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  1. Blizzard Vault Release and Giveaway - Overwatch Art Print and More! Patch 9.1 PTR - Main Campaign Chapter 5 The Power of Night Today we are taking a look at chapter 5 of the main campaign in Chains of Domination. *Spoilers Ahead* Upon returning to Korthia, you find a message from Ardenweald sent by Ysera. She requests your presence at the Heart of the Forest. Ysera tells you that Huln has managed to find leads on two night warriors in the Shadowlands. He wants you to meet him in Maldraxxus. When you find Huln, he says his hunt has led him to discover a former night warrior in Maldraxxus. You search each floor of the Sepulcher of Knowledge for tomes to find out who it is, discovering many traps along the way. At the top, you discover that your quarry is a member of the House of Eyes named Khaliiq, who shows herself and asks why you are looking for her. Huln explains that Tyrande Whisperwind is a Night Warrior from our world that is in dire peril. We have been searching for former Night Warriors to help her. Khaliiq says she will help, but not before her current mission is complete. Huln heads to Revendreth to continue his search for other Night Warriors. She says that you require Baroness Vashj's approval for her to help you as she is currently in the middle of a mission that could be swift with assistance. You find Vashj at the Seat of the Primus who says that Khaliiq can aid you once she purges Kel'thazad's loyalists from the House of Rituals. Khaliiq says that Zelmany is trying to gather forces loyal to Kel'thuzad so they might help him in his next plot, and we should look for clues to his location to slay him. She also asks Vashj if she knew Tyrande in life. Vashj says that she knows Tyrande is hard to kill, but focus on the mission. You do some busywork at the House of Rituals, killing loyalists and finding clues before discovering the location and slaying Zelmany. You then meet with Margrave Sin'Dane. Lady Moonberry suddenly pops in a message to alert you that Huln has gotten in some trouble and needs your help. She tells you to meet her in Revendreth. Khaliiq heads to Ardenweald to await you. You find Moonberry at Dominance Keep, who says that the Stonewright isn't letting anyone into her territory because of the recent Dreadlord invasion. Moonberry and Cudgelface have a plan to disguise everyone and search for Huln. You are made to look like a Stoneborn and head through the area avoiding being seen by guards. Moonberry sings about it briefly before Cudgelface tells her that doesn't happen here. Eventually you find a caged Mal'ganis, who tries to convince you to help him get free. Moonberry tells you to go along with it, even though you have no itnention to free him, and you collect sigils of binding around the area. You tell the guard how easy it was to collect these, and she thanks you for alerting her. Moonberry asks if she has seen any incidents lately, and she informs you that something happened on the wall, but the honorguard brought an end to it. Cudgelface thinks he knows where Huln is being held. Mal'ganis says you will regret your betrayal, and Moonberry scoffs that he can't take a joke. You arrive higher up to find you are late for an anima harvest. You play along, and are told by Cudgelface that they expect you to extract anima from a wrathful soul. Moonberry demands the soul to tell us about the bad stuff it did, but it refuses. Cudgelface says this place is about wrath and anger. Moonberry acts angry, and he corrects her saying its about the soul's anger, not hers. You try again, this time Moonberry pulling some psychological breakthrough on the soul by asking it about the loss of its mother and correlating that to him causing quite a few dead mothers himself. The stoneborn who tasked you with this job returns, and you find out from her that Huln is nearby. Up ahead, you discover that the Stonewright is about to throw Huln into the Maw. You arrive just in time, and after a cutscene you explain to her that you are looking for Night Warriors. You find out that she was, in fact, a Night Warrior in life. She agrees to help, but warns you that Elune's wrath is not easily quelled. Back in Ardenweald, you and the former Night Warriors take supplies to the Grove of Awakening to complete the ritual. Tyrande is here, and you spread the items around her, and then perform a ritual. During this time, Tyrande's power becomes too much to control and you have to help subdue her, which leads to an unimplemented cutscene that eventually cleanses her with the help of the Winter Queen...and others. The Winter Queen reveals that Elune is her sister, and is relieved to discover that her sister has not abandoned her after all this time. She suggests you take Elune's Tear (which is now here after the cutscene). As you grab the Tear, Shandris mentions that what she has seen this day she can scarcely believe. Tyrande says she is herself again, and was present for every moment, and yet outside herself. Shandris says there was so much beauty in Elune's voice, and sorrow as well. She also wonders what the Winter Queen meant when she spoke of a purpose for the souls of their people. Tyrande says Elune did not tell her yet. You hand the Tear of Elune to Ysera, and another unknown cool event happens before the chapter ends. View the full article
  2. Burning Crusade Classic Beta Arena Rating Update - May 15 Originally Posted by Blizzard (Blue Tracker / Official Forums) We’ve continued to test rated Arenas in the Burning Crusade Classic Beta, and we agree with a lot of feedback about the Rating requirements on Arena gear, which caused us to take a closer look at how we’re updating the system. One change from the original game that we’re including is having your team and personal rating start at 0, rather than 1500, because we want players to work with their team to improve and push their rating higher, rather than give up because playing more is only causing their rating to decrease. However, we also recognize that teams that are starting out or still learning could feel unfairly penalized by a lower rating than they would have been able to achieve in 2007. While the updated MMR system does rapidly increase your rating for your earliest wins, we want to make sure the points you could expect to earn while improving were similar as well. We’re going to increase the Arena points granted to teams and players with less than a 1500 rating. A rating between 200 and 1500 will earn you: 214-344 points per week for 5v5 arenas 188-302 points per week for 3v3 arenas 162-261 points per week for 2v2 arenas The formula for ratings above 1500 remains unchanged, from the original Burning Crusade formulas, and rapidly starts awarding a lot more points once you pass 1500. We also realized that putting the final Season 4 rating requirements on the Season 1 gear was a bit too restrictive for Season 1, which is when we want to encourage a lot of participation so players can have a wide field of competitors to measure their skills against. When original Burning Crusade first came out, lots of players felt compelled to join Arenas to improve item slots they hadn’t had luck with in dungeons, and we want to make sure that possibility continues to exist, while preserving the prestige of earning the best gear for the higher ratings. We’re going to use the rating requirements that were originally introduced with The Burning Crusade’s 3rd season, which requires a rating of 2000 for shoulders and 1850 for weapons. The rest of the gear will have no rating requirements. When Season 2 launches, we expect to use those same rating requirements for the Season 2 gear, while removing all requirements from the season 1 gear at that time. We’ll keep an eye on how this feels in Season 1 as we watch how players approach this system, and we’ll keep Seasons 3 and 4 in mind as we develop potential tweaks or further improvements. Overall, our goal remains to make Arenas accessible and rewarding, while reserving the most prestigious rewards – such as the new rank 1 title “the Infernal Gladiator” – for the very top players, and we hope these changes will help strike that balance. On Tuesday (May 18), we’re going to end the current “season” in the Burning Crusade Classic Beta and we’re going to test our end of season calculations and rewards. Please feel free to test rated Arenas for the next couple of days and then check back into the Beta after Tuesday to see how that went. Thank you! View the full article
  3. Instant Mail Between Characters Originally Posted by Blizzard (Blue Tracker / Official Forums) Mail is supposed to be instant between your own characters during TBC, even if it contains an item or gold. It is currently delayed still. I see that the team has been verifying a fix for this. It will probably go to the PTR today, and should be fixed in on live Burning Crusade Classic realms when they go live on Tuesday. Guild Banks Available in a Future Patch Originally Posted by Blizzard (Blue Tracker / Official Forums) So obviously guild banks are physically in-game. But they are not activated in beta currently. Will they be activated at TBC launch? As a guild leader, this is a hugely important topic for me. We have huge plans for utilizing a real guild bank that will just not be possible with the current multiple guildbank characters needed to hold everything. Hello. We have not been planning to open guild banks with the launch of Burning Crusade Classic. They’re going to come into the game in a future patch, and we’re working to make that happen sooner than it would have if we’d followed the original patch progression (guild banks were originally in the same patch as Zul’Aman). Burning Crusade Collector's Edition Netherwelp Pet Redeemable Next Week Originally Posted by Blizzard (Blue Tracker / Official Forums) Are collectors edition pets supposed to be available in beta, or will I only see my netherwelp pet once BC classic comes out? First time getting beta and having a collectors edition account. They aren’t testable in the Beta, but the original Burning Crusade Collector’s Edition Netherwelp pet should be available after maintenance next week for characters that you move to The Burning Crusade Classic in pre-patch. Just speak to innkeepers in major cities or Landro Longshot in Booty Bay, if you have the original Collector’s Edition license on your World of Warcraft account. View the full article
  4. Blizzard Vault Release and Giveaway - Overwatch Art Print and More! This month the Blizzard Vault release is an Overwatch Original Sketch Concept Art Print that'll be on the Blizzard store for the next 30 days. Our friends at the Blizzard Gear Store have sent along an Overwatch Art Print and some other Overwatch prizes for us to give away! We are part of the Blizzard Gear affiliate program and any purchase made through these links gives a small portion to us to support the site. Giveaway Prizes Overwatch Original Sketch Concept Art Print Overwatch 2 Collector's Edition Pin Overwatch 2 Desk Mat Overwatch Hot Wheels Set D.Va Overwatch Ultimate Full-Zip Hoodie Jacket (Large) Jumbo D.Va MEKA Figurine Coming Soon Giveaway Information This giveaway is open to US residents only To enter the giveaway, please use the widget below. One entry is granted for replying to this post with your favorite Overwatch Hero. The giveaway will be closed on Saturday, May 22nd at 11:59 PM CST and winners will be chosen randomly within five business days. Winners will be contacted by email. Winners have 72 hours to respond before another winner will be selected to replace them. No purchase necessary. Void where prohibited. May 2021 Blizzard Gear GiveawayView the full article
  5. WoW Classic Era Realm Connections Coming Next Week Originally Posted by Blizzard (Blue Tracker / Official Forums) As we approach the moment when WoW Classic players will make the choice to move on to The Burning Crusade Classic (version 2.5.1) or stick with Classic Era (version 1.13.7), we will be connecting many Classic Era realms during maintenance on Tuesday, May 18. This means that in each region/locale, we will create connected realms among groups of Classic Era PvP realms, or groups of Classic Era Normal realms, or Classic Era RP realms. In North America, we will connect: Anathema, Arcanite Reaper, Bigglesworth, Blaumeux, Fairbanks, Kurinnaxx, Rattlegore, Smolderweb, Thunderfury, and Whitemane Arugal, Felstriker, and Yojamba Ashkandi, Mankrik, Pagle, and Westfall Atiesh, Azuresong, Myzrael, and Old Blanchy Benediction, Faerlina, Heartseeker, Incendius, Netherwind, and Windseeker Earthfury, Herod, Kirtonos, Kromcrush, Skeram, Stalagg, Sulfuras, and Thalnos In Europe, we will connect: Mirage Raceway, Nethergarde Keep, and Pyrewood Village Ashbringer, Bloodfang, Dragonfang, Earthshaker, Gandling, Golemagg, Mograine, Noggenfogger, Skullflame, and Firemaw Dreadmist, Flamelash, Judgement, Razorgore, Shazzrah, Stonespine, Ten Storms, and Gehennas Our goal is to maximize the opportunities for Classic Era players to establish strong communities and carry on enjoying their way of play. We hope to see healthy populations of connected realms for Classic Era players, and we’ll continue to monitor and consider further connections in the future. Thank you! View the full article
  6. Burning Crusade Classic - Character Clone now $15 Originally Posted by Blizzard (Blue Tracker / Official Forums) Salutations, WoW Classic players! We’d like to inform you about a course correction we’re making. When you log in to WoW Classic after the patch next week, each of your Classic characters will choose between staying in Classic Era (version 1.13) and progressing to Burning Crusade Classic (version 2.5). For those who want to play a character in both versions, we’re offering a service to purchase a character clone in the other version of the game. This service – providing a player with a second copy of a character in a different game – is new for us. Our original concept of the value of this service was largely based on how we price other optional items and services. We want players who choose Classic Era realms to feel as though their choice comes with the possibility that they’ll be able to build relationships and guilds with other players they can count on. However, over the last week or so, we’ve gotten a very large amount of feedback from the community, and we’ve decided to lower the price. A lower price will likely still accomplish our goals with the new service, while allowing many more players to explore the option of playing characters on both Classic Era and Burning Crusade Classic realms. After careful consideration, we’ve decided to lower the price of a cloned character in WoW Classic to $15.00 USD ($20.00 CAD, $20.00 AUD, $24.00 NZD). You’ll see the lower price in-game when the service becomes available next week. As always, we deeply appreciate the passion and thoughtfulness of the WoW community. We play WoW alongside you, and we can’t wait to join you next week on Classic Era realms, in the Burning Crusade Classic pre-patch, and as we step through the Dark Portal with you in June. Thank you very much, – The World of Warcraft Development Team View the full article
  7. Burning Crusade Classic - Pre-Expansion Live on May 18 Originally Posted by Blizzard (Blue Tracker / Official Forums) The time is nearly at hand to step beyond the Dark Portal and into the shattered realm of Outland. Make your choice to fight for the Horde as a blood elf or join the Alliance as a draenei when the Burning Crusade Classic pre-expansion patch goes live! Playing Ahead: Making Choices in WoW Classic With the release of the pre-expansion patch, players will make a choice between continuing to play on WoW Classic or progressing into Burning Crusade Classic. Learn more details on what you can expect with the release of the pre-expansion patch for Burning Crusade Classic and launch Era realms. [Learn More] Enhance Your Burning Crusade Classic Experience with the Dark Portal Pass and Deluxe Edition World of Warcraft®: Burning Crusade Classic™ is just around the corner. Get the Dark Portal Pass and Deluxe Edition starting on May 18. [Learn More] Return to Outland on June 1 in Burning Crusade Classic World of Warcraft®: Burning Crusade Classic™ will launch globally on June 1. Wherever you live and whatever path you choose to take, you can be part of one global adventure beyond the Dark Portal. Visit our original announcement to learn more about when you can expect the launch in your location. Are you prepared to return to Outland? View the full article
  8. Patch 9.1 PTR - Mythic+ Rating System Updates The new Mythic+ Rating System has received a few updates in the last PTR builds. Mythic+ Score is now displayed in colors based on the player's progression. Originally Posted by MMO-Champion 0-479 Rating 480-959 Rating 960-1599 Rating 1600-2359 Rating 2400+ Rating Players can hover over the group leader/applicants to see their total mythic+ score, as well as the score for the dungeon set in LFG. The highest key completed is also shown in parentheses, colored white if completed within the time limit, or grey otherwise. The points system has also received a little update, completing a 14 key in time awards the same points as completing a 15 key outside the time limit. View the full article
  9. Shadowlands Dungeon Preview: Tazavesh, the Veiled Market Originally Posted by Blizzard (Blue Tracker / Official Forums) Gather your party and discover exotic wares and strange creatures in the new eight-boss Mythic mega-dungeon; Tazavesh: the Veiled Market. Set in a bazaar of the mysterious brokers, you’ll face off against dastardly assassins, four-armed broker guards, an infinite pirate dragon, and other enemies as you chase down a wayward broker before she can unleash the might of a stolen artifact to realize her own designs. This Mythic-only instance can reward players with loot coveted by broker society—including a dazzling assortment of weaponry, otherworldly pets, and a mount. Meet Your Guide: Al’dalil To gain access to Tazavesh, the Veiled Market you’ll complete a short series of quests beginning with the Innkeeper, Host Ta’rela, in The Idyllia section of Oribos. In “The All’ey Cat of Oribos” you’ll be asked to meet up with a mysterious contact named Al’dalil who will introduce you to the world of the cartels, their complicated relationships, and their propensity for ingenious wordplay. He’ll act as your guide from time to time as you make your way through the dungeon. Bosses: 8 Difficulty: Mythic Players: 5 The ruthless cartel boss So’leah means to conduct a heist that spans the realms in order to claim Progenitor secrets. Her only opposition is the disgraced broker Al’dalil and his ragtag crew who must navigate the mysterious Veiled Market and stop So’leah before she claims this forbidden power. Zo’phex the Sentinel- To gain entry into the cosmic wonders hidden beyond the gilded gates of Tazavesh, all must pass the sentinel, Zo’phex. Obsessed with security, Zo’phex ensures any contraband is immediately incinerated along with anyone holding the offending items. The Menagerie- The Xy cartel “acquire” rare and valuable items to sell within their menagerie. Nothing is off-limits, exotic beasts, forbidden technology, even cursed artifacts are all on display. They guarantee to have your heart’s desire, as long as you can pay the price. Mailroom Mayhem- Something has gone wrong at the Primary Office for Sending Things (P.O.S.T.), Dimensional portals are scattering deliveries and the automation that runs the office is malfunctioning. If the chaos is not sorted soon, the city could go postal. Au’myza’s Oasis- The drinks are ethereal, the ambiance intoxicating, and the live performers may not leave that way if they fail to please the crowd. Within Tazavesh, this is the only neutral space where brokers from every cartel gather to deal in the shadows. So’azmi- Among brokers who live by the blade, none match So’azmi’s skill. Cartel So’s lethal assassin, So’azmi is always perfecting his technique. As such, it gives him great pleasure to instruct his enemies in the art of fighting before delivering his final stroke. Hylbrande- Left to guard an ancient Titan artifact, its recent theft has awoken, Hylbrande, Sword of the keepers. The only hope of escape is to dismantle the myriad of security protocols at Hylbrande’s command or become permanent residents of the tomb. Timecap’n Hooktail -Months of planning went down the latrine when So’leah appeared in the middle of Timecap’n Hooktail’s heist and stole her prize. Consumed by rage, the pirate queen unleashes her true form and rampages over anyone caught in her path. So’leah- So’leah’s thirst for power culminates in this final battle. Unleashing a force she does not fully understand, the cartel boss is transformed into a creature of unbridled ferocity. As rampant energy spills from the artifact, So’leah must be stopped before her actions tear down Tazavesh’s foundations. Are you ready to test your bartering skills against the best? We'll see you in the market. View the full article
  10. Nameplate Distance in Burning Crusade Classic Originally Posted by Blizzard (Blue Tracker / Official Forums) Maybe increase it to 40, or introduce a slider to the system menu that controls how far it pops up for us. It looks like in the original code, the original development team intended to create a checkbox that toggled nameplate distance between 20 and 41 yards, but ran into a technical limitation. In an upcoming build of the Burning Crusade Classic Beta, you can set the nameplate distance between 0 and 41 yards (inclusive) by setting this command in the chat box: /script C_CVar.SetCVar(“nameplateMaxDistance”, 41) Thanks for the suggestion! Patch 9.1 PTR - Main Campaign Chapter 4 The Unseen Guests Today we are taking a look at chapter 4 of the main campaign in Chains of Domination. *Spoilers Ahead* The quest chain starts from Baroness Vashj, but something doesn't seem right. Suddenly, the real Baroness Vashj shoots an arrow in this imposter, revealing that it was a dreadlord in disguise! Vashj says that she has caught multiple dreadlords infiltrating their ranks, and says in life she learned to identify them through their disguises from a demon hunter (Illidan). She suggests you take this matter to the Primus. The Primus says he should have suspected the fangs of Denathrius would find their way here again. He tells you to seek our Prince Renethal at Sinfall to help you find a specific venthyr that helped rid Revendreth of the nathrezim thousands of years ago. Baroness Vashj is sent with you. Renethal is surprised that the nathrezim have grown this bold again, and says the venthyr you seek is the Stonewright. He says we are long overdue convincing her to join his cause. You must now gather the envoys and ride to Dominance Gate. You alert Chelra the Bladewall, who flies off to gather a worthy escort. As you approach the carriage to take you to the Stonewright, you find Kael'thas talking with Vashj, asking why she was sent to Maldraxxus even though she has no shortage of sins. During your ride to Dominance Keep, Renethal explains that countless ages ago, just after the first venthyr were sired, Denathrius unveiled another creation. The nathrezim. Forged to be the ultimate infiltrators, they bore the influence of Death into the realms of rivals...as well as the worlds of the living. Despite their subtlety, one of these incursions was discovered. In response, the full wrath of the Light fell upon Revendreth, setting ablaze the ward once held by the nathrezim. The armies of Maldraxxus did not rise up to defend Revendreth, so the Stonewright carved her Stone Legion to strike back against the Light. Once the naaru were routed, the Stonewright turned her anger upon the nathrezim, blaming them for the loss of so many of her children. The conflict was ended by Denathrius, who said he would exile them to a world beyond the Shadowlands. Denathrius never told Renethal what became of the nathrezim, only later did he learn that mortal souls came to know them as dreadlords. The Stonewright half expected the return of the nathrezim during the drought, and she also mentions that it took her awhile to get over the suspicion that you yourself could have been one in disguise. She has you join her as she investigates your envoy for infiltrators. Renethal begins to greet her, but she passes by him to converse with Chelra, remarking how impressive it is that she is standing there when Denathrius had her beheaded after throwing Renethal into the Maw. Chelra sheds her disguise to reveal herself as a female nathrezim named Nal'ragas. She was merely a distraction and a few more nathrezim shed their disguises as she shouts to seize the medallion. You are teleported away with Vashj and Kael'thas through a mirror just in time. The three of you must kill some dreadlords in disguise while also finding and defeating Nal'ragas. During the chase, Nal'ragas taunts the Stonewright. When you finally catch up to Nal'ragas, you find Mal'ganis is one of the masterminds of the events. He teleports away telling her to delay their foes as the plan is almost complete. After killing her, Renethal reveals that he knows of Mal'ganis from the past, and must now hunt him down. Mal'ganis has the medallion of Wrath, and they can use the other medallions to locate him. The Stonewright flies you back to Sinfall, telling the others to join us there. She wants her medallion back and Mal'ganis's head on a spike! At Sinfall, you must unveil other nathrezim who have been hidden as your allies all this time. You must also transcribe some infernal cryptograms that the nathrezim have been using to communicate. The transcribed orders are as follows: Lady Mel'tranix. I charge you with securing information regarding the asset. We must know both of the security and maintenance of the asset's location. Kisdranath, stall them. Find any way and how to flow the advancing power of the Maw Walker and their allies. If there is a way to choke their economy, do so. If there is a way for supplies to go missing, make it happen. Nal'ragas, do not kill Renethal. I know you will be tempted but we still need him. And his death would...upset...the Master. Jennath, be mindful of forces being sent to the Maw. If Sinfall is foolish enough to distribute forces into that place you must find a way to infiltrate them and ensure their defeat. Thaliatroven, infiltrate the dredgers. Get to know them. They can go places most cannot. Mof'ralan, search the archives. Sinfall is home to ancient knowledge and we must learn of what happened to Kivretan. She has been lost to us for long enough. It is time we recovered her. Solener, I want a detailed log of all peoples entering or leaving Sinfall, frequency, guard rotation, and so on. Most importantly, watch the dredgers. We will need them for the final stage of the plan. Sathrovarr, get out of there now. Your identity is about to be discovered. Sybille walks the halls of Sinfall once again and she will remember the smell of your aura. Leave before it is too late, but avoid arousing suspicions. Fake your death if you must. Mal'ganis, yours shall be the greatest challenge. Infiltrate Renethal's inner circle. Walk side by side with our brother, and ensure he comes to no harm. Endear yourself to the Azerothians and allay their suspicions. When the time is right, we will give you the honor of revealing my plan to Renethal. Detheroc, if you fail us again I will personally flay you. When Mal'ganis springs his trap, you are responsible for recovering the asset. Do. Not. Fail. Me. This is the Master's final order, and I will see it executed correctly. You then use the other medallions and follow the anima trail to discover the location of the Medallion of Wrath. The Stonewright says that in the hands of a nathrezim, it could be used to shape this realm to their dark purpose. You confront Mal'ganis, who has been disguised as a dredger. Upon damaging him enough, Renethal enters and suggests the nathrezim join him in saving the Shadowlands. Mal'ganis laughs, saying that he and his people were never in exile. This was all part of the Master's plan, and everything was a distraction so that they could retrieve Denathrius from his captivity in Remornia. The cutscene here is unimplemented, but suggests that they succeed and that Mal'ganis escapes...maybe? New Battle.Net Avatars New Battle.Net Avatars have been added recently. The Shadowlands Covenant avatars can be used in group conversations. View the full article
  11. Patch 9.1.0 PTR Build 38627 - New Covenant Legendaries Several new covenant legendaries have been added in Build 38627. Keep in mind that many of the following legendaries are unconfirmed and everything is subject to change during development. Originally Posted by MMO-Champion Hunter Pact of the Soulstalkers (Kyrian) - When your Resonating Arrow deals damage to a target, your party gains 5% increased critical strike chance for until cancelled. Bag of Munitions (Necrolord) - Up to 5 targets hit by your Death Chakram are also hit by Explosive Shot. Fragments of the Elder Antlers (Night Fae) - When Wild Spirits hits fewer than 5 targets, there is a 200% chance for each target hit to be damaged by Wild Spirits a second time. Priest Spheres' Harmony (Kyrian) - Boon of the Ascended's cooldown is reduced by 2 seconds, up to 60 sec, for each stack of Boon of the Ascended consumed by Ascended Eruption. Pallid Command (Necrolord) - Casting Unholy Nova summons a Maldraxxi Champion to aid you for X seconds. Each time an ally is healed by Unholy Transfusion your Maldraxxi Champion's healing and damage done is increased by 1%, up to a maximum of X%. Bwonsamdi's Pact (Night Fae) - Each time you take damage from Shadow Word: Death while your Fae Guardians are active your Faeries effectiveness is increased by 25%. Shadow Word: Manipulation (Venthyr) - Mindgames gains 1 addtional charge and its cast time is increased by 50%. Shaman Seeds of Rampant Growth (Night Fae) - Each pulse of Fae Transfusion's damage effect reduces the cooldown of Feral Spirit by 7.0 sec. / Healing Tide Totem by 5.0 sec. / Fire Elemental by 6.0 sec. Elemental Conduit (Venthyr) - Each friendly target healed by Chain Harvest automatically has Riptide applied to them. Each enemy target damaged by Chain Harvest automatically has Flame Shock applied to them. Warlock Languishing Soul Detritus (Kyrian) - When Scouring Tithe generates Soul Shards, gain 100% increased movement speed and 100% increased critical strike chance for 8 sec. Shard of Annihilation (Necrolord) - Decimating Bolt also increases the critical strike chance and critical strike damage of Shadow Bolt by 15%. Decaying Soul Satchel (Night Fae) - Each target affected by Soul Rot increases your Haste and Critical strike chance by 50% for until cancelled. Contained Perpetual Explosion (Venthyr) - Impending Catastrophe's final explosion damage is increased by 50% plus 10% for each enemy target hit on the way to its final target. View the full article
  12. Patch 9.1 - Sloot Interview With Morgan Day Windows 10 ARM64 Support, Raid Testing Schedule Patch 9.1.0 PTR - Build 38627 A new build is on the way! BNET_FRIEND_TOOLTIP_ZONE_AND_REGION - A new string was added, indicating that the friends display may show both zone and region of your friends! Chains of Domination PTR Notes – May 11 Updates Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Demon Hunter Havoc Unnatural Malice (Conduit) now increases The Hunt’s (Night Fae Ability) damage-over-time effect (was increased initial damage to the primary target). Druid Balance Stellar Drift (Talent) has been redesigned – Starfall damage increased by 50% and allows you to cast while moving while Starfall is active, but it has a 12 second cooldown (was 15 seconds). Paladin Holy Flash of Light healing increased by 20%. Infusion of Light consumed by Holy Light now causes Holy Light to generate 1 Holy Power (was 30% additional healing). Damage of all abilities reduced by 8%. Ashen Hallow (Venthyr Ability) damage reduced by an additional 10%. Hammer of Wrath damage reduced by an additional 10%. Judgement damage reduced by an additional 10%. Crusader Strike mana cost increased to 11% (was 9%). Crusader’s Might (Talent) reduces the cooldown of Holy Shock by 1 second (was 1.5 seconds). Fixed an issue that increased the damage of Hallowed Discernment (Venthyr Conduit) for Holy Paladins. Priest Holy Symbol of Hope has been redesigned – Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 18% of their missing mana, over 5 seconds (was 12%). Warlock Destruction Eradication (Talent) now also increases the damage of pets and guardians. Affliction Haunt (Talent) and Shadow Embrace (Talent) now also increase the damage of pets and guardians. Demonology From the Shadows (Talent) now also increases your pet’s Shadowflame damage. Covenants Conduits Higher item level versions of most existing conduits can now be found in the world. The remaining conduits will be implemented in a later build. Dungeons and Raids New Megadungeon: Tazavesh, the Veiled Market The megadungeon introduction questline, “The Al’ley Cat of Oribos”, starts at the Oribos innkeeper. Player vs Player Upgrading PvP items now relies on your best rating of the week (was current rating). PvP cloaks, necklaces, and crowd-control trinkets now appear less frequently in the Great Vault. PvP staves no longer appear in the Great Vault for Shaman. Repeat Arena Skirmish wins will now reward 3 Conquest (was 0). Death Knight New PvP Talent: Spellwarden. New PvP Talent: Death’s Echo. Strangulate (PvP Talent) is now available to all Death Knight specializations (was Blood only) and range reduced to 15 yards (was 30 yards). Necrotic Aura (PvP Talent) is now only available to Unholy specialization (was all specializations). Decomposing Aura (PvP Talent) is now only available to Blood specialization (was Blood and Unholy specializations) and now affects enemies within 8 yards (was 10 yards). Cadaverous Pallor (PvP Talent) has been removed. Transfusion (PvP Talent) has been removed. Blood Blood for Blood (PvP Talent) has been redesigned – Passive: Heart Strike now deals 60% increased damage, but also costs 3% of your maximum health to cast. Last Dance (PvP Talent) now reduces the duration of Dancing Rune Weapon by 25% (was 50%). Frost New PvP Talent: Bitter Chill. Dead of Winter (PvP Talent) no longer reduces the radius of Remorseless Winter. Deathchill (PvP Talent) radius when applied by Remorseless Winter increased to 8 yards (was 5 yards). Delirium (PvP Talent) can now only be applied through Howling Blast (was also applied by Frost Strike), reduces cooldown recovery rate of movement abilities by 50% (was 25%) lasts 12 seconds (was 15 seconds) and no longer stacks (was stackable up to 2 times). Unholy New PvP Talent: Necrotic Wounds. New PvP Talent: Doomburst. Life and Death (PvP Talent) now heals you for 5% of the healing received by targets afflicted by your Virulent Plague (was 10% of the healing received by targets afflicted by your Festering Wound). Raise Abomination (PvP Talent) cooldown increased to 2 minutes (was 1.5 minutes). Necrotic Strike (PvP Talent) has been removed. Druid Balance New PvP Talent: Star Burst. Prickling Thorns (PvP Talent) has been removed. Shaman Elemental Control of Lava (PvP Talent) has been redesigned – Flame Shock’s periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air. Warrior New PvP Talent: Warbringer. Overwatch (PvP Talent) has been removed. Runecarving New Runecarving Powers Priest has new powers available in the May 11 update. The Maw New Zone: Korthia Visitor Dailies New Visitor dailies added in the May 11 update. New: The Archivist’s Codex – Discover more of Korthia’s ancient secrets as you recover relics for the Reliquary of Remembrance that were lost in the wake of the mawsworn invasion. Players can begin The Archivist’s Codex by rescuing Scholar Roh-Suir near the Seeker’s Quorum. Recover relic fragments from treasures, bosses, and enemies to improve your reputation. More changes will be coming for this system in the following weeks. New rares and treasures to discover in Korthia and Desmotaeron. New rares and treasures added in the May 11 update. Torghast Soul Ash The amount of Soul Ash that is awarded for the first completed run of the week for any given Torghast Wing and Layer has been increased. Repeat runs of previously completed Torghast Wings and Layers will now award partial Soul Ash. Achievement Changes Originally Posted by MMO-Champion Appearances Collections It's Off the Chain! (New) Collect any armor set from Shadowlands PvP Season 2. 10 points. Account Wide. Player vs. Player Legacy The Prestige Successfully reach Prestige level 1, rank 50 and be recognized for your valor by the leaders of the Alliance. 10 points. The Prestige Successfully reach Prestige level 1, rank 50 and be recognized for your valor by the leaders of the Horde. 10 points. Shadowlands Quests Conquering Korthia (New) Complete the following special encounters in Korthia and the Maw. 10 points. Shadowlands Dungeon Dungeons & Raids Hunger for Knowledge Defeat Tred'ova after defeating an Elightened Enlightened Spinemaw Gorger in the Mists of Tirna Scithe on Mythic difficulty. 10 points. Quality Control (New) Defeat the P.O.S.T. Master after passing all Unstable Goods to at least one other player before delivery in Tazavesh, the Veiled Market on Mythic difficulty. 10 points. Will it Blend? (New) Defeat Zo'phex the Sentinel in Tazavesh, the Veiled Market while covered in 4 blended substances. 10 points. Shadowlands Raid Dungeons & Raids Eye Wish You Were Here Use the Scavenged S.E.L.F.I.E. Camera to take a picture of the Eye of the Jailer and the entire raid after it has cast Immediate Extermination, then defeat the Eye of the Jailer. 10 points. on Normal difficulty or higher. 10 points. Off Brand (New) Defeat Soulrender Dormazain without allowing Brand of Torment to damage Mawsworn in the Sanctum of Domination on Normal difficulty or higher. 10 points. Together Forever (New) Defeat Kel'Thuzad after thawing the Remnant's heart on Normal difficulty or higher. 10 points. Torghast Expansion Features A Taste of Perfection Achieve a Flawless run in Torghast, Tower of the damned.10 points. Avenge Me! Slay an elite enemy with 10 stacks of Vengeance in Torghast, Tower of the Damned.10 points. Crowd Pleaser Be under the effects of Claustrophobia for 30 consecutive seconds in Torghast, Tower of the Damned.10 points. Flawless Master Achieve a Flawless run on layer 12 in each wing of Torghast, Tower of the Damned. Mount Reward: Mawsworn Charger.20 points. Flawless: Coldheart Interstitia Achieve a Flawless run on layer 12 in Coldheart Interstitia.10 points. Flawless: Fracture Chambers Achieve a Flawless run on layer 12 in Fracture Chambers.10 points. Flawless: Mort'regar Achieve a Flawless run on layer 12 in Mort'regar.10 points. Flawless: Skoldus Hall Achieve a Flawless run on layer 12 in Skoldus Hall.10 points. Flawless: The Soulforges Achieve a Flawless run on layer 12 in The Soulforges.10 points. Flawless: Upper Reaches Achieve a Flawless run on layer 12 in Upper Reaches.10 points. Many, Many Things Research every talent in the Box of Many Things. Pet Reward: Mord'al Eveningstar.10 points. Master of Torment Complete the achievements listed below:20 points. No Doubt Defeat a boss without killing or interrupting any of the Mawsworn Doubtcaller's spells while the Torment "Backup" is active in Torghast, Tower of the Damned.10 points. Rampage Maintain maximum stacks of Rampaging for 30 consecutive seconds in Torghast, Tower of the Damned.10 points. So Blessed Research rank 3 of Blessing of the Ancients in the Box of Many Things.10 points. The Box of Many Things Obtain the Box of Many Things in Torghast, Tower of the Damned.5 points. Spell Changes Originally Posted by MMO-Champion Mounts Rampaging Mauler (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. Viridian Phase-Hunter (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast. Death Knight (Forums, Talent Calculator) Death and Decay (Unholy) While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target. Death's Advance For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks. Passive: You cannot be slowed below 70% of normal speed. 1 charge. Can be cast in Undead. Instant. 45 sec cooldown. recharge. 1 charge. Blood Blood for Blood (New) Heart Strike deals 60% increased damage, but also costs 3% of your max health. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Decomposing Aura All enemies within 10 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for Max 5 stacks. Lasts 6 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Heart Strike Instantly strike the target and 1 other nearby enemy, causing [ 35.92% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Requires Melee Weapon. Can be cast in Undead. Death Knight - Blood Spec. Death Knight - Blood Spec. 1 Runes / 10% of Total Health. Melee range. Instant. 3% of Total Health. Melee range. Instant. Last Dance Reduces the cooldown and duration of your Dancing Rune Weapon by 50% of Dancing Rune Weapon by 50% and its duration by 25%. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Blood, Frost, Unholy Death's Echo (New) Death's Advance, Death and Decay, and Death Grip have 1 additional charge. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Spellwarden (New) Rune of Spellwarding is applied to you with 100% increased effect. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Strangulate Shadowy tendrils constrict an enemy's throat, silencing them for 5 sec. Can be cast in Undead. PvP Talent. PvP Talent. 30 15 yd range. Instant. 60 sec cooldown. Requires DeathKnight. Requires level 10. Frost Bitter Chill (New) Chains of Ice reduces the target's Haste by 12%. Frost Strike refreshes the duration of Chains of Ice. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Dead of Winter After your Remorseless Winter deals damage 5 times to a target, they are stunned for 4 sec. However, your Remorseless Winter's cooldown is increased by 25 sec and its radius is reduced to 5 yds. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Deathchill Your Remorseless Winter and Chains of Ice apply Deathchill, rooting the target in place for 4 sec. Remorseless Winter All targets within 5 8 yards are afflicted with Deathchill when Remorseless Winter is cast. Chains of Ice When you Chains of Ice a target already afflicted by your Chains of Ice they will be afflicted by Deathchill. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Delirium Your Howling Blast and Frost Strike apply Delirium to the target. Delirium A disease that debilitates the targets movement Howling Blast applies Delirium, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 15 50% for 12 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Unholy Death and Decay Clawing Shadows and Necrotic Strike hit hits up to 4 enemies near the target while you remain in Death and Decay. Death Knight - Unholy Spec. Death Knight - Unholy Spec. Doomburst (New) Sudden Doom also causes your next Death Coil to burst up to 2 Festering Wounds and reduce the target's movement speed by 45% per burst. Lasts 3 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Life and Death When targets afflicted by your Festering Wound Virulent Plague are healed, you are also healed for 10% 5% of the amount. In addition, your Virulent Plague now erupts for 400% of normal eruption damage when dispelled. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Necrotic Wounds (New) Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 sec and healing you for the amount absorbed when the effect ends. Max 6 stacks. Adding a stack does not refresh the duration. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10. Raise Abomination Raises an Abomination for 25 sec which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague. Can be cast in Undead. PvP Talent. PvP Talent. 40 yd range. Instant. 1.5 2 min cooldown. Requires DeathKnight. Requires level 10. Demon Hunter (Forums, Talent Calculator) Havoc & Vengeance Blood Moon Consume Magic now affects all enemies within 8 yards of the target. Spectral Sight allows you to slip into the shadows while standing still. PvP Talent. PvP Talent. and grants 5% Leech for 5 sec. PvP Talent. PvP Talent. Requires DemonHunter. Requires level 10. Druid (Forums, Talent Calculator) Balance Balance Druid Decreases damage/healing by 8%: Fury of Elune, Moonfire, New Moon, Prickling Thorns, Shooting Stars, Starfall, Starfire, Starsurge, Stellar Flare, Sunfire, Thorns, Wrath Decreases periodic damage/healing by 8%: Fury of Elune, Moonfire, New Moon, Prickling Thorns, Shooting Stars, Starfall, Starfire, Starsurge, Stellar Flare, Sunfire, Thorns, Wrath Increases damage/healing by 40%: Regrowth Increases periodic damage/healing by 40%: Regrowth Druid - Balance Spec. Druid - Balance Spec. Star Burst (New) Starfall has a chance to call down collapsing stars. Enemies that come into contact with a star cause it to burst, knocking up nearby enemies and dealing [ 280% of Spell Power ] Arcane damage. Generates 0 Astral Power. PvP Talent. PvP Talent. Approximately 7.5 procs per minute. Requires Druid. Requires level 10. Stellar Drift Starfall deals 50% additional damage and allows you to cast while moving while it is active, but now has a 15 12 sec cooldown. Balance Druid - Level 45 Talent. Balance Druid - Level 45 Talent. Hunter (Forums, Talent Calculator) Wailing Arrow Fire an enchanted arrow, dealing [ 185% of Attack Power ] Shadow damage to your target and an additional [ 75% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec 0. Requires Ranged Weapon. 15 Focus. 40 yd range. 2 sec cast. 60 sec cooldown. Wailing Arrow Fire an enchanted arrow, dealing [ 185% of Attack Power ] Shadow damage to your target and an additional [ 75% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec 0. Requires Ranged Weapon. 100 yd range. Instant. Mage (Forums, Talent Calculator) Time Warp (Timebreaker's Paradox) When the effect ends, you die. all affected players are frozen in time for 10 sec. Paladin (Forums, Talent Calculator) Crusader Strike Strike the target for [ 76.5% of Attack Power ] Physical damage. Generates 1 Holy Power. Requires Melee Weapon. 1 charge. 9% 11% of Base Mana. Melee range. Instant. 6 sec recharge. 1 charge. Flash of Light Expends a large amount of mana to quickly heal a friendly target for [ 168% [ 202% of Spell Power ]. 22% of Base Mana. 40 yd range. 1.5 sec cast. Holy Crusader's Might Crusader Strike reduces the cooldown of Holy Shock by 1.5 1.0 sec. Holy Paladin - Level 15 Talent. Holy Paladin - Level 15 Talent. Holy Paladin Holy Paladin core passive Decreases damage/healing by 8%: Consecration, Crusader Strike, Glimmer of Light, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Decreases damage/healing by 10%: Hammer of Wrath and Judgment Increases damage/healing by 110%: Consecration Paladin - Holy Spec. Paladin - Holy Spec. Infusion of Light Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or increase the healing of your next Holy Light by 30% cause your next Holy Light to generate 1 Holy Power. Paladin - Holy Spec. Paladin - Holy Spec. Protection Protection Paladin Increases damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Increases periodic damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Increases damage/healing by 67% 39%: Flash of Light Decreases damage/healing by 30%: Judgment Paladin - Protection Spec. Paladin - Protection Spec. Retribution Retribution Paladin Decreases damage/healing by 24%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Final Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Sanctified Wrath, Shield of the Righteous, Templar's Verdict, Wake of Ashes, Zeal Decreases periodic damage/healing by 24%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Final Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Sanctified Wrath, Shield of the Righteous, Templar's Verdict, Wake of Ashes, Zeal Increases damage/healing by 67% 39%: Flash of Light Increases damage/healing by 20%: Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec. Priest (Forums, Talent Calculator) Discipline Inner Light and Darkness Inner Light: Healing spells cost 15% less mana. Inner Darkness: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other. incurring a 12 sec cooldown. PvP Talent. PvP Talent. 15 sec cooldown. Requires Priest. Requires level 10. Holy Symbol of Hope Bolster the morale of raid members within 40 yds. They each recover 60 sec of cooldown of a major defensive ability, and regain 12% 18% of their missing mana, over 5 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. Priest - Holy Spec. 40 yd range. 5 sec cast (Channeled). 5 min cooldown. Holy & Shadow Greater Fade Fade out, removing all threat, increasing your movement speed by 50% and causing most melee, ranged and spells to miss you. Lasts 4 3 sec or until you take a hostile action. PvP Talent. PvP Talent. Instant. 45 sec cooldown. Requires Priest. Requires level 10. Shaman (Forums, Talent Calculator) Elemental Control of Lava Flame Shock damage increased by 30%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 15%, stacking up to 3 times Flame Shock's damage occurs 15% more often. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 300% of Spell Power ] Fire damage and knocking them into the air. PvP Talent. PvP Talent. Requires Shaman. Requires level 10. Elemental & Enhancement Seasoned Winds Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 20% 15% for 12 sec. PvP Talent. PvP Talent. Requires Shaman. Requires level 10. Warlock (Forums, Talent Calculator) Affliction Rapid Contagion For the next 15 sec, all of your periodic effects occur 30% damage over time effects occur 33% more often. PvP Talent. PvP Talent. 3 Soul Shard. Instant. 30 sec cooldown. Requires Warlock. Requires level 10. Warrior (Forums, Talent Calculator) Execute (Arms, Protection) Attempts to finish off a foe, causing up to [ 268.8% [ 295.8% of Attack Power ] Physical damage based on Rage spent. Execute (Fury, Initial) Attempts to finish off a foe, causing up to [ 268.8% [ 295.8% of Attack Power ] Physical damage based on Rage spent. Arms, Fury, Protection Warbringer (New) Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies in a 10 yd cone. PvP Talent. PvP Talent. Requires Warrior. Requires level 10. Runeforge Legendary Abilities Paladin (Forums, Talent Calculator) Duty-Bound Gavel Holy, Protection, Initial: Vanquisher's Hammer gains 1 : Vanquisher's Hammer gains 1 additional charge. An additional cast of Word of Glory is empowered. Retribution: Vanquisher's Hammer gains 1 will automatically trigger Light of Dawn. Protection, Initial: Vanquisher's Hammer gains 1 additional charge. An additional cast of Word of Glory will automatically trigger Shield of the Righteous. Retribution: Vanquisher's Hammer gains 1 additional charge. An additional cast of Templar's Verdict is empowered. will automatically trigger Divine Storm. Seasons of Plenty Blessings of the Seasons' effectiveness is increased by 100% after 0 10 sec. This effect lasts for 10 sec. 100 yd range. Priest (Forums, Talent Calculator) Bwonsamdi's Pact (New) Each time you take damage from Shadow Word: Death while your Fae Guardians are active your Faeries effectiveness is increased by 25%. Shadow Word: Manipulation (New) Mindgames gains 1 addtional charge and its cast time is increased by 50%. Covenant Abilities Death's Due Blood: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Frost: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Unholy: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Necrotic Strike: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Night Fae. Night Fae. Instant. Death Knight (Forums, Talent Calculator) Death's Due Blood: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Frost: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Unholy: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Necrotic Strike: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. 1 charge. Can be cast in Undead. Night Fae. Night Fae. 1 Runes. 30 yd range. Instant. 30 sec recharge. 1 charge. Priest (Forums, Talent Calculator) Mindgames 1 charge. 45 sec cooldown. 45 sec recharge. 1 charge. Anima Powers Claws of Sath'zuul (New) When dealing damage to an enemy, they have a chance to spawn a Sanguine Globule, temporarily granting increased leech and primary stat. Instant. Dreadbugs (New) 5% Nature damage every 2 seconds 100 yd range. Instant. Dreadbugs (New) Covered in a swarm of aggressive insects that transfer to an enemy when you attack, then return to you when the enemy dies. Enemies take 5% Nature damage every 2 seconds while swarmed. You take 1% Nature damage every 2 seconds while swarmed. Instant. Elemental Conduit (New) Each friendly target healed by Chain Harvest automatically has Riptide applied to them. Each enemy target damaged by Chain Harvest automatically has Flame Shock applied to them. Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant. Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant. Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant. Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant. Imposter (New) Gain an Orb of Deception: allowing you to copy an enemy's appearance: fooling them and their allies. While disguised: your next attack inflicts 400% increased damage. Instant. Sanguine Defense (New) You have a chance to summon Coagulated Blood to assist you in battle when you receive damage. When they die or expire, you are healed for 15% of your maximum health. A maximum of 4 Coagulated Blood may be active at once. Instant. Sweet Dreams (New) When you attack a new creature, teleport to their location: putting all enemies in a 12 yard radius into a deep sleep for 10 seconds. Damage breaks this effect. This effect can only occur once every 45 seconds. Instant. Mage (Forums, Talent Calculator) Timebreaker's Paradox Time Warp lasts 300% longer, but causes all affected players to die at the end. Instant. be frozen in time for 10 sec at the end. Instant. Item Effects [DNT] Use Item 200 yd range. Instant. Reagents: Common Chair. Drum. Ancient Korthian Runes (New) Cast the runes to reveal fate. 1.5 sec cast. Annhylde's Aegis Reduces all damage you take from enemies in front of you by 0 for 8 sec Instant. Approximately 1 proc per minute. Once this effect expires, expel coalesced energy dealing 30% of the damage absorbed as Holy damage. Instant. Banshee's Lament Gain the ability to fire a Wailing Arrow, which deals Shadow damage to your target and other nearby enemies and silences them. any creatures. Break Seal (New) Break the seal of the bottle allowing the shade within to possess you for a short time. 1 sec cast. Dangle Tasty Mawshroom (New) Dangle a Tasty Mawshroom to attract a hungry shardhide. 30 yd range. 2 sec cast. DNT - Shards of Domination - Tuning Buff (New) [DNT] Increases Damage, Healing, and Absorb done by 5%. Increases Health by 3%. Use this tabard to simulate endgame Shards of Domination tuning. Endless Duty When a nearby ally's health drops below 50%, sacrifice 0 of your health to heal them for the same amount.60 yd range. Extensive Conduit Index (New) Discover an upgrade to a random Conduit from among your lowest item level Conduits, up to item level 252. 2 sec cast. Forbidden Necromancy (New) Raise the remains of a fallen ally as a skeletal warrior for 35 sec. 40 yd range. 2 sec cast. 10 min cooldown. Forbidden Necromantic Tome (New) Instant. Forbidden Necromantic Tome Your damaging spells have a chance to grant you Forbidden Knowledge, increasing increase your Critical Strike by 0 for 15 sec, stacking up to 3 times. Approximately 3 procs per minute. Frostlord's Call Summon a Nerubian to attack your target, dealing 0 Physical damage increased by 0% 10% for each Frozen Wastes stack you have applied to your target. Frozen Wastes cannot trigger while this effect is on cooldown. 50 yd range. Instant. 1.5 min cooldown. 60 sec cooldown. Guise of the Changeling (New) Take on the appearance of an attendant of Korthia. Instant. Imposter (New) Copy an enemy's appearance: fooling them and their allies. While disguised: your next attack inflicts 400% increased damage. 30 yd range. Instant. Judge Soul (New) Judge the soul of the targeted party member, assigning them to a realm of the Shadowlands. Only usable on the recently deceased. Melee range. 1.5 sec cast. Open Open to gain 1,300 Soul Ash. Instant. Reagents: Packaged Soul Ash. Item #187112. Open Open to gain 250 Soul Ash. Instant. Reagents: Item #187077. Packaged Soul Ash. Opening (New) Open to find a soulbound item appropriate for your current level and loot specialization. 3 sec cast. Reagents: Korthian Armaments. Pallid Command (New) Casting Unholy Nova summons a Maldraxxi Champion to aid you for X seconds. Each time an ally is healed by Unholy Transfusion your Maldraxxi Champion's healing and damage done is increased by 1%, up to a maximum of X%. Reading (New) Allows you to see creatures who are carrying Relic Fragments. 2 sec cast. Reading (New) Allows you to upgrade your items from Korthia and the Maw to Rank 15. 2 sec cast. Reading (New) Grants you a 20% chance to find more relic fragments when looting rares and treasures in Korthia. 2 sec cast. Reading (New) Allows you to interact with the swords near ancient shrines granting you the ability to reach inaccessible relic treasures. 2 sec cast. Reading (New) Allows you to upgrade your items from Korthia and the Maw to Rank 10. 2 sec cast. Reading (New) You discover 50% more Cataloged Research when you turn in relics to the Archivist. 2 sec cast. Reading (New) Allows you to upgrade your items from Korthia and the Maw to Rank 13. 2 sec cast. Relic of the Frozen Wastes Your attacks have a very high chance to deal 0 Frost damage and mark your target. This effect stacks. Approximately 20 procs per minute. 15 procs per minute. Repaired Riftstone Allows you to enter a rift and remain inside Portal in Korthia and stay within for 15 min. Instant. Reagents: Treatise: The Study of Anima and Harnessing Every Drop. Rift Portal (New) Summon an Unstable Rift Portal allowing temporary access to The Rift. 100 yd range. 1 sec cast. Ring of Duplicity (New) Use some of the remnant magic in the ring to summon a mirror image which copies your actions. Instant. Shadowlands Relic Hunter Grants you the ability to find relics that grant bonus reputation with the Shadowlands zone factions when completing World Quests and defeating rares creatures rare creatures in their realms. Instant. Reagents: Treatise: Relics Abound in the Shadowlands. Spectral Familiar You are accompanied by a Spectral Familiar. When you heal a target below 50% health, your a Spectral familiar will rush to them and heal them explode for an additional 0 points of healing. After healing, your Familiar requires 30 seconds before it can reconstitute itself. Approximately 1 proc per minute. Your Familiar will reconstitute itself after 30 sec. Spheres' Harmony (New) Boon of the Ascended's cooldown is reduced by 2 seconds, up to 60 sec, for each stack of Boon of the Ascended consumed by Ascended Eruption. Stygia Scavenger (New) Grants you the ability to find 10 extra Stygia when completing maw dailies or killing rare maw creatures. Instant. Reagents: Treatise: Recognizing Styga and its Uses. Sword of Severing (New) Sever the shadow of a target player. 8 yd range. Instant. Teleporter Repair Allows you to repair the teleportation pads Ancient Teleporters around Korthia allowing access to hidden vaults and remote locales. Instant. Reagents: Treatise: The Study of Anima and Harnessing Every Drop. Tormented Insight Spend 2 sec gazing into the Orb, tormenting yourself to gain greater insight into the patterns of reality. Increases Gaze into the orb, increasing your Mastery by 0 for 45 up to 40 sec at the cost of 0 health. 2 sec cast. 2 min cooldown. up to 0 health. The longer you gaze, the more tormented and insightful you become. 2 sec cast (Channeled). 2 min cooldown. Tormented Insight (New) Instant. Tormentor's Rack Fragment Your damaging spells and abilities have a chance to deal an additional 0 Shadow damage every 5 for until cancelled sec for 15 sec. If a target dies while affected by the Tormentor's Rack Fragment, it leaves a Shredded Soul behind, which you can collect to gain 0 Critical Strike for until cancelled. Approximately 1 proc per minute. 60 sec. Approximately 3 procs per minute. Toss Fruit (New) Throw a piece of fruit. 40 yd range. Instant. 60 sec cooldown. Toss Glow Stick (New) Throw a glow stick. 40 yd range. Instant. 60 sec cooldown. Toss Tentacle (New) Throw a wriggling tentacle. 40 yd range. Instant. 60 sec cooldown. Toss Toy (New) Throw an adorable plushie. 40 yd range. Instant. 60 sec cooldown. Trueheart Spear Inflicts 45 Holy damage to enemies within 2 yards, reducing its health by 30%, and reducing all damage dealt by 30% for 60 sec. 80 yd range. 0.5 sec cast. Reagents: Trueheart Spear. Trueheart Spear (New) 10 yd range. Instant. Undying Rage While in combat, your rage builds, increasing your Haste by 0 every 5, stacking up to 0 times. 5 times. Unlocking Melee range. 1.5 sec cast. Reagents: Violetsail Pet Cage Key. Item #186772. Vesper of Clarity (New) Place a vesper of clarity in front of you. Instant. 1.5 sec cooldown. Vesper of Faith (New) Place a vesper of harmony in front of you. Instant. 1.5 sec cooldown. Vesper of Harmony (New) Place a vesper of harmony in front of you. Instant. 1.5 sec cooldown. Misc Changes Originally Posted by MMO-Champion Currency Types Hidden Torghast - Scoreboard - Toast Display - Total Rewards - AV Bonus (New) Item Name Descriptions Bwonsamdi's Pact (New) - Bwonsamdi's Pact Seasons of Plenty (New) - Seasons of Plenty Shadow Word: Manipulation (New) - Shadow Word: Manipulation Map Difficulties Professions Land (New) - Max players: 5. Maps Shadowlands Professions Land (New) - Directory: 2484. Type: Normal. Mounts Ground Mounts Rampaging Mauler (New) - Ground Mount. Rampaging Mauler. "One would think controlling a rampaging mount would be difficult, but if you can learn to control the direction of the rampage it can be quite useful." Viridian Phase-Hunter (New) - Ground Mount. Viridian Phase-Hunter. "Hailing from a species already adept at natural camouflage, the otherworldly energies that transformed Draenor into Outland gave these creatures the ability to shift through space." Source: Promotion Runeforge Legendary Abilities Bwonsamdi's Pact (New) - Classes: Shadow Priest, Discipline Priest, Holy Priest Seasons of Plenty (New) - Classes: Holy Paladin, Protection Paladin, Retribution Paladin Shadow Word: Manipulation (New) - Classes: Shadow Priest, Discipline Priest, Holy Priest Strings Changes Originally Posted by MMO-Champion BNET_FRIEND_TOOLTIP_ZONE_AND_REALM (New) - |cffffd200Zone: |r%1$s|n|cffffd200Realm: |r%2$s BNET_FRIEND_TOOLTIP_ZONE_AND_REGION (New) - |cffffd200Zone: |r%1$s|n|cffffd200Region: |r%2$s CHALLENGE_MODE_COMPLETE_KEYSTONE_UPGRADED - |cff20ff20Keystone Upgraded (+%d)|r %d|r CHALLENGE_MODE_NO_RUNS_THIS_WEEK - You have not completed any Mythic Keystone dungeons this week. You haven't completed any Mythic+ dungeons this week CHALLENGES - Mythic Keystone Dungeons COMPUTE_EFFECTS (New) - Compute Effects DUNGEON_SCORE_DESC - A summary of your best Mythic+ runs per An overall score based on your best runs for each dungeon. Improve your rating by completing dungeons faster or on higher levels. DUNGEON_SCORE_DUNGEON_RATING - %s: %d (Level X) %s: %s |cffffffff(Level %d)|r DUNGEON_SCORE_DUNGEON_RATING_OVERTIME (New) - %s: %s |cff808080(Level %d)|r DUNGEON_SCORE_TOTAL_SCORE - Rating: %d %s ERR_CANT_DO_THAT_CHALLENGE_MODE_ACTIVE - You can't do that while a Mythic Keystone is active. ERR_CHALLENGE_MODE_IN_PROGRESS - You cannot enter a Mythic Keystone dungeon that is in progress. You can't enter a Mythic+ dungeon that is in progress ERR_CLAIMED_CHALLENGE_MODE_REWARD_OLD - You did not complete a Mythic Keystone dungeon last week. You didn't complete a Mythic+ dungeon last week ERR_NO_CHALLENGE_MODE_REWARD - Complete a Mythic Keystone dungeon and return next week to claim your reward. ERR_TORGHAST_TALENT_CANT_AFFORD_TALENT (New) - You can't afford to do that. ERR_TRAVEL_PASS_DIFFERENT_REGION (New) - This friend is playing in different region. GARRISON_TALENT_TREE_REQUIRED_CURRENCY_SPENT_FORMAT (New) - Must spend %i more %s GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_FIRST - Complete %1$d more Mythic Keystone |4dungeon:dungeons; this week to unlock a second Great Vault reward.|n|nThe item level of this reward will be based on the lowest of your top %2$d runs this week (currently Mythic Level %3$d). GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_SECOND - Complete %1$d more Mythic Keystone |4dungeon:dungeons; this week to unlock a third Great Vault reward.|n|nThe item level of this reward will be based on the lowest of your top %2$d runs this week (currently Mythic Level %3$d). GREAT_VAULT_REWARDS_MYTHIC_INCOMPLETE - Complete a Mythic Keystone dungeon this week to unlock a Great Vault reward.|n|nThe item level of your reward will be based on your highest run this week. GUILD_CHALLENGE_LABEL5 - Guild Mythic Keystone Challenge Challenge GUILD_CHALLENGE_TYPE5 - Mythic Keystone Dungeon Mythic+ Dungeon JAILERS_TOWER_REWARD_RECIEVED - Reward received receieved - Completing this layer again will grant a small amount of additional Soul Ash MYTHIC_PLUS_COMPLETE_MYTHIC_DUNGEONS - Complete Mythic dungeons to earn: MYTHIC_PLUS_TAB_DISABLE_TEXT - Mythic Keystone dungeons are not\ncurrently active. Mythic+ dungeons are not\ncurrently active OPTION_TOOLTIP_COMPUTE_EFFECTS (New) - Controls the quality of Compute-based effects such as Volumetric Fog and some particle effects. Compute-based effects may be more expensive for older graphics cards. RECONNECT_BUTTON (New) - Reconnect SPELL_FAILED_CUSTOM_ERROR_168 - You can't do that while a Mythic Keystone is active. SWITCH_ACCOUNTS_BUTTON (New) - Switch Accounts TORGHAST_EARN_TOWER_KNOWLEDGE_TUTORIAL_TEXT (New) - Earn %s by performing well in Torghast TORGHAST_SPEND_TOWER_KNOWLEDGE_TUTORIAL_TEXT (New) - Spend %s on available talents. Continue spending to make additional talents become available. UNITNAME_SUMMON_TITLE49 (New) - %s's Shambling Remains VIDEO_OPTIONS_COMPUTE_EFFECTS_DISABLED (New) - Volume Fog disabled. Compute-based particle collision disabled. VIDEO_OPTIONS_COMPUTE_EFFECTS_HIGH (New) - High-resolution volume fog. VIDEO_OPTIONS_COMPUTE_EFFECTS_LOW (New) - Low-resolution, single pass volume fog with reduced placements. VIDEO_OPTIONS_COMPUTE_EFFECTS_MEDIUM (New) - Medium-resolution volume fog. VIDEO_OPTIONS_COMPUTE_EFFECTS_ULTRA (New) - Ultra-resolution volume fog with additional placements. VIDEO_OPTIONS_DEPTH_EFFECTS_DISABLED - No particle depth fading or refraction.Traditional sunshafts and glare. VIDEO_OPTIONS_DEPTH_EFFECTS_HIGH - Particle depth fading and full-resolution refraction.Depth-based sunshafts and glare with improved sampling. VIDEO_OPTIONS_DEPTH_EFFECTS_LOW - Particle depth fading and no refraction.Depth-based sunshafts and glare. VIDEO_OPTIONS_DEPTH_EFFECTS_MEDIUM - Particle depth fading and low-resolution refraction.Depth-based sunshafts and glare with improved sampling. WEEKLY_REWARDS_THRESHOLD_MYTHIC - Complete %d Mythic Keystone |4Dungeonungeons |4Dungeonungeons View the full article
  13. Windows 10 ARM64 Support Now Available Originally Posted by Blizzard (Blue Tracker / Official Forums) In Chains of Domination, we’ve added Windows 10 ARM64 support to World of Warcraft: Shadowlands. This makes it possible to run WoW on Windows 10 ARM64 devices, which it previously could not, and this is now testable in new build of the Chains of Domination PTR. While our internal testing has been successful, we’re looking for any unexpected issues that might be out there, so please test the latest Chains of Domination PTR build on your Windows 10 ARM64 devices and let us know if you run into any issues here in this forum thread. In particular, we expect the performance of the game to be relative to the specifications of the device, so please feel free to tell us about your specs and how WoW performs for you. Thank you very much. Raid Testing Schedule - May 13th & 14th Originally Posted by Blizzard (Blue Tracker / Official Forums) On Thursday, May 13th and Friday, May 14th, we will be continuing our raid tests in the Sanctum of Domination. Thursday, May 13th Painsmith Raznal - Heroic Sanctum of Domination 13:00 PDT (16:00 EDT, 22:00 CEST) The Nine - Heroic Sanctum of Domination 14:00 PDT (17:00 EDT, 23:00 CEST) Friday, May 14th Eye of the Jailer – Mythic Sanctum of Domination 13:00 PDT (16:00 EDT, 22:00 CEST) The Tarragrue- Mythic Sanctum of Domination 14:00 PDT (17:00 EDT, 23:00 CEST) As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees. We appreciate you taking the time to test our content and look forward to reading your feedback. View the full article
  14. Patch 9.1 - Sloot Interview With Morgan Day Sloot is sitting down with Morgan Day to discuss Patch 9.1 - Chains of Domination! Torghast and Legendaries There are quite a few new cosmetic rewards being added to Torghast in 9.1 with new achievements. The team wants their to be layers of mastery in Torghast where it is more than just pass/fail. There is more being added in the PTR this week, including some bonus objectives. The torment that decreases max health over time has been cut internally. It is hard to ignore speed as an element of mastery when dealing with success in runs, but it shouldn't be the only method of success. You should be able to progress layers of Torghast at a reasonable pace. There are no plans to have torments be opt-in. Torments don't activate until layer 8 and slowly build up to layer 12. There are no plans to add to Twisting Corridors in 9.1, but perhaps in future patches. Leveling in Torghast is an idea the team likes a lot. The Soul Ash cost for legendary ranks 1-4 are not being reduced, but you will be able to get more Soul Ash per week, and possibly earn soul ash on repeat runs. The Covenant specific legendary memories are obtained from renown. Class Balance There are more PvP talent changes coming up on the PTR. The team tries to be very careful with nerfs outside of the initial few weeks of a patch. They prefer to buff underperformers. The team also doesn't want to always nerf classes just because they excel at one specific encounter in a raid. The team realizes that they can't always just adjust numbers because all that does is push other specs out of their spot. They try to look at more design iterations such as with holy priests in 9.1 getting one of their abilities redesigned to fill a new niche. Mistweaver monk tuning is coming soon. Holy paladin damage tuning is coming soon as well. This is partly with their venthyr ability and also changes to their holy power generation. The team wants every class to bring unique perks to parties. There is more work to be done on carving spaces out for classes on their end. Conduits There are a few new conduits, such as a tank potency one and a class agnostic defensive one. Conduit ranks will increase as item level increases. Raid Gear There will still be BoEs in the new raid. They will probably iterate on drop rates for BoEs and slot availability to avoid what happened during Nathria. There will be 2 or 3 slots covered by BoEs next tier. Weapon tokens were created to deal with the unique covenant models for each weapon in Castle Nathria. Weapon tokens also caused the problem of having "weapon bosses" where you didn't have as many chances throughout the raid to get a weapon. It makes sense to loot Sylvanas's bow from her "corpse". The last few bosses should always have something exciting, whether it be a weapon or a trinket or something else. They are pretty happy with amount of raid drops per boss now. There are no plans right now to add more weapon drops to the final two bosses of Sanctum of Domination. Raiding No plans to change mythic raid sizes from 20 players. There are no mini raids planned for this expansion as of now. Mini raids are created based on what is needed for the story. Who else would be the final boss at this point other than the Jailer? There is no mythic-only phase for Sylvanas. There is a lot of cool stuff that happens during the encounter. Domination Sockets Some raid gear will have Domination Sockets in the raid. You will be able to have a total of 5 domination sockets across your gear. Domination sockets can be of three types - blood, frost and unholy. Individual bonuses provided by the sockets will work outside the Maw. Equipping 3 of the same type will provide you with an added bonus that only works in the raid/Maw. Mythic Plus The team is looking into making iterations on how to acquire keys. Introducing the score system will create a way for adding new rewards and even things like the Hall of Fame. Bonus valor will be rewarded to all players in a mythic + dungeon if anyone in the raid has a rating increase from the run. Dungeon teleports are being added as a reward for doing high keys. They have not changed their philosophy on having the item level of Mythic + gear rewards outside of the vault be slightly lower than mythic raiding gear. Miscellaneous There will be additional catch-up mechanics added to renown. Patch 9.1 will release "soonish." No updated heirloom levels for 9.1, but in the future. The team walks a fine line of allowing people to catch-up, but also not undermining the time investment consistent people have put into the game. They are trying to make the best game that they can, and are constantly listening to feedback and iterating overtime. The team recognizes this development process hasn't been ideal, but they are excited to get the content into the hands of players. View the full article
  15. Beta Invite Wave and Burning Crusade Classic Launch Test - May 12 Originally Posted by Blizzard (Blue Tracker / Official Forums) On Wednesday, May 12, at 11:00 a.m. PDT (2:00 p.m. EDT), we’ll open the Dark Portal on a new Beta realm to test the Burning Crusade Classic launch. We’ll open the new realm “Launch Test” on Tuesday for character copy, and to make sure we test thoroughly, we’ve just sent out one last big wave of Beta invites. Please join us on your copied character on the Launch Test beta realm on May 12, and head to Outland at 11:00 a.m. PDT. We plan to keep that realm open for several hours, with all zones and instances available. Thank you very much! View the full article
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