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  1. Yesterday
  2. Eternal Palace Race to World First - Six Guilds on Azshara Six guilds are now working on Azshara! Click to load chat Click to load chat Weekly Bonus Event - Arena Skirmishes Originally Posted by Blizzard (Blue Tracker / Official Forums) Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes. This Week: Arena Skirmishes All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Casual, choose Arena Skirmish and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena. You can also queue for a Premade group or create your own group within the Premade tab. Look for the following all week long: Chronicler Shoopa in Zuldazar and in Boralus has a quest for you–The Arena Calls. Or, if you forget to pick it up there, you can start it from within the Adventure Journal. Quest requirement: Win 10 Arena PvP Skirmishes Reward: A PvP loot box Passive buff: +50% honor gains from Skirmishes If you’ve been looking to make some Honor gains, this is the week to do it! Brawl - Comp Stomp This brawl pits players against the smart AI from Island Expeditions in Arathi Basin! Originally Posted by Blizzard Entertainment Head into Arathi Basin for a head-to-head battle against AI opponents. This new Brawl will be available March 20. Use the Group Finder tool (hotkey “I”) in the Player vs. Player tab to take part. Island Expeditions for Week of July 23rd, 2019 The islands expeditions for the week are Molten Cay with Jungle Trolls Skittering Hollow with Troggs Snowblossom Village with Mantid Call to Arms: Stormsong Valley and Mechagon This week's Call to Arms is Call to Arms: Stormsong Valley and Call to Arms: Mechagon. Head to Stormsong Valley and Mechagon with warmode enabled to kill 10 players (25 in Mechagon) of the opposing faction and loot an air supply. This will reward you with conquest, honor and reputation for either 7th Legion or The Honorbound.View the full article
  3. Arcane Heart Azerite Trait Change Originally Posted by Blizzard (Blue Tracker / Official Forums) We’re working on a change to the Arcane Heart Azerite Trait that was introduced in Rise of Azshara. How it works today is: Arcane Heart gives you a buff for every 1.5 million damage or healing you do. However, damage or healing that comes from something other than you casting a spell is not counted. For example, a Blood Death Knight doing healing from Death Strike isn’t benefitting from that healing counting to the next proc of Arcane Heart. So we’re developing a fix for that. Currently, the change looks like this: Items Heart of Azeroth Arcane Heart Fixed a bug that caused some damage and healing effects to go uncounted by this Azerite Trait. Damage and healing counted to activate Omnipotence is no longer counted while Omnipotence is active. The second change there is needed to keep this from being a big buff for a Trait that we feel is fairly well-balanced before we make the bugfix. If all goes well, we expect to bring this fix to the game with maintenance this week (tomorrow for Americas realms, and thereafter for EU and Asian realms). View the full article
  4. Last week
  5. Eternal Palace Race to World First - Method and Pieces Also Working on Azshara Method and Pieces are now also 7/8! Who will get Azshara first? Click to load chat Click to load chat Auction House Dance Party - July 22 The Auction House Dance Party micro holiday is now active for the entire day! Head on over to the main auction house in either Stormwind or Orgrimmar to find it decorated for the event with a light up floor, disco balls, a d.j with exciting music, etc. Also, throughout the day random races will take over the dance floor! Dark Legacy Comics #688 DLC #688 has been released! View the full article
  6. Jul 21, 2019 Janaki joined Mokrah ToktokView the full article
  7. Eternal Palace Race to World First - Limit Gets World First Za'qul Kill Limit has claimed the world first kill of Mythic Za'qul! Click to load chat Click to load chat View the full article
  8. Patch 8.2 Hotfixes - July 19th, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) Followers and Missions Missions that reward Timewarped Badges now reward 50 Timewarped Badges (was 15). Items Heart of Azeroth Purification Protocol’s (Essence) Rank 2 Major Power’s effect no longer causes an annihilated enemy to trigger Bolstering, Bursting, or Sanguine affix effects when it dies. The Well of Existence (Essence) now becomes stealthed when its wielder enters stealth (e.g. Druids’ Prowl or Rogues’ Shroud of Concealment). Vision of Perfection (Essence) no longer grants Guardian Druids with its Minor Power’s Rank 2 healing effect at Rank 1. Quests Fixed an issue that prevented some players from receiving a Call to Arms Distinction after completing the weekly “Call to Arms” quests. The amount of Construction Project materials needed for “Cogfrenzy’s Construction Frenzy” has been reduced. Additionally, purchasing access to the Charging Station from Flux now fills 50% of the quest completion bar. Increased the damage of Lord Hydraxis and decreased the health and damage of Zan’jir Scaleguards in “Lords of Water”. The length of the time to complete the quest has been adjusted. Fixed a bug where Deepwater Maw sometimes didn’t spawn when using the Hundred-Fathom Lure during “Let’s Fish”. Clockwork Giants can now be scanned by multiple players in “The Other Place”. View the full article
  9. Message From Frank Pearce and J. Allen Brack Originally Posted by Blizzard (Blue Tracker) From Frank Pearce The time has come for me to step away from Blizzard and pass the torch to the next generation of leaders. My journey as part of the Blizzard community began over 28 years ago. Allen offered me an opportunity to join him and Mike in their adventure and dream to make video games. Video games were a passion that we shared, and I had only a fleeting hope that I would have the opportunity to make games one day. The decision was easy for me - I did not have the benefit of internet searches to help start me down the path. Allen’s offer letter was the best and only chance I thought I might ever have. Looking back, I know how incredibly fortunate I was to have been a part of what Blizzard has become. Our efforts were always guided by well-intentioned purpose. We made games that we wanted to play, believing that like-minded people would also want to play those games. Today we characterize it more specifically with the ambitious vision of bringing the world together through epic entertainment. I am so proud to have had the chance to positively impact the lives of so many people through the experiences we have created. My time at Blizzard encompasses the entirety of both my professional career and my adult life. I have countless fond memories. Working with the best developers in the world on the best franchises in the world definitively stands out. Even more prominent are my memories of our first BlizzCon where I realized the special importance of the people and communities that had become part of the experience for our players. Words cannot express the gratitude I feel to have been involved with Blizzard, our games, our employees, and most importantly our community. Before Blizzard I struggled to find a place in which I felt I belonged. Now I know I will always have a place, as will many other people. Thank you to all of you for providing me the sense of inclusion I require as a person. I have been lucky enough to work with J and Ray for many years, and now it is their responsibility to define how the adventure continues. They are game development leaders that are incredibly talented, experienced, and truly understand what is foundationally most important for Blizzard and our community. I know that the future of Blizzard will be amazing under their guidance. There are many exciting initiatives in the works, and I can’t wait to see the end results. Everything I have done at Blizzard has been driven by my passion. I have worked very hard and very passionately for a very long time. Now it is time for me to reflect and be thoughtful about what comes next. I plan to spend more time active in the outdoors. I’d like to learn to play an instrument. I hope to devote more time to aspects of my life that may not have gotten as much attention in the past. One thing is for certain – I will continue to be a part of the Blizzard family. My request and hope for all of you is that you continue living the Blizzard values and that you be kind and respectful to one another as you experience what Blizzard creates in the future. Blizzard is a special place and a special community, and everyone with whom you interact is important to the Blizzard journey as it continues forward. Thanks to everyone for the wonderful past I have enjoyed, and thank you in advance for the great future I expect we will share. Play nice, play fair, Frank From J. Allen Brack The time has come to say goodbye to one of my heroes, one of our founders, as well as one of our friends. When I moved into my new position last year, Frank stepped into an advisory role to help with the transition, specifically working with Ray Gresko and me on our games, culture, and the future of Blizzard. His support has been invaluable to us and to say we’re going to miss him is an understatement. The first time I met Frank was during a lunch interview to join Blizzard. I was nervous not only because I was excited about the opportunity to join a company I loved, but because I was sitting face-to-face with one of the founders of Blizzard. Frank can be intimidating, and sometimes comes across as a bit gruff. Underneath is a person of deep feeling, and of deep love for both the family of Blizzard, and the unique and caring community that has grown around Blizzard games. Frank is also a person I’m proud to call a close friend. Frank was one of the people who got me into running, and we’ve run dozens of races together over the years. Like many of us, Frank is an introvert. Thus many of you haven’t seen a lot of him publicly, nor seen the deep impact he’s had on Blizzard, and on the culture specifically. But Frank has been here from the beginning, building and expanding the foundation and championing the values behind everything Blizzard does. Blizzard is better because of Frank Pearce. A few BlizzCons ago, Frank talked about the value of human connection through video games, feeling a sense of belonging within the community, and that comes from a very personal place for Frank. Frank might be hanging up his armor now, but because of the influence he’s had in helping to build Blizzard and the connections he’s made with so many of us, veterans and new recruits alike who are all carrying the same torch forward, he’ll always be here with us. We love you Frank. JAB View the full article
  10. Method Claims World First Queen's Court Kill, Glory of the Eternal Raider World First Patch 8.2 Hotfixes - July 18th, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Druid (Forums / Skills / Talent Calculator) Fixed an issue that could cause Lively Spirit to grant more stacks of Intellect than intended for Balance and Restoration Druids. Creatures and NPCs Some snails and slugs in the Coral Forest have managed to wriggle out from underneath the tree they were stuck under. Dungeons and Raids Azshara’s Eternal Palace Blackwater Behemoth Fixed a bug that sometimes caused Blackwater Behemoth to not drop loot if it was defeated during a phase transition. The Queen’s Court Fixed a bug that sometimes allowed players to avoid Silivaz’s Frenetic Charge in all difficulties. Items Heart of Azeroth Resolved an issue that caused some abilities granted by Conflict and Strife (Essence) to be taught to a character twice. The Well of Existence (Essence) now despawns when the player who placed it logs out. Fixed a bug that sometimes prevented Dribbling Inkpod’s passive effect from activating when an enemy reached 30% health and increased the duration of the debuff to 2 minutes (was 1 minute). Player versus Player Resolved an issue that prevented Sphere of Suppression's (Essence) movement speed reduction from being removed by effects such as Blessing of Freedom. The Well of Existence's (Essence) stored healing is now reset upon Arena and Battleground start. Resolved an issue that prevented Season 3 Duelists from obtaining the Dreadflame weapon illusion. Items Heart of Azeroth Placing The Crucible of Flame (Essence) in the Major Slot during Arena and Battleground preparation no longer causes it to incur a 30 second cooldown. Quests Increased the damage of Lord Hydraxis and decreased the health and damage of Zan’jir Scaleguards in “Lords of Water”. The length of the time to complete the quest has been shortened. Horde players can now see Alliance NPCs during “They Came From Behind!” View the full article
  11. Eternal Palace Race to World First - Method Gets World First Queen's Court Kill Method has claimed the world first kill of Mythic Queen's Court! Limit killed it shortly after, and the race is on for world first Za'qul! Click to load chat Click to load chat Glory of the Eternal Raider World First Glory of the Eternal Raider has been completed by Horde and Alliance groups from the Achievements Discord! This achievement rewards the Azshari Bloatray mount, one of the four ray mounts added in Rise of Azshara. The World First for this feat goes to a group from the Asian realms. Name Category You and What Army? Defeat Abyssal Commander Sivara in The Eternal Palace while all three of her lieutenants are alive and engaged in the fight on Normal difficulty or... Battle Raid Intro to Marine Biology Defeat the Blackwater Behemoth in The Eternal Palace after collecting 50 samples of sea life from within the Darkest Depths on Normal Difficulty of... Battle Raid Fun Run Defeat Radiance of Azshara in The Eternal Palace after running 6 consecutive complete laps around her arena without falling into the water on Norma... Battle Raid Simple Geometry Defeat Lady Ashvane in The Eternal Palace after having each cast of Arcing Azerite pass through her on Normal difficulty or higher. Battle Raid A Smack of Jellyfish Defeat Orgozoa in the Hatchery in The Eternal Palace after incubating a baby Zoatroid on Normal Difficulty or higher. Battle Raid If It Please the Court Perform various emotes to earn Queen Azshara's Favor in the Eternal Palace, then defeat The Queen's Court on Normal Difficulty or higher. Battle Raid Lactose Intolerant Defeat Za'qul in the Eternal Palace after killing ten Twinklehoof Bovine on Normal difficulty or higher. Battle Raid The Best of Us Defeat Queen Azshara in The Eternal Palace with one player still alive who is currently affected by Essence of Azeroth on Normal difficulty or higher. Battle Raid View the full article
  12. Update - Method has now killed Orgozoa as well! Patch 8.2 Hotfixes - July 17th Eternal Palace Race to World First - Limit Gets World First Orgozoa Kill Limit has claimed the world first kill of Mythic Orgozoa! View the full article
  13. Eternal Palace Race to World First Update, Classic Stress Test Postponed Patch 8.2 Hotfixes - July 17th, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) Creatures and NPCs Data Discs are now considered unique and the Data Anomalies spawned from them reward loot once per day. Data Anomalies now signify they are Rare Bosses in their nameplate if a player has already looted it that day. Dungeons and Raids Azshara’s Eternal Palace Lady Ashvane Fixed a bug that could cause Rippling Wave to spawn underground. Queen Azshara Overzealous Hulk gains Infuriated after the first crowd control effect on it expires on all difficulties. Fixed a bug that could cause Lightning Orbs to not display a destination visual before dealing damage. Operation: Mechagon Several enemies have been adjusted. Gnome-Eating Slimes’ Acid Splash damage reduced by 10%. Heavy Scrapbot and Malfunctioning Scrapbots’ Gyro-Scrap damage reduced to 25%. Pistonhead Blasters’ Shoot damage reduced to 75% weapon damage and Run ‘n’ Gun damage reduced to 50% weapon damage. Pistonhead Scrappers’ Sledgehammer reduces armor by 10% per stack (was 20%). Scrapbone Bullys’ Shockwave damage reduced by 20%. Scrapbone Trashtossers’ Throw Trash damage reduced to 100% weapon damage. Scrapbone Trashtossers’ Throw Trash cast time increased to 2 seconds (was 1 second). Weaponized Crawlers’ Scrap Cannon damage reduced by 15% and Zap Damage reduced by 20%. Fixed a bug that caused targets of Mechagon Renormalizers’ Shrink ability to take increased threat. Fixed a bug during the King Mechagon encounter that caused players to be stuck in limbo if they fell off the platform during combat. Items Heart of Azeroth Conflict and Strife (Essence) now uses a character’s specialization PvP talent icon as the active ability button. Resolved an issue that caused some abilities granted by Conflict and Strife (Essence) to be taught to a character twice. The Ever-Rising Tide’s (Essence) Overcharge Mana stacks can now be removed by dispels (e.g. Dispel Magic or Purge). Fixed an issue where The Ever-Rising Tide’s (Essence) Overcharge Mana sometimes granted a stack for a spell cast immediately before it was activated. Fixed a bug that caused Unholy Death Knights’ Essence of the Focusing Iris (Essence) Azerite Beam to be interrupted by the Helchain Azerite Trait. Pocket-Sized Computation Device The Cyclotronic Blast Red Punchcard’s on-use ability can now be interrupted during its cast or channel and can no longer be used while affected by Hex. Player versus Player Warrior (Forums / Skills / Talent Calculator) Fury Battle Trance now properly triggers from Raging Blows buffed by Whirlwind. Players no longer gain the Deserter debuff when exiting the Classic Ashran brawl. Fixed an issue that caused some PvP talents to display in the chat window that they have been learned when entering PvP combat, or have the PvP talent through Conflict and Strife. Quests Players can now find even more Coral Ancients to slay for “Bounty: More Coral Ancients”. "Certified Pre-Owned" can now be completed on any day, not just on the day a player receives the quest. Added more dead bots for players to find during “Chopped Bots”. The rideable direhorn’s Charge ability again destroys barricades during "The Direhorn Mother's Fury." Fixed a bug that caused some players who were on an earlier step in the Heart of Azeroth questline to gain access to the Repaired Chamber of Heart before it was appropriate. Players who found themselves in this state can now exit the Repaired Chamber of Heart and interact with the Titan Translocator to gain access to the appropriate Chamber. Fixed a bug that allowed Death Knights to Death Grip Stolen Part Crates during “Knock ‘Em Out The Box”. “Large Storage Fragment” can again be completed after slaying the Balnazzar Data Anomaly. Victory in the Classic Ashran PvP Brawl now properly awards credit for “Something Different.” “The Soulbinder” now completes after killing Ulmath. World Quests Creatures now properly display mouseover tooltip information for relevant targets during “Summons from the Depths”. View the full article
  14. Azshara's Eternal Palace - Race to World First The race for world first day 2 is happening and Method has claimed world first Lady Ashvane! Limit has also killed her, making two guilds at 4/8. Click to load chat Click to load chat WoW Classic Stress Test Date Postponed Originally Posted by Blizzard (Blue Tracker / Official Forums) We’re hard at work preparing for the launch of WoW Classic, and we’ve reached the conclusion that we’re not quite yet ready to do our Global Stress Test (previously scheduled for next week). While we’re still on track to launch WoW Classic on August 27, we need a bit more time before this final pre-launch worldwide test. We’ll have a more definite date Soon™ and we’ll post it here as soon as we do. Thanks for your patience! WoW Classic “Not A Bug” List Updates Originally Posted by Blizzard (Blue Tracker) The opening post has been updated with the following: Cone of Cold is behaving consistently with the reference client. Arcane Missiles does not put the caster in combat . A Hunter’s Frost Trap ground effect will break Rogues out of stealth. The Berserking Troll racial ability is behaving as expected and matches the reference client. The pet that a Warlock has when initially logging into the game world does not restore a Soul Shard when dismissed by taking a flight path or moving out of range. The trigger range on Hunter’s traps are reduced by Stealth when the stealthed player is a similar or higher level than the Hunter. Soul Link cannot be dispelled by dispelling the Warlock’s pet. A Warlock’s Succubus pet cannot cast spells if they are out of line of sight of the target. Manually cancelling Stealth after using Vanish will remove the Vanish buff as well as the Stealth buff. Escape Artist has a very small chance to fail when used to escape an effect that has a decreased chance to be dispelled (e.g. a Rogue’s Vile Poisons talent). Rogues are not broken out of stealth by Blizzard until they take damage. Taunting Hunter pets that are set to Aggressive or Defensive mode will cause them to attack the taunting player. Hunter concerns: Hunter “dead zone” is working as expected and is consistent with the Reference Client A wolf pet’s Howl buff is consumed by anything that causes damage, even if it does not benefit from the buff A Hunter pet’s Bite and Claw ability damage will not change in the tooltip based on the happiness of the pet. The tooltip will always display the damage as if the pet were Content (yellow). This is consistent with the Reference client Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client. Auto Shot does not make a sound when cast during the animation of Hunter’s Mark and certain other abilities Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns A Hunter’s Frost Trap ground effect will break players out of stealth Additionally, the wording of the following was modified to be a bit clearer: "Melee leeway" is working as intended in both PvE and PvP. View the full article
  15. Earlier
  16. Patch 8.2 Hotfixes - July 16, 2019 Azshara's Eternal Palace - Race to World First The race for world first is on once again! 8 guilds are currently 3/8 mythic! Click to load chat Click to load chat Azshara's Eternal Palace - Mythic Difficulty and Raid Finder Wing 1 Mythic Difficulty and Raid Finder Wing 1 for Azshara's Eternal Palace opens this week. Weekly Event - Wrath of the Lich King Timewalking Wrath of the Lich King Timewalking is back this week. Don't forget to check out the Ulduar timewalking raid! The weekly quest from your adventure journal rewards azerite power and Cache of Palace Treasures, rewarding a piece of loot from normal Eternal Palace. You can find Auzin in old Dalaran. Don't forget to keep working towards Reins of the Eclipse Dragonhawk, Bridle of the Ironbound Wraithcharger, Yu'lei, Daughter of Jade, Beastlord's Irontusk, and Beastlord's Warwolf! Reins of the Infinite Timereaver can also drop from any Timewalking dungeon boss. PvP Brawl - Classic Ashran This week's brawl is the epic battleground Ashran in its original form. Originally Posted by Blizzard (Blue Tracker / Official Forums) Why ashran for the brawl? assume the “win condition” for the quest is 4 event wins and an enemy general kill? We’re working on a hotfix that will make the “Something Different” quest complete in the Classic Ashran brawl when you either win any event, or kill Grand Marshal Tremblade / High Warlord Volrath. Island Expeditions for Week of July 16th, 2019 The islands expeditions for the week are: Crestfall with Dragons Un'gol Ruins with Pygmies Snowblossom Village with Virmen Conflict and Strife Rank 2 Acquisition Hotfix Originally Posted by Blizzard Entertainment The tool tip for Conflict and Strife says that you need to get conquest cap to get rank one and for rank two you need 1k rating. I hit 1k rating before getting conquest cap so shouldn’t that allow me to skip straight to rank two? I pose this question because I only got rank one in my pvp chest and from my perspective it’s an error. Correct. We had a bug, and we’ve now hotfixed it. We’re working to address the issue for players who already opened it. Thank you! (Blue Tracker / Official Forums) The hotfix for this is now live. (Blue Tracker / Official Forums) View the full article
  17. Patch 8.2 Hotfixes - July 16, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) Achievements Players can again earn Fun Run after completing the requirements. Fixed a bug that prevented players from earning If It Please the Court. Characters Undead Touch of the Grave (racial ability) no longer causes the user to enter combat when it procs from periodic effects. Classes Death Knight (Forums / Skills / Talent Calculator) Death Gate no longer occasionally strands players in Acherus after being used, and it should always return them to the entry point where it was originally placed. Mage (Forums / Skills / Talent Calculator) Arcane Damage for all spells and abilities increased by 6%. Dungeons and Raids Azshara’s Eternal Palace Orgozoa Orgozoa now transitions to phase two at 40% health (was 3.5 minutes). Developers’ note: This change is meant to be neutral with regard to difficulty of the encounter, and aims to ensure that as player damage output continues to increase in the coming weeks, the overall pacing of the encounter doesn’t become skewed. Radiance of Azshara Fixed a bug causing Radiance of Azshara's Stormwraith Gale Buffet to increase its damage by 10% per stack, rather than the intended 25% on Normal and Heroic difficulties. Za’Qul, Harbinger of Ny’alotha Shattered Psyche now has a unique icon. Queen Azshara Players with the Beckoned debuff can no longer be afflicted with Charged Spear. Players broken out of Devotion should not be prevented from using their abilities. Atal'Dazar Fixed a bug that caused Yazma to repeat her voice lines three times each time a boss was defeated during Mythic Keystone Dungeons. Items Fixed an issue that resulted in fewer than intended Aqueous Reliquary drops from Radiance of Azshara, The Queen’s Court, and Queen Azshara. Fixed a bug that caused end-of-run chests earned for completing a Mythic Keystone at +7 difficulty to incorrectly reward item-level 415 gear; now rewards ilvl 420 ilvl gear. Benthic gear’s damaging spells and heals (e.g. Poen's Deepsea Gloves) no longer remove the caster from stealth. The time required to charge an Energy Cell at the Charging Station has been reduced to 1.5 seconds (was 3 seconds). Heart of Azeroth Vision of Perfection (Essence) no longer activates for Arms Warriors if they are under the effects of crowd control that prevents them from controlling their character (e.g. Polymorph or stuns). Vision of Perfection (Essence) no longer grants Unholy Death Knights with the Minor Power’s Rank 2 healing effect at Rank 1. Vision of Perfection no longer forcibly shapeshifts Druids out of Flight Form if they are flying when it activates. Vision of Perfection (Essence) Rank 2 now grants Guardian Druids the correct amount of healing when Incarnation: Guardian of Ursoc activates. Vision of Perfection (Essence) no longer grants Guardian Druids twice the intended amount of cooldown reduction for Survival Instincts when placed in the Minor Slot. Vision of Perfection (Essence) Rank 2 now grants Brewmaster Monks the correct amount of healing when Invoke Niuzao, the Black Ox activates. Vision of Perfection (Essence) no longer grants Protection Warriors twice the intended amount of cooldown reduction for Avatar when placed in the Minor Slot. Fixed a bug where the critical strike chance for Blood of the Enemy (Essence) would not apply to a player’s pets or guardians. Essence of the Focusing Iris (Essence) Major Power damage has been lowered by 15%. Developers’ note: Essence of the Focusing Iris is a very strong tool for area burst damage, but is overshadowing the other available area damage Essences that are available. This change should still keep it very strong when dealing with packs of high priority targets. Player versus Player Druid (Forums / Skills / Talent Calculator) Restoration Healing reduced by 10% in PvP situations. Developers’ notes: Throughout Season 2, Restoration Druid’s raw healing throughput paired very well with their crowd control, defensive abilities, and ability to sneak away and regain mana through drinking. This is intended to bring their healing throughput more in line with other healer specializations in PvP. Items Trident of Deep Ocean absorption effect is now reduced by 80% in PvP (was 75%). Mindthief's Eldritch Clasp healing and self-damage effect is now reduced by 60% in PvP (was 50%). Void Stone effect is reduced in PvP by 45% for healers (was 30%) and 70% for non-healers (was 60%). Developers’ notes: Due to the scaling increase that some trinkets received with the release Rise of Azshara, the PvP-specific reductions put in place for Season 3 did not have the impact we were going for. These are items that we previously noted were intended to be scaled out this season. Resolved an issue that caused the PvP reduction to Ward of Envelopment and Mirror of Entwined Fate to affect non-PvP situations. Oceanic Restoration’s (weapon enchant) mana granted is reduced by 50% in PvP situations. Developers’ notes: At the start of Battle for Azeroth Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of Azshara introduced new methods of mana regeneration in the forms of a weapon enchant and Essences (below) that need to be reduced in the same fashion. Heart of Azeroth Lucid Dreams (Essence) now refunds 50% less mana in PvP situations, now heals for 50% less in PvP situations when it refunds resources, and now provides 50% less Leech when activated in PvP situations. The Mana generation rate provided by activating its Major Power is unchanged. Vision of Perfection (Essence) heals for 50% less in PvP situations. Purification Protocol (Essence) heals for 50% less in PvP situations. The Ever Rising Tide (Essence) grants 50% less mana in PvP situations. Developers’ notes: These Essences provide additional passive self-healing that we feel should be reduced to the same degree as tier 3 Azerite traits. Quests The mining nodes in the introductory version of the “Brinestone Shards” are no longer viewable by other players. Lor’themar Theoron and First Arcanist Thalyssra now saddle up with flying mounts during "Up Against It". Construction Projects for Flame Turrets and Rustbolt Armories now respawn more quickly after either running out of power being destroyed. View the full article
  18. Amazon Prime Day 2019 Deals Amazon's Prime Day is live, with new deals being added all day tonight and tomorrow! Patch 8.2 Hotfixes - July 15th, 2019 Originally Posted by Blizzard (Blue Tracker) Achievements Fixed a bug that prevented Guild groups who complete Operation: Mechagon from properly earning Operation: Mechagon Guild Run. Creatures and NPCs Nazjatar followers now respawn if the player drowns after activating stealth. Reduced the damage of Unleashed Arcanofiend's Proximal Chaos by 20%. Increased the missile delay of Proximal Chaos to 3 seconds (was 2 seconds). Dungeons and Raids Azshara’s Eternal Palace The Queen’s Court Fixed a bug that caused some abilities to trigger the Repeat Performance debuff (e.g. Hunters’ auto attack, Priests’ Divine Hymn, Druids’ Tranquility, Druids’ Moonfire with the Twin Moons talent, or Druids’ Regrowth with the Rampant Growth Azerite Trait). Queen Azshara Fixed a bug that made it possible for players to gain an excessive amount of Sanction stacks instantly. Operation: Mechagon Trixie and Naeno Fixed a bug that caused loot dropped from this encounter to be non-tradeable. Items Heart of Azeroth Battlefield Brawler, Battlefield Tactician, and Battlefield Master (Essences) now properly track Honor gained during Brawls that utilize arena maps. Updated the visual and sound effects for the Red Punchcard, Cyclotronic Blast. Fixed an issue where extra Zem'lan's Lost Treasure Map Fragments could not be destroyed. Quests Players can again receive credit toward the Outside Influences achievement by completing "Deck 'Em" and "Pirates? I Hate Those Guys!". Players can again travel to the future to complete “The Other Place” while affected by a Rain Stone or similar items. Live Class Tuning - July 16th, 2019 Originally Posted by Blizzard (Blue Tracker) We’re working on several pieces of targeted class tuning that we intend to make to the game with maintenance in each region: Classes Mage (Forums / Skills / Talent Calculator) Arcane Damage for all spells and abilities increased by 6%. Items Heart of Azeroth Essence of the Focusing Iris major effect damage reduced by 15%. Player versus Player Oceanic Restoration’s (weapon enchant) mana granted is reduced by 50% in PvP situations. Developers’ notes: At the start of BFA Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of Azshara introduced new methods of mana regeneration in the forms of a weapon enchant and Essences (below) that need to be reduced in the same fashion. Druid (Forums / Skills / Talent Calculator) Restoration Healing reduced by 10% in PvP situations. Developers’ notes: Throughout Season 2, Restoration Druid’s raw healing throughput paired very well with their crowd control, defensive abilities, and ability to sneak away and regain mana through drinking. This is intended to bring their healing throughput more in line with other healer specializations in PvP. Items Trident of Deep Ocean absorb effect is now reduced by 80% in PvP (was 75%). Mindthief’s Eldritch Clasp healing and self-damage effect is now reduced by 60% in PvP (was 50%). Void Stone effect is reduced in PvP by 45% for healers (was 30%) and 70% for non-healers (was 60%) Developers’ notes: Due to the scaling increase that some trinkets received with the release Rise of Azshara, the PvP-specific reductions put in place for Season 3 did not have the impact we were going for. These are items that we previously noted were intended to be scaled out this season. Heart of Azeroth Lucid Dreams (Essence) now refunds 50% less mana in PvP situations, now heals for 50% less in PvP situations when it refunds resources, and now provides 50% less Leech when activated in PvP situations. The Mana generation rate provided by activating its Major Power is unchanged. Vision of Perfection (Essence) heals for 50% less in PvP situations. Purification Protocol (Essence) heals for 50% less in PvP situations. The Ever Rising Tide (Essence) grants 50% less mana in PvP situations. Developers’ notes: These Essences provide additional passive self-healing that we feel should be reduced to the same degree as tier 3 Azerite traits. As always, these are not necessarily final numbers until we’ve completed our testing of the changes, and if we add any more tweaks or adjust the numbers further, I’ll update this thread. Ultimately, you’ll see these adjustments in our regularly-updated hotfixes blog post tomorrow. Originally Posted by Blizzard (Blue Tracker) I’ve just added this to the OP above: Items Heart of Azeroth Essence of the Focusing Iris major effect damage reduced by 15%. PvP Weekly Cache Gear Item Level Clarification Originally Posted by Blizzard Entertainment A 2100 rating in Arena or Rated Battlegrounds is required for iLvl 445 Azerite gear from the PvP cache this coming week. We've now updated our support article with the correct values: https://t.co/pPAxahf1HI (WarcraftDevs) Originally Posted by Blizzard (Blue Tracker) The item level of the reward in the weekly chest is based on the highest tier for the format in which you won at least one game last week. For example, if you won a 3v3 Arena at the Duelist tier, you will receive an item at Duelist tier in your cache; however, if you were rated as a Duelist in 3v3 with no games that week and rated as a Combatant in 2v2 with at least one game played, you would receive the Combatant level item. If you didn't play any ranked games last week, your reward will be for the unranked item level. View the full article
  19. Operation: Mechagon Hard Mode The Operation: Mechagon mega dungeon has been out for almost a week now and players have discovered that there is a way to activate a hard mode of the dungeon that provides much more of a challenge, but also greater rewards upon completion! The HK-8 Aerial Oppression Unit hovers over one of the first three bosses when you enter the dungeon. Normally, you would head to whatever boss doesn't have the HK-8 Aerial Oppression Unit over it, but for hard mode you must defeat each of the first three bosses while HK-8 Aerial Oppression Unit is over it! This causes you to have to deal with Walkie Shockie X1 robots during the fight, which are immune to damage (but not crowd control) and slowly follow random players while using Static Discharge. Upon reaching full energy they will self destruct. Upon defeating the first three bosses while HK-8 Aerial Oppression Unit is above them, you will head to fight the aerial unit. This fight will replace the normal Tank Buster MK1 robot with a Tank Buster MK2, a harder hitting mob that also uses a move called Fulminating Burst, which adds a stacking mechanic throughout the fight. The Walkie Shockie X1 robots you dealt with in the first three bosses return in this fight as Walkie Shockie X2 robots, which function the same but also have beams that connect between them which hurt when walked through. The final change is reduced time to complete the hack in phase 2. After defeating HK-8 Aerial Oppression Unit you can continue the dungeon until you get to K.U.-J.0. There will be a clickable pile of robo-waste on the ground that you must click before engaging the boss. The only change to this fight is the addition of Noxious Stench, which adds a stacking slow. The final part of hard mode involves the fight with King Mechagon. There will be a small red button on a pedestal that must be clicked before the encounter. Clicking the button will add a robot to the fight that does nothing but deplete its own energy bar over the course of the fight from 100 to 0. Upon reaching 0 energy, the party will instantly wipe. To counter this, there are 4 panels around the room that will activate when the robot reaches 35 energy, roughly every 45 seconds. These panels will all display a color and icon in a random order before flashing a red skull and activating an input sequence just before the final 10 energy countdown. 4 members of the group must each stand at one of these panels just before the input sequence and click them in the correct order that they lit up in to bring the robot's energy back to 100 and start the process over until the boss is defeated. Completing Operation: Mechagon on Hard mode rewards the following: The Keep DPS-ing and Nobody Explodes achievement. Completing Hard mode without anyone in the group dying the whole run will also give you the Hertz Locker achievement and Rank 4 of your Vision of Perfection essence, the lower ranks of which are initially aquired by defeating King Mechagon on a normal run. Aerial Unit R-21/X - Rewarded to a random player in the group. An item level 430 Azerite Armor helm slot item rewarded to a random player in the group. Patch 8.2 - Fun Flavor Text Players have also randomly discovered that certain characters in 8.2 will react to your character in specific ways. A Restoration Shaman with their weapon transmogged into Sharas'dal, Scepter of Tides will have Azshara whisper them during the Eternal Palace raid. Queen Azshara whispers: Is that Sharas'dal you hold? Impudent mortal! You dare to wield my own scepter against me?! Bondo Bigblock in Mechagon will shout the following if you fly into Bondo's Yard riding Invincible's Reins: Bondo Bigblock yells: We got a visitor! Look at you riding around on your dead pony. What, you can't find a live one? Dark Legacy Comics #687 DLC #687 has been released! View the full article
  20. Patch 8.2 Hotfixes - July 12th, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeons and Raids Azshara’s Eternal Palace Blackwater Behemoth The Oxygen-Rich Membrane buff acquired before fighting Blackwater Behemoth now persists through death as intended. Some marine life necessary for the Blackwater Behemoth achievement Intro to Marine Biology were stubborn and did not want to be collected. They are now interactable! Queen Azshara Fixed a bug that sometimes caused players to get damaged by Arcane Burst through line of sight in Heroic difficulty. Fixed a bug that prevented players who jumped when Stay! was cast on them from abiding to the decree in Heroic difficulty. Operation: Mechagon K.U.-J.O. Venting Flames, Furnace Flames, and Noxious Stench now ignore line of sight caused by objects other than dropped Junk Cubes. Mythic Keystone Dungeons Affix: Beguiling Void-Touched Emissary no longer gains a stacking Shadow damage dealt buff. Players hit by Queen's Decree: Hide now take a 12 second duration stacking Shadow damage taken debuff. The UI for Essences earned in Mythic Keystone Dungeons now state that the dungeon needs to be completed in time. Heroic Warfronts Fixed a bug where players would receive 340 item level gear; the Azerite reward still remains for end-of-match. Items Blingtron 7000 models have been upgraded to more reliably defeat their model 6000 counterparts. Oxidized Refuse Remover now deals 200% increased damage. Weapons imbued with Enchant Weapon - Naga Hide no longer proc off absorbed damage. Budding Deepcoral no longer prevents underwater swimming mounts from swimming quickly while in Nazjatar. Heart of Azeroth The Well of Existence (Essence) now floats near you while airborne on a flying mount and no longer interferes with having a Battle Pet active. The cost of the Rank 3 Essences available from the Rustbolt Quartermaster has been reduced to 15 Galvanic Oscillators (was 25 Galvanic Oscillators) for the first Essence. Subsequent Rank 3 Essences now cost 6 Galvanic Oscillators (was 15 Galvanic Oscillators). Player versus Player Arena Resolved an issue with The Robodrome's Zap spell which could target players who were not staying in the starting area after the Arena match began. Items Vision of Demise now shares a cooldown with other on-use trinkets. Quests "The Eternal Palace: We Can Make It Stronger..." no longer removes extra Eternal Ornaments. Abandoning and reaccepting “Pack Your Bags” no longer prevents players from collecting items necessary for the quest. View the full article
  21. WoW Classic - Closed Beta Shutting Down Today The WoW Classic Beta is shutting down at 5pm Pacific today. Expect something quite unusual at 4pm Pacific! Originally Posted by Blizzard (Blue Tracker / Official Forums) Aloha! The time has come to shut this thing down. We’re going to do that at 5:00 pm Pacific. Look for something quite unusual starting at 4:00 pm Pacific. #Blessed View the full article
  22. Patch 8.2 Hotfixes - July 11th, Special Reclamation Rig Event, Aqueous Reliquary Nazjatar Bodyguard Experience, Bodyguard Rank 20 Snapdragon Mount, Nazjatar Rares WoW Classic - Hunter Beta Issues Update Originally Posted by Blizzard (Blue Tracker / Official Forums) Since the beginning of beta, we’ve seen a lot of bug reports around the Hunter class in particular, and we’ve been working diligently over the past weeks to shore up some of the issues that players have been reporting to us. We felt that it would be helpful to post an update on our progress as well as to clear up some confusion around issues that were reported that are behaving consistently with the Reference client and are not considered to be actual bugs. The following issues are behaving as expected and are considered to be “Not a Bug” (we’ll be updating the Not A Bug list with these issues as well): Hunter “dead zone” is working as expected and is consistent with the Reference Client A wolf pet’s Howl buff is consumed by anything that causes damage, even if it does not benefit from the buff A Hunter pet’s Bite and Claw ability damage will not change in the tooltip based on the happiness of the pet. The tooltip will always display the damage as if the pet were Content (yellow). This is consistent with the Reference client Note: This was reported several times to us based on 1.2 patch notes which seem to have been misunderstood. The intent here is simply that damage displayed is what the pet would deal if it were Content, not what it deals based on its current happiness level. Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client. Auto Shot does not make a sound when cast during the animation of Hunter’s Mark and certain other abilities Scatter Shot and Freezing Trap share diminishing returns The following reported issues are either confirmed fixed in recent builds, or we have upcoming fixes currently in testing: Crocolisk pets cause noticeable server lag when summoned Beast lore does not display the targeted creatures armor in the tooltip Feign death does not immediately drop the Hunter from combat in a Battleground Feign Death does not cause the Hunter’s health and mana bar to zero out as if the Hunter was dead Feign Death does not kill the hunter if they stay feigned the entire duration Hunters are performing a WalkBackwards animation while strafing left during Auto Shot Hunters have the ability to tame pets 2 levels higher than the Hunter’s level Hunter Pets do not auto-cast Dash or Dive when engaging their target The Bonus Armor from Thick Hide is dropping off of Hunter pets shortly after talenting into it Sending Hunter pets into combat with a special ability such as Bite does not also trigger your pet to begin attacking Multiple instances of Hunter’s Mark can be applied to a target Hunters are unable to cancel the animation associated with placing a trap by moving Explosive Trap and Frost Trap place the hunter into combat each time they apply their associated effects or deal damage Enemies will ignore collision when in combat with a player Note: This isn’t hunter specific and was a global issue. This did affect Hunter pets so we listed it here Pets do not display a “ding” visual when leveling up Activating a Night Elf Hunter’s Shadowmeld racial ability at the same time that the Eyes of the Beast cast completes will give the player control over pet movement without snapping to the Pet’s point of view Ranged attacks cannot be blocked Training pets may cause your client to become unresponsive The spell animation for flare is significantly different than the animation used in 1.12 Please note that this list is not comprehensive. There have been many other issues that affect hunters that have been fixed recently, and we are still hard at work fixing other bugs. The following issues have been confirmed as bugs and are still Known Issues as of our current Beta build: Hunter pets that died while the hunter was in a battleground are resurrected in an unhappy state when the battleground ends Auto Shot does not animate or display a missile when it fires immediately after Aimed Shot Aspect of the Pack will sometimes attempt to apply itself to mounted party members When a Quiver or Ammo Pouch is equipped, the tooltip for Aimed Shot incorrectly reflects an attack speed bonus from the Quiver or Ammo Pouch that it does not actually receive When taming a pet that teaches the Hunter a new Beast Training ability, the chat message does not report the ability’s rank The Hunter’s quiver may occasionally appear in the Hunter’s hand instead of the Hunter’s equipped weapon We hope to have fixes in place for these issues before launch, but please note that we can never guarantee when or if any known issue will be fixed. Thank you all for your reports on the WoW Classic Beta so far! View the full article
  23. Nazjatar Bodyguard Experience, Bodyguard Rank 20 Snapdragon Mount, Nazjatar Rares Patch 8.2 Hotfixes - July 11th, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Demon Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator) Fixed a bug that prevented Felblade from interrupting channeled spells. Creautres and NPCs Fixed a bug where stealthed Nazjatar Followers could unintentionally generate threat. Dungeons and Raids Azshara’s Eternal Palace Fixed a bug that prevented players from entering the instance if they had not finished a Nazjatar questline. Fixed a bug with Pressure Surge turning off after the Middle Ancient Ward filled up before Greater Reversal. Orgozoa Fixed a bug where players could get stuck while clearing enemies leading up to Orgozoa. Queen Azshara Aethanel and Cyranus’ health reduced by 10% in Raid Finder, Normal, and Heroic difficulties. Azshara’s Indomitable, Azshara’s Devoted, Overzealous Hulk, and all enemy sirens’ health reduced by 10% on all difficulties. Queen Azshara now drains Ancient Ward for 30% (was 50%) during Stage One. Short Circuits generated by the Titan Console’s Controlled Burst now drain the targeted Ancient Ward for less energy in Stage Four. Energy reduced to 30% (was 40%) in Heroic difficulty. Energy reduced to 40% (was 50%) in Mythic difficulty. Arcane Detonation’s cast time changed to 6 seconds on Raid Finder and Normal difficulty, 5 seconds on Heroic; Mythic remains unchanged. The Titan Console’s controlled energy burst has an increased chance to provide an Essence of Azeroth buff in Stage Four of the Queen Azshara encounter. Operation: Mechagon Tussle Tonks Players should no longer experience performance issues during this encounter. Heroic Warfronts Fixed an issue where some players weren't getting credit for killing the enemy Commander necessary for the quest “Heroic Warfront: The Battle for Stromgarde”. Commanders no longer perform a second frontal assault after using Scroll of Town portal. Items Potion of Unbridled Fury should no longer break stealth when used. Leviathan's Eye Loop rings should now provide the correct materials when scrapped. Fixed a bug where Pauldrons of Za’qul could drop for non-plate wearing classes. This issue did not cause players to miss out on a different drop. Heart of Azeroth Vision of Perfection (Essence) now grants Windwalker Monks with the correct cooldown reduction for Serenity. Quests Gral now consistently spawns after completing “Broken Controller”. Sir Finley Mrrgglton should no longer abandon players while questing in Mechagon. Special Reclamation Rig Event - Source of Blueprint: Rustbolt Requisitions Found Players have discovered that the Supercollider weapon created by the Toys For Destruction quest today can activate a special occurrence during the reclamation rig encounter, awarding the Blueprint: Rustbolt Requisitions needed for the Junkyard Architect portion of the Mecha-Done meta achievement. (Sorry for the congested screenshots, but it is almost impossible on live servers to not have a ton of players doing this at the moment.) Completing the Toys For Destruction quest today (4th time it's been up) gives you the ability to use the Supercollider weapon during your time in Mechagon. (This is an extra action button with a hammer icon that allows you to do damage to everything around you with a 5 second cooldown) During the Reclamation Rig construction event, there are normally 5 Irradiated Elementals that spawn every other wave during the first part of the encounter. Each of these needs to be hit with the Supercollider weapon to turn them into Unstable Irradiated Elemental, confirmed by them turning from green to red. If all 5 elementals are hit in all 3 waves, the final phase of the encounter will spawn 3 Unstable Irradiated Golems instead of the normal Neutronium Surges. These mobs have slightly more health and are shackled fire slag elementals instead of green water elementals. Completing this event after successfully following the above steps awards you with your normal rewards plus Irradiated Box of Assorted Parts, Blueprint: Rustbolt Requisitions, and a chance at the Echoing Oozeling battle pet. Aqueous Reliquary Drop Confirmation Originally Posted by Blizzard (Blue Tracker / Official Forums) Can someone please confirm if the aqueous reliquary items drop from normal and heroic if you run both within the same week? Yes, but you don’t have to do both to maximize your drops. If you kill Azshara on Normal, you should get some of the drops (x). If you then kill Azshara on Heroic in the same lockout, you should get some more of the drops (y). If you skip Normal and go straight to Heroic, you should get the total number of drops (x+y). Killing Azshara on Heroic, then killing Azshara on Normal will result in no drops of those items on the second kill. Having said that, we had a data error calculating Aqueous Reliquaries this week, and when we fix it, more will drop. To avoid impacting players who have already killed the bosses, we’re fixing it at the beginning of next week. Starting with next week’s raid reset, the amounts will be corrected. Blue Posts Originally Posted by Blizzard Entertainment Entrance to Eternal Palace So it appears if you haven’t completed the questline in Nazjatar you cannot jump in the whirlpool to get to the raid entrance. Just a quick FYI that we are looking into a change for this. (Blue Tracker / Official Forums) The update for this should be live btw. (Blue Tracker / Official Forums) PSA: Do NOT Summon other Blingtrons to fight Bling7000! So I hit Exalted with Rustbolt today and the first thing I did was learn the recipe for Blingtron 7000 and craft it. I placed it down and announced it in general where it was, and figured, hey, why not summon the other blingtrons and let it kill them so it can get bigger to help it stand out more in the crowd? Yea, big mistake. For some reason, Blingtron 7000 has 7000 health. Blingtron 5000 has 22,000 health and Blingtron 6000 has 55,000 health. Needless to say, 7000 was destroyed by 5000 before I could even summon 6000. And now I have a 4 hour cool down before I can summon another one. We’ve found the bug here and we’re working on a hotfix for it. (Blue Tracker / Official Forums) Strawberry Puppy Kisses Guild - World First Heroic Queen Azshara Strawberry Puppy Kisses managed to defeat Heroic Queen Azshara, claiming the world first kill on her at the current highest difficulty! Congrats to them! Don't forget to watch the Mythic race to world first starting next week! View the full article
  24. Jul 11, 2019 Khronosrogue joined Mokrah ToktokView the full article
  25. Gaining Experience with Your Nazjatar Faction Bodyguards By now you should have noticed that the main method of gaining experience with your chosen bodyguard for the day requires doing three daily quests (marked with blue exclamation points) that grant 100 experience each. However, there are a few other item drops found around Nazjatar that should help speed this process up a bit. Those of you wanting to finish Undersea Usurper for Snapback Scuttler should pay attention because one of the requirements is Aqua Team Murder Force / Aqua Team Murder Force, which requires you to get all 3 of your bodyguards to rank 30! Originally Posted by MMO-Champion Uncommon Items Eel Filet Turn into Vim Brineheart (H) or Farseer Ori (A) at your Nazjatar hub (or to them straight away if they are your active bodyguard) to give them 50 experience. Small chance to drop from Chasm-Haunter and lesser chance from any eels in Nazjatar. Fathom Ray Wing Turn into Neri Sharpfin (H) or Hunter Akana (A) at your Nazjatar hub (or to them straight away if they are your active bodyguard) to give them 50 experience. Small chance to drop from Deepglider, Soundless and lesser chance from any type of fathom rays in Nazjatar. Giant Crab Leg Turn into Poen Gillbrack (H) or Bladesman Inowari (A) at your Nazjatar hub (or to them straight away if they are your active bodyguard) to give them 50 experience. Small chance to drop from Sandclaw Stoneshell and lesser chance from any crabs in Nazjatar. Reefwalker Bark Turn into your Nazjatar hub to give all of your bodyguards 20 experience each. Small chance to drop from Anemonar, Kelpwillow, Oronu, Urduu and lesser chance from any coral ancients in Nazjatar. Rare Items Ancient Reefwalker Bark Turn into your Nazjatar hub to give all of your bodyguards 100 experience each. Chance to drop from Anemonar, Kelpwillow, Oronu, Urduu. This item will only drop once per week for your character. Naga Deployment Orders / Naga Deployment Orders Use this item by right clicking it to give all of your bodyguards 150 experience each. Very small chance to drop from the glimmering chests spawned while using Scrying Stone. The second way to obtain one is to use your Azsh'ari Stormsurger Cape to see if Mrrl is selling an Ominous Looking Tome that day. This item does require you to find and purchase a Hungry Herald's Tentacle Taco from Murloco as part of the Murloc trading process. You can receive these orders multiple times a week if you are extremely lucky. Epic Items Unusually Wise Hermit Crab Select one of your bodyguards and use the item to give them 75 experience. Purchased as one the basic options for Mrrl to be selling that day (no cape required) Reaching Rank 20 with a Bodyguard Upon reaching rank 20 with your Neri Sharpfin (H) or Hunter Akana (A) bodyguard, you will be given the quest Good Girl (H) or Wild Tame (A) which gives you the Snapdragon Kelpstalker (H) or Deepcoral Snapdragon (A) mount! Unlocking one of these mounts will also unlock the equivalent for the opposite faction to use. Thanks to forum user Ryken for clarifying the other bodyguard rewards! Reaching Rank 20 with Vim Brineheart (H) or Farseer Ori (A) rewards Book of the Unshackled (H) or Carved Ankoan Charm (A). Reaching Rank 20 with Poen Gillbrack (H) or Bladesman Inowari (A) rewards Lustrous Glimmershell (H) or Brilliant Glimmershell (A). Nazjatar Rares Guide Here you will find an alphabetical list of all rares in Nazjatar, notable loot, and how to spawn them. Note that their location on the map is indicated by their number on this list. For information on the rares of Mechagon, check our our guide here! Originally Posted by MMO-Champion 1. Alga the Eyeless Spawn Conditions - On a timer Location - (Map Indicator - 1) (South of Azsh'ari Terrace, Western Path of Coral Forest) Notable Drops - Blind Eye (Turn in to Gloomseeker Yarga in an underwater cave in the Hanging Reef for a bag of gold and sometimes a random Nazjatar item. 2. Allseer Oma'kil Spawn Conditions - On a timer Location - (Map Indicator - 2) (Kal'methir on Map) Notable Drops - Scrying Stone 3. Anemonar Spawn Conditions - Dormant. You need to fly way up into the sky to find a Colassal Sky Ray, kite it all the way to the rare without the ray reseting, and kill it on top of the rare to activate it. Location - (Map Indicator - 3) (Middle of Coral Forest, red area of map south of Kal'methir) Notable Drops - Ancient Reefwalker Bark (weekly turn in for bodyguard experience/rep) 4. Avarius Spawn Conditions - Use Brinestone Pickaxe to collect shards and use them at the summoning area when it is active. Location - (Map Indicator - 4) (Northwest of Map, west of Gate of the Queen) Notable Drops - Brinestone Algan 5. Banescale the Packfather Spawn Conditions - Has a chance to spawn after killing Siltstalker the Packmother Location - (Map Indicator - 5) (Just southwest of the Drowned Market on map) Notable Drops - Scrying Stone 6. Blindlight Spawn Conditions - On a Timer Location - (Map Indicator - 6) (South Spears of Azshara, inside a cave, entrance just to the east of map indicator) Notable Drops - Necrofin Tadpole 7. Carnivorous Lasher Spawn Conditions - Use Germinating Seed to grow the lasher, then click and feed it (extra action button) about 10 nearby Bloated Seaflies to activate this rare. Location - (Map Indicator - 7) (Northern Coral Forest, southwest of Azsh'ari Terrace on map) Notable Drops - Coral Lashling 8. Caverndark Terror Spawn Conditions - On a Timer, inside cave Location - (Map Indicator - 8) (In a cave in the North part of the map northwest of Gate of the Queen) Notable Drops - Caverndark Nightmare 9. Chasm-Haunter Spawn Conditions - On a Timer Location - (Map Indicator - 9) (Southern tip of Tide's Fall, In a cave through the waterfall) Notable Drops - Eel Filet 10. Deepglider Spawn Conditions - On a timer Location - (Map Indicator - 10) (Western Coral Forest path, red area of map) Notable Drops - Fathom Ray Wing 11. Elder Unu Spawn Conditions - On a timer Location - (Map Indicator - 11) (North Kal'methir in a building) Notable Drops - Scrying Stone 12. Elderspawn Nalaada Spawn Conditions - On a Timer Location - (Map Indicator - 12) (Eastern side of southern area, south of Newhome) Notable Drops - Spawn of Nalaada 13. Iridescent Glimmershell Spawn Conditions - On a Timer Location - (Map Indicator - 13) (East of Mezzamere) Notable Drops - Pearlescent Glimmershell 14. Kelpwillow Spawn Conditions - Dormant. Use a Prismatic Crystal on a Muck Slug and have it follow you to activate the rare. Location - (Map Indicator - 14) (Eastern side of southern area, south of Newhome) Notable Drops - Ancient Reefwalker Bark (weekly turn in for bodyguard experience/rep) 15. King Gakula Spawn Conditions - Shoo Tadpoles in the area until spawn Location - (Map Indicator - 15) (West on map, above Ashen Strand) Notable Drops - Murgle 16. Oronu Spawn Conditions - Dormant. Obtain the Drowned Hatchling and summon it in front of the rare to activate it. Location - (Map Indicator - 16) (East on map, above Zin-Azshari) Notable Drops - Ancient Reefwalker Bark (weekly turn in for bodyguard experience/rep) 17. Prince Typhonus Spawn Conditions - On a Timer Location - (Map Indicator - 17) (Very southern tip above Tide's Fall) Notable Drops - Seafury 18. Prince Vortran Spawn Conditions - On a timer Location - (Map Indicator - 18) (Just North of Tide's Fall) Notable Drops - Stormwrath 19. Scale Matriarch Gratinax Spawn Conditions - Shares a spawn timer with other 2 scale matriarchs. Location - (Map Indicator - 19) (East Ashen Strand) Notable Drops - Scalebrood Hydra 20. Scale Matriarch Vynara Spawn Conditions - Shares a spawn timer with other 2 scale matriarchs. Location - (Map Indicator - 20) (Northwestern Ashen Strand) Notable Drops - Scalebrood Hydra 21. Scale Matriarch Zodia Spawn Conditions - Shares a spawn timer with other 2 scale matriarchs. Location - (Map Indicator - 21) (Southwestern Ashen Strand) Notable Drops - Scalebrood Hydra 22. Shassera Spawn Conditions - On a timer Location - (Map Indicator - 22) (North part of map in a cave) Notable Drops - Shadescale 23. Siltstalker the Packmother Spawn Conditions - On a timer, small chance to spawn Banescale the Packfather rare nearby after defeated. Location - (Map Indicator - 23) (Southeast part of the map, south of Drowned Market on map) Notable Drops - Snapdragon Scent Gland 24. Tidelord Aquatus Spawn Conditions - Kill Azsh'ari Invoker's surrounding the pool. Most of the time a water elemental will spawn in the pool, but sometimes it is this rare. Location - (Map Indicator - 24) (Pool Northeast of Azsh'ari Terrace on map) Notable Drops - Waterlogged Toolbox 25. Tidelord Dispersius Spawn Conditions - Kill Azsh'ari Invoker's surrounding the pool. Most of the time a water elemental will spawn in the pool, but sometimes it is this rare. Location - (Map Indicator - 25) (Pool north of Azsh'ari Terrace on map) Notable Drops -Waterlogged Toolbox 26. Tidemistress Leth'sindra Spawn Conditions - In the area you will find purple Undisturbed Specimen eggs. Click these until she spawns. Location - (Map Indicator - 26) (Northeast of Azsh'ari Terrace by hatchery) Notable Drops - Shirakess Warning Sign 27. Urduu Spawn Conditions - Dormant. Kite and kill a Staghorn Reefwalker on top of this rare to activate him Location - (Map Indicator - 27) (East of map, North of Ashen Strand) Notable Drops - Ancient Reefwalker Bark (weekly turn in for bodyguard experience/rep) 28. Voice in the Deeps Spawn Conditions - Behind some rocks. There should be a purple lobster tail just south of the rare's location. Click it to receive Molted Shell and slide into the rocks to activate the rare. Location - (Map Indicator - 28) (East Kal'methir) Notable Drops - Scrying Stone 29. Vor'koth Spawn Conditions - Use Chum on eel infested water while it's active and kill eels to get more Chum to eventually spawn this rare. Location - (Map Indicator - 29) (South of Gate of the Queen on map) Notable Drops - Skittering Eel Rares with Multiple Spawn Points 30. Amethyst Spireshell Spawn Conditions - Basically anywhere Location - (Map Indicator - 30) (Critter size. just keep an eye out, it's on a lot of walls and ceilings) Notable Drops - Amethyst Softshell 31. Daggertooth Terror Spawn Conditions - Basically spawns in any source of water in Nazjatar Location - (Map Indicator - 31) (Various pools around the map. Basically anywhere you see a body of water) Notable Drops - Daggertooth Frenzy 32. Garnetscale Spawn Conditions - Can spawn in multiple places in Ashen Strand ponds. Location - (Map Indicator - 32) (Water around Ashen Strand) Notable Drops - Razorshell 33. Mirecrawler Spawn Conditions - Basically anywhere Location - (Map Indicator - 33) (Critter size. just keep an eye out, it's on a lot of walls and ceilings) Notable Drops - Wriggler 34. Needlespine Spawn Conditions - On a timer Location - (Map Indicator - 34) (Caves and pools of water south and west of Gate of the Queen) Notable Drops - Chitterspine Needler 35. Rockweed Shambler Spawn Conditions - Killing Algans in the zone has a chance to spawn this rare in the location of the kill. Location - (Map Indicator - 35) (Spawns near when the Algan is killed) Notable Drops - Budding Algan 36. Sandcastle Spawn Conditions - Spawned instead of a Glimmering Chests while using a Scrying Stone Location - (Map Indicator - 36) (Anywhere you spawn a Glimmering chest with Scrying Stone) Notable Drops - Sandkeep 37. Sandclaw Stoneshell Spawn Conditions - Can spawn in many different places on the west side of the map Location - (Map Indicator - 37) (Mainly in locations south and east of Kal'methir) Notable Drops - Glittering Diamondshell, Giant Crab Leg 38. Shiz'narasz the Consumer Spawn Conditions - This can spawn in many different areas of the Chitterspine Caverns Location - (Map Indicator - 38) (Southeast of Gate of the Queen on the map) Notable Drops - Voltscale Shield 39. Soundless Spawn Conditions - 2-8 hour spawn timer with multiple spawn points on top of the coral in the Coral Forest. Location - (Map Indicator - 39) (Coral Forest, red area of map) Notable Drops - Silent Glider, Fathom Ray Wing 40. Toxigore the Alpha Spawn Conditions - Can spawn in multiple places near Nar'anan Location - (Map Indicator - 40) (South of Kal'methir on the map) Notable Drops - Alpha Fin View the full article
  26. Patch 8.2 Hotfixes - July 10th, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) Battle Pets Budding Algan and Brinestone Algan are no longer unique pets, and can now be collected in multiples or caged like other pets. Creatures and NPCs Seaspray Champions no longer chase players beyond their home turf. Vyz’olgo the Mind-Taker’s Mind Drain now clears if the target enters an instance. Dungeons and Raids Azshara’s Eternal Palace Blackwater Behemoth Blackwater Behemoth no longer emerges from his cave until creatures leading up to him have been killed. Operation: Mechagon Fixed a bug during the HK-9 Aerial Oppression Unit encounter that caused only two Walkie Shockie X2s to spawn after an intermission instead of three. Items Heart of Azeroth Vision of Perfection (Essence) now correctly reduces the cooldown of Discipline Priests’ Mindbender. Fixed a bug that allowed weapons imbued with Enchant – Weapon: Naga Hide to proc from damaging abilities. Tidalcores again drop from Mythic dungeons. Ripple in Space (Essence) now displays its teleport visual marker to all players. Sticky Seaweed is now more abundant in Nazjatar. Fixed a bug where Abyssal, Charged, and A5C-3N-D3D Goggles crafted by Engineers had incorrect requirements to unlock some of their Azerite traits. Tortollan Tank Dweller, Thin Air Flounder, and Well Lurker should be easier to collect now. Player versus Player Warsong Gulch Individual player Flag Capture and Flag Returns are now properly displayed on the scoreboard. Quests Amethyst Spireshells and Mirecrawlers should be easier to knock off ceilings in Nazjatar. Fixed a bug that caused the player to see a generic island instead of the dock area in “Worldvein Rumors”. Hand of Neptulon no longer kills players during “The Lords of Water”. The Soulbound quest items acquired during “Factory Refurbished” (Tempered Plating, Machined Gear Assembly, and Hardened Spring) have been removed. The non-Soulbound versions of these items now satisfy the quests involving these items. Players should now transition seamlessly out of the cutscene that plays when throwing the Javelin of Suramar during "The Tide Turns" or "Changing Tides." Abducted Vaultbots now reward their rescuers with Junkyard Tinkering consumables once a day during "Abduction Reduction". World Quests The number of Shirakess Grimoires required for the world quest "Overdue" has been reduced. Hefty Glimmershells obtained during “A Steamy Situation” no longer disappear prematurely if the player leaves the quest area. Hefty Glimmershells now disappear after 24 hours. Abyssal Commander Sivara has unleashed a new wave of snapdragons into the streets of Nar'anan, resulting in more targets during "Time to Krill". Chitterspine Crabs should no longer hide just outside of line of sight range during "Hungry Hungry Hydras". Blue Posts Originally Posted by Blizzard Entertainment What happened to stealth? Since 8.2 I have had so many stealth, prowling, and feign death fails I have lost track. Did these abilities get a serious reconfiguration or can I just blame this on the terrible bodyguard system that has been forced on us in Nazjatar? Sometimes the bodyguard feigns death too, but more often than not they do not. My druid and rogue have also had their prowl, stealth, and vanish abilities completely thrown out the window during gameplay with one of these bodyguards around. Sometimes an enemy will find me from distances where it seems like I should have escaped their threat already anyhow. This is something that we are actively working on. We hope to have a hotfix out soon that will help your follower vanish so keep an eye out for it. (Blue Tracker / Official Forums) [Bug] Berserker Stance Modifiers to Critical Strike chance are reduced against enemies 3 levels higher than the player-character. We tested a variety of modifiers to Critical Strike, such as: Berserker Stance, the Cruelty talent, and critical strike chance on gear. They all behaved the same as they did in 1.12, so we’ve concluded that there’s no bug here. (Blue Tracker / Official Forums) I’m not going to get too deep into the specific math on this one, but for the sake of clarity, I’ll say that this is not a per-aura modifier and it is separate than the 3% suppression that is baseline against +3 level creatures. There is a single modifier placed on total Critical Strike gained from auras that increase Crit chance such as those I listed in my last post. (Blue Tracker / Official Forums) View the full article
  27. Patch 8.2 Hotfixes - July 9th, 2019, Punch Card Nerf, Season 3 Official Notes Battle for Azeroth Season 3, Azshara's Eternal Palace Raid, Mechagon Mega Dungeon Azshara's Eternal Palace - Raid Finale Cinematic (Spoilers) The cutscene that plays after Azshara's defeat in the Eternal Palace has been revealed. Be warned as this video contains major spoilers! View the full article
  28. Battle for Azeroth Season 3, Azshara's Eternal Palace Raid, Mechagon Mega Dungeon Patch 8.2 Hotfixes - July 9th, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) Achievements "Fighting on Two Fronts" no longer requires looting the Mechagon Fight Club chest. Developers’ note: Especially as a requirement for Rank 2 of an Essence, this step was out of line in difficulty with the other parts of the achievement. Creatures and NPCs Foul Manifestation now reliably spawns in Mechagon. Ignite Mana cast by the Baron Geddon Data Anomaly in Mechagon now lasts for 30 seconds (was 5 minutes). Dungeons and Raids Azshara’s Eternal Palace Queen Azshara Corrected an issue that could prevent Queen Azshara from properly transitioning to the final phase of the encounter. Items Pocket-Sized Computation Device Fixed a bug where players could cast other spells while channeling the active ability on the Cyclotronic Blast Red Punchcard. The power contribution of Red and Yellow Punchcards are now more comparable to one another. Developers' note: Yellow Punchcards were too strong, and Red Punchcards were too weak. The overall effectiveness of a trinket with Red and Yellow Punchcards should be similar or better than previously. Heart of Azeroth Memory of Lucid Dreams (Essence) no longer removes stealth when activated while Stealth or Prowl are active. Purification Protocol (Essence) can no longer kill a quest objective enemy with its Rank 2 Purifying Blast. Essence effects no longer unintentionally break players out of stealth. Worldvein Resonance’s Lifeblood Shards no longer break stealth. Vitality Conduit no longer breaks stealth when health is transferred to or from a stealthed unit. Vitality Conduit no longer cleanses crowd-control that breaks on damage such as Blind and Polymorph. Gaining Focused Energy from Essence of the Focusing Iris’ Minor Power no longer breaks stealth. The Azerite Spike generated from Condensed Life-Force’s Minor Power no longer breaks stealth when striking an enemy unit. Purification Protocol no longer breaks stealth when it heals the caster. Ripple in Space’s Minor Power no longer breaks stealth. Gaining Reckless Force from The Unbound Force’s Minor Power no longer breaks stealth. Gaining Vision of Perfection or being healed by the Vision of Perfection’s Minor Power no longer breaks stealth. Using Potion of Focused Resolve should no longer break stealth. The Personal Time Displacer now teleports players to the future as intended. Player versus Player Items The following items have had their effects reduced in PvP combat: Edict of the Faithless’ absorption effects reduced by 60%. The maximum damage that can be transferred from Chain of Suffering reduced by 75%. Bloodthirsty Urchin’s healing output has been reduced by 50%. Ashvane’s Razor Coral’s effect only stacks to 20. Dribbling Inkpod no longer stacks above 20 on player-controlled targets and deals 33% damage per stack. Diamond Refracting Prism's effectiveness reduced by 50% (was 30%) for tank specializations, and 70% (was 60%) for non-tank specialization characters. Mirror of Entwined Fate's effectiveness reduced by 30% for healer specializations, and 65% (was 50%) for non-healer specialization characters. Ward of Envelopment's effectiveness in PvP is reduced by 30% for healer specializations, and 65% (was 50%) for non-healer specialization characters. Heart of Azeroth Undulating Tides’ absorption effect reduced by 75%. Warsong Gulch Individual player Flag Capture and Flag Returns are now properly displayed on the scoreboard. Quests The “Battle for Nazjatar” now properly resets each week. For the Brawler's Guild quest "Flaunt It If You Got It", the Amberseed bun should now hit your target regardless of their War Mode status. Wardruid Loti no longer yells at players not participating in “Underfoot”. World Quests Players can again complete "Word on the Streets". “Spider Scorching” now appears on the World Map when it’s active. Punch Card Nerf Originally Posted by Blizzard (Blue Tracker / Official Forums) I can confirm that the change to increase the output of Red and decrease the output of Yellow Punchcards is intended. We’ve got a hotfixes update coming in a few minutes that includes it. The goal here is to better calibrate the power of Red and Yellow Punchcards to have greater synchronicity. While the numbers have changed, the overall output should be similar. Players wearing a Pocket-Sized Computation Device with Red and Yellow Punchcards of comparable item-levels should see either a similar output or increased output (from yesterday). Rise of Azshara Season 3 Official Blizzard Notes Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeon and Raid Updates New Raid: Azshara’s Eternal Palace Battle against Nazjatar’s worthiest champions, face down unfathomable monstrosities from the deep, and confront the legendary Queen Azshara herself in this sprawling 8-boss raid. Azshara’s Eternal Palace Normal and Heroic difficulties are now live, while the first wing of Raid Finder—The Grand Reception—and Mythic will open next week on July 16. Season 3 Begins Season 3 brings a wave of new dungeon content, including the new Mythic-only difficulty dungeon Operation: Mechagon, a new seasonal affix, and higher item-level Azerite armor to acquire in exchange for Residuum. New Dungeon: Operation: Mechagon Level 120 players will unite with Prince Erazmin and the Rustbolt Resistance to help overthrow his deranged father and destroy his Mechoriginator doomsday device in this new Mythic-only 8-boss “mega-dungeon.” Great rewards await you in Mechagon, but bear in mind that gnome-crafted loot might have some surprising properties. . . New Mythic Dungeon Affix: Beguiling Queen Azshara’s agents have infiltrated dungeons to strike Azeroth’s champions when they least suspect it. Three different emissaries will bolster enemy ranks and prove to be deadly adversaries, making them priority targets that must be defeated. Visiting emissaries can change by week and can even disrupt patrolling units who stop to praise them. Void-Touched Emissary: Upon engaging this enemy, the Void-Touched Emissary will cast an uninterruptible spell over several seconds that will let loose a powerful 60-yard area-of-effect bolt of energy. Smite this foe before it completes the ritual, or hide from it to survive. Enchanted Emissary: This powerful foe uses your own might against you by enchanting its nearby allies with an aura that reflects a large percent of damage back at the attacker. Emissary of the Tides: This enemy applies an aura to nearby nemeses that cleanses and makes them immune to crowd-control effects. Mythic Keystone Dungeon Updates Item levels of rewards from level 120 Normal, Heroic, and Mythic dungeons have been increased by 30. Baseline rewards are now item-level 370 from Normal, 385 from Heroic, and 400 from non-Keystone Mythic dungeons.Mythic Keystone rewards have been increased by 30 item levels. During the first week of Season 3, rewards from end-of-run chests will be capped at item-level 415 for Mythic Keystone at +6 difficulty, and the weekly cache will be a Season 2 reward. Beginning the second week of Season 3, the weekly cache will not be affected by the cap and will reward Season 3 items at the higher item levels. Completing a Mythic Keystone at +10 difficulty during the first week will then provide the new highest item level in the weekly cache when it’s available in week 2. Enemy health and damage in Heroic dungeons increased by 25%.Health and damage of enemies in non-Keystone Mythic dungeons increased by 30%; Normal dungeons are unchanged. Mythic Keystones have been reduced by an additional 3 levels, to account for this difficulty increase. The enemy health and damage bonuses in Mythic Keystone dungeons now increase by 10% per difficulty level (up from 8%). Titan Residuum Increased Titan Residuum rewards earned in the weekly chest and from scrapping eligible Azerite armor.Spend your hard-earned Titan Residuum on new item-level 430 and 445 Azerite armor. Essences Updates Eight new Essences are now available to earn in Azshara’s Eternal Palace, Operation: Mechagon, PvP, and Mythic Keystone Dungeons. Azshara’s Eternal Palace Essences Defeat the new raid bosses in Azshara’s Eternal Palace to earn the following Essences: Azeroth’s Undying Gift (tank), Condensed Life Force (damage-dealer), and Vitality Conduit (healer). Operation: Mechagon Essence Vision of Perfection – Drops off the final boss, King Mechagon. Player versus Player Essences Conflict and Strife – Earn 500 Conquest to unlock this Essence in your next weekly PvP War Chest. Mythic Keystone Dungeon Essences Clear a Mythic Keystone dungeon at level 4 or greater to receive the following Essences: Essence of the Focusing Iris (damage-dealer), Anima of Life and Death (tank), and Life-Binder’s Invocation (healer). Player versus Player Updates Welcome to Season 3: Notorious Season 3 brings a wave of new player-versus-player content. Participants can earn two new Vicious Basilisk mounts, and the highest-rated players will unlock new Notorious Gladiator mounts. Reward Updates Item levels of rewards earned from War Chests from all PvP tiers (Unranked, Combatant, Challenger, Rival, Duelist, and Gladiator) increased by 30.Item levels of end-of-match rewards for all PvP tiers increased by 30.During the first week of Season 3, end-of-match rewards will be capped at item-level 415. This will require Challenger rank to earn. Beginning in week 2, Challenger rank rewards will be item-level 420. New Heroic Warfront Battle for Stromgarde An ancient enemy has drawn the Alliance and Horde to the high seas, but the Battle for Azeroth still escalates on land with a Heroic Battle for Stromgarde. In the expansion’s first Heroic Warfront, the enemy commander takes a more active role on the battlefield, and it’s up to your team to bury him in the dirt. With an army at his back, the enemy commander will join the first wave of forces in an attempt to destroy your fledging base. Grouping up is key to surviving the onslaught—tactics and strategy will be required to turn the tides. To win, you’ll need to coordinate with your premade group of 10 to 20 players to outmaneuver the enemy. Those who can survive and drive back the enemy will be amply rewarded with an item-level 430 equipment piece once per Assault phase. Interact with the War Table in Boralus or in the Port of Zuldazar with your raid group to join the fight. Note that the option to queue for Heroic Battle for Stromgarde will become available when the next time a certain faction commences an assault on Arathi Highlands in a given region. Regions that are already partway through a Battle of Stormgarde attack cycle will be able to access Heroic difficulty the next time Arathi Highlands comes under attack during Season 3. View the full article
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