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MMO-Champion

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  1. A Letter From CEO Bobby Kotick to All Employees Originally Posted by Blizzard (Blue Tracker) This has been a difficult and upsetting week. I want to recognize and thank all those who have come forward in the past and in recent days. I so appreciate your courage. Every voice matters - and we will do a better job of listening now, and in the future. Our initial responses to the issues we face together, and to your concerns, were, quite frankly, tone deaf. It is imperative that we acknowledge all perspectives and experiences and respect the feelings of those who have been mistreated in any way. I am sorry that we did not provide the right empathy and understanding. Many of you have told us that active outreach comes from caring so deeply for the Company. That so many people have reached out and shared thoughts, suggestions, and highlighted opportunities for improvement is a powerful reflection of how you care for our communities of colleagues and players – and for each other. Ensuring that we have a safe and welcoming work environment is my highest priority. The leadership team has heard you loud and clear. We are taking swift action to be the compassionate, caring company you came to work for and to ensure a safe environment. There is no place anywhere at our Company for discrimination, harassment, or unequal treatment of any kind. We will do everything possible to make sure that together, we improve and build the kind of inclusive workplace that is essential to foster creativity and inspiration. I have asked the law firm WilmerHale to conduct a review of our policies and procedures to ensure that we have and maintain best practices to promote a respectful and inclusive workplace. This work will begin immediately. The WilmerHale team will be led by Stephanie Avakian, who is a member of the management team at WilmerHale and was most recently the Director of the United States Securities and Exchange Commission’s Division of Enforcement. We encourage anyone with an experience you believe violates our policies or in any way made you uncomfortable in the workplace to use any of our many existing channels for reporting or to reach out to Stephanie. She and her team at WilmerHale will be available to speak with you on a confidential basis and can be reached at ATVI@wilmerhale.com or 202-247-2725. Your outreach will be kept confidential. Of course, NO retaliation will be tolerated. We are committed to long-lasting change. Effective immediately, we will be taking the following actions: Employee Support. We will continue to investigate each and every claim and will not hesitate to take decisive action. To strengthen our capabilities in this area we are adding additional senior staff and other resources to both the Compliance team and the Employee Relations team. Listening Sessions. We know many of you have inspired ideas on how to improve our culture. We will be creating safe spaces, moderated by third parties, for you to speak out and share areas for improvement. Personnel Changes. We are immediately evaluating managers and leaders across the Company. Anyone found to have impeded the integrity of our processes for evaluating claims and imposing appropriate consequences will be terminated. Hiring Practices. Earlier this year I sent an email requiring all hiring managers to ensure they have diverse candidate slates for all open positions. We will be adding compliance resources to ensure that our hiring managers are in fact adhering to this directive. In-game Changes. We have heard the input from employee and player communities that some of our in-game content is inappropriate. We are removing that content. Your well-being remains my priority and I will spare no company resource ensuring that our company has the most welcoming, comfortable, and safe culture possible. You have my unwavering commitment that we will improve our company together, and we will be the most inspiring, inclusive entertainment company in the world. Yours sincerely, Bobby Blizzard Offers Paid Time Off For Employees Participating in Walk-Out Jason Schreier tweeted today that Blizzard has offered paid time off to any employee participating in tomorrow's walk-out. View the full article
  2. Patch 9.1 Hotfixes - July 27, 2021 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Druid Fixed an issue where Kindred Affinity (Runecarving Power) would persist even after the Legendary was removed. Monk Fixed an issue that could cause Touch of Death to be unable to be used on targets at the correct health threshold. Creatures and NPCs Towering Exterminator and Konthrogz the Obliterator will now re-appear in a central part of Korthia if they manage to fall off the side of the world. Dungeons and Raids Sanctum of Domination Remnant of Ner'zhul Adjusted the recast of Orb of Torment to ensure it is cast more consistently on Mythic difficulty. Orbs of Torment have had their health reduced by 66% on Mythic difficulty. Adjusted the recast of Malevolence to ensure it is cast more consistently on Mythic difficulty. Kel'Thuzad No longer maintains his mana between phases, and now resets to 100 mana when he exits the Phylactery Phase. Developers’ note: This should alleviate issues where pushing into a new phase at various mana levels was causing bad timings. Items and Rewards Broker Ko'tul in the Great Vault room will now exchange excess Anima for caches of tradeskill goods, including Korthite Crystals. Developers’ note: As players have traversed the more Anima-rich lands of Korthia, some players are finding that they no longer have new unlocks to spend it on. We do not intend to add significant new one-time Anima sinks in Chains of Domination, and want to provide an outlet for players who are content with their choice of Covenant but have purchased everything that is offered. The re-purchase price of the Covenant armor set granted as quest rewards from the Shadowland campaign have been increased to reflect the greater abundance of Anima. Quests Players will now receive credit for “To the Vault” if they ride the flayedwing from Keeper's Respite to the Vault of Secrets. View the full article
  3. UPDATE - The shard of domination set bonus nerfs have been reverted, however the changes might be implemented again later with the next weekly resets. Patch 9.1 - Domination Shard Set Bonus Nerfs According to multiple sources around the internet, it seems as if the set bonuses provided from Domination Shards have been heavily nerfed across the board. This is apparently already live in EU and we will update with hotfixes when we know more. Chaos Bane (Unholy) - 50% NerfBlood Link (Blood) - 40% NerfWinds of Winter (Frost) - 20% Nerf Blizzard Employees Stage Wednesday Walk Out Blizzard employees have staged a walk out for tomorrow to protest the insulting response from company leadership regarding the recent lawsuit. You can read more about it by checking out the Polygon article below! View the full article
  4. A Message from the World of Warcraft Team Originally Posted by blizzard (Blue Tracker) It was clear from our team conversations that we wanted to put forth a statement that was representative of the World of Warcraft team’s sentiments. We asked all members of our team to send us their suggestions and feedback on how best to address the community and this is the result. The past days have been a time of reflection for the World of Warcraft team, spent in conversation and contemplation, full of sadness, pain, and anger, but also hope and resolve. As we heed the brave women who have come forward to share their experiences, we stand committed to taking the actions necessary to ensure we are providing an inclusive, welcoming, and safe environment both for our team and for our players in Azeroth. Those of us in leadership understand that it is not our place to judge when we have achieved our goals, but rather for our team and our community to let us know when we still have more to do. While we turn to our team for guidance in our internal work to protect marginalized groups and hold accountable those who threaten them, we also want to take immediate action in Azeroth to remove references that are not appropriate for our world. This work has been underway, and you will be seeing several such changes to both Shadowlands and WoW Classic in the coming days. We know that in order to rebuild trust, we must earn it with our actions in the weeks and months to come. But we go forward knowing that we share the same vision as our community about creating a place where people of all genders, ethnicities, sexual orientations, and backgrounds can thrive and proudly call home. --The World of Warcraft Team View the full article
  5. By Our Hand - Chains of Domination Cinematic View the full article
  6. Patch 9.1 Hotfixes - July 26, 2021 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Mage Fire [With weekly maintenance in each region] Ring of Fire (PvP Talent) will reapply its damage over time effect less frequently while standing within the ring. Developers’ note: In situations where players were stunned or rooted inside the ring, the damage dealt by Ring of Fire was higher than intended. There will now be a cooldown before the fire reapplies its damage over time. Priest Shadow [With weekly maintenance in each region] Void Volley (PvP Talent) damage reduced by ~15%. Warrior [With weekly maintenance in each region] Intervene's duration reduced to 3 seconds while engaged in combat with enemy players (was 6 seconds). Developers’ note: Warriors group defensive toolkit is currently outshining other specs, by reducing Intervene's duration, we hope to open more windows of opportunities for enemy teams to capitalize on. Dungeons and Raids The Necrotic Wake Forgotten Forgehammer, Bloody Javelin, and Discharged Anima deal 50% more damage but no longer scale with player damage modifier effects and can no longer critically strike. Developers’ note: We recently discovered a bug that was causing some dungeon spells to inflict incorrect damage, and fixing this bug had a very noticeable impact on the pickups found in The Necrotic Wake. Upon closer review of these items, we've decided to make their impact more consistent while increasing their baseline power to compensate. Anima Exhaust damage and healing increased by 50%. Items and Rewards [With weekly maintenance in each region] Unchained Gladiator's Shackles of Malediction's channeled Shadow damage is now Magic dispellable (was Curse). Developers’ notes: We’ve made this change to open up more counterplay options for all of our healer specs by changing the dispel type to Magic. Burning Crusade Classic Player versus Player [With weekly maintenance in each region] The formula for Arena Points has been adjusted to increase Arena Points awarded each week. This will equate to approximately 100 additional points per week for most 5v5 teams, about 88 additional points for most 3v3 teams, and about 76 more points for 2v2 teams. Teams near 1500 rating will get more, and the curve still tapers to the same maximum as before. Developers' notes: In original Burning Crusade in 2007, players could expect to receive 450-500 Arena Points per week by playing at least 10 matches and winning more than 50% of the time. At that time, a team who lost most of their games could expect to get about 300 points per week. Starting from a team rating of 0 has created a points-per-win curve that has been significantly below that, so we're raising the point floor to compensate for the additional time needed to raise your rating. With this change, all 5v5 teams over 100 rating should get at least 300 points per week. View the full article
  7. Update: Uppercut posted an article with an unverified source, claiming that an internal all hands called the email from Frances Townsend an apology and saying that it "wasn’t the right communication". Blizzard Employee Letter to Leadership Over 1000 employees signed an letter to the leadership of Activision Blizzard. Polygon shared this letter. Originally Posted by MMO-Champion To the Leaders of Activision Blizzard, We, the undersigned, agree that the statements from Activision Blizzard, Inc. and their legal counsel regarding the DFEH lawsuit, as well as the subsequent internal statement from Frances Townsend, are abhorrent and insulting to all that we believe our company should stand for. To put it clearly and unequivocally, our values as employees are not accurately reflected in the words and actions of our leadership. We believe these statements have damaged our ongoing quest for equality inside and outside of our industry. Categorizing the claims that have been made as “distorted, and in many cases false” creates a company atmosphere that disbelieves victims. It also casts doubt on our organizations’ ability to hold abusers accountable for their actions and foster a safe environment for victims to come forward in the future. These statements make it clear that our leadership is not putting our values first. Immediate corrections are needed from the highest level of our organization. Our company executives have claimed that actions will be taken to protect us, but in the face of legal action — and the troubling official responses that followed — we no longer trust that our leaders will place employee safety above their own interests. To claim this is a “truly meritless and irresponsible lawsuit,” while seeing so many current and former employees speak out about their own experiences regarding harassment and abuse, is simply unacceptable. We call for official statements that recognize the seriousness of these allegations and demonstrate compassion for victims of harassment and assault. We call on Frances Townsend to stand by her word to step down as Executive Sponsor of the ABK Employee Women’s Network as a result of the damaging nature of her statement. We call on the executive leadership team to work with us on new and meaningful efforts that ensure employees — as well as our community — have a safe place to speak out and come forward. We stand with all our friends, teammates, and colleagues, as well as the members of our dedicated community, who have experienced mistreatment or harassment of any kind. We will not be silenced, we will not stand aside, and we will not give up until the company we love is a workplace we can all feel proud to be a part of again. We will be the change. Chris Metzen Responds to Lawsuit Allegations Metzen shared an apology and response on Twitter, with a followup specifically about Alex Afrasiabi. Originally Posted by MMO-Champion As for Alex. I loved working with him and jamming in story meetings. He was someone I thought very highly of on the job, but we never interacted outside of story jams and such. I was never his boss. We never really interacted outside of doing the work or taking smoke breaks. We haven’t worked closely together sorry nice WotLK. I never heard a peep about him other than that he could be tough on his team or an asshole from time to time. So learning all this the past week has been just utterly shocking. Just reprehensible shit. Jeff Hamilton on Upcoming Content Delay Jeff Hamilton shared that the development team may be taking time to process what is happening with the allegations and lawsuit. Originally Posted by MMO-Champion OK. I’m still hopeful my team will make a statement, but Activision’s statement was terrible, so here's what I believe. I know many of my colleagues believe this as well: I believe all allegations of sexual harassment deserve to be taken seriously and in good faith, and any perpetrators of sexual harassment deserve both removal from the company and criminal investigation. I believe strongly in equal treatment and equal protection. Regardless of gender or race, everyone deserves a safe and supportive environment in which to work and live. Our society at large is often not equal, and people with less systemic power due to marginalization need more systemic protection to ensure their fair treatment. It is clear that Human Resources has failed at this systemic protection. I am viscerally disgusted by the horrible trauma that has been inflicted upon my coworkers, friends, and colleagues. I find Activision’s corporate response wholly unacceptable. I don't stand by it, any of it. It is evil to usurp a victim’s story into a rhetorical bludgeon, and it is abhorrent to reply to these accusations with anything other than a well-thought-out plan to correct these abuses. I don’t know what to do. I don’t have all the answers. I can tell you, almost no work is being done on World of Warcraft right now while this obscenity plays out. And that benefits nobody - not the players, not the developers, not the shareholders. Activision’s response to this is currently taking a group of world-class developers and making them so mad and traumatized they’re rendered unable to keep making a great game. I deeply love my team. I believe in my coworkers. I have recommended this place as a beacon to people I care deeply about, and in my personal experience, it has been that beacon. But it is DAMNINGLY OBVIOUS that that experience has not been universal. The people who were harmed by abuse - they deserved that experience too. Alex Klontzas on Upcoming Content Delay Alex Klontzas shared his thoughts on any delay of upcoming content. Ghostcrawler Responses to BlizzCon Video An old video from the BlizzCon 2010 Q&A resurfaced recently, and Ghostcrawler responded, as he was sitting on the panel at the time. Originally Posted by MMO-Champion There’s a 10 year old Blizzcon video going around of players doing a Q&A with a panel of devs of which I was a member. Look, it was a shitty answer at the time and it certainly hasn’t aged well. I wish I had said something better then. You can’t really see the people asking the questions well from the stage, and I feel terrible now seeing the look on her face. I have more experience now answering questions live, but no doubt that won’t be my last shitty answer. I apologize for those as well as for this one. I think some folks are interpreting my saying I will make mistakes again as some kind of blasé attitude about the situation of women in the gaming industry. That’s my interpretation of their interpretation anyway… I think devs talking to players is really important. I want to encourage studios to keep doing it. But I know it’s scary for a lot of developers. They are afraid they will say the wrong thing and make players or their company mad. The only way to get better is to do it a lot… I have been doing it for 23 years plus or minus. I still make mistakes. It happens. Learn from it. Apologize and move on. I hope the lesson that anyone is taking from that Blizzcon video is *not* how risky it is to talk to the community… I was talking internally to Riot the other day and I was trying to compliment a team and ended up insulting them instead. I felt like shit for a couple of days. It happens… I was only talking about the video, and really only because tha_rami brought it up, and I respect the hell out of him. I wasn’t trying to call whatever happened at Blizzard an accident. I hope I didn’t contribute to that and I even hope I made the culture a little better… I’m not trying to speak for Blizzard and I’m certainly not trying to speak for the women or POCs at Blizzard. I do believe men in leadership roles have a responsibility, a duty, to make sure women and other marginalized folks feel welcome, happy, and successful at our studios… I mean really all men at a studio do, but especially the leaders of the studio. I take that very seriously at Riot, and we have worked very hard to make our company a better place to work… As I have said, I think we are doing well, but it’s a long journey, and it won’t be me but the women of Riot who ultimately decide if succeeded or not… I find the video embarrassing and I apologize to the player who asked the question and all others who were disappointed with our “answer.” I think there are more important voices that we need to hear right now. But the video can be a reminder that we can be better. GC out Hmmm.... by comparison to other MMO's, especially Eastern MMO's, WoW has been very reasonable in its depiction of female characters. I have never sensed WoW has oversexualized any of its characters. Blizz has problems but this isn't one of them. For me, the issue is the way we answered not the actual topic (Source) View the full article
  8. Mike Morhaime Response to Blizzard Lawsuit Mike Morhaime posted a response to the Blizzard lawsuit. He stepped down from his position at Blizzard in 2018. Originally Posted by MMO-Champion I have read the full complaint against Activision Blizzard and many of the other stories. It is all very disturbing and difficult to read. I am ashamed. It feels like everything I thought I stood for has been washed away. What’s worse but even more important, real people have been harmed, and some women had terrible experiences. I was at Blizzard for 28 years. During that time, I tried very hard to create an environment that was safe and welcoming for people of all genders and backgrounds. I knew that it was not perfect, but clearly we were far from that goal. The fact that so many women were mistreated and were not supported means we let them down. In addition, we did not succeed in making it feel safe for people to tell their truth. It is no consolation that other companies have faced similar challenges. I wanted us to be different, better. Harassment and discrimination exist. They are prevalent in our industry. It is the responsibility of leadership to keep all employees feeling safe, supported, and treated equitably, regardless of gender and background. It is the responsibility of leadership to stamp out toxicity and harassment in any form, across all levels of the company. To the Blizzard women who experienced any of these things, I am extremely sorry that I failed you. I realize that these are just words, but I wanted to acknowledge the women who had awful experiences. I hear you, I believe you, and I am so sorry to have let you down. I want to hear your stories, if you are willing to share them. As a leader in our industry, I can and will use my influence to help drive positive change and to combat misogyny, discrimination, and harassment wherever I can. I believe we can do better, and I believe the gaming industry can be a place where women and minorities are welcomed, included, supported, recognized, rewarded, and ultimately unimpeded from the opportunity to make the types of contributions that all of us join this industry to make. I want the mark I leave on this industry to be something that we can all be proud of. -Mike View the full article
  9. Update: Added Frances Townsend's statement on the lawsuit. J. Allen Brack's Internal Email to Blizzard Staff Blizzard President J. Allen Brack has sent out an internal email to Blizzard staff, in which he addresses the allegations from the lawsuit filed by the California Department of Fair Employment and Housing. Here's a copy of the email, as reported by Jason Schreier. Originally Posted by J. Allen Brack Hello Blizzard - I personally have a lot of emotions coming out of yesterday, and I know you do, too. The allegations and the hurt of current and former employees are extremely troubling. I know many of you would like to receive more clarity. While I can't comment on the specifics of the case as it's an open investigation, what I can say is that the behavior detailed in the allegations is completely unacceptable. It goes - with saying - it is completely unacceptable for anyone in the company to face discrimination or harassment. It goes - with saying - that everyone should feel safe working here, whether we are on campus, at BlizzCon, or working from home. It goes - with saying - it takes courage to come forward, and all claims brought to the company are investigated by internal and (when needed) external investigators. We take these claims very seriously. Claims can be made without fear of retaliation, and many times, I attend to them personally, along with our other leaders. Stepping back - when I talked with Bobby about taking this job, one of the first things I mentioned was a revered saint of the Brack household - Gloria Steinem. Growing up, the value of women as equals, understanding the work that had been done for equal treatment, and the fact that there was still much to do, were common themes. This is just one of the reasons why the fight for equality is incredibly important to me. People with different backgrounds, views, and experiences are essential for Blizzard, our team, and our player community. I disdain "bro culture," and have spent my career fighting against it. Iterating on our culture with the same intensity that we bring to our games is imperative, with our values acting as our north star. This is some of the most important work we do, both as professionals and human beings. A company is more than a legal construct that exists as a piece of paper in a filing cabinet in Delaware. The people that work at the company make it what it is, through their actions and creations. Each of us plays a role in maintaining a place of safety for one other. And it is also up to each of us to continue to craft the Blizzard we want - and commit to doing our part in keeping Blizzard great but always aspiring for more. The leadership team and I will be meeting with many of you to answer questions and discuss how we can move forward. In the meantime, I want you to know that you can talk to any manager, any HR partner, any member of the legal team, or to any one on the executive team [including, Hey J]. If you feel more comfortable talking to someone outside Blizzard, or prefer to be anonymous, you can contact the Way2Play Integrity Line. I feel angry, sad, and a host of other emotions, but I also feel grateful to work alongside a set of leaders and thousands of employees who join me in their commitment to continuous improvement. Thank you Blizzard. JAB Edit: Frances Townsend has also sent an internal email. Originally Posted by Frances Townsend Everyone, As the Executive Sponsor of the ABK Employee Women's Network and our Chief Compliance Officer, I wanted to reach out to you. I know this has been difficult for many of us. A recently filed lawsuit presented a distorted and untrue picture of our company, including factually incorrect, old, and out of context stories — some from more than a decade ago. The Activision companies of today, the Activision companies that I know, are great companies with good values. When I joined the Executive Leadership Team, I was certain that I was joining a company where I would be valued, treated with respect, and provided opportunities equal to those afforded to the men of the company. For me, this has been true during my time. As a leader, I an committed to making sure that the experience I have is the same as the rest of the organization. We have a leadership team that is committed to these principles in every way. I am proud to be part of a company that takes a hard—line approach to inappropriate or hostile work environments and sexual harassment issues. Our Speak Up campaign reinforces our zero tolerance for retaliation against those who do speak up. We've made significant investments to foster inclusive behaviors, and to reflect greater diversity within our leadership teams including: * Investing in and strengthening our DE&I Employee Networks; creating global networks to bring together the efforts in all of our business units and the introduction of Executive Sponsors. * Introducing learning and development programs, including inclusive hiring training. * Amplifying internal programs such as the Way2Play Heroes and the recurring Speak Up campaign. * Reinforcing channels for employees to report violations including the "ASK List." * Introducing an Employee Relations team dedicated to investigating employee concerns. * Continuing to require all employees to take Equality & Diversity training including anti—harassment training (and have done so for many years). We put tremendous effort into creating fair compensation policies that reflect our commitment to equal opportunity. We review compensation regularly and feel confident that we pay all employees fairly for equal or substantially similar work. We take proactive steps to ensure that pay and advancement are driven by merit. We reward performance, and we conduct extensive anti—discrimination trainings, including for those who are part of the compensation process. We work at a company that truly values equality and fairness. Rest assured that leadership is committed to continuing to maintain a safe, fair, and inclusive workplace. We cannot let egregious actions of others, and a truly meritless and irresponsible lawsuit, damage our culture of respect and equal opportunity for all employees. We aspire in our company to do great things: in our games, in our impact on society, and in our work environment. We continue to hold firm to our principles and invest, as we have in the past, the resources to ensure quality opportunities for all employees. We remain committed as a leadership team to doing what is right. - Fran Warcraft III: Reforged Production Backstory In an article posted on Bloomberg, Jason Schreier goes over how Blizzard botched the Warcraft III remake because of internal fights and pressure over costs. According to newly revealed documents and people with knowledge of the failed launch, Warcraft III: Reforged was a result of mismanagement and financial pressures pushed by Activision. Blizzard originally promised "over four hours of updated in-game cutscenes and re-recorded voice-overs", however the game launched without that. The remake also lacked features from the original Warcraft III, such as a ranked ladder for competitive players. Due to a limited budget, the hiring was restricted to the point where not even employees from other Blizzard departments could come and help. Some employees were tasked to do multiple jobs at once, and had to work many nights and weekends to try and finish the game. Layoffs from February 2019 included some employees working in Blizzard's support departments. The team shared that: "we were missing and/or had the wrong people in certain lead roles" and that "the team structure didn't set up the project for success". By the end of 2019, employees from all across Blizzard were brought in to help finish the game, but even that wasn't enough. View the full article
  10. WoW Patch 9.1 Hotfixes - July 23, 2021 Originally Posted by Blizzard (Blue Tracker) Classes Demon Hunter Fixed an issue with Hidden Helm and Hidden Cloak transmog options for Demon Hunters not using the correct appearances. Covenants Soulbinds Night Fae Fixed an issue where Podtender (Dreamweaver) would cause the player to die when accepting a queue. Dungeons and Raids Sanctum of Domination Remnant of Ner’zhul Fixed an issue that allowed cleave effects to hit his armor pieces on Mythic difficulty. Mythic+ Fixed an issue where dying after completing the dungeon in time could cause you to lose the ability to trade your keystone with Ta'hsup. Tormented Affix The spawn location of the 4th Tormented Affix lieutenant in Sanguine Depths has been adjusted to be available before Grand Proctor Beryilla. Spires of Ascension Devos Fixed an issue that would cause Archon's Bastion damage reduction buff to be removed with player immunity effects. Tazavesh, the Veiled Market Fixed an issue where Lethal Force would continue to affect players after Commander Zo’far’s defeat. Items and Rewards Paragon reputation gains for The Archivists' Codex faction now function properly. Torghast, Tower of the Damned Torments Raging can now be dispelled by spells that remove enrage effects such as Soothe. Unstoppable is no longer removed from the enemy upon the player’s defeat. View the full article
  11. Patch 9.1 Hotfixes - July 21, 2021 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Druid Born Anew's (Conduit) primary stat bonus reduces to 20 upon the beginning of a new encounter. Developers’ note: The intent of this bonus is to provide a benefit when using resurrections in combat. But it is best to avoid situations where players might feel compelled to min/max something like this before starting a pull. Priest Shadow Shadow Crash's (Talent) ground visual will now match the area effect. Void Volley's (PvP Talent) ground visuals will now match the area effect and has more defined edges. Warrior Arms Fixed an issue where Swift Patrol (Niya Soulbind) caused the auto-attack timer to reset. Creatures ad NPCs Players now have a 2 second grace period to keep their vision of targets within the area contained by the Soul Chains between the Soul Cages during the Mor'geth encounter. Reduced the number of Prince Renathals in Sinfall. Press F to pay respects. Dungeons and Raids Sanctum of Domination Defeating Sylvanas Windrunner on Mythic difficulty will now reward 2 Vengeance’s Reins. Remnant of Ner’zhul Players can no longer cause a second orb to become non-interactable while carrying an Orb of Torment. Plaguefall You must now defeat the first three bosses of the dungeon before the door to Margrave Stradama opens on all difficulties. Developers’ note: The first two bosses of the dungeon were frequently being skipped in lower-difficulty dungeons, typically by groups who were trying to earn Renown much faster than intended. To improve players' Renown earnings, we've also added a chance for Renown to be earned by completing layers in Torghast (see hotfix below). Items and Rewards Teleporter Repair Kits should no longer have a Unique count and will now stack to 50. Repaired Riftkeys will also now stack to 50. Developers’ note: Early in development, Teleporter Repair Kits and Repaired Riftkeys were only available from the vendor. Based on player feedback of not knowing if they were worth purchasing, we decided to have them drop occasionally as well. Now that these items dropped and became out of player’s control, we should have removed the unique cap on the Teleporter Repair Kits then. Also, since you have access to purchasing the Teleporter Repair Kits or Repaired Rift Keys, we are disabling them from going to mail if you loot one with a full inventory so they will no longer fill up your mailbox. The item levels of Conduits sold by the Rated PvP vendor have been corrected. Fixed an issue where the Salvaged Fusion Amplifier was not dropping for Marksmanship and Beastmaster Hunters. Quests Fixed an issue during “Nal’ragas” that caused internal text to be visible to users of certain nameplate addons. Torghast Renown is now a possible reward from Torghast completions, with better chances at Renown coming from higher Torghast difficulties. Activision Blizzard Sued By California According to a Bloomberg law article, Activision Blizzard is being sued over 'frat boy' culture after a 2-year investigation by the California Department of Fair Employment and Housing. For more information, check out the article below, and read the full court filing. View the full article
  12. Coming This Fall: World of Warcraft: Wrath of the Lich King–A Pandemic System Board Game Originally Posted by Blizzard (Blue Tracker / Official Forums) Journey to the frozen continent of Azeroth to face the armies of the Lich King this fall when you pre-purchase the World of Warcraft: Wrath of the Lich King–A Pandemic System Board Game. In the Wrath of the Lich King board game, players control one of Azeroth’s heroes and fight their way through the Scourge to reach the throne of fallen Prince Arthas, now feared throughout Azeroth as the terrifying Lich King. Adventure across the frozen continent of Northrend, take on quests, battle monstrous entities, and more to retake Azeroth from the Lich King. World of Warcraft: Wrath of the Lich King - A Pandemic System Board Game includes: The Pandemic system with familiar mechanics and gameplay, now tweaked to embrace the World of Warcraft universe. An extra-large game board featuring forts, temples, battlegrounds and iconic locations native to Azeroth. Legendary World of Warcraft characters with detailed and sculpted plastic figures, including Thrall, the Warchief of the Horde; Varian Wrynn, King of Stormwind; and Sylvanas Windrunner, Banshee Queen of the Forsaken. Quests, a brand-new mechanic to Pandemic that sees players adventuring across Northrend to battle monstrous entities, destroy evil relics, and more. Hero Cards that give players an edge against their enemies in the form of equipment for more attack power during combat, special mounts that allow players to move more spaces on their turn, healing potions to restore hit points, and much more. To learn more about World of Warcraft: Wrath of the Lich King – A Pandemic System Board Game, Pandemic, and Z-man games, go to www.zmangames.com. Pre-purchase today on Z-man’s website and on the official Blizzard Gear Store. We are part of the Blizzard Gear affiliate program and any purchase made through these links gives a small portion to us to support the site. View the full article
  13. Patch 9.1 Hotfixes - July 20, 2021 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Mage Arcane Fixed an issue with the Clearcasting effect gained from Mirrors of Torment (Venthyr Ability) not granting the effects of Amplification while Arcane Empowerment is talented in PvP. Priest When Mass Dispel dispels multiple targets, the order of dispels is now random. Dungeons and Raids Sanctum of Domination Defeating Sylvanas on any difficulty will now always drop a Shard of Domination for players who do not yet have all possible Shards. Remnant of Ner’zhul The pendulum around the Penance of the Fallen King swings once again. Mythic+ Fixed an issue that could cause small discrepancies in how Mythic+ Rating is displayed in different User Interface elements. Items and Rewards Shards of Domination Scouring Touch no longer incorrectly removes stealth type effects from the caster when applied to targets. The amount of Anima dropped by bosses in the Sanctum of Domination is now affected by achievements earned by upgrading your Covenant Sanctum. The Treatise: The Study of Anima and Harnessing Every Drop should now work on Korthia dailies, rares, and treasures as well as the Covenant Maw Assault quests. Developers’ note: The original goal was for the Treatise items to give you bonuses when returning to the 4 non-Maw zones or to the Maw proper for the Stygia Treatise. Korthia was themed to be part of the Maw during development and so it was not included. However, since we didn't clarify that well and Korthia is abundant in Anima having not originated in the Maw, we are enabling this item's bonus there as well. Looking forward, the Treatise: Relics Abound in the Shadowlands awarded at Tier 6 with The Archivists' Codex only works on the four original zone factions as a bonus to players who want a way to speed up their reputation with these factions. The new socket adding item, Alloy-Warping Facetor and conduit upgrade item, Death-Bound Shard should now be purchasable by all characters on your account from Archivist Roh-Suir once one character has reached Tier 6 Research. Rae'shalare, Death's Whisper is now classified as a Unique item. Fixed an issue that was causing the Foresworn Aspirant's Robes to not show up in the Kyrian Soulbind dailies or in the Transmog appearances user interface. Quests Resolved a number of issues with the quest "The Nathrezim" in which Mal'Ganis was telling enemies in other player's experiences what to do. He has been notified to stay in his lane. Added a graveyard that is specific for the quest "The Nathrezim." Developers’ note: This should eliminate the long run back to the quest if it is in progress and reduce some of the timing bugs that were coming up with Mal'Ganis' gloating moments. The Maw Fixed an issue where players who accepted a queue in the middle of flying to the Beastwarrens would be pacified until relogging. Torghast Completing the Adamant Vaults will now always reward Anima and significantly more gold. Bosses in the Adamant Vaults no longer regenerate health after defeating players. View the full article
  14. Race to World First: Sanctum of Domination Sanctum of Domination has been cleared on Mythic difficulty by Echo! Congratulations to them! World First Mythic Sylvanas Windrunner by Echo - Raid Composition View the full article
  15. Race to World First: Sanctum of Domination Guilds are getting even closer to a Sylvanas kill! Assuming the encounter ends at 45% health, Complexity Limit got less than 1% away from a kill earlier tonight. Patch 9.1 Hotfixes - July 19, 2021 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Death Knight Fixed an issue with Shackle the Unworthy (Kyrian Ability) not spreading to valid enemy targets. Covenants Soulbinds Venthyr Nimble Steps (Nadjia the Mistblade) will no longer cause excessive Immunity messages when the target is immune to its movement reduction effect. Dungeons and Raids Sanctum of Domination Remnant of Ner’zhul Orbs of Torment should no longer be able to sneak in a melee attack. Painsmith Raznal [With regional restarts] Floor spikes created by Instruments of Pain now inflict their damage more closely aligned with the visual effect of the spikes on all difficulties. Guardian of the First Ones [With regional restarts] The Physical damage portion of Obliterate is now correctly increased by Obliterate’s vulnerability effect, and Obliterate’s vulnerability effect has been increased to 5000% on Heroic and Mythic difficulties. Developers' note: On Heroic and Mythic difficulties, the Guardian's Sunder and Obliterate combo is meant to be shared between two tanks. Prior to this change, stringing together multiple immunity effects could allow a single tank to survive the entire encounter; this should no longer be possible. Our goal is to avoid a scenario where the optimal strategy for the encounter involves having only a single tank, unlike all other encounters in Sanctum of Domination. Kel'Thuzad [With regional restarts] Soul Shards will no longer despawn if the target of Soul Fracture is defeated prematurely. Sylvanas Windrunner Fixed an issue that could cause Sylvanas to cast a non-intermission Domination Chains prior to casting the intermission Domination Chains if pushed over the health threshold very close to the cooldown of Domination Chains. Fixed an issue that allowed Thrall to affect Dark Sentinels with a knockback. Bolvar should now more reliably cast Winds of Icecrown on Mythic difficulty. Fixed an issue that would prevent Mawforged and Mawsworn enemies from granting on-kill procs. Fixed an issue where Merciless could spawn an unreliable number of zones. Fixed an issue that could cause players to teleport to the wrong location at the start of Stage 3. Sylvanas should now move defeated players between platforms after casting Raze. Fixed an issue that could cause Veil of Darkness to be applied to targets but do no damage. Mythic+ Tormented Affix Oros Coldheart's Frost Lance should no longer damage or knock back pets. Tazavesh, the Veiled Market Mailroom Mayhem Fixed an issue where entering The P.O.S.T. while mounted could prevent players from picking up Unstable Goods during the encounter. Torghast, Tower of the Damned Anima Powers Druid Fixed an issue where the Mote of Blood Thirst anima power was increasing the duration of Ravenous Frenzy (Venthyr Ability) with Sinful Hysteria (Runecarving Power) equipped. View the full article
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