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  1. Horrific Visions - Madness Effects Nerfed Originally Posted by Blizzard (Blue Tracker / Official Forums) With the weekly reset in each region, we’re going to do some difficulty tuning in Horrific Visions. We agree with player feedback that a couple of the challenging effects can be a bit too punishing. Going forward: The Leaden Foot slow effect is now capped at 50% of movement speed (was 90%). Split Personality clones are now spawned for 5 seconds (was 6 seconds), and its disorient effect now lasts 2 seconds (was 4 seconds). We’ll have these listed in our next hotfixes update. WoW Patch Hotfixes - July 13, 2020 Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeons and Raids Mythic Keystone Dungeons Corrupted Affix The ground visual for Explosive Scarab’s Volatile Rupture should remain visible with lowered Graphics Quality in the System Settings menu. Horrific Visions [With regional restarts] The Leaden Foot slow effect is now capped at 50% of movement speed (was 90%). [With regional restarts] Split Personality clones are now spawned for 5 seconds (was 6 seconds), and its disorient effect now lasts 2 seconds (was 4 seconds). View the full article
  2. Feedback: Runecarving Originally Posted by Blizzard (Blue Tracker / Official Forums) In the Shadowlands, players will meet the Runecarver, a mysterious figure locked away in the very depths of Torghast. To find the Runecarver, players will need to go through the initial Torghast experience and defeat Warden Skoldus in Skoldus Halls, receiving a mysterious key which starts the questline that unlocks the beginning of the Runecarver’s story. Once unlocked, players will be able to call on the power of the Runecarver to carve ancient runes on their armor and imbue them with Legendary power. For testing, we plan to add a teleport NPC inside Torghast that will take testers directly to the Runecarver, so they can begin crafting their own Legendary armor almost immediately. Memories and Legendary Powers To craft Legendary armor, you’ll first need to retrieve specific memories that contain Legendary powers. These memories can be found all over Shadowlands – from questing, running dungeons with friends, fighting against the enemy faction, or defeating powerful foes in Castle Nathria and the Maw, there will be plenty of work for the bravest of champions to do in order to collect them all. Once found, players can take these memories back to the Runecarver in Torghast, who will then be able to imbue specific Profession-crafted armor pieces with this power. Not all powers can be applied to all armor slots. For example, some powers can only be applied to Boots and Pants. The Legendary powers available to players in Shadowlands have strong ties to the history of Azeroth. As they are memories in their base form, these Legendary powers are new interpretations of Set Bonuses, Legendaries, and other powers that players have had access to in World of Warcraft’s history. In addition to these more historic powers, players will also be able to unlock a few Torghast Anima Powers as possible Legendary powers. Crafting your Legendary Before you can craft your Legendary, you’ll need to gather a few materials first: A Base Item. These items are created by Blacksmiths, Leatherworkers, Tailors and Jewelcrafters and serve as the vessel for Legendary powers. These items are not soulbound, and can be acquired from other players, alts or the Auction House. There’s no requirement that a character has to have a crafting profession to make Legendary armor; crafting Legendaries is open to all players as long as you’ve collected the appropriate reagents. The Legendary power of your choosing. Two Optional Reagents. These optional reagents dictate the secondary stats (Critical Strike, Haste, Mastery and Versatility) of the crafted Legendary. Unlike normal Profession crafted items, these reagents are necessary for the creation of Legendary armor. Carcerus. This raw source of power is used to fuel the Runecarver’s Chamber and is needed to craft Legendary armor. Carcerus is found in Torghast as a reward for completing sections of the Tower. As the item level of the Base Item increases, so does the required fuel to create Legendaries, so players will need more Carcerus as they start crafting higher item level pieces. Somehow, the friendly Runeataur has found himself stuck inside the Runecarver’s chamber. He’ll be able to supply players with the base armor pieces, legendary powers, optional reagents, and Carcerus required to craft Legendary armor. But he’s not a big fan of being trapped inside the chamber with the Runecarver, so he won’t be around for long. Additional Information and Updates Players will only be able to wear one piece of Legendary Armor at a time and Legendary powers cannot be applied to Weapons or Trinkets. To start, there will be an allotment of 4 Legendary powers for each base class and 4 for each spec. In addition to that, there will be a generic pool of Legendary powers available to all classes. Not all classes currently have Legendary powers implemented. We expect to get all of the class powers in place over the next few weeks. In the coming weeks, we’re planning on adding a system to allow players to upgrade the item level of their Legendary armor through the Runecarver. If they’ve imbued a lower item level piece, they’ll be able to collect more materials from Torghast and Professions, instead of having to imbue a brand new piece of armor. View the full article
  3. Shadowlands Previews Night Fae Covenant Necrolords Covenant Kyrian Covenant Covenant Systems Soulbinds The Maw Venthyr Covenant: Your Invitation Awaits Originally Posted by Blizzard (Blue Tracker / Official Forums) The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong. If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy. But beneath the polish and refinement, the seeds of rebellion against the master of the realm, Sire Denathrius, lie planted. . . . If you’re a master of discretion and keen on intrigue, then the Venthyr Covenant is waiting for you to join them. Covenant Campaign (Spoilers Inside!) Even if Sire Denathrius is defeated in combat, there is no guarantee he would not return given enough time, and his allies and plans are vast and far reaching. To counter this, Prince Renathal has a plan to bargain, bluff, or steal the seven medallions given to each member of the Court of Harvesters. In the right hands they could be used to seize control of the very soul of Revendreth, whether Denathrius still rules or not. Renown Rewards As you’re put through your paces and prove your mettle to the Venthyr through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article. In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf. Venthyr Covenant: cloth (left), leather (center left), mail (center right), and plate transmog sets (right) Covenant Sanctum: Sinfall Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Venthyr Covenant, it’s in the form of an elaborate party within the Ember Court. The Ember Court The venthyr are a people who embrace the finer things. Their elegance and aristocratic air is most prominently on display in the Ember Court, where grand galas are hosted. Receiving an invitation—let alone being seen—is paramount to a venthyr’s reputation. Prince Renethal is seeking to establish a new order—with your help. You’ll be tasked to invite guests, arrange for some refreshments, fend off party crashers, and in general play host or hostess with the most-est. You’ll get to live the full experience of the venthyr and witness more of their larger-than-afterlife personalities—while getting some loot for making the event a success. Travel System: Blood Mirrors As you seek to restore Sinfall to its peak glory, you’ll focus on upgrading different aspects of the Sanctum. One of these is a transportation network that makes it easier to get around—especially within the Venthyr Covenant’s own dominion of Revendreth. True to their nature, the Venthyr have their own distinctive way of traveling using Blood Mirrors. With the aid of a master mirror maker, several mirrors can be altered or reconstructed throughout Revendreth to provide an investing individual with shortcuts and quick access across the landscape. Venthyr Adventures In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Venthyr Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you assign them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of the adventurers you send out with the scouting map. Anima Conductor Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Revendreth. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes you can slay for rewards. Different areas are tied to different content unlocks. Crypt of the Forgotten – Find a unique Covenant treasure. Wanecrypt Hill – Fight an enemy champion. Dominance Gate – Access a Covenant World Quest. Pridefall Hamlet – Access a set of Covenant daily quests. The Shrouded Asylum – Get access to powerful venthyr enhancements. Dominance Keep – Fight an elite enemy champion. Meet Your Venthyr Soulbinds Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses. The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each, along with a few example powers they can bestow upon you. Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment. Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear. Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks upon killing an enemy. When stacks reach their limit, Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat. General Draven served Revendreth for eons as commander of the Stone Legion. He is on the front line of any battlefield, will fight with honor to the very end, and never leaves a soldier behind. Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds. Call to Action: Using your Venthyr class ability or spell grants some Versatility to you and your nearby allies for a moderate duration of time. Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles, he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way. Watch the Shoes!: Door of Shadows frees you from roots and snares. Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery. Sharing in the Wealth When you join the Venthyr Covenant, you’ll gain two new unique abilities—one signature ability and one class ability. Signature abilities are available to all Covenant members regardless of class, race, or specialization. Door of Shadows Wend through the shadows, appearing at the targeted location. Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant. Covenant Class Abilities Death Knight: Swarming Mist A heavy mist surrounds you, increasing your chance to dodge. Deals Shadow damage over time to enemies within range. Every time it deals damage you gain additional Runic Power, up to a maximum amount. Demon Hunter: Sinful Brand Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds and inflicting Shadow damage over time. Activating Metamorphosis applies Sinful Brand to all nearby enemies. Druid: Ravenous Frenzy For a period of time, Druid spells you cast increase your damage, healing, and haste by a percentage, stacking. If you spend a period of time idle, the Frenzy overcomes you, consuming a percentage of your health per stack, stunning you, and then ending. Hunter: Flayed Shot Fire a shot at your enemy, causing them to bleed Shadow damage over a period of time. Each time Flayed Shot deals damage, you have a chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health. Mage: Mirrors of Torment Conjure mirrors to torment the enemy for a time. Whenever the target casts a spell or ability, a mirror is consumed to inflict Shadow damage, and their movement and cast speed are slowed. The final mirror will instead inflict Shadow damage to the enemy, Rooting and Silencing them for some time. Monk: Fallen Order Opens a mirror for 24 seconds summoning reflections of your order’s Fallen Ox, Crane, and Tiger adepts every 1 second for 6 seconds. Adepts associated with your specialization will fight for a longer duration and cast additional abilities. Paladin: Ashen Hallow Hallow the target area, dealing Shadow damage to enemies and restoring health to allies over time. Within the Hallow, you may use Hammer of Wrath on any target. The land remains filled with anima, causing additional Shadow damage to all enemies. You gain the benefits of Consecration while within the area. Priest: Mindgames Assault an enemy’s mind, dealing Shadow damage and briefly reversing their perception of reality. For a short time, the next moderate amount of damage they deal will heal their target, and the next moderate amount of healing they deal will damage their target. Rogue: Slaughter Slaughter the target, causing Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals a percentage of healing done to the target. This also awards combo points. Shaman: Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals Shadow damage to enemies and restores health to allies. For each target critically struck, the cooldown of Chain Harvest is reduced. Warlock: Impending Catastrophe Call forth a cloud of chaotic anima that travels to the target enemy, dealing Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing Shadow damage over time to all nearby enemies. Warrior: Condemn (Replaces Execute) Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing a moderate amount of damage they would deal to you. If your foe survives, a portion of the Rage spent is refunded. We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Venthyr Covenant has to offer. Learn more about Revendreth in our previously published article. Rewards, mechanics, and abilities are still in development and subject to change. View the full article
  4. Shadowlands Previews Necrolords Covenant Kyrian Covenant Covenant Systems Soulbinds The Maw Night Fae Covenant: Begin Your Wild Hunt Originally Posted by Blizzard (Blue Tracker / Official Forums) In the realm of Ardenweald, where spirits of nature are reborn, you will help shape the fate of the night fae by protecting their sacred groves against the vile Drust. If you choose to return to this twilit realm as an ally of the Night Fae Covenant, the friendships you cultivated during your time in Ardenweald will be ready to take the next step. Night Fae Covenant Campaign The cycle of rebirth in Ardenweald is teetering on the precipice of no return. Every grove that dies to the anima drought and is left to rot has been twisted by the Drust into a thorned gateway to Ardenweald, and its pestilence fuels their wicked magic. If you are to save these umbral wilds from a doomed afterlife under the Drusts’ blackened thumbs, you’ll need to restore balance in Ardenweald. To succeed, you’ll need Bwonsamdi’s help, which he’ll lend if you agree to a deal with him. Be wary; for the price of power can be ever shifting. You’ll also work alongside the dragon Ysera, who has a plan to restore Ardenweald—as well as save Tyrande Whisperwind from the grim fate that befalls all who take up the Night Warrior’s mantle. However, changing the course of destiny is neither simple nor quick. Altering the strands of Tyrande’s fate will be an ongoing thread that runs throughout the story of the Shadowlands. Renown Rewards As you progress through the Night Fae Covenant Campaign and complete tasks for your new allies, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Contributing to the Night Fae Covenant will reward you with several cosmetics including otherworldly back attachments. Night Fae Covenant: plate (left), cloth (center left), leather (center right), and mail (right) transmog sets. In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some of these souls will even embark on Adventures on your behalf! Learn more about Renown in our Covenant Systems article. Covenant Sanctum: Heart of the Forest When you join the Night Fae Covenant, you’ll have access to Heart of the Forest, a unique Sanctum available only to their members. As their seat of power, it’s here that you’ll meet with key figures, take on new quests, and store Anima. As you progress through the Night Fae campaign, you’ll also have the opportunity to work on additional feature upgrades within your Sanctum. Each of the four Covenants have features that they share among them, but they also have a feature that is patently unique to them. For the Night Fae Covenant, it’s the Queen’s Conservatory. Queen’s Conservatory All members of the Night Fae Covenant can access the Queen’s Conservatory, a celestial garden where they will harness the power of rebirth that flows through Ardenweald to help the souls of ancient deities to return to life. During your adventures in the Shadowlands, you will come across the preserved souls of celestial spirits from across the cosmos. Within the Queen’s Conservatory you will find the power to aid you in restoring those souls to their former glory. To do so you will work with the Queen’s Warden to nurture the ancient souls back to strength using the magic of the Wildseeds of Ardenweald. Inside the garden of the Queen’s Conservatory you will have access to two types of plots—the Wildseed Pods themselves, and Catalyst Plots. You can plant different catalysts in the plots connected to each Wildseed to infuse that seed with extra strength. Each type of catalyst will provide a different type of bonus to the regrowth process. One catalyst might reduce the incubation time required to restore a soul, while others may influence the amount or quality of the reward cache you receive from each restored soul. For once restored to their full strength, the restored deity will show their gratitude with a reward cache, which can contain anything from resources to special cosmetics, such as pets and mounts. Managing the various Wildseeds and plots allows you to try to maximize the efficiency of your garden. Learning the best ways to use and place your catalysts will be the key to unlocking the true potential of the Queen’s Conservatory. Travel System: Fae Circles Night Fae players are able to enlist the aid of Marasmius, an ancient and venerable member of the Court of Night who serves as the living transportation network of Ardenweald. As you restore the Sanctum, you’ll help Marasmius repair himself, unlocking new transportation network tiers that grant access to mushroom rings around Ardenweald—including places that can only be accessed by the mushroom network. There are three tiers of Anima Transport that you’ll unlock over time by increasing your Renown Level. Here are some examples: Tier 1 Allows travel to Heart of the Forest, Stillglade, The Stalks, Forest’s Edge. Can be used to reach a unique location: The Ring. Tier 2 Allows travel to Banks of Life, Elder Stand, and Gormhive. Can be used to reach travel to unique caves in Ardenweald. Tier 3 Allows travel to Crumbled Ridge, Eventide Grove, Tirna Scithe. Can be used to reach certain islands near Ardenweald. Night Fae Adventures You’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Night Fae Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you send them on will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of those you send out with the scouting map. Anima Conductor Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Ardenweald. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, making it easier for you to unearth wondrous treasures, or luring powerful foes which can be slain for rich rewards. Different areas are tied to different content unlocks. Glitterfall Basin – Find a unique Covenant treasure. Dreamsong Fenn – Fight an enemy champion. Tirna Vaal – Access a Covenant World Quest. Hibernal Hollow – Access a set of Covenant daily quests. Claw’s Edge – Get access to powerful kyrian enhancements. Tirna Scithe – Fight an elite enemy champion. Meet Your Night Fae Soulbinds Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses. The cunning night fae you befriended in Ardenweald will form a special bond with you if you join their Covenant. Below are descriptions of each along with a few example powers they bestow upon you. Niya is a sylvar who was tasked with guarding and caring for the wildseeds in her grove, whom you met in a time of tragedy as her grove was left to wither so that its anima could be reclaimed. As she journeyed with you, Niya learned the hard truths of survival admidst the drought. An expert hunter and tracker, her skills will aid resolving the drought, and the other threats to Ardenweald. Sylvari Mantle: When Soulshape ends, you are concealed until you move. Grove Invigoration: When you use your Night Fae class ability or spell, gain a moderate amount of Mastery, slowly fading over a few minutes. Dreamweaver is a calm and serene faerie who’s adept at peering into the dreams of nature spirits who slumber within the forest’s wildseeds as they await their rebirth. Dreamweaver helped you form a bond with one particular wildseed whose sleeping spirit reached out. His healing powers provide support as Ardenweald is besieged by outside forces. Field of Blossoms: When Soulshape ends, you increase the movement speed of nearby allies for a moderate amount of time. Podtender: When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining a moderate amount of your maximum health over a few seconds. If the pod takes more than a certain amount of damage during this time, you die. This effect may only occur once every several minutes. Korayn, a huntress of the Wild Hunt, is a strong-willed leader and ferocious fighter. Tasked with protecting the forest from the most dangerous and elusive threats, she will not rest until her quarry is slain and Ardenweald’s safety is secured. When Hibernal Hollow came under attack, it is Korayn’s leadership and resolve that helped win the day. Wild Hunt’s Charge: While out of combat, your Soulshape’s teleport becomes a charge, stunning your target for a few seconds and ending your Soulshape. Final Moments: Your healing and damage to targets below at low health is slightly increased. When an ally dies, this benefit is significantly increased for a moderate amount of time. This enhancement may only occur once every few minutes. Power of the Night Fae When you join the Night Fae Covenant, you’ll gain two new unique abilities—one signature ability and one class ability. Signature abilities are available to all Covenant members regardless of class, race, or specialization. Soulshape Turn into a Vulpin, increasing movement speed. You may reactivate Soulshape to teleport a short distance forward. Additional cosmetic forms can be earned and collected through a variety of gameplay. While out in the world, this effect has a short duration before it wears off, but lasts indefinitely while in a rest area. Unleash your Soulshape As you grow in power and help your night fae friends, you’ll unlock new Soulshape forms that you can transform into at any time. Covenant Class Abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant. Covenant Class Abilities Death Knight: Death’s Due (Replaces Death and Decay) Corrupts the targeted ground, causing Shadow damage over a duration of time to targets within the area. Affected enemies deal reduced damage to you (up to a maximum amount) and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike and Heart Strike will hit additional targets. Scourge Strike and Clawing Shadows will hit all enemies near the target. Demon Hunter: The Hunt Charge to an enemy, inflicting Nature damage and rooting them. The target is marked for a period of time, increasing your Fury from Demon's Bite and Shear against them. You may reactivate The Hunt every 30 seconds to teleport behind the marked target and ignoring line of sight. Druid: Convoke the Spirits Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds. The spells will be cast on applicable nearby targets, and the spells chosen will favor your Shapeshift form. Hunter: Wild Spirits Evoke the energy of Wild Spirits at the target location, applying Wild Mark to all enemies within the areas for 15 seconds and increasing your damage against them by a small amount While the Wild Spirits are active, each ability you use against a target affected by the Wild Mark calls for a spirit beast to strike your target for Nature damage. Mage: Shifting Power Draw from the ground beneath you for a period of time, dealing Nature damage over time to nearby enemies. While channeling, your ability cooldowns are reduced. Monk: Faeline Stomp Strike the ground fiercely to expose a faeline for 30 seconds, dealing Nature damage and taking an action based on your specialization. Your abilities have a 10% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. Brewmaster: Ignite enemies along the faeline with a Breath of Fire. Mistweaver: Heal allies along the faeline with an Essence Font bolt. Windwalker: Rip Chi and Energy Spheres out of enemies along the faeline. Paladin: Blessing of Seasons We’ve listened to your feedback and are currently iterating on this ability. Priest: Fae Blessings Surround yourself with helpful sprites, causing your next 10 spell casts to aid your target depending on your chosen spell. Shadow Mend, Mind Blast, Flash Heal, Heal: Reduces an ally’s damage taken by 10% for 15 seconds. Power Word: Shield: Invigorates your target with 2% mana or 20% resource. Void Bolt, Prayer of Healing, Power Word: Radiance: Reduces the cooldowns of up to 5 allies’ major abilities by 3 seconds. Rogue: Sepsis Infect the target’s blood, dealing Nature damage over 10 seconds. If the target survives its full duration, they suffer additional damage and you Vanish from sight. Cooldown reduced by 60 seconds if Sepsis does not last its full duration. Shaman: Fae Transfusion Transfers the life force of up to 4 enemies in the targeted area, dealing Nature damage every 0.5 sec for 3 seconds. Pressing Fae Transfusion again within 20 seconds will release 25% of all damage from Fae Transfusion, healing up to 8 allies near yourself. Warlock: Soul Rot Expend some of your health to wither away all life force from your current target and up to 3 additional targets nearby, causing them to suffer Nature damage over 8 seconds. Additionally, casting Drain Life will also hit any enemy affected by your Soul Rot. Warrior: Ancient Aftershock Slams the ground with your weapon, releasing a shockwave dealing Nature damage and stunning up to 5 enemies for 1.5 seconds. Enemies struck take Nature damage every 2 seconds for 12 seconds and transfer it to you as 6 Rage. We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Night Fae Covenant has to offer. Learn more about Ardenweald in our previously published article. Rewards, mechanics, and abilities are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands. View the full article
  5. Necrolord Covenant: A Closer Look Inside the Might of Maldraxxus Originally Posted by Blizzard (Blue Tracker / Official Forums) Among the necrolords, strength is rewarded and weakness cast aside. The souls of the ambitious and contentious are forged into an immortal army charged with the defense of the Shadowlands. In the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless armies. Should you join the Necrolords, you will take on the role of protector of the Shadowlands and carry the weight of a divided house upon your shoulders. But are you the one that prophecy has foretold? If you’re a believer in the power of might? Then the Necrolords Covenant just may be where you place your loyalties within the Shadowlands. Covenant Campaign (Spoilers Inside!) The Necrolord Covenant Campaign finds famed warrior Draka and her forces outnumbered at the Seat of the Primus. Their tenuous control hangs in the balance as the combined forces of the House of Rituals, House of Constructs, and the House of the Chosen move against them. With your help, Draka undertakes a bold plan to bolster their forces. You’ll need to take steps to build alliances, steal a necropolis, and construct an army of abominations to face the true enemy behind all of the troubles that plague Maldraxxus. Renown Rewards As you’re put through your paces and prove your mettle to the Necrolords through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article. In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf. Pictured: cloth (left), leather (center left), mail (center right), and plate gear (right). Pet, Mount, and Back Attachments Covenant Sanctum: The Seat of Primus When you join the Necrolord Covenant, you’ll gain access to the Seat of Primus, a unique Sanctum available only to their members. As their seat of power, it’s here that you’ll meet with key figures, take on new quests, and store Anima. As you progress through the Necrolord campaign, you’ll also have opportunity to upgrade additional features within your Sanctum. Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Necrolord Covenant, it’s the Abomination Factory. Abomination Factory During the first weeks of the Necrolord Covenant Campaign, you’ll be introduced to Rathan and Emani, who you will work with to establish a small community known as the Butchers Block. It’s here that various constructs loyal to the Seat of the Primus gather and where you’ll unlock a new crafting system—Abominable Stitching. You’ll need to gather a variety of resources to begin your journey into mastering fleshwork and bringing a variety of constructs to life. Each of these constructs will become residents of the Butcher Block, adding their own unique personalities, quests, and (in some cases) companionship on your adventures. Mixing Pools We hope you’re not too squeamish, because there’s literal buckets of slime in your future if you choose to join the Necrolord Covenant. You’ll work with other players to convey buckets of colorful slime to a mixing pool, which will summon a repeatable boss event based on which colors you’ve coordinated. Abominable Transportation The Necrolords have a truly unique method of traversing around Maldraxxus. With a little elbow grease and a few extra spare parts, you can utilize the Abomination Factory to create a friend to carry you wherever your adventures take you. Whether you want them to carry you on their shoulders (complete with their tiny top hat), or just want to tool around through the immaculately maintained fields of Bastion, you’ll travel in ultimate style. If staying on the ground isn’t your thing, you may want to set your sights on the Necropolis high above. It makes a circuit around the zone and may inspire a little goblin ingenuity. Necrolord Adventures In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Necrolords Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you give them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of those you send out with the scouting map. Anima Conductor Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Maldraxxus. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes to slay for rewards. Different areas are tied to different content unlocks. House of the Chosen – Find a unique Covenant treasure. House of Constructs – Fight an enemy champion. House of Plagues – Access a Covenant World Quest. House of Eyes – Access a set of Covenant daily quests. House of Rituals – Get access to powerful necrolord enhancements. Theater of Pain – Fight an elite enemy champion. The Strongest of Soulbinds Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses. The warforged necrolords you assisted in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with a few example powers they can bestow upon you. Plague Deviser Marileth is as eccentric as he is brilliant, and created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort . . . despite the occasional side effect. Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes. Ultimate Form: Fleshcraft renders you immune to crowd control. Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s. Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration. Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time. Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack. Cartilaginous Legs: Shield amount doubled. Hearth Kidneystone: Cooldown reduction doubled. Gristled Toes: Movement speed now slightly to moderately increased. Gnashing Chompers: Haste increase doubled. Sulfuric Emission: Fear duration increased for a couple of seconds. Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them. Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown. Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing. Might of the Necrolords When you join the Necrolord Covenant, you’ll gain two new unique abilities—one signature ability and one class ability. Signature abilities are available to all Covenant members regardless of class, race, or specialization. Fleshcraft Form a shield of flesh and bone that prevents damage equal to a portion of your maximum health. Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield. Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant. Covenant Class Abilities Death Knight: Abomination Limb Sprout an additional limb for a limited time, dealing Shadow damage to nearby enemies. If an enemy is farther away from you, they are pulled to your location. Demon Hunter: Fodder to the Flame Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy. Druid: Adaptive Swarm Command a swarm that heals or deals Shadow damage to a target and increases the effectiveness of your periodic effects on them. Upon expiration, travels to a new target within range, alternating between friend and foe up to a set number of times. Hunter: Death Chakram Throw a deadly chakram at your current target which will rapidly deal additional Shadow damage. Each time the chakram deals damage, its damage is increased and you generate a small amount of Focus. Mage: Deathborne Transform into a powerful Skeletal Mage for a period of time. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit a few additional enemies near your target, and your spell damage is increased. Monk: Bonedust Brew Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 seconds. Your abilities have an additional 15% chance to affect the target a second time with 25% effectiveness as either Shadow damage or healing. Brewmaster: Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 second when striking enemies affected by Bonedust Brew. Windwalker: Spinning Crane Kick refunds 1 Chi when striking enemies affected by Bonedust Brew. Mistweaver: Gust of Mist provides additional healing to allies affected by Bonedust Brew. Paladin: Vanquisher’s Hammer Throw a hammer at your target, dealing Shadow damage and empowering your next Word of Glory or Templar’s Verdict: Holy: Word of Glory automatically triggers Light of Dawn. Protection: Word of Glory automatically triggers Shield of the Righteous. Retribution: Templar’s Verdict automatically triggers Divine Storm. Priest: Unholy Nova An explosion of dark energy heals nearby allies and infects nearby enemies with Unholy Transfusion. Unholy Transfusion deals Shadow damage over time. Your allies who damage this target receive healing. Rogue: Serrated Bone Spike Embed a bone spike in the target, dealing Physical damage over time until they die. Deals additional damage and generates a Combo Point for each other active bone spike. A charge of Serrated Bone Spike is refunded to you when the target dies or is healed to full. Shaman: Primordial Wave Blast your target with a Primordial Wave, healing an ally or dealing Shadow damage and applying Flame Shock to an enemy. Elemental: Your next Lava Burst will also hit all targets affected by your Flame Shock. Enhancement: Your next Lightning Bolt will also hit all targets affected by your Flame Shock. Restoration: While an ally is targeted, Primordial Wave will cast Riptide. Your next Healing Wave will also hit all targets affected by your Riptide. Warlock: Decimating Bolt Hurl a bolt of shadow magic at your target, dealing Shadow damage and increasing the damage of your next Incinerates, Drain Souls, or Shadow Bolts. Decimation Bolt's damage and the bonus to Incinerate, Drain Soul, or Shadow Bolt both increase as your target's health decreases. Warrior: Conqueror’s Banner Brandish the banner of the Necrolords, increasing your movement speed and causing Mortal Strike, Raging Blow, and Shield Slam to grant you Glory. Killing an enemy grants additional stacks of Glory. Reactivating this ability plants the banner in the ground, granting an increased amount of maximum health and additional attack speed to you and your allies within range of the banner. Lasts additional time per Glory, up to a maximum amount. We look forward to sharing more information as development continues, and we hope this preview gives you some insight on what the Necrolord Covenant has to offer—or what you can offer them. Learn more about Maldraxxus in our previously published article. Rewards, mechanics, and abilities are still in development and subject to change. View the full article
  6. Shadowlands Preview: Soulbinds Shadowlands Preview: The Maw Shadowlands Preview: A Look at Covenant Systems Kyrian Covenant: Prepare to Ascend Originally Posted by Blizzard (Blue Tracker / Official Forums) As you journey through the Shadowlands, you will find yourself swept up in the dark tides of the war between the kyrian and Forsworn of Bastion—and your place in kyrian history will not be forgotten. If you choose to walk in the path of service and pledge yourself to the Kyrian Covenant, the friendships you forged during your time in Bastion will be ready to take the next step. Kyrian Covenant Campaign (Spoilers Inside!) The battle for Bastion has come to a head. With many of the kyrian left dead in their fight against the Forsworn, the Archon has authorized the use of the last bits of anima to ascend some Aspirants—their final hope in the last stand against the darkness. You will come to their aid by traveling across the realms of Death, completing crucial tasks and bolstering their ranks so you can clip the Forsworn’s wings once and for all. With each victory under the Kyrian Covenant banner, you’ll gain Renown, which will reward you with power and special cosmetics. Renown Rewards As you progress through the Kyrian Covenant Campaign and complete tasks for your new allies, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Contributing to the Kyrian Covenant will reward you with several cosmetics including back attachments that rival the beauty of kyrian wings. Kyrian Covenant: mail (left), plate (center left), cloth gear (center right), and leather (right) transmog sets. In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some of these souls will even embark on Adventures on your behalf! Learn more about Renown in our Covenant Systems article. Covenant Sanctum: Elysian Hold When you join the Kyrian Covenant, you’ll get access to Elysian Hold, a unique Sanctum available only to their members. The hold is their seat of power and home to many of the key figures you’ll be working with throughout their Covenant Campaign. Over time, you’ll be able to upgrade Sanctum features through your ongoing adventures in Shadowlands. It’s also here that you’ll bring Anima to deposit into the Covenant’s reservoir, take on new quests, and more. Each of the four Covenants have features that they share among them, but they also have a feature that is patently unique to them. For the Kyrian Covenant, it’s the Path of Ascension. Path of Ascension All members of the Kyrian Covenant can access the Path of Ascension, helping their Soulbinds test their mettle. You will play as either Pelagos, Kleia, or Mikanikos, each of whom has a unique set of tools to combat the monstrosities they must face in the trials ahead. You’ll help your Soulbinds by gathering the materials necessary to summon or capture a boss, as well as tools to help them equalize the playing field. To combat a boss, you must first capture their memory in a soul mirror. Once a boss’s memory has been captured, you can challenge them in the arena as many times as you wish. Once you’ve finished your prep, you’ll play as a Soulbind of your choosing and fight! Victorious Soulbinds will be rewarded with blueprints to craft improved gear, signature ability upgrades, and cosmetics. For those who desire ultimate glory, seek out and complete challenges to unlock special rewards, including mounts. Travel System: Kyrian Gateways You’ll be able to access a Bastion-specific travel network from the comfort of Elysian Hold. Dissolve into pure anima to flit between points of interest instantly. There are three tiers of Anima Transport that you’ll unlock over time by restoring Anima to your Sanctum. Here are some examples: Step of Faith (Tier 1) Allows travel to Elysian Hold, Hero’s Rest, Aspirant’s Rest, and the Temple of Courage. After arriving at a location, cast Unburden, greatly increasing movement speed and propelling you forward. Leap of Power (Tier 2) Allows travel to Sagehaven, the Temple of Purity, and the Seat of Eternal Hymns. Unburden duration increased by 100%. Your Summon Steward ability can now create an Elysian Beacon, granting you access to the network in the field. Eternal Paths (Tier 3) Allows travel to the Temple of Humility and Exaltation Rise. Unburden additionally reduces the radius at which enemies will detect you while active. Your steward’s Elysian Beacon can now be used by party members. Kyrian Adventures Put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Kyrian Covenant. You’ll need to be strategic about how you take on these combat puzzles, which Kyrian Covenant allies you’ll send to face them, and how you’ll utilize their skills to claim victory. Anima Conductor Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Bastion. When you restore Anima to a location, it revitalizes the area allowing you to access new quests, making it easier for you to unearth wondrous treasures, or luring powerful foes which can be slain for rich rewards. Different areas are tied to different content unlocks. Purity’s Pinnacle – Find a unique Covenant treasure. Temple of Courage – Fight an enemy champion. Temple of Humility – Access a Covenant World Quest. Eternal Forge – Access a set of Covenant daily quests. Eonian Archives – Get access to powerful kyrian enhancements. Citadel of Loyalty – Fight an elite enemy champion. Meet Your Kyrian Soulbinds Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses. The noble kyrian you befriended in Bastion will form a special bond with you if you join their Covenant. Below are descriptions of each, along with a few example powers they can bestow upon you. Pelagos trains diligently for ascension even in the face of challenge and adversity. Along with Kleia, his other soulbind, Pelagos is quick to befriend you as you seek an audience with the Archon and confront the Forsworn threat. Despite the trials he faces, Pelagos pushes ever forward, steadfast and optimistic. Bond of Friendship: Defeating enemies slightly reduces the cooldown on your Steward’s non-Phial services per enemy defeated. Combat Meditation: Using your Kyrian class spell or ability increases your Mastery slightly for a moderate amount of time and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by a short time. Kleia met you while she was still an aspirant. She demonstrated to her soulbound companion Pelagos and the rest of the kyrian that she wants to push forward and best any trials they faced. A caring mentor to Pelagos and you, she will do whatever she can to protect her friends and Bastion. Ascendant Phial: Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for several seconds. Valiant Strikes: You and your nearby allies’ critical strikes grant you stacks of Valiant Strikes. Once you maximize your stacks, you heal nearby allies for 5% of their maximum health over 10 seconds. Forgelite Prime Mikanikos, a steward of Bastion, showed promise from his earliest days and quickly rose to the rank of Forgelite Prime. He was the primary inventor of many of Bastion’s most iconic creations. Recognizing the potential of the Maw Walker, he became a formidable ally to help you get to the bottom of the anima drought and take on other threats. Charged Additive: Phial of Serenity also knocks nearby enemies away from you. Bron’s Call to Action: After using a significant amount of spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets. Power of the Kyrian When you join the Kyrian Covenant, you’ll gain two new unique abilities—one signature ability and one class ability. Signature abilities are available to all Covenant members regardless of class, race, or specialization. Summon Steward Call your Steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects. Your Personal Steward You get to choose your own special steward to call upon from an entire flock, including one of these three: Pico: A clarinet player who toots as much as he hoots! Farra: This hammer-wielding Steward isn’t afraid of a fight; just look at her splinter a training dummy! Bumos: A baker at heart, Bumos has a confection to make—he always has a slice of cake or two ready for you! As you progress through the Covenant Campaign, your Steward will grow in power alongside of you, by being able to use the Travel Portal or even craft special items in the Path of Ascension. If you decide that you want a new traveling companion, no need to ruffle your feathers—you’ll be able to choose a new Steward at Hero’s Rest. Covenant Class Abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant. Covenant Class Abilities Death Knight: Shackle the Unworthy Admonish your target for their past transgressions, reducing the damage they deal to you and dealing Arcane damage over time. Shackle the Unworthy's cooldown is reduced when you damage the affected enemy with a Rune-spending attack. Demon Hunter: Elysian Decree Place a Kyrian Sigil at your location that activates after a short time. The sigil detonates to deal Arcane damage and shatter Lesser Soul Fragments from enemies. Druid: Kindred Spirits Form a bond with an ally. On a cooldown, you may empower the bond for a period of time, granting you an effect based on your partner’s role, and granting them an effect based on your role. Hunter: Resonating Arrow Fire a resonating arrow to the target location and fill the area with echoing anima. The effect causes your attacks to ignore line of sight to enemies in the area, and you have an increased critical strike chance against them. Mage: Radiant Spark Conjure a radiant spark that causes Arcane damage instantly and additional damage over time. The target takes a percentage of increased damage from your direct damage spells, stacking each time they are struck. This effect ends after a number of spells. Monk: Weapons of Order For a short duration, your Mastery is increased by a percentage. In addition: Windwalkers’ Rising Sun Kick cooldown is reset instantly, and your Rising Sun Kick reduces the cost of your Chi abilities. Brewmasters’ Keg Smash cooldown is reset, and enemies hit by Keg Smash take increased damage from you (stacks up to a set amount). Mistweavers’ Essence Font cooldown is reset instantly and heals nearby allies on channel start and end. Paladin: Divine Toll Instantly cast Holy Shock, Avenger's Shield, or Judgment on several targets within range (based on your current specialization). Priest: Boon of the Ascended Gain the Boon of the Ascended, granting access to Ascended Nova and Ascended Blast, and increasing your movement speed. Both abilities damage your enemies, heal your allies, and build power that will erupt in a powerful explosion of damage and healing at the end of Boon of the Ascended’s duration. Rogue: Echoing Reprimand Deal Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points. Shaman: Vesper Totem Summon a totem at the target location for 30 seconds. Your next 3 damage spells or abilities will cause the totem to radiate Arcane damage to enemies near the totem and your next 3 healing spells will heal up to 6 allies near the totem. Casting this ability again while the totem is active will relocate the totem. Warlock: Scouring Tithe Deal Arcane damage instantly and additional Arcane damage over time. If the enemy dies while affected by Scouring Tithe, you generate additional Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Warrior: Spear of Bastion Throw a Kyrian spear at the target location, dealing Arcane damage instantly, dealing additional damage over time, and generating Rage. Enemies hit are tethered to Spear of Bastion's location for the duration. We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Kyrian Covenant has to offer. Learn more about Bastion in our previously published article. Rewards, mechanics, and abilities are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands. View the full article
  7. Shadowlands Preview: A Look at Covenant Systems Originally Posted by Blizzard (Blue Tracker / Official Forums) In Shadowlands, players will be able to quest through four new zones ruled by ancient and powerful Covenants. Upon reaching the max level of 60, players will be able to join one of these Covenants as they continue to explore the Warcraft universe’s afterlife and the many mysteries and adventures that it holds. While Covenants have many facets that make them unique, they all share a few key systems. Choosing a Covenant As you progress through Shadowlands, you’ll play through each of the four new zones where the Covenants hold dominion, learning about what each Covenant stands for and experiencing some the powers that they offer. Once you’ve completed the narrative campaign and have reached max level, you’ll receive a quest in Oribos allowing you to choose which Covenant you’d like to belong to and begin your new journey as a member. Kyrian: The kyrian are steadfast guardians of the afterlife who bear the souls of the dead into the Shadowlands. Eternally devoted to duty and service, only the worthy may enter their ranks. Necrolords: Among the necrolords, strength is rewarded and weakness cast aside. The souls of the ambitious and contentious are forged into an immortal army charged with the defense of the Shadowlands. Night Fae: The night fae tend to fallen nature spirits who slumber within the tranquil forest. Those with a deep bond to nature may join their cause, ensuring that the rejuvenated spirits can one day rejoin the eternal cycle. Venthyr: The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong. Choosing your Covenant is a weighty decision, and not to be made lightly. While it will be possible to switch Covenants, once you have betrayed a Covenant by leaving them, they will not readmit you easily. However, your loyalty will earn you a host of benefits, including access to a unique Covenant Campaign, Soulbinds, a Covenant Sanctum, and more. Note: For players who like to play more than one character—once you’ve reached maximum level with one character and chosen a Covenant for them, you’ll be able to immediately choose a Covenant for any additional characters who reach Shadowlands. Covenant Campaign When you choose a Covenant, you’ll gain access to a unique Covenant Campaign that delves deeper into the story of your chosen Covenant. You’ll begin by setting up your Covenant’s Sanctum and gaining access to some initial services. Your Covenant will begin sending you out into the world to begin aiding them in a variety of tasks and collecting Anima. As you progress through the campaign and complete the tasks at hand, you’ll begin to gain Renown. Renown As you progress through your Covenant’s story, you’ll build Renown and increase the amount of trust your character has earned within the Covenant. Renown is earned by performing worthy actions through the Covenant Campaign, returning Anima to the Sanctum, and by rescuing souls from the Maw. Increasing your Renown will grant specific rewards at each Renown Level, including: Unlocking a new row of power for a Soulbind character. Increasing the item level of items you receive from World Quests. Increasing the maximum potential level of the features within your Sanctum. Earning legendary recipes for the runecrafter in Torghast. Earning unique Covenant-themed cosmetic items such as mounts, pets, a title, back attachment transmog, and transmog armor. Each week, you will pick up two quests in your Sanctum. Each of these quests will award you a Renown level. The first quests ask that you deposit a certain of Anima into your reservoir in your Sanctum. The second weekly quests send you to the Maw to recover souls from the clutches of the Jailer. Completing each chapter of your Covenant Campaign will also provide an additional Renown Level, so these will be quests that you want to focus on. Note: If you fall behind or are leveling an alternate character, you’ll be able to earn additional Renown from endgame activities such as dungeons, raids, PvP, and Callings until you’ve reached the current maximum. Covenant Sanctums Each Covenant has a unique Sanctum available to their members. It is their seat of power and home to many of the key figures you’ll be working with throughout the Covenant Campaign. Over time, you’ll be able to upgrade Sanctum features through your ongoing adventures in Shadowlands. There are five main features in each Sanctum. Four of these are shared between each of the Covenants, with a fifth being unique to each individual Covenant. It’s also here that you’ll bring Anima to deposit into the Covenant’s reservoir, take on new quests, and more. Here are the four shared features within the Covenant Sanctum: Adventures: Put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to your chosen Covenant by tackling the unique challenges facing them. You’ll need to be strategic about how you take on these combat puzzles, who you’ll send to face them, and how you’ll utilize their skills to claim victory. Transport Network: Players will be able to access a zone-specific travel network within their Sanctum. These travel networks are specific to each Covenant. Anima Conductor: Players will be able to enable additional content within the zone by investing Anima into activating a specific area. Soulbinds: Within your Sanctum, you’ll meet three key members from your Covenant. You’ll be able to choose one of these to Soulbind with. Soulbinding allows you to gain access to traits that enhance your skills so that you can effectively combat all who stand in your way. Soulbinds Once a player chooses a Covenant to join, they will unlock the ability to Soulbind with one of several select characters within that Covenant, who will share their distinctive powers with the player in the form of a variety of traits and bonuses. Which character you’re currently bound to can be changed while in any rest area or with a Tome of Clear Mind, while modifying a Soulbind’s traits requires you to be at the Forge of Bonds in your Covenant Sanctum. You will be able to unlock access to an additional Soulbind through your Covenant Campaign. When you’ve chosen a Soulbind, you’ll gain access to their Soulbind tree, which contains two types of nodes: Soulbind Traits and sockets for Conduits. Traits are passive abilities and buffs that are themed to each specific Soulbind character, and Conduit sockets allow players to further customize their own abilities. Conduits Conduits are a new type of item that players can obtain and socket into Soulbind trees to enhance their class and Covenant abilities while bound with that character. There are three types of Conduits: Potency (damage/healing), Endurance (survivability), and Finesse (utility). A given Conduit can only be placed into a socket of the matching type. Learn more about Soulbinds in our article. Covenant Class Abilities & Signature Abilities Each Covenant has unique class abilities and signature abilities available to players who choose to join them at max level. As you level up on your initial journey through each of their domains, you’ll get to experience these abilities firsthand—before you ultimately choose the Covenant you wish to dedicate yourself to. Signature Abilities are available to all players who join the Covenant regardless of class, race, or specialization. This ability helps players explore and engage with the world in new ways and provides a unique tool to help solve the problems encountered in Shadowlands. Covenant Class Abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant. Every Covenant offers an ability for each class. This is but the beginning of your journey into the Shadowlands—and with time and perseverance, you’ll be well on your way to being a contributing member of your chosen Covenant. View the full article
  8. Shadowlands Preview: Soulbinds Originally Posted by Blizzard (Blue Tracker / Official Forums) During your travels in the Shadowlands, you’ll meet key members from each Covenant—Kyrian, Necrolord, Night Fae, and Venthyr—and, if you choose to walk in their path, you’ll be able to Soulbind with them. Soulbinding allows you to gain access to traits that provide bonuses or enhance your skills so you can effectively combat all who stand in your way. After hitting max level, you’ll be able to choose to pledge yourself to a Covenant and forge a deep bond with some of their key members, who’ll lend their powers to use as your own. In practice, each Covenant will allow you to form this link with one of three Soulbinds. The first two Soulbinds are available as soon as you join a Covenant and do a little bit of questing—no other activity or currency required. The third Soulbind is unlocked when you complete the Covenant Campaign quest line. Soulbinds have 8 rows of traits that augment your abilities or boost your combat prowess. You can unlock new rows of power for your Soulbinds as you increase your trust with your Covenant through the Renown system . For example, if you join the Night Fae, reaching Renown Level 5 will unlock Niya’s third row of traits, and Renown Level 6 will unlock Dreamweaver’s third row. Similarly, a player who joins the Necrolords would get Marileth’s third row at Renown 5, and Emeni’s third row at Renown 6 as well. For the full list of current abilities Soulbinds have to offer, check out the Kyrian, Necrolord, Night Fae, and Venthyr Covenant previews. Connect Your Souls Kyrian Soulbinds The noble kyrian you befriended in Bastion will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you. Pelagos trains diligently for ascension even in the face of challenge and adversity. Along with Kleia, his other soulbind, Pelagos is quick to befriend you as you seek an audience with the Archon and confront the Forsworn threat. Despite the trials he faces, Pelagos pushes ever forward, steadfast and optimistic. Bond of Friendship: Defeating enemies slightly reduces the cooldown on your Steward’s non-Phial services per enemy defeated. Combat Meditation: Using your Kyrian class spell or ability increases your Mastery slightly for a moderate amount of time and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by a short time. Kleia met you while she was still an aspirant. She demonstrated to her soulbound companion Pelagos and the rest of the kyrian that she wants to push forward and best any trials they faced. A caring mentor to Pelagos and you, she will do whatever she can to protect her friends and Bastion. Ascendant Phial: Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for several seconds. Valiant Strikes: You and your nearby allies’ critical strikes grant you stacks of Valiant Strikes. Once you maximize your stacks, you heal nearby allies for 5% of their maximum health over 10 seconds. Forgelite Prime Mikanikos, a steward of Bastion, showed promise from his earliest days and quickly rose to the rank of Forgelite Prime. He was the primary inventor of many of Bastion’s most iconic creations. Recognizing the potential of the Maw Walker, he became a formidable ally to help you solve the anima drought and other threats. Charged Additive: Phial of Serenity also knocks nearby enemies away from you. Bron’s Call to Action: After using a significant amount of spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets. Necrolord Soulbinds The warforged necrolords you befriended in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you. Plague Deviser Marileth is as eccentric as he is brilliant, he created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort… despite the occasional side effect. Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes. Ultimate Form: Fleshcraft renders you immune to crowd control. Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s. Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time. Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration. Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack. Cartilaginous Legs: Shield amount doubled. Hearth Kidneystone: Cooldown reduction doubled. Gristled Toes: Movement speed now slightly to moderately increased. Gnashing Chompers: Haste increase doubled. Sulfuric Emission: Fear duration increased for a couple of seconds. Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them. Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown. Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing. Night Fae Soulbinds The cunning night fae you befriended in Ardenweald will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they bestow upon you. Niya is a sylvar who was tasked with guarding and caring for the wildseeds in her grove. You met her in a time of tragedy as her grove was left to wither so that its anima could be reclaimed. As she journeyed with you, Niya learned the hard truths of survival admidst the drought. An expert hunter and tracker, her skills will aid resolving the drought, and the other threats to Ardenweald. Sylvari Mantle: When Soulshape ends, you are concealed until you move. Grove Invigoration: When you use your Night Fae class ability or spell, gain a moderate amount of Mastery, slowly fading over a few minutes. Dreamweaver is a calm and serene faerie who’s adept at peering into the dreams of nature spirits who slumber within the forest’s wildseeds as they await their rebirth. Dreamweaver helped you form a bond with one particular wildseed whose sleeping spirit reached out. His healing powers provide support as Ardenweald is besieged by outside forces. Field of Blossoms: When Soulshape ends, you increase the movement speed of nearby allies for a moderate amount of time. Podtender: When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining a moderate amount of your maximum health over a few seconds. If the pod takes more than a certain amount of damage during this time, you die. This effect may only occur once every several minutes. Korayn, a huntress of the Wild Hunt, is a strong-willed leader and ferocious fighter. Tasked with protecting the forest from the most dangerous and elusive threats, she will not rest until her quarry is slain and Ardenweald’s safety is secured. When Hibernal Hollow came under attack, it is Korayn’s leadership and resolve that helped win the day. Wild Hunt’s Charge: While out of combat, your Soulshape’s teleport becomes a charge, stunning your target for a few seconds and ending your Soulshape. Final Moments: Your healing and damage to targets below at low health is slightly increased. When an ally dies, this benefit is significantly increased for a moderate amount of time. This enhancement may only occur once every few minutes. Venthyr Soulbinds The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you. Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment. Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear. Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks on killing an enemy. When stacks reach their limit Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat. General Draven served Revendreth for eons as commander of the Stone Legion. He is on the frontline of any battlefield, will fight with honor to the very end, and never leaves a soldier behind. Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds. Call to Action: Using your Venthyr class ability or spell grants some Versatility to you, and your nearby allies for a moderate duration of time. Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles so he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way. Watch the Shoes!: Door of Shadows frees you from roots and snares. Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery. Conduits The Forge of Bonds also allows you to augment your Soulbinds with Conduits, socketed passives that enhance your Class and Covenant Abilities. Here are examples of Conduits for Warriors. Warrior Conduits Warrior (all specs): Execute increases the critical strike chance of subsequent Executes for a moderate amount of time, stacking substantially. Warrior (Kyrian, all specs): Spear of Bastion’s instant damage and Rage generation are significantly increased. Warrior (Necrolord, all specs): Brandishing the Conqueror’s Banner (Covenant Ability) immediately grants you a moderate amount of Glory (used to prolong the duration of your banner), and while the banner is planted your Strength is moderately increased. Warrior (Night Fae, all specs): Ancient Aftershock’s damage and Rage generation are significantly increased against the first target struck. Warrior (Venthyr, all specs): Condemn’s damage dealt and prevented are moderately increased for each nearby enemy. Warrior (Arms): Overpower has a chance to apply Colossus Smash for a few seconds. Warrior (Fury): Recklessness now last moderately longer. Warrior (Protection): Last Stand significantly increases your Rage generation. Conduits are still in development and subject to change. Swapping Soulbinds You can choose between Soulbinds in rested areas or with a Tome of the Clear Mind or Codex of the Clear Mind to vary your play style for the battle ahead. Soulbind traits and Conduits can only be changed at the Forge of Bonds, located inside your Covenant Sanctum. We look forward to sharing more information as development continues, and we hope this preview excites you for the Soulbinds. Soulbinds, Conduits, and Renown Levels are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands. View the full article
  9. Shadowlands Preview: The Maw Originally Posted by Blizzard (Blue Tracker / Official Forums) To be cast into the Maw is to be doomed to a bleak eternity. In this tumultuous, hopeless land, the vilest souls in the cosmos are imprisoned and tormented forever. Should the ancient evil chained here break free, all of reality will be consumed. Return to the Abyss The Maw is where you’ll begin your journey in the Shadowlands—and after you’ve traveled through the realms of Death, you will once again be called upon to return and face its horrors. Here, you will engage in an ongoing conflict with the Jailer to restore balance to the Shadowlands. Your ventures and accomplishments in this dreadful place will help you better understand your enemy and gain power to withstand his relentless assaults. However, every triumph draws the watchful eye of the Jailer, who will send his forces to assail you until you succumb to darkness. Before the emergence of mortals who could walk the Maw, the Mawsworn knew their enemies had no hope of escape. But with the power to leave and enter as you wish, you are a threat who must be taken down. When you defeat enemies in the Maw or complete quests, you will earn Stygia that you can use to purchase Cyphers—powerful tools and buffs—to aid your survival within this terrible place as well as Torghast, Tower of the Damned. One of the Cyphers you can purchase from Ve’nari ensures that you will always get to pick from at least two Anima Powers from any source that grants them. For those who wish to take a bit of the Maw with you on your travels, you’ll also be able to trade in your Stygia for cosmetics, including pets. Ve’nari is a mysterious broker who lives among the shadows and, through unknown means, has managed to survive. For a long time. She is the closest thing you’ll find to a friendly face in this realm. Should you succumb the Jailer’s forces in the Maw, some of your precious Stygia will slip through your fingers. However, if you are daring enough to return to the place where you fell, you’ll be able to reclaim your lost Stygia. Soul Salvation Since the Arbiter went dormant and stopped directing souls to their just afterlives, all have instead been damned to the torment of the Maw. Many souls in the Maw are already too far gone, but a few possessing strong enough will to endure the Maw’s torments can still be saved. If you free these souls and bring them back to your sanctum, then not only have you righted a cosmic wrong, but you’ve also recruited a new member to your Covenant! The Jailer’s Domain The entities that roam the Maw are powerful enemies not to be trifled with. You will need to use every ability, tactic, and trick at your command in order to survive. Mawsworn The Jailer’s minions who bring pain and punishment to the most wicked of souls. Mawsworn Avenger: Circling the skies above, these winged warriors use their spears to impale intruders. Mawsworn Shadowcaster: Powerful magic wielders, Mawsworn Shadowcasters lob powerful bolts of dark energy to destroy those who oppose the Jailer’s will. Death's Essence Soul energy trapped within the Maw for untold ages coalesce into malevolent manifestations that wander the dark reaches of the Maw. Charred Behemoth These brutish iron-clad creatures crave carnage and use their brawn to pulverize everything that stands in their way. Soul Seeker Acting as eyes for the Jailer, Soul Seekers keep an ever-watchful gaze over the realm for any suspicious activity and will eliminate intruders—no questions asked. Soul Eater Malicious beasts that lurk the Maw, these savage terrors rend their prey with wicked talons, relishing the screams of their victims before consuming them soul and all. Blazing Stygia Once master assassins and scouts of the fallen House of Eyes, aranakk now find themselves bannerless nomads. While their necropolis lies in ruins, they still retain their sense of purpose and are willing to share the secrets they’ve unraveled from the tangledBurning hatred coalesces as Blazing Stygia that mindlessly pace back and forth, unleashing their fiery fury upon hapless souls. Eye of the Jailer As you progress through the Maw, slaying Mawsworn and dismantling the Jailer’s forces, the Jailer will notice your presence. Completing quests, opening treasures, and defeating rare enemies in the Maw will attract the Eye of the Jailer. The master of the Maw will torment you with increasingly treacherous punishments—including siege fire that will deal devastating damage and assassins that will hunt you down. There are five different Threat Levels. Once you reach Threat Level 5, your life will be siphoned until you fall, and you will not be able to re-enter the Maw again until the next day. We look forward to sharing more information as development continues, and we hope this preview prepares you for the Maw and all it has to offer. What mysteries are you most looking forward to unveiling in the Maw? Join the discussion on the forums. Rewards and mechanics are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands. View the full article
  10. Shadowlands Press Event - Developer Interviews and More New Mount - 6 Month Subscription Reward: Steamscale Incinerator A new mount reward for purchasing a 6 month subscription has been released! This time around you can get it as a reward from a 6 month subscription or purchase the mount standalone. Originally Posted by Blizzard (Blue Tracker / Official Forums) Introducing the new Steamscale Incinerator* mount—now available to add to your collection! This new steam-powered flying behemoth can be purchased in-game or from the Blizzard Shop; you can also get it free for a limited time**, when you purchase a 6-month subscription to World of Warcraft. Full Steam Ahead! The fearsome Steamscale Incinerator is a spark-breathing robo-terror that rules the skies wherever it flies. Legends say a mad gnomish inventor had a deranged dream to ride a dragon, so he built this metal monstrosity powered with a trapped demon in order to create "an authentic dragon soul." Once you’ve purchased the 6 Month subscription from the Blizzard Shop, the Steamscale Incinerator mount will automatically be added to your in-game collection. Welcome this steam-powered addition to your assortment of mounts! Players on an existing 6-month recurring subscription with a future renewal date will receive the Steamscale Incinerator as a gift in their Battle.net desktop app at no additional charge prior to July 20, 2020. Purchase 6 Months Now Now in the Shop: The Steamscale Incinerator Rule the skies with the fearsome Steamscale Incinerator when you purchase in-game or from the Blizzard Shop today! Purchase Mount Now *Mount not available in World of Warcraft® Classic. **Subscription-and-mount bundle offer valid through August 11, 2020. Steamscale Incinerator mount will remain available as a standalone purchase after offer expires. View the full article
  11. WoW Patch Hotfixes - July 9, 2020 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Warlock Demonology The mana cost of Shadow Bolt has been reduced by 25%. The mana cost of Demonbolt has been reduced by 25%. Developers’ note: Demonology Warlocks are running out of mana in prolonged fights when using high levels of Haste so we’re reducing the mana costs of their most frequent rotational spells. Items and Rewards Corrupted Items [With regional restarts] Players with a Corruption level of 200 or higher will now receive an additional negative effect, Inescapable Consequences, which deals 25% of your maximum health in damage every second while you are in combat. Developers’ note: While Corruption's damage taken and healing received debuffs are substantial at high Corruption amounts, players possessed of particular ingenuity have constructed strategies allowing them to deal nearly infinite damage during brief windows when they themselves are immune to damage. It's important to us that players feel like they can play around with how much Corruption they can afford to wear, but we're setting a hard limit at 200 Corruption – going beyond that, N'Zoth’s dark power will defeat you. View the full article
  12. Shadowlands Press Event Recap Blizzard recently held a Press Event for Shadowlands. We'll be updating the post below today with interview recaps, so keep checking back! Shadowlands - Auto Battle Mission Table Preach shared a video of the Auto Battle system we started to see data added for. Shadowlands - Legendary Crafting UI Towelliee shared a video of the legendary crafting UI. Developer Interview - Ion Hazzikostas Windowscentral shared a interview with Blizzard. Character Customization There was a large engineering undertaking to rebuild how characters are put together under the hood, allowing for the new customization. More character customization will be added even after Shadowlands release. Starting Experience and Leveling There is a lot the team would do differently with Island Expeditions. They took lessons from Islands and applied them to Torghast, which should feel more replayable. The team wanted to create a better starting experience, as the current game starts you with content that was made 10 years ago and doesn't reflect how the game is built today. That content wasn't created with a new player in mind in some cases. The new intro experience reflects the World of Warcraft as of 2020. There are treasures, other players around, optional rares, a mini-dungeon, and more. The more linear leveling experience in Shadowlands is an experiment. It's easier to tell a broader progressive narrative when you'll visit zones in a specific order. The sense of danger and struggle was lost when you could level through zones in any order, as a new zone didn't feel difficult due to the scaling. After you level your main character, then you can experience the zones in any order on alts. Keeping EU and US separate systems isn't great experience or design choice that the team would make. It would be great if one day people could play across both regions. Legendary Items The ability to make multiple legendaries over the course of a raid tier with the limit of only one that you can equip at any given time, create interesting decisions, but players have control over these decisions. You'll probably acquire legendaries faster than you did in Legion, but the final rate hasn't been determined yet. Covenants, Soulbinds, and Conduits The team wants players to be able to pick the Covenant that they think is cool and enjoy playing more rather than having to pick one for power reasons. Making Covenant swapping easy would be a last resort. Choices in an RPG are what define your character and let you carve out an identity that's different from every other player around you because they reflect your priorities. The goal is for all end-game systems to be accessible within your first week. It'll be paced a little bit so that you don't arrive at your Covenant and have a ton of systems unlocked. Soulbinds and Conduits are simple modifications that should be powerful that you customize your class and spec abilities for certain situations. Conduits are bonus items on top of the helm or the shoulders you might get from defeating a dungeon boss or a raid boss. Conduits are put into the Soulbind device in your Covenant sanctum and replacing it will destroy the existing one in that slot. You'll need to be in your Covenant Sanctum to change your Soulbind. Respeccing the Soulbind will be a minimal anima cost. You'll need to unlock the full tree over time, it's only fully unlocked in Alpha for testing. Story The Horde is definitely in for a period of rebuilding. The Horde vs Alliance story isn't the main focus at the outset of Shadowlands, but there will be some story there. Having the final boss known at the start of the expansion makes telling the story easier, somewhat like Deathwing in Cataclysm. Recent expansions haven't revealed the end boss to preserve twists in the story. Sometimes the story needed to be told before the end boss made sense. One of the challenges in creating Shadowlands is introducing a villain and building up a villain for the very first time that we previously have known nothing about Villains need to be at least at Titan power level now to be a credible threat. View the full article
  13. Shadowlands Developer Update Livestream - July 8th Get the Shadowlands Collector’s Edition Shadowlands Alpha - Build 35078 FEEDBACK: Demon Hunter Class Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) In the next Alpha build, we’ve made this change to Unbound Chaos: Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your next Fel Rush, dealing Chaos damage. Developers’ notes: We like the feeling of Immolation Aura empowering your Fel Rush, but requiring Fel Rush to be cast while Immolation Aura was active placed too much pressure on that particular window. We want this talent to be for occasionally weaving Fel Rush into your rotation for a big payoff, so we’ve changed the talent to Immolation Aura buffing your next Fel Rush, which means you can find the right time to fit it in. FEEDBACK: Warlock Class Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) Thanks for all of the detailed feedback! While there are still some planned changes coming for Warlock, we’ve made a few recently that you should be seeing in the Alpha: Affliction Agony base damage increased by 12%. Inevitable Demise increases Drain Life’s damage by 12% per stack (was 5%). Demonology Axe Toss now interrupts stun immune targets, such as dungeon or raid bosses. This does not affect PvP combat.Destruction Soulfire damage increased by 40%. Infernals summoned from Rain of Chaos no longer trigger Infernal Awakening. Rain of Chaos Infernals now have some bad luck protection built in. Chance also increased to 20% (was 15%). FEEDBACK: Paladin Class Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) Some changes in an upcoming build: Protection: Holy Power generation rearranged somewhat. Hammer of the Righteous is on a shorter recharge again, and Avenger’s Shield has a new effect whereby it generates an additional HP the first time it hits a given target (i.e. on the pull), but Judgment no longer generates. The Protection rotation had gotten a little bit emptier with the longer recharge on Hammer, and this puts it back closer to BFA. Also, one particular time when Prot really wants Holy Power is the moment of engagement with a large group (but in a way that doesn’t flood the rotation in longer combats). Avenger’s shield will now conveniently start you with some HP when pulling packs of multiple enemies. Finally, with all this added Holy Power, we had to pull some back out of the rotation, and chose to do that on Judgment, since it currently serves a separate important purpose with the Shining Light mechanic. A few ancillary changes to this are increasing the duration of Redoubt, and making Sanctified Wrath generate 2 HP (so Judgment still gives 2 in total while it is active). Blessing of the Seasons: Keeping this short for now, since we are considering further updates to this in subsequent weeks that make this change obsolete. But in this week’s build, the Seasons will be in sync for all Paladins within a party, and their effects are stronger if there are multiple Paladins in the party. FEEDBACK: Druid Class Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) Various changes in an upcoming build: Feral: Various talents are buffed numerically, to try to open up some choices a bit (Feral Frenzy, Lunar Inspiration, Savage Roar), as well as a baseline buff to Rip that’s related to the below discussion. One notable talent is nerfed: Sabertooth. This has been the subject of much discussion in feedback. While we like the idea of a talent in this slot that simplifies the rotation somewhat, we generally agree that infinite Rip extension has a lot of downsides. It additionally tends to cause balance problems, as an infinitely-extended snapshot-buffed Rip tends to outpace other options for sustained damage. Sabertooth will extend Rip by a smaller amount–keeping a similar mechanic to now, but requiring it to still be occasionally used on a single target. Relatedly, we’re adjusting Bloodtalons to make it easier to proc–we’ve seen a lot of feedback that sequencing Rake, Shred and Thrash that tightly is a big hassle when you have competing interests of when you need to refresh your Bleeds, when you have a lot of energy, when you need to use a finisher, and so on. Trying to find the sweet spot where it’s not too onerous to use, but still provides a reward for planning your rotation. Balance: Notably in this build, starting Eclipse requires 2 spells rather than 3. Doesn’t require a big explanation, but should be strongly felt. In particular, the windup at the start of combat is much shorter (especially when you can precast 1 of the 2 spells). We’re also trying a version of Celestial Alignment that’s not extendable to arbitrary duration; it was simply going to cause nearly certain balance problems later on. It is now a fixed-duration cooldown that still provides a large damage increase. Thanks for any feedback, please let us know how this all goes. View the full article
  14. Get the Shadowlands Collector’s Edition Shadowlands Alpha - Build 35078 Shadowlands Developer Update Livestream - July 8th World of Warcraft Executive Producer John Hight and Game Director Ion Hazzikostas sit down at home to share details about Shadowlands and provide a look at some of the latest content now in development. This post will update with the stream. Shadowlands will definitely be releasing this fall. The Shadowlands Physical Collector's Edition will have a reflective surface. There will be a full-color art book, covenant pin set, soundtrack, and mousepad in the physical collector's edition. Shadowlands will enter beta NEXT WEEK with the release of the Maw to test as well. The Alpha has been a true Alpha. It is an evolution of feedback and sometimes new builds are only 5 days old. Torghast will be completely ungated and have no currency system to run it. The character artists are listening to feedback and wish lists for further customization. Beta will be feature complete, but work still remains. You will be able to level to 60 in beta and test endgame. Beta will send out a lot more invites! More will come out over the summer as well. Endgame in Shadowlands You will choose your covenant at max level which will unlock a lot of new endgame systems. Form Soulbinds - Bind your soul to a member of your covenant and unlock new abilities with a new talent tree that you can customize. Empty slots in the tree will be for conduits. These are similar to relics in Legion. They are spec specific and will drop from all content. There are types that are utility, defensive, and throughput. Conduits are customizable and you can switch them out for a small cost. You will gain renown with your covenant to unlock new features, rewards, and cosmetics, and such. This is done by collecting anima. This is not an open-ended grind. There is also robust catch up systems for it. Each covenant has a sanctum which functions like the class halls in Legion. Each one also has upgrades that can be earned through gaining anima and rescuing souls from the Maw. Every covenant has a unique transportation network for their respective zones. Every covenant will also have wards you can activate to restore the flow on anima in the zone. Restoring these will activate quests and other activities for the area. Eventually you can unlock these permanently. It will also physically change the area. Each covenant has a scouting map called Adventures which is the new iteration of the mission table. It no longer has a central importance, but it's an outlet for storytelling and offline progression. It is turn based and you will level up your soulbinds, create parties, and send them out on missions for loot. The mobile app will support Adventures. Each covenant also has a unique feature: Venthyr - Ember Court. You will have a self-contained mini game to seek out guests and set up a party, play through it in real time, and maximize the happiness of your guests for rewards. Kyrian - Path of Ascension. You inhabit the consciousness of one of your soulbinds and take on trials to recruit powerful allies. It is focused on combat. Necrolords - Abomination Factory. You can build fleshwork creatures to be the perfect housing for a soul in need of a physical form. You can adventure with each of these unique souls out in the world. Night Fae - Queen's Conservatory. You will tend to a soul garden, similar to the farm in Pandaria. You will nurture souls back to life. The Theater of Pain Dungeon will be available soon. It takes place during an important battle royale event. It is a non-linear dungeon with different choices to progress. Early on in our adventures in the Maw will will find Vinari, one of the only souls in the Maw that doesn't want to kill us. She will improve our experience in the Maw and help us with Torghast. There will be a lot of discover-able gameplay in the Maw. You won't just be able to bring up the map and see world quests. Everything you do is under the eyes of the Jailer and you are not welcome here. Eventually you will have to retreat after gaining too much ire of the Jailer. Castle Nathria raid testing will begin later this month. Shadowlands Mythic+ testing will also start later this month. They want early feedback so they can make sure they can improve the experience before launch. The new seasonal affix will be revealed later this month as well. Legendary Runecrafting will be testable soon as well. They are similar to Legion legendaries but the way they are obtained is controlled by the player instead of RNG. You will find a runesmith jailed in the bowels of Torghast. This smith wields the power to forge items similar in power to the Helm of Domination or Frostmourne. They will make the legendary slot of your choice with enough currency earned through Torghast. A lot of the legendary abilities are influenced by old set bonuses or legendaries that were popular. Covenant Campaign testing will be available soon as well. These are unique story campaigns linked to your covenant that will unlock rewards and cosmetics. There will be focused PvP testing soon as well. They want to have the pacing of PvP fleshed out better going into the expansion. They also want to test the pacing of character progression. Characters will probably be wiped at the end of the month and character copies enabled. The months ahead are focused on polish, iteration, feedback response, and tuning. Tuning is the last thing that the team does during beta. They look for outliers that are out-of-whack right away, but make sure the conceptualizations are there before they dial them in. Stuff that looks over or underpowered on the Alpha right not have not been tuned accordingly yet. 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  15. Get the Shadowlands Collector’s Edition The pre-order is now live! Originally Posted by Blizzard (Blue Tracker / Official Forums) With a single act of destruction, Sylvanas Windrunner has ripped open the way to the afterlife. Prepare to step into the Shadowlands with this limited-edition Epic Edition Collector’s Set, featuring a trove of rare and wondrous items to aid you on your journey into the beyond. Epic Keepsakes We’ve brought back some favorite collector’s items along with a new four-pin set. Covenant Sigils – Four-Pin Collector’s Set: Add the symbols of all four Covenants to your pin collection and adorn your backpack, lanyard, or clothing with the sign of your chosen path. Art of the Shadowlands: Explore the visual development of Azeroth’s multifaceted afterlife through this hardcover book, and learn about an aspect of the Warcraft universe that has been little explored—until now. Shattered Sky Mousepad: Witness the moment Sylvanas shattered the veil between this life and what lies beyond, changing Azeroth’s fate forever. Collector’s Edition Digital Soundtrack Key: Download the stirring orchestral pieces from the Shadowlands soundtrack, the perfect mood music to explore the realms beyond the veil. Epic In-Game Content Ensorcelled Everwyrm mount: Set off on your next adventure on a supernatural being of pure anima. Anima Wyrmling pet: Explore the afterlife alongside your new companion. Vestments of the Eternal Traveler: Use your Everwyrm to begin a quest for the Vestments of the Eternal Traveler, an all-new transmog set. Wraithchill cosmetic weapon: Unlock a chilling new cosmetic effect for your weapon. As with other Illusions, Wraithchill can be applied only to certain weapon types. Eternal Traveler’s Hearthstone: Return to your Hearthstone bind location with a reality-bending cosmetic effect. Shadowlands-Level Character Boost: Instantly boost a single character to be ready for Shadowlands-level content. World of Warcraft: Shadowlands PC/Mac Game Key You’ll also receive an Epic Edition digital key to unlock the full version of Shadowlands and 30 days of game time. The Shadowlands Collector’s Edition costs $119.99 and is available to pre-order now at select retailers starting this week. Check with your local retailer for details. Upgrading From Base Edition, Heroic Edition, or Epic Edition to Collector’s Edition If you’ve purchased a digital copy of Shadowlands from our in-game shop or Blizzard shop, and want to upgrade to the Collector’s Edition, we will automatically credit you the cost of the digital copy in Blizzard Balance—as long as you enter the Collector’s Edition key before 11:59 p.m. PDT on March 31, 2021. When you enter the key from your Collector’s Edition, the credit will automatically kick in based on the original transaction on your account. Remember, you will need to enter the Collector’s Edition key before 11:59 p.m. PDT on March 31, 2021, as automatic Blizzard Balance credits will be turned off at that time. Please note, if you originally bought a lower-priced edition then upgraded to a higher-priced edition, you will be credited based on the original purchase only. Here are the specific scenarios: Epic Edition > Collector’s Edition If you originally bought the Epic Edition of Shadowlands and pre-ordered the Collector’s Edition, your Blizzard Balance credit will be for the price you paid for the Epic Edition. Heroic Edition > Epic Edition > Collector’s Edition If you bought the Heroic Edition, upgraded to the Epic Edition at a later date, then pre-ordered the Collector’s Edition of Shadowlands, your Blizzard Balance credit will be the price you paid for the original Heroic Edition. Heroic Edition > Collector’s Edition If you originally bought the Heroic Edition of Shadowlands and pre-ordered the Collector’s Edition, your Blizzard Balance credit will be the price you paid for the Heroic Edition. Base Edition > Heroic Edition > Collector’s Edition If you bought the Base Edition, upgraded to the Heroic Edition at a later date, then pre-ordered the Collector’s Edition of Shadowlands, your Blizzard Balance credit will be the price you paid for the original Base Edition. Base Edition > Heroic Edition > Epic Edition > Collector’s Edition If you bought the Base Edition, upgraded to the Heroic Edition and then the Epic Edition at a later date, then pre-ordered the Collector’s Edition of Shadowlands, your Blizzard Balance credit will be the price you paid for the original Base Edition. View the full article
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