning Bolt or Chain Lightning causes Elemental Overload to trigger on every target. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Fury Juggernaut (Rank 1) Execute increases damage dealt by Execute by 5% 3% for 8 sec, stacking up to 99 times. View the full article
  6. Azeroth's Warning Scenario Live

    Azeroth's Warning Scenario Live Magni Bronzebeard has a warning for us. Log on to live servers to pick up the quest! Originally Posted by MMO-Champion Speaking with the Speaker - Find Magni. Dreams Beyond Dreams - A number of invaders have appeared inside the facility, triggering its defenses. You will not be able to proceed without defeating them first. The Stuff of Nightmares - The visions have overwhelmed the defenses. Reactivate the sentries and defeat any adversaries in order to proceed. Night Terror - The defenses are active, but one final nightmare has appeared to block your path. It must be defeated. Dark Revelations - Speak with Magni to hear Azeroth's warning. A Word of Warning - Hear Azeroth's warning. View the full article
  7. HearthPwn's Expansion Creation Competition - Vote For Your Phase IV Favs! World Boss - The Soultakers This week the World Boss is The Soultakers! Players have a chance to win item level 860 loot and a Storm Relic. Death Knights also can get the hidden appearance for their Frost Spec. Weekly Bonus Event - Legion Dungeons The Legion Dungeon Event is live this week! You will get one extra piece of loot from the final dungeon boss on difficulties below Mythic+. Pick up Emissary of War from Archmage Timear in Dalaran to earn Cache of Fel Treasures This quest requires you to clear 4 Mythic(+) dungeons and rewards Heroic Nighthold loot. Originally Posted by Blizzard (Blue Tracker / Official Forums) All week, open Group Finder (default hotkey: i) and then select Dungeon Finder to queue for any Legion dungeon on Normal or Heroic difficulty. Alternately, get a group of veteran dungeoneers together and travel to one of the Legion dungeons on Mythic difficulty. Look for the following all week long: Archmage Timear near Violet Hold in Dalaran has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal. Quest requirement: Complete 4 Legion dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty Nighthold. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties). D&D Beyond Launch Our friends over at D&D Beyond have launched the latest official digital toolset for Dungeons & Dragons fifth edition! Starcraft Remastered Live Starcraft Remastered is live! View the full article
  8. Patch 7.3 PTR - Build 24829

    Patch 7.3 PTR - Build 24829 A new build may be on its way to the PTR. Achievement Changes Originally Posted by MMO-Champion Artifacts Class Hall Netherlight Crucible - At Least 1 Relic Power Unlocked (New) Spell Changes Originally Posted by MMO-Champion Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Feral, Balance, Guardian Cat Form Druid - Feral Spec. Instant. Balance, Guardian Spec. Instant. Professions Alchemy Lightblood Elixir Create a Lightblood Elixir more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. 25. Lightblood Elixir Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. 20. Lightblood Elixir Create a Lightblood Elixir. Alchemy. 2 sec cast. Reagents: Astral Glory x 25, Primal Sargerite. 30, Primal Sargerite. Tears of the Naaru Create a Tears of the Naaru more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. Tears of the Naaru Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. Leatherworking Fiendish Shoulderguards Craft Fiendish Shoulderguards more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Claw x 7, Primal Sargerite x 4. Fiendish Shoulderguards Craft Fiendish Shoulderguards. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Claw x 8, Primal Sargerite x 5. Fiendish Shoulderguards Craft Fiendish Shoulderguards even more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Claw x 6, Primal Sargerite x 2. Fiendish Spaulders Craft Fiendish Spaulders. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Tooth x 8, Primal Sargerite x 5. Fiendish Spaulders Craft Fiendish Spaulders even more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Tooth x 6, Primal Sargerite x 2. Fiendish Spaulders Craft Fiendish Spaulders more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Tooth x 7, Primal Sargerite x 4. Tailoring Lightweave Breeches Craft Lightweave Breeches. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 75 50, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 8. Lightweave Breeches Craft Lightweave Breeches more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 60 40, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 6. Lightweave Breeches Craft Lightweave Breeches even more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 50 30, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 4. Item Effects Call of the Void Stalker Call upon two Void Stalkers to strike your target from two directions inflicting up to 202,040 288,612 Physical damage to all enemies in their paths. 100 yd range. Instant. 1.5 min cooldown. Leeching Void Void energy pools at your feet for 10 sec, dealing 117,720 94,160 Shadow damage to targets standing within the area. You are healed for 200% of the damage dealt. Instant. 1.5 min cooldown. Tremendous Fortitude Increases maximum health by 15% 180,000% for 15 sec, up to a limit of 180,000 18,000 bonus health. Shares cooldown with other Battlemaster's trinkets. Instant. Void Tendril Your damaging spells have a chance to summon a void tendril near your target's location, dealing 103,139 28,502 Shadow damage to all enemies within 4 yds after a brief delay. 100 yd range. Approximately 4 procs per minute. Whispers of L'ura Listen to the Whispers of L'ura for 45 sec, granting the chance for your healing spells to heal for an additional 43,169 35,313. Instant. 3 min cooldown. Approximately 26.67 procs per minute. Misc Changes Originally Posted by MMO-Champion Currency Types Legion Argus Waystone - Used by the minions of Sargeras to force open portals from Argus to other Legion-controlled worlds. Max Quantity: 100. 40. Veiled Argunite - This dull-colored crystal is highly valued by ethereal traders, especially Thaumaturge Vashreen aboard the Vindicaar. Max Quantity: 2000. 1500. Holidays 7.3 Shadows of Argus: Week 1 (New) 7.3 Shadows of Argus: Week 1 (New) 7.3 Shadows of Argus: Week 1 (New) 7.3 Shadows of Argus: Week 1 (New) 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available. 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available. 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available. 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available. 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics. 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics. 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics. 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics. PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown". PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown". PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown". PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown". PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown". Map Areas Antorus, the Burning Throne Antorus, the Burning Throne - Music: Raid_73_AntorusGeneralWalk. Antorus, the Burning Throne > Den of the Devourers - Music: Raid_73_AntorusBattleWalk. Antorus, the Burning Throne > Elunaria - Music: Raid_73_AntorusElunariaWalk. Antorus, the Burning Throne > The Exhaust - Music: Raid_73_BurningThroneWalk. Argus Antoran Wastes - Music: Zone_73_AntoranWastes_GeneralWalk. Antoran Wastes > Burning Breach - Music: Zone_73_AntoranWastes_FullLegionWalk. Antoran Wastes > Hope's Landing - Music: Zone_73_AntoranWastes_HoldoutWalk. Antoran Wastes > Light's Purchase - Music: Zone_73_AntoranWastes_HoldoutWalk. Krokuun - Music: Zone_73_Krokuun_GeneralWalk. Krokuun > Annihilan Pits - Music: Zone_73_Krokuun_BattlefieldWalk. Krokuun > Court of the Avenger - Music: Zone_73_Krokuun_CourtoftheAvenger. Krokuun > Crown of Destruction - Music: Zone_73_Krokuun_BattlefieldWalk. Krokuun > Darkfall Ridge - Music: Zone_73_Krokuun_BattlefieldWalk. Krokuun > High Inquisitor's Lair - Music: Zone_73_Krokuun_BattlefieldWalk. Krokuun > Nath'raxas Hold - Music: Zone_73_Krokuun_BattlefieldWalk. Krokuun > Nath'raxas Spire - Music: Zone_73_Krokuun_CourtoftheAvenger. Krokuun > Seat of Annihilation - Music: Zone_73_Krokuun_BattlefieldWalk. Krokuun > Shattered Fields - Music: Zone_73_Krokuun_XenedarLandingWalk. Krokuun > The Xenedar - Music: Zone_73_Krokuun_XenedarWalk. Mac'Aree - Music: Zone_73_MacAree_GeneralWalk. Mac'Aree > Arinor Gardens - Music: Zone_73_MacAree_KiljaedenWalk. Mac'Aree > Isolon - Music: Zone_73_MacAree_VoidMediumWalk. Mac'Aree > Isolon Basin - Music: Zone_73_MacAree_VoidMediumWalk. Mac'Aree > Kil'jaeden's Terrace - Music: Zone_73_MacAree_KiljaedenWalk. Mac'Aree > Oronaar Collapse - Music: Zone_73_MacAree_VoidMediumWalk. Mac'Aree > Ruins of Oronaar - Music: Zone_73_MacAree_VoidMediumWalk. Mac'Aree > Shadowguard Incursion - Music: Zone_73_MacAree_VoidFullWalk. Mac'Aree > Shadow's Concourse - Music: Zone_73_MacAree_VoidFullWalk. Mac'Aree > The Umbral Locus - Music: Zone_73_MacAree_VoidFullWalk. Mac'Aree > Triad's Conservatory - Music: Zone_73_MacAree_VoidFullWalk. Mac'Aree > Umbra Hollows - Music: Zone_73_MacAree_VoidFullWalk. Invasion Points Invasion Point: Aurinor - Music: Zone_73_InvasionPoints_Island_GeneralWalk. Invasion Point: Bonich - Music: Zone_73_InvasionPoints_Forest_GeneralWalk. Invasion Point: Cen'gar - Music: Zone_73_InvasionPoints_Fire_GeneralWalk. Invasion Point: Naigtal - Music: Zone_73_InvasionPoints_Marsh_GeneralWalk. Invasion Point: Sangua - Music: Zone_73_InvasionPoints_Blood_GeneralWalk. Invasion Point: Val - Music: Zone_73_InvasionPoints_Ice_GeneralWalk. Seat of the Triumvirate The Seat of the Triumvirate - Music: Zone_73_TheSeatoftheTriumvirate_VoidMediumWalk. The Seat of the Triumvirate > Shadowguard Incursion - Music: Zone_73_TheSeatoftheTriumvirate_VoidMediumWalk. The Seat of the Triumvirate > The Seat of the Triumvirate - Music: Zone_73_TheSeatoftheTriumvirate_VoidFullWalk. The Seat of the Triumvirate > Triad's Conservatory - Music: Zone_73_TheSeatoftheTriumvirate_VoidFullWalk. Scenarios Invasion Point: Val Step 03: Change in Leadership - Kill the Legion's commander on Sholoth. Val. View the full article
  9. Blizzard Battle.net Update

    Blizzard Battle.net Update Blizzard has changed up their branding once again! Originally Posted by Blizzard (Blue Tracker / Official Forums) When we announced that we’d be transitioning away from the Battle.net name for our online-gaming service, we suspected that the shift would be challenging. We understood that Battle.net stood for something special—it represents years of shared history and enjoyment, community and friendship, for all of us and our players. Battle.net is the central nervous system for Blizzard games and the connective tissue that has brought Blizzard players together since 1996. The technology was never going away, but after giving the branding change further consideration and also hearing your feedback, we’re in agreement that the name should stay as well. Take it from the developer formerly known as Silicon & Synapse, and Chaos Studios, names are important too. Moving forward, to help offset some of the original concerns we listed back in September, we will be connecting “Blizzard” to “Battle.net” in our logo for the service and in general when we refer to it in print: Blizzard Battle.net. We appreciate your feedback and look forward to many more years of bringing players together online. Thanks, Blizzard Entertainment View the full article
  10. Community Highlights: Perfect Jesseth Scythe, Fan Art Wallpaper What Decks are the Hearthstone Pros Playing? 5 Decks You Need to Try! Patch 7.3 - Antoran Charhound Patch 7.3 adds the Antoran Charhound mount. Patch 7.3 - Antoran Gloomhound Patch 7.3 adds the Antoran Gloomhound mount. Activision Blizzard Investor Call The latest earnings call had a few interesting points! Blizzard had the biggest quarterly online player community in its history with a record 46 million MAUs, up 38% year-over-year. MAUs have doubled since early 2015. Blizzard had all-time record DAUs The Overwatch community continued to grow more than a year after launch, setting another all-time MAUB record with the release of two seasonal events in the quarter Hearthstone MAUs grew year-over-year and quarter-over-quarter to an all-time record, driven by its expansion, Journey to Un'Goro World of Warcraft time spent grew year over year, and Legion continues to outperform the prior expansion. Blizzard plans to release another large content drop this quarter, with more details at Gamescom. There are multiple dedicated incubation teams working on new games, experiences, or IPs being lead by some of the most experienced game designers at Blizzard. The company is thinking about different platforms, especially mobile. Blue Tweets Originally Posted by Blizzard Entertainment PvE If the internal raid team has spent hours on testing KJ, why did take you so long to apply necessary adjustments to the boss? Seeing a top guild wipe repeatedly and get nowhere on an encounter for a day or two is not uncommon (e.g. Dark Animus, Blackhand). (WatcherDev) There's a narrow line between "this is VERY hard" and "this is TOO hard"; it took time because we weren't yet sure they were necessary. (WatcherDev) Lore Still not explained how Sargeras went about acquiring the titan souls. Retcon from Chronicles? Eonar kind of explains this, in the time since the Chronicle he's managed to gather them all, except her, and has already turned Aggramar. (Muffinus) I know only so much can be expressed in game, I just wish it was explained better. Question is more how sargeras got souls from keepers. I don't want to get too deep into it, but Sargeras has has quite a while to work on his plan. (Muffinus) Do the human turned worgen become immortal, or live at all longer than they wouldve normally? I don't think anything in lore indicates that they live longer, but I might be wrong. (DaveKosak) Ghostcrawler Tweets Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard. Originally Posted by MMO-Champion How friendly should developers get with community sites/leaders? I feel like if they are too friendly it gives a bad impression and feels cliqueish where their concerns are addressed more often than random players. I would say very friendly. Those community sites are providing an enormous service for both you and players. I agree there is a risk of you appearing to make game changes just because they request them. On the other hand, maybe they advocate those changes because they are representing the views of a lot of players who visit their site. I’ve been in situations where we kept community creators and leaders at arm’s length, but I don’t think that stance makes sense. Consider this: gaming news sites want news because that drives visits to their site. They are going to provide news whether or not you as the developer are involved. But if you can give them something to talk about (and it doesn’t just have to be a content exclusive), then they are getting what they need out of the relationship, but you’re getting something as well. I feel quite indebted to all of the folks who ran Age of Empires, World of Warcraft, or League of Legends sites over the years. (Source) FinalBossTV #151 - Enhancement Shamans FinalBossTV focused on Enhancement Shamans last week. View the full article
  11. Community Highlights: Perfect Jesseth Scythe, Fan Art Wallpaper Top 5 Best Ladder Decks to Play From Knights of the Frozen Throne Patch 7.2.5 Hotfixes - August 11 Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeons and Raids Darkheart Thicket Dresaron has reorganized the eggs in his lair ... again. Tomb of Sargeras Kil’jaeden Reduced Kil’jaeden’s melee damage by 15% on Normal difficulty. Armageddon Hail damage reduced by 15% on Normal difficulty. Rupturing Singularity cast during Deceiver's Veil now spawn in fixed locations on Mythic difficulty. Shadowsouls are no longer immune to Death Grip on Mythic Difficulty. Netherlight Crucible Clarifications Originally Posted by Blizzard (Blue Tracker / Official Forums) Okay, here's a first pass at some answers. Thanks for all the discussion so far. Q: Why are you adding this system? What’s with the RNG? A: The Netherlight Crucible (aside from being an important part of the 7.3 storyline) is intended to help with an issue with Relic availability that players have been reporting for some time now. As Ion explained during our last Q&A, there are technical issues with the way Relics were built that limit which bonus traits can be available from raids. This has caused a number of raiders to feel as though their best bet is to run Mythic Keystone dungeons constantly in the hopes of having a Relic with their ideal bonus trait drop (and Titanforge for a high item level). Those who were following development of Patch 7.2 may recall an earlier take on an improvement for this issue, where we experimented with adding a single, randomized second bonus trait to Relics. Ultimately, we decided that was the wrong approach, and wanted a system that put a little more control in players’ hands. So, while the Netherlight Crucible does still have an element of randomness, it presents you with several options to choose from. To be clear: we believe that having some element of randomness is important. Our goal was not to simply allow players to choose the precise bonus traits they wanted (you already do that, more or less, when spending Artifact Power). We still want there to be those exciting moments where a Relic gives you a great outcome. The Netherlight Crucible is intended to make Relics more valuable on average, not to make all Relics be equal value. Q: Will I be able to trade Relics with other players to see who gets the best options at the Crucible? A: No. Previewing a Relic at the Netherlight Crucible will bind it to your character and remove the ability to trade it. This is because those trait options don’t actually exist on the Relic until you attune it to the Crucible, in a process similar to enchanting a piece of gear. It also prevents raid teams from feeling like they need to send everyone who might be interested in a Relic back to the Vindicaar before continuing. Q: Will the Netherlight Crucible work on Relics acquired prior to 7.3 release? A: Yes. However, keep in mind that it will take some time (likely several weeks) to unlock the later stages of the Netherlight Crucible, where the additional bonus traits come in. We don’t expect that stockpiling Relics prior to 7.3 will give any real advantage in practice. Q: Doesn’t this just mean I’ll want my best two traits on each Relic now? A: For the hardcore min/maxer, yes, there will still be a “best” outcome for your Relic configuration. However, there are now more Relics that can achieve that state (as Relics with your second-best trait can now roll your best trait at the Crucible), and you’ll encounter fewer “bad” Relics along the way. Q: Why do I have to go back to the Netherlight Crucible to upgrade my Relic? Didn’t you want to get away from mechanics like that? A: Players often compare this to the old Reforging system, and our dislike of having to visit a vendor after each and every upgrade. That hasn’t changed. The Netherlight Crucible only affects Relics – you won’t need to visit the Crucible every time you pick up a new pair of boots. Blue Posts Originally Posted by Blizzard Entertainment Raid Finder Difficulty Kil'jaeden Some quick philosophy points on Raid Finder in general. As mentioned in the last developer Q&A, our philosophy toward Raid Finder in Legion has been to reduce the overall number of mechanics, but keep one or two important ones that players will need to react to in order to succeed. We believe this is preferable to having many mechanics visually present in Raid Finder, but not actually requiring players to react to them. By limiting the number of visual mechanics, but making sure the ones that remain are important, we believe that the Raid Finder experience will feel more in-line with that of higher difficulties. While we've used the phrase "tourist mode" to describe Raid Finder in previous expansions, that is no longer indicative of our design philosophy. We want to make sure Raid Finder players are still getting an engaging gameplay experience (even if it is overall less intense than in higher difficulties). It's good to note here, that with Kil'jaeden, we do believe that the experience should be an engaging and dramatic fight at the end of Tomb of Sargeras regardless of difficulty. (Blue Tracker / Official Forums) Recent Actions Against Terms of Use Violations Ban EU guilds then. We did. (Blue Tracker / Official Forums) Auction House Flipping Simply put, you buy something from AH because you want to use it. Simply put, no. The Auction House is a place to facilitate trading between players. If someone purchases something, it is entirely up to them whether they use the item, attempt to flip it for a profit, give the item to a friend, or sell it to a vendor for whatever reason, etc. (Blue Tracker / Official Forums) Warcraft III PTR - Patch 1.28.6 Originally Posted by Blizzard (Blue Tracker) Hail Warchiefs, Warcraft III's first official PTR lives. Join us on the field of battle as we test the new Map Pools for 1's, 2's, 3's, 4's and Free-for-All. Windows and Mac General Improvements & Gameplay Objectives Balanced creep camp difficulty progression from early to late game Balanced creep drop tables for better item progression from early game to late game Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera Balanced expansion distance from start locations Decluttered points of interest to reduce visual competition during gameplay Retextured map surfaces for better visual clarity - both on screen and mini-map Minimized the size of trees and doodads that obstructed player view of points of interest Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion) Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores List of Maps 1 v 1 Map Pool (New) 2 v 2 Map Pool (New) 3 v 3 Map Pool (New) 4 v 4 Map Pool (New) FFA Map Pool (New) Known Issues We are aware Warcraft III matchmaking is a bit long in the tusk; we will be improving matchmaker logic for a future patch Automated Tournaments and Ladder Board are not functional for PTR Latency was improved with 1.28, but still needs work to meet modern standards Cheers, Classic Games PvP Like a Pro - Team Composition Originally Posted by Blizzard (Blue Tracker / Official Forums) Last week, we kicked off the PvP like a Pro series, where we talk to some of the best Arena players in the world and gain their insights. In case you missed our interview with Alec of team ABC, you can go and check it out in Part 1 here: PvP Like a Pro: Finding the Right Partners Part 2 - Team Composition It doesn’t take a BlizzCon Champion to know that the strongest 3v3 Arena comps usually feature one Healer and two DPS. However, there's more to the fight than your team's lineup. Luckily, we’ve enlisted FabsS—the only three-time Arena World Champion—from team Method: Triforce to help us! What to Look for when Building a Composition If you find a new comp, and a new way of playing that comp, you cause people problems. When building a composition, the first thing to do is look at what the pros play and check the current meta. If you want to make a new team comp yourself, it's important to have a good knowledge of all these classes—to know their strengths and weaknesses. In FabsS' own words, “Making a new comp that no one plays is all about looking at what’s good in the meta right now and trying to find something that counters it.” Once you’ve thought about which compositions are currently popular, you can start to use that knowledge to build your counter. For example, at the time of this interview, Holy Priests were strong in the meta. Their strengths include mana efficiency and healing AoE damage. They're weaker when it comes to single target healing, healing reduction effects (such as Mortal Strike), and crowd control. To counter them, FabsS and his team played Warrior, Death Knight, and Restoration Shaman and went on to win European Cup #4. FabsS sums it up by saying “If you find a new comp, and a new way of playing that comp, you cause people problems.” This is the essence of high level Arena—being ahead of the meta by countering the current top team comps or best represented classes. Composition Strengths and Weaknesses If I can shut you down and do more damage than you, I win. The main defining factor in a matchup is your team’s ability to deal damage versus your ability to avoid it. Simply put, FabsS says, “If I can shut you down and do more damage than you, I win.” Take the example of a Frost Mage versus two melee classes: while the two melee classes might have a higher potential damage output, the mage can use slows to keep the enemy at a distance, reducing damage taken and gaining the upper hand. A few factors that you should consider when deciding whether you have the edge over another comp are damage uptime, interrupts, and crowd control. Cooldowns and Win Conditions Unlike previous expansions, FabsS feels that cooldowns are less impactful on Arena matches in Legion. It's still important to make equal trades—such as a Death Knight using Anti-Magic Zone against a Frost Mage with Icy Veins—but overall, your ability to pressure a team and beat their win condition is more important. Most teams think ‘how do we win?’ But they don’t think about the other team and figure out what they'll be trying to do. For this reason, FabsS highlights the importance of understanding your enemies' win conditions. It’s very easy to get caught up in your strategy and forget that your opponent has their own plan as well. As the former champion says, “The first thing that comes to mind when building a comp is understanding the win conditions of the enemy. Most teams think ‘how do we win?’ But they don’t think about the other team and figure out what they'll be trying to do.” Following his victory at BlizzCon last year, Fabs tweeted an image of his team’s preparation for the Grand Finals match-up, showing that hard work really does pay off. He says that team work is more important than ever in Legion, and it’s crucial to make sure you get along with your squad. You can catch him and his team Method: Triforce live at gamescom on August 23-26 on our official Warcraft Twitch channel. Stay tuned next week when we'll be hearing from Minpojke of team Northern Blue Gaming for the third and final installation of this series, PvP like a Pro: Practicing Effectively. This Week in WoW History We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years. Legion Officially Announced At GamesCom in 2015, Blizzard revealed that Legion was going to be the next World of Warcraft expansion. Working with the Kirin Tor and using Dalaran as the central hub, the heroes of Azeroth would take the fight to the Burning Legion on the Broken Isles. GamesCom this year is August 23-26. World of Warcraft 10 Year Anniversary Preview During this week in 2014, we learned about Blizzard's 10 Year Anniversary Celebration events that would be going live later that year. WoW players would have a chance to experience some classic areas from Vanilla, although the areas weren't exactly the same; Tarren Mill vs Southshore was turned into a battleground with a clear victor, and Molten Core was turned into a 40 man raid-finder experience. The 10 Year Anniversary Celebration would also include the chance to obtain a title from Tarren Mill vs Southshore, a Core Hound mount, and a Molten Corgi pet. Mists of Pandaria World Boss Preview In early August 2012, the community got a sneak peek of the new world bosses that would be coming with the Mists of Pandaria expansion. Salyis’s Warband, also known as Galleon, could be found in the southeastern area of Valley of the Four Winds, and the Sha of Anger spawned in various locations throughout Kun-Lai Summit. You can still get Son of Galleon's Saddle and Reins of the Heavenly Onyx Cloud Serpent from them! World First Dragonwrath, Tarecgosa’s Rest By mid-August in 2011, we had seen the world first Dragonwrath, Tarecgosa’s Rest acquired! This incredible legendary staff came with a lengthy quest line, an incredible time investment, and a neat effect that would allow the player turn into Tarecgosa as a mount, though they were unable to carry other players. Siiz of Premonition on US-Sen’jin was the first to acquire this legendary. View the full article
  12. Twilight and Luminous Starseeker Giveaway - Round 2

    Twilight and Luminous Starseeker Giveaway - Round 2 Didn't win a mount and pet bundle in our previous giveaway? Blizzard has your back! They've given us another 8 mount and pet bundles to give away! The Twilight pet and Luminous Starseeker flying mount are now on the Battle.Net Store for 30 USD / 30 EUR. You can get the mount and pet separately as well. The giveaway is for 8 x Luminous Starseeker mounts and Twilight pets. Four US and Four EU winners will be selected To enter the giveaway, just reply to this post with your favorite thing coming in Patch 7.3! The giveaway will be closed on Sunday at 11:59 PM EST and winners will be chosen randomly. A note will be added to the top of the latest news post when winners have been PMed. View the full article
  13. Pink Smoke Effect, Westmarch Workshop, Necromancer Cosplay Knights of the Frozen Throne Launches This Thursday! Recent Actions Against ToU Violations Originally Posted by Blizzard (Blue Tracker / Official Forums) We’ve recently taken action against a number of accounts that were actively participating in and/or advertising the sale of in-game raid or dungeon clears in exchange for real-world currency. Such behavior is a clear violation of the World of Warcraft Terms of Use. Additionally, we’ve issued smaller actions against players who were found to be sharing account details in order to gain a competitive advantage during raid progression. Account sharing of any kind is against the World of Warcraft Terms of Use, and will not be tolerated. While the penalties applied as part of these actions were relatively minor, we intend to apply much harsher penalties for such behavior in the future. As a reminder, in order to ensure fair play and competitive integrity, we closely monitor these and other activities that violate the Terms of Use. This includes selling in-game services for real money, exchanging accounts or characters, and similar violations done with the intention of gaining a competitive advantage in raid progression (such as the purchase or transfer of geared characters or accounts between owners). Note that while selling assistance with obtaining items, achievements, PvP rating, or other in-game benefits for real-world currency is against the Terms of Use, selling those things in exchange for in-game gold is perfectly legitimate. Players should not feel as though participating in a “gold run” is going to result in negative action taken against their account. Blue Posts Originally Posted by Blizzard Entertainment EU Forums I'm sorry that your event on Argent Dawn was overlooked. In the future, if you are hosting a very large roleplaying event that is being impacted by sharding (which, given the above changes, shouldn't happen very often anymore) I'd encourage you to bring it to the Community Team's attention by dropping an e-mail to CMTeamEU-WoW@blizzard.com with the details of the event. In regards to the EU forums being ignored, I can accept that there's room for improvement but at the same time I think we have also come a long way over the past year or so. In most cases Lore and Kaivax now mirror information onto the EU forum as soon as it gets posted on the NA forums rather than there being a delay of several hours. Yes, sometimes things fall the cracks or get missed and ideally we want to avoid this. More recently (since Legion), the EU forums have had developers contributing in the Class Development forum and Watcher (Ion) has also posted several times on the EU forums in topics that were of interest to EU players but not necessarily to NA players. When it comes to feedback, it isn't considered in a vacuum. We compile feedback from all the game regions (both EU and NA as well as ANZ, China etc.), this includes what players are saying on social media, fan sites, other forums, YouTube videos etc. We will drill down deeper if one region is resonating with something far more than others, to understand why that is the case and what (if any) action is appropriate. There is also a 9 hour time difference between France (where the EU Community team is based) and California (where the developers are based). When we are in the office, the majority of the staff across the ocean are asleep or going to sleep. This means we don't have immediate access to get answers or information, so we send any requests or relevant details via email. More often than not, the feedback being raised by the EU player-base isn't that dissimilar to what is being raised by the NA player-base, so such matters become topics of discussion during office hours in California, this is often why information comes out during that time rather than during EU hours. Though there have been cases where information has been posted first on EU, which has lead to similar complaints from NA players about being ignored. The information that we receive and post, in most cases, is a direct result of feedback relaying on a global level, not because one forum is preferred more than the other. At the end of the day, our priority is to get any information we receive out into the community, it's not really a considered a problem whether that happens to be on the NA forum first, the EU forum first, or another platform entirely if it's more appropriate for the audience in question. Sorry, did you just copy/paste a response from a Dev post on US forums in response to a complaint that Devs never respond to posts on EU forums? Did someone dare you for a laugh? Yes I did, because it was information we received during the night that we were asked to share globally. Considering part of this thread was about the RP event in Europe that got missed I felt like it was the best place to put that information as it pertained specifically to the sharding topic. That being said, Community Managers aren't Developers. (Blue Tracker / Official Forums) Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Patch 7.3 Elemental Discussion Catching up a bit on the newest changes people are starting to see on PTR, in particular: "Static Overload: After using Stormkeeper, your next Chain Lightning causes Elemental Overload to trigger on every target." Static Overload has been a sticking point throughout Legion (both in our eyes and based on feedback). Too much of the power of Chain Lightning was contained in an uncontrollable and very spiky proc. This is exacerbated by the fact that Chain Lightning is buffed tremendously in short windows by some effects--primarily, Stormkeeper and Lightning Rod. A fully-controllable redesign of Static Overload should significantly mitigate the randomness in hoping it comes up during the moments it would be most valuable. The version we're trying out on PTR always gives a Static Overload at a high-value moment. We expect that it is overall a net increase to the power of the effect. Summing up where we are with Elemental after various small changes in this patch: --Single-target damage is buffed, through a flat buff to all spells other than Chain Lightning, and a larger buff to Earth Shock. We'll continue to monitor overall balance as always. --Mastery will continue being valuable in higher values, which eases gearing constraints, and also prevents overall scaling from tailing off as it's capped out. --Burst AoE potential available through Stormkeeper is both higher and more reliable. Increasing Elemental's on-demand AoE burst wasn't a big priority, but it's fine for it to happen in the process of switching to an on-demand design for Static Overload. --Sustained AoE damage is similar or higher due to a large buff to Earthquake, and the likelihood of Static Overload's total contribution being higher in situations where Stormkeeper is being used. Well. The first half of this sentence (which to be fair is from my post) couldn't have been any more wrong. As it stands, our average potential per Stormkeeper will drop significantly. The larger the number of SKs you compare, the more painful the comparison becomes. When comparing what we could expect in 5 Stormkeeper casts: https://gyazo.com/2589d5750139946f30a54692c3de18a8 The bell curve represents the average you'd expect on live, while the red highlight represents what we'll see on the ptr. When you compare with say 11 Stormkeeper casts, it gets worse: https://gyazo.com/08913ba093027e863b121268bf011424 We might be talking past each other somehow, because as I try to interpret what you're saying, it doesn't sanity-check. Talking about averages--on live you get 0.3 procs per Stormkeeper cast; on PTR you get 1.0. Would need more explanation of which "average" you're saying is going down. Your first graph, the distribution of proc count on live over 5 Stormkeepers, I'd expect to look more like this (With the "5" column highlighted in red, as you did) (Blue Tracker / Official Forums) Heroes of the Storm - August 8 Patch Garrosh has made his way into the Nexus, along with other patch changes! StarCrafts - Season 5 Ep 23: Fenix & Zagara Co-op Mission Another episode of StarCrafts has been released! View the full article
  14. Patch 7.3 PTR - Build 24781 Patch 7.3 Hotfixes - August 8 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Efflorescence healing will prioritize players over pets in all cases, including with the Spring Blossoms talent. Dungeons and Raids Tomb of Sargeras Demonic Inquisition Increased the time Calcified Quills takes aim at a player before casting to 5 seconds (was 3 seconds). Increased the time it takes Demonic Inquisition to enrage to 12 minutes (was 8 minutes). Old World Sharding Disabled on RP Realms Originally Posted by Blizzard (Blue Tracker / Official Forums) Over the last couple of years, we've begun using some new technology we've occasionally referred to as "sharding" in non-instanced zones, which separates players in high-traffic areas out into separate "shards" of a particular zone. The benefit to our server performance has been massive - it was a huge part of why Legion's launch went so smoothly - and so, as a whole, we've been very happy with the system. The one exception has been on RP realms, where player-run events are much more common. On RP realms, we believe that the overall loss to game performance is worth it in order to support those events. If players on RP realms choose to organize an event and congregate somewhere, and have a laggy experience as a result, that's their choice, and we'd like to allow them as much freedom to do so as possible. So, we've recently applied a hotfix that should disable realm sharding in the vast majority of the outdoor world on RP realms. That includes Kalimdor, the Eastern Kingdoms, Northrend, Pandaria, Outland, Draenor, and all related sub-zones. This has actually been our intention for some time now, but as part of investigating some reports involving a player-run event in Northrend, we discovered some secondary issues that were causing it not to function properly. There are still limits, of course; we don't want playing on an RP realm to mean you can't properly experience core game content due to low FPS or heavy input lag. As such, all Legion zones (including all of the Broken Isles, the Broken Isles version of Dalaran, and soon, Argus) will still have sharding active, as they do on non-RP realms. Similarly, when the game itself points players toward a specific area of the non-Legion world (such as for a holiday event or new patch content), we may temporarily re-enable sharding in that area until things settle down. In general, however, our goal is to follow the general rule of thumb that RP realms do not shard, except in current-expansion zones, or when temporarily necessary to support gameplay. This should now be the case on all RP and RP-PvP realms worldwide. This is in addition to our existing rule that RP realms do not automatically fill areas using our Cross-Realm Zones system (although you can still enter an RP realm using CRZ if you're grouped with a player on an RP realm). Thanks for all your patience while we implemented the hotfix on this, and awesome job on the Tournament of Ages, guys! What about cities ? No, capital cities should not shard, with the exception of Dalaran above the Broken Isles as mentioned in my post. If you are seeing issues with this for some reason, please let us know! Ornyx. On Wyrmrest Accord in Stormwind, Sharding does still seem to be an issue. I've tested it MANY times, and a lot of times I can't see my own alt sitting in the same spot as my main (When my second account was active). And while it may not have as much RP or many events, Dalaran (Broken Isles) still does have RP, and a lot of times I'm disconnected from my guild and end up having to be invited to a group because of it. Can we please just eliminate sharding all together for RP realms? It's quite annoying to know that on one shard there's open RP, but you can't join in unless you ask to be invited to a group The hotfix mentioned was applied yesterday evening and currently appears to be functioning properly. I would ask that you check this again, as I'm not seeing any issues on the couple of servers I personally checked. We have no plans to eliminate sharing systems for Legion content at this time, as mentioned in my earlier post. Legion is considered core and current gameplay, and the last thing we want to see is latency or FPS issues affecting players who are trying to complete current content. As current content moves away from current zones, whether that be in a patch or expansion, we will review feedback on those zones on a case-by-case basis as the need arises. Lemme also ask if you're still reading Ornyx. With the removal of phasing in the old world, is it possible to bring back World Defense just for those zones? I don't have anything to add on this, unfortunately. From my understanding the system that supported World Defense was deprecated and I'm sure what the timeline may be to see its return. I'm aware of Holinka's recent words on this, but I am not aware of any current status of the project. Let's keep this thread on-topic though. I don't have anything to add on this, unfortunately. From my understanding the system that supported World Defense was deprecated and we are very unlikely to see its return at this point. Let's keep this thread on-topic though. I don't really believe that this is completely off topic. Like stated before on RP realms with PvP, one of the biggest reasons as to why the World Defense Channel was removed was because of the phasing technology that was implemented. But now seeing that it was removed in the old world, I wanted to ask if there was a possibility of it making a return. As to the point of it very unlikely returning, I thought it was said during Holinkas Q&A that while there's no delivery date, there will be an effort to making it return in the future for roleplayers. I'm aware that he doesn't work for WoW PvP any longer, this statement came from the PvP Lead of World of Warcraft. So it leaves me in confusion. Apologies, I think my wording may have caused some confusion - i meant 'at this point' as in, in the current scope of things I'm not sure we are likely to see its imminent return. I updated the wording on my post to be more clear. Again, I don't have updates on where that project is or as to the status of it at all. While I understand your point that World Defense was removed because of phasing, it's really a side discussion that should be held on its own, separate from this. Again, let's keep discussion here directed at the changes we made to phasing yesterday to support the on-going efforts of the RP community. View the full article
  15. Patch 7.3 PTR - Build 24781

    Patch 7.3 PTR - Build 24781 A new build is on the way to the PTR! Calculators Updated New Maps New Icons New Items Check out the full list of new items on the WoWDB PTR site. Level Type Name 20 Mount Darkmoon Dirigible 895 Neck Fierce Combatant's Necklace 880 Shadow Relic Grinning Vilefiend Skull 680 Arcane Relic Reactive Intuition 680 Arcane Relic Exhaustive Research 680 Arcane Relic Taboo Knowledge 680 Blood Relic Grisly Souvenir 680 Blood Relic Thirsty Bloodstone 680 Blood Relic Thrill of Battle 680 Fel Relic Fel-Loaded Dice 680 Fel Relic Performance Enhancing Curio 680 Fel Relic Alliance of Convenience 680 Fire Relic Blaze of Glory 680 Fire Relic Flame of the Fallen 680 Fire Relic Torch of Competition 680 Frost Relic Conscience of the Victorious 680 Frost Relic Superiority's Contempt 680 Frost Relic Cold Sweat 680 Holy Relic Clarity of Conviction 680 Holy Relic Brilliant Sunstone 680 Holy Relic Radiance of Dawn 680 Iron Relic Battle-Tempered Hilt 680 Iron Relic Unflinching Grit 680 Iron Relic Steadfast Conviction 680 Life Relic "Borrowed" Soul Essence 680 Life Relic Tombweed Bloom 680 Life Relic Petrified Ancient's Thumb 680 Shadow Relic Blindside Approach 680 Shadow Relic Polished Shadowstone 680 Shadow Relic Dead Man's Tale 680 Storm Relic Battering Tempest 680 Storm Relic Thundering Impact 680 Storm Relic Roar of the Crowd Raid Testing Schedule - August 10-14 Originally Posted by Blizzard (Blue Tracker / Official Forums) On Thursday, August 10th and Friday, August 11th we will be conducting raid tests of Antorus, the Burning Throne. If testing goes well, a number of the bosses tested will remain open on Normal difficulty over the weekend. Thursday, August 10th Varimathras - Heroic Antorus, the Burning Throne 13:00 PDT (16:00 EDT, 22:00 CEST) The Coven of Shivarra - Heroic Antorus, the Burning Throne 14:00 PDT (17:00 EDT, 23:00 CEST) Aggramar- Heroic Antorus, the Burning Throne 15:00 PDT (18:00 EDT, 0:00 CEST) Friday, August 11th Garothi Worldbreaker - Mythic Antorus, the Burning Throne 13:00 PDT (16:00 EDT, 22:00 CEST) Felhounds of Sargeras - Mythic Antorus, the Burning Throne 14:00 PDT (17:00 EDT, 23:00 CEST) Friday, August 11th - Monday, August 14th Kin'garoth, Varimathras, Coven of the Shivarra and Aggramar - Normal Antorus, the Burning Throne As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Achievement Changes Originally Posted by MMO-Champion Honor Player vs. Player Double Decade of Dominance (New) Reach Prestige Level 20. 10 points. Eighteen and Over (New) Reach Prestige Level 18. 10 points. Hell, It's About Nineteen (New) Reach Prestige Level 19. 10 points. Twenty-One Arms Salute (New) Reach Prestige Level 21. 10 points. Legion Exploration Infused and Abused Kill 10 enemies while Fel Infused from a single lightning strike on Argus. 5 points. Legion Raid Dungeons & Raids This is the War Room! Defeat the Antoran High Command in Antorus, the Burning Throne while placing three or fewer Felshield Emitters. 10 points. Worm-monger Defear Defeat Garothi Worldbreaker in Antorus, the Burning Throne after decimating 16 Blightscale Worms on Normal difficulty or higher. 10 points. Spell Changes Originally Posted by MMO-Champion Mounts Luminous Starseeker (New) Summons and dismisses your Luminous Starseeker. Account wide. 1.5 sec cast. Companions Twilight (New) Right Click to summon and dismiss Twilight. Battle Pet. Instant. Item Set Bonuses Item - Druid T21 Balance 4P Bonus - Starsurge/Starfall Buffs Moonfire/Sunfire When you cast Starsurge or Starfall, the damage of your Moonfire and Sunfire spells is increased by 10% for 4 sec. 6 sec. Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Unholy Army of the Dead Summons a legion of Ghouls over 4 sec who will fight for you for 40 sec, swarming the area, fighting anything they can. Death Knight - Unholy Spec. 3 Runes. 4 sec cast (Channeled). 10 min cooldown. Instant. 10 min cooldown. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of [ 8.000 [ 10.000 * 80% of weapon damage ] Physical damage to all enemies in front of you. Usable while moving. Hunter - Level 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Mistweaver Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%. Instant. 1.5 min cooldown. Monk - Mistweaver Spec. Instant. 1.5 min cooldown. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (68% 73% of weapon damage) Holy damage instantly and every 2 sec for 12 sec. Generates 2 Holy Power. Retribution Paladin - Level 60 Talent. Instant. 12 sec cooldown. Retribution Retribution Paladin Increases damage/healing of Blade of Justice, Crusader Strike, Divine Hammer, Execution Sentence, Eye for an Eye, Hammer of Reckoning, Judgment, Justicar's Vengeance, Wake of Ashes, Zeal by 0%. Increases periodic damage/healing of Blade of Justice, Crusader Strike, Divine Hammer, Execution Sentence, Eye for an Eye, Hammer of Reckoning, Judgment, Justicar's Vengeance, Wake of Ashes, Zeal by 0%. Increases damage/healing of Flash of Light by 42%. Increases power cost of Flash of Light by 22%. Increases damage/healing of Judgment by 44%. Increases damage/healing of Crusader Strike by 13%. Increases damage/healing of Consecration by 100%. Paladin - Retribution Spec. 114%. Paladin - Retribution Spec. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) PvP Talents Greater Fade Fade out, removing all threat, increasing your movement speed by 50% and causing most melee, ranged and spells to miss you. Lasts 4 sec. Holy Priest - Tier 3 PvP Talent. Instant. 30 sec cooldown. 45 sec cooldown. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 600% [ 552% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. 100 yd range. Instant. Talents Earthgrab Totem Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. Shaman - Level 45 Talent. 10% of Base Mana. 35 yd range. Instant. 30 sec cooldown. Elemental Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 600% [ 552% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. Shaman - Elemental Spec. 50 Maelstrom. 35 yd range. Instant. Item Effects Create Belt Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Girdle. Relinquished Girdle. Create Boots Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Treads. Relinquished Treads. Create Bracer Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Bracers. Relinquished Bracers. Create Chest Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Chestguard. Relinquished Chestguard. Create Cloak Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Cloak. Relinquished Cloak. Create Glove Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Gauntlets. Relinquished Gauntlets. Create Helm Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Hood. Relinquished Hood. Create Legs Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Leggings. Relinquished Leggings. Create Neck Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Necklace. Relinquished Necklace. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Unsullied Mail Girdle. Relic. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Shadow Relic. Shadow relic. 3 sec cast. Reagents: Relinquished Shadow Relic. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Fire Relic. Fire relic. 3 sec cast. Reagents: Relinquished Fire Relic. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Fel Relic. Fel relic. 3 sec cast. Reagents: Relinquished Fel Relic. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Arcane Relic. Arcane relic. 3 sec cast. Reagents: Relinquished Arcane Relic. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Iron Relic. Iron relic. 3 sec cast. Reagents: Relinquished Iron Relic. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Life Relic. Life relic. 3 sec cast. Reagents: Relinquished Life Relic. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Storm Relic. Storm relic. 3 sec cast. Reagents: Relinquished Storm Relic. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Holy Relic. Holy relic. 3 sec cast. Reagents: Relinquished Holy Relic. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Blood Relic. Blood relic. 3 sec cast. Reagents: Relinquished Blood Relic. Create Relic Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Frost Relic. Frost relic. 3 sec cast. Reagents: Relinquished Frost Relic. Create Ring Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Ring. Relinquished Ring. Create Shoulder Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Spaulders. Relinquished Spaulders. Create Trinket Create a soulbound item appropriate for your loot specialization ($@lootspec). 3 sec cast. Reagents: Confiscated Trinket. Relinquished Trinket. Empowering Grants 200 Grants 565 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 200 Grants 560 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 250 Grants 575 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 200 Grants 570 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 200 Grants 625 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 200 Grants 635 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 600 Grants 875 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 200 Grants 550 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 250 Grants 640 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 200 Grants 630 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 200 Grants 645 Artifact Power to your currently equipped Artifact. Instant. Empowering Grants 250 Grants 650 Artifact Power to your currently equipped Artifact. Instant. Experience (New) Open your Followers page and use this item to grant 6,000 XP directly to a Champion. Instant. Fel Heart Bond Regenerates 10% of maximum health every 2 sec while not it combat. Grants a connection to the Fel Heart of Argus that allows you to be brought back to life should you take fatal damage. Knocksbacks and knocks back enemies and stuns them for 5 sec. Cannot trigger be protected from fatal damage more than once per 30 min. Can only be used on Argus. 100 yd range. Instant. Flight Master's Whistle Request a teleport to the nearest Light Forged Beacon. Only useable usable on Argus. 50 yd range. Instant (Channeled). 5 min cooldown. Flight Master's Whistle Request a pickup to the nearest flight master. Only useable in Broken Isles. Instant. usable in Broken Isles. Instant. Lightning Jolt Electrify an enemy, dealing 26,250 56,049 Nature damage to them and the enemy nearest to them every 1 sec for 12 10 sec. 50 yd range. Instant. 1.5 min cooldown. Light's Judgment Calls upon the Vindicaar to release a beam of Holy Light to blast your enemies, inflicting 1,900,000 3,500,000 Holy damage to enemies within 15 yards and stunning them for 5 sec. Can only be used on Argus. 100 60 yd range. Instant. 2 min cooldown. Nerubian Chitin Your attacks have a chance to grant you 191 334 Armor every 1 sec for 15 sec. 100 yd range. Approximately 0.85 procs per minute. Portal to Observer's Locus Opens a portal to the Observer's Locus in the Antoran Wastes. Melee range. 3 sec cast.10 min cooldown. Shroud of Arcane Echoes Shroud yourself for 10 sec. While shrouded, you are untargetable by enemies. Attacking cancels the effect. When shrouding ends, you are overpowered with energy and do 25% extra damage for 20 100% extra damage for 5 sec. Can only be used on Argus. 20 yd range. Instant. 2 min cooldown. 3 min cooldown. Wild God's Fury Increases your maximum health by 302,762, and your Armor by 623 1,089. Lasts 30 sec. Instant. 2 min cooldown. Artifact Powers Originally Posted by MMO-Champion Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Unholy Portal to the Underworld (Rank 1) Your Army of the Dead Ghouls explode when they die, dealing [ 120% [ 162% of AP ] Shadow damage to nearby enemies. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Elemental Static Overload (Rank 1) Chain Lightning has a 7% chance to cause After using Stormkeeper, your next Chain Lightning causes Elemental Overload to trigger on every target. Strings Changes Originally Posted by MMO-Champion RELIC_FORGE_PREVIEW_RELIC_TOOLTIP - Place a relic here to imbue it and see the powers granted by the Netherlight Crucible. Insert an unsocketed relic. RELIC_FORGE_PREVIEW_RELIC_TOOLTIP_TITLE - Imbue Relic Preview Traits RELIC_FORGE_RANK_REQUIRED - Requires the relic slot to be Level %1$d (unlocked at Artifact Level %2$d.) RELIC_FORGE_SOCKET_PREVIEW_RELIC (New) - Socket the relic into your artifact weapon to access this trait. RELIC_FORGE_TUTORIAL_PREVIEW_RELIC - Preview the traits of an unsocketed relic by dragging it here. placing it here. RELIC_FORGE_TUTORIAL_SOCKETED_RELIC - The Netherlight Crucible enhances relics for your artifact weapons. the relics of your artifact weapon. SPELL_FAILED_CUSTOM_ERROR_349 (New) - Will only open to one welding the power that echoes that of the Augari. Garrison Ability Changes Originally Posted by MMO-Champion Trait Augari Censorite Staff Trait Increases success chance by 50% on missions shorter than 16 40% on missions shorter than 8 hours. Increases success chance of missions with Spells by 50%.. 40%.. Azurelight Candelabra Trait Increases success chance by 50% on missions shorter than 16 40% on missions shorter than 8 hours. Increases success chance of missions with Minions by 50%.. 40%.. Azurelight Sapphire Trait Increases success chance on missions longer than 16 hours by 50%.. 8 hours by 40%.. Darklost Claw Trait Increases mission success chance by 35% 25%. Increases success chance of missions with Hazards by 50%.. 40%.. Exalted Xenedar Hammer Trait Increases success chance on missions longer than 16 hours by 60%.. 8 hours by 50%.. Fel-Infused Legion Effigy Trait Increases mission success chance by 35% 25%. Increases success chance of missions with Spells by 50%.. 40%.. Forged in Light Trait Increases success chance of missions with Minions by 100%.. 75%.. Hardened Survivor Trait Increases success chance of missions with Hazards by 100%.. 75%.. Impervious Shadoweave Hood Trait Increases success chance of missions with Spells by 50%.. 40%.. Krokul Sledgehammer Trait Increases mission success chance by 25%.. 20%.. Lightburst Charge Trait Increases success chance of missions with Minions by 60%.. 50%.. Memento of the Lightforged Trait Increases mission success chance by 45%.. 30%.. Pit Lord Tusk Trait Increases success chance of missions with Hazards by 40%.. 30%.. Praetorium Tome of Arcana Trait Increases mission success chance by 35% 25%. Reduces mission duration by 25%.. Pronged Ridgestalker Spear Trait Increases success chance of missions with Spells by 40%.. 30%.. Pulsating Wrathguard Skull Trait Increases success chance on missions longer than 16 hours by 50% 8 hours by 40%. Increases success chance of missions with Hazards by 50%.. 40%.. Runewarded Lightblade Trait Increases success chance of missions with Spells by 60%.. 50%.. Sanctified Armaments of the Light Trait Increases success chance by 60% on missions shorter than 16 hours.. 50% on missions shorter than 8 hours.. Serrated Stone Axe Trait Increases success chance by 40% on missions shorter than 16 hours.. 30% on missions shorter than 8 hours.. Shadowguard Void Effusion Trait Increases success chance of missions with Hazards by 50%.. 40%.. Shadow-Soaked Stalker Heart Trait Increases success chance of missions with Minions by 50%.. 40%.. Touched by Void Trait Increases success chance of missions with Spells by 100%.. 75%.. Vilefiend Spine-Whip Trait Increases success chance of missions with Minions by 40%.. 30%.. Viscid Demon Blood Trait Increases success chance on missions longer than 16 hours by 40%.. 8 hours by 30%.. Void-Touched Arinor Blossom Trait Increases success chance by 50% on missions shorter than 16 hours.. 40% on missions shorter than 8 hours.. Volatile Stygian Scroll Trait Increases success chance on missions longer than 16 hours by 50% 8 hours by 40%. Increases success chance of missions with Minions by 50%.. 40%.. Wakener's Bauble Trait Increases mission success chance by 35%.. 25%.. Xenic Tincture Trait Increases success chance of missions with Hazards by 60%.. 50%.. Misc Changes Originally Posted by MMO-Champion Adventure Journal Instances Mythic Keystones - Name changed from "Mythic Challenges" to "Mythic Keystones". Description: "Use the Description: "Using a Mythic Keystone at the entrance to a Mythic Dungeon for even greater challenges and rewards!" Patch Features The Crest of Knowledge - Name changed from "Argus: The Speaker Seeks" to "The Crest of Knowledge". Player vs Player Random Battleground - Description: "Battle other players inside a Random Battleground!" Item #141997. Quest #32. Item #153484. Item #153484. World Map Continents TheMaelstromContinent - Name changed from "The Maelstrom" to "TheMaelstromContinent". World Safe Locations Argus 7.3 Antoran Wastes - Corpse Catcher 007 (New) 7.3 Antoran Wastes - Corpse Catcher 008 (New) 7.3 Antoran Wastes - Corpse Catcher 009 (New) 7.3 Antoran Wastes - Terminus GY (New) 7.3 Argus - Isle 3 - Shipyard GY (New) View the full article
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