Jump to content
WoW Guild Rankings

All Activity

This stream auto-updates     

  1. Yesterday
  2. November 13, 2019 Hotfixes Originally Posted by Blizzard (Blue Tracker / Official Forums) WoW's 15th Anniversary Spellstone Delight now breaks upon taking damage. Reduced the speed at which Defile would increase in area and damage during Memories of Azeroth: Wrath of the Lich King. The achievement Memories of Fel, Frost and Fire is now account-wide. The Obsidian Worldbreaker mount will now be immediately rewarded once a player earns Memories of Fel, Frost and Fire (previously it was delivered via in-game mail). WoW Classic The Windsor’s Frenzy buff is again properly restricted to the small area around Marshal Windsor. Developers’ note: This correction restores the buff’s functionality to its original 1.12 behavior. Patch 8.3 PTR - Deepwind Gorge Achievements Now Legacy In Patch 8.3, Deepwind Gorge has been redesigned and most of the achievements have been moved to Legacy achievements, including Master of Deepwind Gorge, which rewards the Gorgeous title. PvP With The Blues – Friday 10:00 a.m. PST Originally Posted by Blizzard (Blue Tracker / Official Forums) On Friday, November 15, starting at 10:00 a.m. PST, join us on the Broxigar realm in the Visions of N’Zoth PTR for two updated PvP experiences. We’re going to playtest: Deepwind Gorge Redesigned In Visions of N’Zoth, Deepwind Gorge has been redesigned. It’s now a capture-point map with five nodes to fight over. For this playtest, log into the PTR and open Group Finder (default hotkey: i), then switch to the Player vs. Player tab on the bottom of the window and queue for a quick match in the Specific Battleground Deepwind Gorge . After you’ve gorged on Deepwind, please return here and look for our feedback thread. Teeming Islands Brawl These are 10v10 PvP Islands that you can queue for as a Brawl. All appropriate rewards from doing Islands are available, so you can finish both the Brawl weekly and your Island weekly for Azerite in this one. The map selection will only be the larger islands. For this PTR test, we’re using Havensworth and Jorundall. To playtest this with us, log into the PTR and open Group Finder (default hotkey: i), then select the active PvP Brawl and queue up. Afterward, please come back to this forum and look for our Teeming Islands Brawl feedback thread. – We look forward to seeing you on Broxigar in the PTR at 10:00 a.m. PST on Friday, and we really appreciate all of your testing and feedback! Classic - Keyrings Coming in First Patch This Year Originally Posted by Blizzard (Blue Tracker / Official Forums) Any word on when this Keyring patch will happen, if not? Yes – the Keyring will come to WoW Classic with our first patch to the game client later this year. We don’t yet have a certain date for the patch, but we’ll let you know as soon as we do. So Phase =/= Patch? Correct. We’re able to turn on content such as Dire Maul or World Bosses without having to change the game client and require downtime the way a patch does. Sorry for the confusion. Upgrading Your Version of Shadowlands Collector's Edition Originally Posted by Blizzard (Blue Tracker / Official Forums) To answer some questions in regards to the Collector’s Edition and its content: In the coming months, we will announce our retail-only Collector’s Edition to commemorate the release of Shadowlands, featuring everything in the Epic Edition, and more! View the full article
  3. Last week
  4. Eye Changes for Death Knights and Elves The latest Patch 8.3 PTR build made eye glows dimmer. Originally Posted by Blizzard (Blue Tracker / Official Forums) In the Visions of N’Zoth PTR, testers will soon see initial changes that we’re making to improve how brightly-glowing eyes look on many player-characters. In today’s build, this will be noticeable for Blood Elves, Night Elves, and all races of Death Knights. As we discussed at BlizzCon, we are bringing many new customization options to player-characters in Shadowlands, and this is an early step that we’re taking to lay groundwork for updating this particular look. We expect to update brightly-glowing eyes further in future builds of the Visions of N’Zoth PTR. Thank you for your testing and feedback! View the full article
  5. Patch 8.3 PTR - Build 32489 A new build is on the way to the PTR! Mythic N'Zoth now rewards The Uncorrupted title. Glory of the Ny'alotha Raider rewards the Wriggling Parasite mount. Two new Weapon Illusions were added, Illusion: Void Edge and Illusion: Voidwrath, in addition to Illusion: Wraithchill. Gouged Eye of N'Zoth appears to upgrade existing items to add a socket. Spawn of Vexiona and Uncorrupted Voidwing were added in this build. New Items You can see the long list of new items on the WoWDB PTR site. Level Type Slot Name 120 Companion Pets Void Tendril Pet Leash 1 Other Overly Sensitive Void Spectacles 120 Other Coifcurl's Close Shave Kit 120 Other Void-Touched Skull 120 Other Void-Touched Skull 120 Other Void-Touched Souvenir Totem 1 Other A Tiny Winter Hat 1 Other Mayhem Mind Melder 120 Other Trans-mogu-rifier 120 Other Budget K'thir Disguise 120 Other Gouged Eye of N'Zoth 120 Mount Ny'alotha Allseer 120 Mount Reins of the Springfur Alpaca 120 Mount Reins of the Elusive Quickhoof 120 Mount Wriggling Parasite 120 Mount Uncorrupted Voidwing 380 Quest Dragon Heart 380 Quest Prophetic Eye 120 Weapon Illusion: Wraithchill 1 Cosmetic Head Eternal Traveler's Guise 1 Cosmetic Chest Eternal Traveler's Raiment 1 Cosmetic Waist Eternal Traveler's Waistwrap 1 Cosmetic Legs Eternal Traveler's Leggings 1 Cosmetic Feet Eternal Traveler's Treads 1 Cosmetic Wrists Eternal Traveler's Cuffs 1 Cosmetic Hands Eternal Traveler's Gauntlets 1 Back Back Eternal Traveler's Cloak 120 Other Hell-Bent Bracers 120 Other Obelisk of the Sun 120 Other Illusion: Void Edge 120 Other Illusion: Voidwrath 1 Other Zan-Tien Lasso 120 Other Lightning-Forged Augment Rune Achievement Changes Originally Posted by MMO-Champion Battle for Azeroth Exploration Combating the Corruption (New) Kill one of every type of corrupted creature in Uldum or Vale of Eternal Blossoms during Black Empire Assaults. 10 points. It's Not A Tumor! (New) Destroy 1,000 Corruption Tumors in Uldum or Vale of Eternal Blossoms during Black Empire Assaults. 10 points. Nautical Battlefield Training Gain 6000 Gain 4800 experience with your Unshackled allies. 10 points. Nautical Battlefield Training Gain 6000 Gain 4800 experience with your Waveblade Ankoan allies. 10 points. Rare to Well Done (New) Kill 250 Rare creatures in Uldum or Vale of Eternal Blossoms during an Assault. 10 points. Quests Defend the Vale (New) Defend the Vale of Eternal Blossoms from each of the Assaults. 5 points. Get In My Belly! (New) Complete every unique Consuming Maw objective in Uldum and Vale of Eternal Blossoms during Black Empire Assaults. 5 points. The Corruptor's End (New) Complete the Black Empire Campaign storyline. 10 points. Uldum Under Assault (New) Protect the denizens of Uldum from each of the Assaults. 5 points. Reputation The Rajani (New) Earn Exalted status with the Rajani. 5 points. Uldum Accord (New) Earn Exalted status with the Uldum Accord. 5 points. Battle Raid Dungeons & Raids Mythic: N'Zoth, the Corruptor Defeat N'Zoth, the Corruptor in Ny'alotha, the Waking City on Mythic difficulty. 10 points. Title Reward: The Uncorrupted. 10 points. Peer Pressure (New) Defeat N'Zoth, the Corruptor in Ny'alotha, the Waking City while all players have accepted the Gift of N'Zoth on Normal difficulty or higher 10 points. Smoke Test Defeat Wrathion in Ny'alotha, the Waking City after defeating 10 Ashwalkers within 10 Crackling Shards within 3 seconds of each other on Normal difficulty or higher. 10 points. Dungeons & Raids Glory of the Ny'alotha Raider Complete the Ny'alotha, the Waking City raid achievements listed below. 25 points. Account Wide. Mount Reward: Wriggling Parasite. 25 points. Account Wide. Pet Battles Pet Battle Challenge: Blackrock Depths Complete Pet Battle Challenge in Blackrock Depths. Toy. Reward: Shadowy Disguise. 5 points. Account Wide. The Shadows Revealed Complete all of the Pet Battle Challenge achievements listed below. Reward: Kelpfin. 10 points. Account Wide. Toy Reward: Mayhem Mind Melder. 10 points. Account Wide. Visions of N'Zoth Expansion Features Horrific Masquerade (New) Obtain all the Faceless Masks War Effort Expansion Features Heroic: War for the Shore (New) Complete the Battle for Darkshore on Heroic Difficulty. 10 points. Heroic: War for the Shore (New) Complete the Battle for Darkshore on Heroic Difficulty. 10 points. Spell Changes Originally Posted by MMO-Champion Mounts Awakened Mindborer Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast. Drake of the Four Winds Name changed from "PH Storm Drake" to "Drake of the Four Winds". Elusive Quickhoof Name changed from "Black Alpaca" to "Elusive Quickhoof". Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast. Ensorcelled Everwyrm (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. Ivory Cloud Serpent Name changed from "PH Cloud Serpent" to "Ivory Cloud Serpent". Mollie Name changed from "Brown Alpaca" to "Mollie". Obedient Drone Name changed from "PH Aqir Flyer" to "Obedient Drone". Springfur Alpaca Name changed from "Yellow Alpaca" to "Springfur Alpaca". Uncorrupted Voidwing Name changed from "PH Void Dragon Mount" to "Uncorrupted Voidwing". Wriggling Parasite Name changed from "PH N'Zoth Serpent" to "Wriggling Parasite". Xinlao Name changed from "Pau-Pi" to "Xinlao". Companions Anima Wyrmling (New) Summons or dismisses this companion. Battle Pet. Battle Pet. Instant. Finduin (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant. Gillvanas (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Elemental Lightning Lasso Grips the target in lightning, stunning and dealing [ 700% [ 630% of Spell Power ] Nature damage over 5 sec while the target is lassoed. Can move while channeling. PvP Talent. PvP Talent. 20 yd range. Instant (Channeled). 30 sec cooldown. Requires Shaman. Requires level 40+. Azerite Traits Heart of Darkness (New) Your secondary stats are all increased by 0 while your Corruption Level is 25 or higher. Item Effects 8.3 Missions - Rajani - Troops Unlocked (New) Add Rajani Sparkcallers to the troops available for recruitment for missions. These troops have a chance to return from missions with Corrupted Mementos. Instant. 8.3 Missions - Uldum Accord - Troops Unlocked (New) Add Ramkahen Lancers to the troops available for recruitment for missions. These troops have a chance to return from missions with Corrupted Mementos. Instant. A Tiny Winter Hat (New) When summoned, Pepe will sometimes be dressed like Greatfather Winter. Instant. Battle-Scarred Augmentation (New) Increases Agility, Intellect and Strength by 60 for 60 min. Augment Rune. Instant. Catching (New) Capture an elusive beast. 40 yd range. 2 sec cast. Coifcurl's Close Shave Kit (New) Place Coifcurl's Close Shave Kit on the ground at your feet for you and other's to peruse. WARNING shave kit may be under dark influence, satisfaction not guaranteed! Instant. Echoing Void (New) Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Eternal Traveler's Hearthstone (New) Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. Flash of Clarity Your spells and abilities have a chance to grant you a Flash of Clarity, reducing the cooldown of your next 3 spells cast by 2 sec.Approximately 1 proc per minute. Gouged Eye of N'Zoth (New) Twist latent corruption into a socket on equipment that does not already have a socket. Instant. Illusion: Void Edge (New) Collect the weapon enchantment appearance of Void Edge. 1.5 sec cast. Illusion: Voidwrath (New) Collect the weapon enchantment appearance of Voidwrath. 1.5 sec cast. Illusion: Wraithchill (New) Collect the weapon enchantment appearance of Wraithchill. 1.5 sec cast. Infinite Stars (New) Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Approximately 2 procs per minute. Lash of the Void (New) Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Approximately 5 procs per minute. Manifesto of Madness: Chapter One Increase your Critical Strike by 780 0 for 10 sec, which is decreased by 52 0 for each ally within 8 yards of you. After this effect ends, increase your Versatility by 156 0 for 10 sec for every ally within 5 yards of you, up to a max of 780. Instant. 1.5 min cooldown. 0. Instant. 1.5 min cooldown. Mayhem Mind Melder (New) Gain control over your companion pet for 30 sec. 100 yd range. 1.5 sec cast. Obelisk of the Sun (New) Place an obelisk that harnesses the sun's wrath to strike at your enemies, dealing Fire damage. Only usable in Uldum, Vale of Eternal Blossoms, Kul Tiras, Zandalar, and Nazjatar. Lasts for 30 sec. Instant. Oozing Power Chance on flex to increase arm power by 100% for 30 min. Instant. Flex, increasing arm power for 30 min. Instant. Opening (New) Open the bag. 2 sec cast. Reagents: Item #171987. Overly Sensitive Void Spectacles (New) Allows you to see void threats, wherever they might be crawling. Instant. Recruit Veteran 7th Legion Shocktroopers (New) Recruit a squad of veteran 7th Legion Shocktroopers to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant. Recruit Veteran Ankoan Tidehunters (New) Recruit a squad of veteran Ankoan Tidehunters to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant. Recruit Veteran Bloodfang Stalkers (New) Recruit a squad of veteran Bloodfang Stalkers to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant. Rotten Apple (New) Place the rotten apple on the ground and of course leave it alone... 8 yd range. Instant. Stoneskin Your skin hardens, absorbing 0 damage for 12 sec. Taking magic damage increases the duration by 3 sec and increases the remaining absorb by 2,000. Instant. 2 min cooldown. remaining absorb by 0 and duration by 3 sec, up to a maximum of 0 damage and 24 sec. Instant. 2 min cooldown. Torment in a Jar Your attacks unleash a psychic remnant of Azshara's agony, building dealing ramping shadow damage to all nearby enemies. Upon reaching 12 stacks, release all stored agony, dealing 0 damage to all nearby enemies. Approximately 12 procs per minute. Twilight Devastation (New) Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you. Approximately 2 procs per minute. Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for 0 [ 3,110 + 25% of Spell Power Shadow damage every second for 10 sec. Approximately 1 proc per minute. Vial of Self Preservation Sacrifice 10% Health to restore 75 Sanity to the caster. Instant. 100 Sanity. Instant. Vita Charged Name changed from "Vita Charged - Cover" to "Vita Charged". Void Charged Name changed from "Void Charged - Cover" to "Void Charged". Void Tendril Pet Leash (New) A more fitting leash for your void-touched pets or ... to keep your other small creatures in line. Melee range. 0 sec cast (Channeled). Void-Touched Skull (New) Throw the skull to a friendly target to begin the game. Don't get caught with it when it releases it's void energy or you lose. 40 yd range. Instant. Void-Touched Skull (New) Quick throw the skull to a friend before it releases the void within and you lose! 40 yd range. Instant. Void-Touched Souvenir Totem (New) Place the totem at your feet. WARNING! Keep away from small critters, unless you want them big and angry. 40 yd range. Instant. Professions Cooking Baked Voidfin Name changed from "G'Zpacho" to "Baked Voidfin". Prepare G'Zpacho Prepare Baked Voidfin. Cooking. Cooking. 2 sec cast. Reagents: Questionable Meat x 8, Malformed Gnasher x 3, Aberrant Voidfin x 3, Aromatic Fish Oil x 2. Dubious Delight Name changed from "B'Sque" to "Dubious Delight". Prepare B'Sque Prepare Dubious Delight. Cooking. Cooking. 2 sec cast. Reagents: Questionable Meat x 8, Malformed Gnasher x 3, Aberrant Voidfin x 3, Aromatic Fish Oil x 2. Ghastly Goulash Name changed from "G'Ulash" to "Ghastly Goulash". Prepare G'Ulash Prepare Ghastly Goulash. Cooking. Cooking. 2 sec cast. Reagents: Questionable Meat x 8, Malformed Gnasher x 3, Aberrant Voidfin x 3, Aromatic Fish Oil x 2. Grilled Gnasher Name changed from "B'Rscht" to "Grilled Gnasher". Prepare B'Rscht Prepare Grilled Gnasher. Cooking. Cooking. 2 sec cast. Reagents: Questionable Meat x 8, Malformed Gnasher x 3, Aberrant Voidfin x 3, Aromatic Fish Oil x 2. MiscChanges Originally Posted by MMO-Champion Factions Battle for Azeroth Aqir Hatchling (New) Group Finder Activities Raids Ny'alotha, the Waking City (Heroic) - Name changed from "Ny'alotha, the Waking City" to "Ny'alotha, the Waking City (Heroic)". Ny'alotha, the Waking City (Mythic) - Name changed from "Ny'alotha, the Waking City" to "Ny'alotha, the Waking City (Mythic)". Ny'alotha, the Waking City (Normal) - Name changed from "Ny'alotha, the Waking City" to "Ny'alotha, the Waking City (Normal)". Holidays PvP Brawl: Teeming Islands (New) LFG Dungeons Unknown Teeming Island Expeditions (New) - Head out for adventure on an Island Expedition! Alliance only. Map: Kalimdor. Level 153-6. Roles: 10 tank. Map Areas Unknown Bladelord's Retreat (New) Forgotten Passageway (New) Icecrown Citadel (New) Jeff SW Quadrant > Vale of Eternal Twilight - Name changed from "Stone Cairn Lake > Vale of Eternal Twilight" to "Jeff SW Quadrant > Vale of Eternal Twilight". Jeff SW Quadrant > Vision of Orgrimmar - Name changed from "Vision of Orgrimmar" to "Jeff SW Quadrant > Vision of Orgrimmar". Shrine of Nala'shi (New) The Crimson Assembly Hall (New) The Frozen Throne (New) The Gilded Foyer (New) Throne of Ancient Conquerors (New) Vault of Kings Past (New) Vision of the Twisting Sands - Name changed from "Uldum" to "Vision of the Twisting Sands". Map Difficulties Vale of Eternal Twilight - Normal Scenario - Name changed from "8.3 Vale of Eternal Blossoms - Lesser Vision - Normal Scenario" to "Vale of Eternal Twilight - Normal Scenario". Vision of the Twisting Sands - Normal Scenario - Name changed from "8.3 Uldum - Lesser Vision - Normal Scenario" to "Vision of the Twisting Sands - Normal Scenario". Maps Battle for Azeroth Vale of Eternal Twilight - Name changed from "8.3 Vale of Eternal Blossoms - Lesser Vision" to "Vale of Eternal Twilight". Vision of the Twisting Sands - Name changed from "8.3 Uldum - Lesser Vision" to "Vision of the Twisting Sands". Strings Changes Originally Posted by MMO-Champion CALENDAR_FILTER_HOLIDAYS (New) - Holidays CORRUPTION_EFFECT_HEADER (New) - %s (%d Corruption) GUILDBANK_AWARD_MONEY_SUMMARY_FORMAT - A total of %s was deposited last week from Guild Perk: Cash Flow Challenges GUILDBANK_REPAIR_INSUFFICIENT_FUNDS (New) - Insufficient funds to repair all items GUILDBANK_REPAIR_PERSONAL (New) - Personal amount to be spent: SPELL_FAILED_CUSTOM_ERROR_442 (New) - That item cannot receive additional sockets. SPELL_FAILED_CUSTOM_ERROR_443 (New) - You already have a veteran troop contract in progress. View the full article
  6. November 12 Hotfixes - Korrak’s Revenge and Classic Updates Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Resolved an issue that caused Survival Hunters’ Mending Bandage (PvP Talent) to heal more than intended on non-player targets. WoW's 15th Anniversary Korrak’s Revenge The amount of Timewarped Badges rewarded for winning or losing Korrak's Revenge have been doubled from 10 and 5 to 20 and 10. The repeatable quests “Irondeep Supplies,” “Coldtooth Supplies,” and “More Armor Scraps” no longer reward Timewarped badges. Many quests in Korrak's Revenge now are daily quests and reset daily. They are as follows: “Irondeep Supplies,” “Coldtooth Supplies,” “Towers and Bunkers,” “Capture a Mine,” “The Graveyards of Alterac,” “Armor Scraps,” “Capture a Mine,” and “Alterac Valley Graveyards.” Developers’ note: While acquiring supplies from the mines and mounts for the ram and wolf riders contributes to the battle, we agree with the feedback that these can be a bit repetitive. To that end, we have converted a number of quests within the Battleground into dailies and removed the reward for the repeatable turn-ins. WoW Classic The guards in Gadgetzan, Booty Bay, and Everlook now have a significantly longer range on their ranged attacks. Developers’ note: We’re seeing some players attack others by abusing line-of-sight rules in Gadgetzan. This disruption is against our Terms of Service (as it was in 2006) and we’re taking action against players who exploit this game mechanic. While this new range differs slightly from original WoW 1.12, it better enforces the authentically intended consequence of PvPing in a goblin city by challenging the attacker to fight, die, or escape the guards. The Discombobulator Ray will now correctly dismount mounted enemy players. Abilities that provide a damage increase to the next auto attack (e.g. Heroic Strike and Raptor Strike) will now properly break crowd control effects if the ability was queued before the crowd control was applied. Corrected an issue that prevented pets from attacking a target who entered stealth after the Attack command is used. Corrected an issue with the Gnomish Cloaking Device that caused it to incorrectly drop the player from combat when used. View the full article
  7. Patch 8.3 PTR - Vulpera Allied Race Unlock Quest Preview The most recent update to the PTR has added the quest chain to unlock the Vulpera as a Horde Allied Race. Horde characters who are exalted with the Voldunai can start the quest at the Orgrimmar Embassy. The quest "Guests at Grommash Hold" is given by Ji Firepaw. He has received word that a vulpera caravan has arrived in Orgrimmar and wish to address the Horde. They have requested your presence. You find the Orgrimmar counsel discussing matters of the Horde when you enter, including Thalyssra saying that the vintner refuses to work with the staff provided, and Zuldazar needs additional forces along the coast. Kiro is waiting patiently for you. He gives you the quest "Declaration of Intent and explains that the vulpera are ready to explore the world beyond Voldun. They know that Nisha can't be their only defense against the dangers that await them, and so they wish to join the horde. Kiro explains their intent to Baine, who politely declines their request as meeting the needs of current allies has stretched the Horde thin. He says the vulpera are welcome in Orgrimmar, however. Kiro gives you the quest "New Allies, New Problems" and suggests that you help the vulpera figure out what troubles the Horde so Baine can see their worth. Thalyssra is troubled because arcwine production in Suramar has been difficult, Bladeguard Sonji is troubled by naga on Zuldazar's shores, and Commander Dresh is concerned as peons have vanished during construction on the Crushblow outpost. You return to Kiro, who gives you the quest "No Problem Too Small." He suggests that you and the vulpera help out with these matters, and wants you to meet him in the Twilight Highlands. You find Crushblow outpost is abandoned, and are given the quest "Where Are the Workers?" from Kiro, who suggests using his hyena Sasha to track the scent of the missing peons. You track the peons to the basement of a nearby building where you find they are revolting due to unfit work conditions. Their leader, Foreman Magrok, wants to be warchief! You tell Kiro, who gives you the quests "A little Goodwill", "Worthwhile Repairs", and "Peon Promotions" to try and appease the peons. You promote some peons, collect twilight ore, and use an enlarging totem to grow local wildlife and collect their meat and return to Kiro. He gives you the quest "A Party in Your Honor" and tells you to inform the Foreman that the Horde is throwing a party for the peons at Crushblow. You head back and find the peons partying and Kiro calls it a success. He gives you the quest "Strength and Honor" and tells you to challenge the peon leader to show the true strength of the Horde. Beat up the foreman and then return to Kiro, who gives you the quest "Job's Done" and tells you to let Commander Dresh in Orgrimmar know it's been settled. You inform him and he thanks Baine, who says he cannot take credit for the events. You find Kiro nearby, who gives you the quest "On the Outskirts", telling you to find Nisha in Southern Zuldazar. You find her just as she has dispatched some Naga, and get the quests "We'll Use Their Weapons", "Explosions Always Work", and "Destroying the Source." You plant explosives on some harpoon launchers, collect weapons from the naga, and destroy 3 Nazeshi Powercells to bring down the naga leader's shield. Nisha then gives you the quest "Taking Out the Tidecaller," suggesting you take out the leader while she deals with her brute bodyguard. After killing them, Nisha gives you the quest "Threat Contained" and has you go tell Bladeguard Sonji the news. She also thanks Baine, who seems confused and states that the Horde did not deal with it. You talk to Kiro again, who gives the quest "Meet with Meerah," and are told to meet Meerah in Suramar's vineyards. Meerah is concerned and gives the quest "The Vintner's Assistants" and says that the assistants provided by the Horde are causing production to slow. She has you investigate. You find out one of the incompetent assistants is none other than Nomi, who is sleeping nearby. You return to Meerah, who gives the quest "Playing to Their Strengths," and Meerah suggests that you assign each assistant a role better suited to their strengths. You tell the goblin to collect ingredients, the tauren to stomp the grapes, and Nomi to make the recipe and then inform the vintner of the changes. Meerah gives you the quest "A Particular Process" and suggests you talk to Nomi about making wines that all the races of the Horde can enjoy. Nomi gives the quest "Fermented for the Horde" and wants you to collect ingredients for him. You collect 10 Fermented Fireblooms by purchasing them from the goblin nearby, and 20 Silkwing Fibers from killing the moths outside. Nomi then gives you the quest "Sip and Savor" and has you deliver a sample to the vintner. Completing this quest gives you the toy Nomi's Vintage which lets you fly forward in BfA areas. Meerah gives the quest "Awaiting Our Arrival" and has you return to Orgrimmar. Baine realizes it was the vulpera that helped and says he made a mistake. He gives the quest "New Allied Among Us" and says that even in times of peace the Horde has its problems, and he forgot that they are built on banding together. You then witness him welcome the vulpera into the Horde. Meerah has one final question before the end of the chain, hoping the Horde doesn't eat alpacas. Changes to Korrak's Revenge Originally Posted by Blizzard (Blue Tracker / Official Forums) We have been reviewing your feedback since this event started and while acquiring supplies from the mines and mounts for the ram and wolf riders does contribute to the battle, we agree that these can be a bit repetitive. To that end, we are converting a number of quests within the Battleground into dailies and removing the reward for the repeatable turn-ins. Then to keep the focus on the BG, the amount of Timewarped Bages for both winning and losing are being doubled to 20 and 10 respectively. Thank you for your feedback and we’ll see you out there! View the full article
  8. Our friends at Hearthpwn have the Descent of Dragons Cards and a Hearthstone Battlegrounds Hero Tier List Patch 8.2.5 Hotfixes - November 8, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) WoW Classic Guards will now correctly be more willing to assist players in PvP combat who have Friendly or higher standing with them. However, they will continue to not assist players with Neutral standing. Corrected an issue that was causing Onyxia to fail to clear the threat of the primary target of her Fireball ability. WoW Classic Update Schedule and Free Character Moves Originally Posted by Blizzard (Blue Tracker / Official Forums) Next week, we will take multiple steps to prepare for the release of the PvP Honor system and World Bosses at 11:00 a.m. PST on Thursday, November 14. Here’s an outline of those steps. Monday, November 11 – Updates to Free Character Moves** At 11:00 a.m. PST on Monday, we will update the Free Character Move service. Free Character Moves from all realms to Sul’thraze (Brazil) and Loatheb (Mexico) will be closed at this time. Free Character Moves will no longer be available from Atiesh, Benediction, or Yojamba (Australia). The following Free Character Moves will be available: US List / EU List We strongly suggest that any players planning to use a Free Character Move do so as soon as possible. Free Character Moves may be disabled without warning at any time. Tuesday, November 12 – All Realms to One Layer With scheduled weekly maintenance beginning at 7:00 a.m. PST on Tuesday, all WoW Classic realms will be set to a single-layer. We expect some realms listed above to experience long queues after this step. We especially encourage players on Arugal , Faerlina , Herod , and Whitemane to use the Free Character Move service to avoid excessive queues. Thursday, November 14 – PVP Honor System and World Bosses At 11:00 a.m. PST on Thursday, the update will occur for all realms in this region. The PvP Honor system will come online, and it will become possible for Azuregos and Kazzak to spawn. Thank you very much! Upgrading Your Version of Shadowlands Originally Posted by Blizzard (Blue Tracker / Official Forums) We have seen some questions about how upgrades will work for the different versions of Shadowlands. While the process is similar to the last expansion, we want to take a moment to clarify how upgrades will work for some of the most common situations. Upgrading from Any Digital Version to Collector’s Edition If you purchase any digital copy of Shadowlands (Base, Heroic, or Epic), and then upgrade to the Collector’s Edition in the future, we will automatically credit you the cost of the digital copy in Blizzard Balance - as long as you enter the Collector’s Edition key before a future deadline. When you enter the key from your Collector’s Edition, we will see the original transaction on your account and the credit will be added. We will have details on this deadline when we have more information to share regarding the Collector’s Edition. Upgrading from Base Edition to Heroic or Epic Edition then to Collector’s Edition If you purchase the Base Edition of Shadowlands, then upgrade to the Heroic or Epic Edition, and THEN upgrade to the Collector’s Edition, your Blizzard Balance will be the price you paid for the original Base Edition. Upgrading from Heroic to Epic Edition then to Collector’s Edition If you purchase the Heroic Edition of Shadowlands, then upgrade to the Epic Edition, and THEN upgrade to the Collector’s Edition, your Blizzard Balance will be the price you paid for the original Heroic Edition. Upgrading from Base Edition to Heroic or Epic Edition If you purchase the Base Edition of Shadowlands, you will be able to upgrade to the Heroic or Epic Edition for the difference in cost between the versions. View the full article
  9. Patch 8.3 PTR - Mechagnome Unlock Quest Chain Preview The most recent update to the PTR has added the unlock quest chain for Mechagnomes! If you are an Alliance character and have a toon exalted with the Rustbolt Resistance, you can start the chain. SPOILERS AHEAD! The chain starts from Aysa Cloudsinger in the Stormwind embassy. The first quest is "Urgent Care." Aysa wants you to find Kelsey Steelspark in Boralus Harbor as Mekkatorque's condition is dire and they need help! Upon arriving Kelsey says Mekkatorque's pod is powering down and they can no longer hear him speak. His pulse has also slowed, but she has a plan. She gives you the quest "Waning Energy" and asks you to meet her at Proudmoore Keep. When you get there you find the Tidesages working on the Pod, and Kelsey says what we are about to do might not be the most accepted plan, but it better to do it and ask for forgiveness later. You are given the quest "Someone Who Can Help" and Kelsey thinks the Mechagnomes can help and wants to bring the pod to Mechagon Isle. She wants to get the pod on a homing copter that is delivering supplies to the island from Hook Point. You head over to the homing copters and are able to bring one back and route it to send the pod to Mechagon. Kelsey says she probably should have warned Erazmin before she sent it, and suggests they get to the island before it does. When you arrive, Erazmin says it would be his pleasure to help the High Tinker. He suggests you speak to Waren to find out what materials are needed and gives the quest "Junkyard Treasures." Waren gives the quest "The Current Schematic" and says she can modify one of their existing devices to give access to Mekkatorque without disturbing his life preserving functions. She asks you to collect 4 Heat Tolerant Ooze from the scrapbots and scraphounds in the Heaps, and 6 Acquisitioned Machine Parts from the Outflow slimes. She says the chances of crushing the occupant are sub-50 percent. When you turn in the parts, you receive "Voyage to Safety" and find out the homing copter carrying Mekkatorque's pod was taken out by troggs! He says Piston has a vehicle able to handle this task and tells you to meet his crew in Bondo's yard. You then have to take out Rust-Eye the Cleaver on the east coast of Mechagon with Piston and his Mechanospider. You kill the trogg and retrieve the pod, and Piston places it on the platform when you get back. Waren tells you construction proceeds as scheduled and Christy will address the occupant's bio-mechanical integrity. You receive the quest "Better, Stronger..Less Dead" Christy says that King Mechagon might have been crazy, but his minions did have exemplary robotic creation capabilities. She wants you to collect a Neural Accelerator, Omni Electromagnetic Amplifier, and a Flux Energized Servos from erratic units around Mechagon. Upon collecting the parts, Christy says they need modifications and sends you back to Erazmin. He gives you the quest "Him?" He wants you to go around Rustbolt and ask his people what they want in a leader. From what he hears, the High Tinker has always led his people by necessity, never seeking or desiring a crown. Erazmin thinks the gnomes should be united once again! After speaking to the various gnomes, Erazmin says to share the info with Christy, who gives you the quest "Mental Attunement" and asks you to activate the Synchroscope when she tells says so. Christy wants to give Mekkatorque some improvements, but Kelsey says they like him the way he is. You then open the pod and retrieve Mekkatorque! You are then given the quest "A Strong Heart" and told that Mechagon's Annihilotron's heart with serve a new purpose, but you must help the retrieval team get it back here. You meet Kelsey at the entrance to Junkwatt Depot and take out a robot to get the Spark Reactor and deliver it back to Christy. You then activate a defibrillator to revive Mekkatorque with the Spark Reactor attached to his chest. He is confused at first, but then thanks everyone. Kelsey says she knows a way to repay the favor to the Mechagnomes and you get the quest "Ascension" from Mekkatorque. He says the way to repay the Mechagnomes is by helping them take back the remaining parts of their city! You, Mekkatorque, Erazmin, and Kelsey enter the city via a portal nearby and takeout Blastatron X-81. As you walk through the city, Erazmin says that he would love nothing more than to have the Mechagnomes reunite with Gnomeragan and be lead by the High Tinker. Mekkatorque agrees provided Erazmin remains at his side as his counselor and friend. Erazmin accepts and the two prepare to address their people together. You witness the announcement and the gnomes are united, officially bringing the Mechagnomes into the Alliance! (Ending is currently a bit bugged on the PTR) View the full article
  10. BlizzCon 2019 Developer Interview Round-Up Earnings Call - WoW Classic: Biggest Quarterly Increase in Subs in History Patch 8.2.5 Hotfixes - November 7th, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Fixed a bug that caused Holy Priests’ Spirit of Redemption to trigger before Guardian Spirit in some circumstances. WoW's 15th Anniversary Event Korrak’s Revenge Korrak the Bloodrager Korrak now spawns 2 minutes after the start of the match. Increased Korrak's health by 60%. Developers’ note: By delaying the spawn timer of Korrak the Bloodrager and increasing his health, both the Horde and Alliance will have time to reach Snowfall and battle over his loot. Players level 10 through 60 now have their items appropriately scaled while participating in Korrak's Revenge. Fixed a bug where some players weren't awarded achievement credit for Alterac Valley of Olde while within the Hall of the Stormpike area. Fixed an issue that prevented players who do not have the Battle for Azeroth expansion activated on their account from queueing for Korrak's Revenge. Memories of Azeroth Resolved an issue where Heigan the Unclean's health was notably low. Ragnaros should more reliably cast Molten Seeds and Engulfing Flames. View the full article
  11. Earlier
  12. Earnings Call - WoW Classic: Biggest Quarterly Increase in Subs in History BlizzCon 2019 - Blizzard Watch Interview Recap Blizzard Watch sat down with Production Director Patrick Dawson, Senior Exterior Level Designer Sarah Boulian-Verrall, Lead Game Designer Morgan Day and Game Producer Shani Edwards to discuss World of Warcraft: Shadowlands. Here are the highlights and new information from the interview: Tyrande's story will continue. She will be part of the Ardenweald storyline and receive some answers to some questions along with some stuff that can't be revealed due to spoilers. We might learn more about Elune in Ardenweald. The team discussed what they are imagining for the weekly Mythic+ cache. They mention it involving being able to pick between 3 rewards or a currency as a back up plan in case none of the rewards are wanted. Everyone will be funneled into the same area at the beginning of the expansion, but the team is confident they can handle the server stress this time around. As of right now, Allied Races will not be receiving more customization options with the original races. BlizzCon 2019 - FinalBossTV/Preach Developer Interview Recap FinalBossTV and Preach sat down with Ion Hazzikostas and Steve Aguilar to ask some questions about World of Warcraft: Shadowlands and some Battle for Azeroth questions as well! Here is the highlights and new information from the interview: Sockets on Benthic gear was not meant to happen, but once it was live it was too late to stop it. Ion agrees that socket relevance is kind of out-of-hand right now. The art team is incredibly excited about Shadowlands as it gave them a chance to design other-wordly things that don't exist on Azeroth. Both active abilities from your Covenant are usable throughout the entire game. You can change your Covenant if you regret your choice, but it will be very costly. (Think Aldor/Scryer switch) There will always be a "best" ability to pick for a spec, even with Covenant abilities, but the team is trying to develop the expansion around each Covenant ability being useful in different situations, much like the question of if a specific class is better than another. They don't want to stack new mechanics on top of the Covenant system like they did with essences and the Heart of Azeroth in Battle for Azeroth. They might add new talents, but are trying to avoid making it more complicated as the expansion goes on. Horde and Alliance are at an armistice. They still cannot party or play together. Anima is used to power your Covenant. There will be a low cap amount that needs to be acquired weekly for optimal power progression, but going above and beyond to collect it will offer utility and cosmetic rewards and not power rewards. The idea for a catch up mechanic with the anima system is placing a returning player or alt into a "catch-up state" until you get caught up, allowing the character to get an entire Covenant talent point from a world quest and such. The team wants you to be able to keep up with anima regardless of your play style. The art team had a really fun time designing Nyalotha. They are still working out how the new customization options will be added to the game, but they are planning a visual update to the character creation system and will add new customization categories as needed. If you want to be optimal you will need to participate in Torghast to an extent. It is where you collect runes for your legendaries, and they want it to provide enough fun replay-ability to make people want to participate. The team wants to work on having more horizontal progression instead of power progression. There is no way to prevent players from wanting to access outside sources to make upgrade choices, but the team wants to work on making sure the power gap of min-maxing and siming is not too large. Tier sets will not be returning in the initial patch of Shadowlands. BlizzCon 2019 - MrGM Dev Interview Recap MrGM sat down with Frank Kowalkowski and Steve Danuser to discuss World of Warcraft: Shadowlands. Here are the highlights and new information gathered from the interview: There will be more lore characters that have passed on in Shadowlands that they haven't mentioned yet. The Venthir of Revendreth have taken advantage of the anima drought and taken their higher purpose and transitioned it to something darker. This will be explored in the first raid of the expansion. The original races will keep the same Death Knight starting experience that exists today. Allied races and Pandaren will have a new sliver-of-time Death Knight starting zone that will show a short intro experience, interaction with Bolvar, and then you'll be sent off into the world. It takes place before Sylvanas shatters the helm. Horde and Alliance will have the same narrative experience in Shadowlands. The Heart of Azeroth will not continue into Shadowlands. Bolvar will play a major role in the narrative. We will get to find out what the years spent as the Lich King has done to him and his motives during previous expansions. He acts like a guide to us in the Shadowlands. They are still not sure if any of the dungeons will be mythic only. They are still working out the details on reputations in Shadowlands. The anima drought has caused distrust between the different realms of the Shadowlands. The new starting area is off the coast of Stormheim. Familiar faces will be joining us in the Shadowlands. BlizzCon 2019 - The Lost Codex Developer Interview - Steve Danuser and Frank Kowalkowski The Lost Codex sat down with Steve Danuser and Frank Kowalkowski to discuss lore and systems in WoW. Aside from major lore characters who died, the team wanted to throw in minor characters and easter eggs from the past such as "someone's wife in the Barrens." The team is looking into where to best used the Island AI in the future. Procedural generation is something that is used a lot in Torghast. The storyline of Odyn giving his eye to an entity will be developed in Shadowlands. Through adventuring in the Shadowlands we will find out what the deal Sylvanas made with Helya was and the purpose of the lantern, which might not be what people expect. The team will figure out the best way to deal with unlocking Allied Races with the level squish and act accordingly. If you come across a mortal soul in the Shadowlands that you don't recognize you will only see an amorphous shape because you have no frame of reference for it. Some Loa that we have lost will see a return in the Shadowlands, and there are some really cool hooks there. We may find out in particular a specific character that is tied to the Loa and trolls and what his roll in the Shadowlands is. The team is still trying to figure out the right cadence for how often you can do Torghast. Certain creatures, such as the owl stewards, are native to the Shadowlands. The Shadowlands is specifically made for mortal beings. Demons souls do not go there. New class-race combos are decided on based on the lore. They like having certain races not have access to every class, but there is always the potential to add new ones. The "stay awhile and listen" moments came from the idea that the team wanted players to be able to learn a bit more about certain characters without having to put it in quest text. The initial story of the Shadowlands doesn't really fit adding Allied Races, but the team is always discussing when to add them and what makes sense for the story. BlizzCon 2019 - WoW Reddit Developer Interview r/WoW sat down with Steve Danuser and Frank Kowalkowski for their own interview during BlizzCon 2019! Here are the highlights and new information: The team finds fan reactions to characters super encouraging and it does slightly influence characters in the story provided it still feels like a natural part of the story. (Zekhan) Many people think we only fought manifestations of the Old Gods, but we have in fact killed their forms. Yogg'Saron and C'Thun still have echoes that permeate the world, however. There is a potential for other beings, such as the Old Gods, to go somewhere when they die much like we go to the Shadowlands. The team can take lessons from Classic and see how they might apply to the current game, but in a way that fits. There are many stories that the team would like to dive into, but only when it feels right to the story. Alleria and Turalyon was such an example. The Shadowlands is a huge opportunity to bring back dead major characters and see where they are at now. There are other, unannounced major characters that will make a return in Shadowlands. The team feels that they have a really good story and want to see it through, but knew there would be people on the Horde side that were divided about the direction Sylvanas was going. This is why they ultimately decided to let players pick a side. The reward for Sylvanas loyalists was the one-on-one cutscene you got with her to peek into what was to come. There is currently no version of the loyalist story in Shadowlands, but there could be a branching story with choice in the future. Shadowlands is not the right time for player housing. It's something they continually discuss and may revisit int he future when it makes sense for the expansion. To enable sharding, the entire way the game puts players into the game had to be rewritten. It is possible to allow players to be logged into Classic and BfA at the same time, but the team is still discussing whether or not to enable it. The team calls retail "mainline" internally or by the expansion name. They want to have a pay off for the Tyrande storyline and have some interesting things coming in Shadowlands for it. When creating new main characters, the team makes sure the player character gets to spend personal time with them so the player gets to know the character. The issue for cross faction play isn't necessarily the technical aspects, but it uphends the concept of Warcraft. BlizzCon 2019 - Ion Hazzikostas Interview BlizzCon All Access interviewed Ion at the end of the day. Evil is a state of mind Sylvanas's interests aren't always aligned with the living Going to Shadowlands for revenge is beneath her, she has grander aspirations. The pact made with Helya was part of this, there are dots to connect and hints along the way. If you sided with Sylvanas, you carry those memories with you. Maybe she'll remember down the line and it'll influence things. Battle from Azeroth is far from over, we've got another battle ahead. Warcraft III: Reforged Won't Retcon Story A recent article from Polygon stated that the Warcraft III: Reforged dev team has decided not to add or lightly retcon the story to give certain characters more time in the spotlight. They came to this decision based on community feedback who loved the story as is. The decision was a natural part of the development process. Click the banner below to read the whole article. View the full article
  13. Activision Blizzard Earnings Call The quarterly Activision Blizzard earnings call is today: World of Warcraft Classic drove the biggest quarterly increase to subscription plans in franchise history, in both the West and East. Reach in October remained well above pre-Classic levels, with deep engagement across Classic and Modern World of Warcraft. There was significant growth in the size of the World of Warcraft audience. Blizzard had 33 million MAUs The Overwatch League™ season Two average minute audience grew 18% year-over-year. The team is prioritizing reach and engagement over short term results for Hearthstone. View the full article
  14. Nov 7, 2019 Felitane joined Mokrah ToktokView the full article
  15. Nov 7, 2019 Aktaara joined Mokrah ToktokView the full article
  16. Nov 7, 2019 Aviator left Mokrah ToktokView the full article
  17. Patch 8.3 PTR - Build 32414 Build 32414 will be deployed to the PTR realms soon. Achievement Changes Originally Posted by MMO-Champion Battle Raid Dungeons & Raids Bloody Mess Defeat Il'gynoth, Corruption Reborn in Ny'alotha, the Waking City after defeating 10 Bloods of Ny'alotha in under 3 seconds on Normal difficulty or higher. 10 points. Buzzer Beater Safely eliminate Defeat Dark Inquisitor Xanesh in Ny'alotha, the Waking City after safely eliminating a Void Orb with less than 3 seconds remaining on Voidwoken 3 times and then defeat Dark Inquisitor Xanesh on Normal difficulty or higher. 10 points. Cleansing Treatment (New) Defeat the Carapace of N'Zoth in Ny'alotha, the Waking City after defeating all Synthesis Growths within 10 seconds on Normal difficulty or higher. 10 points. How? Isn't it Obelisk? Name changed from "Clean up, Aisle 9" to "How? Isn't it Obelisk?". Defeat Ra-den with no Void Pools remaining in Ny'alotha, the Waking City after destroying 2 obelisks with Unstable Void, on Normal difficulty or higher. 10 points. Mana Sponge Defeat Maut in Ny'alotha, the Waking City after defeating a Forbidden Manifestation on Normal difficulty or higher. 10 points. Phase 3: Prophet Defeat the Prophet Skitra in Ny'alotha, the Waking City after defeating three Disciples of the Prophet on Normal difficulty or higher. 10 points. Realizing Your Potential Defeat The Hivemind in Ny'alotha, the Waking City after defeating 3 Evolved Specimen on Normal difficulty or higher after defeating 3 Evolved Specimen. 10 points. 10 points. Smoke Test Defeat Wrathion on Normal difficulty or higher in Ny'alotha, the Waking City after defeating 10 Ashwalkers within 10 seconds of each other. 10 points. on Normal difficulty or higher. 10 points. Temper Tantrum Defeat Drest'agath in Ny'alotha, the Waking City after triggering Throes of Agony twice within 60 seconds, on Normal difficulty or higher. 10 points. Total Annihilation (New) Defeat Vexiona in Ny'alotha, the Waking City after allowing every player to be hit by Annihilation at least 30 times on Normal difficulty or higher. 10 points. You Can Pet the Dog, But... Have everyone /pet Shad'har the Insatiable then defeat Defeat Shad'har the Insatiable in Ny'alotha, the Waking City after having everyone /pet him on Normal difficulty or higher. 10 points. Dungeons Feats of Strength Battle for Azeroth Keystone Conqueror: Season Four (New) Complete all Battle for Azeroth Season Four dungeons at Mythic Level 10 or higher, within the time limit. Title Reward: The Awakened. Battle for Azeroth Keystone Master: Season Four (New) Complete all Battle for Azeroth Season Four dungeons at Mythic Level 15 or higher, within the time limit. Mount Reward: Awakened Mindborer. Dungeons & Raids Glory of the Ny'alotha Raider (New) Complete the Ny'alotha, the Waking City raid achievements listed below. 25 points. Account Wide. Feats of Strength Mad World (New) Fully complete both Horrific Visions solo while wearing 5 Faceless masks. Solo Nightmares - Orgrimmar (Hidden Character Achievement) (New) Solo Nightmares - Stormwind (Hidden Character Achievement) (New) Pet Battles Pet Battle Challenge: Blackrock Depths Complete Pet Battle Challenge in Blackrock Depths. 5 points. Account Wide. Reward: Shadowy Disguise. 5 points. Account Wide. The Shadows Revealed Name changed from "Shadow Stopper" to "The Shadows Revealed". Visions of N'Zoth Expansion Features All Bridges Burned (New) Complete the following Achievements 10 points. Daring Defender (New) Complete the following Achievements 10 points. Faceless Mask of the Burned Bridge (New) Obtain the Faceless Mask of the Burned Bridge. 5 points. Faceless Mask of the Daredevil (New) Obtain the Faceless Mask of the Daredevil. 5 points. Faceless Mask of the Dark Imagination (New) Obtain the Faceless Mask of the Dark Imagination. 5 points. Faceless Mask of the Long Night (New) Obtain the Faceless Mask of the Long Night. 5 points. Faceless Mask of the Pained (New) Obtain the Faceless Mask of the Pained. 5 points. Imagine a Dark, Dark World (New) Complete the following Achievements 10 points. Long Trek Through Darkness (New) Complete the following Achievements 10 points. Orgrimmar - Burned Bridge (New) Complete the objectives in all areas in the Horrific Vision of Orgrimmar while wearing the Faceless Mask of the Burned Bridge. 5 points. Orgrimmar - Daredevil (New) Complete the objectives in all areas in the Horrific Vision of Orgrimmar while wearing the Faceless Mask of the Daredevil. 5 points. Orgrimmar - Dark Imagination (New) Complete the objectives in all areas in the Horrific Vision of Orgrimmar while wearing the Faceless Mask of the Dark imagination. 5 points. Orgrimmar - Long Night (New) Complete the objectives in all areas in the Horrific Vision of Orgrimmar while wearing the Faceless Mask of the Long Night. 5 points. Orgrimmar - Pained (New) Complete the objectives in all areas in the Horrific Vision of Orgrimmar while wearing the Faceless Mask of the Pained. 5 points. Pained Expression (New) Complete the following Achievements 10 points. Reeking of Visions (New) Complete the Horrific Visions of N'Zoth achievements listed below. Reward: Reek Battle Pet. 20 points. Stormwind - Burned Bridge (New) Complete the objectives in all areas in the Horrific Vision of Stormwind while wearing the Faceless Mask of the Burned Bridge. 5 points. Stormwind - Daredevil (New) Complete the objectives in all areas in the Horrific Vision of Stormwind while wearing the Faceless Mask of the Daredevil. 5 points. Stormwind - Dark Imagination (New) Complete the objectives in all areas in the Horrific Vision of Stormwind while wearing the Faceless Mask of the Dark imagination. 5 points. Stormwind - Long Night (New) Complete the objectives in all areas in the Horrific Vision of Stormwind while wearing the Faceless Mask of the Long Night. 5 points. Stormwind - Pained (New) Complete the objectives in all areas in the Horrific Vision of Stormwind while wearing the Faceless Mask of the Pained. 5 points. Through the Depths of Visions Complete the Horrific Visions of N'Zoth achievements listed below. 20 points. Reward: Black Serpent of N'Zoth Mount. 20 points. Spell Changes Originally Posted by MMO-Champion Mounts Black Serpent of N'Zoth Name changed from "PH N'Zoth Serpent (Dark)" to "Black Serpent of N'Zoth". Brown Alpaca Name changed from "PH Alpaca" to "Brown Alpaca". Mail Muncher (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. Malevolent Drone (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. Pau-Pi (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. PH Aqir Flyer (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. PH Cloud Serpent Name changed from "Chalcedony Cloud Serpent" to "PH Cloud Serpent". PH N'Zoth Serpent (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. PH Storm Drake Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast. Ren's Stalwart Hound (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. Waste Marauder (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. Wastewander Skyterror (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. Wicked Swarmer (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. Yellow Alpaca (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. Companions Experiment 13 (New) Teaches you how to summon this companion. Battle Pet. Battle Pet. Instant. Tinyclaw (New) Teaches you how to summon this companion. Battle Pet. Battle Pet. Instant. Wailing Lasher (New) Teaches you how to summon this companion. Battle Pet. Battle Pet. Instant. Windfeather Chick Name changed from "Windfeater Chick" to "Windfeather Chick". Item Set Bonuses Titanic Empowerment Name changed from "Shaping Essences - Cover" to "Titanic Empowerment". While in Ny'alotha, your spells and abilities have a chance to draw an orb of Vita and Void towards you. Collecting the orb grants you 0 for until cancelled 29,510 primary stat for 15 sec. Approximately 1 proc per minute. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Mistweaver Rising Mist Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for [ 19.5% [ 25% of Spell Power ], and extends those effects by 3 4 sec. Mistweaver Monk - Level 100 Talent. Mistweaver Monk - Level 100 Talent. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Discipline Trinity Atonement's duration is increased by 15 sec, and healing transfer increased by 20 20%, but can only be applied through Power Word: Shield. Smite, Penance, and Shadowfiend critical strike chance increased by 25% when you have Atonement on 3 or more allies. PvP Talent. PvP Talent. Requires Priest. Requires level 40+. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Sprint Sprint's cooldown is Cooldown reduced by 60 sec. Rank 2. Rank 2. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Affliction Drain Soul Drains the target's soul, causing [ 75% [ 112.5% of Spell Power ] Shadow damage over 5 sec. Damage is increased by 100% against enemies below 20% health. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 1% per sec. 40 yd range. 5 sec cast (Channeled). Nightfall Corruption damage has a chance to cause your next Shadow Bolt to be instant and deal 25% 50% increased damage. Affliction Warlock - Level 15 Talent. Affliction Warlock - Level 15 Talent. Approximately 3 procs per minute. 4 procs per minute. Azerite Traits Heart of Darkness (New) Your secondary stats are all increased by 54 while your Corruption Level is 25 or higher. Purity of the Worldsoul Increases corruption resistance by 0. [ arl - 84 or 1 ]. Item Effects Add Keystone Affix: Awakened Name changed from "Add Keystone Affix: Corrupted" to "Add Keystone Affix: Awakened". Awakened Mindborer (New) Summons and dismisses this mount. 1.5 sec cast. Battleborn Essence Empower a Notorious Corrupted Gladiator item with greater power, raising its item level to 465. Azerite empowered items will be raised to item level 460. Instant. Battleborn Essence Empower a Notorious Corrupted Gladiator item with greater power, raising its item level to 440. Azerite empowered items will be raised to item level 445. Instant. Battleborn Essence Empower a Notorious Corrupted Gladiator item with greater power, raising its item level to 460. Azerite empowered items will be raised to item level 460. Instant. Battleborn Essence Empower a Notorious Corrupted Gladiator item with greater power, raising its item level to 455. Azerite empowered items will be raised to item level 460. Instant. Battleborn Essence Empower a Notorious Corrupted Gladiator item with greater power, raising its item level to 450. Azerite empowered items will be raised to item level 445. Instant. Boosters (New) Increases movement speed for 5 sec. Instant. 10 sec cooldown. Collapsed Fusion Core (New) The fusion core was not stabilized in time, dealing 75% of your maximum health as Fire damage. Instant. Reagents: Collapsed Fusion Core. Devour Vitality (New) Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Flash of Insight (New) Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Approximately 2.5 procs per minute. Gladiator's Spite Lob void energy at the destination, creating a pool of spite. Enemies within the pool are snared by 60% and have their Corruption increased by 69 14. 40 yd range. Instant. 1.5 min cooldown. Gladiator's Spite (New) Ineffable Truth (New) Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Approximately 1 proc per minute. Lasso Powerup (New) Lock onto a distant powerup, then warp it to you. 70 yd range. Instant. 15 sec cooldown. Manifesto of Madness: Chapter One Increase your Critical Strike by 748 for 13 780 for 10 sec, which is decreased by 33 52 for each ally within 8 yards of you. After this effect ends, increase your Versatility by 150 for 13 156 for 10 sec for every ally within 5 yards of you, up to a max of 748. Instant. 1.5 min cooldown. 780. Instant. 1.5 min cooldown. Ny'alothan Void Ritual Combine 15 Encryted Ny'alothan Texts to create the Replicating Void Droplet Droplets, which can be used to infuse your Heart of Azeroth with The Formless Void. 2 sec cast. Obsidian Skin (New) Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Oozing Power Chance on flex to increase arm power by 100% for 30 min. Instant. Psyche Shredder Your spell and abilities have a chance to rip a part of your current enemy's psyche from their mind, dealing 0 Shadow damage and increasing your magical damage against them by 5 for 10 sec to them. For 0 sec, your spells and abilities cause an additional 0 Shadow damage to the target. Approximately 3 procs per minute. Psychic Shell Reduce the damage you take by 70% 80% for 10 sec until you've taken 7,232 3,616 total damage. Instant. 1.1 min cooldown. Psychic Shell While in Ny'alotha and based on your Corruption Resistance, the amount of damage reduction you receive is further reduced by up to 25%. 15%. Ramkahen Battle Standard Plants the Ramkahen Battle Standard near the target, summoning 3 Ramkahen Legionnaires to attack it. Only works in Uldum. 40 yd range. Instant. Reagents: Stolen Ramkahen Banner. Repairing (New) Combine six Voidwarped Relic Fragments. 3 sec cast. Reagents: Voidwarped Relic Fragment x 6. Repairing (New) Combine six Tol'vir Relic Fragments. 3 sec cast. Reagents: Tol'vir Relic Fragment x 6. Repairing (New) Combine six Mantid Relic Fragments. 3 sec cast. Reagents: Mantid Relic Fragment x 6. Repairing (New) Combine six Aqir Relic Fragments. 3 sec cast. Reagents: Aqir Relic Fragment x 6. Repairing (New) Combine six Mogu Relic Fragments. 3 sec cast. Reagents: Mogu Relic Fragment x 6. R'frshmnt (New) Restores 220,028 health and 110,012 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you instantly restore 100 Sanity. Instant. R'frshmnt (New) Restores 220,028 health and 110,012 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed. While well fed, regenerate 2% of your max health per sec while in a Lesser or Horrific Vision. Instant. R'frshmnt (New) Restores 220,028 health and 110,012 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed. While well fed, reduce the duration of incoming crowd control effects by 20% while in a Lesser or Horrific Vision. Instant. R'frshmnt (New) Restores 220,028 health and 110,012 mana over 20 sec. Must remain seated while eating. While well fed, increase movement speed by 20% while in a Lesser or Horrific Vision. Instant. R'frshmnt (New) Restores 220,028 health and 110,012 mana over 20 sec. Must remain seated while eating. While eating, and up to 10 min afterwards, you do not lose Sanity and are not affected by Madness in Lesser or Horrific Visions. Instant. Searing Flames (New) Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Set Keystone Map: Operation: Mechagon - Junkyard (New) Set the dungeon map of a Mythic Keystone to Operation: Mechagon - Junkyard. Instant. Set Keystone Map: Operation: Mechagon - Workshop (New) Set the dungeon map of a Mythic Keystone to Operation: Mechagon - Workshop. Instant. Shadowy (New) Disguise yourself as a shadowy figure for 15 sec. 100 yd range. Instant. Shroud of Resolve Name changed from "Blacktalon's Experimental Protection" to "Shroud of Resolve". Spark of Unwavering Strength Combine 30 Combine 45 Spark of Unwavering Strength to create the Ward of Mutual Aid, which can be used to infuse your Heart of Azeroth with Unwavering Ward. Item created is based on your current loot specialization. Instant. Spine Eruption Summon a Spine Eruption, striking enemies near you with teeth of the maw for 0 Physical damage. Instant. 60 sec cooldown. 1.3 min cooldown. Strikethrough Increases the damage you deal with Critical Strikes by 5%. 2%. Strikethrough Increases the damage you deal with Critical Strikes by 7%. 4%. Strikethrough Increases the damage you deal with Critical Strikes by 6%. 3%. Tome of Unspeakable Delicacies (New) Teaches you the cooking recipes known only to N'Zoth's followers. 2 sec cast. Unlocking (New) Unlocks an Infested Strongbox. Melee range. 3 sec cast. Unlocking (New) Unlocks a Mogu Strongbox. Melee range. 3 sec cast. Unlocking (New) Unlocks an Amathet Reliquary. Melee range. 3 sec cast. Unlocking (New) Unlocks an Ambered Coffer. Melee range. 3 sec cast. Unlocking (New) Unlocks a Cursed Coffer. Melee range. 3 sec cast. Upgrade Cloak Empower your Blacktalon Shroud, raising its item level and its protection against Sanity-reducing effects Empower Ashjra'kamas, Shroud of Resolve, increasing its effectiveness in resisting Sanity Drain and Corrupton. Unlimited range. 3 sec cast. Vita Charged - Cover Your spells and abilities have a chance to infuse you with Vita for 10 sec, increasing your Haste by 0 1,174 and your party members' Haste by 0 212. Approximately 1 proc per minute. Void Charged - Cover Your spells and abilities have a chance to shroud you in void, absorbing the next 0 damage over 12 sec seconds. You are granted 0 34,524 damage over 12 sec. You are granted 755 Critical Strike while the shroud persists. Approximately 1 proc per minute. Void Ritual (New) Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Approximately 1 proc per minute. Wartorn Essence Empower a Notorious Corrupted Gladiator item with greater power, raising its item level to 470. Azerite empowered items will be raised to item level 475. Instant. Wartorn Essence Empower a Notorious Corrupted Gladiator item with greater power, raising its item level to 460. Azerite empowered items will be raised to item level 460. Instant. Wartorn Essence Empower a Notorious Corrupted Gladiator item with greater power, raising its item level to 475. Azerite empowered items will be raised to item level 475. Instant. Wartorn Essence Empower a Notorious Corrupted Gladiator item with greater power, raising its item level to 455. Azerite empowered items will be raised to item level 460. Instant. Wartorn Essence Empower a Notorious Corrupted Gladiator item with greater power, raising its item level to 465. Azerite empowered items will be raised to item level 460. Instant. Whispered Truths (New) Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Garrison Talents Originally Posted by MMO-Champion Unknown?? Clear Sight Tier 4, Column 3. Spell: Reveals treasure chests in the Twisted,Corrupted, and Lost areas of the Horrific Visions $@garrspelldesc Expansive Mind Tier 2, Column 4. Spell: Increases all party members' maximum Sanity by 0/0/0. $@garrspelldesc Experimental Destabilization Tier 4, Column 2. Spell: While above 50% Sanity, your damage done is increased by 4/8/12%. While below 50% Sanity, your damage taken is reduced by 4/8/12%. $@garrspelldesc Singular Sanitation Expertise Tier 2, Column 2. Spell: Reduced damage taken and increased damage done by 5/10/15%. Each ally within 15 yds reduces this amount by 1/2/3%. $@garrspelldesc Vision Hunter Tier 4, Column 4. Spell: Killing an enemy grants 1/2/3% increased damage for 10 sec. Stacks up to 5 times. $@garrspelldesc Misc Changes Originally Posted by MMO-Champion Character Titles %s the Awakened (New) Flight Masters Vale of Eternal Blossoms Mistfall Village, Vale of Eternal Blossoms (New) - Neutral. Alliance mount: NPC #70280. Horde mount: NPC #70280. Holidays WoW's 15th Anniversary (New) - It's World of Warcraft's anniversary! Many thanks from the WoW Dev Team for enjoying the world of Azeroth and beyond with us. Keystone Affixes Awakened - Name changed from "Corrupted" to "Awakened". LFG Dungeons Unknown Blackwing Descent - Recover the Corrupted Dragon Scale The whispers call. Level 12-1. Roles: 5 tank. Gift of Flesh - Buried deep within a fissure of twisted flesh, Il'gynoth's corruption continues to spread from this realm into the next. Level 17-1. Roles: 18+ tank/1-2 healer/4-5 damage. Halls of Devotion - Within their black halls, N'Zoth's devoted perform profane rituals to bring about the end of the world. Level 17-1. Roles: 18+ tank/1-2 healer/4-5 damage. Havenswood - Head out for adventure on Havenswood. Alliance only. Level 153-1. Suggested level: 2024. Roles: 1 tank. 10 tank. Jorundall - Head out for adventure on Jorundall. Alliance only. Level 153-1. Suggested level: 2024. Roles: 1 tank. 10 tank. Teeming Island Expeditions - Head out for adventure on an Island Expedition! Alliance only. Level 153-6. Roles: 1 tank. 10 tank. The Halls of Origination - Discover the source of corruption. Level 12-1. Roles: 5 tank. The Waking Dream - Deep within his monument of filth, lies the corruptor, and the final confrontation that will determine the fate of Azeroth. Level 17-1. Roles: 18+ tank/1-2 healer/4-5 damage. Vision of Destiny - From his dark throne, N'Zoth concocts visions of a future where Azeroth has fallen, and none are left to resist his empire. Level 17-1. Roles: 18+ tank/1-2 healer/4-5 damage. Map Areas Unknown Chamber of Heart (New) Jeff SW Quadrant > Terrace of Desolation - Name changed from "Jeff SW Quadrant > Terrace of Deslolation" to "Jeff SW Quadrant > Terrace of Desolation". Map Difficulties Halls of Origination - Normal Scenario - Name changed from "Halls of Origination - 8.2 Magni - Heart of Azeroth - Normal Scenario" to "Halls of Origination - Normal Scenario". Maps Battle for Azeroth Halls of Origination - Name changed from "Halls of Origination - 8.2 Magni - Heart of Azeroth" to "Halls of Origination". Scenarios Blackwing Descent 10: Preventative Measures - Name changed from "11: Preventative Measures" to "10: Preventative Measures". 11: Scales of Corruption - Name changed from "10: Scales of Corruption" to "11: Scales of Corruption". Gift of Flesh 01: Gift of Flesh - Name changed from "01: Wing 3" to "01: Gift of Flesh". Buried deep within a fissure of twisted flesh, Il'gynoth's corruption continues to spread from this realm into the next. Halls of Devotion 01: Halls of Devotion - Name changed from "01: Wing 2" to "01: Halls of Devotion". Within their black halls, N'Zoth's devoted perform profane rituals to bring about the end of the world. The Waking Dream 01: The Waking Dream - Name changed from "01: Wing 4" to "01: The Waking Dream". Deep within his monument of filth, lies the corruptor, and the final confrontation that will determine the fate of Azeroth. Vision of Destiny 01: Vision of Destiny - Name changed from "01: Wing 1" to "01: Vision of Destiny". From his dark throne, N'Zoth concocts visions of a future where Azeroth has fallen, and none are left to resist his empire. Skills Languages Language: Vulpera (New) Strings Changes Originally Posted by MMO-Champion AUCTION_HOUSE_AUCTION_SOLD_PREFIX (New) - |cff00ff00Sold: |r AUCTION_HOUSE_NONE_AVAILABLE - None available AUCTION_HOUSE_REFRESH_BUTTON_TOOLTIP - Refresh results AUCTION_HOUSE_TOOLTIP_TITLE_NOT_ENOUGH_MONEY (New) - You don't have enough money AUCTION_HOUSE_TOOLTIP_TITLE_OWN_AUCTION (New) - You cannot buy your own auction CLUB_FINDER_BANNED_POSTING_WARNING (New) - Your %s has been banned from posting in the Finder CLUB_FINDER_COMMUNITY_RENAME_BUTTON (New) - Rename Community ERR_CLUB_FINDER_ERROR_TYPE_FLAGGED_DESCRIPTION_CHANGE (New) - Your %s description has been flagged as inappropriate. Please enter a new description before updating the posting. ERR_CLUB_FINDER_ERROR_TYPE_FLAGGED_RENAME (New) - Your %s has been flagged for a rename. Please enter a new name before updating the posting. POWER_TYPE_ENTROPY (New) - Entropy RAF_FULL_RECRUITS (New) - %d/%d Recruited Friends. Maximum recruits reached. RAF_PENDING_RECRUIT (New) - Pending Recruit RAF_REWARDS_DESC - Earn a reward for each month your recruits subscribe. A single monthly reward is earned every 30 days per recruit with active gametime. RESEARCH_COST (New) - Research Cost: |cffffffff%d|r RESEARCH_CURRENCY_COST (New) - Research Cost: |cffffffff%d|r |T%s:16:16:0:0|t SPELL_FAILED_CUSTOM_ERROR_438 (New) - You already know how to craft a Void Focus. SPELL_FAILED_CUSTOM_ERROR_439 (New) - You already know the recipes in this book. SPELL_FAILED_CUSTOM_ERROR_440 (New) - You must target a Corrupted Gladiator's item to upgrade. UNITNAME_SUMMON_TITLE44 (New) - %s, Servant of N'Zoth View the full article
  18. Mechagon and Nazjatar Essence Acquisition in Visions of N’Zoth Originally Posted by Blizzard (Blue Tracker / Official Forums) In Visions of N’Zoth, we’re making changes to the acquisition of Essences related to the Rise of Azshara zones. Our goal here is to lessen the effort needed to acquire Essences from Nazjatar and Mechagon for new and returning players as we want players to feel able to focus on content updated in Visions of N’Zoth. Reputation requirements for Nazjatar and Mechagon vendor-sold Essences have been reduced from Honored/Revered/Exalted for ranks 1/2/3 to Friendly/Honored/Revered. Acquisition of Rank 4 of these Essences is unchanged. The follower experience requirements for Ranks 2 and 3 of Memory of Lucid Dreams have been reduced from 3000/6000 to 2400/4800. Players who are Revered with their respective Nazjatar reputation may now exchange Manapearls for Bind-to-Account reputation tokens. We expect the addition of account-bound rep tokens for Nazjatar to complement the existing account-bound reputation token that is craftable in Mechagon, providing an option for players who have already unlocked the Rank 3 Essence on their main to speed up their progression towards it on their alts. The changes above should become testable in a new update to the Visions of N’Zoth PTR in the next couple of weeks. View the full article
  19. Patch 8.2.5 Hotfixes - November 5th, 2019 Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeons and Raids The MOTHERLODE!! Fixed a bug where multiple pools of Rixxa Fluxflame's Azerite Catalyst could trigger their initial ticks of damage at the same time. Fixed a bug where multiple spells during the Mogul Razdunk encounter were dealing an unintentional amount of damage to pets. World The Charging Station should more reliably spawn on days that it is available in Mechagon Island. WoW's 15th Anniversary Event Fixed an issue that caused players to lose access to their Lil’ Nefarian battle pet and Obsidian Worldbreaker mount if they logged out after acquiring them. Missing mounts and battle pets have also been restored to their owners’ accounts. Fixed an issue that caused healing and tank specialization players to enter the queue as a damage-dealer when queuing for the Memories of Azeroth raids if they were a party leader or sole member of a group. Korrak's Revenge should now grant credit toward the Epic Battleground requirement for the quest, “Storming the Battlefield.” View the full article
  20. Raiding Expectations for the Holiday Season - Patch 8.3 and Ny'alotha Live Next Year Originally Posted by Blizzard (Blue Tracker / Official Forums) With the reveal at BlizzCon of the upcoming Shadowlands expansion, we’ve been getting a lot of questions regarding the schedule for the previously announced Visions of N’Zoth content update. To that end, we want to share that Visions of N’Zoth and the raid—Ny’alotha, The Waking City - will go live early next year. Visions of N’Zoth is making good progress on the PTR, and currently with your help, we have been comprehensively testing the new content along with iterating on new systems like Corruption. During the holiday season, we want to be considerate of all our players with the release timing of new content. Many guilds are still progressing through The Eternal Palace, and we want to give them enough time to finish the raid and earn their Cutting Edge: Queen Azshara and Ahead of the Curve achievements before opening the new raid. We try to avoid releasing new content tiers during the holiday season so that players are not encouraged to choose between progression and spending time with their families and friends. This also helps ensure us that we’re fully staffed to support any required hotfixes or turning issues that may emerge. This will also give everyone extra time to enjoy the WoW 15th Anniversary event starting today, so you can play through the limited-time Memories of Azeroth raids and Korrak’s Revenge without having to rush through the festivities. We’ll have more info on the new raid and content update in the next few weeks, so stay tuned to the forums and worldofwarcraft.com for the latest news as we head into the holiday season. View the full article
  21. Celebrate 15 Years of World of Warcraft Originally Posted by Blizzard (Blue Tracker / Official Forums) This November marks the 15th anniversary of World of Warcraft, and we have some special things planned to commemorate the occasion. When: November 5, 2019 – January 7, 2020 (The Americas) November 6, 2019 – January 8, 2020 (Europe) November 7, 2019 – January 9, 2020 (Asia) New Raids: Memories of Azeroth Chromie has separated the strands of time, allowing you to go back and relive epic raid encounters from Burning Crusade, Wrath of the Lich King, and Cataclysm. Each of these limited-time raids will feature three iconic bosses, and they’ll be available as their own wings through the Raid Finder. To enter the raid, you need a minimum item level of 380. Players who complete all three wings will receive the achievement Memories of Fel, Frost and Fire which grants the Obsidian Worldbreaker, a Black Dragonflight mount inspired by Deathwing. Return to Alterac Valley of Olde Run down your enemies, raze their fortifications, and exchange the tokens you loot from their corpses to summon mighty reinforcements in Korrak’s Revenge, a throwback Battleground inspired by the earliest days of Alterac Valley. Players who participate in Korrak’s Revenge and complete the Alterac Valley of Olde achievement can earn two new mounts: the Stormpike Battle Ram (Alliance) and the Frostwolf Snarler (Horde). Anniversary Gift Get ready to celebrate 15 years of World of Warcraft in style! Everyone who logs in during the event period will receive an Anniversary Gift in the mail, which includes a Lil’ Nefarian battle pet, a Celebration Package that increases experience and reputation gains throughout the event, a reusable firework that can be used for the duration of the event, an item that teleports you to the Caverns of Time (usable only during the event), and other in-game goodies. This pocket-sized Lord of Blackrock is too small to call out any classes, but he can still dish up a good insult. These events and rewards are available to experience this week in all regions. We’re looking forward to celebrating 15 epic years with you! View the full article
  22. BlizzCon 2019 - Shadowlands, Diablo IV, Overwatch 2, Hearthstone: Descent of Dragons, and more! BlizzCon 2019 - Developer Interview We sat down with Michael Bybee and Patrick Magruder to talk about Shadowlands! Flying Flying will work similar to previous expansions, with a variation of Pathfinder. PvP The team is still deciding on changes to the PvP Honor system and rewards. The zones scaling for your alts that level out of order presents an interesting challenge when it comes to PvP and War Mode on. The team is working on making it fun and interesting. Leveling The team is working hard to make sure the flow of the new leveling experience makes sense. Between the new player zone and Battle for Azeroth, the team is adding an interstitial experience. A new player might learn how to navigate a city, find flight masters, choose your spec, and getting a mount. If you're going to be sending new and existing players into Battle for Azeroth, it makes a lot of sense for them to have a mount. The team is still talking about what level getting Mage Portals is appropriate. It doesn't make sense for players to be suddenly restricted from things they used to be able to do. If you aren't in Chromie time, zones will only scale up to the cap for that expansion. You can still level that way though! If you want to go back to Pandaria and farm for transmog or rares, you wouldn't want the zone scaling, so you need Chromie Time to scale it. Players will be scaled down in level in a natural way, keeping in mind the expansion milestones, such as being level 100 at the end of Warlords. There will not be a stat squish. It's very important that players feel just as powerful when they log in to play the expansion. Covenants It will be expensive to change Covenants. They aren't sharing the details at this time, but it's intended to be a significant choice. This is why you get to experience each Covenant. You'll probably be starting over from the beginning. The team isn't sure if the transmog and mounts from Covenants will be restricted to the character that earned it or if alts can use it yet. As the expansion progresses, there will be probably be other Covenant rewards. Covenant abilities might get other cosmetic choices, similar to the fox one. There will be reputations, but it might be in a different form. Covenants won't operate the way you are used to reputations operating. There won't be a bar to fill to Exalted, it'll be a much more involved process. You are forming a relationship with this Covenant and individual characters in it to use the Soulbinding system. Weekly Loot Chest There will be a tremendous number of factors that influence the weekly loot choice. Factors include how far you made it in a tower run, what Mythics did you do, what dungeons did you run, what World Quests did you do, what did you do in PvP, and many more. Customization The team sat down to talk about what would be cool for Shadowlands and the theme of player agency came up as the cool idea. Covenants, loot chest, and new leveling system were all features for that idea. This time they took the art team time that would have gone towards a new race or class and spent it on character customization. There will be a tremendous breadth of choices available for most, if not all, of the other races. The team could have added more skin colors long ago, but representing more of humanity for Humans took subtle face changes and time from the art team to do right. All races will get some cosmetic features, not just Humans. The team started by asking what additional options they would like to see in the existing races. Lots of discussion internally about customization options that people wanted. Allied Races had a story, "Why is this group joining us?" Dark Iron dwarves look different, but there are other Dwarves that we haven't seen much of yet, and we should have because they are all Dwarves. Engine and Data The engine team is working on taking advantage of RTX. The team strongly believes that the more machines that can run WoW, the better. At the same time they want to embrace modern technologies such as ray tracing, multi threading, and DX12. The team's focus isn't to make it hard to datamine, their focus is to make the game as efficient as possible. Strings are big and numbers are small. The team went to great lengths to make sure addon authors had access to things they needed. You can look up sounds by name and such. They did trip up a couple of times, but will fix it. Torghast, the Maw, and Alts Torghast is based on your participation. It'll be influenced by the gear that you get doing it. As you do runs, you will build legendary items. As your gear gets stronger from raids, Mythic+, and other sources, you'll become more powerful, go deeper in Torghast, and get more stuff. If your alt hasn't geared up, you won't get very far in Torghast. There may be some things that you can craft for your alts that are meaningful. Being able to target stats when crafting should be helpful. World Quests will be unlocked at Level 50 for alts. Covenant campaign starts at 60 for all characters. There will be outdoor gameplay in the Maw, but not regular story quests like the Suramar campaign. Anima is used for a lot of things. It will be used to help power your Covenant. It represents the mana behind Shadowlands. The intent is that the Maw will remain challenging throughout the expansion, you shouldn't outgear it. One of the things players really liked about Classic is the outdoor challenge. The Maw should have increased challenge and fun! Torghast is the only source of runes for the legendary items. Torghast abilities can be tied into your Covenant. Raids and Titanforging No big changes to raid structure coming. The team isn't sure if Titanforging will be in Shadowlands. They are closely monitoring the Visions of N'zoth system. Covenants and Soulbinds You'll go to the Covenant sanctum to interact with your Soulbinds. Spend anima to improve your relationship with them and increase their power. Covenants will be a great source of cosmetics. In Legion, you built up the area in Suramar from a empty, hollow, lifeless space, to one filled with people and hope. The same kind of change will be reflected in your Covenant. You can change the Soulbind you are bound to and the talents in their tree. The Soulbind has not only a talent tree, but also a socket like choice. Tier Sets Will tier sets return? Maybe. The team likes the tier sets a lot, but made the choice to go away from them in Battle for Azeroth because it doesn't make sense for the story anymore. They were great in Legion because it was such a class focused expansion, but Battle for Azeroth changed to a faction focused expansion, so the armor sets were more faction or raid oriented. Shadowlands is a Covenant focused expansion, so lots of things will double down on that. It doesn't mean that they are or are not doing the class tier sets. View the full article
  23. Blizzcon 2019 Recap BlizzCon 2019 was full of announcements, World of Warcraft: Shadowlands, Diablo IV, Overwatch 2, Hearthstone: Descent of Dragons, and more! World of Warcraft World of Warcraft: Shadowlands expansion announced! Cinematic Trailer Features Trailer Press Kit Screenshots Highlights 2020 Release Date 5 New Zones Level Squish to 50, Level to 60 in Shadowlands Revamped Leveling Experience - Level 1-10 in a new zone, 10-50 in any expansion, 50-60 in Shadowlands. Choose a Covenant - Gain two abilities, one class specific. Changes your gameplay. Torghast, Tower of the Damned - Endless ever-changing dungeon that can be played solo or with up to 4 players Improved Character Customization for existing races - Hide bones on Undead, Wildhammer Dwarf Tattoos, and more Prepurchase Today Prepurchase versions and bonuses announced! Shadowlands Preview: Bastion and the Kyrian Covenant Official Blizzard's What’s Next Panel Recap Make a Wish Foundation and We.org Charity Pet - Dotty the Baby Alpaca WoW 15th Anniversary Event Live Tuesday, November 5th, 2019. WoW Classic - World Bosses and PvP Honor System Live in a Week See the full MMO-Champion World of Warcraft - What's Next Panel recap by clicking here. Pre-patch - Scourge are marauding across Azeroth. Scourge invasion 2.0. 8 dungeons in addition to Torghast - 4 level up and 4 max-level. Castle Nathria - 10 boss raid in Revendreth Less RNG - Professions tweaked, weekly loot chest gone (choose from options), legendary items are crafted. Class abilities are coming back, the unpruning! MMO-Champion World of Warcraft: Deep Dive Panel Recap Each Covenant has a sanctum. Shared Covenant ability is not a direct combat ability, but a utility one such as a movement speed increase. Soulbinds - Bind your soul to a powerful member of your Covenant at max level to gain new talents. New Starting Zone - Exile's Reach. An island where all new players go to learn the basics of the game. New players must level to 50 in Battle for Azeroth after Exile's Reach. Existing players can level in Exile's Reach or the old starting zones and pick any expansion to level to 50. Allied races start at level 10. Iconic class defining abilities such as Paladin Auras and Shaman Totems are returning. Blizzard's Official World of Warcraft: Deep Dive Panel Recap World of Warcraft Q & A Panel Recap Heritage armor will be obtained by reaching the new level cap. War Mode is still in Shadowlands. Flying will be unlocked the same way in Shadowlands as it was in Legion and BfA. Legendaries will soon be transmogable More realm connections coming Designers at Work: World of Warcraft World Creation World of Warcraft: Developers' Tales Panel Diablo Diablo IV announced! We got a Diablo Immortal gameplay trailer. Cinematic Trailer Features Trailer Diablo IV - Classes, World, Story, and more! Highlights No release date Dark non-linear campaign Shared open-world with 5 distinct regions 5 powerful classes, the 3 announced are Sorceress, Barbarian and Druid. Being developed for PC, Xbox One, and Playstation 4. See the full MMO-Champion Diablo IV Unvieled Panel recap by clicking here. Diablo Group Q&A Treasure goblins will return Base game supported by expansions as the business model for Diablo IV. Diablo IV is using a brand new custom built engine that uses physical based rendering Skills will be bound to classes, you may have an item or two that procs another class’ skill, but still no plans for another enigma. There will be a Hardcode mode Art of Diablo IV Panel Recap Diablo IV World and Lore Panel Recap Diablo IV Systems and Features Overwatch Overwatch 2 announced! Cinematic Trailer Features Trailer Highlights New Game Mode - Push New Hero- Sojourn (More unannounced heroes to come) Story and Hero Missions New Maps - Toronto, Gothenburg, Monte Carlo, Rio De Janeiro Character Talents and Progression System PvP Crossplay with Overwatch 1 All Earned cosmetics carry over between games. See the full MMO-Champion Overwatch 2: What's Next Panel recap by clicking here. Hearthstone Hearthstone: Descent of Dragons expansion announced! New Game Mode - Battlegrounds announced! Reveal Trailer Battlegrounds Trailer Release Date - December 10th, 2019 Prepurchase Today Check out Hearthpwn's Expansion Announcement Details See the full Hearthpwn's Hearthstone: What's Next Panel recap by clicking here. Hearthstone: Telling a Year Long Narrative Panel Heroes of the Storm Deathwing is free to anyone with a Virtual/BlizzCon 2019 ticket purchase. See the full MMO-Champion Heroes of the Storm - What's Next Panel recap by clicking here. Warcraft 3: Reforged Warcraft III: Reforged Deep Dive Single account system with race based MMR Different MMR for 2v2, 3v3, and FFA. Team colored heath bars New camera tools for map maker High Elf swordsman models Cinematic previews Warcraft III: Reforged beta is available to anyone with a Virtual/BlizzCon 2019 ticket purchase. Starcraft II Arcturus is the next Co-Op Commander. Gameplay vs Deepmind AI Coming View the full article
  24. BlizzCon 2019 - Overwatch: Evolving the Art Join the Overwatch developers as they discuss the evolution of the heroes and environments in the game and the technologies that support them. Overwatch 2 Design Overwatch has always been about the heroes, so for Overwatch 2 the team wanted to give them a fresh new look while keeping the spirit of the original design. Superheroes are a great example of how the team approached the process. You watch the first Iron Man and he has the classic armor. Iron Man 2 changed some of the details of the armor. The team wanted to tweak details to enhance the look. Wiston got a few upgrades, his armor is a little more sleek, his backpack is a little more techy, and he has a little console on his arm. Mei is a long way from being a scientist anymore. She got some upgrade so that is ready for battle. Her suit is a little sleeker and has more tech. Genji had a hoodie on the story board, but didn't have any pants. The team figured if they were going to give him a hoodie, they should probably give him pants as well. Torbjörn chose to not answer Winston's recall, so he is wearing something more casual, something he'd be wearing at home. Reinhardt has an 09 version on his armor now, up from his previous 08. During work on Titan, there was a character called the Juggernaut. They went through lots of iterations on the design. By the time they got to the 8th design it was Reinhardt, as the team had moved on to Overwatch. Tracer's New Look The team wanted to preserve the iconic parts of the character. For Tracer, the color palette, silhouette, and sense of motion were the core elements. The team wanted to move away from the retro design and towards a sleeker and more techy look. The team tried a few variations of Tracer, including some that were more casual and with a modified silhouette. They also tried a poncho look. They landed on an updated version of her battle armor. In Overwatch 2 the team wanted to tell more story and get more intimate with the characters. You need more detail if you are going to zoom in more on the characters. Shaders, materials, and geometry all needed updates. Tracer's original hair doesn't feel very natural if you zoom in, there's a bit of a plastic look to it. The team wants to have the same fidelity as the animated shorts. Detail maps were used to bring out the freckles. New geometry and shaders for the eyes. New detail maps for the vest and sleeves. Environments The team wanted to add more locations from around the world, more memorable themes, and a more dynamic world. Bill Petras (Original Art Director on WoW) took lessons learned about creating worlds in WoW and applied them to Overwatch 2. The heroes are all about motion and being dynamic and the team wants to bring that to the new worlds that they create. Temple of Anubis was their first map. It's all the same theme, sandy and ancient. When the team was making the art style guide for the original Overwatch, they had a theory that if environments had a wash of color and they made the heroes vibrant enough, the heroes would pop out in the name of readability. One of the values on Overwatch was allowing players to switch heroes at any moment. If they swap heroes, they needed the model to pop in pretty quickly. With the singular theme maps, they were able to keep it resident in memory all of the time, as the lower amount of textures and models was small enough to fit. Less themes in a map is less memory used! Rio de Janiero has a lot more themes. Lots of different washes of color. Spaces between the themes to prevent abrupt transitions. It's easily 2x larger than previous maps. The team had to do offline calculations of potentially visible set and give the artists new tools to tell the engine what the player can see at any given moment. The team will be streaming map data into memory as you play through the story. Unit visibility is still very important and there aren't the red outlines from PvP. Enemies had to be visible within all of the themes on the maps. The team used some new tech to boost the amount of light on enemy units in story mode. The team was testing Rio de Janiero and everything was blue. The moonlight was bouncing around and making things blue, so the team changed the outdoor lighting to more of an orange color. The team didn't want to put things in the original Overwatch maps that would distract from the gameplay, so the maps were fairly static. In Overwatch 2, maps in the story missions are a character and can be used to tell a story. One of the first dynamic map demos that was done was a sandstorm on Anubis. Weather systems will make the map more dynamic, rain and fog. Lighting and exposure have also been improved. Cloth simulation has been improved. The simulation is better and more efficient. More particle effects have been added. Sequenced Events - Storefront explodes as you run around a corner, and enemies descend on the area. View the full article
  25. BlizzCon 2019 - Art of Diablo IV Panel Recap General Concept The art in Diablo is more grounded and realistic. The team was inspired by medieval art. They want to present magic in a lower fantasy way with Diablo IV. Andariel is returning in Diablo IV and they got to re-imagine her for this version. Character Models They wanted to make more grounded and realistic characters. New to Diablo IV is the appearance system, which lets you choose from different customization optopns such as hair styles, ethnicities, scars and jewelry. Class legendaries have looks that are inspired by the class that uses it. Character artists also make the weapon and npc models. Animation Animation team wanted to keep the fluid and fast combat from previous Diablo games, but developed some new technology to do so. Characters have a running stop animation. There are layered turns to show weight shift when turning around. Uphill and downhill runs are now animations that happen seamlessly. 4 Legged creatures have much more natural movement than previous games. They have added layered combat, which is more readible on screen. Visual Effects You can seamlessly shapeshift from one form to the next by using your different abilities as a Druid. The team is using motion blur to show force, power, and speed in a more grounded way. Dynamic lighting is being used on spell effects. They can now put weather in the spell effects, seen with the Druid. Death animations are tied to skills, and so you'll see different enemy death animations based on the attack you use. Boss death animations are unique as well, such as Ashava's chest exploding upon death. Environments Medieval Scotland was the inspiration for Scosglen. The team collects information of real world areas and uses them in their in-game biomes. Lighting The team took a very naturalistic approach to lighting in Diablo IV. The new engine can take a tile set and gut the lighting completely. They use a lot of black depth fog. Q and A There will be an equal amount of class appearances for each class. Your character will be in cutscenes. There will be class item sets that change your character's appearance. There is a lot of rain in Diablo IV where it makes sense. Dynamic weather is used. A game art portfolio should have wire frames and under the hood models. The team discusses if certain things are too dark a lot. View the full article
  26. BlizzCon 2019 - Diablo IV World and Lore Panel Recap The Process The team has looked at a lot of pop culture references such as comic books, tv shows, and look at these through a lens of Diablo. They like to add gross things based on this method. Role-playing games are a huge inspiration for developing gross things through their "Diablo lens." Tone of Sanctuary They want to bring back the unique vibe that previous Diablo games had. They want to make a much more grounded story than Diablo III. They want you to be able to discover the story of much more simple folk. There are over 100 villages with common folk to explore and help. Wandering and thinking about what awaits in the darkness is an important mood to create. They are trying to give a sense of claustrophobia. There is a Blood Bishop boss in one of the dungeons. There will be religious and agnostic themes along with inspirations of what people in the middle ages imagined hell to be like. The basic concept is discovering the problems of every day folks, exploring, and eventually finding something evil waiting at the end. Lore When the black soul stone was shattered by Maltheal, the essences rocketed out into reality. This is important for Diablo IV. Lilith is the daughter of Mephisto, the lord of hatred. She and Inarius created Sanctuary. Maltheal's genocidal campaigned wrecked the world and created many power vaccuums that different groups are trying to fill. World Building If you read the Diablo 1 manual, you find out a lot about the world that wasn't in game. This was the starting point for everything done since. Diablo II gave a map of the world and allowed the team to develop the world more because of it. With Diablo IV, they are building one large continuous and connected space and so porting around isn't needed. Locations are actually in specific places on the new map and not added wherever they fit like in previous games. World For the first time, Sanctuary itself gets to be a character. You can walk all of Sanctuary as one cohesive world. For the first time, you get to see all the space between locations that was separated by loading screens. Scosglen Ancestral home of the druids Constant fog and rain Drowned and Goatman causing havoc outside the towns Dry Steppes Incredibly difficult place to live Geysers of boiling water Violent wars between groups of people Fractured Peaks Snowy mountainous region Victorian Gothic themes Ancient old cathedrals and ruins The towns bar the doors when the sun goes down Group of religious zealots make their home here Hawezar Poisonous swamp lands Black magic and fever dreams Those who come here come to be lost or forgotten Full of thieves and outlaws Swamp witches that worship massive snakes Kehjistan Desert area from Diablo III Ancient cult ruins Tribune that resurrected Lilith is here Monsters Drowned Monsters of legend in Sanctuary that haven't been seen in ages. Most believe they don't exist. They appear on moonless nights from the sea and infect the shores like a disease. Bells toll when they are near. Wretch, Sea Witch Dungeon Boss, and Drowned Juggernaut are some Drowned enemies. Drowned Juggernaut used mast of a ship as weapon. Drowned bring the sea to you with their attacks. Bosses Ashava Ever present threat in Sanctuary and can pop up anywhere. She is a monument to what Diablo IV is as a game. A massive monster that takes people working together to take down. Duriel, the Lord of Pain Returning from Diablo II They are paying tribute to his fight in Diablo II while also developing him further. Also the Lord of Maggots Q and A The Father of the Nephilim (Inarius) is still being tortured by Mephisto and it would be a spoiler to say if he makes an appearance in Diablo IV. Sanctuary is a fixed world and will not be randomly generated, but the dungeons will be. The souls in the Black Soul Stone are all out there and will come back. We might see the other Lords of Hell There is a lot of possibility to where Tyreal might be now. There's a lot of characters that are fan favorites that they are talking about bringing back. Maybe the Butcher? The team wants to honor the legacy of Diablo II and hopes the monster line up will delight you. View the full article
  27. BlizzCon 2019 - Diablo IV Systems and Features Classes Sorceress Fire, Cold, Lightning Magic Main Ranged Caster Class Fragile Conduit Skill - Turn into an invulnerable lightning ball and teleport around doing damage to enemies. Chill mechanic - Cold damage done to enemies puts a stacking slow on enemies and eventually freezes them. Barbarian Physical Warrior Heavy Melee Attacks Master of Weapons Heavy physical damage while jumping and running around battlefield Arsenal System - Can equip 4 weapons, 2 of which are two-handed and 2 of which are one-handed. Also allows the Barbarian to use the most item affixes and equip more legendaries than any class in the game. Druid Shapeshifter Human, Werewolf, and Werebear Earth and Storm Magic You instantly transform into the animal form of the attack you use and will turn back into a human when using earth or storm magic. You can tie talents into the moment you shapeshift. Skills and Talents The goal of these is to have an increased sense of power progression during level up as well more player choice and customization. Skill Points You gain 1-2 skill points per level Skill points can be used to unlock new skills or rank up existing ones to make them more powerful. You can get skill points from skill tome items found in-game as well. Talent Trees Unique to each class Work your way from the top of the tree to the bottom and customize as you level up. There are simple talents as well as more complex ones. The Open World Shared world does not affect dungeons. They are still private for you and up to 3 other people. The campaign areas will also remain private until you complete the objective for that campaign area. You will see other players outside your party in the open world and come across many activities. Public events can include events like demons attacking a coastline or a difficult boss. You will find treasure, lore books, and crafting materials in the open world as well. Open world PvP is another aspect. You will share the open world with a varying amount of people based on what is currently happening in the zone. They want Sanctuary to feel bleak and so they don't want you to see too many players while traveling. Towns will have more people in them at one time than the open world. Playing with Others You can share your quest with others in your group regardless of where they are in the campaign. There will be 2 player couch co-op on consoles. Diablo IV's best items and content progression can be done entirely solo or in a group. Dugeons Dungeons are still randomly generated. There are exterior environment dungeons that are all randomly generated as well. Seamless exploration makes it so there are no loading screens between floors, and you can go from one environment to the other without issue. Random events are back. They are no longer restricted to a specific place in the world. Dungeon Objectives are completed by completing specific tasks in the dungeon. Completing them makes the dungeon harder and increases rewards. End Game Dungeons Varied content Strategic Depth Player agency Dungeon Keys - Drops in the world for a specific dungeon and using it upgrades it to an end game dungeon. There is also a rank on it that increases the difficulty and affixes that affect the player, enemies, and environments. You can use keys or salvage them for crafting. Monsters There are monster families in Diablo IV. Fallen Skeleton Skeletal balista that shoot arrows at you from afar Drowned Elites can have affixes attached to them that enhances their abilities. Bosses Tomb Lord Skeletal Boss Every class has a short evade ability to dodge attacks Many skills grant the unstoppable status which gives a brief period of crowd control immunity. Ashava is so big that the camera has to pan out to show the entire boss. Stagger System - Applying abilities to a boss will fill a stagger bar until it becomes staggered. When staggered, you can do additional things to the boss (such as destroy Ashava's arm blades) Items Items can grant an extra talent point into a specific talent and can also allow you to go past the max rank in that talent. Legendary items will be on equal power to set items. Mythic is the highest quality items in the game. Runes Condition runes and effect runes are the two types. You can combine the two to make a runeward, which grants you the effect when the condition is met. They are working on adding progression to runes as well. Q and A There will be a base game and expansions. They will not sell power (i.e - Real Money Auction House) There will be more options for build customization outside of legendaries. There is no offline mode. The idea for trading is to have 3 types of tradeable items - some can be traded infinitely, some can be traded once, and some are not tradeable at all. They are looking for feedback on this. The best items for PvP will be very different from PvE. The current plan is to balance around both PvE and PvP. Legendaries will not drop as often as they do in Diablo III. They will not modify the drop rate of legendaries as you progress further into end game as you will find better and better items the higher you progress. The pace of combat will be determined by the affixes. Some will make you move fast while others require more tact. Affixes are random within a range. They are planning to let you customize your affixes as well. There will be seasons in Diablo IV. The main goal of them is to change up the player's experience. New legendaries will be added in new seasons and some will cycle out for different seasons. Harcore mode is in Diablo IV. View the full article
  28. BlizzCon 2019 - Closing Ceremony - The Glitch Mob, Haywyre, and Fitz and the Tantrums Blizzard just announced the lineup for the closing ceremony. The Glitch Mob, Haywyre, and Fitz and the Tantrums will be playing, but Fitz and the Tantrums will be for in-person attendees only. View the full article
  1. Load more activity
×
×
  • Create New...