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Story and Lore Developer Live Stream

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Story and Lore Developer Live Stream
Cinematic Project Director Terran Gregory and Senior Game Designer Steve Danuser are sitting down to discuss the story and lore of World of Warcraft!


  • The Process
    • The in game story is planned out months and sometimes years in advance.
    • Cinematics have always functioned as an important point in a story in Blizzard games' history, and it started with the Wrathgate in WoW.
    • The game can create good ambient story, but cinematics shine in telling the more emotional story points.
  • Story in Battle for Azeroth
    • Bfa was a good opportunity to bring Jaina back into the story and develop all the different experiences she has had throughout the story.
    • People have strong feelings about the state of the Horde right now, and the conflict allows good storytelling and depth to develop.
    • The two philosophies of honor and conquest is the core of the ongoing story within the Horde.
    • Zekhan was already planned to be in Old Soldier as Saurfang's counterpart before players fell in love with him.
    • Bwonsamdi was influenced a lot by how his voice actor embodied him.
    • Christie Golden wrote the dialogue for the Bwonsamdi and Rastakhan cinematic.
    • There will be a lot more interaction between Talanji and Bwonsamdi going forward.
    • Flynn was super fun to develop as a counterpart to Talia.
    • Prior cinematics were pretty self contained, but as the story has progressed, a lot of cinematics have bridged to the next.
    • The team has weekly meetings where multiple departments discuss the cinematics being developed and how to improve them.

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