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  1. Patch 9.0.2 Hotfixes - February 24, 2021 Originally Posted by Blizzard (Blue Tracker / Official Forums) Creatures and NPCs Fixed an issue where Tomb Burster in Revendreth was not resetting each day to give players another opportunity at her loot. Dungeons and Raids Castle Nathria Fixed an issue that could cause the door to Sire Denathrius' chamber to remain closed if Prince Renathal and General Draven began fighting loyalists prior to the door opening. Timewalking: Black Temple Illidan Fixed an issue where Parasitic Shadowfiends would sometimes not reset after the encounter ends. Items and Rewards Renown weapon illusions can now be used in transmogrification after their appearance has been learned. Blue Post - Blizzard On WoW Classic Era Realms and Paid Character Boosts Originally Posted by Blizzard (Blue Tracker) I think it might be helpful to note that what we’re now calling WoW Classic Era realms start at Level 1, and we feel the same as we did two years ago: no Boost would ever be needed (or appropriate) there. When we originally laid out our principles for WoW Classic, the 1-60 experience was the only thing to which we could refer. Burning Crusade Classic begins at level 58, and we’re configuring this new Boost service to avoid minimizing the accomplishments of existing players or skipping any new content at launch. It’s for players who want a way to quickly join their friends in Outland. Patch 9.0.5 PTR Patch Notes - Updates February 24th, 2021 Originally Posted by Blizzard (Blue Tracker) Adventures Kyrian Covenant Companions Kyrian Phalanx health increased by 16%. Developers’ note: Phalanxes still feel underpowered relative to Halberdiers, so giving them some additional durability to allow them to fill the tank role before players have maxed out their roster. Necrolord Covenant Companions Fixed an issue where Bonesmith Heirmir Serrated Shoulder Blades weren’t inflicting damage back to the enemy. Maldraxxus Plaguesinger’s Plague Song has been redesigned – Plague Song now deals damage to ranged enemies every round. Rencissa the Dynamo spell effectiveness increased by 40%. Assembler Xertora spell effectiveness increased by 10%. Rattlebag spell effectiveness increased by 20%. Developers’ note: We fixed a few issues where some Necrolord Covenant Companions weren’t dealing damage reliably. Additionally, a few companions have received an improvement that fits with their purpose. Night Fae Covenant Companions Qadarin spell effectiveness increased by 24%. Blisswing’s damage reduction now correctly applies to enemies. Yira’liya health increased by 16% and spell effectiveness increased by 50%. Duskleaf health increased by 20% and spell effectiveness increased by 25%. Lloth’wellyn health increased by 33% and ability damage increased by 25%. Developers’ note: A few Night Fae Covenant Companions were not as well established in their different roles as we hoped, to address this we’ve improved many abilities and decreased some Companions’ overall fragility. Venthyr Covenant Companions Venthyr Nightblade attack increased by 25%. Developers’ note: We’re generally happy with how the changes to Venthyr in the 9.0.2 hotfix landed, but wanted to offer some additional help for players using Nightblades to fill out their compositions. Classes Hunter Beast Mastery Spitting Cobra (Talent) damage is increased by 260%. Warlock Curse of Tongues now lasts 1 minute (was 30 seconds) and lasts 20 seconds against enemy players (was 12 seconds). Demonology Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%. Covenants Necrolord Fleshcraft has been redesigned – Form a shield of flesh and bone over 3 seconds (was 4 seconds) that absorbs damage equal to 40% of your maximum health for 2 minutes. While channeling, your damage taken is reduced by 20%. Passive effect – Moving near an enemy’s corpse consumes their essence to reduce Fleshcraft’s cooldown by 1 second. Classes Paladin Conduits The extra spells from Ringing Clarity (Kyrian) now have a longer delay between hits. Additionally, area-of-effect Judgment hits from Divine Toll are no longer reduced by 25% in PvP, and Judgment triggered from Ringing Clarity is reduced by 25% in PvP. Retribution Virtuous Command no longer plays an attack animation when it triggers. Items and Rewards Legendary Items Druid Cat-Eye Curio now restores 30% Energy (was 25%). Hunter Dire Command now has a 30% chance to trigger (was 20%). Rylakstalker’s Piercing Fangs critical damage increased to 35% (was 20%). Paladin Holy Shadowbreaker, Dawn of the Sun buff duration increased to 8 seconds (was 6 seconds). Maraad’s Dying Breath’s healing bonus to Light of the Martyr no longer increases self-damage taken. Additionally, Maraad’s Dying Breath now causes all Light of the Martyr self-damage to be dealt over 5 seconds. Protection The Ardent Protector’s Sanctum has been redesigned – When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 40% (was 60 seconds). Retribution Final Verdict damage has been increased by 15%. Shaman Elemental Echoes of Great Sundering now causes Earthquake to deal 120% additional damage (was 175%). Player Vs Player Battlegrounds Ashran Maximum player count per faction is now 35 (was 30). Starting reinforcements are now 175 (was 150). To allow both factions to have easier access to Star Root Tubers and Song Flowers, both these tasty treats will now spawn alongside each other in the Dark Woods and Root Den. Artifact Fragment cost to summon Kronus and Fangrall reduced to 1500 (was 3000). Horde and Alliance tower mages are now worth 30 Reinforcements when slain (was 50). Horde and Alliance tower mages have had their spells adjusted: Rylai Crestfall – Alliance Tower Mage Northrend Winds now deals 15% of the target’s maximum health in Frost damage. Frostbolt now deals 8% of the target’s maximum health in Frost damage. Frostbolt Volley now deals 15% of the target’s maximum health in Frost damage. No longer casts Mass Polymorph. Jeron Emberfall – Horde Tower Mage Fireball now deals 8% of the target’s maximum health in Fire damage. Combustion Nova now deals 15% of the target’s maximum health in Fire damage. Ignite now deals 1% of the target’s maximum health in Fire damage. Living Bomb initial spell now deals 5% of the target’s maximum health in Fire damage. Living Bomb explosion now deals 15% of the target’s maximum health in Fire damage. Living Bomb no longer causes a knockback when exploding. Magma Blast cast by Jeron’s summoned Lava Fury now deals 5% of the target’s maximum health in Fire damage. Isle of Conquest Glaive Thrower health has been increased by 40%. Alliance and Horde Commander health increased by 50%. Demolisher health increased by 25%. Catapult health increased by 100%. The amount of siege damage required to break down keep walls has been increased by 20%. Wintergrasp Broken Temple and Sunken Ring Workshops are now controlled by the attacking team when the battle starts. Wintergrasp Wall, Wintergrasp Fortress Wall, and Wintergrasp Fortress Gate health has been reduced by 20%. Destroying Towers reduces match time by 8 minutes (was 5 minutes). Siege Engine’s Steam Rush ability deals 20-35% of a player’s health (was 30-45%). Demolisher’s Hurl Boulder ability deals 20-25% of a player’s health (was 36%). Demolishers will now more consistently deal siege damage when striking fortress walls and towers. After 5 minutes, all players in the battleground who do not have a rank (including players who join late) will now be granted the rank of Corporal. Classes Death Knight Removed the stun when summoning the temporary ghoul version of Raise Dead (Rank 1) in PvP. Mage Ice Form (PvP Talent) is no longer on the global cooldown to match Icy Veins, the ability it replaces. Paladin Holy Ultimate Sacrifice (PvP Talent) now causes Blessing of Sacrifice to last 6 seconds in addition to its existing effects. Protection Steed of Glory (PvP Talent) will now grant immunity to roots and snares only (was all crowd controlling effects). Torghast Anima Powers Night Fae New Anima Power: Frigid Wildseed (Epic) – Activating Soulshape stuns enemies within 12 yards of the departure and destination location for 6 seconds. Can be obtained 1 time. Warrior Smoldering Inertia damage bonus decreased to 100% (was 200%) and the duration increased to 6 seconds (was 4 seconds). Covenants Venthyr The Ember Court Permanent RSVPs Guests who you have reached Best Friend status with now give you a permanent RSVP. The Permanent RSVP will allow all characters on your account to invite that guest to future Ember Courts without completing their RSVP quest again. Temel in Sinfall now sells a Bind on Account book at Exalted with the Ember Court. The book will teach your Dredger Butler how to handle the Cleanup and Restocking quests that follow the Ember Courts. One-time reputation items from Temel and Lady Ilinca will no longer appear once learned. Droman Aliothe’s RSVP no longer requires players to venture to Bastion and Maldraxxus for items. View the full article
  2. Patch 9.0.5 PTR - Build 37705 Build 37705 will be deployed to the PTR realms soon. This build includes the Valor upgrade ranks for Mythic+ items. Spell Changes Originally Posted by MMO-Champion Mounts Bound Shadehound Name changed from "Tower Shadehound" to "Bound Shadehound". Death Knight (Forums, Talent Calculator) Unholy Army of the Damned Death Coil and Epidemic reduce the cooldown of Apocalypse by 1 sec and Army of the Dead by 5 sec. Additionally Apocalypse and Army of the Dead also summon a Magus of the Dead for 15 sec who hurls Frostbolts and Shadow Bolts at your foes. Unholy Death Knight - Level 50 Talent. Unholy Death Knight - Level 50 Talent. Monk (Forums, Talent Calculator) Brewmaster Spinning Crane Kick Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to enemies within 8 yds. Dealing damage with Spinning Crane Kick grants Shuffle for 1 sec, and your Healing Spheres travel towards you. Monk - Brewmaster Spec. Monk - Brewmaster Spec. 25 Energy. Instant. Paladin (Forums, Talent Calculator) Holy Ultimate Sacrifice Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. PvP Talent. PvP Talent. Requires Paladin. Requires level 10. Rogue (Forums, Talent Calculator) Assassination Venomous Wounds You regain 7 8 Energy each time your Garrote, Rupture, or Internal Bleeding deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration. Rogue - Assassination Spec. Rogue - Assassination Spec. Shaman (Forums, Talent Calculator) Enhancement Enhancement Shaman Increases damage/healing by 3%: Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Spike, Earthquake, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Frost Shock, Hailstorm, Ice Strike, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Stormflurry, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 3%: Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Spike, Earthquake, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Frost Shock, Hailstorm, Ice Strike, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Stormflurry, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 35%: Chain Heal, Chain Lightning, Elemental Blast, Lightning Bolt Ride the Lightning Increases damage/healing by 68%: Earth Shield Increases damage/healing by 13%: Healing Surge and Swelling Waves Increases damage/healing by 25%: Elemental Blast Shaman - Enhancement Spec. Shaman - Enhancement Spec. Restoration Mana Tide Totem Summons a Mana Tide Totem at the feet of the caster for 8 sec, granting 100% increased mana regeneration to party and raid members allies within 10 yds. Shaman - Restoration Spec. Shaman - Restoration Spec. Instant. 3 min cooldown. 1 sec global cooldown. Warlock (Forums, Talent Calculator) Curse of Tongues Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 60 sec. Curses: A warlock can only have one Curse active per target. 1% of Base Mana. 40 yd range. Instant. Affliction & Destruction Demon Armor Protects the caster, increasing maximum health by 5% and increases armor by 120% 160%. PvP Talent. PvP Talent. 1% of Base Mana. Instant. Requires Warlock. Requires level 10. Runeforge Legendary Abilities Druid (Forums, Talent Calculator) Cat-Eye Curio Name changed from "Cat-eye Curio" to "Cat-Eye Curio". Clearcast abilities generate 35% 30% of their Energy cost, and your maximum energy is increased by 60. Hunter (Forums, Talent Calculator) Dire Command Kill Command has a 35% 30% chance to also summon a Dire Beast to attack your target. Rylakstalker's Piercing Fangs While Bestial Wrath is active, your pet's critical damage dealt is increased by 40%. 35%. Monk (Forums, Talent Calculator) Xuen's Battlegear Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 5.0 sec. When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec. 50% for 5 sec. Paladin (Forums, Talent Calculator) Final Verdict Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% [ 223% of Attack Power ] Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown. 10 yd range. Shadowbreaker, Dawn of the Sun Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 10 8 sec. Word of Glory receives 50% increased benefit from your Mastery. The Ardent Protector's Sanctum When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds. by 40%. Rogue (Forums, Talent Calculator) Concealed Blunderbuss When Sinister Strike hits an additional time, there is a 40% chance that your next Pistol Shot will fire 2 additional times. 3 additional times. Essence of Bloodfang Your combo point generating abilities have a chance to infect the target with Bloodfang, causing [ 741% [ 74.1% of Attack Power ] Bleed damage over 6 sec, and healing you for 50% of the damage dealt. Shaman (Forums, Talent Calculator) Echoes of Great Sundering When you cast Earth Shock, your next Earthquake will deal 100% additional damage. 120% additional damage. Covenant Abilities Flayed Shot Fire a shot at your enemy, causing them to bleed for [ 112.5% of Attack Power ] Shadow damage over 18 sec. Each time Flayed Shot deals damage, you have a 10% 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health, and deal 25% increased damage. Venthyr. Venthyr. Instant. Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Necrolord. Necrolord. Instant. Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Necrolord. Necrolord. Instant. Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Necrolord. Necrolord. Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Necrolord. Necrolord. 100 yd range. Instant. Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Necrolord. Necrolord. Instant. Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Can be cast in Cat Form, Bear Form, Moonkin Form. Necrolord. Necrolord. 10 yd range. 3 sec cast (Channeled). 2 min cooldown. Fodder to the Flame Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 175% of Attack Power ] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets Necrolord. Necrolord. 40 yd range. Instant. Fodder to the Flame Necrolord. Necrolord. Instant. Havoc, Vengeance: Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 175% of Attack Power ] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Initial: [ERROR: sure looks like an infinite loop] Necrolord. Necrolord. Instant. Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Night Fae. Night Fae. Instant. Demon Hunter (Forums, Talent Calculator) Fodder to the Flame Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 175% of Attack Power ] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets Necrolord. Necrolord. Instant. 2 min cooldown. Hunter (Forums, Talent Calculator) Flayed Shot Fire a shot at your enemy, causing them to bleed for [ 112.5% of Attack Power ] Shadow damage over 18 sec. Each time Flayed Shot deals damage, you have a 10% 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health, and deal 25% increased damage. Venthyr. Venthyr. 40 yd range. Instant. 30 sec cooldown. Wild Mark Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant. Wild Spirit Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant. Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant. Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Night Fae. Night Fae. 40 yd range. Instant. 2 min cooldown. Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Limited to 5 targets. Night Fae. Night Fae. 100 yd range. Instant. Anima Powers Bloodgorged Leech Your damaging spells and abilities have a very high chance to heal you for 5% of your maximum health. Instant. Approximately 10 procs per minute. Bloodgorged Leech Your damaging spells and abilities have a very high chance to heal you for 5% of your maximum health. 100 yd range. Instant. Frigid Wildseed During Soulshape, Flicker reduces the movement speed of enemies near your departure location by 70% for 6 sec. Instant. 20 yd range. Instant. Frigid Wildseed Activating Soulshape stuns creates swirls of anima at your initial and destination locations, stunning enemies within 12 yds for 6 sec. Instant. Lingering Torments Increases Mirrors of Torment damage by 10%. Instant. 50%. Instant. Malevolence Mirrors of Torment can be cast instantly and if a mirror kills an enemy an enemy dies while afflicted its cooldown is reset. Instant. Refilling Elixir of Life Instant. When you fall below 20% health, immediately heal to full health. This can only occur once per floor. Instant. Willbreaker Damaging the same enemy with Shear 3 times in a row grants you 10% additional damage to that enemy. 99 yd range. Instant. Willbreaker Damaging the same enemy with Shear 3 times in a row grants you 10% additional damage to that enemy. 99 yd range. Instant. Willbreaker Damaging the same enemy with Shear 3 times in a row grants you 10% additional damage to that enemy. Instant. Death Knight (Forums, Talent Calculator) Lich Robes Reduces the cooldown of Lichborne by 4 sec per 10 Runic Power spent. Instant. Mage (Forums, Talent Calculator) Chronomancer's Hourglass During Alter Time, you and your Mirror Images gain Time Warp. Instant. at 100% value. Instant. Priest (Forums, Talent Calculator) Cowl of Influence (Discipline) If you already have this talent, you may select another talent in the same row. Rogue (Forums, Talent Calculator) Remorse Flagellation causes the tormented target to be lashed 2 1 additional times every 1 sec. Instant. Spiked Lashes Flagellation now grants you 1% Haste per stack, up to a maximum of 30% Haste. Instant. 40% Haste. Instant. Shaman (Forums, Talent Calculator) Deathseer Choker Each active totem increases your damage and healing by 5%. Instant. 10%. Instant. Deathseer Choker Each active totem increases your damage and healing by 5%. Instant. 10%. Instant. Warlock (Forums, Talent Calculator) Pact of Infernal Intimacy Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor. up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. Instant. Pact of Infernal Intimacy Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor. up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. Instant. Warrior (Forums, Talent Calculator) Smoldering Inertia Charge and Heroic Leap increase your damage done by 200% for 4 sec. Instant. 100% for 6 sec. Instant. Smoldering Inertia Charge and Heroic Leap increase your damage done by 200% for 4 sec. Instant. 100% for 6 sec. Instant. Weathered Runestone (New) Arms: Berserker Rage increases the damage of Overpower by 40%. Fury: Berserker Rage increases the damage of Raging Blow by 40%. Protection, Initial: Berserker Rage increases the damage of Revenge by 40%. Instant. Soulbind Conduits Paladin (Forums, Talent Calculator) Ringing Clarity Divine Toll has a 30.0% chance to cast up to 3 extra times on the main target. Item Effects Maraad's Dying Breath Healing with Light of Dawn causes Light of Dawn increases your next Light of the Martyr to also heal your Beacon of Light. Each ally healed by Light of Dawn increases Light of the Martyr healing by 10%. by 10% for each ally healed, and allows that Light of the Martyr to heal through Beacon of Light. Light of the Martyr damages you over 5 sec instead of instantly. Strings Changes Originally Posted by MMO-Champion SPELL_FAILED_CUSTOM_ERROR_537 (New) - You need to wait to use this item. WEEKLY_REWARDS_UNCLAIMED_REWARDS_FROM_PREVIOUS_TIME - These rewards are from a previous week's unlock. These choices were unlocked more than a week ago. Misc Changes Originally Posted by MMO-Champion Battle Masters Ashran - Epic Battleground. Level: 20-60. Players: 10-30. Rated players: 30. Map: Ashran. 35. Rated players: 35. Map: Ashran. Currency Types Shadowlands Valor - A currency used to increase the power of items from Mythic Keystone dungeons. Max Quantity: 1500. Max Per Week: 750. Mounts Ground Mounts Bound Shadehound (New) - Ground Mount. Bound Shadehound. "Created by deciphering and performing powerful runic magic, this Shadehound is bound to its creator." Source: Quest: Feral Shadehound Zone: The Maw View the full article
  3. Patch 9.0.2 Hotfixes - February 22, 2021 Originally Posted by Blizzard (Blue Tracker / Official Forums) Covenants Necrolord Fixed an issue where falling off the Maw during Forgeborne Reveries (Bonesmith Heirmir Soulbind) would sometimes cause the player to lose more Stygia. Warcraft Mobile Game Tweet @lungjaw, 3D artist at Blizzard, tweeted that they "are indeed working on a Warcraft Mobile game." This is confirmed with a post to a 3d environmental artist job opening at Blizzard. View the full article
  4. BlizzConline 2021 - World of Warcraft Q&A Panel BlizzConline 2021 - World of Warcraft Interview Recaps Several places were able to interview WoW devs this week on the information revealed during BlizzConline. Here are links to each of them with highlights and new information! Blizzard Watch Interview - No Gold Cap for Classic Characters Moving to BC Blizzard Watch interviews Lead Software Engineer Brian Birmingham and Executive Producer John Hight for more information on characters progressing into Burning Crusade Classic. Progression servers will take all of your gold, your guild, your auction houses, mail, and go directly to the Burning Crusade if that is what you choose to do. The team did not want to take away time and effort from people who have worked and planned ahead. Eurogamer Interview - What to Expect in Chains of Domination Eurogamer interviewed game director Ion Hazzikostas and art director Ely Cannon about what to expect in Shadowlands first content patch later this year. Taking the fight to the jailer will allow us to explore a range of epic environments that are unlike anything we've seen or done before in World of Warcraft. We will learn much more about the nature of death, the nature of the jailer and the foe that awaits us. Korthia, the City of Secrets, will be more relaxed than the rest of the Maw has been since launch. It will blend some of the Maw elements with traditional outdoor gameplay. The four covenant campaigns will continue in this patch. Ion describes Tazavesh, the new Broker city mega dungeon, as "the Harry Potter, Gringotts heist inspired dungeon." Flying will be unlocked solely by completing the campaign's main story. System changes in WoW are much more reactive than other content. They are a conversation between the team and the community. Evolution of class and covenant balance, loot systems, and Torghast will play out on the PTR with direct feedback from players. The team wants to address the sense of achievement in Torghast so that success of failure still leads to being satisfied and rewarded for your efforts. Ion said Battle for Azeroth's systems became "system soup". They were not launched in an extensible way and needed retrofitting with each patch. Polygon Interview - The Maw in Chains of Domination Polygon interviewed Jeremy Feasel and Frank Kowalkowski about the new features of the Maw in patch 9.1 The Maw becomes a war zone in this patch, and so it will be a little less punishing to players. Korthia is dragged into the Maw, but it will not be a separate zone. it will exist seamlessly with the current Maw areas. There will be a pre-Korthia instance of the Maw for new characters. The covenants will establish safe-zone bases in the Maw. The presence of the covenants and having a home base there is going to ease up the effects of the Eye of the Jailer. This will allow you to spend a lot more time in the Maw. There will be a side-quest to teach players why the Eye of the Jailer debuff exists, and will allow them to cleanse themselves of the debuff over time. Players will also be able to summon their ground mounts in the Maw now. Flying will never be coming to the Maw. The goal was to have players feel liberated in the Maw now that the war is pushing into it, and this wouldn't have been possible without things feeling a little bit hard to deal with before this next patch. PCGamer Interview - No Release Date for Chains of Domination Yet PCGamer interviewed Steve Danuser on Chains of Domination. There is no date for Patch 9.1 yet. The Jailer is frantically looking for something within Korthia. They intend for Chains of Domination to really be a substantial furtherance of the Shadowlands' storyline. We will see the Jailer's plans evolve, and learn more about Sylvanas. This is an important chapter to further the story. The story of Chains of Domination is pretty heavy and dark. Tazavesh, the mega dungeon, will have not only not fighting a pirate dragon during an interdimensional heist at one point, but also have us try to fix a dysfunctional mailroom so that Shadowlands' citizens can get their parcels on time. There are encounters in Tazavesh that are different from what wee might have seen before. The first 5 bosses are in the city itself while the last 3 take place during an interdimensional chase scene across familiar locales of Azeroth. SoulSoBreezy Interview - Story Campaign and Potential Empowered Conduits SoulSoBreezy interviewed Johnny Cash and Kevin Martens about Chains of Domination. The campaign in Patch 9.1 will be largely the same experience regardless of which Covenant you chose because it revolves around the covenants coming together to assault the Maw. There will be special bits of content spread throughout the campaign based on covenant choice such as extra moments and custom dialogue where it makes sense. Accessing Korthia will be a quick process after getting baseline establishments such as your covenant ability and reaching max level. The team refers to some of the Maw content as "reverse assaults" as we are the ones assaulting an area now instead of defending. Unique gameplay elements, such as the Necrolords bringing an entire necropolis into the Maw, will be some of the cool additions with this patch. Flying is unlocked once the covenant campaign is finished, but this will probably not be on day 1. It will be account-wide once unlocked. They will likely expand the amount of legendaries and add new levels of conduits. They are playing around with empowered conduits right now, allowing players to take individual conduit slots to uncover more power or new abilities. Tazavesh is a Broker holding area, not necessarily where they are from. There will be an intro quest for context to unlock Tazavesh, but no attunement process. They will likely add more renown levels in the future. There is nothing to announce right now about more customization or new heritage armor, but they will definitely add it when the time is right. MrGM Interview - BC Classic Experience and Leatherworking Drums MrGM interviewed John Hight and Brian Birmingham on Burning Crusade. Burning Crusade Classic will utilize Patch 2.4.3 data. This patch included the adjusted experience curve to help players level to Burning Crusade faster, and so BC Classic will likely include this adjustment. This patch also included the change to allow your first mount at level 30 instead of 40, and so this will also likely be included. Players who have a collector's edition for Burning Crusade linked to their account will receive the collector's edition Netherwhelp pet in BC Classic much like the collector's edition pets for vanilla WoW were given to WoW Classic players who had a collector's edition linked to their account. The team is aware of the problem Leatherworking drums might play into BC Classic, and will likely be making minor adjustments so that they don't feel compulsory. The drums will still be a powerful advantage for leatherworkers, however. The Starting Zone Interview - Stygia not Used in 9.1 Content, Dreadlords Return The Starting Zone interviewed Jeremy Feasel and Frank Kowalkowski about Patch 9.1 The story of 9.1 will start off in the aftermath of the events in the trailer. From Bastion, the Jailer will next turn to Ardenweald and we will have to protect it. Ve'nari There will be brand new Ve'nari content as well. Stygia will not be used past season 1. Feel free to use it now and not save it up. There will be a new currency that Ve'nari will utilize in Patch 9.1 with new things to purchase. Korthia A new event will involve a bunch of players fighting back the Jailer's forces. The central hub the covenants establish in the Maw is located in Korthia. The Mechagon visitor system (where new and random allies would show up with dailies) is being utilized in Korthia. You'll unlock new repeatable activities as you progress in the campaign. There is a new reputation to earn rewards with in the Korthia hub. There will also be new callings in Korthia. Korthia will dive into the keepers from Oribos and what secrets they have been protecting for eternity. The dreadlords will be returning in this patch and we will learn more about them. You will do quests for all covenants in the story. You will be caught up on the story of other covenants. Launcher Interview - Vicarious Visions Team Working on Diablo II Resurrected Launcher did a quick interview with J. Allen Brack and Allen Adham about the announcements. Vicaious Visions is officially confirmed as the team working on Diablo II Resurrected. They were the game developer that recently merged into Blizzard after remastering Tony Hawk games. Diablo II Resurrected will release before Diablo IV. View the full article
  5. BlizzConline 2021 - World of Warcraft Q&A Panel The WoW team is answering questions on World of Warcraft! The Story in Chains of Domination The relationship between the Jailer, Sylvanas, and Anduin is the core of Shadowlands' story. The Jailer was looking for Anduin because they needed a hero with his qualities to get an audience with the Archon in Bastion. Uther recognized the power of the Maw on some level when Anduin passed by him, which is why he touches his wound in the trailer. The confrontation with Sylvanas at the end of Sanctum of Domination will be one of the most epic raid moments in raiding history. The Archon survives her wound. They tried to show this by having her hand move after the event in the trailer. Sire Denathrius The voice actor's performance for Sire Denathrius caused Steve to want to keep him alive. This is why he is trapped at the end of the raid instead of killed. He might have allies that want to liberate him from that sword. Time doesn't really mean anything in the realm of death as it's eternity. Bolvar will still be front and center in Chains of Domination. He is a pillar to rally around in Shadowlands. The story of those lost at Teldrassil is not yet done. Tyrande is still out for vengeance for her people. Burning Crusade Classic You will decide if your character moves to Burning Crusade upon logging in on pre-patch. If you choose to stay in Classic Era, your character will look inactive until you install Classic Era, which will then give you access to your character on the Classic Era version of your server. You also have a paid option to make a copy of your character to keep in Classic Era while also moving on to Burning Crusade. Your name will be saved for both server options. If there are server connections they will likely play out like in modern wow having names with servers attached. The team wants to address faction imbalance in BC Classic with small changes such as Paladin seals being available to both factions. Summoning Stones will be introduced with BC Classic as they were added originally in the expansion. PvP titles will be awarded to only a top percentage of players per region. They will not be added any fresh start servers for their timeline of Burning Crusade Classic, but it is something they have been talking about once the launch is successful. Layering will be used much in the same way for Classic's launch. Customization in Shadowlands There are no plans right now to add more race/class combinations in Shadowlands, but never say never. The team will add more customization options in the future for races that didn't get as much in Shadowlands. More heritage armor will be added in the near future while some might still be further off. The Pandemic While it took some time to implement working from home, the team is happy to be able to continue to bring people together through the game during times of isolation. Faction Imbalance The faction imbalance has become a social issue that will likely require a social solution and it is a top priority for the team. They don't quite have a way to address it yet, but recognize it is a problem that needs to be addressed. The faction balance is actually pretty even when it comes to amount of players. It is only for participation in high-end activities that skews majorly to Horde. Ion says "never say never" in regards to the option of letting Horde and Alliance play together eventually. There is still faction identity when selecting which faction you identify with and not having to worry about cutting yourself off from your friends. Server Connections in Modern WoW The team paused the process when Shadowlands launched because the expansion had a huge effect on server populations. The team will continue to use server connections once server populations become a notable issue. Anima There will be new sources of anima added in Chains of Domination. The anima system cosmetic rewards are designed to be an expansion-wide reward system. The team will always address reward amounts if they feel it needs to be altered. Auction House There won't be a return of the entire mobile auction house app, but they are thinking of creating a way to get resources for raiding and such prior to raid from mobile. Flying in Shadowlands You cannot fly directly from zone to zone. You will still need to use the a flight path to enter a zone. Pathfinder is account-wide and your alts will be able to fly at level 50 once unlocked. Torghast The team will continue to add Anima Powers and new content to Torghast. They also plan to address any classes that still struggle with Torghast. 10-Man Content 10-player raiding exists outside of mythic difficulty. Megadungeons are supposed to fill the roll of challenging small group content. Wandering Ancient Mount The Wandering Ancient will be available with Patch 9.0.5. You will receive the mount simply for owning Shadowlands. View the full article
  6. BlizzConline 2021 - Day 1 Recap Today we learned about Shadowlands Patch 9.1: Chains of Domination, Burning Crusade Classic, Forged in the Barrens Hearthstone Expansion, Rogues coming to Diablo IV, Diablo II: Resurrected, and more! World of Warcraft Shadowlands Patch 9.1: Chains of Domination Korthia - New section of the Maw with a new art kit, mounts, pets, and more. Sanctum of Domination - New raid with Eye of the Jailer, Tarragrue, Kel'Thuzad, and Sylvanas Tazavesh, the Veiled Market - New eight-boss Mythic mega-dungeon Torghast - New wing, floors, enemies, powers, and art Flying - Unlock flying by completing covenant activities and campaign chapters, earning your Covenant mount Covenant Cosmetic Armor Sets Shadowlands Season 2 - New Mythic+ Affix, Honor Talent refresh, PvP rewards, and more Burning Crusade Classic Release in 2021 with Beta soon Spell batching is removed Draenei and Blood Elves in pre-patch Current Classic Servers become Progression Servers Choose on a character by character basis to progress with the server or move the character to an Classic Era server. Paid option to make a copy of your character so you can keep it in Classic and move on to Burning Crusade. One paid Level 58 boost per account including a mount, dungeon blues, and limited to Classic races. Diablo II, Diablo IV, and Diablo Immortal Diablo IV: What's Next? Rogues can use Swords/Daggers, and Bows/Crossbows Three Specializations - Shadow Realm, Combo Points, Exploit Weakness Rogues can imbue their attacks with different elements like poison or frost More classes will come in the future There are optional PvP areas called Fields of Hatred Diablo II: Resurrected Deep Dive On PC & consoles with cross-play & cross-progression All cinematics modernized and recreated shot for shot The game will be playable in its original 2D form, like Starcraft Remastered. 8-Player multiplayer Diablo Immortal: Alpha & Beyond A large variety of ways to progress your character gives players things to do each time they log in The new Paragon system is less linear than in Diablo III, and allows for specialization which can be expanded upon over time Controller support is the most requested thing coming out of Technical Alpha The level cap of Technical Alpha was 45, but release is planned to be 60 Hearthstone Hearthstone Deep Dive Forged in the Barrens Expansion Spells now have schools Ranked spells grow with you through the game, having different effects on below 5 mana, above 5 mana and at 10 mana New Keyword: Frenzy, first time your minion takes damage and survives, it triggers this effect Core set - 235 cards. Buffed, revived and revolutionized cards as well as new ones. Get the Core set by leveling all your classes to level 10 Hearthstone Mercenaries - Tactical RPG and Roguelike type game mode. Single Player progression. Overwatch Behind the Scenes of Overwatch 2 New Maps - Rome and New York City Hero Missions - PvE Co-Op Missions Progression - Level up your heroes as you play Hero missions and fill out skill trees More Story Updated Hero appearances Blizzard Arcade Collection Blizzard announced the Blizzard Arcade Collection today, a collection of three older games. The Collection includes The Lost Vikings, Rock N Roll Racing, and Blackthorne. The Blizzard Arcade Collection is included as part of The Celebration Collection on PC. Consoles will also be able to play the collection. Players that didn't purchase the Celebration Collection can purchase the Arcade Collection for $20. The games in the Blizzard Arcade Collection come in their Original Editions and also upgraded Definitive Editions, with each version featuring custom key mapping and the ability to rewind up to 10 seconds. The Original Editions of The Lost Vikings and Blackthorne also include “watch mode,” which lets players watch a playthrough of the game and jump in to take control at any point. The ability to save progress anywhere is also included in all versions of each game, with the exception of the Definitive Edition of Rock N Roll Racing. An array of bonus materials rounds out the Blizzard Arcade Collection, including game art, development assets, unused content, lore, interviews, and more Blizzard Gear Store Blizzard has put up some new BlizzConline merchandise on the Blizzard Gear Store, all with free shipping. When you purchase through our link it helps support the site. Some interesting items: Helm of Domination Replica - Full size replica helmet meant for display purposes You Are Not Prepared T-Shirt World of Warcraft: New Flavors of Azeroth: The Official Cookbook World of Warcraft: Folk & Fairy Tales of Azeroth View the full article
  7. BlizzConline 2021 - Behind the Scenes of Overwatch 2 Panel BlizzConline 2021 - The Opening Ceremony Is Now Live! BlizzConline 2021 - World of Warcraft: Shadowlands What's Next Panel The WoW team reveals what to expect next from World of Warcraft: Shadowlands! Systems The team isn't sharing much about system changes right now. Unlike some previous expansions at this point, the team isn't seeing anything that needs to be completely overhauled or replaced. Systems have a solid foundation that will be built upon and they will share more once PTRs are live. Story Chains of Domination will explore the Maw and the Jailer's plans. The Jailer will make his first attacks, showing his hand, and forcing us to defend our new allies. The 4 Covenants will come together to take the fight to the Jailer. Patch 9.1 Features New areas and enemies in the Maw with Maw theme rewards. Mounting in the maw Korthia Largest new section of the Maw Filled with mysteries and a lot of denizens seen in Oribos City of Secrets New allies and foes and lore on the Old Ones New mounts and pets Maw Hand Mount and Undead Horse New Raid - Sanctum of Domination 10 Bosses Boss that is the literal Eye of the Jailer, utilizes the eye of Odin Kel'thuzad is featured Sylvanas is also a fight - the finale will change the future of the Shadowlands Torgahst New wings with new artsets New powers New Mega Dungeon - Broker Trading City New brokers Mythic only 8 bosses Broker assassins and guards Heist section - chase a broker who stole an artifact through portals Infinite Pirate Dragon Boss Rewards include broker pets and mounts - worm pet used by brokers as a currency Broker disc mount Broker themed weapons Covenants New conduits and additional conduits Expanding the soulbind system They are very early into this, and will ask for feedback on the forums New Covenant-themed transmogs Flying No Rep grind Unlocked through Covenant story Unlocking Flying grants a Covenant-themed flying mount. Season 2 Honor talent refresh Season rewards - brand new colors of the gladiator and Mythic + mount Vicious Gorn mount for season 2 Shape the Fate of the Shadowlands in Chains of Domination Originally Posted by Blizzard (Blue Tracker / Official Forums) The next content update, Chains of Domination, has been announced at BlizzConline! Watch the panel now or read on to discover what's coming up for World of Warcraft. The traitorous Sire Denathrius has been defeated, but the power of the Maw still grows. In Chains of Domination, the upcoming major content update for World of Warcraft: Shadowlands, players will delve into new depths of the Jailer’s hopeless domain, seeking to understand the true nature of his malignant plans. Backed by the renewed might of the four Covenants, the champions of the Horde and the Alliance will take the fight for the Shadowlands to the seat of the Jailer’s power. But the Banished One has a terrible new champion in his service—a cruel instrument of despair conscripted by Sylvanas Windrunner, capable of instilling dread into the hearts of Azeroth’s heroes like no creature of the Shadowlands. The Covenants Strike Back Return to the Maw with the restored strength of the kyrian, night fae, necrolords, and venthyr and together fight back to reclaim the Shadowlands from the Jailer’s sinister encroachment. As you unravel the Jailer’s dark designs you’ll be able to fight back with newfound inner-strength, even allowing your mounts to once again be rideable in this ominous realm. Discover the Mysteries of Korthia The Jailer is searching for the key to fulfill his twisted vision for the afterlives, and he has pulled a fragment of a long-lost domain into the Maw itself to find it: Korthia, City of Secrets. Dragged from the hidden byways of the In-Between, this landmass has its own strange creatures and brims with mysteries the likes of which the Shadowlands has never seen. It is these obscurities that the Jailer is truly after, the secrets of an enigmatic group known as the First Ones. During your adventures in the Maw and Korthia, you’ll be able to earn new rewards including a spectral steed bound in spiked barding and a severed hand mount that will fearlessly crawl wherever you command. Raid the Sanctum of Domination Found beyond the labyrinthine halls of Torghast, the Sanctum of Domination is a new 10-boss raid. Encounter the true Eye of the Jailer, turn the tide against the Tarragrue, square off against Kel’Thuzad, and come face-to-face with the Banshee Queen herself in a fateful confrontation. New Mega-Dungeon: Tazavesh, the Veiled Market Gather your party and discover exotic wares and strange creatures in the new eight-boss Mythic mega-dungeon; Tazavesh: the Veiled Market. Set in a bazaar of the mysterious brokers, you’ll face off against dastardly assassins, four-armed broker guards, an infinite pirate dragon, and other enemies as you chase down a wayward broker before she can unleash the might of a stolen artifact to realize her own designs. This Mythic-only instance can reward players with loot coveted by broker society—including a dazzling assortment of weaponry, otherworldly pets, and a mount. Explore New Layers in Torghast, Tower of the Damned As we bring the fight to the Jailer’s home domain, we’ll be able to advance further inside his lair—Torghast, Tower of the Damned. Scour a never-before-seen wing of Torghast as you fight new enemies and evade deadly traps with a variety of game-changing powers. Take to the Skies If you’ve got your eye on the skies above the afterlives of the Shadowlands, you’ll be able to unlock flying by completing covenant activities and campaign chapters. Players who do unlock flying will then receive a specialized mount representing their covenant. Kyrian players will glide over gleaming fields on the backs of centurians, night fae will ride upon Ardenweald’s powerful wolf serpents, necrolords will charge into battle upon corpseflies, and venthyr will take to the skies on newly awakened stoneborn. New Covenant Cosmetic Armor Sets As you further support your covenant and earn renown, you’ll be rewarded with a new covenant cosmetic armor set. This cosmetic armor set comes in four different colors and can be worn by any armor type—cloth, leather, mail, and plate. Each armor set’s tints can be mix and matched with the others to provide a variety of different looks to suit your desired appearance. Join the Fray in Shadowlands Season 2 Chains of Domination will also herald the beginning of Shadowlands Season 2. You’ll see the addition of a brand-new domination-themed affix in Mythic Keystone Dungeons and increased item levels for rewards. PvP Honor Talents will undergo a refresh, revitalizing lesser used talents for more options to unleash your full potential. New seasonal rewards for PvP include new colorations of the Gladiator and Mythic keystone mounts, and new Vicious mounts—Alliance and Horde-themed Gorm. We hope you enjoyed this preview of Chains of Domination and Season 2, which will become available at a later date. The content update's features are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com. View the full article
  8. BlizzConline 2021 - The Opening Ceremony Is Now Live! BlizzConline 2021 - World of Warcraft: Burning Crusade Classic What's Next Panel The WoW team reveals what to expect next from World of Warcraft: Burning Crusade Classic! Burning Crusade Classic Released in 2021 and Beta will be soon. Burning Crusade will run just like Classic, the old data on modern code. Addition of Draenei and Blood Elves. Paladins for Horde and Shaman for Alliance. Addition of Jewelcrafting profession. Addition of flying in Outland. Bugs in First Working Build The first playtest of a working Burning Crusade Classic had a bug in which the character creator had naked characters. Draenei character creator bug had the gnome character background with the camera focus on their waist. Additions and Changes Spell batching is removed. Raid bosses will be released in their original state with only the most crucial nerfs from the past included. Paladins Seal of Blood and Seal of Vengeance will be available to both factions. Arena teams will be able to have more members than bracket size. This way you can have a roster to play with instead of just specific people. Draenei and Blood Elves will be added in prepatch so you can level before Burning Crusade. Phases Phase 1 - Karazhan, Gruul's Lair, and Magtheridon's Lair Phase 2 - Serpentshrine Cavern and Tempest Keep Phase 3 - Hyjal, Black Temple Phase 4- Zul'Aman Phase 5 - Sunwell Servers Current Classic Servers become Progression Servers Classic Era realms will launch with the release of Burning Crusade. These will be Classic until the end of time. You can choose on a character by character basis to progress with the server or move the character to an Classic Era server. There will be a paid option to make a copy of your character so you can keep it in Classic and move on to Burning Crusade. Paid Boost There will be a Level 58 boost One per account Classic Era realms only Level 40 mount and skill to go with it No professions Geared in Dungeon blues Unavailable to new races World of Warcraft: Burning Crusade Classic Deep Dive Originally Posted by Blizzard (Blue Tracker / Official Forums) Join WoW Classic lead producer Holly Longdale, production director Patrick Dawson, and lead software engineer Brian Birmingham for a deeper look into the Burning Crusade Classic in this BlizzConline panel. Burning Crusade Classic Features As with any expansion, Burning Crusade Classic brings with it a variety of content for players to explore. Through the launch and over the course of content updates to follow, players will discover: New Lands to Explore: Step through the Dark Portal and into Outland. Two New Playable Races: Fight for the Horde as the blood elves, seeking a new source of arcane power or join the Alliance as the draenei, exiles from Outland in search of a new home. Arenas: Assemble allies and prove your PvP prowess in 2v2, 3v3, or 5v5 combat in Arenas such as the Ring of Trials and the Circle of Blood. Flying Mounts: Take flight in the chaotic skies of Netherstorm and soar over fel-touched Shadowmoon Valley with the introduction of flying mounts in Outland. Master Challenging Raids and Dungeons: Conquer 5-player dungeons and Heroic dungeons set in the crystalline fortress of Tempest Keep, or raid the haunted halls of 10-player Karazhan as you gear up over time for a climactic confrontation against Kil’jaeden in 25-player Sunwell Plateau. Jewelcrafting: Carve gems of power to socket into players’ gear with the Jewelcrafting profession. Aldor and Scryer Factions: Choose between the Aldor or Scryer factions in Shattrath and earn their unique rewards Create a paladin on the Horde or a shaman on the Alliance. Level to 70 and gain new class abilities and more. Bringing Burning Crusade Classic to Life Much like WoW Classic, we faced a lot of challenges in bringing Burning Crusade 13 years forward to today. One of these challenges was translating all of the expansion data—the content, the gameplay rules, how enemies behave, and so on—into the modern code, with all of the under-the-hood technical improvements, performance enhancements, and bug fixes we’ve made over the years. To do this, we need to convert over 750,000 rows of data from the format we used around 2007 to the format we use today. Thankfully, we have dedicated and talented engineers who can utilize scripts that help make these conversions go a bit easier—but that doesn’t mean that we can solely rely on those automated conversions. Running the old client, we look at how things actually worked in the original Burning Crusade and compare it against the conversion in Burning Crusade Classic to verify it’s all working as intended. We also wanted to make sure that as we made these conversions, we retained any bug fixes that we had made previously so to provide a cohesive experience between WoW Classic and Burning Crusade Classic. We spend a lot of time looking at the old reference code to make sure we get things right and bug fixes are retained. Because it’s been 13 years since the launch of Burning Crusade, we also have to take the time to make sure that what we remember matches up with how things really were. It’s easy for time to change perceptions and what we might have thought of as a bug, might actually be how it played originally in Burning Crusade. Having a reliable resource to check makes a big difference. Our modern code also provides additional stability for the client. Servers used to be much more siloed, but now have the ability to harness the benefits of cloud infrastructure. This allows us to avoid issues like “instance not found” errors when players are trying to access things like dungeons or raids. Sometimes bringing this data over results in unintended consequences. When doing early tests, we found things like the blood elf male missing his clothes, despite the client believing he had some on. We soon figured out that textures weren’t assigned properly, even though the geometry from his clothes was still apparent. With the Draenei, they initially appeared that they were too tall on the character creation screen—but the real problem was that Draenei were being shown in the Dun Morogh character creation screen, which has a camera height appropriate for dwarves and gnomes. We also ended up with water showing up in Hellfire Peninsula where no water was meant to be. Outland doesn’t have oceans like Azeroth does, but this was something we were able to address. Some Changes Ahead Our guiding principle in WoW Classic was to keep the game as true to the original as we could. With Burning Crusade Classic, we still want to make sure we’re providing an experience true to the Burning Crusade, maintaining the essential elements of the expansion that players expect. We also have some changes that we are making to maintain good experiences for players when they arrive in Outland. With WoW Classic, we purposefully recreated the “spell batching” behavior from the original game. Though it was largely a relic of old technology, the idea of having this again in WoW Classic was popular with players, and seemed like something we should include in the name of authenticity. However, there is an inherent issue with spell-batching creating latency for players. We’d end up with players reporting bugs with spells and abilities like Blink or Pyroblast not working properly when it was actually a result of latency causing those abilities not to cast as expected. For Burning Crusade Classic, it’s being removed to improve that overall experience. The raiding community is also more experienced now, and we want to provide the challenges players expect when stepping back into their favorite raids. To do this, we want to provide more challenging versions of the bosses in dungeons and raids by removing the changes that were made to them later in the expansion cycle. However, there are some changes we are likely to keep when original boss designs proved far more frustrating than challenging. As an example: M’uru initially had a lot of spell pushback, which was causing players to exclude spellcasters from their groups. We fixed this issue pretty quickly, and it’s something we’ll still include as a change when this boss becomes available in Sunwell Plateau—but the decrease to his health will likely revert to its original state. Players have asked to engage with the initial versions of bosses so they can see if the benefit of experience allows them to defeat bosses they previously struggled with, and we want to provide them with that opportunity. PvP and Faction Balance We want to make sure we maintain faction identity, but also realize that there’s an imbalance between the Horde and Alliance paladin Seals, as Seal of Blood for the Horde is very powerful when compared to the Seal of Vengeance for the Alliance. To address this, the Horde and Alliance will still get their faction-specific Seals at level 64, but when they reach level 70, they’ll also be able to get the opposite faction Seal as well. Another change we’re making is to the way players can fill out their Arena rosters. With the original release of Arena in Burning Crusade, players were only allowed to have the same number of players as the bracket they were in. If they were taking part in 3v3 Arena, they could only have three players in their list. That meant if someone couldn’t play for a while, then no one on the team was able to play either. With Burning Crusade Classic, we’ve expanded this to allow for rosters to contain twice the number of players for the bracket. This will allow teams to sub in players as they need to and continue taking part in Arenas. We’re also planning to use the modern matchmaking algorithms to more quickly match players with equally skilled opponents, while still keeping the rating requirements on purchased arena gear in later seasons. Blood Elf and Draenei Access With the release of the Burning Crusade Classic pre-expansion patch, players will also get access to the Blood Elf and Draenei races early before the Dark Portal opens. This will allow players to get a jump on leveling so they can join their friends in Outland. Content Phases To allow players to stay on top of the latest content and gear up with their friends, we’ve set up a potential plan for additional content releases for Burning Crusade Classic to occur over 5 phases. As with anything in early development, these plans are subject to change and we look forward to player feedback. Phase 1: Karazhan, Gruul’s Lair, and Magtheridon’s Lair Raids will open Phase 2: Serpentshrine Cavern, Tempest Keep, and Arena Season 1 Phase 3: Hyjal, Black Temple, Arena Season 2 Phase 4 : Zul’Aman and Arena Season 3 Phase 5: The Sunwell and Arena Season 4 Meeting the Diverse Needs of Players We want to make sure that we serve the needs of a variety of WoW Classic players. Whether it’s those who choose to move on into the Burning Crusade Classic content, or those who choose to remain in WoW Classic as it is, we want to provide players with a choice when the pre-expansion patch goes live for Burning Crusade Classic. Going forward, current WoW Classic live servers will become progression servers with access to Burning Crusade Classic and its content updates. On patch day, players will be presented with a choice of where they want to play their characters. Do you want to continue into the content of Burning Crusade Classic? Or do you want to continue to experience WoW Classic? You’ll be able to make a choice for each of your individual characters. This provides players a way to pick and choose the experiences they want to have, whether it’s with journeying into the next expansion with a max-level character that’s ready to go through the Dark Portal or creating a new draenei or blood elf to experience the new starting areas, or if it’s a mid-level character staying with the Classic Era realm to continue their progress and play with friends there. For those who haven’t had the opportunity to play through WoW Classic or who are Burning Crusade fans looking to experience Outland right away, we’ll also be offering a way to boost to level 58. These boosts will be limited to one per account, won’t be usable on Classic Era realms, and won’t be usable on the new blood elf or draenei races. Boosted characters will be equipped with some basic dungeon blues, the level-40 mount skill, and a mount. Freshly boosted characters will not include any professions while existing characters will retain their chosen profession as it is. If you decide to continue playing WoW Classic, you’ll be able to play on Classic Era realms, which will launch at the same time as the pre-expansion patch for Burning Crusade Classic. We want to make sure that your choice is meaningful and know that some players may want to play a specific character on both WoW Classic and Burning Crusade Classic. We’ll be introducing an optional paid service to unlock a clone of your character in both clients so that you can continue your adventures in both eras. Read more in our World of Warcraft: Classic and Burning Crusade Classic Characters and Realms article. Burning Crusade Classic Launching This Year We know that the most burning question players have is when will Burning Crusade Classic launch? This year, 2021. We’ll be holding a beta test before long, where players will be able to head back to Outland and provide feedback on how it feels. We want to make sure we give plenty of time for the beta test so we can make the most of that feedback. We also want to make sure that those who are still progressing through Naxxramas or other content have time. Final Words The community has been instrumental in making WoW Classic a success, we look forward to players joining the Burning Crusade Classic beta and helping us make it the best it can be too. We love working on WoW Classic and want to thank you all for helping us bring Azeroth to life. Stay classic and stay tuned for more information here on the official site! World of Warcraft: Classic and Burning Crusade Classic Characters and Realms Originally Posted by Blizzard (Blue Tracker / Official Forums) With Burning Crusade Classic™, players will be provided a choice of taking their characters beyond Azeroth and through the Dark Portal into Outland or staying in Azeroth—for all time. During the World of Warcraft: Burning Crusade Classic Deep Dive panel at BlizzConline, lead producer Holly Longdale, production director Patrick Dawson, and lead software engineer Brian Birmingham discussed what players could expect when the Burning Crusade Classic releases in 2021. Where Will Your Adventures Take you? With the release of the Burning Crusade Classic pre-expansion patch, players will be presented with a choice for each of their existing WoW Classic characters: to progress to the Burning Crusade era along with the rest of the Horde and Alliance heroes on their realm, or to continue adventuring in the original WoW Classic content on all-new “Classic Era” servers. Once the pre-expansion patch has gone live, players will see a choice of WoW Classic or Burning Crusade Classic within the Battle.net desktop app. WoW Classic will direct you to the new Classic Era realms which will have the latest phase of WoW Classic content in it and will not progress into any WoW expansion content. Burning Crusade Classic realms will contain all the new Burning Crusade game systems including the blood elf and draenei races which will become available with the pre-expansion patch release. You’ll need to make a choice of which game type you’d like to play each of your available characters on. The first time a player tries to log in with a character in either client, they will be asked to confirm that they want to activate the character in that game. Once players choose where they want to play, the clone of that character on the other client will be unavailable for play unless the player chooses to “clone” their character with an optional paid service. Players who want to experience the best of both worlds will have the option to unlock both “clones” of each WoW Classic character as an optional paid service, allowing each hero to venture forth into Burning Crusade Classic while their Classic Era character continues their original adventure. Clones are created from a snapshot just prior to the Burning Crusade Classic pre-expansion patch and will not include any additional progress from that point on. This means that if you continue to play your WoW Classic character for some months after and unlock the clone at a later date, it will not include any additional progress past the point of the original capture of your character. What Happens with Realms? Here’s how it works…. Existing realms will patch with the new Burning Crusade Classic content. If you choose to experience all of the new content, everything for your character remains the same including your realm, guild, and more — but you’ll have access to the Burning Crusade Classic and all the updates that come with it. If you choose to have a character remain in WoW Classic, it will be available to play on a new Classic Era realm. These new realms are available as a new game client in the Battle.net desktop app. Friends from your original realm who also choose to play on the Classic Era realm will join you on the same realm. Your friends list will continue to be available no matter where you end up. Realm names will remain the same for both Burning Crusade Classic and Classic Era realms and player characters will exist as they are before the pre-expansion patch on both era types. Breaking it all Down To simplify the process, here’s a quick rundown of everything you need to know: On patch day, you’ll be able to open the Battle.net desktop app and choose which game you want to play—Burning Crusade Classic or WoW Classic. Your existing characters will show on both game types under your old realm name/s. Once you’ve chosen a game to play, you’ll select a character to play and confirm your choice. If you decide you’d like to play your character in both game types, you’ll be able to use an optional paid service to gain access to the cloned character in both game types. Then all you need to do is log in as you normally would and play. More to Come… Further details on each realm type and the available options for characters will be provided at a later date as we move closer to the Burning Crusade Classic launch. Stay tuned here, on the official World of Warcraft site to learn more. View the full article
  9. BlizzConline 2021 - The Opening Ceremony The Opening Ceremony is here! The Blizzard Arcade Collection has been announced! It will be free for anyone who purchased a BlizzConline bundle! It includes Lost Vikings, Rock n' Roll Racing and Blackthorne. $20 without purchasing a bundle. World of Warcraft Shadowlands Patch 9.1: Chains of Domination has been announced! New Charity pets! Return of the chance to get Bananas the monkey and an extra Daisy the Sloth pet if a goal is met! Burning Crusade Classic You have the option to bring your WoW classic character into BC or keep it in Classic. Hearthstone Core Set will be added later this year for free. 250 of the best cards from all past sets. Hearthstone Classic format will be added, a mode that uses the original set of cards and rulesets. New Hearthstone Expansion - Forged in the Barrens! Shadowhunter Vol'jin card and 30 year anniversary card back available for free! Hearthstone Mercenaries mode allows you to create a team of Warcraft heroes in a rogue-like challenge mode. Diablo IV New Class Revealed - Rogue Diablo II: Resurrected Full HD Remaster of Diablo II and Expansion in 3D. Available on PC and Consoles. All cinematics modernized and recreated shot for shot. Original graphics option available. New Games J. Allen Brack says there are new games being worked on that will be announced when the time is right. View the full article
  10. BlizzConline Scavenger Hunt - Win Coca-Cola Prizes! Originally Posted by Blizzard (Blue Tracker) At BlizzConline, players will be able to participate in a scavenger hunt for a chance to win Coca-Cola prizes! The hunt will have you exploring the website, delving deep into panels, drawing on your Blizzard game knowledge, and more. To get ready, save a copy of the official Murloc Scavenger Hunt objectives list below, and make sure to keep it on hand while you enjoy the show. Once you have your answers ready to go, submit them at the link below by 11:59 p.m. PST, February 21, 2021. 30 winners will be selected randomly from those who submitted a correct entry. SUBMIT YOUR ANSWERS Prizing 30 winners will be randomly selected from correct entries to receive an Epic Pack of the Celebration Collection plus one of these awesome Coca-Cola prizes. A Countertop Mini Fridge A Grizzly 15qt Cooler A Staples Pigeon X Coca-Cola collection hoodie An illuminated sign For complete official rules with prizing info, click here. Happy hunting! View the full article
  11. BlizzConline Preview - Wandering Ancient Mount Originally Posted by Blizzard (Blue Tracker / Official Forums) Last year we collaborated with our World of Warcraft communities across the globe to create a new mount to gift all players with World of Warcraft: Shadowlands activated on their account and for those who purchase the expansion at a later date. After receiving hundreds of thousands of votes, the Wandering Ancient came out on top! Not all ancients are interested in war or lore, some just want to travel the world! This arboreal nomad has traveled to many places and with each passing season embraces change, both in scenery and in the foliage atop its branches. Watch the "World of Warcraft: Making of the Wandering Ancient Mount" panel on February 19 at 4:10 p.m. PST for a first glimpse of the mount set to make its way to eligible players in Q1 2021. The Wandering Ancient is just one of many things we’ll be showcasing at BlizzConline, tune into BlizzConline later today to learn more about what’s coming to World of Warcraft: Shadowlands and WoW Classic! View the full article
  12. Shadowlands: Chains of Domination and Burning Crusade: Classic Blizzard appears to have posted PR information for some of their upcoming announcements. Lots of spoilers below! Originally Posted by Blizzard Entertainment The traitorous Sire Denathrius has been defeated . . . but the power of the Maw still grows. In Chains of Domination™, the upcoming first major content update for World of Warcraft®: Shadowlands, players will delve into new depths of the Jailer’s hopeless domain, seeking to understand the true nature of his malignant plans. Backed by the renewed might of the four Covenants, the champions of the Horde and the Alliance will take the fight for the Shadowlands to the seat of the Jailer’s power. But the Banished One has a terrible new champion in his service—a cruel instrument of despair conscripted by Sylvanas Windrunner, capable of instilling dread into the hearts of Azeroth’s heroes like no creature of the Shadowlands. Discover the Mysteries of Korthia - The Jailer is searching for the key to fulfill his twisted designs—and he has pulled a fragment of a long-lost domain into the Maw itself to find it. Seek answers in ancient Korthia, the City of Secrets, and engage in new quests and outdoor activities. The Covenants Strike Back - With the strength of the kyrian, night fae, necrolords, and venthyr restored, embark on a campaign to unite the four covenants—and together, launch an assault against the Jailer in his home territory. Raid the Sanctum of Domination - Brave treacherous, unexplored reaches of Torghast in a new 10-boss raid: the Sanctum of Domination. Encounter the true Eye of the Jailer, turn the tide against the Tarragrue, and come face-to-face with the Banshee Queen herself in a fateful confrontation. New Mega-dungeon - Tazavesh, the Veiled Market—Gather your party and discover exotic wares and strange creatures in an eight-boss Mythic mega-dungeon set in a bazaar of the mysterious Brokers, and culminating in a high-stakes heist to steal powerful artifacts from Azeroth. And More - Gear up for Shadowlands Raid, Dungeon, and PvP Season 2, with a seasonal Mythic Keystone dungeon affix themed around the Jailer’s power; don new Covenant cosmetic armor sets that any class can wear; expand the powers of your Soulbinds and Conduits; add new mounts and pets to your menagerie; Unlock flying in the Covenants’ four domains; and much more. Originally Posted by Blizzard Entertainment Journey through the Dark Portal once again in World of Warcraft®: Burning Crusade Classic™! Originally released in January 2007, The Burning Crusade summoned the heroes of Azeroth to the shattered and fel-scarred realm of Outland to stop an invasion of the demonic Burning Legion. In 2021, Blizzard Entertainment’s recreation of the first World of Warcraft expansion will give players from around the world a chance to return to Outland as it once was to relive an era of timeless adventure—or experience what awaits beyond the Dark Portal for the first time. Rediscover the Broken World of Outland – Flee the fel reavers who roam Hellfire Peninsula, dive deep beneath the swamps of Zangarmarsh to confront what lurks below, and clash with the demonic agents of the Burning Legion in the shadow of the Black Temple. Join the Fight as a Blood Elf or Draenei – The ranks of the Horde and the Alliance grow! Fight for the Horde as the blood elves, seeking a new source of the arcane power that once sustained them, or join the Alliance as the draenei, exiles from Outland in search of a new home. The Saga Unfolds Over Time – Content from the original game will roll out in phases, at a cadence paced for the WoW Classic community. Prepare for the opening of the Black Temple, gear up to confront the gods of Zul’Aman, and gather your allies to face the fury of the Sunwell. Burning Crusade Features Reborn – Prove your prowess in the Arena PvP system, enhance your gear with the Jewelcrafting profession, take to the skies over Outland on flying mounts, choose whether to seek the aid of the Aldor or the Scryers of Shattrath, and much more. Choose Your Era – Prior to Burning Crusade Classic’s release, WoW Classic players can decide whether to advance each of their characters to the Burning Crusade era with the rest of their realm, or to continue playing the original WoW Classic content on new Classic Era servers. Included With Existing World of Warcraft Subscriptions – As with WoW Classic, anyone who subscribes to World of Warcraft can also play Burning Crusade Classic at no additional cost, giving players the freedom to enjoy multiple eras of Azeroth at their own pace. Shadowlands - Chains of Domination Burning Crusade Classic View the full article
  13. Upcoming Changes to the Ashran, Isle of Conquest, and Wintergrasp Epic Battlegrounds Originally Posted by Blizzard (Blue Tracker / Official Forums) In next week’s Public Test Realm update, we’ll be making several adjustments to the Ashran, Isle of Conquest, and Wintergrasp epic battlegrounds. Ashran We’ve increased the player count again to make the battleground feel more epic. We also wanted to even out the Horde and Alliance sides of the map, especially at the start. The Tower Mages have had their difficulty lowered as they were a bit too impactful to the battleground. Additionally, we’ve reduced the cost to summon Fangraal and Kronus to help teams push the mid-lane more often. Maximum player count per faction is now 35 (was 30). Starting reinforcements are now 175 (was 150). To allow both factions to have easier access to Star Root Tubers and Song Flowers, both these tasty treats will now spawn alongside each other in the Dark Woods and Root Den. Artifact Fragment cost to summon Kronus and Fangraal reduced to 1500 (was 3000). Horde and Alliance tower mages are now worth 30 Reinforcements when slain (was 50). Horde and Alliance tower mages have had their spells adjusted: Rylai Crestfall – Alliance Tower Mage Northrend Winds now deals 15% of the target’s maximum health in Frost damage (was 200% Weapon damage). Frostbolt now deals 8% of the target’s maximum health in Frost damage (was 100% Weapon damage). Frostbolt Volley now deals 15% of the target’s maximum health in Frost damage (was 150% Weapon damage). No longer casts Mass Polymorph. Jeron Emberfall – Horde Tower Mage Fireball now deals 8% of the target’s maximum health in Fire damage (was scaling damage). Combustion Nova now deals 15% of the target’s maximum health in Fire damage (was scaling damage). Ignite now deals 1% of the target’s maximum health in Fire damage (was scaling damage). Living Bomb initial spell now deals 5% of the target’s maximum health in Fire damage (was scaling damage). Living Bomb explosion now deals 15% of the target’s maximum health in Fire damage (was scaling damage). Magma Blast cast by Jeron’s summoned Lava Fury now deals 5% of the target’s maximum health in Fire damage (was 200% Weapon damage). Isle of Conquest These changes are intended to discourage base-rushing and have all control points be important, not just Hangar. Glaive Thrower health has been increased by 40%. Alliance and Horde Commander health increased by 50%. Demolisher health increased by 25%. Catapult health increased by 100%. The amount of siege damage required to break down keep walls has been increased by 20%. Wintergrasp Wintergrasp has been very defense-favored, so we’ve made the following adjustments to even out both sides of the playing field. Broken Temple and Sunken Ring Workshops are now controlled by the attacking team when the battle starts. Wintergrasp Wall, Wintergrasp Fortress Wall, and Wintergrasp Fortress Gate health has been reduced by 20%. Destroying Towers reduces match time by 8 minutes (was 5 minutes). Siege Engine’s Steam Rush ability deals 20-35% of a player’s health (was 30-45%). Demolisher’s Hurl Boulder ability deals 20-25% of a player’s health (was 36%). After 5 minutes, all players in the battleground who do not have a rank (including players who join late) will now be granted the rank of Corporal. Thank you for your feedback! If you get a chance to check out the changes on the PTR, please let us know what you think in the PTR General Discussion forum. View the full article
  14. Patch 9.0.2 Hotfixes - February 18, 2021 Originally Posted by Blizzard (Blue Tracker / Official Forums) Covenants Kyrian Fixed an issue where Pointed Courage (Kleia Soulbind) could sometimes hit more than 5 targets when casting Blink or Roll through enemies. Necrolord Mama Tomalin is now able to wear Abominable Accessories. Venthyr Fixed an issue that allowed Theotar the Mad Duke (Soulbind) to serve tea to more than 4 allies with Wasteland Propriety when triggered by certain Venthyr class abilities. Dungeons and Raids Castle Nathria Shriekwing Fixed an issue causing Exsanguinating Bite to sometimes not hit her current target. The Necrotic Wake Discharged Anima and Discarded Shield effects will now cancel when a Mythic Keystone run begins. Fixed an issue causing Winged Champions to die to damage from enemies. Items and Rewards Bosses now drop 33% more loot than before in all Timewalking raids. Pet Battles Shy Melvin no longer damages himself with Corrosion. Player versus Player Mage Fixed an issue where the visual effect of an Orc mage’s Ring of Frost was appearing delayed to enemy players. View the full article
  15. 9.0.5 PTR Changes - Updated February 18 Originally Posted by Blizzard (Blue Tracker / Official Forums) Items and Rewards Rhinestone Sunglasses can now be used in transmogrification and will appear in your collection once found. Vendor prices for items below item level 75 have been adjusted. The Lightless Force weapon enchant no longer targets out-of-combat or crowd-controlled enemies. Legendary Items Demon Hunter Fel Bombardment’s buff duration has been increased to 40 seconds (was 30 seconds) and the chance to trigger increased by 5%. Darkglare Medallion’s chance to trigger increased to 40% (was 20%) and now also refunds the Fury of the casted Eye Beam or Fel Devastation. Havoc Burning Wound damage over time damage increased 100% and Immolation Aura damage increased by 100% (was 50%). Vengeance The casted Eye Beam from Collective Anguish’s summoned ally now always crits. Spirit of the Darkness Flame’s Fiery Brand instant damage increased by 20% (was 15%). Death Knight Blood Phearomones now grants 10% Haste while inside your Death and Decay (was 8%). Crimson Rune Weapon now causes Dancing Rune Weapon to generate 5 Bone Shield charges and reduces the cooldown of Dancing Rune Weapon by 5 seconds (was 3 seconds). Vampiric Aura now increases the duration of Vampiric Blood by 3 seconds and grants 5% Leech for the duration. Gorefiend’s Domination now also grants 45 Runic Power when Vampiric Blood is used. Unholy Reanimated Shambler explosion damage increased by 5% and now approximately procs every 1.75 minutes (was 1.5). Druid Feral Cat-Eye Curio now restores 35% Energy (was 25%). Increased both Frenzyband effects by 50%. Restoration Verdant Infusion extends the duration of your heal over time effects on the Swiftmend target by 10 seconds (was 8 seconds). Hunter Beast Mastery Dire Command now has a 35% chance to trigger (was 20%). Rylakstalker’s Piercing Fangs critical damage increased to 40% (was 20%). Flamewaker’s Cobra Sting now has a 50% chance to trigger (was 25%). Qa’pla, Eredun War Order now resets the cooldown of Kill Command (was reduces the cooldown by 5 seconds) and has an additional passive effect – Barbed Shot deals 10% increased damage. Marksmanship Surging Shots now causes Rapid Fire to deal 35% additional damage (was 25%). Eagletalon’s True Focus now also increases the duration of Trueshot by 5 seconds. Serpentstalker’s Trickery no longer triggers Wild Spirits (Night Fae Ability) twice. Survival Latent Poison Injectors damage increased by 15%. Mage Disciplinary Command increases Critical Strike damage by 25% (was 20%). Expanded Potential procs per minute increased to 2 (was 1.66). Arcane Arcane Harmony damage per stack increased to 8% (was 7%) and the effect stacks up to 18 times (was 15). Frost Cold Front now calls down a Frozen Orb after casting 30 Frostbolts or Flurries (was 60). Freezing Winds now triggers Fingers of Frost every 2 seconds (was 3 seconds). Fire Molten Skyfall now calls down a Meteor after casting 18 Fireballs or Pyroblasts (was 25). Sun King’s Blessing now requires consuming 8 Hot Streaks (was 12) and grants Combustion for 6 seconds (was 5 seconds) Monk Shaohao’s Might now causes Tiger Palm to have a 40% chance (was 10%) to deal 300% of normal damage (was 250%) and reduce the remaining cooldown of your Brews by 2 additional seconds (was 1 second). Brewmaster Mighty Pour now causes Celestial Brew to increase your Armor by 50% (was 25%) for 8 seconds (was 7 seconds), and causes Purifying Brew to have a 35% chance to not consume a charge (was 25%). Windwalker Xuen’s Battlegear critical strike chance increased by 50% (was 30%) and Fists of Fury cooldown reduced by 5 seconds (was 2.5 seconds). Mistweaver Clouded Focus healing increased by 20% (was 15%) and mana cost reduced by 20% (was 15%). Paladin Vanguard’s Momentum increases Holy damage done by 4% (was 3%) for 10 seconds (was 8 seconds). Of Dusk and Dawn buff duration increased to 12 seconds (was 8 seconds) and Blessing of Dusk damage reduction increased to 4% (was 3%). Holy Inflorescence of the Sunwell increases Infusion of Light effects by 30% (was 20%). Shadowbreaker, Dawn of the Sun buff duration increased to 10 seconds (was 6 seconds). Protection The Ardent Protector’s Sanctum has been redesigned – When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 60 seconds. This effect does not stack with Unbreakable Spirit (Talent). Priest Cauterizing Shadows’ healing increased by 36% and can now critically strike. Discipline Cauterizing Shadows now functions with Mastery: Grace. Kiss of Death reduces the cooldown of Shadow Word: Death by 12 seconds (was 8 seconds). Holy Divine Image now casts Searing Light when Shadow Word: Pain or Mindgames (Venthyr Ability) are used, and casts Holy Nova when Unholy Nova (Necrolord Ability) is used. Additionally, if the Priest is crowd controlled while Divine Image is active, the image will cast single target healing spells on nearby low-hp allies. Divine Image spell-mirroring cooldown removed (e.g. queueing a Shadow Word: Death after a Holy Fire will now trigger 2 Searing Lights). Flash Concentration buff duration increased to 20 seconds (was 15 seconds). Shadow Painbreaker Psalm generates up to 30 Insanity (was 20) and now functions with Death and Madness (Talent). Shadowflame Rift’s damage has been increased by 40%. Rogue Mark of the Master Assassin now only affects auto-attack and Rogue abilities’ critical strike chance. Tiny Toxic Blade now causes Shiv to deal 500% increased damage (was 350%). Essence of Bloodfang damage increased by 30%. Assassination Doomblade now deals an additional 45% Bleed damage (was 30%). Duskwalker’s Patch reduces Vendetta’s cooldown for every 30 Energy you expend (was 50 Energy). Outlaw Guile Charm increases your damage dealt by up to 15% (was 10%) and lasts up to 12 seconds (was 10 seconds). Greenskin’s Wickers increases the damage of your next Pistol Shot by 300% (was 200%). Concealed Blunderbuss now has a chance to fire your next Pistol Shot 3 additional times (was 2). Subtlety The Rotten now causes Backstab to deal 50% increased damage (was 30%). Deathly Shadows increases all damage dealt by 20% (was 15%) for 15 seconds (was 12 seconds). Shaman Elemental Echoes of Great Sundering now causes Earthquake to deal 100% additional damage (was 175%). Enhancement Legacy of the Frost Witch now causes Stormstrike to deal 30% increased damage (was 15%). Restoration Jonat’s Natural Focus now increases the next Chain Heal by 20% (was 10%). Spiritwalker’s Tidal Totem now reduces mana cost of Healing Wave and Chain Heal by 40% (was 25%). Warlock Demonology Implosive Potential’s Haste buff duration increased to 12 seconds (was 8 seconds). Balespider’s Burning Core increases the damage of Demonbolt by 15% per stack (was 8% per stack). Grim Inquisitor’s Dread Calling increased to 4% per stack (was 3% per stack). Destruction Madness of the Azj’aqir duration increased to 4 seconds (was 3 seconds). Affliction Malefic Wrath duration increased to 10 seconds (was 8 seconds) and damage per stack increased to 35% (was 25%). Wrath of Consumption duration increased to 30 seconds (was 20 seconds) and periodic damage increased to 6% (was 5%). Warrior Arms Enduring Blow’s chance to apply the Colossus Smash effect increased to 25% (was 15%) and duration increased to 6 seconds (was 5 seconds). Battlelord now triggers from Overpower (was Slam) and reduces the Rage cost of your next Mortal Strike by 15 Rage (was 12). Exploiter’s Mortal Strike damage bonus increased to 50% (was 25%) and the damage bonus for Venthyr Warriors increased to 36% (was 18%). Fury Cadence of Fujieda duration increased to 12 seconds (was 8 seconds). Will of the Berserker duration increased to 12 seconds (was 8 seconds). Reckless Defense now triggers from all Rampage hits (was Rampage critical strikes) and reduces the remaining cooldown of Recklessness and Enraged Regeneration by 1 second (was 3 seconds). Protection Reprisal has been redesigned – Charge and Intervene grant you Shield Block, Revenge!, and generates 20 Rage. Unbreakable Will now also grants an additional charge of Shield Wall. Seismic Reverberation damage increased to 75% (was 40%). Player versus Player Battlegrounds The Horde flag size in Warsong Gulch and Twin Peaks have been increased to match the size of the Alliance flag. Focused Assault and Brutal Assault now increase damage taken by 10% per stack and reduces healing received by 5% per stack in Warsong Gulch, Twin Peaks, and Eye of the Storm. Classes Ashen Hallow (Venthyr Paladin), Spear of Bastion (Kyrian Warrior), Resonating Arrow (Kyrian Hunter), and Wild Spirits (Night Fae Hunter) visual effects are now more easily distinguishable when cast by enemy players. Paladin Holy Divine Vision (PvP Talent) now reduces the cooldown of Aura Mastery by 1 minute (was grants Shadow Resistance Aura). Warlock Amplify Curse (PvP Talent) cooldown reduced to 30 seconds (was 45 seconds). Casting Circle (PvP Talent) no longer causes Unending Resolve to stop granting its interrupt immunity. Demon Armor (PvP Talent) increases Armor by 120% (was 90%). Affliction Fixed an issue where Rapid Contagion (PvP Talent) could be used while under the effects of crowd control abilities. The Maw A new account-wide unlock has been added to Ve’nari that reveals teleport nodes near all the long walkable chains in Torghast to help you quickly cross the chains and no longer have to face your fear of heights. Reduced the health and amount of Anima Devourers required for Stage 1 of the Winged Soul Eaters Hunt. Torghast, Tower of the Damned A brief description of each wing is now available before embarking on any given Torghast run. To better increase your odds of success, a recommended item level will now be displayed when selecting which Layer difficulty to attempt. Reduced the amount of enemies on multiple floors. Anima Powers Kyrian Parliament Stone increases speed by 50% (was 30%) and now also increases dodge chance by 25%. Can be obtained 1 time (was 2). Necrolord New Anima Power: Desolate Chitin (Uncommon) – Fleshcraft absorbs 50% more damage. Can be obtained 3 times. Malevolent Stitching increases your primary stat by 20% (was 8%) and is now Uncommon rarity (was Rare). Can be obtained 1 time (was 3). Musophobic Femur has been removed. Night Fae New Anima Power: Ethereal Wildseed (Uncommon) – Soulshape and Flicker heal you for 20% of your maximum health. Can be obtained 2 times. New Anima Power: Frigid Wildseed (Epic) – Activating Soulshape stuns enemies within 12 yards of the departure location for 6 seconds. Can be obtained 1 time. Clinging Fog has been removed. Crystallized Dreams has been removed. Venthyr Gnarled Key reduces Door of Shadows cast time by 20% (was 10%) and reduces its cooldown by 6 seconds per stack (was 3 seconds). Stacks up to 5 times (was 10). Death Knight New Anima Power: Entropic Pool (Epic) – Dealing damage with Death and Decay increases damage you deal to the target by 2%. This effect stacks. New Anima Power: Bone Borrower (Rare) – Death Grip reduces the target’s damage dealt to you by 20% for 10 seconds, and animates a Risen Skulker or Magus of the Dead for 1 minute. Damage dealt by the minions summoned by Bone Borrower and Bone Harvester have been significantly increased. Occult Emitter has been redesigned – Now increases Runic Power generation by 100% while affected by your Anti-Magic Shell or Anti-Magic Zone. Monstrous Concoction has been redesigned – Now increases damage and attack speed for you and all your minions by 10% for 8 seconds whenever you cast Death Coil. Exterminator has been redesigned – Now gives 2 additional max charges of Death Grip and killing a Mawrat resets all charges. Stacks 2 times. Darkreaver’s Ward now also increases Anti-Magic Shell duration by 3 seconds and no longer increases the spell damage reduction of Anti-Magic Zone. Darkreaver’s Lens spell reflection now also applies to Anti-Magic Shell. Creeping Decay now has an additional charge and no longer grants 10% damage reduction while in your Death and Decay. Death Turf now also reduces damage you take from enemies by 10% while in your Death and Decay. Unbreakable Cuffs now also increases Physical and Frost damage you deal to affected enemies by 15% and no longer increases the duration of Chains of Ice. Blood-Tinged Poker now increases Sacrificial Pact damage by 400% (was 300%) and reduces Raise Dead’s cooldown to 20 seconds (was 25 seconds). Lich Robes now reduces the cooldown of Lichborne by 4 seconds (was 10 seconds) per 10 Runic Power spent (was using Death Strike). Stacks 2 times (was 3). Force Pull has been renamed Death Hook and has an additional effect – Causes Death Grip to instead pull you to the target. Phearomones is now Uncommon rarity. Deathlord’s Lesson has been removed. Deathlord’s Legacy has been removed. Animate Armaments has been removed. Demon Hunter Soarstone now heals for 6% per second (was 3%). Shifting Signet now reduces the Metamorphosis cooldown by 30% (was 15%). Stacks up to 3 times (was 4). Phantasmal Iris damage increased by 5% (was 1%). Seeker’s Rage now increases the damage of your Demon Blades, Demon’s Bite, or Shear by 2% per stack (was 20%) when destroying an Ashen Phylactery, and the effect is no longer consumed when casting Demon Blades, Demon’s Bite, or Shear. Ragehoof now reduces the cooldown of Metamorphosis by 6 seconds when killing a Mawrat (was extends the duration). Furywing no longer deals damage to you if Fel Rush or Infernal Strike fail to deal damage. Mage New Anima Power: Gravity Dynamo (Epic) – Knocking, Rooting, or Incapacitating enemies grants you 50% extra damage to fire, arcane, and frost spells for 8 seconds. New Anima Power: Chronomancer’s Hourglass (Rare) – During Alter Time, you and your Mirror Images gain Time Warp. New Anima Power: Sorceror’s Frozen Soul (Rare) – Ice Block has no cooldown. New Anima Power: Incanter’s Ward (Uncommon) – Damage absorbed by your Barriers grants up to 20% increased Intellect, based on the amount absorbed. New Anima Power: Eldritch Teachings (Common) – Pyroblast, Flurry, and Arcane Barrage damage increased by 25%. Dimensional Blade now grants 3 charges of Blink (was refreshes Blink cooldown). Sapphire Prism now summons 2 additional Mirror Images per stack (was 1) and is now Common rarity. Creeping Freeze now functions without Everwarm Socks, and can now be acquired at any time. Lingering Torments (Venthyr) increases damage of Mirrors of Torment by 25% (was 10%). Malevolence (Venthyr) now causes Mirrors of Torment’s cooldown to reset if the target dies while afflicted (was: Mirror damage had to be the killing blow). Maldo’s Enchanted Cane has been removed. Polymorbid Rat Liver has been removed. Tome of Zoomancy has been removed. Alluring Cheese has been removed. Priest New Anima Power: Dark Technique (Rare) – Enemies affected by Mind Bomb or Psychic Scream suffer 5% of your health in damage every 1 second. This damage cannot break Mind Bomb or Psychic Scream. New Anima Power: Cowl of Influence (Uncommon) – You can now control your character during Mind Control, but it has a 30 second cooldown. New Anima Power: Light-Infused Egg (Uncommon) – Smite / Mind Flay have a 15% / 5% chance to grant you Power Infusion. New Anima Power: Fallen Priest’s Blessing (Common) – Casting Holy Fire or Mind Blast increases the damage or healing of your next Devouring Plague by 30%, Penance by 30% or Chastise by 60%. This effect stacks, but its duration is not refreshed. New Anima Power: Voidwraith Signet (Rare) – Killing an enemy with Shadow Word: Death summons a Voidwraith guardian for 1 minute that casts Void Flay, dealing 100% additional damage against enemies that are above 50% health. New Anima Power: Soul of an Archon (Rare) – Power Infusion now also increases all periodic damage and healing by 100%. Enduring Spirit spell duration increased by 80% (was 50%). Puppetmaster’s Strings can no longer be offered to the player unless Cowl of Influence is known. Earworm chance to trigger increased to 5% per stack (was 3%). Mindmancer’s Handgloves now increases the damage of Mindgames by 20% (was reduce cast speed). Vandal’s Zeal can now be obtained 3 times (was 1). Psychic Wallet has been removed. Soul Sapper has been removed. Art of Phantasmal Healing has been removed. Shaman New Anima Power: Depleted Tesla Coil (Epic) – Gain the effects of Stormkeeper every 15 seconds. New Anima Power: Pure Elemental Core (Rare) – Increases the duration of your Fire Elemental or Storm Elemental) by 50% for Elemental. Increases the duration of Feral Spirits by 100% for Enhancement. When you drop Spirit Link Totem, immediately heal all allies for 15% of their maximum Health, and harm all enemies in the radius for 15% of their max Health for Restoration. Stacks up to 2 times. New Anima Power: Bottle of Swirling Maelstrom (Common) Increases Earthquake and Earth Shock damage for Elemental, increases Maelstrom Weapon bonus damage and healing for Enhancement, and periodically deals nature damage to enemies inside of your Healing Rain for Restoration. Stacks up to 3 times. Storm Conduit now increases nature and frost damage by 50% (was Lightning Bolt and Chain Lightning). Tsunami Relic now increases healing done by 50% (was casting healing spells faster). Blood of Heroes now also causes your first Bloodlust or Heroism per floor to not incur its cooldown and is now Rare rarity. Deathseer Choker damage and healing per totem increased by 10% (was 5%). Heart of the Deathseer has been redesigned – Chain Lightning hits 3 additional targets and damage increases by 20% per jump for Elemental and Restoration. Lava Lash now spreads Flame Shock to 5 nearby targets, and Lava Lash damage is increased by 500% for Enhancement. Ghost Bone has been removed. Shield of Spirits has been removed. Warlock Detonation Torch has been redesigned – Increases Shadowbolt, Drain Soul (Talent), Demonic Core, and Incinerate damage by 75% per stack. Stacks up to 3 times. Inferno Skewers has been redesigned – Increases the damage of Seed of Corruption, Implosion, and Rain of Fire by 75%. Stacks up to 4 times. Pact of Thickness now increases summoned demons health and damage by 50% (was only demon health). Smoking Shard of Teleportation buff duration increased to 15 seconds (was 10 seconds). Bottled Shadow duration increased to 30 seconds (was 15 seconds). Visage of Lethality has been redesigned – When you are struck in melee by an auto-attack, you fear all nearby enemies for 8 seconds. The effect can happen once every 45 seconds. Hellfire Pact has been removed. Crystal of Perpetual Displacement has been removed. Warrior New Anima Power: Weathered Runestone (Uncommon) – Berserker Rage increases the damage of Overpower, Raging Blow, or Revenge by 40%. Can be obtained 3 times. New Anima Power: Thorium Hairpin (Uncommon) – Whirlwind generates 10 Rage for Arms and Protection, and 4 additional Rage for Fury. Can be obtained 3 times. New Anima Power: Glory of Skyhold (Rare) – Heroic Leap gains 2 additional charges. Can be obtained 1 time. New Anima Power: Gargolmar’s Shattered Hand (Uncommon) – Victory Rush reduces the remaining cooldown of Heroic Leap by 10 seconds. Can be obtained 3 times. New Anima Power: Ancient Rubble (Common) – Heroic Leap shatters the ground where you land, dealing Physical damage over 10 seconds to enemies within 16 yards. Can be obtained 4 times. New Anima Power: Blade of the Tideskorn (Rare)– You yell a Demoralizing Shout (Protection) or a Piercing Howl (Arms and Fury) when you land your Heroic Leap. Can be obtained 1 time.Repulsive Pennant now deals damage to all enemies within 15 yards of you every 3 seconds while Conqueror’s Banner is active. Can be obtained 2 times (was 3). Brawler’s Brass Knuckles increases Rage generation by 25% (was 20%). Can be obtained 4 times (was 5). Edge of Hatred increases the damage of Rampage, Mortal Strike, and Shield Slam by 25% (was 20%). Can be obtained 4 times (was 5). Fan of Longswords chance to cast Whirlwind increased to 100% (was 33%). Can be obtained 1 time (was 3). Succulent Carpaccio now also reduces the cooldown of Ignore Pain by 3 seconds for Arms and Fury. Unchanged for Protection. Voracious Culling Blade increases Condemn’s (Venthyr Ability) damage by 50% (was 100%). Spattered Soles has been removed. Ragemote has been removed. Champion’s Decree has been removed. View the full article
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