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Patch 6.2.2 - Timewalking Rewards, Patch 6.2.2, Dia Darkwhisper, Final NA Qualifiers

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Patch 6.2.2 - Timewalking Rewards

Patch 6.2.2 adds more rewards to Timewalking! You can see Cupri in Shattrath (Outland) to purchase these items for Timewarped Badge, rewarded from running Timewalking dungeons.

Keep in mind that prices are not final and we don't know how many Timewarped Badge will be rewarded per dungeon. The current wording in the patch notes is "Players now receive a Timewarped Badge when they complete a Timewalking dungeon".

Level Type Slot Spec Name Cost 80Mount Bridle of the Ironbound Wraithcharger??70Mount Reins of the Eclipse Dragonhawk50000 ×
Level Type Slot Spec Name Cost 90Consumable Ancient Heirloom Armor Casing5000 × 90Consumable Ancient Heirloom Scabbard6000 × 100Consumable Timeworn Heirloom Armor Casing10000 × 100Consumable Timeworn Heirloom Scabbard12000 ×
Level Type Slot Spec Name Cost 226NeckNeck Shard of the Crystal Forest??213FingerFinger Signet of the Impregnable Fortress??200TrinketTrinket Sundial of the Exiled??200TrinketTrinket Valor Medal of the First War??200TrinketTrinket Mirror of Truth??245TrinketTrinket Mark of Supremacy??110TrinketTrinket Emblem of Fury1750 × 110TrinketTrinket Icon of the Silver Crescent1750 × 110TrinketTrinket Bloodlust Brooch1750 × 226NeckNeckAll Strength Spiked Battleguard Choker??245FingerFingerAll Strength Bloodshed Band??110TrinketTrinketAll Strength Gnomeregan Auto-Blocker 6011750 × 226NeckNeckHealer Frozen Tear of Elune??213FingerFingerHealer Renewal of Life??226NeckNeckAll Agility Broach of the Wailing Night??213FingerFingerAll Agility Ring of Invincibility??226NeckNeckAll Intellect Evoker's Charm??213FingerFingerAll Intellect Band of Channeled Magic??200TrinketTrinketAll Intellect The Egg of Mortal Essence??110TrinketTrinketAll Intellect Essence of the Martyr1750 × 110Off HandOff HandAll Intellect Talisman of Kalecgos1000 × 110BackBack Farstrider Defender's Cloak1250 × 136BackBackAll Strength Dory's Embrace1250 × 110BackBackHealer Bishop's Cloak1250 × 110BackBackAll Agility Blood Knight War Cloak1250 × 110ClothHeadAll Intellect Cowl of Naaru Blessings1750 × 264ClothChestAll Intellect Meteor Chaser's Raiment??128ClothWaistAll Intellect Voodoo-Woven Belt1750 × 141ClothLegsAll Intellect Corrupted Soulcloth Pantaloons2250 × 213ClothFeetAll Intellect Xintor's Expeditionary Boots??264ClothHandsAll Intellect Gloves of False Gestures??110BackBackAll Intellect Shawl of Shifting Probabilities1250 × 110LeatherHead Mask of the Deceiver1750 × 264LeatherChest Shadow Seeker's Tunic??141LeatherWaist Belt of the Silent Path1750 × 141LeatherLegs Trousers of the Scryers' Retainer2250 × 213LeatherFeet Boots of Captain Ellis??264LeatherHands Cat Burglar's Grips??110MailHead Storm Master's Helmet1750 × 264MailChest Longstrider's Vest??141MailWaist Aftershock Waistguard1750 × 141MailLegs Rushing Storm Kilt2250 × 213MailFeet Pack-Ice Striders??264MailHands Logsplitters??110PlateHead Faceguard of Determination1750 × 264PlateChest Castle Breaker's Battleplate??141PlateWaist Girdle of Seething Rage1750 × 141PlateLegs Legplates of Unending Fury2250 × 213PlateFeet Kyzoc's Ground Stompers??264PlateHands Gauntlets of the Kraken??110ShieldOff HandAll Strength Azure-Shield of Coldarra1000 × 110ShieldOff HandAll Intellect Mazthoril Honor Shield1000 × 146Two-handed AxeTwo HandAll Strength The Blade of Harbingers3500 × 146One-handed MaceOne HandAll Intellect Gavel of Naaru Blessings1750 × 115One-handed SwordOne HandAll Strength Sword of Unyielding Force1750 × 146StaffTwo HandAll Agility Staff of the Forest Lord3500 × 141StaffTwo HandAll Intellect Staff of the Soul-Eater3500 × 146Fist WeaponOne HandAll Agility Vanir's Fist of Brutality1750 × 146DaggerOne HandAll Agility The Mutilator1750 × 146DaggerOne HandAll Intellect Scryer's Blade of Focus1750 × 146CrossbowRangedAll Agility Crossbow of Relentless Strikes3500 ×
Level Type Slot Spec Name Cost 65Junk Barrel of Fish1000 × 1Junk Crate of Meat1000 × 70Junk Bag of Fishing Treasures1500 × 70Junk Mark of the Ashtongue12500 × 1Holiday Timeless Mirror20000 ×

Patch 6.2.1 and 6.2.2

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Weâve seen a lot of questions regarding patch 6.2.1 now being called 6.2.2. This change was by design and we wanted to reassure everyone that our development plans for the patch are still on track. Adding patch 6.2.1 to the PTR as early as possible gave us an opportunity to begin testing flying right away so that we could identify and squash any bugs that players could experience when they take to the skies of Draenor. With the patch being on the PTR as early as possible we also aimed to minimize the amount of time we needed to test the patch. The update to Patch 6.2.2 added some additional data that we couldnât add to the patch prior to the announcement of the next expansion.

We know many want to know an exact date of when the patch will go live, but weâre not ready to share a specific date as of yet. We are, however, working to make sure the wait isnât much longer.

I gotta say, I really feel sorry for Neth. I appreciate them coming in to talk with us, but I'm sorry she keeps getting put into these bad situations.

There's no need to feel sorry for me. It's OK. We just felt it was worth answering the concerns people had about the change in the patch on the PTR.

Correct me if I am wrong, but what you're saying is that flight in itself is now delayed to test "additional data" that couldn't be added prior to the announcement of next expansion.

No, we're not saying it's been delayed, as I said in the previous post- "we wanted to reassure everyone that our development plans for the patch are still on track."

So then what was preventing you from releasing this patch as is without bogging it down by including extra fluff?

We're still testing and making sure we identify and fix any last bugs involving flight. Releasing "as is" could have issues we haven't resolved go live which would just create a poor experience for people who have been looking forward to flying.

We understand the frustrations and passion for this topic coming from the community. As always, I would just ask that those who take time to discuss it remember to avoid violating the forum Code of Conduct and keep it clean.

Well don't take this the wrong way, but when we get called by Watcher in an interview "we think it will only be out in a couple of weeks" back in June, and it's now haflway through August, I think players have a right to be a little mad and cynical.

Completely understandable. I don't think anyone on our end is unaware of the frustration that everyone has expressed. We'll keep doing what we can to keep everyone in the know.

Oh they're aware at this point, no doubt. I think the question ask nowadays is just whether or not they care.

We definitely care.

Dia Darkwhisper Changes

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's definitely a messy history here. Our aim throughout has been to provide a more consistent experience, but there have been other bugs exposed as we applied various fixes in pursuit of that goal, which required new fixes, and so forth. Fingers crossed, but we think we're at a final state at this point.

The core of the original problem lay in Dia's nature as a Shadow-school-exclusive caster with a variety of spells, one of which (Void Bolt) needed to respect school lockout when interrupted, and Mark of the Necromancer's exponential growth that makes Reap timing very important.

A history of changes here:

Original state: Nightmare Visage respected school lockout, and because Reap could not be cast during Nightmare Visage, the exact timing and quantity of Void Bolt interrupts could cause huge variance in Reap's timing, and thus the damage taken from Mark of the Necromancer. Some players figured out an exact interrupt order to reliably cause Reap to be delayed so that it started coming after Mark, pretty much trivializing Mark for the rest of the fight.

Reap Hotfix #1 (August 3): Because it was a problem that the danger posed by Mark/Reap could vary drastically from pull to pull, we made Visage ignore school lockout, which made its timing more predictable, and thus Reap's timing as well. We realized that many guilds had only killed the fight by manipulating the timing to get the optimal Reap/Mark order, so we also nerfed Mark damage at the same time to help offset the potential increase in difficulty.

Post-Hotfix #1: This mostly addressed the problem, though quirks in AI timing meant that it was still rarely possible to get the "easy" spell order. The new timing exposed an even worse bug, however. Dia could not Reap while Darkness was occurring. Previously, delayed Visage casts tended to cause these two abilities to not intersect. But after our hotfix, there was a predictable window, about 6:30 into the fight, where they would line up, and the result was to delay Dia's fifth Reap by a significant amount, causing Mark damage to ramp out of control and almost certainly cause a wipe. Not good.

Hotfix #2 (August 11): We fixed the issue with Darkness preventing Reap, and rebuilt the way Reap/Mark work, and now force Dia to re-cast Mark after each Reap so that they can never get desynced and the variance in Mark damage from pull to pull should go way down.

Post-Hotfix #2: The change to Darkness/Reap interaction also increased the effective duration of Darkness (a side-effect, not the core intended change), which increased the damage and positioning disruption from that ability.

Hotfix #3 (August 13): We're going to be reducing the duration of Darkness to match how it used to be prior to Hotfix #2.

We're generally hesitant to buff fights once they're in the wild, and didn't set out here with the intent of making the encounter strictly more difficult (hence the offsetting nerf to Mark damage in Hotfix #1 above). The goal was always to reduce large variation in the fight's difficulty from pull to pull, which makes for a frustrating experience. There were admittedly a few more pitfalls along the way than we expected. Please let us know if you continue to experience any frustrations or apparent bugs here.

Blue Tweets

Originally Posted by Blizzard Entertainment

If WoD is just over...WHEN is the pepe costumes coming/be available/turned on?

I am not at liberty to divulge this information (Muffinus)


(PvP talent system (Abilities only work in PvP). Bad!. I should be able to use any ability anytime and not have 2x as many binds.

We think that's an important concern and we don't plan on giving you tons of buttons that only work in PvP. (holinka)

The bitter ppl at AJ complain a lot about disregarded PVP feedback during WoD beta. Let's erase this track record?

In the past we had a lot less PvP-only knobs to tune. It will be much easier to act on feedback going forward. (holinka)

how they gonna give feedback when they don't even have a beta key.

We want feedback from a wide range of skill levels. The game isn't made exclusively for one group. (holinka)

but good quality feedbacks can only be from skilled players. And the balance of PvP is based around 3s.

We disagree that good quality feedback can only come from the most skilled players. (holinka)

I've seen solid feedback from people that aren't rank 1. I've seen lousy feedback from people that are rank 1. (holinka)

Of course I've seen really awesome feedback from rank 1 players that really understand our goals for the game. (holinka)

Ultimately the best feedback is relaying your own experiences playing the game. Not trying to design it. (holinka)

all I'm askin is giving the true PvP community a chance to at least participate

It's reasonable to ask that people capable of giving good feedback are in the beta (holinka)

Don't really like generalizing what group is the "true pvp community" though. Every voice matters. (holinka)

Reputation / Questing

I do however have faith in and crew. I expect 100 to 109 will be fine whatever else happens in Legion.

I appreciate the vote of confidence =) The designers are doing a fantastic job with the level-up zones so far. (craig_amai)

I think the large variety helps stay clear of the 10,000 orc feel, and things still feel well wrapped together. (craig_amai)

Thinking back to Wrath as a comparison, there were vrykul, undead, dragons, faction conflict, but it still felt like one place. (craig_amai)

I personally am heading up the artifact feature this time, but I love what I've been seeing from the level-up so far! (craig_amai)


Lots of fantastic lore questions for Legion coming in. We're not ignoring you, but we can't answer here. Be patient, beta is coming soon! (Abrosiabi)

Road to BlizzCon - Final NA Qualifiers Broadcast This Saturday

Don't miss watching for some Legion PvP information!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Road to BlizzCon marches on! Three North American teams have already qualified for the Americas Regionals tournament later this year, and this Saturday, the top 8 teams from our final North American Online Qualifier Cup will fight for their chance to join them.

Veteran Arena commentators Jared âvhellâ Coulston and Josh âLoreâ Allen will once again talk us through all the action live at Twitch.tv/WoW. For this event, weâve got an extra treatâtheyâll be joined by Jackson âBajheeraâ Bliton, who will bring his years of 3v3 Arena experience to provide in-depth commentary and analysis on each match as it unfolds.

Whatâs more, Senior Game Designer Brian Holinka will stop by to talk about World of Warcraft PvP design, including lessons learned from Warlords of Draenor and a glimpse at future plans for World of Warcraft: Legion.

It all starts on Saturday, August 15 at 2 p.m. Pacific time (check here for your local time zone). More information on the brackets, as well as the teams that are competing, is available on Battlefy. Who will rise up and claim the three remaining spots at the Americas Regionals?

hotsIcon.pngHeroes of the Storm - Kharazim Spotlight

Blizzard posted a video about Kharazim today.

View the full article

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Dir ist bewusst, dass du allein für das Mount dann 400 Bosse in Timewalkern killn musst? .. auf dem PTR bekommst du zZ 125 Münzen pro Boss

Krieg' ich hin :wink:.

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es gibt 2 neue Mounts und 2 Spielzeuge sprich rund 1200 Bosse ... dafür hab ich persönlich nicht die Energie/Spass ... v.a. weil es nur 5 Inis jeweils gibt :)

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